Found 183,590 repositories(showing 30)
mmp
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
cheggaaa
Console progress bar for Golang
mmp
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
baidu
A light-weight RPC implement of google protobuf RPC framework.
alibaba
A collection of modern C++ libraries, include coro_http, coro_rpc, compile-time reflection, struct_pack, struct_json, struct_xml, struct_pb, easylog, async_simple etc.
chris1610
Code, Notebooks and Examples from Practical Business Python
QianMo
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
piemonte
📸 iOS Media Capture – features touch-to-record video, slow motion, and photography
marin-m
A toolset for reverse engineering and fuzzing Protobuf-based apps
cloudwu
A protocol buffers library for C
Nadrin
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
s3git
s3git: git for Cloud Storage. Distributed Version Control for Data. Create decentralized and versioned repos that scale infinitely to 100s of millions of files. Clone huge PB-scale repos on your local SSD to make changes, commit and push back. Oh yeah, it dedupes too and offers directory versioning.
ProjectBorealis
HL2-style, classic FPS movement for Unreal Engine implemented in C++
scalapb
Protocol buffer compiler for Scala.
kanition
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
tum-pbs
Welcome to the Physics-based Deep Learning Book v0.3 - the GenAI Edition
kronenthaler
A python module to manipulate XCode projects
SaschaWillems
Physical based rendering with Vulkan using glTF 2.0 models
hunterloftis
a Physically Based Renderer (PBR) in Go
mmp
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
mapbox
A low-level, lightweight protocol buffers implementation in JavaScript.
wahn
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
nakabonne
Copy and paste between devices
TeleHuman
Official Implementation of "KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills"
Scrawk
A PBD fluid in unity running on the GPU
2mol
a small .pdf management tool with a command-line UI
karl-
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
AcademySoftwareFoundation
Specification and reference implementation for the OpenPBR Surface shading model
piemonte
▶️ video player, simple way to play and stream media on iOS/tvOS
dropbox
A protobuf code generation framework for the Rust language developed at Dropbox.