Found 869 repositories(showing 30)
itflow-org
All in One PSA for MSPs, which Unifies client, contact, vendor, asset, license, domain, ssl certificate, password, documentation, file, network and location management with ticketing and billing capabilities, with a client portal on the side.
lucaspoffo
Server/Client network library for multiplayer games with authentication and connection management made with Rust
meshtastic
A Meshtastic desktop client, allowing simple, offline deployment and administration of an ad-hoc mesh communication network. Built in Rust and TypeScript.
timothyf
EngineY is an easy to use social network framework and portal implemented in Ruby on Rails that is easy to customize and deploy as your own powerful social media site or other portal type site. Empower users with their own blogs. Enhance collaboration with forums, groups and events. Let your users post Twitter-like status messages. Track all the activity on your site with a live activity stream. Build a custom client to access all of your social data using EngineY's RESTful API. Also includes integration with Facebook Connect to allow users to login with Facebook credentials. Recent additions include support for Themes, and Content Management. For project updates and information, follow the project on Twitter @engineyfw
jettbrains
W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
sanusanth
What is Python? Executive Summary Python is an interpreted, object-oriented, high-level programming language with dynamic semantics. Its high-level built in data structures, combined with dynamic typing and dynamic binding, make it very attractive for Rapid Application Development, as well as for use as a scripting or glue language to connect existing components together. Python's simple, easy to learn syntax emphasizes readability and therefore reduces the cost of program maintenance. Python supports modules and packages, which encourages program modularity and code reuse. The Python interpreter and the extensive standard library are available in source or binary form without charge for all major platforms, and can be freely distributed. Often, programmers fall in love with Python because of the increased productivity it provides. Since there is no compilation step, the edit-test-debug cycle is incredibly fast. Debugging Python programs is easy: a bug or bad input will never cause a segmentation fault. Instead, when the interpreter discovers an error, it raises an exception. When the program doesn't catch the exception, the interpreter prints a stack trace. A source level debugger allows inspection of local and global variables, evaluation of arbitrary expressions, setting breakpoints, stepping through the code a line at a time, and so on. The debugger is written in Python itself, testifying to Python's introspective power. On the other hand, often the quickest way to debug a program is to add a few print statements to the source: the fast edit-test-debug cycle makes this simple approach very effective. What is Python? Python is a popular programming language. It was created by Guido van Rossum, and released in 1991. It is used for: web development (server-side), software development, mathematics, system scripting. What can Python do? Python can be used on a server to create web applications. Python can be used alongside software to create workflows. Python can connect to database systems. It can also read and modify files. Python can be used to handle big data and perform complex mathematics. Python can be used for rapid prototyping, or for production-ready software development. Why Python? Python works on different platforms (Windows, Mac, Linux, Raspberry Pi, etc). Python has a simple syntax similar to the English language. Python has syntax that allows developers to write programs with fewer lines than some other programming languages. Python runs on an interpreter system, meaning that code can be executed as soon as it is written. This means that prototyping can be very quick. Python can be treated in a procedural way, an object-oriented way or a functional way. Good to know The most recent major version of Python is Python 3, which we shall be using in this tutorial. However, Python 2, although not being updated with anything other than security updates, is still quite popular. In this tutorial Python will be written in a text editor. It is possible to write Python in an Integrated Development Environment, such as Thonny, Pycharm, Netbeans or Eclipse which are particularly useful when managing larger collections of Python files. Python Syntax compared to other programming languages Python was designed for readability, and has some similarities to the English language with influence from mathematics. Python uses new lines to complete a command, as opposed to other programming languages which often use semicolons or parentheses. Python relies on indentation, using whitespace, to define scope; such as the scope of loops, functions and classes. Other programming languages often use curly-brackets for this purpose. Applications for Python Python is used in many application domains. Here's a sampling. The Python Package Index lists thousands of third party modules for Python. Web and Internet Development Python offers many choices for web development: Frameworks such as Django and Pyramid. Micro-frameworks such as Flask and Bottle. Advanced content management systems such as Plone and django CMS. Python's standard library supports many Internet protocols: HTML and XML JSON E-mail processing. Support for FTP, IMAP, and other Internet protocols. Easy-to-use socket interface. And the Package Index has yet more libraries: Requests, a powerful HTTP client library. Beautiful Soup, an HTML parser that can handle all sorts of oddball HTML. Feedparser for parsing RSS/Atom feeds. Paramiko, implementing the SSH2 protocol. Twisted Python, a framework for asynchronous network programming. Scientific and Numeric Python is widely used in scientific and numeric computing: SciPy is a collection of packages for mathematics, science, and engineering. Pandas is a data analysis and modeling library. IPython is a powerful interactive shell that features easy editing and recording of a work session, and supports visualizations and parallel computing. The Software Carpentry Course teaches basic skills for scientific computing, running bootcamps and providing open-access teaching materials. Education Python is a superb language for teaching programming, both at the introductory level and in more advanced courses. Books such as How to Think Like a Computer Scientist, Python Programming: An Introduction to Computer Science, and Practical Programming. The Education Special Interest Group is a good place to discuss teaching issues. Desktop GUIs The Tk GUI library is included with most binary distributions of Python. Some toolkits that are usable on several platforms are available separately: wxWidgets Kivy, for writing multitouch applications. Qt via pyqt or pyside Platform-specific toolkits are also available: GTK+ Microsoft Foundation Classes through the win32 extensions Software Development Python is often used as a support language for software developers, for build control and management, testing, and in many other ways. SCons for build control. Buildbot and Apache Gump for automated continuous compilation and testing. Roundup or Trac for bug tracking and project management. Business Applications Python is also used to build ERP and e-commerce systems: Odoo is an all-in-one management software that offers a range of business applications that form a complete suite of enterprise management applications. Try ton is a three-tier high-level general purpose application platform.
networkoptix
NetworkOptix open-source components used to build Powered-by-Nx products including Desktop Client for Network Optix Video Management Platform.
Rastaman4e
NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE PLEASE READ THESE NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE (“Terms”) CAREFULLY BEFORE USING THE THE PLATFORM OR SERVICES DESCRIBED HEREIN. BY SELECTING “I AGREE”, ACCESSING THE PLATFORM, USING NICEHASH MINING SERVICES OR DOWNLOADING OR USING NICEHASH MINING SOFTWARE, YOU ARE ACKNOWLEDGING THAT YOU HAVE READ THESE TERMS, AS AMENDED FROM TIME TO TIME, AND YOU ARE AGREEING TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS, OR ANY SUBSEQUENT AMENDMENTS, CHANGES OR UPDATES, DO NOT ACCESS THE PLATFORM, USE NICEHASH MINING SERVICES OR USE THE NICEHASH MINING SOFTWARE. GENERAL These Terms apply to users of the NiceHash Platform (“Platform” and NiceHash Mining Services (“Services”) which are provided to you by NICEHASH Ltd, company organized and existing under the laws of the British Virgin Islands, with registered address at Intershore Chambers, Road Town, Tortola, British Virgin Islands, registration number: 2048669, hereinafter referred to as “NiceHash, as well as “we” or “us”. ELIGIBILITY By using the NiceHash platform and NiceHash Mining Services, you represent and warrant that you: are at least Minimum Age and have capacity to form a binding contract; have not previously been suspended or removed from the NiceHash Platform; have full power and authority to enter into this agreement and in doing so will not violate any other agreement to which you are a party; are not not furthering, performing, undertaking, engaging in, aiding, or abetting any unlawful activity through your relationship with us, through your use of NiceHash Platform or use of NiceHash Mining Services; will not use NiceHash Platform or NiceHash Mining Services if any applicable laws in your country prohibit you from doing so in accordance with these Terms. We reserve the right to terminate your access to the NiceHash Platform and Mining Services for any reason and in our sole and absolute discretion. Use of NiceHash Platform and Mining Services is void where prohibited by applicable law. Depending on your country of residence or incorporation or registered office, you may not be able to use all the functions of the NiceHash Platform or services provided therein. It is your responsibility to follow the rules and laws in your country of residence and/or country from which you access the NiceHash Platform. DEFINITIONS NiceHash Platform means a website located on the following web address: www.nicehash.com. NiceHash Mining Services mean all services provided by NiceHash, namely the provision of the NiceHash Platform, NiceHash Hashing power marketplace, NiceHash API, NiceHash OS, NiceHash Mining Software including licence for NiceHash Miner, NiceHash Private Endpoint, NiceHash Account, NiceHash mobile apps, and all other software products, applications and services associated with these products, except for the provision of NiceHash Exchange Services. NiceHash Exchange Service means a service which allows trading of digital assets in the form of digital tokens or cryptographic currency for our users by offering them a trading venue, helping them find a trading counterparty and providing the means for transaction execution. NiceHash Exchange Services are provided by NICEX Ltd and accessible at the NiceHash Platform under NiceHash Exchange Terms of Service. Hashing power marketplace means an infrastructure provided by the NiceHash which enables the Hashing power providers to point their rigs towards NiceHash stratum servers where Hashing power provided by different Hashing power providers is gathered and sold as generic Hashing power to the Hashing power buyers. Hashing power buyer means a legal entity or individual who buys the gathered and generic hashing power on the Hashing power marketplace from undefined Hashing power providers. Hashing power provider means a legal entity or individual who sells his hashing power on the Hashing power marketplace to undefined Hashing power buyers. NiceHash Mining Software means NiceHash Miner and any other software available via the NiceHash Platform. NiceHash Miner means a comprehensive software with graphical user interface and web interface, owned by NiceHash. NiceHash Miner is a process manager software which enables the Hashing power providers to point their rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash Miner also means any and all of its code, compilations, updates, upgrades, modifications, error corrections, patches and bug fixes and similar. NiceHash Miner does not mean third party software compatible with NiceHash Miner (Third Party Plugins and Miners). NiceHash QuickMiner means a software accessible at https://www.nicehash.com/quick-miner which enables Hashing power providers to point their PCs or rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash QuickMiner is intended as a tryout tool. Hashing power rig means all hardware which produces hashing power that represents computation power which is required to calculate the hash function of different type of cryptocurrency. Secondary account is an account managed by third party from which the Account holder deposits funds to his NiceHash Wallet or/and to which the Account holder withdraws funds from his NiceHash Wallet. Stratum is a lightweight mining protocol: https://slushpool.com/help/manual/stratum-protocol. NiceHash Account means an online account available on the NiceHash Platform and created by completing the registration procedure on the NiceHash Platform. Account holder means an individual or legal entity who completes the registration procedure and successfully creates the NiceHash Account. Minimum Age means 18 years old or older, if in order for NiceHash to lawfully provide the Services to you without parental consent (including using your personal data). NiceHash Wallet means a wallet created automatically for the Account holder and provided by the NiceHash Wallet provider. NiceHash does not hold funds on behalf of the Account holder but only transfers Account holder’s requests regarding the NiceHash Wallet transaction to the NiceHash Wallet provider who executes the requested transactions. In this respect NiceHash only processes and performs administrative services related to the payments regarding the NiceHash Mining Services and NiceHash Exchange Services, if applicable. NiceHash Wallet provider is a third party which on the behalf of the Account holder provides and manages the NiceHash Wallet, holds, stores and transfers funds and hosts NiceHash Wallet. For more information about the NiceHash Wallet provider, see the following website: https://www.bitgo.com/. Blockchain network is a distributed database that is used to maintain a continuously growing list of records, called blocks. Force Majeure Event means any governmental or relevant regulatory regulations, acts of God, war, riot, civil commotion, fire, flood, or any disaster or an industrial dispute of workers unrelated to you or NiceHash. Any act, event, omission, happening or non-happening will only be considered Force Majeure if it is not attributable to the wilful act, neglect or failure to take reasonable precautions of the affected party, its agents, employees, consultants, contractors and sub-contractors. SALE AND PURCHASE OF HASHING POWER Hashing power providers agree to sell and NiceHash agrees to proceed Hashing power buyers’ payments for the provided hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle get-paid-per-valid-share (pay as you go principle) Hashing power providers will be paid only for validated and accepted hashing power to their NiceHash Wallet or other wallet, as indicated in Account holder’s profile settings or in stratum connection username. In some cases, no Hashing power is sent to Hashing power buyers or is accepted by NiceHash Services, even if Hashing power is generated on the Hashing power rigs. These cases include usage of slower hardware as well as software, hardware or network errors. In these cases, Hashing power providers are not paid for such Hashing power. Hashing power buyers agree to purchase and NiceHash agrees to process the order and forward the purchased hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle pay-per-valid-share (pay as you go principle) Hashing power buyers will pay from their NiceHash Wallet only for the hashing power that was validated by our engine. When connection to the mining pool which is selected on the Hashing power order is lost or when an order is cancelled during its lifetime, Hashing power buyer pays for additional 10 seconds worth of hashing power. Hashing power order is charged for extra hashing power when mining pool which is selected on the Hashing power order, generates rapid mining work changes and/or rapid mining job switching. All payments including any fees will be processed in crypto currency and NiceHash does not provide an option to sale and purchase of the hashing power in fiat currency. RISK DISCLOSURE If you choose to use NiceHash Platform, Services and NiceHash Wallet, it is important that you remain aware of the risks involved, that you have adequate technical resources and knowledge to bear such risks and that you monitor your transactions carefully. General risk You understand that NiceHash Platform and Services, blockchain technology, Bitcoin, all other cryptocurrencies and cryptotokens, proof of work concept and other associated and related technologies are new and untested and outside of NiceHash’s control. You acknowledge that there are major risks associated with these technologies. In addition to the risks disclosed below, there are risks that NiceHash cannot foresee and it is unreasonable to believe that such risk could have been foreseeable. The performance of NiceHash’s obligation under these Terms will terminate if market or technology circumstances change to such an extent that (i) these Terms clearly no longer comply with NiceHash’s expectations, (ii) it would be unjust to enforce NiceHash’s obligations in the general opinion or (iii) NiceHash’s obligation becomes impossible. NiceHash Account abuse You acknowledge that there is risk associated with the NiceHash Account abuse and that you have been fully informed and warned about it. The funds stored in the NiceHash Wallet may be disposed by third party in case the third party obtains the Account holder’s login credentials. The Account holder shall protect his login credentials and his electronic devices where the login credentials are stored against unauthorized access. Regulatory risks You acknowledge that there is risk associated with future legislation which may restrict, limit or prohibit certain aspects of blockchain technology which may also result in restriction, limitation or prohibition of NiceHash Services and that you have been fully informed and warned about it. Risk of hacking You acknowledge that there is risk associated with hacking NiceHash Services and NiceHash Wallet and that you have been fully informed and warned about it. Hacker or other groups or organizations may attempt to interfere with NiceHash Services or NiceHash Wallet in any way, including without limitation denial of services attacks, Sybil attacks, spoofing, smurfing, malware attacks, mining attacks or consensus-based attacks. Cryptocurrency risk You acknowledge that there is risk associated with the cryptocurrencies which are used as payment method and that you have been fully informed and warned about it. Cryptocurrencies are prone to, but not limited to, value volatility, transaction costs and times uncertainty, lack of liquidity, availability, regulatory restrictions, policy changes and security risks. NiceHash Wallet risk You acknowledge that there is risk associated with funds held on the NiceHash Wallet and that you have been fully informed and warned about it. You acknowledge that NiceHash Wallet is provided by NiceHash Wallet provider and not NiceHash. You acknowledge and agree that NiceHash shall not be responsible for any NiceHash Wallet provider’s services, including their accuracy, completeness, timeliness, validity, copyright compliance, legality, decency, quality or any other aspect thereof. NiceHash does not assume and shall not have any liability or responsibility to you or any other person or entity for any Hash Wallet provider’s services. Hash Wallet provider’s services and links thereto are provided solely as a convenience to you and you access and use them entirely at your own risk and subject to NiceHash Wallet provider’s terms and conditions. Since the NiceHash Wallet is a cryptocurrency wallet all funds held on it are entirely uninsured in contrast to the funds held on the bank account or other financial institutions which are insured. Connection risk You acknowledge that there are risks associated with usage of NiceHash Services which are provided through the internet including, but not limited to, the failure of hardware, software, configuration and internet connections and that you have been fully informed and warned about it. You acknowledge that NiceHash will not be responsible for any configuration, connection or communication failures, disruptions, errors, distortions or delays you may experience when using NiceHash Services, however caused. Hashing power provision risk You acknowledge that there are risks associated with the provisions of the hashing power which is provided by the Hashing power providers through the Hashing power marketplace and that you have been fully informed and warned about it. You acknowledge that NiceHash does not provide the hashing power but only provides the Hashing power marketplace as a service. Hashing power providers’ Hashing power rigs are new and untested and outside of NiceHash’s control. There is a major risk that the Hashing power rigs (i) will stop providing hashing power, (ii) will provide hashing power in an unstable way, (iii) will be wrongly configured or (iv) provide insufficient speed of the hashing power. Hashing power rigs as hardware could be subject of damage, errors, electricity outage, misconfiguration, connection or communication failures and other malfunctions. NiceHash will not be responsible for operation of Hashing power rigs and its provision of hashing power. By submitting a Hashing power order you agree to Hashing power no-refund policy – all shares forwarded to mining pool, selected on the Hashing power order are final and non-refundable. Hashing power profitability risk You acknowledge that there is risk associated with the profitability of the hashing power provision and that you have been fully informed and warned about it. You acknowledge that all Hashing power rig’s earning estimates and profitability calculations on NiceHash Platform are only for informational purposes and were made based on the Hashing power rigs set up in the test environments. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. There is risk that your Hashing power rig would not produce desired hashing power quantity and quality and that your produced hashing power would differentiate from the hashing power produced by our Hashing power rigs set up in the test environments. There is risk that your Hashing power rigs would not be as profitable as our Hashing power rigs set up in the test environments or would not be profitable at all. WARRANTIES NiceHash Platform and Mining Services are provided on the “AS IS” and “AS AVAILABLE” basis, including all faults and defects. To the maximum extent permitted by applicable law, NiceHash makes no representations and warranties and you waive all warranties of any kind. Particularly, without limiting the generality of the foregoing, the NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding NiceHash Platform and Mining Services or other services related to NiceHash Platform and provided by third parties, including any warranty that such services will be uninterrupted, harmless, secure or not corrupt or damaged, meet your requirements, achieve any intended results, be compatible or work with any other software, applications, systems or services, meet any performance or error free or that any errors or defects can or will be corrected. Additionally NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise of merchantability, suitability, reliability, availability, timeliness, accuracy, satisfactory quality, fitness for a particular purpose or quality, title and non-infringement with respect to any of the Mining Services or other services related to NiceHash Platform and provided by third parties, or quiet enjoyment and any warranties arising out of any course of dealing, course of performance, trade practice or usage of NiceHash Platform and Mining Services including information, content and material contained therein. Especially NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding any payment services and systems, NiceHash Wallet which is provided by third party or any other financial services which might be related to the NiceHash Platform and Mining Services. You acknowledge that you do not rely on and have not been induced to accept the NiceHash Platform and Mining Services according to these Terms on the basis of any warranties, representations, covenants, undertakings or any other statement whatsoever, other than expressly set out in these Terms that neither the NiceHash nor any of its respective agents, officers, employees or advisers have given any such warranties, representations, covenants, undertakings or other statements. LIABILITY NiceHash and their respective officers, employees or agents will not be liable to you or anyone else, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages (including but not limited to lost profits, trading losses or damages that result from use or loss of use of NiceHash Services or NiceHash Wallet), even if NiceHash has been advised of the possibility of such damages or losses, including, without limitation, from the use or attempted use of NiceHash Platform and Mining Services, NiceHash Wallet or other related websites or services. NiceHash does not assume any obligations to users in connection with the unlawful alienation of Bitcoins, which occurred on 6. 12. 2017 with NICEHASH, d. o. o., and has been fully reimbursed with the completion of the NiceHash Repayment Program. NiceHash will not be responsible for any compensation, reimbursement, or damages arising in connection with: (i) your inability to use the NiceHash Platform and Mining Services, including without limitation as a result of any termination or suspension of the NiceHash Platform or these Terms, power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance, (ii) the cost of procurement of substitute goods or services, (iii) any your investments, expenditures, or commitments in connection with these Terms or your use of or access to the NiceHash Platform and Mining Services, (iv) your reliance on any information obtained from NiceHash, (v) Force Majeure Event, communications failure, theft or other interruptions or (vi) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with NiceHash Platform and Mining Services or NiceHash Wallet. Our aggregate liability (including our directors, members, employees and agents), whether in contract, warranty, tort (including negligence, whether active, passive or imputed), product liability, strict liability or other theory, arising out of or relating to the use of NiceHash Platform and Mining Services, or inability to use the Platform and Services under these Terms or under any other document or agreement executed and delivered in connection herewith or contemplated hereby, shall in any event not exceed 100 EUR per user. You will defend, indemnify, and hold NiceHash harmless and all respective employees, officers, directors, and representatives from and against any claims, demand, action, damages, loss, liabilities, costs and expenses (including reasonable attorney fees) arising out of or relating to (i) any third-party claim concerning these Terms, (ii) your use of, or conduct in connection with, NiceHash Platform and Mining Services, (iii) any feedback you provide, (iv) your violation of these Terms, (v) or your violation of any rights of any other person or entity. If you are obligated to indemnify us, we will have the right, in our sole discretion, to control any action or proceeding (at our expense) and determine whether we wish to settle it. If we are obligated to respond to a third-party subpoena or other compulsory legal order or process described above, you will also reimburse us for reasonable attorney fees, as well as our employees’ and contractors’ time and materials spent responding to the third-party subpoena or other compulsory legal order or process at reasonable hourly rates. The Services and the information, products, and services included in or available through the NiceHash Platform may include inaccuracies or typographical errors. Changes are periodically added to the information herein. Improvements or changes on the NiceHash Platform can be made at any time. NICEHASH ACCOUNT The registration of the NiceHash Account is made through the NiceHash Platform, where you are required to enter your email address and password in the registration form. After successful completion of registration, the confirmation email is sent to you. After you confirm your registration by clicking on the link in the confirmation email the NiceHash Account is created. NiceHash will send you proof of completed registration once the process is completed. When you create NiceHash Account, you agree to (i) create a strong password that you change frequently and do not use for any other website, (ii) implement reasonable and appropriate measures designed to secure access to any device which has access to your email address associated with your NiceHash Account and your username and password for your NiceHash Account, (iii) maintain the security of your NiceHash Account by protecting your password and by restricting access to your NiceHash Account; (iv) promptly notify us if you discover or otherwise suspect any security breaches related to your NiceHash Account so we can take all required and possible measures to secure your NiceHash Account and (v) take responsibility for all activities that occur under your NiceHash Account and accept all risks of any authorized or unauthorized access to your NiceHash Account, to the maximum extent permitted by law. Losing access to your email, registered at NiceHash Platform, may also mean losing access to your NiceHash Account. You may not be able to use the NiceHash Platform or Mining Services, execute withdrawals and other security sensitive operations until you regain access to your email address, registered at NiceHash Platform. If you wish to change the email address linked to your NiceHash Account, we may ask you to complete a KYC procedure for security purposes. This step serves solely for the purpose of identification in the process of regaining access to your NiceHash Account. Once the NiceHash Account is created a NiceHash Wallet is automatically created for the NiceHash Account when the request for the first deposit to the NiceHash Wallet is made by the user. Account holder’s NiceHash Wallet is generated by NiceHash Wallet provider. Account holder is strongly suggested to enhance the security of his NiceHash Account by adding an additional security step of Two-factor authentication (hereinafter “2FA”) when logging into his account, withdrawing funds from his NiceHash Wallet or placing a new order. Account holder can enable this security feature in the settings of his NiceHash Account. In the event of losing or changing 2FA code, we may ask the Account holder to complete a KYC procedure for security reasons. This step serves solely for the purpose of identification in the process of reactivating Account holders 2FA and it may be subject to an a In order to use certain functionalities of the NiceHash Platform, such as paying for the acquired hashing power, users must deposit funds to the NiceHash Wallet, as the payments for the hashing power could be made only through NiceHash Wallet. Hashing power providers have two options to get paid for the provided hashing power: (i) by using NiceHash Wallet to receive the payments or (ii) by providing other Bitcoin address where the payments shall be received to. Hashing power providers provide their Bitcoin address to NiceHash by providing such details via Account holder’s profile settings or in a form of a stratum username while connecting to NiceHash stratum servers. Account holder may load funds on his NiceHash Wallet from his Secondary account. Account holder may be charged fees by the Secondary account provider or by the blockchain network for such transaction. NiceHash is not responsible for any fees charged by Secondary account providers or by the blockchain network or for the management and security of the Secondary accounts. Account holder is solely responsible for his use of Secondary accounts and Account holder agrees to comply with all terms and conditions applicable to any Secondary accounts. The timing associated with a load transaction will depend in part upon the performance of Secondary accounts providers, the performance of blockchain network and performance of the NiceHash Wallet provider. NiceHash makes no guarantee regarding the amount of time it may take to load funds on to NiceHash Wallet. NiceHash Wallet shall not be used by Account holders to keep, save and hold funds for longer period and also not for executing other transactions which are not related to the transactions regarding the NiceHash Platform. The NiceHash Wallet shall be used exclusively and only for current and ongoing transactions regarding the NiceHash Platform. Account holders shall promptly withdraw any funds kept on the NiceHash Wallet that will not be used and are not intended for the reasons described earlier. Commission fees may be charged by the NiceHash Wallet provider, by the blockchain network or by NiceHash for any NiceHash Wallet transactions. Please refer to the NiceHash Platform, for more information about the commission fees for NiceHash Wallet transactions which are applicable at the time of the transaction. NiceHash reserves the right to change these commission fees according to the provisions to change these Terms at any time for any reason. You have the right to use the NiceHash Account only in compliance with these Terms and other commercial terms and principles published on the NiceHash Platform. In particular, you must observe all regulations aimed at ensuring the security of funds and financial transactions. Provided that the balance of funds in your NiceHash Wallet is greater than any minimum balance requirements needed to satisfy any of your open orders, you may withdraw from your NiceHash Wallet any amount of funds, up to the total amount of funds in your NiceHash Wallet in excess of such minimum balance requirements, to Secondary Account, less any applicable withdrawal fees charged by NiceHash or by the blockchain network for such transaction. Withdrawals are not processed instantly and may be grouped with other withdrawal requests. Some withdrawals may require additional verification information which you will have to provide in order to process the withdrawal. It may take up to 24 hours before withdrawal is fully processed and distributed to the Blockchain network. Please refer to the NiceHash Platform for more information about the withdrawal fees and withdrawal processing. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. You have the right to close the NiceHash Account. In case you have funds on your NiceHash Wallet you should withdraw funds from your account prior to requesting NiceHash Account closure. After we receive your NiceHash Account closure request we will deactivate your NiceHash Account. You can read more about closing the NiceHash Account in our Privacy Policy. Your NiceHash Account may be deactivated due to your inactivity. Your NiceHash account may be locked and a mandatory KYC procedure is applied for security reasons, if it has been more than 6 month since your last login. NiceHash or any of its partners or affiliates are not responsible for the loss of the funds, stored on or transferred from the NiceHash Wallet, as well as for the erroneous implementation of the transactions made via NiceHash Wallet, where such loss or faulty implementation of the transaction are the result of a malfunction of the NiceHash Wallet and the malfunction was caused by you or the NiceHash Wallet provider. You are obliged to inform NiceHash in case of loss or theft, as well as in the case of any possible misuse of the access data to your NiceHash Account, without any delay, and demand change of access data or closure of your existing NiceHash Account and submit a request for new access data. NiceHash will execute the change of access data or closure of the NiceHash Account and the opening of new NiceHash Account as soon as technically possible and without any undue delay. All information pertaining to registration, including a registration form, generation of NiceHash Wallet and detailed instructions on the use of the NiceHash Account and NiceHash Wallet are available at NiceHash Platform. The registration form as well as the entire system is properly protected from unwanted interference by third parties. KYC PROCEDURE NiceHash is appropriately implementing AML/CTF and security measures to diligently detect and prevent any malicious or unlawful use of NiceHash Services or use, which is strictly prohibited by these Terms, which are deemed as your agreement to provide required personal information for identity verification. Security measures include a KYC procedure, which is aimed at determining the identity of an individual user or an organisation. We may ask you to complete this procedure before enabling some or all functionalities of the NiceHash platform and provide its services. A KYC procedure might be applied as a security measure when: changing the email address linked to your NiceHash Account, losing or changing your 2FA code; logging in to your NiceHash Account for the first time after the launch of the new NiceHash Platform in August 2019, gaining access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof if they were disabled due to and activating your NiceHash Account if it has been deactivated due to its inactivity and/or security or other reasons. HASHING POWER TRANSACTIONS General NiceHash may, at any time and in our sole discretion, (i) refuse any order submitted or provided hashing power, (ii) cancel an order or part of the order before it is executed, (iii) impose limits on the order amount permitted or on provided hashing power or (iv) impose any other conditions or restrictions upon your use of the NiceHash Platform and Mining Services without prior notice. For example, but not limited to, NiceHash may limit the number of open orders that you may establish or limit the type of supported Hashing power rigs and mining algorithms or NiceHash may restrict submitting orders or providing hashing power from certain locations. Please refer to the NiceHash Platform, for more information about terminology, hashing power transactions’ definitions and descriptions, order types, order submission, order procedure, order rules and other restrictions and limitations of the hashing power transactions. NiceHash reserves the right to change any transaction, definitions, description, order types, procedure, rules, restrictions and limitations at any time for any reason. Orders, provision of hashing power, payments, deposits, withdrawals and other transactions are accepted only through the interface of the NiceHash Platform, NiceHash API and NiceHash Account and are fixed by the software and hardware tools of the NiceHash Platform. If you do not understand the meaning of any transaction option, NiceHash strongly encourages you not to utilize any of those options. Hashing Power Order In order to submit an Hashing Power Order via the NiceHash Account, the Hashing power buyer must have available funds in his NiceHash Wallet. Hashing power buyer submits a new order to buy hashing power via the NiceHash Platform or via the NiceHash API by setting the following parameters in the order form: NiceHash service server location, third-party mining pool, algorithm to use, order type, set amount he is willing to spend on this order, set price per hash he is willing to pay, optionally approximate limit maximum hashing power for his order and other parameters as requested and by confirming his order. Hashing power buyer may submit an order in maximum amount of funds available on his NiceHash Wallet at the time of order submission. Order run time is only approximate since order’s lifetime is based on the number of hashes that it delivers. Particularly during periods of high volume, illiquidity, fast movement or volatility in the marketplace for any digital assets or hashing power, the actual price per hash at which some of the orders are executed may be different from the prevailing price indicated on NiceHash Platform at the time of your order. You understand that NiceHash is not liable for any such price fluctuations. In the event of market disruption, NiceHash Services disruption, NiceHash Hashing Power Marketplace disruption or manipulation or Force Majeure Event, NiceHash may do one or more of the following: (i) suspend access to the NiceHash Account or NiceHash Platform, or (ii) prevent you from completing any actions in the NiceHash Account, including closing any open orders. Following any such event, when trading resumes, you acknowledge that prevailing market prices may differ significantly from the prices available prior to such event. When Hashing power buyer submits an order for purchasing of the Hashing power via NiceHash Platform or via the NiceHash API he authorizes NiceHash to execute the order on his behalf and for his account in accordance with such order. Hashing power buyer acknowledges and agrees that NiceHash is not acting as his broker, intermediary, agent or advisor or in any fiduciary capacity. NiceHash executes the order in set order amount minus NiceHash’s processing fee. Once the order is successfully submitted the order amount starts to decrease in real time according to the payments for the provided hashing power. Hashing power buyer agrees to pay applicable processing fee to NiceHash for provided services. The NiceHash’s fees are deducted from Hashing power buyer’s NiceHash Wallet once the whole order is exhausted and completed. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. All orders submitted prior the fee change but not necessary completed prior the fee change will be charged according to the fees applicable at the time of the submission of the order. NiceHash will attempt, on a commercially reasonable basis, to execute the Hashing power buyer’s purchase of the hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power buyer may cancel a submitted order during order’s lifetime. If an order has been partially executed, Hashing power buyer may cancel the unexecuted remainder of the order. In this case the NiceHash’s processing fee will apply only for the partially executed order. NiceHash reserves the right to refuse any order cancellation request once the order has been submitted. Selling Hashing Power and the Provision of Hashing Power In order to submit the hashing power to the NiceHash stratum server the Hashing power provider must first point its Hashing power rig to the NiceHash stratum server. Hashing power provider is solely responsible for configuration of his Hashing power rig. The Hashing power provider gets paid by Hashing power buyers for all validated and accepted work that his Hashing power rig has produced. The provided hashing power is validated by NiceHash’s stratum engine and validator. Once the hashing power is validated the Hashing power provider is entitled to receive the payment for his work. NiceHash logs all validated hashing power which was submitted by the Hashing power provider. The Hashing power provider receives the payments of current globally weighted average price on to his NiceHash Wallet or his selected personal Bitcoin address. The payments are made periodically depending on the height of payments. NiceHash reserves the right to hold the payments any time and for any reason by indicating the reason, especially if the payments represent smaller values. Please refer to the NiceHash Platform, for more information about the height of payments for provided hashing power, how the current globally weighted average price is calculated, payment periods, payment conditions and conditions for detention of payments. NiceHash reserves the right to change this payment policy according to the provisions to change these Terms at any time for any reason. All Hashing power rig’s earnings and profitability calculations on NiceHash Platform are only for informational purposes. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. You hereby acknowledge that it is possible that your Hashing power rigs would not be as profitable as indicated in our informational calculations or would not be profitable at all. Hashing power provider agrees to pay applicable processing fee to NiceHash for provided Services. The NiceHash’s fees are deducted from all the payments made to the Hashing power provider for his provided work. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. Hashing power provider which has not submitted any hashing power to the NiceHash stratum server for a period of 90 days agrees that a processing fee of 0.00001000 BTC or less, depending on the unpaid mining balance, will be deducted from his unpaid mining balance. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. NiceHash will attempt, on a commercially reasonable basis, to execute the provision of Hashing power providers’ hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power provider may disconnect the Hashing power rig from the NiceHash stratum server any time. NiceHash reserves the right to refuse any Hashing power rig once the Hashing power rig has been pointed towards NiceHash stratum server. RESTRICTIONS When accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, you warrant and agree that you: will not use the Services for any purpose that is unlawful or prohibited by these Terms, will not violate any law, contract, intellectual property or other third-party right or commit a tort, are solely responsible for your conduct while accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, will not access the NiceHash Platform or use the Mining Services in any manner that could damage, disable, overburden, or impair the provision of the Services or interfere with any other party's use and enjoyment of the Services, will not misuse and/or maliciously use Hashing power rigs, you will particularly refrain from using network botnets or using NiceHash Platform or Mining Services with Hashing power rigs without the knowledge or awareness of Hashing power rig owner(s), will not perform or attempt to perform any kind of malicious attacks on blockchains with the use of the NiceHash Platform or Mining Services, intended to maliciously gain control of more than 50% of the network's mining hash rate, will not use the NiceHash Platform or Mining Services for any kind of market manipulation or disruption, such as but not limited to NiceHash Mining Services disruption and NiceHash Hashing Power Marketplace manipulation. In case of any of the above mentioned events, NiceHash reserves the right to immediately suspend your NiceHash Account, freeze or block the funds in the NiceHash Wallet, and suspend your access to NiceHash Platform, particularly if NiceHash believes that such NiceHash Account are in violation of these Terms or Privacy Policy, or any applicable laws and regulation. RIGHTS AND OBLIGATIONS In the event of disputes with you, NiceHash is obliged to prove that the NiceHash service which is the subject of the dispute was not influenced by technical or other failure. You will have possibility to check at any time, subject to technical availability, the transactions details, statistics and available balance of the funds held on the NiceHash Wallet, through access to the NiceHash Account. You may not obtain or attempt to obtain any materials or information through any means not intentionally made available or provided to you or public through the NiceHash Platform or Mining Services. We may, in our sole discretion, at any time, for any or no reason and without liability to you, with prior notice (i) terminate all rights and obligations between you and NiceHash derived from these Terms, (ii) suspend your access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof and delete or deactivate your NiceHash Account and all related information and files in such account (iii) modify, suspend or discontinue, temporarily or permanently, any portion of NiceHash Platform or (iv) provide enhancements or improvements to the features and functionality of the NiceHash Platform, which may include patches, bug fixes, updates, upgrades and other modifications. Any such change may modify or delete certain portion, features or functionalities of the NiceHash Services. You agree that NiceHash has no obligation to (i) provide any updates, or (ii) continue to provide or enable any particular portion, features or functionalities of the NiceHash Services to you. You further agree that all changes will be (i) deemed to constitute an integral part of the NiceHash Platform, and (ii) subject to these Terms. In the event of your breach of these Terms, including but not limited to, for instance, in the event that you breach any term of these Terms, due to legal grounds originating in anti-money laundering and know your client regulation and procedures, or any other relevant applicable regulation, all right and obligations between you and NiceHash derived from these Terms terminate automatically if you fail to comply with these Terms within the notice period of 8 days after you have been warned by NiceHash about the breach and given 8 days period to cure the breaches. NiceHash reserves the right to keep these rights and obligations in force despite your breach of these Terms. In the event of termination, NiceHash will attempt to return you any funds stored on your NiceHash Wallet not otherwise owed to NiceHash, unless NiceHash believes you have committed fraud, negligence or other misconduct. You acknowledge that the NiceHash Services and NiceHash Wallet may be suspended for maintenance. Technical information about the hashing power transactions, including information about chosen server locations, algorithms used, selected mining pools, your business or activities, including all financial and technical information, specifications, technology together with all details of prices, current transaction performance and future business strategy represent confidential information and trade secrets. NiceHash shall, preserve the confidentiality of all before mentioned information and shall not disclose or cause or permit to be disclosed without your permission any of these information to any person save to the extent that such disclosure is strictly to enable you to perform or comply with any of your obligations under these Terms, or to the extent that there is an irresistible legal requirement on you or NiceHash to do so; or where the information has come into the public domain otherwise than through a breach of any of the terms of these Terms. NiceHash shall not be entitled to make use of any of these confidential information and trade secrets other than during the continuance of and pursuant to these Terms and then only for the purpose of carrying out its obligations pursuant to these Terms. NICEHASH MINER LICENSE (NICEHASH MINING SOFTWARE LICENSE) NiceHash Mining Software whether on disk, in read only memory, or any other media or in any other form is licensed, not sold, to you by NiceHash for use only under these Terms. NiceHash retains ownership of the NiceHash Mining Software itself and reserves all rights not expressly granted to you. Subject to these Terms, you are granted a limited, non-transferable, non-exclusive and a revocable license to download, install and use the NiceHash Mining Software. You may not distribute or make the NiceHash Mining Software available over a network where it could be used by multiple devices at the same time. You may not rent, lease, lend, sell, redistribute, assign, sublicense host, outsource, disclose or otherwise commercially exploit the NiceHash Mining Software or make it available to any third party. There is no license fee for the NiceHash Mining Software. NiceHash reserves the right to change the license fee policy according to the provisions to change these Terms any time and for any reason, including to decide to start charging the license fee for the NiceHash Mining Software. You are responsible for any and all applicable taxes. You may not, and you agree not to or enable others to, copy, decompile, reverse engineer, reverse compile, disassemble, attempt to derive the source code of, decrypt, modify, or create derivative works of the NiceHash Mining Software or any services provided by the NiceHash Mining Software, or any part thereof (except as and only to the extent any foregoing restriction is prohibited by applicable law or to the extent as may be permitted by the licensing terms governing use of open-sourced components included with the NiceHash Mining Software). If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the NiceHash Mining Software and, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. You agree that NiceHash may collect and use technical and related information, including but not limited to technical information about your computer, system and application software, and peripherals, that is gathered periodically to facilitate the provision of software updates, product support and other services to you (if any) related to the NiceHash Mining Software and to verify compliance with these Terms. NiceHash may use this information, as long as it is in a form that does not personally identify you, to improve our NiceHash Services. NiceHash Mining Software contains features that rely upon information about your selected mining pools. You agree to our transmission, collection, maintenance, processing, and use of all information obtained from you about your selected mining pools. You can opt out at any time by going to settings in the NiceHash Mining Software. NiceHash may provide interest-based advertising to you. If you do not want to receive relevant ads in the NiceHash Mining Software, you can opt out at any time by going to settings in the NiceHash Mining Software. If you opt out, you will continue to receive the same number of ads, but they may be less relevant because they will not be based on your interest. NiceHash Mining Software license is effective until terminated. All provisions of these Terms regarding the termination apply also for the NiceHash Mining Software license. Upon the termination of NiceHash Mining Software license, you shall cease all use of the NiceHash Mining Software and destroy or delete all copies, full or partial, of the NiceHash Mining Software. THIRD PARTY MINERS AND PLUGINS Third Party Miners and Plugins are a third party software which enables the best and most efficient mining operations. NiceHash Miner integrates third party mining software using a third party miner plugin system. Third Party Mining Software is a closed source software which supports mining algorithms for cryptocurrencies and can be integrated into NiceHash Mining Software. Third Party Miner Plugin enables the connection between NiceHash Mining Software and Third Party Mining Software and it can be closed, as well as open sourced. NiceHash Mining Software user interface enables the user to manually select which available Third Party Miners and Plugins will be downloaded and integrated. Users can select or deselect Third Party Miners and Plugins found in the Plugin Manager window. Some of the available Third Party Miners and Plugins which are most common are preselected by NiceHash, but can be deselected, depending on users' needs. The details of the Third Party Miners and Plugins available for NiceHash Mining Software are accessible within the NiceHash Mining Software user interface. The details include, but not limited to, the author of the software and applicable license information, if applicable information about developer fee for Third Party Miners, software version etc. Developer fees may apply to the use of Third Party Miners and Plugins. NiceHash will not be liable, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages, arising out of using Third Party Miners and Plugins. The latter includes, but is not limited to: i) any power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance; ii) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with usage of Third Party Miners and Plugins and ii) Force Majeure Event, communications failure, theft or other interruptions. If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the installed Third Party Miners and Plugins, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. NICEHASH QUICKMINER NiceHash QuickMiner is a software application that allows the visitors of the NiceHash Quick Miner web page, accessible athttps://www.nicehash.com/quick-miner, to connect their PC or a mining rig to the NiceHash Hashing Power Marketplace. Visitors of the NiceHash Quick Miner web page can try out and experience crypto currency mining without having to register on the NiceHash Platform and create a NiceHash Account. Users are encouraged to do so as soon as possible in order to collect the funds earned using NiceHash Quick Miner. Users can download NiceHash QuickMiner free of charge. In order to operate NiceHash QuickMiner software needs to automatically detect technical information about users' computer hardware. You agree that NiceHash may collect and use technical and related information. For more information please refer to NiceHash Privacy Policy. Funds arising from the usage of NiceHash QuickMiner are transferred to a dedicated cryptocurrency wallet owned and managed by NiceHash. NiceHash QuickMiner Users expressly agree and acknowledge that completing the registration process and creating a NiceHash Account is necessary in order to collect the funds arising from the usage of NiceHash QuickMiner. Users of NiceHash QuickMiner who do not successfully register a NiceHash Account will lose their right to claim funds arising from their usage of NiceHash QuickMiner. Those funds, in addition to the condition that the user has not been active on the NiceHash QuickMiner web page for consecutive 7 days, will be donated to the charity of choice. NICEHASH PRIVATE ENDPOINT NiceHash Private Endpoint is a network interface that connects users privately and securely to NiceHash Stratum servers. Private Endpoint uses a private IP address and avoids additional latency caused by DDOS protection. All NiceHash Private Mining Proxy servers are managed by NiceHash and kept up-to-date. Users can request a dedicated private access endpoint by filling in the form for NiceHash Private Endpoint Solution available at the NiceHash Platform. In the form the user specifies the email address, country, number of connections and locations and algorithms used. Based on the request NiceHash prepares an individualized offer based on the pricing stipulated on the NiceHash Platform, available at https://www.nicehash.com/private-endpoint-solution. NiceHash may request additional information from the users of the Private Endpoint Solution in order to determine whether we are obligated to collect VAT from you, including your VAT identification number. INTELLECTUAL PROPERTY NiceHash retains all copyright and other intellectual property rights, including inventions, discoveries, knowhow, processes, marks, methods, compositions, formulae, techniques, information and data, whether or not patentable, copyrightable or protectable in trademark, and any trademarks, copyrights or patents based thereon over all content and other materials contained on NiceHash Platform or provided in connection with the Services, including, without limitation, the NiceHash logo and all designs, text, graphics, pictures, information, data, software, source code, as well as the compilation thereof, sound files, other files and the selection and arrangement thereof. This material is protected by international copyright laws and other intellectual property right laws, namely trademark. These Terms shall not be understood and interpreted in a way that they would mean assignment of copyright or other intellectual property rights, unless it is explicitly defined so in these Terms. NiceHash hereby grants you a limited, nonexclusive and non-sublicensable license to access and use NiceHash’s copyrighted work and other intellectual property for your personal or internal business use. Such license is subject to these Terms and does not permit any resale, the distribution, public performance or public display, modifying or otherwise making any derivative uses, use, publishing, transmission, reverse engineering, participation in the transfer or sale, or any way exploit any of the copyrighted work and other intellectual property other than for their intended purposes. This granted license will automatically terminate if NiceHash suspends or terminates your access to the Services, NiceHash Wallet or closes your NiceHash Account. NiceHash will own exclusive rights, including all intellectual property rights, to any feedback including, but not limited to, suggestions, ideas or other information or materials regarding NiceHash Services or related products that you provide, whether by email, posting through our NiceHash Platform, NiceHash Account or otherwise and you irrevocably assign any and all intellectual property rights on such feedback unlimited in time, scope and territory. Any Feedback you submit is non-confidential and shall become the sole property of NiceHash. NiceHash will be entitled to the unrestricted use, modification or dissemination of such feedback for any purpose, commercial or otherwise, without acknowledgment or compensation to you. You waive any rights you may have to the feedback. We have the right to remove any posting you make on NiceHash Platform if, in our opinion, your post does not comply with the content standards defined by these Terms. PRIVACY POLICY Please refer to our NiceHash Platform and Mining Services Privacy Policy published on the NiceHash Platform for information about how we collect, use and share your information, as well as what options do you have with regards to your personal information. COMMUNICATION AND SUPPORT You agree and consent to receive electronically all communications, agreements, documents, receipts, notices and disclosures that NiceHash provides in connection with your NiceHash Account or use of the NiceHash Platform and Services. You agree that NiceHash may provide these communications to you by posting them via the NiceHash Account or by emailing them to you at the email address you provide. You should maintain copies of electronic communications by printing a paper copy or saving an electronic copy. It is your responsibility to keep your email address updated in the NiceHash Account so that NiceHash can communicate with you electronically. You understand and agree that if NiceHash sends you an electronic communication but you do not receive it because your email address is incorrect, out of date, blocked by your service provider, or you are otherwise unable to receive electronic communications, it will be deemed that you have been provided with the communication. You can update your NiceHash Account preferences at any time by logging into your NiceHash Account. If your email address becomes invalid such that electronic communications sent to you by NiceHash are returned, NiceHash may deem your account to be inactive and close it. You may give NiceHash a notice under these Terms by sending an email to support@nicehash.com or contact NiceHash through support located on the NiceHash Platform. All communication and notices pursuant to these Terms must be given in English language. FEES Please refer to the NiceHash Platform for more information about the fees or administrative costs which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the Services provided after the change of the fees. You authorize us, or our designated payment processor, to charge or deduct your NiceHash Account for any applicable fees in connection with the transactions completed via the Services. TAX It is your responsibility to determine what, if any, taxes apply to the transactions you complete or services you provide via the NiceHash Platform, Mining Services and NiceHash Wallet, it is your responsibility to report and remit the correct tax to the appropriate tax authority and all your factual and potential tax obligations are your concern. You agree that NiceHash is not in any case and under no conditions responsible for determining whether taxes apply to your transactions or services or for collecting, reporting, withholding or remitting any taxes arising from any transactions or services. You also agree that NiceHash is not in any case and under no conditions bound to compensate for your tax obligation or give you any advice related to tax issues. All fees and charges payable by you to NiceHash are exclusive of any taxes, and shall certain taxes be applicable, they shall be added on top of the payable amounts. Upon our request, you will provide to us any information that we reasonably request to determine whether we are obligated to collect VAT from you, including your VAT identification number. If any deduction or withholding is required by law, you will notify NiceHash and will pay NiceHash any additional amounts necessary to ensure that the net amount received by NiceHash, after any deduction and withholding, equals the amount NiceHash would have received if no deduction or withholding had been required. Additionally, you will provide NiceHash with documentation showing that the withheld and deducted amounts have been paid to the relevant taxing authority. FINAL PROVISIONS Natural persons and legal entities that are not capable of holding legal rights and obligations are not allowed to create NiceHash Account and use NiceHash Platform or other related services. If NiceHash becomes aware that such natural person or legal entity has created the NiceHash Account or has used NiceHash Services, NiceHash will delete such NiceHash Account and disable any Services and block access to NiceHash Account and NiceHash Services to such natural person or legal entity. If you register to use the NiceHash Services on behalf of a legal entity, you represent and warrant that (i) such legal entity is duly organized and validly existing under the applicable laws of the jurisdiction of its organization; and (ii) you are duly authorized by such legal entity to act on its behalf. These Terms do not create any third-party beneficiary rights in any individual or entity. These Terms forms the entire agreement and understanding relating to the subject matter hereof and supersede any previous and contemporaneous agreements, arrangements or understandings relating to the subject matter hereof to the exclusion of any terms implied by law that may be excluded by contract. If at any time any provision of these Terms is or becomes illegal, invalid or unenforceable, the legality, validity and enforceability of every other provisions will not in any way be impaired. Such illegal, invalid or unenforceable provision of these Terms shall be deemed to be modified and replaced by such legal, valid and enforceable provision or arrangement, which corresponds as closely as possible to our and your will and business purpose pursued and reflected in these Terms. Headings of sections are for convenience only and shall not be used to limit or construe such sections. No failure to enforce nor delay in enforcing, on our side to the Terms, any right or legal remedy shall function as a waiver thereof, nor shall any individual or partial exercise of any right or legal remedy prevent any further or other enforcement of these rights or legal remedies or the enforcement of any other rights or legal remedies. NiceHash reserves the right to make changes, amendments, supplementations or modifications from time to time to these Terms including but not limited to changes of licence agreement for NiceHash Mining Software and of any fees and compensations policies, in its sole discretion and for any reason. We suggest that you review these Terms periodically for changes. If we make changes to these Terms, we will provide you with notice of such changes, such as by sending an email, providing notice on the NiceHash Platform, placing a popup window after login to the NiceHash Account or by posting the amended Terms on the NiceHash Platform and updating the date at the top of these Terms. The amended Terms will be deemed effective immediately upon posting for any new users of the NiceHash Services. In all other cases, the amended Terms will become effective for preexisting users upon the earlier of either: (i) the date users click or press a button to accept such changes in their NiceHash Account, or (ii) continued use of NiceHash Services 30 days after NiceHash provides notice of such changes. Any amended Terms will apply prospectively to use of the NiceHash Services after such changes become effective. The notice of change of these Terms is considered as notice of termination of all rights and obligations between you and NiceHash derived from these Terms with notice period of 30 days, if you do not accept the amended Terms. If you do not agree to any amended Terms, (i) the agreement between you and NiceHash is terminated by expiry of 30 days period which starts after NiceHash provides you a notice of change of these Terms, (ii) you must discontinue using NiceHash Services and (iii) you must inform us regarding your disagreement with the changes and request closure of your NiceHash Account. If you do not inform us regarding your disagreement and do not request closure of you NiceHash Account, we will deem that you agree with the changed Terms. You may not assign or transfer your rights or obligations under these Terms without the prior written consent of NiceHash. NiceHash may assign or transfer any or all of its rights under these Terms, in whole or in part, without obtaining your consent or approval. These Terms shall be governed by and construed and enforced in accordance with the Laws of the British Virgin Islands, and shall be interpreted in all respects as a British Virgin Islands contract. Any transaction, dispute, controversy, claim or action arising from or related to your access or use of the NiceHash Platform or these Terms of Service likewise shall be governed by the Laws of the British Virgin Islands, exclusive of choice-of-law principles. The rights and remedies conferred on NiceHash by, or pursuant to, these Terms are cumulative and are in addition, and without prejudice, to all other rights and remedies otherwise available to NiceHash at law. NiceHash may transfer its rights and obligations under these Terms to other entities which include, but are not limited to H-BIT, d.o.o. and NICEX Ltd, or any other firm or business entity that directly or indirectly acquires all or substantially all of the assets or business of NICEHASH Ltd. If you do not consent to any transfer, you may terminate this agreement and close your NiceHash Account. These Terms are not boilerplate. If you disagree with any of them, believe that any should not apply to you, or wish to negotiate these Terms, please contact NiceHash and immediately navigate away from the NiceHash Platform. Do not use the NiceHash Mining Services, NiceHash Wallet or other related services until you and NiceHash have agreed upon new terms of service. Last updated: March 1, 2021
# Liberty House Club **A Parallel Binance Chain to Enable Smart Contracts** _NOTE: This document is under development. Please check regularly for updates!_ ## Table of Contents - [Motivation](#motivation) - [Design Principles](#design-principles) - [Consensus and Validator Quorum](#consensus-and-validator-quorum) * [Proof of Staked Authority](#proof-of-staked-authority) * [Validator Quorum](#validator-quorum) * [Security and Finality](#security-and-finality) * [Reward](#reward) - [Token Economy](#token-economy) * [Native Token](#native-token) * [Other Tokens](#other-tokens) - [Cross-Chain Transfer and Communication](#cross-chain-transfer-and-communication) * [Cross-Chain Transfer](#cross-chain-transfer) * [BC to BSC Architecture](#bc-to-bsc-architecture) * [BSC to BC Architecture](#bsc-to-bc-architecture) * [Timeout and Error Handling](#timeout-and-error-handling) * [Cross-Chain User Experience](#cross-chain-user-experience) * [Cross-Chain Contract Event](#cross-chain-contract-event) - [Staking and Governance](#staking-and-governance) * [Staking on BC](#staking-on-bc) * [Rewarding](#rewarding) * [Slashing](#slashing) - [Relayers](#relayers) * [BSC Relayers](#bsc-relayers) * [Oracle Relayers](#oracle-relayers) - [Outlook](#outlook) # Motivation After its mainnet community [launch](https://www.binance.com/en/blog/327334696200323072/Binance-DEX-Launches-on-Binance-Chain-Invites-Further-Community-Development) in April 2019, [Binance Chain](https://www.binance.org) has exhibited its high speed and large throughput design. Binance Chain’s primary focus, its native [decentralized application](https://en.wikipedia.org/wiki/Decentralized_application) (“dApp”) [Binance DEX](https://www.binance.org/trade), has demonstrated its low-latency matching with large capacity headroom by handling millions of trading volume in a short time. Flexibility and usability are often in an inverse relationship with performance. The concentration on providing a convenient digital asset issuing and trading venue also brings limitations. Binance Chain's most requested feature is the programmable extendibility, or simply the [Smart Contract](https://en.wikipedia.org/wiki/Smart_contract) and Virtual Machine functions. Digital asset issuers and owners struggle to add new decentralized features for their assets or introduce any sort of community governance and activities. Despite this high demand for adding the Smart Contract feature onto Binance Chain, it is a hard decision to make. The execution of a Smart Contract may slow down the exchange function and add non-deterministic factors to trading. If that compromise could be tolerated, it might be a straightforward idea to introduce a new Virtual Machine specification based on [Tendermint](https://tendermint.com/core/), based on the current underlying consensus protocol and major [RPC](https://docs.binance.org/api-reference/node-rpc.html) implementation of Binance Chain. But all these will increase the learning requirements for all existing dApp communities, and will not be very welcomed. We propose a parallel blockchain of the current Binance Chain to retain the high performance of the native DEX blockchain and to support a friendly Smart Contract function at the same time. # Design Principles After the creation of the parallel blockchain into the Binance Chain ecosystem, two blockchains will run side by side to provide different services. The new parallel chain will be called “**Binance Smart Chain**” (short as “**BSC**” for the below sections), while the existing mainnet remains named “**Binance Chain**” (short as “**BC**” for the below sections). Here are the design principles of **BSC**: 1. **Standalone Blockchain**: technically, BSC is a standalone blockchain, instead of a layer-2 solution. Most BSC fundamental technical and business functions should be self-contained so that it can run well even if the BC stopped for a short period. 2. **Ethereum Compatibility**: The first practical and widely-used Smart Contract platform is Ethereum. To take advantage of the relatively mature applications and community, BSC chooses to be compatible with the existing Ethereum mainnet. This means most of the **dApps**, ecosystem components, and toolings will work with BSC and require zero or minimum changes; BSC node will require similar (or a bit higher) hardware specification and skills to run and operate. The implementation should leave room for BSC to catch up with further Ethereum upgrades. 3. **Staking Involved Consensus and Governance**: Staking-based consensus is more environmentally friendly and leaves more flexible option to the community governance. Expectedly, this consensus should enable better network performance over [proof-of-work](https://en.wikipedia.org/wiki/Proof_of_work) blockchain system, i.e., faster blocking time and higher transaction capacity. 4. **Native Cross-Chain Communication**: both BC and BSC will be implemented with native support for cross-chain communication among the two blockchains. The communication protocol should be bi-directional, decentralized, and trustless. It will concentrate on moving digital assets between BC and BSC, i.e., [BEP2](https://github.com/binance-chain/BEPs/blob/master/BEP2.md) tokens, and eventually, other BEP tokens introduced later. The protocol should care for the minimum of other items stored in the state of the blockchains, with only a few exceptions. # Consensus and Validator Quorum Based on the above design principles, the consensus protocol of BSC is to fulfill the following goals: 1. Blocking time should be shorter than Ethereum network, e.g. 5 seconds or even shorter. 2. It requires limited time to confirm the finality of transactions, e.g. around 1-min level or shorter. 3. There is no inflation of native token: BNB, the block reward is collected from transaction fees, and it will be paid in BNB. 4. It is compatible with Ethereum system as much as possible. 5. It allows modern [proof-of-stake](https://en.wikipedia.org/wiki/Proof_of_stake) blockchain network governance. ## Proof of Staked Authority Although Proof-of-Work (PoW) has been recognized as a practical mechanism to implement a decentralized network, it is not friendly to the environment and also requires a large size of participants to maintain the security. Ethereum and some other blockchain networks, such as [MATIC Bor](https://github.com/maticnetwork/bor), [TOMOChain](https://tomochain.com/), [GoChain](https://gochain.io/), [xDAI](https://xdai.io/), do use [Proof-of-Authority(PoA)](https://en.wikipedia.org/wiki/Proof_of_authority) or its variants in different scenarios, including both testnet and mainnet. PoA provides some defense to 51% attack, with improved efficiency and tolerance to certain levels of Byzantine players (malicious or hacked). It serves as an easy choice to pick as the fundamentals. Meanwhile, the PoA protocol is most criticized for being not as decentralized as PoW, as the validators, i.e. the nodes that take turns to produce blocks, have all the authorities and are prone to corruption and security attacks. Other blockchains, such as EOS and Lisk both, introduce different types of [Delegated Proof of Stake (DPoS)](https://en.bitcoinwiki.org/wiki/DPoS) to allow the token holders to vote and elect the validator set. It increases the decentralization and favors community governance. BSC here proposes to combine DPoS and PoA for consensus, so that: 1. Blocks are produced by a limited set of validators 2. Validators take turns to produce blocks in a PoA manner, similar to [Ethereum’s Clique](https://eips.ethereum.org/EIPS/eip-225) consensus design 3. Validator set are elected in and out based on a staking based governance ## Validator Quorum In the genesis stage, a few trusted nodes will run as the initial Validator Set. After the blocking starts, anyone can compete to join as candidates to elect as a validator. The staking status decides the top 21 most staked nodes to be the next validator set, and such an election will repeat every 24 hours. **BNB** is the token used to stake for BSC. In order to remain as compatible as Ethereum and upgradeable to future consensus protocols to be developed, BSC chooses to rely on the **BC** for staking management (Please refer to the below “[Staking and Governance](#staking-and-governance)” section). There is a **dedicated staking module for BSC on BC**. It will accept BSC staking from BNB holders and calculate the highest staked node set. Upon every UTC midnight, BC will issue a verifiable `ValidatorSetUpdate` cross-chain message to notify BSC to update its validator set. While producing further blocks, the existing BSC validators check whether there is a `ValidatorSetUpdate` message relayed onto BSC periodically. If there is, they will update the validator set after an **epoch period**, i.e. a predefined number of blocking time. For example, if BSC produces a block every 5 seconds, and the epoch period is 240 blocks, then the current validator set will check and update the validator set for the next epoch in 1200 seconds (20 minutes). ## Security and Finality Given there are more than ½\*N+1 validators are honest, PoA based networks usually work securely and properly. However, there are still cases where certain amount Byzantine validators may still manage to attack the network, e.g. through the “[Clone Attack](https://arxiv.org/pdf/1902.10244.pdf)”. To secure as much as BC, BSC users are encouraged to wait until receiving blocks sealed by more than ⅔\*N+1 different validators. In that way, the BSC can be trusted at a similar security level to BC and can tolerate less than ⅓\*N Byzantine validators. With 21 validators, if the block time is 5 seconds, the ⅔\*N+1 different validator seals will need a time period of (⅔\*21+1)*5 = 75 seconds. Any critical applications for BSC may have to wait for ⅔\*N+1 to ensure a relatively secure finality. However, besides such arrangement, BSC does introduce **Slashing** logic to penalize Byzantine validators for **double signing** or **inavailability**, which will be covered in the “Staking and Governance” section later. This Slashing logic will expose the malicious validators in a very short time and make the “Clone Attack” very hard or extremely non-beneficial to execute. With this enhancement, ½\*N+1 or even fewer blocks are enough as confirmation for most transactions. ## Reward All the BSC validators in the current validator set will be rewarded with transaction **fees in BNB**. As BNB is not an inflationary token, there will be no mining rewards as what Bitcoin and Ethereum network generate, and the gas fee is the major reward for validators. As BNB is also utility tokens with other use cases, delegators and validators will still enjoy other benefits of holding BNB. The reward for validators is the fees collected from transactions in each block. Validators can decide how much to give back to the delegators who stake their BNB to them, in order to attract more staking. Every validator will take turns to produce the blocks in the same probability (if they stick to 100% liveness), thus, in the long run, all the stable validators may get a similar size of the reward. Meanwhile, the stakes on each validator may be different, so this brings a counter-intuitive situation that more users trust and delegate to one validator, they potentially get less reward. So rational delegators will tend to delegate to the one with fewer stakes as long as the validator is still trustful (insecure validator may bring slashable risk). In the end, the stakes on all the validators will have less variation. This will actually prevent the stake concentration and “winner wins forever” problem seen on some other networks. Some parts of the gas fee will also be rewarded to relayers for Cross-Chain communication. Please refer to the “[Relayers](#relayers)” section below. # Token Economy BC and BSC share the same token universe for BNB and BEP2 tokens. This defines: 1. The same token can circulate on both networks, and flow between them bi-directionally via a cross-chain communication mechanism. 2. The total circulation of the same token should be managed across the two networks, i.e. the total effective supply of a token should be the sum of the token’s total effective supply on both BSC and BC. 3. The tokens can be initially created on BSC in a similar format as ERC20 token standard, or on BC as a BEP2, then created on the other. There are native ways on both networks to link the two and secure the total supply of the token. ## Native Token BNB will run on BSC in the same way as ETH runs on Ethereum so that it remains as “native token” for both BSC and BC. This means, in addition to BNB is used to pay most of the fees on Binance Chain and Binance DEX, BNB will be also used to: 1. pay “fees“ to deploy smart contracts on BSC 2. stake on selected BSC validators, and get corresponding rewards 3. perform cross-chain operations, such as transfer token assets across BC and BSC ### Seed Fund Certain amounts of BNB will be burnt on BC and minted on BSC during its genesis stage. This amount is called “Seed Fund” to circulate on BSC after the first block, which will be dispatched to the initial BC-to-BSC Relayer(described in later sections) and initial validator set introduced at genesis. These BNBs are used to pay transaction fees in the early stage to transfer more BNB from BC onto BSC via the cross-chain mechanism. The BNB cross-chain transfer is discussed in a later section, but for BC to BSC transfer, it is generally to lock BNB on BC from the source address of the transfer to a system-controlled address and unlock the corresponding amount from special contract to the target address of the transfer on BSC, or reversely, when transferring from BSC to BC, it is to lock BNB from the source address on BSC into a special contract and release locked amount on BC from the system address to the target address. The logic is related to native code on BC and a series of smart contracts on BSC. ## Other Tokens BC supports BEP2 tokens and upcoming [BEP8 tokens](https://github.com/binance-chain/BEPs/pull/69), which are native assets transferrable and tradable (if listed) via fast transactions and sub-second finality. Meanwhile, as BSC is Ethereum compatible, it is natural to support ERC20 tokens on BSC, which here is called “**BEP2E**” (with the real name to be introduced by the future BEPs,it potentially covers BEP8 as well). BEP2E may be “Enhanced” by adding a few more methods to expose more information, such as token denomination, decimal precision definition and the owner address who can decide the Token Binding across the chains. BSC and BC work together to ensure that one token can circulate in both formats with confirmed total supply and be used in different use cases. ### Token Binding BEP2 tokens will be extended to host a new attribute to associate the token with a BSC BEP2E token contract, called “**Binder**”, and this process of association is called “**Token Binding**”. Token Binding can happen at any time after BEP2 and BEP2E are ready. The token owners of either BEP2 or BEP2E don’t need to bother about the Binding, until before they really want to use the tokens on different scenarios. Issuers can either create BEP2 first or BEP2E first, and they can be bound at a later time. Of course, it is encouraged for all the issuers of BEP2 and BEP2E to set the Binding up early after the issuance. A typical procedure to bind the BEP2 and BEP2E will be like the below: 1. Ensure both the BEP2 token and the BEP2E token both exist on each blockchain, with the same total supply. BEP2E should have 3 more methods than typical ERC20 token standard: * symbol(): get token symbol * decimals(): get the number of the token decimal digits * owner(): get **BEP2E contract owner’s address.** This value should be initialized in the BEP2E contract constructor so that the further binding action can verify whether the action is from the BEP2E owner. 2. Decide the initial circulation on both blockchains. Suppose the total supply is *S*, and the expected initial circulating supply on BC is *K*, then the owner should lock S-K tokens to a system controlled address on BC. 3. Equivalently, *K* tokens is locked in the special contract on BSC, which handles major binding functions and is named as **TokenHub**. The issuer of the BEP2E token should lock the *K* amount of that token into TokenHub, resulting in *S-K* tokens to circulate on BSC. Thus the total circulation across 2 blockchains remains as *S*. 4. The issuer of BEP2 token sends the bind transaction on BC. Once the transaction is executed successfully after proper verification: * It transfers *S-K* tokens to a system-controlled address on BC. * A cross-chain bind request package will be created, waiting for Relayers to relay. 5. BSC Relayers will relay the cross-chain bind request package into **TokenHub** on BSC, and the corresponding request and information will be stored into the contract. 6. The contract owner and only the owner can run a special method of TokenHub contract, `ApproveBind`, to verify the binding request to mark it as a success. It will confirm: * the token has not been bound; * the binding is for the proper symbol, with proper total supply and decimal information; * the proper lock are done on both networks; 10. Once the `ApproveBind` method has succeeded, TokenHub will mark the two tokens are bounded and share the same circulation on BSC, and the status will be propagated back to BC. After this final confirmation, the BEP2E contract address and decimals will be written onto the BEP2 token as a new attribute on BC, and the tokens can be transferred across the two blockchains bidirectionally. If the ApproveBind fails, the failure event will also be propagated back to BC to release the locked tokens, and the above steps can be re-tried later. # Cross-Chain Transfer and Communication Cross-chain communication is the key foundation to allow the community to take advantage of the dual chain structure: * users are free to create any tokenization, financial products, and digital assets on BSC or BC as they wish * the items on BSC can be manually and programmingly traded and circulated in a stable, high throughput, lighting fast and friendly environment of BC * users can operate these in one UI and tooling ecosystem. ## Cross-Chain Transfer The cross-chain transfer is the key communication between the two blockchains. Essentially the logic is: 1. the `transfer-out` blockchain will lock the amount from source owner addresses into a system controlled address/contracts; 2. the `transfer-in` blockchain will unlock the amount from the system controlled address/contracts and send it to target addresses. The cross-chain transfer package message should allow the BSC Relayers and BC **Oracle Relayers** to verify: 1. Enough amount of token assets are removed from the source address and locked into a system controlled addresses/contracts on the source blockchain. And this can be confirmed on the target blockchain. 2. Proper amounts of token assets are released from a system controlled addresses/contracts and allocated into target addresses on the target blockchain. If this fails, it can be confirmed on source blockchain, so that the locked token can be released back (may deduct fees). 3. The sum of the total circulation of the token assets across the 2 blockchains are not changed after this transfer action completes, no matter if the transfer succeeds or not.  The architecture of cross-chain communication is as in the above diagram. To accommodate the 2 heteroid systems, communication handling is different in each direction. ## BC to BSC Architecture BC is a Tendermint-based, instant finality blockchain. Validators with at least ⅔\*N+1 of the total voting power will co-sign each block on the chain. So that it is practical to verify the block transactions and even the state value via **Block Header** and **Merkle Proof** verification. This has been researched and implemented as “**Light-Client Protocol**”, which are intensively discussed in [the Ethereum](https://github.com/ethereum/wiki/wiki/Light-client-protocol) community, studied and implemented for [Cosmos inter-chain communication](https://github.com/cosmos/ics/blob/a4173c91560567bdb7cc9abee8e61256fc3725e9/spec/ics-007-tendermint-client/README.md). BC-to-BSC communication will be verified in an “**on-chain light client**” implemented via BSC **Smart Contracts** (some of them may be **“pre-compiled”**). After some transactions and state change happen on BC, if a transaction is defined to trigger cross-chain communication,the Cross-chain “**package**” message will be created and **BSC Relayers** will pass and submit them onto BSC as data into the "build-in system contracts". The build-in system contracts will verify the package and execute the transactions if it passes the verification. The verification will be guaranteed with the below design: 1. BC blocking status will be synced to the light client contracts on BSC from time to time, via block header and pre-commits, for the below information: * block and app hash of BC that are signed by validators * current validatorset, and validator set update 2. the key-value from the blockchain state will be verified based on the Merkle Proof and information from above #1. After confirming the key-value is accurate and trustful, the build-in system contracts will execute the actions corresponding to the cross-chain packages. Some examples of such packages that can be created for BC-to-BSC are: 1. Bind: bind the BEP2 tokens and BEP2E 2. Transfer: transfer tokens after binding, this means the circulation will decrease (be locked) from BC and appear in the target address balance on BSC 3. Error Handling: to handle any timeout/failure event for BSC-to-BC communication 4. Validatorset update of BSC To ensure no duplication, proper message sequence and timely timeout, there is a “Channel” concept introduced on BC to manage any types of the communication. For relayers, please also refer to the below “Relayers” section. ## BSC to BC Architecture BSC uses Proof of Staked Authority consensus protocol, which has a chance to fork and requires confirmation of more blocks. One block only has the signature of one validator, so that it is not easy to rely on one block to verify data from BSC. To take full advantage of validator quorum of BC, an idea similar to many [Bridge ](https://github.com/poanetwork/poa-bridge)or Oracle blockchains is adopted: 1. The cross-chain communication requests from BSC will be submitted and executed onto BSC as transactions. The execution of the transanction wil emit `Events`, and such events can be observed and packaged in certain “**Oracle**” onto BC. Instead of Block Headers, Hash and Merkle Proof, this type of “Oracle” package directly contains the cross-chain information for actions, such as sender, receiver and amount for transfer. 2. To ensure the security of the Oracle, the validators of BC will form anothe quorum of “**Oracle Relayers**”. Each validator of the BC should run a **dedicated process** as the Oracle Relayer. These Oracle Relayers will submit and vote for the cross-chain communication package, like Oracle, onto BC, using the same validator keys. Any package signed by more than ⅔\*N+1 Oracle Relayers’ voting power is as secure as any block signed by ⅔\*N+1 of the same quorum of validators’ voting power. By using the same validator quorum, it saves the light client code on BC and continuous block updates onto BC. Such Oracles also have Oracle IDs and types, to ensure sequencing and proper error handling. ## Timeout and Error Handling There are scenarios that the cross-chain communication fails. For example, the relayed package cannot be executed on BSC due to some coding bug in the contracts. **Timeout and error handling logics are** used in such scenarios. For the recognizable user and system errors or any expected exceptions, the two networks should heal themselves. For example, when BC to BSC transfer fails, BSC will issue a failure event and Oracle Relayers will execute a refund on BC; when BSC to BC transfer fails, BC will issue a refund package for Relayer to relay in order to unlock the fund. However, unexpected error or exception may still happen on any step of the cross-chain communication. In such a case, the Relayers and Oracle Relayers will discover that the corresponding cross-chain channel is stuck in a particular sequence. After a Timeout period, the Relayers and Oracle Relayers can request a “SkipSequence” transaction, the stuck sequence will be marked as “Unexecutable”. A corresponding alerts will be raised, and the community has to discuss how to handle this scenario, e.g. payback via the sponsor of the validators, or event clear the fund during next network upgrade. ## Cross-Chain User Experience Ideally, users expect to use two parallel chains in the same way as they use one single chain. It requires more aggregated transaction types to be added onto the cross-chain communication to enable this, which will add great complexity, tight coupling, and maintenance burden. Here BC and BSC only implement the basic operations to enable the value flow in the initial launch and leave most of the user experience work to client side UI, such as wallets. E.g. a great wallet may allow users to sell a token directly from BSC onto BC’s DEX order book, in a secure way. ## Cross-Chain Contract Event Cross-Chain Contract Event (CCCE) is designed to allow a smart contract to trigger cross-chain transactions, directly through the contract code. This becomes possible based on: 1. Standard system contracts can be provided to serve operations callable by general smart contracts; 2. Standard events can be emitted by the standard contracts; 3. Oracle Relayers can capture the standard events, and trigger the corresponding cross-chain operations; 4. Dedicated, code-managed address (account) can be created on BC and accessed by the contracts on the BSC, here it is named as **“Contract Address on BC” (CAoB)**. Several standard operations are implemented: 1. BSC to BC transfer: this is implemented in the same way as normal BSC to BC transfer, by only triggered via standard contract. The fund can be transferred to any addresses on BC, including the corresponding CAoB of the transfer originating contract. 2. Transfer on BC: this is implemented as a special cross-chain transfer, while the real transfer is from **CAoB** to any other address (even another CAoB). 3. BC to BSC transfer: this is implemented as two-pass cross-chain communication. The first is triggered by the BSC contract and propagated onto BC, and then in the second pass, BC will start a normal BC to BSC cross-chain transfer, from **CAoB** to contract address on BSC. A special note should be paid on that the BSC contract only increases balance upon any transfer coming in on the second pass, and the error handling in the second pass is the same as the normal BC to BSC transfer. 4. IOC (Immediate-Or-Cancel) Trade Out: the primary goal of transferring assets to BC is to trade. This event will instruct to trade a certain amount of an asset in CAoB into another asset as much as possible and transfer out all the results, i.e. the left the source and the traded target tokens of the trade, back to BSC. BC will handle such relayed events by sending an “Immediate-Or-Cancel”, i.e. IOC order onto the trading pairs, once the next matching finishes, the result will be relayed back to BSC, which can be in either one or two assets. 5. Auction Trade Out: Such event will instruct BC to send an auction order to trade a certain amount of an asset in **CAoB** into another asset as much as possible and transfer out all the results back to BSC at the end of the auction. Auction function is upcoming on BC. There are some details for the Trade Out: 1. both can have a limit price (absolute or relative) for the trade; 2. the end result will be written as cross-chain packages to relay back to BSC; 3. cross-chain communication fees may be charged from the asset transferred back to BSC; 4. BSC contract maintains a mirror of the balance and outstanding orders on CAoB. No matter what error happens during the Trade Out, the final status will be propagated back to the originating contract and clear its internal state. With the above features, it simply adds the cross-chain transfer and exchange functions with high liquidity onto all the smart contracts on BSC. It will greatly add the application scenarios on Smart Contract and dApps, and make 1 chain +1 chain > 2 chains. # Staking and Governance Proof of Staked Authority brings in decentralization and community involvement. Its core logic can be summarized as the below. You may see similar ideas from other networks, especially Cosmos and EOS. 1. Token holders, including the validators, can put their tokens “**bonded**” into the stake. Token holders can **delegate** their tokens onto any validator or validator candidate, to expect it can become an actual validator, and later they can choose a different validator or candidate to **re-delegate** their tokens<sup>1</sup>. 2. All validator candidates will be ranked by the number of bonded tokens on them, and the top ones will become the real validators. 3. Validators can share (part of) their blocking reward with their delegators. 4. Validators can suffer from “**Slashing**”, a punishment for their bad behaviors, such as double sign and/or instability. 5. There is an “**unbonding period**” for validators and delegators so that the system makes sure the tokens remain bonded when bad behaviors are caught, the responsible will get slashed during this period. ## Staking on BC Ideally, such staking and reward logic should be built into the blockchain, and automatically executed as the blocking happens. Cosmos Hub, who shares the same Tendermint consensus and libraries with Binance Chain, works in this way. BC has been preparing to enable staking logic since the design days. On the other side, as BSC wants to remain compatible with Ethereum as much as possible, it is a great challenge and efforts to implement such logic on it. This is especially true when Ethereum itself may move into a different Proof of Stake consensus protocol in a short (or longer) time. In order to keep the compatibility and reuse the good foundation of BC, the staking logic of BSC is implemented on BC: 1. The staking token is BNB, as it is a native token on both blockchains anyway 2. The staking, i.e. token bond and delegation actions and records for BSC, happens on BC. 3. The BSC validator set is determined by its staking and delegation logic, via a staking module built on BC for BSC, and propagated every day UTC 00:00 from BC to BSC via Cross-Chain communication. 4. The reward distribution happens on BC around every day UTC 00:00. ## Rewarding Both the validator update and reward distribution happen every day around UTC 00:00. This is to save the cost of frequent staking updates and block reward distribution. This cost can be significant, as the blocking reward is collected on BSC and distributed on BC to BSC validators and delegators. (Please note BC blocking fees will remain rewarding to BC validators only.) A deliberate delay is introduced here to make sure the distribution is fair: 1. The blocking reward will not be sent to validator right away, instead, they will be distributed and accumulated on a contract; 2. Upon receiving the validator set update into BSC, it will trigger a few cross-chain transfers to transfer the reward to custody addresses on the corresponding validators. The custody addresses are owned by the system so that the reward cannot be spent until the promised distribution to delegators happens. 3. In order to make the synchronization simpler and allocate time to accommodate slashing, the reward for N day will be only distributed in N+2 days. After the delegators get the reward, the left will be transferred to validators’ own reward addresses. ## Slashing Slashing is part of the on-chain governance, to ensure the malicious or negative behaviors are punished. BSC slash can be submitted by anyone. The transaction submission requires **slash evidence** and cost fees but also brings a larger reward when it is successful. So far there are two slashable cases. ### Double Sign It is quite a serious error and very likely deliberate offense when a validator signs more than one block with the same height and parent block. The reference protocol implementation should already have logic to prevent this, so only the malicious code can trigger this. When Double Sign happens, the validator should be removed from the Validator **Set** right away. Anyone can submit a slash request on BC with the evidence of Double Sign of BSC, which should contain the 2 block headers with the same height and parent block, sealed by the offending validator. Upon receiving the evidence, if the BC verifies it to be valid: 1. The validator will be removed from validator set by an instance BSC validator set update Cross-Chain update; 2. A predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator; Both validator and its delegators will not receive the staking rewards. 3. Part of the slashed BNB will allocate to the submitter’s address, which is a reward and larger than the cost of submitting slash request transaction 4. The rest of the slashed BNB will allocate to the other validators’ custody addresses, and distributed to all delegators in the same way as blocking reward. ### Inavailability The liveness of BSC relies on everyone in the Proof of Staked Authority validator set can produce blocks timely when it is their turn. Validators can miss their turn due to any reason, especially problems in their hardware, software, configuration or network. This instability of the operation will hurt the performance and introduce more indeterministic into the system. There can be an internal smart contract responsible for recording the missed blocking metrics of each validator. Once the metrics are above the predefined threshold, the blocking reward for validator will not be relayed to BC for distribution but shared with other better validators. In such a way, the poorly-operating validator should be gradually voted out of the validator set as their delegators will receive less or none reward. If the metrics remain above another higher level of threshold, the validator will be dropped from the rotation, and this will be propagated back to BC, then a predefined amount of BNB would be slashed from the **self-delegated** BNB of the validator. Both validators and delegators will not receive their staking rewards. ### Governance Parameters There are many system parameters to control the behavior of the BSC, e.g. slash amount, cross-chain transfer fees. All these parameters will be determined by BSC Validator Set together through a proposal-vote process based on their staking. Such the process will be carried on BC, and the new parameter values will be picked up by corresponding system contracts via a cross-chain communication. # Relayers Relayers are responsible to submit Cross-Chain Communication Packages between the two blockchains. Due to the heterogeneous parallel chain structure, two different types of Relayers are created. ## BSC Relayers Relayers for BC to BSC communication referred to as “**BSC Relayers**”, or just simply “Relayers”. Relayer is a standalone process that can be run by anyone, and anywhere, except that Relayers must register themselves onto BSC and deposit a certain refundable amount of BNB. Only relaying requests from the registered Relayers will be accepted by BSC. The package they relay will be verified by the on-chain light client on BSC. The successful relay needs to pass enough verification and costs gas fees on BSC, and thus there should be incentive reward to encourage the community to run Relayers. ### Incentives There are two major communication types: 1. Users triggered Operations, such as `token bind` or `cross chain transfer`. Users must pay additional fee to as relayer reward. The reward will be shared with the relayers who sync the referenced blockchain headers. Besides, the reward won't be paid the relayers' accounts directly. A reward distribution mechanism will be brought in to avoid monopolization. 2. System Synchronization, such as delivering `refund package`(caused by failures of most oracle relayers), special blockchain header synchronization(header contains BC validatorset update), BSC staking package. System reward contract will pay reward to relayers' accounts directly. If some Relayers have faster networks and better hardware, they can monopolize all the package relaying and leave no reward to others. Thus fewer participants will join for relaying, which encourages centralization and harms the efficiency and security of the network. Ideally, due to the decentralization and dynamic re-election of BSC validators, one Relayer can hardly be always the first to relay every message. But in order to avoid the monopolization further, the rewarding economy is also specially designed to minimize such chance: 1. The reward for Relayers will be only distributed in batches, and one batch will cover a number of successful relayed packages. 2. The reward a Relayer can get from a batch distribution is not linearly in proportion to their number of successful relayed packages. Instead, except the first a few relays, the more a Relayer relays during a batch period, the less reward it will collect. ## Oracle Relayers Relayers for BSC to BC communication are using the “Oracle” model, and so-called “**Oracle Relayers**”. Each of the validators must, and only the ones of the validator set, run Oracle Relayers. Each Oracle Relayer watches the blockchain state change. Once it catches Cross-Chain Communication Packages, it will submit to vote for the requests. After Oracle Relayers from ⅔ of the voting power of BC validators vote for the changes, the cross-chain actions will be performed. Oracle Replayers should wait for enough blocks to confirm the finality on BSC before submitting and voting for the cross-chain communication packages onto BC. The cross-chain fees will be distributed to BC validators together with the normal BC blocking rewards. Such oracle type relaying depends on all the validators to support. As all the votes for the cross-chain communication packages are recorded on the blockchain, it is not hard to have a metric system to assess the performance of the Oracle Relayers. The poorest performer may have their rewards clawed back via another Slashing logic introduced in the future. # Outlook It is hard to conclude for Binance Chain, as it has never stopped evolving. The dual-chain strategy is to open the gate for users to take advantage of the fast transferring and trading on one side, and flexible and extendable programming on the other side, but it will be one stop along the development of Binance Chain. Here below are the topics to look into so as to facilitate the community better for more usability and extensibility: 1. Add different digital asset model for different business use cases 2. Enable more data feed, especially DEX market data, to be communicated from Binance DEX to BSC 3. Provide interface and compatibility to integrate with Ethereum, including its further upgrade, and other blockchain 4. Improve client side experience to manage wallets and use blockchain more conveniently ------ [1]: BNB business practitioners may provide other benefits for BNB delegators, as they do now for long term BNB holders.
MarekWo
A complete, containerized solution for managing graceful shutdowns for UPS-protected servers that lack a direct data monitoring port. It combines a virtual NUT (Network UPS Tools) server, a power monitoring script, a central API hub for client configuration, and a modern web interface for easy management.
yqmark
Privacy Policy introduction We understand the importance of personal information to you and will do our utmost to protect your personal information. We are committed to maintaining your trust in us and to abide by the following principles to protect your personal information: the principle of consistency of rights and responsibilities, the principle of purpose , choose the principle of consent, at least the principle of sufficient use, ensure the principle of security, the principle of subject participation, the principle of openness and transparency, and so on. At the same time, we promise that we will take appropriate security measures to protect your personal information according to the industry's mature security solutions. In view of this, we have formulated this "Private Privacy Policy" (hereinafter referred to as "this policy" /This Privacy Policy") and remind you: This policy applies to products or services on this platform. If the products or services provided by the platform are used in the products or services of our affiliates (for example, using the platform account directly) but there is no independent privacy policy, this policy also applies to the products or services. It is important to note that this policy does not apply to other third-party services provided by you, nor to products or services on this platform that have been independently set up with a privacy policy. Before using the products or services on this platform, please read and understand this policy carefully, and use the related products or services after confirming that you fully understand and agree. By using the products or services on this platform, you understand and agree to this policy. If you have any questions, comments or suggestions about the content of this policy, you can contact us through various contact methods provided by this platform. This privacy policy section will help you understand the following: How we collect and use your personal information How do we use cookies and similar technologies? How do we share, transfer, and publicly disclose your personal information? How we protect your personal information How do you manage your personal information? How do we deal with the personal information of minors? How your personal information is transferred globally How to update this privacy policy How to contact us 一、How we collect and use your personal information Personal information refers to various information recorded electronically or otherwise that can identify a specific natural person or reflect the activities of a particular natural person, either alone or in combination with other information. We collect and use your information for the purposes described in this policy. Personal information: (一)Help you become our user To create an account so that we can serve you, you will need to provide the following information: your nickname, avatar, gender, date of birth, mobile number/signal/QQ number, and create a username and password. During the registration process, if you provide the following additional information to supplement your personal information, it will help us to provide you with better service and experience: your real name, real ID information, hometown, emotional status, constellation, occupation, school Your real avatar. However, if you do not provide this information, it will not affect the basic functions of using the platform products or services. The above information provided by you will continue to authorize us during your use of the Service. When you voluntarily cancel your account, we will make it anonymous or delete your personal information as soon as possible in accordance with applicable laws and regulations. (二)Show and push goods or services for you In order to improve our products or services and provide you with personalized information search and transaction services, we will extract your browsing, search preferences, behavioral habits based on your browsing and search history, device information, location information, and transaction information. Features such as location information, indirect crowd portraits based on feature tags, and display and push information. If you do not want to accept commercials that we send to you, you can cancel them at any time through the product unsubscribe feature. (三)Provide goods or services to you 1、Information you provide to us Relevant personal information that you provide to us when registering for an account or using our services, such as phone numbers, emails, bank card numbers or Alipay accounts; The shared information that you provide to other parties through our services and the information that you store when you use our services. Before providing the platform with the aforementioned personal information of the other party, you need to ensure that you have obtained your authorization. 2、Information we collect during your use of the service In order to provide you with page display and search results that better suit your needs, understand product suitability, and identify account anomalies, we collect and correlate information about the services you use and how they are used, including: Device Information: We will receive and record information about the device you are using (such as device model, operating system version, device settings, unique device identifier, etc.) based on the specific permissions you have granted during software installation and use. Information about the location of the device (such as Idiv address, GdivS location, and Wi-Fi that can provide relevant information) Sensor information such as access points, Bluetooth and base stations. Since the services we provide are based on the mobile social services provided by the geographic location, you confirm that the successful registration of the "this platform" account is deemed to confirm the authorization to extract, disclose and use your geographic location information. . If you need to terminate your location information to other users, you can set it to be invisible at any time. Log information: When you use our website or the products or services provided by the client, we will automatically collect your detailed usage of our services as a related web log. For example, your search query content, Idiv address, browser type, telecom carrier, language used, date and time of access, and web page history you visit. Please note that separate device information, log information, etc. are information that does not identify a particular natural person. If we combine such non-personal information with other information to identify a particular natural person or use it in conjunction with personal information, such non-personal information will be treated as personal information during the combined use, except for your authorization. Or as otherwise provided by laws and regulations, we will anonymize and de-identify such personal information. When you contact us, we may save information such as your communication/call history and content or the contact information you left in order to contact you or help you solve the problem or to document the resolution and results of the problem. 3、Your personal information collected through indirect access You can use the products or services provided by our affiliates through the link of the platform provided by our platform account. In order to facilitate our one-stop service based on the linked accounts and facilitate your unified management, we will show you on this platform. Information or recommendations for information you are interested in, including information from live broadcasts and games. You can discover and use the above services through the homepage of the platform, "More" and other functions. When you use the above services through our products or services, you authorize us to receive, aggregate, and analyze from our affiliates based on actual business and cooperation needs, we confirm that their source is legal or that you authorize to consent to your personal information provided to us or Trading Information. If you refuse to provide the above information or refuse to authorize, you may not be able to use the corresponding products or services of our affiliates, or can not display relevant information, but does not affect the use of the platform to browse, chat, release dynamics and other core services. (四)Provide you with security Please note that in order to ensure the authenticity of the user's identity and provide you with better security, you can provide us with identification information such as identity card, military officer's card, passport, driver's license, social security card, residence permit, facial identification, and other biometric information. Personally sensitive information such as Sesame Credit and other real-name certifications. If you refuse to provide the above information, you may not be able to use services such as account management, live broadcast, and continuing risky transactions, but it will not affect your use of browsing, chat and other services. To improve the security of your services provided by us and our affiliates and partners, protect the personal and property of you or other users or the public from being compromised, and better prevent phishing websites, fraud, network vulnerabilities, computer viruses, cyber attacks , security risks such as network intrusion, more accurately identify violations of laws and regulations or the relevant rules of the platform, we may use or integrate your user information, transaction information, equipment information, related web logs and our affiliates, partners to obtain You authorize or rely on the information shared by law to comprehensively judge your account and transaction risks, conduct identity verification, detect and prevent security incidents, and take necessary records, audits, analysis, and disposal measures in accordance with the law. (五)Other uses When we use the information for other purposes not covered by this policy, or if the information collected for a specific purpose is used for other purposes, you will be asked for your prior consent. (六)Exception for authorization of consent According to relevant laws and regulations, collecting your personal information in the following situations does not require your authorized consent: 1、Related to national security and national defense security; 2、Related to public safety, public health, and major public interests; 3、Related to criminal investigation, prosecution, trial and execution of judgments, etc.; 4、It is difficult to obtain your own consent for the maintenance of the important legal rights of the personal information or other individuals’ lives and property; 5、The personal information collected is disclosed to the public by yourself; 二、How do we use cookies and similar technologies? (一)Cookies To ensure that your site is up and running, to give you an easier access experience, and to recommend content that may be of interest to you, we store a small data file called a cookie on your computer or mobile device. Cookies usually contain an identifier, a site name, and some numbers and characters. With cookies, websites can store data such as your preferences. (二)Website Beacons and Pixel Labels In addition to cookies, we use other technologies like web beacons and pixel tags on our website. For example, the email we send to you may contain an address link to the content of our website. If you click on the link, we will track the click to help us understand your product or service preferences so that we can proactively improve customer service. Experience. A web beacon is usually a transparent image that is embedded in a website or email. With the pixel tags in the email, we can tell if the email is open. If you don't want your event to be tracked this way, you can unsubscribe from our mailing list at any time. 三、How do we share, transfer, and publicly disclose your personal information? (一)shared We do not share your personal information with companies, organizations, and individuals other than the platform's service providers, with the following exceptions: 1、Sharing with explicit consent: We will share your personal information with others after obtaining your explicit consent. 2、Sharing under statutory circumstances: We may share your personal information in accordance with laws and regulations, litigation dispute resolution needs, or in accordance with the requirements of the administrative and judicial authorities. 3. Sharing with affiliates: In order to facilitate our services to you based on linked accounts, we recommend information that may be of interest to you or protect the personal property of affiliates or other users or the public of this platform from being infringed. Personal information may be shared with our affiliates. We will only share the necessary personal information (for example, to facilitate the use of our affiliated company products or services, we will share your necessary account information with affiliates) if we share your personal sensitive information or affiliate changes The use of personal information and the purpose of processing will be re-examined for your authorization. 4. Sharing with Authorized Partners: For the purposes stated in this Privacy Policy, some of our services will be provided by us and our authorized partners. We may share some of your personal information with our partners to provide better customer service and user experience. For example, arrange a partner to provide services. We will only share your personal information for legitimate, legitimate, necessary, specific, and specific purposes, and will only share the personal information necessary to provide the service. Our partners are not authorized to use shared personal information for other purposes unrelated to the product or service. Currently, our authorized partners include the following types: (2) Suppliers, service providers and other partners. We send information to suppliers, service providers and other partners who support our business, including providing technical infrastructure services, analyzing how our services are used, measuring the effectiveness of advertising and services, providing customer service, and facilitating payments. Or conduct academic research and investigations. (1) Authorized partners in advertising and analytics services. We will not use your personally identifiable information (information that identifies you, such as your name or email address, which can be used to contact you or identify you) and provide advertising and analytics services, unless you have your permission. Shared by partners. We will provide these partners with information about their advertising coverage and effectiveness, without providing your personally identifiable information, or we may aggregate this information so that it does not identify you personally. For example, we’ll only tell advertisers how effective their ads are when they agree to comply with our advertising guidelines, or how many people see their ads or install apps after seeing ads, or work with them. Partners provide statistical information that does not identify individuals (eg “male, 25-29 years old, in Beijing”) to help them understand their audience or customers. For companies, organizations and individuals with whom we share personal information, we will enter into strict data protection agreements with them to process individuals in accordance with our instructions, this Privacy Policy and any other relevant confidentiality and security measures. information. (2) Transfer We do not transfer your personal information to any company, organization or individual, except: Transfer with the express consent: After obtaining your explicit consent, we will transfer your personal information to other parties; 2, in the case of mergers, acquisitions or bankruptcy liquidation, or other circumstances involving mergers, acquisitions or bankruptcy liquidation, if it involves the transfer of personal information, we will require new companies and organizations that hold your personal information to continue to receive This policy is bound, otherwise we will ask the company, organization and individual to re-seek your consent. (3) Public disclosure We will only publicly disclose your personal information in the following circumstances: We may publicly disclose your personal information by obtaining your explicit consent or based on your active choice; 2, if we determine that you have violated laws and regulations or serious violations of the relevant rules of the platform, or to protect the personal safety of the platform and its affiliates users or the public from infringement, we may be based on laws and regulations or The relevant agreement rules of this platform disclose your personal information, including related violations, and the measures that the platform has taken against you, with your consent. (4) Exceptions for prior authorization of consent when sharing, transferring, and publicly disclosing personal information In the following situations, sharing, transferring, and publicly disclosing your personal information does not require prior authorization from you: Related to national security and national defense security; Related to public safety, public health, and major public interests; 3, related to criminal investigation, prosecution, trial and judgment execution; 4, in order to protect your or other individuals' life, property and other important legal rights but it is difficult to get my consent; Personal information that you disclose to the public on your own; Collect personal information from legally publicly disclosed information, such as legal news reports and government information disclosure. According to the law, sharing, transferring and de-identifying personal information, and ensuring that the data recipient cannot recover and re-identify the personal information subject, does not belong to the external sharing, transfer and public disclosure of personal information. The preservation and processing of the class data will not require additional notice and your consent. How do we protect your personal information? (1) We have taken reasonable and feasible security measures in accordance with the industry's general solutions to protect the security of personal information provided by you, and to prevent unauthorized access, public disclosure, use, modification, damage or loss of personal information. For example, SSL (Secure Socket) when exchanging data (such as credit card information) between your browser and the server Layer) protocol encryption protection; we use encryption technology to improve the security of personal information; we use a trusted protection mechanism to prevent personal information from being maliciously attacked; we will deploy access control mechanisms to ensure that only authorized personnel can access individuals Information; and we will conduct security and privacy protection training courses to enhance employees' awareness of the importance of protecting personal information. (2) We have advanced data security management system around the data life cycle, which enhances the security of the whole system from organizational construction, system design, personnel management, product technology and other aspects. (3) We will take reasonable and feasible measures and try our best to avoid collecting irrelevant personal information. We will only retain your personal information for the period of time required to achieve the purposes stated in this policy, unless the retention period is extended or permitted by law. (4) The Internet is not an absolutely secure environment. We strongly recommend that you do not use personal communication methods that are not recommended by this platform. You can connect and share with each other through our services. When you create communications, transactions, or sharing through our services, you can choose who you want to communicate, trade, or share as a third party who can see your trading content, contact information, exchange information, or share content. If you find that your personal information, especially your account or password, has been leaked, please contact our customer service immediately so that we can take appropriate measures according to your application. Please note that the information you voluntarily share or even share publicly when using our services may involve personal information of you or others or even sensitive personal information, such as when you post a news or choose to upload in public in group chats, circles, etc. A picture containing personal information. Please consider more carefully whether you share or even share information publicly when using our services. Please use complex passwords to help us keep your account secure. We will do our best to protect the security of any information you send us. At the same time, we will report the handling of personal information security incidents in accordance with the requirements of the regulatory authorities. V. How your personal information is transferred globally Personal information collected and generated by us during our operations in the People's Republic of China is stored in China, with the following exceptions: Laws and regulations have clear provisions; 2, get your explicit authorization; 3, you through the Internet for cross-border live broadcast / release dynamics and other personal initiatives. In response to the above, we will ensure that your personal information is adequately protected in accordance with this Privacy Policy.
PhongPham101190
MEGA SDK - Client Access Engine Coverity Scan Build Status MEGA --- The Privacy Company --- is a Secure Cloud Storage provider that protects your data thanks to end-to-end encryption. We call it User Controlled Encryption, or UCE, and all our clients automatically manage it. All files stored on MEGA are encrypted. All data transfers from and to MEGA are encrypted. And while most cloud storage providers can and do claim the same, MEGA is different – unlike the industry norm where the cloud storage provider holds the decryption key, with MEGA, you control the encryption, you hold the keys, and you decide who you grant or deny access to your files. This SDK brings you all the power of our client applications and let you create your own or analyze the security of our products. Are you ready to start? Please continue reading. SDK Contents In this SDK, you can find our low level SDK, that was already released few months after the MEGA launch, a new intermediate layer to make it easier to use and to bind with other programming languages, and example apps for all our currently supported platforms (Windows, Linux, OSX, Android, iOS and Windows Phone). In the examples folder you can find example apps using: The low level SDK: megacli (a powerful command line tool that allows to use all SDK features) megasimplesync (a command line tool that allows to use the synchronization engine) The intermediate layer: An example app for Visual Studio in examples/win32 An example app for Android (using Java bindings based on SWIG) in examples/android An example app for iOS (using Objective-C bindings) in examples/iOS An example app for Windows Phone (using Windows Phone bindings) in examples/wp8 Building If you plan to develop an app using this SDK, please use the stable branch or the last released tarball. The master branch is continuously evolving, could be unstable and could change very often. For platforms with Autotools, the generic way to build and install it is: sh autogen.sh ./configure make sudo make install That compilation will include the examples using our low level SDK (megacli and megasimplesync) You also have specific build instructions for OSX (doc/OSX.txt) and FreeBSD (doc/FreeBSD.txt) and a build script to automatically download and build the SDK along with all its dependencies (contrib/build_sdk.sh) For other platforms, or if you want to see how to use the new intermediate layer, the easiest way is to get a smooth start is to build one of the examples in subfolders of the examples folder. All these folders contains a README.md file with information about how to get the project up and running, including the installation of all required dependencies. Usage The low level SDK doesn't have inline documentation yet. If you want to use it, please check one of our example apps (examples/megacli, examples/megasimplesync). The new intermediate layer has been documented using Doxygen. The only public header that you need to include to use is include/megaapi.h. You can read the documentation in that header file, or download the same documentation in HTML format from this link: https://mega.co.nz/#!c5FzhBJL!HUVjsOJTylwkmXPZ0AxT66Wuu4YvZInyHbWGYgvTHt4 Additional info Platform Dependencies Dependencies are different for each platform because the SDK uses generic interfaces to get some features and they have different implentations: Network (cURL with OpenSSL/c-ares or WinHTTP) Filesystem access (Posix or Win32) Graphics management (FreeImage, QT or iOS frameworks) Database (SQLite or Berkeley DB) Threads/mutexes (Win32, pthread, QT threads, or C++11) POSIX (Linux/Darwin/BSD/OSX ...) Install the following development packages, if available, or download and compile their respective sources (package names are for Debian and RedHat derivatives, respectively): cURL (libcurl4-openssl-dev, libcurl-devel), compiled with --enable-ssl c-ares (libc-ares-dev, libcares-devel, c-ares-devel) OpenSSL (libssl-dev, openssl-devel) Crypto++ (libcrypto++-dev, libcryptopp-devel) zlib (zlib1g-dev, zlib-devel) SQLite (libsqlite3-dev, sqlite-devel) or configure --without-sqlite FreeImage (libfreeimage-dev, freeimage-devel) or configure --without-freeimage pthread Optional dependency: Sodium (libsodium-dev, libsodium-devel), configure --with-sodium Filesystem event monitoring: The provided filesystem layer implements the Linux inotify and the MacOS fsevents interfaces. To build the reference megacli example, you may also need to install: GNU Readline (libreadline-dev, readline-devel) For Android, we provide an additional implementation of the graphics subsystem using Android libraries. For iOS, we provide an additional implementation of the graphics subsystem using Objective C frameworks. Windows To build the client access engine under Windows, you'll need the following: A Windows-native C++ development environment (e.g. MinGW or Visual Studio) Crypto++ zlib (until WinHTTP learns how to deal with Content-Encoding: gzip) SQLite or configure --without-sqlite FreeImage or configure --without-freeimage pthreads (MinGW) Optional dependency: Sodium or configure --with-sodium To build the reference megacli.exe example, you will also need to procure development packages (at least headers and .lib/.a libraries) of: GNU Readline/Termcap Folder syncing In this version, the sync functionality is limited in scope and functionality: There is no locking between clients accessing the same remote folder. Concurrent creation of identically named files and folders can result in server-side dupes. Syncing between clients with differing filesystem naming semantics can lead to loss of data, e.g. when syncing a folder containing ABC.TXT and abc.txt with a Windows client. On POSIX platforms, filenames are assumed to be encoded in UTF-8. Invalid byte sequences can lead to undefined behaviour. Local filesystem items must not be exposed to the sync subsystem more than once. Any dupes, whether by nesting syncs or through filesystem links, will lead to unexpected results and loss of data. No in-place versioning. Deleted remote files can be found in //bin/SyncDebris (only when syncing to the logged in account's own cloud drive - there is no SyncDebris facility on syncs to inbound shares), deleted local files in a sync-specific hidden debris folder located in the local sync's root folder. No delta writes. Changed files are always overwritten as a whole, which means that it is not a good idea to sync e.g. live database tables. No direct peer-to-peer syncing. Even two machines in the same local subnet will still sync via the remote storage infrastructure. No support for unidirectional syncing (backup-only, restore-only). Syncing to an inbound share requires it to have full access rights. megacli on Windows The megacli example is currently not handling console Unicode input/output correctly if run in cmd.exe. Filename caveats: Please prefix all paths with \\?\ to avoid the following issues: The MAX_PATH (260 character) length limitation, which would make it impossible to access files in deep directory structures Prohibited filenames (con/prn/aux/clock$/nul/com1...com9/lpt1...lpt9). Such files and folders will still be inaccessible through e.g. Explorer! Also, disable automatic short name generation to eliminate the risk of clashes with existing short names.
erudinsky
💪 Azure Bicep Workshop: Learn to deploy a secure full stack app to Azure using Bicep. Set up management groups, RBAC, and policy as code. Deploy a 3-tier app (Flask API, PostgreSQL, Vue.js client) with secure networking, WAF, DevOps best practices, and automation. Suggestions welcome!
marostcs
09:17:02 Steam Console Client (c) Valve Corporation 09:17:02 -- type 'quit' to exit -- 09:17:02 Loading Steam API...OK. 09:17:02 09:17:03 Connecting anonymously to Steam Public...Logged in OK 09:17:03 Waiting for user info...OK 09:17:04 Success! App '740' already up to date. 09:17:05 @sSteamCmdForcePlatformType windows 09:17:05 "@sSteamCmdForcePlatformType" = "windows" 09:17:05 force_install_dir ../ 09:17:05 app_update 740 09:17:05 quit 09:17:05 Redirecting stderr to 'D:\servers\csgo_297437\steamcmd\logs\stderr.txt' 09:17:05 Params: -game csgo -console -tickrate 128.00 -port 49525 +tv_port 49526 -maxplayers_override 16 -usercon -nowatchdog +sv_pure 0 +sv_lan 0 +ip 89.203.193.220 +game_type 0 +exec server.cfg +game_mode 1 +map de_dust2 +sv_setsteamaccount B74A031F37B9312A5EC65A15FC43AA0C -gamemodes_serverfile gamemodes_server.txt +mapgroup h_custom -condebug -norestart -allowdebug 09:17:06 # 09:17:06 #Console initialized. 09:17:06 #Using breakpad minidump system 740/13776.1219.DC 09:17:06 #Filesystem successfully switched to safe whitelist mode 09:17:06 #Game.dll loaded for "Counter-Strike: Global Offensive" 09:17:06 #CGameEventManager::AddListener: event 'server_pre_shutdown' unknown. 09:17:06 #CGameEventManager::AddListener: event 'game_newmap' unknown. 09:17:06 #CGameEventManager::AddListener: event 'finale_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_start' unknown. 09:17:06 #CGameEventManager::AddListener: event 'round_end' unknown. 09:17:06 #CGameEventManager::AddListener: event 'difficulty_changed' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_death' unknown. 09:17:06 #CGameEventManager::AddListener: event 'hltv_replay' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_connect' unknown. 09:17:06 #CGameEventManager::AddListener: event 'player_disconnect' unknown. 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:06 #GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:06 Seeded random number generator @ 1064343566 ( 0.940 ) 09:17:06 Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools. 09:17:06 Server is hibernating 09:17:06 No web api auth key specified - workshop downloads will be disabled. 09:17:06 scripts\talker\response_rules.txt(token 3685) : Multiple definitions for criteria 'tlk_cw.regroup' [-1793082848] 09:17:06 scripts\talker\swat.txt(token 1688) : response entry 'radio.sticktogetherswat' with unknown command 'scenes/swat/radiobotregroup02.vcd' 09:17:06 scripts\talker\coopvoice.txt(token 657) : No such response 'guardianroundstartintro' for rule 'guardianroundintro' 09:17:06 Discarded rule guardianroundintro 09:17:06 CResponseSystem: scripts\talker\response_rules.txt (4154 rules, 763 criteria, and 3878 responses) 09:17:06 Plugins: found file "CSay.vdf" 09:17:06 eBot LOADED 09:17:06 Plugins: found file "metamod.vdf" 09:17:06 maxplayers set to 64 09:17:06 Fast Build Temp Cache: 'maps/soundcache/_master.cache' 09:17:07 Elapsed time: 0.00 seconds 09:17:07 ConVarRef cl_embedded_stream_video_playing doesn't point to an existing ConVar 09:17:07 Execing config: valve.rc 09:17:07 Execing config: default.cfg 09:17:07 Unknown command "cl_bobamt_vert" 09:17:07 Unknown command "cl_bobamt_lat" 09:17:07 Unknown command "cl_bob_lower_amt" 09:17:07 Unknown command "cl_viewmodel_shift_left_amt" 09:17:07 Unknown command "cl_viewmodel_shift_right_amt" 09:17:07 Unknown command "cl_teamid_min" 09:17:07 Unknown command "cl_teamid_max" 09:17:07 Unknown command "cl_teamid_overhead" 09:17:07 Unknown command "cl_teamid_overhead_maxdist" 09:17:07 Execing config: joystick.cfg 09:17:07 Execing config: autoexec.cfg 09:17:07 -------------------------------------------------------- 09:17:07 sv_pure set to 0. 09:17:07 -------------------------------------------------------- 09:17:07 Execing config: server.cfg 09:17:07 Unknown command "sv_maxcmdrate" 09:17:07 Unknown command "sv_vote_creation_time" 09:17:07 Writing cfg/banned_user.cfg. 09:17:07 Writing cfg/banned_ip.cfg. 09:17:07 Execing config: banned_user.cfg 09:17:07 Execing config: banned_ip.cfg 09:17:07 Unknown command "allow_spectators" 09:17:07 Setting mapgroup to 'h_custom' 09:17:07 Execing config: modsettings.cfg 09:17:07 NET_CloseAllSockets 09:17:07 NET_GetBindAddresses found 89.203.193.220: 'HP FlexFabric 10Gb 2-port 554FLB Adapter #2' 09:17:07 WARNING: UDP_OpenSocket: unable to bind socket 09:17:07 Network: IP 89.203.193.220 mode MP, dedicated No, ports 49525 SV / -1 CL 09:17:07 L 01/15/2021 - 09:17:07: [SM] Error encountered parsing core config file: Line contained too many invalid tokens 09:17:07 CServerGameDLL::ApplyGameSettings game settings payload received: 09:17:07 ::ExecGameTypeCfg { 09:17:07 map { 09:17:07 mapname de_dust2 09:17:07 } 09:17:07 } 09:17:07 ApplyGameSettings: Invalid mapgroup name h_custom 09:17:07 ---- Host_NewGame ---- 09:17:07 Execing config: game.cfg 09:17:07 Switching filesystem to allow files loaded from disk (sv_pure_allow_loose_file_loads = 1) 09:17:08 DISP_VPHYSICS found bad displacement collision face (252.50 1542.13 147.50) (250.00 1543.00 155.00) (250.00 1543.50 155.00) at tri 25 09:17:08 DISP_VPHYSICS entire displacement vdisp_0290 will have no collision, dimensions (6.00 14.00 32.00) from (249.00 1537.00 124.00) to (255.00 1551.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (250.13 1539.50 147.50) (249.75 1543.00 155.00) (250.00 1543.00 155.00) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_0291 will have no collision, dimensions (12.50 7.00 32.00) from (242.00 1537.00 124.00) to (254.50 1544.00 156.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 704.30 159.97) (-1884.00 703.00 180.00) (-1884.54 704.60 160.25) at tri 6 09:17:08 DISP_VPHYSICS entire displacement vdisp_1842 will have no collision, dimensions (2.54 6.60 82.03) from (-1885.54 699.00 158.97) to (-1883.00 705.60 241.00) 09:17:08 DISP_VPHYSICS found bad displacement collision face (-1884.00 705.40 127.95) (-1884.00 704.30 159.97) (-1884.54 704.60 160.25) at tri 30 09:17:08 DISP_VPHYSICS entire displacement vdisp_1876 will have no collision, dimensions (2.54 8.30 130.25) from (-1885.54 699.00 31.00) to (-1883.00 707.30 161.25) 09:17:11 Host_NewGame on map de_dust2 09:17:11 L 01/15/2021 - 09:17:11: -------- Mapchange to de_dust2 -------- 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "gloves.smx": Unable to load plugin (no debug string table). 09:17:11 L 01/15/2021 - 09:17:11: [SM] Failed to load plugin "weapons.smx": Unable to load plugin (no debug string table). 09:17:11 CGameEventManager::AddListener: event 'teamplay_win_panel' unknown. 09:17:11 CGameEventManager::AddListener: event 'teamplay_restart_round' unknown. 09:17:11 CGameEventManager::AddListener: event 'arena_win_panel' unknown. 09:17:11 GameTypes: initializing game types interface from GameModes.txt. 09:17:11 GameTypes: merging game types interface from gamemodes_server.txt. 09:17:11 Failed to load gamemodes_server.txt 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative). 09:17:11 GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission). 09:17:11 ammo_grenade_limit_default - 1 09:17:11 ammo_grenade_limit_flashbang - 1 09:17:11 ammo_grenade_limit_total - 3 09:17:11 ammo_item_limit_healthshot - 4 09:17:11 bot_allow_grenades - 1 09:17:11 bot_allow_machine_guns - 1 09:17:11 bot_allow_pistols - 1 09:17:11 bot_allow_rifles - 1 09:17:11 bot_allow_rogues - 1 09:17:11 bot_allow_shotguns - 1 09:17:11 bot_allow_snipers - 1 09:17:11 bot_allow_sub_machine_guns - 1 09:17:11 bot_autodifficulty_threshold_high - 5.0 09:17:11 bot_autodifficulty_threshold_low - -2.0 09:17:11 bot_chatter - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_defer_to_human_goals - 0 09:17:11 bot_defer_to_human_items - 1 09:17:11 bot_difficulty - 1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_max_visible_smoke_length - 200 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_quota - 10 09:17:11 bot_quota_mode - normal 09:17:11 bot_coop_idle_max_vision_distance - 1400 09:17:11 bot_max_vision_distance_override - -1 09:17:11 bot_max_hearing_distance_override - -1 09:17:11 bot_coopmission_dz_engagement_limit - missing cvar specified in bspconvar_whitelist.txt 09:17:11 cash_player_bomb_defused - 300 09:17:11 cash_player_bomb_planted - 300 09:17:11 cash_player_damage_hostage - -30 09:17:11 cash_player_get_killed - 0 09:17:11 cash_player_interact_with_hostage - 150 09:17:11 cash_player_killed_enemy_default - 300 09:17:11 cash_player_killed_enemy_factor - 1 09:17:11 cash_player_killed_hostage - -1000 09:17:11 cash_player_killed_teammate - -300 09:17:11 cash_player_rescued_hostage - 1000 09:17:11 cash_player_respawn_amount - 0 09:17:11 cash_team_elimination_bomb_map - 3250 09:17:11 cash_team_elimination_hostage_map_ct - 2000 09:17:11 cash_team_elimination_hostage_map_t - 1000 09:17:11 cash_team_hostage_alive - 0 09:17:11 cash_team_hostage_interaction - 500 09:17:11 cash_team_loser_bonus - 1400 09:17:11 cash_team_loser_bonus_consecutive_rounds - 500 09:17:11 cash_team_planted_bomb_but_defused - 800 09:17:11 cash_team_rescued_hostage - 0 09:17:11 cash_team_survive_guardian_wave - 1000 09:17:11 cash_team_terrorist_win_bomb - 3500 09:17:11 cash_team_win_by_defusing_bomb - 3250 09:17:11 cash_team_win_by_hostage_rescue - 3500 09:17:11 cash_team_win_by_time_running_out_bomb - 3250 09:17:11 cash_team_win_by_time_running_out_hostage - 3250 09:17:11 contributionscore_assist - 1 09:17:11 contributionscore_bomb_defuse_major - 3 09:17:11 contributionscore_bomb_defuse_minor - 1 09:17:11 contributionscore_bomb_exploded - 1 09:17:11 contributionscore_bomb_planted - 2 09:17:11 contributionscore_cash_bundle - 0 09:17:11 contributionscore_crate_break - 0 09:17:11 contributionscore_hostage_kill - -2 09:17:11 contributionscore_hostage_rescue_major - 3 09:17:11 contributionscore_hostage_rescue_minor - 1 09:17:11 contributionscore_kill - 2 09:17:11 contributionscore_kill_factor - 0 09:17:11 contributionscore_objective_kill - 3 09:17:11 contributionscore_suicide - -2 09:17:11 contributionscore_team_kill - -2 09:17:11 ff_damage_reduction_bullets - 0.1 09:17:11 ff_damage_reduction_grenade - 0.25 09:17:11 ff_damage_reduction_grenade_self - 1 09:17:11 ff_damage_reduction_other - 0.25 09:17:11 global_chatter_info - 09:17:11 healthshot_healthboost_damage_multiplier - 1 09:17:11 healthshot_healthboost_speed_multiplier - 1 09:17:11 healthshot_healthboost_time - 0 09:17:11 inferno_child_spawn_max_depth - 4 09:17:11 inferno_max_flames - 16 09:17:11 inferno_max_range - 150 09:17:11 molotov_throw_detonate_time - 2.0 09:17:11 mp_afterroundmoney - 0 09:17:11 mp_anyone_can_pickup_c4 - 0 09:17:11 mp_autokick - 1 09:17:11 mp_autoteambalance - 1 09:17:11 mp_bot_ai_bt - 09:17:11 mp_buy_allow_grenades - 1 09:17:11 mp_buy_allow_guns - 255 09:17:11 mp_buy_anywhere - 0 09:17:11 mp_buy_during_immunity - 0 09:17:11 mp_buytime - 90 09:17:11 mp_c4_cannot_be_defused - 0 09:17:11 mp_c4timer - 40 09:17:11 mp_consecutive_loss_max - 4 09:17:11 mp_coop_force_join_ct - 0 09:17:11 mp_coopmission_bot_difficulty_offset - 0 09:17:11 mp_coopmission_mission_number - 0 09:17:11 mp_coopmission_dz - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_ct_default_grenades - 09:17:11 mp_ct_default_melee - weapon_knife 09:17:11 mp_ct_default_primary - 09:17:11 mp_ct_default_secondary - weapon_hkp2000 09:17:11 mp_retake_ct_loadout_default_pistol_round - 1|3;#GameUI_Retake_Card_4v3,0,0,secondary0|1;#GameUI_Retake_Card_FlashOut,0,0,secondary0,grenade2;#GameUI_Retake_Card_HideAndPeek,0,0,secondary0,grenade4 09:17:11 mp_retake_ct_loadout_upgraded_pistol_round - 2|2;#GameUI_Retake_Card_TakeFive,0,0,secondary3|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_OnlyTakesOne,0,0,secondary4|2;#GameUI_Retake_Card_SneakyBeakyLike,0,0,secondary2,grenade4 09:17:11 mp_retake_ct_loadout_light_buy_round - 3|2;#GameUI_Retake_Card_UmpInSmoke,1,1,smg2,grenade4|2;#GameUI_Retake_Card_FunNGun,1,1,smg0,grenade3|2;#GameUI_Retake_Card_Sharpshooter,1,1,rifle2,grenade2|2;#GameUI_Retake_Card_BurstBullpup,1,1,rifle0 09:17:11 mp_retake_ct_loadout_full_buy_round - 4|2;#GameUI_Retake_Card_LightEmUp,1,1,rifle1,grenade2|2;#GameUI_Retake_Card_Kobe,1,1,rifle1,grenade3|1;#GameUI_Retake_Card_1g,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_DisappearingAct,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_EyesOnTarget,1,1,rifle3 09:17:11 mp_retake_ct_loadout_bonus_card_availability - 1,2 09:17:11 mp_retake_ct_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_ct_loadout_enemy_card - #GameUI_Retake_Card_BehindEnemyLines,1,1,rifle1,grenade2 09:17:11 mp_retake_t_loadout_default_pistol_round - 0|3;#GameUI_Retake_Card_4BadGuysLeft,0,0,secondary0|1;#GameUI_Retake_Card_LookAway,0,0,secondary0,grenade2;#GameUI_Retake_Card_WhenThereIsSmoke,0,0,secondary0,grenade4 09:17:11 mp_retake_t_loadout_upgraded_pistol_round - 0|2;#GameUI_Retake_Card_BlindFire,0,0,secondary2,grenade2|2;#GameUI_Retake_Card_QueOta,0,0,secondary4|1;#GameUI_Retake_Card_SmokeScreen,0,0,secondary2,grenade4|1;#GameUI_Retake_Card_TecTecBoom,0,0,secondary3,grenade3 09:17:11 mp_retake_t_loadout_light_buy_round - 0|2;#GameUI_Retake_Card_BackInAFlash,1,1,smg2,grenade2|2;#GameUI_Retake_Card_AllIn,1,1,rifle0|1;#GameUI_Retake_Card_BoomBox,1,1,smg0,grenade3,grenade4|1;#GameUI_Retake_Card_SetThemFree,1,1,rifle2,grenade2 09:17:11 mp_retake_t_loadout_full_buy_round - 0|2;#GameUI_Retake_Card_OlReliable,1,1,rifle1,grenade2|1;#GameUI_Retake_Card_SmokeShow,1,1,rifle1,grenade4|1;#GameUI_Retake_Card_HotShot,1,1,rifle1,grenade0|1;#GameUI_Retake_Card_EyeSpy,1,1,rifle3,grenade3 09:17:11 mp_retake_t_loadout_bonus_card_availability - 1,1,2 09:17:11 mp_retake_t_loadout_bonus_card - #GameUI_Retake_Card_TheAWPortunity,1,1,rifle4 09:17:11 mp_retake_t_loadout_enemy_card - #GameUI_Retake_Card_FindersKeepers,1,1,rifle1,grenade2 09:17:11 mp_retake_max_consecutive_rounds_same_target_site - 2 09:17:11 mp_damage_headshot_only - 0 09:17:11 mp_damage_scale_ct_body - 1.0 09:17:11 mp_damage_scale_ct_head - 1.0 09:17:11 mp_damage_scale_t_body - 1.0 09:17:11 mp_damage_scale_t_head - 1.0 09:17:11 mp_damage_vampiric_amount - 0 09:17:11 mp_death_drop_c4 - 1 09:17:11 mp_death_drop_defuser - 1 09:17:11 mp_death_drop_grenade - 2 09:17:11 mp_death_drop_gun - 1 09:17:11 mp_deathcam_skippable - 1 09:17:11 mp_default_team_winner_no_objective - -1 09:17:11 mp_defuser_allocation - 0 09:17:11 mp_display_kill_assists - 1 09:17:11 mp_dm_bonus_percent - 50 09:17:11 mp_dm_bonus_respawn - 0 09:17:11 mp_dm_bonusweapon_dogtags - 0 09:17:11 mp_dm_dogtag_score - 0 09:17:11 mp_dm_kill_base_score - 10 09:17:11 mp_dm_teammode - 0 09:17:11 mp_dm_teammode_bonus_score - 1 09:17:11 mp_dm_teammode_dogtag_score - 0 09:17:11 mp_dm_teammode_kill_score - 1 09:17:11 mp_dogtag_despawn_on_killer_death - 1 09:17:11 mp_dogtag_despawn_time - 120 09:17:11 mp_dogtag_pickup_rule - 0 09:17:11 mp_drop_grenade_enable - 0 09:17:11 mp_drop_knife_enable - 0 09:17:11 mp_economy_reset_rounds - 0 09:17:11 mp_equipment_reset_rounds - 0 09:17:11 mp_force_assign_teams - 0 09:17:11 mp_force_pick_time - 15 09:17:11 mp_forcecamera - 1 09:17:11 mp_free_armor - 0 09:17:11 mp_freezetime - 6 09:17:11 mp_friendlyfire - 0 09:17:11 mp_ggprogressive_round_restart_delay - 15.0 09:17:11 mp_ggtr_always_upgrade - 0 09:17:11 mp_ggtr_bomb_defuse_bonus - 1 09:17:11 mp_ggtr_bomb_detonation_bonus - 1 09:17:11 mp_ggtr_bomb_pts_for_flash - 4 09:17:11 mp_ggtr_bomb_pts_for_he - 3 09:17:11 mp_ggtr_bomb_pts_for_molotov - 5 09:17:11 mp_ggtr_bomb_pts_for_upgrade - 2.0 09:17:11 mp_ggtr_bomb_respawn_delay - 0.0 09:17:11 mp_ggtr_end_round_kill_bonus - 1 09:17:11 mp_ggtr_halftime_delay - 0.0 09:17:11 mp_ggtr_last_weapon_kill_ends_half - 0 09:17:11 mp_give_player_c4 - 1 09:17:11 mp_global_damage_per_second - 0.0 09:17:11 mp_guardian_bot_money_per_wave - 800 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_loc_icon - missing cvar specified in bspconvar_whitelist.txt 09:17:11 mp_guardian_loc_string_desc - 09:17:11 mp_guardian_loc_string_hud - #guardian_mission_type_kills 09:17:11 mp_guardian_loc_weapon - 09:17:11 mp_guardian_player_dist_max - 2000 09:17:11 mp_guardian_player_dist_min - 1300 09:17:11 mp_guardian_special_kills_needed - 10 09:17:11 mp_guardian_special_weapon_needed - awp 09:17:11 mp_guardian_target_site - -1 09:17:11 mp_guardian_force_collect_hostages_timeout - 50 09:17:11 mp_guardian_give_random_grenades_to_bots - 1 09:17:11 mp_guardian_ai_bt_difficulty_adjust_wave_interval - 1 09:17:11 mp_guardian_ai_bt_difficulty_max_next_level_bots - 3 09:17:11 mp_guardian_ai_bt_difficulty_cap_beginning_round - 2 09:17:11 mp_guardian_ai_bt_difficulty_initial_value - 2 09:17:11 mp_halftime - 0 09:17:11 mp_halftime_pausetimer - 0 09:17:11 mp_heavyassaultsuit_aimpunch - 1.0 09:17:11 mp_heavyassaultsuit_cooldown - 5 09:17:11 mp_heavyassaultsuit_deploy_timescale - 0.8 09:17:11 mp_heavyassaultsuit_speed - 130 09:17:11 mp_heavybot_damage_reduction_scale - 1.0 09:17:11 mp_hostagepenalty - 10 09:17:11 mp_hostages_max - 2 09:17:11 mp_hostages_spawn_force_positions - 09:17:11 mp_hostages_spawn_same_every_round - 1 09:17:11 mp_items_prohibited - 09:17:11 mp_limitteams - 2 09:17:11 mp_match_can_clinch - 1 09:17:11 mp_match_end_changelevel - 0 09:17:11 mp_max_armor - 2 09:17:11 mp_maxmoney - 16000 09:17:11 mp_maxrounds - 0 09:17:11 mp_molotovusedelay - 15.0 09:17:11 mp_only_cts_rescue_hostages - 1 09:17:11 mp_plant_c4_anywhere - 0 09:17:11 mp_playercashawards - 1 09:17:11 mp_radar_showall - 0 09:17:11 mp_randomspawn - 0 09:17:11 mp_randomspawn_dist - 0 09:17:11 mp_randomspawn_los - 1 09:17:11 mp_respawn_immunitytime - 4.0 09:17:11 mp_respawn_on_death_ct - 0 09:17:11 mp_respawn_on_death_t - 0 09:17:11 mp_respawnwavetime_ct - 10.0 09:17:11 mp_respawnwavetime_t - 10.0 09:17:11 mp_round_restart_delay - 7.0 09:17:11 mp_roundtime - 5 09:17:11 mp_roundtime_defuse - 0 09:17:11 mp_roundtime_hostage - 0 09:17:11 mp_solid_teammates - 1 09:17:11 mp_starting_losses - 0 09:17:11 mp_startmoney - 800 09:17:11 mp_suicide_penalty - 1 09:17:11 mp_t_default_grenades - 09:17:11 mp_t_default_melee - weapon_knife 09:17:11 mp_t_default_primary - 09:17:11 mp_t_default_secondary - weapon_glock 09:17:11 mp_tagging_scale - 1.0 09:17:11 mp_taser_recharge_time - -1 09:17:11 mp_teamcashawards - 1 09:17:11 mp_teammates_are_enemies - 0 09:17:11 mp_timelimit - 5 09:17:11 mp_use_respawn_waves - 0 09:17:11 mp_warmup_pausetimer - 0 09:17:11 mp_warmuptime - 30 09:17:11 mp_warmuptime_all_players_connected - 0 09:17:11 mp_weapon_self_inflict_amount - 0 09:17:11 mp_weapons_allow_heavy - -1 09:17:11 mp_weapons_allow_heavyassaultsuit - 0 09:17:11 mp_weapons_allow_map_placed - 0 09:17:11 mp_weapons_allow_pistols - -1 09:17:11 mp_weapons_allow_rifles - -1 09:17:11 mp_weapons_allow_smgs - -1 09:17:11 mp_weapons_allow_typecount - 5 09:17:11 mp_weapons_allow_zeus - 1 09:17:11 mp_weapons_glow_on_ground - 0 09:17:11 mp_weapons_max_gun_purchases_per_weapon_per_match - -1 09:17:11 mp_win_panel_display_time - 3 09:17:11 occlusion_test_async - 0 09:17:11 spec_freeze_panel_extended_time - 0.0 09:17:11 spec_freeze_time - 3.0 09:17:11 spec_replay_bot - 0 09:17:11 spec_replay_enable - 0 09:17:11 spec_replay_leadup_time - 5.3438 09:17:11 sv_accelerate - 5.5 09:17:11 sv_air_pushaway_dist - 0 09:17:11 sv_airaccelerate - 12 09:17:11 sv_allow_votes - 1 09:17:11 sv_alltalk - 0 09:17:11 sv_arms_race_vote_to_restart_disallowed_after - 0 09:17:11 sv_auto_adjust_bot_difficulty - 1 09:17:11 sv_auto_full_alltalk_during_warmup_half_end - 1 09:17:11 sv_autobunnyhopping - 0 09:17:11 sv_autobuyammo - 0 09:17:11 sv_bot_buy_decoy_weight - 1 09:17:11 sv_bot_buy_flash_weight - 1 09:17:11 sv_bot_buy_grenade_chance - 33 09:17:11 sv_bot_buy_hegrenade_weight - 6 09:17:11 sv_bot_buy_molotov_weight - 1 09:17:11 sv_bot_buy_smoke_weight - 1 09:17:11 sv_bots_force_rebuy_every_round - 0 09:17:11 sv_bots_get_easier_each_win - 0 09:17:11 sv_bots_get_harder_after_each_wave - 0 09:17:11 sv_bounce - 0 09:17:11 sv_buy_status_override - -1 09:17:11 sv_deadtalk - 0 09:17:11 sv_disable_immunity_alpha - 0 09:17:11 sv_disable_radar - 0 09:17:11 sv_disable_show_team_select_menu - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_duplicate_playernames_ok - 0 09:17:11 sv_enablebunnyhopping - 0 09:17:11 sv_env_entity_makers_enabled - 1 09:17:11 sv_extract_ammo_from_dropped_weapons - 0 09:17:11 sv_falldamage_scale - 1 09:17:11 sv_falldamage_to_below_player_multiplier - 1 09:17:11 sv_falldamage_to_below_player_ratio - 0 09:17:11 sv_force_reflections - 0 09:17:11 sv_friction - 5.2 09:17:11 sv_grassburn - 0 09:17:11 sv_gravity - 800 09:17:11 sv_guardian_extra_equipment_ct - 09:17:11 sv_guardian_extra_equipment_t - 09:17:11 sv_guardian_health_refresh_per_wave - 50 09:17:11 sv_guardian_heavy_all - 0 09:17:11 sv_guardian_heavy_count - 0 09:17:11 sv_guardian_max_wave_for_heavy - 0 09:17:11 sv_guardian_min_wave_for_heavy - 0 09:17:11 sv_guardian_refresh_ammo_for_items_on_waves - 09:17:11 sv_guardian_reset_c4_every_wave - 0 09:17:11 sv_guardian_respawn_health - 50 09:17:11 sv_guardian_spawn_health_ct - 100 09:17:11 sv_guardian_spawn_health_t - 100 09:17:11 sv_health_approach_enabled - 0 09:17:11 sv_health_approach_speed - 10 09:17:11 sv_hegrenade_damage_multiplier - 1 09:17:11 sv_hegrenade_radius_multiplier - 1 09:17:11 sv_hide_roundtime_until_seconds - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_highlight_distance - 500 09:17:11 sv_highlight_duration - 3.5 09:17:11 sv_ignoregrenaderadio - 0 09:17:11 sv_infinite_ammo - 0 09:17:11 sv_knife_attack_extend_from_player_aabb - 0 09:17:11 sv_maxspeed - 320 09:17:11 sv_maxvelocity - 3500 09:17:11 sv_occlude_players - 1 09:17:11 sv_outofammo_indicator - 0 09:17:11 sv_show_ragdoll_playernames - missing cvar specified in bspconvar_whitelist.txt 09:17:11 sv_show_team_equipment_force_on - 0 09:17:11 sv_staminajumpcost - .080 09:17:11 sv_staminalandcost - .050 09:17:11 sv_stopspeed - 80 09:17:11 sv_talk_enemy_dead - 0 09:17:11 sv_talk_enemy_living - 0 09:17:11 sv_teamid_overhead_maxdist - 0 09:17:11 sv_teamid_overhead_maxdist_spec - 0 09:17:11 sv_versus_screen_scene_id - 0 09:17:11 sv_vote_to_changelevel_before_match_point - 0 09:17:11 sv_warmup_to_freezetime_delay - 4 09:17:11 sv_water_movespeed_multiplier - 0.8 09:17:11 sv_water_swim_mode - 0 09:17:11 sv_wateraccelerate - 10 09:17:11 sv_waterfriction - 1 09:17:11 sv_weapon_encumbrance_per_item - 0.85 09:17:11 sv_weapon_encumbrance_scale - 0 09:17:11 tv_delay - 10 09:17:11 tv_delay1 - 15 09:17:11 weapon_accuracy_nospread - 0 09:17:11 weapon_air_spread_scale - 1.0 09:17:11 weapon_max_before_cleanup - 0 09:17:11 weapon_recoil_scale - 2.0 09:17:11 weapon_reticle_knife_show - 1 09:17:11 weapon_sound_falloff_multiplier - 1.0 09:17:11 sv_camera_fly_enabled - missing cvar specified in bspconvar_whitelist.txt 09:17:11 Executing dedicated server config file 09:17:11 Execing config: server.cfg 09:17:11 Unknown command "sv_maxcmdrate" 09:17:11 Unknown command "sv_vote_creation_time" 09:17:11 Writing cfg/banned_user.cfg. 09:17:11 Writing cfg/banned_ip.cfg. 09:17:11 Execing config: banned_user.cfg 09:17:11 Execing config: banned_ip.cfg 09:17:11 Unknown command "allow_spectators" 09:17:11 Execing config: gamemode_competitive.cfg 09:17:11 Execing config: gamemode_competitive_server.cfg 09:17:11 exec: couldn't exec gamemode_competitive_server.cfg 09:17:11 GameTypes: set convars for game type/mode (classic:0/competitive:1): 09:17:11 exec { 09:17:11 exec gamemode_competitive.cfg 09:17:11 exec_offline gamemode_competitive_offline.cfg 09:17:11 exec gamemode_competitive_server.cfg 09:17:11 } 09:17:11 Set Gravity 800.0 (0.250 tolerance) 09:17:11 CHostage::Precache: missing hostage models for map de_dust2. Adding the default models. 09:17:11 PrecacheScriptSound 'Snowball.Bounce' failed, no such sound script entry 09:17:12 PrecacheScriptSound 'Survival.VO.Taunt4a' failed, no such sound script entry 09:17:13 Failed to load models/weapons/w_knife_ghost_dropped.mdl! 09:17:13 Failed to load models/props/crates/patch_envelope02.mdl! 09:17:13 PrecacheScriptSound 'balkan_epic_blank' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.omw_to_plant_a_04' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_ramp_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_back_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_platform_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_catwalk_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_enemy_spawn_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_doubledoors_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_front_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_overpass_03' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_palace_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_stairs_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_snipers_nest_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_connector_01' failed, no such sound script entry 09:17:13 PrecacheScriptSound 'professional_epic.loc_door_01' failed, no such sound script entry 09:17:14 Invalid file size for host.txt 09:17:14 Commentary: Could not find commentary data file 'maps/de_dust2_commentary.txt'. 09:17:14 The Navigation Mesh was built using a different version of this map. 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Error parsing BotProfile.db - unknown attribute 'Rank' 09:17:14 Created class baseline: 20 classes, 13792 bytes. 09:17:14 Initializing Steam libraries for secure Internet server 09:17:14 Logging into Steam gameserver account with logon token 'B74A031Fxxxxxxxxxxxxxxxxxxxxxxxx' 09:17:14 Initialized low level socket/threading support. 09:17:14 \src\steamnetworkingsockets\clientlib\csteamnetworkingsockets_steam.cpp(138): Assertion Failed: Initted interface twice? 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '' as per SteamNetworkingSocketsSerialized 09:17:14 SteamDatagramServer_Init succeeded 09:17:14 Execing config: sourcemod/sourcemod.cfg 09:17:14 Execing config: sourcemod\basevotes.cfg 09:17:14 Execing config: sourcemod\funcommands.cfg 09:17:14 Execing config: sourcemod\funvotes.cfg 09:17:14 Connection to Steam servers successful. 09:17:14 Public IP is 89.203.193.220. 09:17:14 Assigned persistent gameserver Steam ID [G:1:3976299]. 09:17:14 Gameserver logged on to Steam, assigned identity steamid:85568392924015723 09:17:14 Set SteamNetworkingSockets P2P_STUN_ServerList to '146.66.155.54:3478' as per SteamNetworkingSocketsSerialized 09:17:15 VAC secure mode is activated. 09:17:15 Received server welcome from GC. 09:17:15 GC Connection established for server version 1219, instance idx 1
pinateam
PinaCMS is free software with open source code that helps you manage the content of your website or network of websites. It is possible to control each of your websites individually or apply certain updates to all of them at once. You can benefit from PinaCMS as a content management system for your own website chain, or use it as a SaaS CMS solution, making it available to your clients.
jashwanth
Remote-Code-Publisher Purpose: A Code Repository is a Program responsible for managing source code resources, e.g., files and documents. A fully developed Repository will support file persistance, managment of versions, and the acquisition and publication of source and document files. A Remote Repository adds the capability to access the Repository's functionality over a communication channel, e.g., interprocess communication, inter-network communication, and communication across the internet. In this project we will focus on the publication functionality of a Remote Repository. We will develop a remote code publisher, local client, and communication channel that supports client access to the publisher from any internet enabled processor. The communication channel will use sockets and support an HTTP like message structure. The channel will support: HTTP style request/response transactions One-way communication, allowing asynchronous messaging between any two endpoints that are capable of listening for connection requests and connecting to a remote listener. Transmission of byte streams that are set up with one or more negotiation messages followed by transmission of a stream of bytes of specified stream size2. The Remote Code Publisher will: Support publishing web pages that are small wrappers around C++ source code files, just as we did in Project #3. Accept source code text files, sent from a local client. Support building dependency relationships between code files saved in specific repository folders, based on the functionality you provided in Project #2 and used in Project #3. Support HTML file creation for all the files in a specified repository folder1, including linking information that displays dependency relationships, and supports and navigation based on dependency relationships. Delete stored files, as requested by a local client. Clients of the Remote Code Publisher will provide a Graphical User Interface (GUI) with means to: Upload one or more source code text files to the Remote Publisher, specifying a category with which those files are associated1. Display file categories, based on the directory structure supported by the Repository. Display all the files in any category. Display all of the files in any category that have no parents. Display the web page for any file in that file list by clicking within a GUI control. This implies that the client will download the appropriate webpages, scripts, and style sheets and display, by starting a browser with a file cited on the command line2. On starting, will download style sheet and JavaScript files from the Repository. Note that your client does not need to supply the functionality to display web pages. It simply starts a browser to do that. Browsers will accept a file name, which probably includes a relative path to display a web page from the local directory. You could also start IIS web server and provide an appropriate URL to the browser on startup. Either approach is acceptable. If you use IIS, you won't have to download files, but you are obligated to show that you can do that. Requirements: Your Remote Repository: (2) Shall use Visual Studio 2015 and its C++ Windows console projects, as provided in the ECS computer labs. You must also use Windows Presentation Foundation (WPF) to provide a required client Graphical User Interface (GUI). (1) Shall use the C++ standard library's streams for all console I/O and new and delete for all heap-based memory management. (3) Shall provide a Repository program that provides functionality to publish, as linked web pages, the contents of a set of C++ source code files. (4) Shall, for the publishing process, satisfy the requirements of CodePublisher developed in Project #3. (4) Shall provide a Client program that can upload files3, and view Repository contents, as described in the Purpose section, above. (3) Shall provide a message-passing communication system, based on Sockets, used to access the Repository's functionality from another process or machine. (2) The communication system shall provide support for passing HTTP style messages using either synchronous request/response or asynchronous one-way messaging. (1) The communication system shall also support sending and receiving streams of bytes6. Streams will be established with an initial exchange of messages. (5) Shall include an automated unit test suite that demonstrates you meet all the requirements of this project4 including the transmission of files. (5 point bonus) Shall optionally use a lazy download strategy, that, when presented with a name of a source code web page, will download that file and all the files it links to. This allows you to demonstrate your project using local webpages instead of downloading the entire contents of the Code Publisher for demonstration. (5 point bonus) Shall optionally have the publisher accept a path, on the commandline, to a virtual directory on the server. Then support browsing directly from the server by supplying a url to that path when you start a browser. This works only if you setup IIS on your machine and make the path a virtual directory. The TAs will do that on the grading machines. Categories are the names of folders in which the Repository stores its source code and web files. You may define Categories in any way that seems sensible. For example, they could simply be the namespace(s) for the uploaded files, or a Client supplied name. You will find a demonstration of how to programmatically start an application here. The stream capablity is intended to send files, which could be either text or binary format. Stream size will be the file size. Transmitting and receiving byte streams will be used to send and receive files in either text or binary format. This is in addition to the construction tests you include as part of every package you submit. Project 3 statement: Purpose: A Code Repository is a Program responsible for managing source code resources, e.g., files and documents. A fully developed Repository will support file persistance, managment of versions, and the acquisition and publication of source and document files. This project focuses on just the publishing functionality of a repository. In this project we will develop means to display source code files as web pages with embedded child links. Each link refers to a code file that the displayed code file depends on. There are several things you need to know in order to complete this project: Each file to be published is a C++ source file. Our publisher will generate, for each of these, an HTML file, with most of the contents drawn from the code file. The pages we will generate have only static content, with the exception of some embedded JavaScript and styling, so we won't need a web server. We will need to preserve the white space structure of the displayed source code. That can be done embedding all the code between the tags <pre> and </pre> or by using the CSS white-space property with value "pre" to style a div with all the code in its contents. Any markup characters in the code text will have to be escaped, e.g., replace < with < and > with >. File dependencies are displayed in the web page with embedded links, which are implemented in HTML5 with anchor elements: <a href="[url of referenced html page]">source code file name</a> For each class, we will, optionally, implement outlining, similar to the visual studio outlining feature. To do that we will use the CSS display property, with values: normal or none, to control whether the contents of a div are visible or not. The Code Publisher will be embedded in a mock Repository with almost no functionality except to support publishing of source code as web pages. Specifically you are not expected to provide support for: package checkin or checkout versioning You are expected to support: Dependency analysis of the C++ source code files you will publish, using the analyzer you developed in Project #2. The ability to specify, on the command line, files to be published, by providing command line arguments for path and file patterns. The ability to display any file cited on the command line, by starting a process that runs a browser of your choice, naming the specification of the file you want to display. Note that the CodePublisher project creates a code generator. Its inputs are C++ code and its outputs are HTML code. Requirements: Your CodePublisher Project: (1) Shall use Visual Studio 2015 and its C++ Windows console projects, as provided in the ECS computer labs. (2) Shall use the C++ standard library's streams for all console I/O and new and delete for all heap-based memory management1. (4) Shall provide a Publisher program that provides for creation of web pages each of which captures the content of a single C++ source code file, e.g., *.h or *.cpp. (10) Shall, optionally2 provide the facility to expand or collapse class bodies, methods, and global functions using JavaScript and CSS properties. (2) Shall provide a CSS style sheet that the Publisher uses to style its generated pages and (if you are implementing the previous optional requirement) a JavaScript file that provides functionality to hide and unhide sections of code for outlining, using mouse clicks. (2) Shall embed in each web page's <head> section links to the style sheet and JavaScript file. (4) Shall embedd HTML5 links to dependent files with a label, at the top of the web page. Publisher shall use functionality from your Project #2 to discover package dependencies within the published set of source files. (2) Shall develop command line processing to define the files to publish by specifying path and file patterns. (3) Shall demonstrate the CodePublisher functionality by publishing all the important packages in your Project #3. (5) Shall include an automated unit test suite that demonstrates you meet all the requirements of this project2. That means that you are not allowed to use any of the C language I/0, e.g., printf, scanf, etc, nor the C memory management, e.g., calloc, malloc, or free. This optional requirement will take a significant amount of work to complete successfully. You should get everything else working before attempting this additional effort. This is in addition to the construction tests you include as part of every package you submit.
rennhak
ZABBIX is a network management system application created by Alexei Vladishev. It is designed to monitor and track the status of various network clients.
zcattacz
The micropython-mqtt MQTT client without network management, tested on both micropython and cpython3.
E-Conners-Lab
MCP server giving AI assistants direct access to network infrastructure. 35 tools for multi-vendor device management, routing, config backup/rollback, SNMP, NETCONF, compliance checks, and subnet/MTU calculators. Works with Claude Desktop and any MCP-compatible client.
Luciana45
------------------ System Information ------------------ Time of this report: 8/20/2013, 21:40:50 Machine name: SONY-PC Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850) Language: Portuguese (Regional Setting: Portuguese) System Manufacturer: Sony Corporation System Model: VGN-FZ420E BIOS: Ver 1.00PARTTBL Processor: Intel(R) Core(TM)2 Duo CPU T5550 @ 1.83GHz (2 CPUs), ~1.8GHz Memory: 3072MB RAM Available OS Memory: 3062MB RAM Page File: 1806MB used, 4316MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: Mobile Intel(R) 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) Manufacturer: Intel Corporation Chip type: Mobile Intel(R) 965 Express Chipset Family DAC type: Internal Device Key: Enum\PCI\VEN_8086&DEV_2A02&SUBSYS_9005104D&REV_0C Display Memory: 358 MB Dedicated Memory: 0 MB Shared Memory: 358 MB Current Mode: 1280 x 800 (32 bit) (59Hz) Monitor Name: Monitor Genérico PnP Monitor Model: unknown Monitor Id: MS_0040 Native Mode: 1280 x 800(p) (59.940Hz) Output Type: Internal Driver Name: igdumd64.dll,igd10umd64.dll Driver File Version: 8.15.0010.1749 (English) Driver Version: 8.15.10.1749 DDI Version: 10 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 7/13/2009 22:41:07, 5437952 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B78E66-6942-11CF-2875-0FB0ACC2C535} Vendor ID: 0x8086 Device ID: 0x2A02 SubSys ID: 0x9005104D Revision ID: 0x000C Driver Strong Name: igdlh.inf:Intel.Mfg.NTamd64...1:i965GM0:8.15.10.1749:pci\ven_8086&dev_2a02 Rank Of Driver: 00EC2001 Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeVC1_B Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend D3D9 Overlay: Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Alto-falantes (Dispositivo de High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7662&SUBSYS_104D2300&REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Portuguese) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 11/20/2010 02:44:24, 350208 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- Description: Microfone (Dispositivo de High Definition Audio) Default Sound Capture: Yes Default Voice Capture: Yes Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Portuguese) Driver Attributes: Final Retail Date and Size: 11/20/2010 02:44:24, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF Description: Microfone (Dispositivo de High Definition Audio) Default Sound Capture: No Default Voice Capture: No Driver Name: HdAudio.sys Driver Version: 6.01.7601.17514 (Portuguese) Driver Attributes: Final Retail Date and Size: 11/20/2010 02:44:24, 350208 bytes Cap Flags: 0x1 Format Flags: 0xFFFFF ------------------- DirectInput Devices ------------------- Device Name: Mouse Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Teclado Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: USB Receiver Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x046D, 0xC51B FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB Root Hub | Vendor/Product ID: 0x8086, 0x2830 | Matching Device ID: usb\root_hub | Service: usbhub ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + Teclado Padrão PS/2 | Matching Device ID: *pnp0303 | Service: i8042prt | + Terminal Server Keyboard Driver | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | + Mouse compatível com PS/2 | Matching Device ID: *pnp0f13 | Service: i8042prt | + Mouse compatível com HID | Vendor/Product ID: 0x046D, 0xC51B | Matching Device ID: hid_device_system_mouse | Service: mouhid | + Terminal Server Mouse Driver | Matching Device ID: root\rdp_mou | Upper Filters: mouclass | Service: TermDD ------------------------ Disk & DVD/CD-ROM Drives ------------------------ Drive: C: Free Space: 386.5 GB Total Space: 476.8 GB File System: NTFS Model: SAMSUNG HM500JI ATA Device Drive: D: Model: Optiarc DVD RW AD-7560A ATA Device Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (Portuguese), , 0 bytes -------------- System Devices -------------- Name: Mobile Intel(R) 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) Device ID: PCI\VEN_8086&DEV_2A03&SUBSYS_9005104D&REV_0C\3&33FD14CA&0&11 Driver: n/a Name: Intel(R) ICH8 Family PCI Express Root Port 1 - 283F Device ID: PCI\VEN_8086&DEV_283F&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E0 Driver: n/a Name: Intel(R) ICH8 Family USB Universal Host Controller - 2830 Device ID: PCI\VEN_8086&DEV_2830&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E8 Driver: n/a Name: Mobile Intel(R) 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) Device ID: PCI\VEN_8086&DEV_2A02&SUBSYS_9005104D&REV_0C\3&33FD14CA&0&10 Driver: n/a Name: Intel(R) ICH8 Family SMBus Controller - 283E Device ID: PCI\VEN_8086&DEV_283E&SUBSYS_9005104D&REV_03\3&33FD14CA&0&FB Driver: n/a Name: Intel(R) ICH8M SATA AHCI Controller - 2829 Device ID: PCI\VEN_8086&DEV_2829&SUBSYS_9005104D&REV_03\3&33FD14CA&0&FA Driver: n/a Name: Mobile Intel(R) PM965/GM965/GL960/GS965 Express Processor to DRAM Controller - 2A00 Device ID: PCI\VEN_8086&DEV_2A00&SUBSYS_9005104D&REV_0C\3&33FD14CA&0&00 Driver: n/a Name: Intel(R) ICH8 Family USB2 Enhanced Host Controller - 283A Device ID: PCI\VEN_8086&DEV_283A&SUBSYS_9005104D&REV_03\3&33FD14CA&0&D7 Driver: n/a Name: Intel(R) ICH8M LPC Interface Controller - 2815 Device ID: PCI\VEN_8086&DEV_2815&SUBSYS_9005104D&REV_03\3&33FD14CA&0&F8 Driver: n/a Name: Intel(R) ICH8M Ultra ATA Storage Controllers - 2850 Device ID: PCI\VEN_8086&DEV_2850&SUBSYS_9005104D&REV_03\3&33FD14CA&0&F9 Driver: n/a Name: Intel(R) ICH8 Family USB2 Enhanced Host Controller - 2836 Device ID: PCI\VEN_8086&DEV_2836&SUBSYS_9005104D&REV_03\3&33FD14CA&0&EF Driver: n/a Name: Intel(R) 82801 PCI Bridge - 2448 Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_9005104D&REV_F3\3&33FD14CA&0&F0 Driver: n/a Name: Controlador de High Definition Audio Device ID: PCI\VEN_8086&DEV_284B&SUBSYS_9005104D&REV_03\3&33FD14CA&0&D8 Driver: n/a Name: Intel(R) ICH8 Family USB Universal Host Controller - 2835 Device ID: PCI\VEN_8086&DEV_2835&SUBSYS_9005104D&REV_03\3&33FD14CA&0&D1 Driver: n/a Name: Marvell Yukon 88E8036 PCI-E Fast Ethernet Controller Device ID: PCI\VEN_11AB&DEV_4351&SUBSYS_9005104D&REV_16\4&16BEB6B9&0&00E4 Driver: n/a Name: Intel(R) ICH8 Family PCI Express Root Port 5 - 2847 Device ID: PCI\VEN_8086&DEV_2847&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E4 Driver: n/a Name: Intel(R) ICH8 Family USB Universal Host Controller - 2834 Device ID: PCI\VEN_8086&DEV_2834&SUBSYS_9005104D&REV_03\3&33FD14CA&0&D0 Driver: n/a Name: Controlador de armazenamento em massa Device ID: PCI\VEN_104C&DEV_803B&SUBSYS_9005104D&REV_00\4&3A867C58&0&1AF0 Driver: n/a Name: Intel(R) ICH8 Family PCI Express Root Port 3 - 2843 Device ID: PCI\VEN_8086&DEV_2843&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E2 Driver: n/a Name: Intel(R) ICH8 Family USB Universal Host Controller - 2832 Device ID: PCI\VEN_8086&DEV_2832&SUBSYS_9005104D&REV_03\3&33FD14CA&0&EA Driver: n/a Name: Texas Instruments 1394 OHCI Compliant Host Controller Device ID: PCI\VEN_104C&DEV_803A&SUBSYS_9005104D&REV_00\4&3A867C58&0&19F0 Driver: n/a Name: Intel(R) Wireless WiFi Link 4965AGN Device ID: PCI\VEN_8086&DEV_4229&SUBSYS_11008086&REV_61\4&17422A72&0&00E2 Driver: n/a Name: Intel(R) ICH8 Family PCI Express Root Port 2 - 2841 Device ID: PCI\VEN_8086&DEV_2841&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E1 Driver: n/a Name: Intel(R) ICH8 Family USB Universal Host Controller - 2831 Device ID: PCI\VEN_8086&DEV_2831&SUBSYS_9005104D&REV_03\3&33FD14CA&0&E9 Driver: n/a Name: Texas Instruments PCI-8x12/7x12/6x12 CardBus Controller Device ID: PCI\VEN_104C&DEV_8039&SUBSYS_9005104D&REV_00\4&3A867C58&0&18F0 Driver: n/a ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514 WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514 WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514 MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385 Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385 WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514 WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.17514 Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385 Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385 Nero Audible Decoder,0x00200000,1,1,NeAudible.ax,4.11.0003.0007 Nero Subpicture Decoder,0x00400000,1,1,NeSubpicture.ax,4.11.0003.0007 ArcSoft TimeShift2.0 Client Filter,0x00400000,0,1,TimeShift2.ax,1.00.0000.0015 Nero Scene Detector 2,0x00200000,2,0,NeSceneDetector.ax,4.11.0003.0007 Nero Stream Buffer Sink,0x00200000,0,0,NeSBE.ax,4.11.0003.0007 Nero Subtitle,0x00200000,1,1,NeSubtitle.ax,4.11.0003.0007 DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514 DV Scenes,0x00200000,1,1,NVDV.dll,3.00.0004.0000 Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17514 WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514 Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514 AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17514 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17514 SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17514 Arcsoft PutDataSample Filter 1.0,0x00200000,1,1,ArcPutDataSample.ax,1.00.0000.0005 CyberLink AudioCD Filter (PDVD7),0x00600000,0,1,CLAudioCD.ax,5.00.0000.4417 Nero FTC,0x00200000,1,1,NeFTC.ax,1.00.0000.0000 Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17514 CyberLink Audio Decoder (PDVD7),0x00201000,1,1,CLAud.ax,6.01.0000.4227 StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17514 Nero Resize,0x00400000,1,1,NeResize.ax,4.11.0003.0007 MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514 CyberLink Audio Effect (PDVD7),0x00200000,1,1,CLAudFx.ax,6.00.0000.4111 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17514 ArcSoft Mpeg Encoder Filter,0x00200000,2,0,ArcMpegCodec.ax,2.05.0000.0013 MPEG-2 PSI Reader Filter,0x00200000,0,0,Mpeg2PsiReader.ax,1.00.0000.0004 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514 Nero AV Synchronizer,0x00200000,1,1,NeAVSync.ax,4.11.0003.0007 VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 Nero Audio Stream Renderer,0x00200000,1,0,NeRender.ax,4.11.0003.0007 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17514 Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514 SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17514 Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 Nero Digital AVC Audio Encoder,0x00200000,1,2,NeNDAud.ax,4.11.0003.0007 Nero Digital AVC File Writer,0x00200000,1,0,NeNDMux.ax,4.11.0003.0007 Nero Digital AVC Video Enc,0x00200000,1,2,NeNDVid.ax,4.11.0003.0007 Nero Digital AVC Null Renderer,0x00200000,1,0,NeNDMux.ax,4.11.0003.0007 Nero Digital AVC Muxer,0x00200000,2,1,NeNDMux.ax,4.11.0003.0007 CyberLink Video/SP Decoder(PDVD7 HomeNetwork),0x00200000,2,3,CLVSD.ax,6.00.0000.3313 Arcsoft GetDataSample Filter 1.0,0x00200000,1,1,ArcGetDataSample.ax,1.00.0000.0012 ArcSoft MPEG Audio Decoder,0x00600000,1,1,mpgaudio.ax,2.04.0002.0016 Nero QuickTime(tm) Video Decoder,0x00400000,1,1,NeQTDec.ax,4.11.0003.0007 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17514 Nero Digital AVC Subpicture Enc,0x00200000,1,0,NeNDMux.ax,4.11.0003.0007 Nero Format Converter,0x00200000,1,1,NeroFormatConv.ax,4.11.0003.0007 Nero Overlay Mixer,0x00200000,1,1,NeOverlayMixer.ax,4.11.0003.0007 Nero MP4 Splitter,0x00600000,1,1,NeMP4Splitter.ax,4.11.0003.0007 DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514 HighMAT and MPV Navigator Filter,0x00200000,0,3,HMNavigator.ax,4.11.0003.0007 Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17514 Nero Photo Source,0x00200000,0,1,NePhotoSource.ax,4.11.0003.0007 CyberLink Demux (PDVD7),0x00602000,1,0,CLDemuxer.ax,1.00.0000.4528 CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.01.0000.3022 ArcSoft TimeShift2.0 Server Filter,0x00200000,1,0,TimeShift2.ax,1.00.0000.0015 Nero Video Analyzer,0x00200000,2,0,NeVideoAnalyzer.ax,4.11.0003.0007 Nero ES Video Reader,0x00600000,0,1,NDParser.ax,4.11.0003.0007 CyberLink Line21 Decoder (PDVD7),0x00200000,0,2,CLLine21.ax,4.00.0000.7602 Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514 DV Source Filter,0x00400000,0,1,NVDV.dll,3.00.0004.0000 MPEG-2 Stream Reader Filter,0x00200000,0,0,Mpeg2StreamReader.ax,1.04.0000.0000 Nero Audio CD Filter,0x00200000,0,1,NeAudCD.ax,4.11.0003.0007 Nero Video Renderer,0x00200000,1,0,NeVideoRenderer.ax,4.11.0003.0007 Nero PresentationGraphics Decoder,0x00600000,2,1,NeBDGraphic.ax,4.11.0003.0007 ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17514 Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17514 ArcSoft File Dump,0x00200000,1,0,FileDump.ax,2.00.0000.0008 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17514 Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17514 Nero InteractiveGraphics Decoder,0x00600000,1,1,NeBDGraphic.ax,4.11.0003.0007 Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17514 CyberLink Push-Mode CLStream (PDVD7),0x00200000,0,1,CLStream(PushMode).ax,1.00.0000.1627 CyberLink Audio Decoder (PDVD7 UPnP),0x00200000,1,1,CLAud.ax,6.01.0000.3816 Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17514 Nero Sound Processor,0x00200000,1,1,NeSoundProc.ax,4.11.0003.0007 Nero Audio Sample Renderer,0x00200000,1,0,NeRender.ax,4.11.0003.0007 CyberLink Audio Spectrum Analyzer (PDVD7),0x00200000,1,1,CLAudSpa.ax,1.00.0000.0924 Nero Vcd Navigator,0x00600000,0,2,NeVCD.ax,4.11.0003.0007 ArcSoft VideoEffect Filter,0x00200000,1,1,ArcVideoEffect.ax,1.00.0000.0010 VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514 WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514 Nero Mpeg2 Encoder,0x00200000,2,1,NeVCR.ax,4.11.0003.0007 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514 ArcSoft Null Render,0x00200000,1,0,ArcNullRender.ax,1.00.0000.0001 Nero Video Stream Renderer,0x00200000,1,0,NeRender.ax,4.11.0003.0007 File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514 iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514 Nero FLV Splitter,0x00600000,1,1,NeFLVSplitter.ax,4.11.0003.0007 iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514 CyberLink Video/SP Decoder (PDVD7),0x00602000,2,3,CLVsd.ax,8.00.0000.1918 Nero Stream Buffer Source,0x00200000,0,0,NeSBE.ax,4.11.0003.0007 Nero PS Muxer,0x00200000,1,1,NePSMuxer.ax,4.11.0003.0007 CyberLink Audio Wizard,0x00201010,1,1,CLAudWizard.ax,1.00.0000.1730 DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17514 CyberLink DVD Navigator (PDVD7),0x00600000,0,3,CLNavX.ax,7.00.0000.3112 CyberLink TimeStretch Filter (PDVD7),0x00200000,1,1,clauts.ax,1.00.0000.5423 Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17514 Cyberlink SubTitle Importor (PDVD7),0x00200000,1,1,CLSubTitle.ax,1.00.0000.1604 Nero Splitter,0x00600000,1,3,NeSplitter.ax,4.11.0003.0007 Nero Deinterlace,0x00200000,1,1,NeDeinterlace.ax,4.11.0003.0007 AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17514 RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll, Nero File Source / Splitter,0x00600000,0,3,NeFSource.ax,4.11.0003.0007 Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514 WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17514 DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514 CyberLink MPEG-4 Splitter (PDVD7),0x00600000,1,2,clm4splt.ax,1.00.0000.3229 ArcSoft Realtime Capture Encoder Filter,0x00200000,2,0,ArcCaptureEncoder.ax,2.05.0000.0032 Nero Video Processor,0x00200000,1,1,NeroVideoProc.ax,4.11.0003.0007 SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.17514 Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.17514 Nero Sound Switcher,0x00200000,1,1,NeSoundSwitch.ax,4.11.0003.0007 Arcsoft WMV/ASF Splitter,0x00200000,1,0,ArcWmvSpl.ax,1.00.0000.0012 MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514 Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514 Nero Audio CD Navigator,0x00200000,0,1,NeAudCD.ax,4.11.0003.0007 StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17514 Video MotionDetect,0x00200000,1,1,motiondetect.ax,1.00.0000.0005 Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514 Nero Thumbnail Decoder,0x00600000,1,1,NeBDThumbnail.ax,4.11.0003.0007 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17514 Nero Scene Detector,0x00200000,1,0,NeSceneDetector.ax,4.11.0003.0007 Nero Stream Control,0x00200000,1,1,NeStreamControl.ax,1.00.0000.0000 AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17514 Nero Sample Queue,0x00200000,1,1,NeSampleQueue.ax,1.00.0000.0000 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17514 Arcsoft Snapshot Filter 1.0,0x00200000,1,1,ArcSnap.ax,1.00.0000.0024 Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514 MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514 Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17514 File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17514 ArcSoft MPEG Splitter,0x00400000,1,2,ArcSpl.ax,2.04.0002.0045 Nero File Source,0x00200000,0,1,NeFileSrc.ax,4.11.0003.0007 Nero QuickTime(tm) Audio Decoder,0x00400000,1,1,NeQTDec.ax,4.11.0003.0007 Nero File Source (Async.),0x00400000,0,1,NeFileSourceAsync.ax,4.11.0003.0007 Nero Ogg Splitter,0x00400000,1,1,NeOggSplitter.ax,4.11.0003.0007 Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000 Nero Digital Parser,0x00600000,0,3,NDParser.ax,4.11.0003.0007 StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17514 AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17514 File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17514 File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17514 Nero MP3 Encoder,0x00200000,1,1,NeMp3Encoder.ax,4.11.0003.0007 ArcSoft Time Stamp,0x00200000,1,1,ArcTimeStamp.ax,1.00.0000.0003 CyberLink Demux (PDVD7 UPnP),0x00200000,1,0,CLDemuxer.ax,1.00.0000.4513 Nero Frame Capture,0x00200000,1,1,NeCapture.ax,4.11.0003.0007 Nero Video Sample Renderer,0x00200000,1,0,NeRender.ax,4.11.0003.0007 ArcSoft MPEG Video Decoder,0x00600000,1,1,mpgvideo.ax,2.04.0000.0048 HighMAT/MPV Navigator Client Filter,0x00200000,0,0,HMNavigator.ax,4.11.0003.0007 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514 Nero DV Splitter,0x00200000,1,2,NeDVSplitter.ax,4.11.0003.0007 Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514 CyberLink Streamming Filter (PDVD7),0x00200000,0,1,CLStream.ax,1.01.0000.2902 BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17514 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17514 WDM Streaming Tee/Splitter Devices: Conversor em T entre Coletores,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Video Compressors: WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385 WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385 MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385 ArcSoft Mpeg Encode Filter,0x00200000,0,0,ArcMpegCodec.ax,2.05.0000.0013 ArcSoft Realtime Capture Encoder Filter,0x00200000,0,0,ArcCaptureEncoder.ax,2.05.0000.0032 DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17514 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514 Codec IYUV Intel,0x00200000,1,1,qcap.dll,6.06.7601.17514 Codec IYUV Intel,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514 Audio Compressors: WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385 WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385 IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514 PCM,0x00200000,1,1,quartz.dll,6.06.7601.17514 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17514 GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17514 CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514 CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17514 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17514 Audio Capture Sources: Microfone (Dispositivo de High ,0x00200000,0,0,qcap.dll,6.06.7601.17514 PBDA CP Filters: PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17514 PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17514 PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17514 Midi Renderers: Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17514 Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17514 WDM Streaming Capture Devices: Captura Mista de HD Audio,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Dispositivo de vídeo USB,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 WDM Streaming Rendering Devices: Alto-falante de HD Audio,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 BDA Network Providers: Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514 Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514 Video Capture Sources: Dispositivo de vídeo USB,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Multi-Instance Capable VBI Codecs: VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514 BDA Transport Information Renderers: BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17514 MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514 BDA CP/CA Filters: Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17514 Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17514 PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17514 XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17514 WDM Streaming Communication Transforms: Conversor em T entre Coletores,0x00200000,1,1,ksproxy.ax,6.01.7601.17514 Audio Renderers: Alto-falantes (Dispositivo de H,0x00200000,1,0,quartz.dll,6.06.7601.17514 CyberLink Audio Renderer (PDVD7),0x00200000,1,0,cladr.ax,6.00.0000.3916 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17514 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17514 DirectSound: Alto-falantes (Dispositivo de High Definition Audio),0x00200000,1,0,quartz.dll,6.06.7601.17514 --------------- EVR Power Information --------------- Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality) Quality Flags: 2576 Enabled: Force throttling Allow half deinterlace Allow scaling Decode Power Usage: 100 Balanced Flags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 50 PowerFlags: 1424 Enabled: Force throttling Allow batching Force half deinterlace Force scaling Decode Power Usage: 0
SoldatXwing
A client to interact with the local Fritz!Box router, enabling management and retrieval of network settings, device information, and configuration through its API.
veildawn
A cross-platform networking client built on the Mihomo core, focusing on flexible proxy configuration and traffic management.
HoneyBBQ
A Go client library for OpenWrt's ubus (micro bus) system. Supports both HTTP JSON-RPC and native Unix socket transports with type-safe APIs for system management, network configuration, and device control.
hhftechnology
A specialized Docker image wrapping the Tailscale client to provide secure networking as a sidecar container in Docker Compose stacks. Features automated certificate management via cron jobs for seamless integration into your containerized services.
Jeija
Server, client and network components of currency and presence management platform for "Schule als EU" (school as EU) 2015, HöGy Nürtingen, using Archlinux, node.js, nodewebkit, ...
Lucas310302
A Python-based client-server framework for educational network management. Control client devices remotely, stream webcams, execute shell commands, and more. Developed for learning about networking and cybersecurity.
LeuAlmeida
🔐 Client management backend application for gym networks.
jmagar
UniFi network management via MCP tools. Monitor devices, clients, network health, firewall rules, and perform management operations.
NexPlugs
pl_api_helper is a Flutter plugin that simplifies API calls, caching, and data management with support for both Dio and HTTP clients. It features intelligent caching, automatic token refresh, comprehensive error handling, and full type safety with generic response mapping. The plugin provides performance benefits through reduced network calls, fast
ayandavellem
awk # pattern scanning and processing language basename # strip directory and suffix from filenames bg # resumes suspended jobs without bringing them to the foreground cat # print files cd # change the shell working directory. chmod # change file mode chown # change file owner and group crontab # maintain crontab files curl # transfer a URL cut # remove sections from each line of files date # display or set date and time dig # DNS lookup utility df # report file system disk space usage diff # compare files line by line du # estimate file space usage echo # display a line of text find # search for files in a directory hierarchy fg # resumes suspended jobs and bring them to the foreground grep # print lines matching a pattern kill # send a signal to a process less # read file with pagination ln # create links ls # list directory contents lsb_release # print distribution-specific information lsof # list open files mkdir # create mv # move files nc # arbitrary TCP and UDP connections and listens netstat # print network connections, routing tables, interface statistics... nice # execute a utility with an altered scheduling priority nproc # print the number of processing units available passwd # change user password pgrep # look up processes based on name and other attributes pkill # send signal to processes based on name and other attributes printenv # print all or part of environment pwd # print name of current/working directory top # display Linux processes tr # translate or delete characters ps # report a snapshot of the current processes rm # remove files or directories rmdir # remove directories rsync # remote file copy scp # secure copy (remote file copy program) sed # stream editor for filtering and transforming text sleep # suspend execution for an interval of time sort # sort lines of text file ssh # OpenSSH SSH client (remote login program) ssh-keygen # SSH key generation, management and conversion su # substitute user identity sudo # execute a command as another user tail # output the last part of files tar # manipulate archives files tr # translate or delete characters uname # Print operating system name uniq # report or omit repeated lines uptime # show how long system has been running w # Show who is logged on and what they are doing whereis # locate the binary, source, and manual page files for a command which # locate a command wc # print newline, word, and byte counts for each file xargs # build and execute command lines from standard input | # redirect standard output to another command > # redirect standard output < # redirect standard input & # send process to background