Found 27 repositories(showing 27)
martoast
This project challenges AI systems to play Pokémon Red by only seeing the game screen, just like a human would.
pedrobarros01
A backend for pokemon-like battle system using AI
jazicorn-tw
AI-powered Pokémon trade advisor — multi-agent system with RAG, persistent memory, and market analytics built on Pydantic AI, ChromaDB, and Claude.
CR-AudioViz-AI
CardVerse - Premium Trading Card Collection Platform | Pokemon, MTG, Sports Cards, Yu-Gi-Oh! | AI-Powered Scanner, Real-Time Pricing, Club System
Jfraile05
A fully-interactive, terminal-based Pokémon battle engine written in modern C++17, featuring real-time combat logic, a complete type-effectiveness system, team management, and CPU AI.
Rayane0001
Browser-based ML combat system where scikit-learn algorithms battle Pokemon-style using real performance metrics. Built with SvelteKit, Pyodide, D3.js, and Gemini AI for Data Hackfest 2025.
ojperezl
El sistema es capaz de generar descripciones de Pokémon mediante fine-tuning de modelos de lenguaje, clasificar imágenes con un modelo personalizado en Hugging Face, y automatizar flujos con Ollama y n8n.
Ayaan-P
🤖 Real-time AI-driven move injection for Pokemon Emerald using Claude Code and mGBA. Autonomous AI Game Master that intelligently injects contextual moves during gameplay.
lukihd06
No description available
rmullur
Pokemon Red AI with interactive suggestion system
AritraHere
A Pokémon-themed gesture-to-speech communication system using AI-based hand tracking
Camuka20284
AI-powered Pokémon Discord bot with battle system, collection, moderation and SQL database support.
Valyxe
My senior research, which is to create an expert system based AI for Pokemon Lab.
vilsonrodrigues
An AI System dedicated to answer questions about Pokemon. Built using LangChain, LangGraph, FastAPI and more.
Arthifax
A Pokemon-like monster trainer game, but with a real time battle system and interesting AI interactions
luis0ares
A simple Agentic RAG system that serves as an AI advisor specialized in Pokémon FireRed (Gen3) from GBA
Hypovolemic
Adaptive AI system that learns player behavior from Pokémon Showdown battles and generates strategies to exploit weaknesses and improve competitive performance.
Menskiiy
🔞 AI-powered Pokemon companion chat with 12 characters, dynamic emotions, and personality system. Interactive NSFW web app using LongCat API. 18+ only.
KyleD-474
A self-hosted Personal AI Infrastructure Platform — inspired by the Pokémon that inhabits machines, Rotom lives inside my homelab and powers modular intelligent systems.
fefagundes-15
Turn-based Pokémon-inspired battle system built with pure HTML, CSS, and JavaScript. Features random Pokémon from PokéAPI, HP and Defense management, limited stat recovery, simple enemy AI for choosing actions, turn indicator, battle log, and small sprite animations when attacking or recovering.
Pokémon Battle Simulator Logic is a C++ program that recreates the core mechanics of a Pokémon-style battle system. It focuses purely on the logic layer without graphics to simulate turn-based combat between a player and AI opponent. The project handles Pokémon data, moves, damage, and battle messages, building the foundation for a battle engine.
rodriguezemike
GitRekt is a turned-based combat game inspired by classic titles like Pokémon. This project is a showcase of academic game development, demonstrating various game development concepts, including combat state machines, AI interactions, inventory systems, map systems, and cutscenes.
Ajay-hubb
Demo and methodology for an AI system to detect Pokémon card defects and predict PSA-style grades. Includes multi-angle image handling and annotated visual outputs. Dataset and proprietary images are private.
BisheshSubba
The AI-Powered Animal Identifier is a web-based system designed to identify animals from images with over 80% prediction accuracy. Styled in the theme of Pokémon and the iconic Pokédex, the platform provides users with a fun and interactive way to explore AI-driven animal recognition.
theLearningMachin
Welcome to PakeManzFightClub!! This is a simulation based on the game PokemonGO by GameFreak and Nintendo the names and types used are not my creation, the AI and fighting system is. This is not at all anything like pokemon.
Vibe-Coding-Shorts
AI system that learns to play Pokémon Blue using the BizHawk emulator. Combines reinforcement learning for low-level gameplay and an LLM planner for high-level strategy. Includes Lua scripts, Python training environment, goal-conditioned rewards, and visualization tools.
Harshit-jain-57
⚠️ Work-in-progress! UI isn’t final — but the logic and vision are 🔥. This is my handcrafted Pokémon battle simulator, built with React and a passion for smart game mechanics. 🧠 What sets it apart? Each Pokémon has its own unique moves — and each move has custom animations and transitions. The entire battle system is manually coded, no AI or
All 27 repositories loaded