Found 104 repositories(showing 30)
getsentry
Sentry client in Go
kisielk
raven-go is a Go client for Sentry
ravendb
No description available
Symbolexe
Raven is a powerful and customizable web crawler written in Go.
martian56
Raven is a new systems and application programming language designed to combine the performance and control of C++, the safety and modern features of Rust, the readability of Python, the structure of Java, and the simplicity of Go.
Wallace-Best
<!DOCTYPE html>Wallace-Best <html lang="en-us"> <head> <link rel="node" href="//a.wallace-bestcdn.com/1391808583/img/favicon16-32.ico" type="image/vnd.microsoft.icon"> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <meta http-equiv="Content-Language" content="en-us"> <meta name="keywords" content="Wallace Best, wallace-best.com, comments, blog, blogs, discussion"> <meta name="description" content="Wallace Best's Network is a global comment system that improves discussion on websites and connects conversations across the web."> <meta name="world" value="notranslate" /> <title> WB Admin | Sign-in </title> <script type="text/javascript" charset="utf-8"> document.domain = 'wallace-best.com'; if (window.context === undefined) { var context = {}; } context.wallace-bestUrl = 'https://wallace-best.com'; context.wallace-bestDomain = 'wallace-best.com'; context.mediaUrl = '//a.wallace-bestcdn.com/1391808583/'; context.uploadsUrl = '//a.wallace.bestcdn.com/uploads'; context.sslUploadsUrl = '//a.wallace-bestcdn.com/uploads'; context.loginUrl = 'https://wallace-best.com/profile/login/'; context.signupUrl = 'https://wallace-best.com/profile/signup/'; context.apiUrl = '//wallace-best.com/api/3.0/'; context.apiPublicKey = 'Y1S1wGIzdc63qnZ5rhHfjqEABGA4ZTDncauWFFWWTUBqkmLjdxloTb7ilhGnZ7z1'; context.forum = null; context.adminUrl = 'https://wallace-best.com'; context.switches = { "explore_dashboard_2":false, "partitions:api:posts/countPendin":false, "use_rs_paginator_30m":false, "inline_defaults_css":false, "evm_publisher_reports":true, "postsort":false, "enable_entropy_filtering":false, "exp_newnav":true, "organic_discovery_experiments":false, "realtime_for_oldies":false, "firehose_push":true, "website_addons":true, "addons_ab_test":false, "firehose_gnip_http":true, "community_icon":true, "pub_reporting_v2":true, "pd_thumbnail_settings":true, "algorithm_experiments":false, "discovery_log_to_browser":false, "is_last_modified":true, "embed_category_display":false, "partitions:api:forums/listPosts":false, "shardpost":true, "limit_get_posts_days_30d":true, "next_realtime_anim_disabled":false, "juggler_thread_onReady":true, "firehose_realertime":false, "loginas":true, "juggler_enabled":true, "user_onboarding":true, "website_follow_redirect":true, "raven_js":true, "shardpost:index":true, "filter_ads_by_country":true, "new_sort_paginator":true, "threadident_reads":true, "new_media":true, "enable_link_affiliation":true, "show_unapproved":false, "onboarding_profile_editing":true, "partitions":true, "dotcom_marketing":true, "discovery_analytics":true, "exp_newnav_disable":true, "new_community_nav_embed":true, "discussions_tab":true, "embed_less_refactor":false, "use_rs_paginator_60m":true, "embed_labs":false, "auto_flat_sort":false, "disable_moderate_ascending":true, "disable_realtime":true, "partitions:api":true, "digest_thread_votes":true, "shardpost:paginator":false, "debug_js":false, "exp_mn2":false, "limit_get_posts_days_7d":true, "pinnedcomments":false, "use_queue_b":true, "new_embed_profile":true, "next_track_links":true, "postsort:paginator":true, "simple_signup":true, "static_styles":true, "stats":true, "discovery_next":true, "override_skip_syslog":false, "show_captcha_on_links":true, "exp_mn2_force":false, "next_dragdrop_nag":true, "firehose_gnip":true, "firehose_pubsub":true, "rt_go_backend":false, "dark_jester":true, "next_logging":false, "surveyNotice":false, "tipalti_payments":true, "default_trusted_domain":false, "disqus_trends":false, "log_large_querysets":false, "phoenix":false, "exp_autoonboard":true, "lazy_embed":false, "explore_dashboard":true, "partitions:api:posts/list":true, "support_contact_with_frames":true, "use_rs_paginator_5m":true, "limit_textdigger":true, "embed_redirect":false, "logging":false, "exp_mn2_disable":true, "aggressive_embed_cache":true, "dashboard_client":false, "safety_levels_enabled":true, "partitions:api:categories/listPo":false, "next_show_new_media":true, "next_realtime_cap":false, "next_discard_low_rep":true, "next_streaming_realtime":false, "partitions:api:threads/listPosts":false, "textdigger_crawler":true }; context.urlMap = { 'signup': 'https://wallace-best.com/admin/signup/', 'dashboard': 'http://wallace-best.com/dashboard/', 'admin': 'http://wallace-best.com/admin/', 'logout': '//wallace-best.com/logout/', 'home': 'https://wallace-best.com', 'for_websites': 'http://wallace-best.com/websites/', 'login': 'https://wallace-best.com/profile/login/' }; context.navMap = { 'signup': '', 'dashboard': '', 'admin': '', 'addons': '' }; </script> <script src="//a.wallace-bestcdn.com/1391808583/js/src/auth_context.js" type="text/javascript" charset="utf-8"></script> <link rel="stylesheet" href="//a.wallace-bestdn.com/1391808583/build/css/b31fb2fa3905.css" type="text/css" /> <script type="text/javascript" src="//a.wallace-bestcdn.com/1391808583/build/js/5ee01877d131.js"></script> <script> // // shared/foundation.js // // This file contains the absolute minimum code necessary in order // to create a new application in the WALLACE-BEST namespace. // // You should load this file *before* anything that modifies the WALLACE-BEST global. // /*jshint browser:true, undef:true, strict:true, expr:true, white:true */ /*global wallace-best:true */ var WALLACE-BEST = (function (window, undefined) { "use strict"; var wallace-best = window.wallace-best || {}; // Exception thrown from wallace-best.assert method on failure wallace-best.AssertionError = function (message) { this.message = message; }; wallace-best.AssertionError.prototype.toString = function () { return 'Assertion Error: ' + (this.message || '[no message]'); }; // Raises a wallace-best.AssertionError if value is falsy wallace-best.assert = function (value, message, soft) { if (value) return; if (soft) window.console && window.console.log("DISQUS assertion failed: " + message); else throw new wallace-best.AssertionError(message); }; // Functions to clean attached modules (used by define and cleanup) var cleanFuncs = []; // Attaches a new public interface (module) to the wallace-best namespace. // For example, if wallace-best object is { 'a': { 'b': {} } }: // // wallace-best.define('a.b.c', function () { return { 'd': 'hello' }; }); will transform it into // -> { 'a': { 'b': { 'c': { 'd' : hello' }}}} // // and wallace-best.define('a', function () { return { 'x': 'world' }; }); will transform it into // -> { 'a': { 'b': {}}, 'x': 'world' } // // Attach modules to wallace-best using only this function. wallace-best.define = function (name, fn) { /*jshint loopfunc:true */ if (typeof name === 'function') { fn = name; name = ''; } var parts = name.split('.'); var part = parts.shift(); var cur = wallace-best; var exports = (fn || function () { return {}; }).call({ overwrites: function (obj) { obj.__overwrites__ = true; return obj; } }, window); while (part) { cur = (cur[part] ? cur[part] : cur[part] = {}); part = parts.shift(); } for (var key in exports) { if (!exports.hasOwnProperty(key)) continue; /*jshint eqnull:true */ if (!exports.__overwrites__ && cur[key] !== null) { wallace-best.assert(!cur.hasOwnProperty(key), 'Unsafe attempt to redefine existing module: ' + key, true /* soft assertion */); } cur[key] = exports[key]; cleanFuncs.push(function (cur, key) { return function () { delete cur[key]; }; }(cur, key)); } return cur; }; // Alias for wallace-best.define for the sake of semantics. // You should use it when you need to get a reference to another // wallace-best module before that module is defined: // // var collections = wallace-best.use('lounge.collections'); // // wallace-best.use is a single argument function because we don't // want to encourage people to use it instead of wallace-best.define. wallace-best.use = function (name) { return wallace-best.define(name); }; wallace-best.cleanup = function () { for (var i = 0; i < cleanFuncs.length; i++) { cleanFuncs[i](); } }; return wallace-best; })(window); /*jshint expr:true, undef:true, strict:true, white:true, browser:true */ /*global wallace-best:false*/ // // shared/corefuncs.js // wallace-best.define(function (window, undefined) { "use strict"; var wallace-best = window.wallace-best; var document = window.document; var head = document.getElementsByTagName('head')[0] || document.body; var jobs = { running: false, timer: null, queue: [] }; var uid = 0; // Taken from _.uniqueId wallace-best.getUid = function (prefix) { var id = ++uid + ''; return prefix ? prefix + id : id; }; /* Defers func() execution until cond() is true */ wallace-best.defer = function (cond, func) { function beat() { /*jshint boss:true */ var queue = jobs.queue; if (queue.length === 0) { jobs.running = false; clearInterval(jobs.timer); } for (var i = 0, pair; pair = queue[i]; i++) { if (pair[0]()) { queue.splice(i--, 1); pair[1](); } } } jobs.queue.push([cond, func]); beat(); if (!jobs.running) { jobs.running = true; jobs.timer = setInterval(beat, 100); } }; wallace-best.isOwn = function (obj, key) { // The object.hasOwnProperty method fails when the // property under consideration is named 'hasOwnProperty'. return Object.prototype.hasOwnProperty.call(obj, key); }; wallace-best.isString = function (str) { return Object.prototype.toString.call(str) === "[object String]"; }; /* * Iterates over an object or a collection and calls a callback * function with each item as a parameter. */ wallace-best.each = function (collection, callback) { var length = collection.length, forEach = Array.prototype.forEach; if (!isNaN(length)) { // Treat collection as an array if (forEach) { forEach.call(collection, callback); } else { for (var i = 0; i < length; i++) { callback(collection[i], i, collection); } } } else { // Treat collection as an object for (var key in collection) { if (wallace-best.isOwn(collection, key)) { callback(collection[key], key, collection); } } } }; // Borrowed from underscore wallace-best.extend = function (obj) { wallace-best.each(Array.prototype.slice.call(arguments, 1), function (source) { for (var prop in source) { obj[prop] = source[prop]; } }); return obj; }; wallace-best.serializeArgs = function (params) { var pcs = []; wallace-best.each(params, function (val, key) { if (val !== undefined) { pcs.push(key + (val !== null ? '=' + encodeURIComponent(val) : '')); } }); return pcs.join('&'); }; wallace-best.serialize = function (url, params, nocache) { if (params) { url += (~url.indexOf('?') ? (url.charAt(url.length - 1) == '&' ? '': '&') : '?'); url += wallace-best.serializeArgs(params); } if (nocache) { var ncp = {}; ncp[(new Date()).getTime()] = null; return wallace-best.serialize(url, ncp); } var len = url.length; return (url.charAt(len - 1) == "&" ? url.slice(0, len - 1) : url); }; var TIMEOUT_DURATION = 2e4; // 20 seconds var addEvent, removeEvent; // select the correct event listener function. all of our supported // browsers will use one of these if ('addEventListener' in window) { addEvent = function (node, event, handler) { node.addEventListener(event, handler, false); }; removeEvent = function (node, event, handler) { node.removeEventListener(event, handler, false); }; } else { addEvent = function (node, event, handler) { node.attachEvent('on' + event, handler); }; removeEvent = function (node, event, handler) { node.detachEvent('on' + event, handler); }; } wallace-best.require = function (url, params, nocache, success, failure) { var script = document.createElement('script'); var evName = script.addEventListener ? 'load' : 'readystatechange'; var timeout = null; script.src = wallace-best.serialize(url, params, nocache); script.async = true; script.charset = 'UTF-8'; function handler(ev) { ev = ev || window.event; if (!ev.target) { ev.target = ev.srcElement; } if (ev.type != 'load' && !/^(complete|loaded)$/.test(ev.target.readyState)) { return; // Not ready yet } if (success) { success(); } if (timeout) { clearTimeout(timeout); } removeEvent(ev.target, evName, handler); } if (success || failure) { addEvent(script, evName, handler); } if (failure) { timeout = setTimeout(function () { failure(); }, TIMEOUT_DURATION); } head.appendChild(script); return wallace-best; }; wallace-best.requireStylesheet = function (url, params, nocache) { var link = document.createElement('link'); link.rel = 'stylesheet'; link.type = 'text/css'; link.href = wallace-best.serialize(url, params, nocache); head.appendChild(link); return wallace-best; }; wallace-best.requireSet = function (urls, nocache, callback) { var remaining = urls.length; wallace-best.each(urls, function (url) { wallace-best.require(url, {}, nocache, function () { if (--remaining === 0) { callback(); } }); }); }; wallace-best.injectCss = function (css) { var style = document.createElement('style'); style.setAttribute('type', 'text/css'); // Make inline CSS more readable by splitting each rule onto a separate line css = css.replace(/\}/g, "}\n"); if (window.location.href.match(/^https/)) css = css.replace(/http:\/\//g, 'https://'); if (style.styleSheet) { // Internet Explorer only style.styleSheet.cssText = css; } else { style.appendChild(document.createTextNode(css)); } head.appendChild(style); }; wallace-best.isString = function (val) { return Object.prototype.toString.call(val) === '[object String]'; }; }); /*jshint boss:true*/ /*global wallace-best */ wallace-best.define('Events', function (window, undefined) { "use strict"; // Returns a function that will be executed at most one time, no matter how // often you call it. Useful for lazy initialization. var once = function (func) { var ran = false, memo; return function () { if (ran) return memo; ran = true; memo = func.apply(this, arguments); func = null; return memo; }; }; var has = wallace-best.isOwn; var keys = Object.keys || function (obj) { if (obj !== Object(obj)) throw new TypeError('Invalid object'); var keys = []; for (var key in obj) if (has(obj, key)) keys[keys.length] = key; return keys; }; var slice = [].slice; // Backbone.Events // --------------- // A module that can be mixed in to *any object* in order to provide it with // custom events. You may bind with `on` or remove with `off` callback // functions to an event; `trigger`-ing an event fires all callbacks in // succession. // // var object = {}; // _.extend(object, Backbone.Events); // object.on('expand', function(){ alert('expanded'); }); // object.trigger('expand'); // var Events = { // Bind an event to a `callback` function. Passing `"all"` will bind // the callback to all events fired. on: function (name, callback, context) { if (!eventsApi(this, 'on', name, [callback, context]) || !callback) return this; this._events = this._events || {}; var events = this._events[name] || (this._events[name] = []); events.push({callback: callback, context: context, ctx: context || this}); return this; }, // Bind an event to only be triggered a single time. After the first time // the callback is invoked, it will be removed. once: function (name, callback, context) { if (!eventsApi(this, 'once', name, [callback, context]) || !callback) return this; var self = this; var onced = once(function () { self.off(name, onced); callback.apply(this, arguments); }); onced._callback = callback; return this.on(name, onced, context); }, // Remove one or many callbacks. If `context` is null, removes all // callbacks with that function. If `callback` is null, removes all // callbacks for the event. If `name` is null, removes all bound // callbacks for all events. off: function (name, callback, context) { var retain, ev, events, names, i, l, j, k; if (!this._events || !eventsApi(this, 'off', name, [callback, context])) return this; if (!name && !callback && !context) { this._events = {}; return this; } names = name ? [name] : keys(this._events); for (i = 0, l = names.length; i < l; i++) { name = names[i]; if (events = this._events[name]) { this._events[name] = retain = []; if (callback || context) { for (j = 0, k = events.length; j < k; j++) { ev = events[j]; if ((callback && callback !== ev.callback && callback !== ev.callback._callback) || (context && context !== ev.context)) { retain.push(ev); } } } if (!retain.length) delete this._events[name]; } } return this; }, // Trigger one or many events, firing all bound callbacks. Callbacks are // passed the same arguments as `trigger` is, apart from the event name // (unless you're listening on `"all"`, which will cause your callback to // receive the true name of the event as the first argument). trigger: function (name) { if (!this._events) return this; var args = slice.call(arguments, 1); if (!eventsApi(this, 'trigger', name, args)) return this; var events = this._events[name]; var allEvents = this._events.all; if (events) triggerEvents(events, args); if (allEvents) triggerEvents(allEvents, arguments); return this; }, // Tell this object to stop listening to either specific events ... or // to every object it's currently listening to. stopListening: function (obj, name, callback) { var listeners = this._listeners; if (!listeners) return this; var deleteListener = !name && !callback; if (typeof name === 'object') callback = this; if (obj) (listeners = {})[obj._listenerId] = obj; for (var id in listeners) { listeners[id].off(name, callback, this); if (deleteListener) delete this._listeners[id]; } return this; } }; // Regular expression used to split event strings. var eventSplitter = /\s+/; // Implement fancy features of the Events API such as multiple event // names `"change blur"` and jQuery-style event maps `{change: action}` // in terms of the existing API. var eventsApi = function (obj, action, name, rest) { if (!name) return true; // Handle event maps. if (typeof name === 'object') { for (var key in name) { obj[action].apply(obj, [key, name[key]].concat(rest)); } return false; } // Handle space separated event names. if (eventSplitter.test(name)) { var names = name.split(eventSplitter); for (var i = 0, l = names.length; i < l; i++) { obj[action].apply(obj, [names[i]].concat(rest)); } return false; } return true; }; // A difficult-to-believe, but optimized internal dispatch function for // triggering events. Tries to keep the usual cases speedy (most internal // Backbone events have 3 arguments). var triggerEvents = function (events, args) { var ev, i = -1, l = events.length, a1 = args[0], a2 = args[1], a3 = args[2]; switch (args.length) { case 0: while (++i < l) { (ev = events[i]).callback.call(ev.ctx); } return; case 1: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1); } return; case 2: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1, a2); } return; case 3: while (++i < l) { (ev = events[i]).callback.call(ev.ctx, a1, a2, a3); } return; default: while (++i < l) { (ev = events[i]).callback.apply(ev.ctx, args); } } }; var listenMethods = {listenTo: 'on', listenToOnce: 'once'}; // Inversion-of-control versions of `on` and `once`. Tell *this* object to // listen to an event in another object ... keeping track of what it's // listening to. wallace-best.each(listenMethods, function (implementation, method) { Events[method] = function (obj, name, callback) { var listeners = this._listeners || (this._listeners = {}); var id = obj._listenerId || (obj._listenerId = wallace-best.getUid('l')); listeners[id] = obj; if (typeof name === 'object') callback = this; obj[implementation](name, callback, this); return this; }; }); // Aliases for backwards compatibility. Events.bind = Events.on; Events.unbind = Events.off; return Events; }); // used for /follow/ /login/ /signup/ social oauth dialogs // faking the bus wallace-best.use('Bus'); _.extend(DISQUS.Bus, wallace-best.Events); </script> <script src="//a.disquscdn.com/1391808583/js/src/global.js" charset="utf-8"></script> <script src="//a.disquscdn.com/1391808583/js/src/ga_events.js" charset="utf-8"></script> <script src="//a.disquscdn.com/1391808583/js/src/messagesx.js"></script> <!-- start Mixpanel --><script type="text/javascript">(function(e,b){if(!b.__SV){var a,f,i,g;window.mixpanel=b;a=e.createElement("script");a.type="text/javascript";a.async=!0;a.src=("https:"===e.location.protocol?"https:":"http:")+'//cdn.mxpnl.com/libs/mixpanel-2.2.min.js';f=e.getElementsByTagName("script")[0];f.parentNode.insertBefore(a,f);b._i=[];b.init=function(a,e,d){function f(b,h){var a=h.split(".");2==a.length&&(b=b[a[0]],h=a[1]);b[h]=function(){b.push([h].concat(Array.prototype.slice.call(arguments,0)))}}var c=b;"undefined"!== typeof d?c=b[d]=[]:d="mixpanel";c.people=c.people||[];c.toString=function(b){var a="mixpanel";"mixpanel"!==d&&(a+="."+d);b||(a+=" (stub)");return a};c.people.toString=function(){return c.toString(1)+".people (stub)"};i="disable track track_pageview track_links track_forms register register_once alias unregister identify name_tag set_config people.set people.set_once people.increment people.append people.track_charge people.clear_charges people.delete_user".split(" ");for(g=0;g<i.length;g++)f(c,i[g]); b._i.push([a,e,d])};b.__SV=1.2}})(document,window.mixpanel||[]); mixpanel.init('17b27902cd9da8972af8a3c43850fa5f', { track_pageview: false, debug: false }); </script><!-- end Mixpanel --> <script src="//a.disquscdn.com/1391808583//js/src/funnelcake.js"></script> <script type="text/javascript"> if (window.AB_TESTS === undefined) { var AB_TESTS = {}; } $(function() { if (context.auth.username !== undefined) { disqus.messagesx.init(context.auth.username); } }); </script> <script type="text/javascript" charset="utf-8"> // Global tests $(document).ready(function() { $('a[rel*=facebox]').facebox(); }); </script> <script type="text/x-underscore-template" data-template-name="global-nav"> <% var has_custom_avatar = data.avatar_url && data.avatar_url.indexOf('noavatar') < 0; %> <% var has_custom_username = data.username && data.username.indexOf('disqus_') < 0; %> <% if (data.username) { %> <li class="<%= data.forWebsitesClasses || '' %>" data-analytics="header for websites"><a href="<%= data.urlMap.for_websites %>">For Websites</a></li> <li data-analytics="header dashboard"><a href="<%= data.urlMap.dashboard %>">Dashboard</a></li> <% if (data.has_forums) { %> <li class="admin<% if (has_custom_avatar || !has_custom_username) { %> avatar-menu-admin<% } %>" data-analytics="header admin"><a href="<%= data.urlMap.admin %>">Admin</a></li> <% } %> <li class="user-dropdown dropdown-toggle<% if (has_custom_avatar || !has_custom_username) { %> avatar-menu<% } else { %> username-menu<% } %>" data-analytics="header username dropdown" data-floater-marker="<% if (has_custom_avatar || !has_custom_username) { %>square<% } %>"> <a href="<%= data.urlMap.home %>/<%= data.username %>/"> <% if (has_custom_avatar) { %> <img src="<%= data.avatar_url %>" class="avatar"> <% } else if (has_custom_username) { %> <%= data.username %> <% } else { %> <img src="<%= data.avatar_url %>" class="avatar"> <% } %> <span class="caret"></span> </a> <ul class="clearfix dropdown"> <li data-analytics="header view profile"><a href="<%= data.urlMap.home %>/<%= data.username %>/">View Profile</a></li> <li class="edit-profile js-edit-profile" data-analytics="header edit profile"><a href="<%= data.urlMap.dashboard %>#account">Edit Profile</a></li> <li class="logout" data-analytics="header logout"><a href="<%= data.urlMap.logout %>">Logout</a></li> </ul> </li> <% } else { %> <li class="<%= data.forWebsitesClasses || '' %>" data-analytics="header for websites"><a href="<%= data.urlMap.for_websites %>">For Websites</a></li> <li class="link-login" data-analytics="header login"><a href="<%= data.urlMap.login %>?next=<%= encodeURIComponent(document.location.href) %>">Log in</a></li> <% } %> </script> <!--[if lte IE 7]> <script src="//a.wallace-bestdn.com/1391808583/js/src/border_box_model.js"></script> <![endif]--> <!--[if lte IE 8]> <script src="//cdnjs.cloudflare.com/ajax/libs/modernizr/2.5.3/modernizr.min.js"></script> <script src="//a.wallace-bestcdn.com/1391808583/js/src/selectivizr.js"></script> <![endif]--> <meta name="viewport" content="width=device-width, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <script type="text/javascript" charset="utf-8"> // Network tests $(document).ready(function() { $('a[rel*=facebox]').facebox(); 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SierraSoftworks
A beautifully simple Sentry client which makes reporting errors a joy! Full support for breadcrumbs and stacktraces with an elegant and easy to remember API.
01walid
A sentry (raven-go) middleware for echo micro web framework
No description available
RavenGlobal-BE
An authentication API used by Raven; written in GO.
Nyghtshift
#rickandmorty rick : hey morty, I'm inside you lol, lmao, and rofl... Rick sanchez has shrunkin himself down so that he could travel inside of morty, to fight the horibble parasites, that Morty picked up on a previous adventure............coming soon...... i wish........ Written by, Bryan Michael Selvidge Bryan Selvidge <========<<<<< heres the link to my Facebook........ #bryanselvidge ..... of course my music is on http://www.reverbnation.com/ <======<<<<< or >>>>>=======> or http://www.soundclick.com/ ... Just search for bryan selvidge. I am writing more, and more fan fiction, and some fan facts......lol.... Do you get it ..... Oh yeah, for the people in the past lol means laugh out loud. And lmao means laughing my ass off, and rofl means, rolling on the floor laughing.......oh, that sounds like something rick, or Ricardo Sanchez, would say. #mortyandrick #cartoon #adultswim Mortimers last name not revealed yet.... Well, whats morty, and Summer's dad's last name? Jerry something or other. Bethany Sanchez was their mothers maiden name...... I guess, rick then says, " yeah jerry, what is the families last name?" " Go ahead, tell them." Im gonna go watch inter-dimentional cable and watch the corn cops from the dimension where the species of humanoid life is made of corn.... The world of corn people. Maybe they could have a corn cop get attacked by a giant crow, or raven....I love writing. Summer walks in... Summer : that was sad and funny at the same time, seeing the ravens attack the corn people..let's watch something else. Morty then says, " hey, grandpa Rick, is your first name ricardo, or richard?... And is mom's name Bethany, or Elizabeth? I'm confused again....oh geez." Rick : "Shut the frigg up Mortimer, I go by both... It used to be, Ricardo Sanchez..... But, that was years ago, before i met Elizabeth's mother. Yes its probably, Elizabeth... " then gerald " gerry" Smith walks into the living room and says, " the last name is smith rick, and I hope you know, my family lineage comes from a long lineage of blacksmiths... Or my last name is columbus...or anderson.... This is all to confusing. You used a memory erasing thingy ma bobber on us, didn't you?" Rick: " yeah, I don't know if I did, or didn't...." Gerald : what!" Rick: " I must have used it on myself last because, I can't remember my middle name. Oh this could be bad, I think were clones.? Gerald walks by talking to himself mumbling " Now it could be Gerald Johnson." Then rick says, " I hope my first name is ricardo, because people named richard also go my dick...., and i wouldn't want people calling me something that means penis." Summer from the couch, then says, "grandpa said dick." And proceeds to gigle three light giggles.........this is an excerpt from rick and morty the memory loss fixation on cartoon character's middle names, and why it even matters the .concept. Written by, Bryan Michael Selvidge P.S. since ricks last name is Sanchez, which is a Spanish last name, his whole first name is probably ricardo.... Morty will probably say, " your a dick rick... Your just a dick, and its because you know to much... You just push everyone away....and what are our middle names, I mean, it must be strange not having a nick name Dick!" Summer then would say " oh, here comes mom guys." Beth then says, "morty!, don't call your grandpa dick." Slowly gerri says, " I'm going to call him dick all the time now.... What, he's always hurting my feelings honey." Soothingly beth then spoke the words, " He only does it to teach you and help you become a more intelligent husband for me and the kids.... Snugglemuffin. " gerri caringly and softly then uttered awe, you havent called be snugglemuffin since before your father moved in with us. Do you remember my pet name for you?" Beth said, yeah, you call me cuddlebug caring, and affectionately." Then gerri questionally told beth, " I guess I learn a lot from your father, but morty is growing more worried, and more worried, each an every moment that passes by, and every sentence out of his mouth is complaining about why things are the way they are...., but Mortimer would say, " the citadel of ricks was destroyed, so the universe, in this dimension, only has one of each of us left. The golden portal that the evil, genocidal morty went through after he destroyed the citadel of ricks, do you know anything about that morty, because i dont like knowing that there is an I, that could be so horrible, and despicably just, evil..., anyways complainingly, and worrysomely...................this story will be added to someday. This was fan fact, and fan fiction, partially. I can't wait to see season six of rick and morty next week. Available on cartoon network, on adult swim.... This was my chore to do today..... Maybe gerri's last name is adams? The writer Gary North a.k.a. Bryan Michael Selvidge my first short story as Gary North is called #SpidersintheAttic i would say its a story about existing here in this dimension, and all of the scenarios that humans live through, great and worse, bad, and good, and of course... All of the stuff in between the holy, and Evil, horrible, and wonderfull.... Its a bothction book, both fiction and non-fiction.... Don't rip into this one to hard critics, i love critics, with criticizing of the words, arrives the option of perfection. But theres only one thing that is perfect and that is he, the lord, the creator of this universe who is my lord, and savior... Jesus Christ. This medium size message is for god, maybe It, She or He will enjoy my creations, heres my favorite prayer. Dear god, I bryan michael selvidge pray that every living being that existed, exists, or will exist transfers to heaven, when god decides the being would not breathe another breath, and that the being is safe, happy, and with they're relatives that have become deceased, please, pretty please, with sugar on top... In Jesus name I pray Amen#rickandmorty rick : hey morty, I'm inside you lol, lmao, and rofl... Rick sanchez has dhrunkin himself down so that he could travel inside of morty, to fight the horibble parasites, that Morty picked up on a previous adventure............coming soon...... i wish........ Written by, Bryan Michael Selvidge Bryan Selvidge <========<<<<< heres the link to my Facebook........ #bryanselvidge ..... of course my music is on http://www.reverbnation.com/ <======<<<<< or >>>>>=======> or http://www.soundclick.com/ ... Just search for bryan selvidge. I am writing more, and more fan fiction, and some fan facts......lol.... Do you get it ..... Oh yeah, for the people in the past lol means laugh out loud. And lmao means laughing my ass off, and rofl means, rolling on the floor laughing.......oh, that sounds like something rick, or Ricardo Sanchez, would say. #mortyandrick #cartoon #adultswim Mortimers last name not revealed yet.... Well, whats morty, and Summer's dad's last name? Jerry something or other. Bethany Sanchez was their mothers maiden name...... I guess, rick then says, " yeah jerry, what is the families last name?" " Go ahead, tell them." Im gonna go watch inter-dimentional cable and watch the corn cops from the dimension where the species of humanoid life is made of corn.... The world of corn people. Maybe they could have a corn cop get attacked by a giant crow, or raven....I love writing. Summer walks in... Summer : that was sad and funny at the same time, seeing the ravens attack the corn people..let's watch something else. Morty then says, " hey, grandpa Rick, is your first name ricardo, or richard?... And is mom's name Bethany, or Elizabeth? I'm confused again....oh geez." Rick : "Shut the frigg up Mortimer, I go by both... It used to be, Ricardo Sanchez..... But, that was years ago, before i met Elizabeth's mother. Yes its probably, Elizabeth... " then gerald " gerry" Smith walks into the living room and says, " the last name is smith rick, and I hope you know, my family lineage comes from a long lineage of blacksmiths... Or my last name is columbus...or anderson.... This is all to confusing. You used a memory erasing thingy ma bobber on us, didn't you?" Rick: " yeah, I don't know if I did, or didn't...." Gerald : what!" Rick: " I must have used it on myself last because, I can't remember my middle name. Oh this could be bad, I think were clones.? Gerald walks by talking to himself mumbling " Now it could be Gerald Johnson." Then rick says, " I hope my first name is ricardo, because people named richard also go my dick...., and i wouldn't want people calling me something that means penis." Summer from the couch, then says, "grandpa said dick." And proceeds to gigle three light giggles.........this is an excerpt from rick and morty the memory loss fixation on cartoon character's middle names, and why it even matters the .concept. Written by, Bryan Michael Selvidge P.S. since ricks last name is Sanchez, which is a Spanish last name, his whole first name is probably ricardo.... Morty will probably say, " your a dick rick... Your just a dick, and its because you know to much... You just push everyone away....and what are our middle names, I mean, it must be strange not having a nick name Dick!" Summer then would say " oh, here comes mom guys." Beth then says, "morty!, don't call your grandpa dick." Slowly gerri says, " I'm going to call him dick all the time now.... What, he's always hurting my feelings honey." Soothingly beth then spoke the words, " He only does it to teach you and help you become a more intelligent husband for me and the kids.... Snugglemuffin. " gerri caringly and softly then uttered awe, you havent called be snugglemuffin since before your father moved in with us. I guess I learn a lot from your father, but morty is growing more worried, and more worried, each an every moment that passes by, and every sentence out of his mouth is complaining about why things are the way they are...., but Mortimer would say, " the citadel of ricks was destroyed, so the universe, in this dimension, only has one of each of us left. The golden portal that the evil, genocidal morty went through after he destroyed the citadel of ricks, do you know anything about that morty, because i dont like knowing that there is an I, that could be so horrible, and despicably just, evil..., anyways complainingly, and worrysomely...................this story will be added to someday. This was fan fact, and fan fiction, partially. I can't wait to see season six of rick and morty next week. Available on cartoon network, on adult swim.... This was my chore to do today..... Maybe gerri's last name is adams? The writer Gary North a.k.a. Bryan Michael Selvidge my first short story as Gary North is called #SpidersintheAttic i would say its a story about existing here in this dimension, and all of the scenarios that humans live through, great and worse, bad, and good, and of course... All of the stuff in between the holy, and Evil, horrible, and wonderfull.... Its a bothction book, both fiction and non-fiction....
JasonWangFTW
All additions were added with Ai. Specifically Claude Opus 4.6. I do not take credit for any of the code. All credits go to the developers of the legacy versions of Raven.
cbrooker
Raven Scanner is going out of business and their cloud services (which are required for the device to operate) will be shutting down 12/31/2023. Any information discovered while reverse engineering their API and Apps will be here.
TheMuppets
No description available
bigcommerce
A raven-go interface with a noop implementation.
yoko1234-mine
--[[ Swordburst 2 GUI By Spencer#0003 Sponsored by Wally (If I get another retard DMing me about this fucking script, I'ma lose my shit) ]] -- Init local getupvalue = getupvalue or debug.getupvalue; local httpService = game:GetService("HttpService"); local players = game:GetService("Players"); local replicatedStorage = game:GetService("ReplicatedStorage"); local tweenService = game:GetService("TweenService"); local starterGui = game:GetService("StarterGui"); local client = players.LocalPlayer; local runService = game:GetService("RunService"); local heartbeat = runService.heartbeat; local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Utilities/main/UI.lua"))(); local moderators = game:HttpGet("https://raw.githubusercontent.com/LegoHacks/Swordburst-2/main/Moderators.txt"):split("\n"); -- Main Script local mobs = { [542351431] = { "Bear"; "Draconite"; "Frenzy Boar"; "Hermit Crab"; "Ruin Knight"; "Ruin Kobold Knight"; "Wolf"; }; [548231754] = { "Bushback Tortoise"; "Leaf Beetle"; "Leaf Ogre"; "Leafray"; "Pearl Keeper"; "Wasp"; }; [555980327] = { "Angry Snowman"; "Ice Elemental"; "Icewhal"; "Ice Walker"; "Snowgre"; "Snowhorse"; }; [572487908] = { "Bamboo Spider"; "Bamboo Spiderling"; "Birchman"; "Boneling"; "Dungeon Dweller"; "Lion Protector"; "Treeray"; "Wattlechin Crocodile"; }; [580239979] = { "Angry Cactus"; "Desert Vulture"; "Girdled Lizard"; "Giant Centipede"; "Sand Scorpion"; }; [582198062] = { "Blightmouth."; "Firefly"; "Gloom Shroom"; "Horned Sailfin Iguana"; "Jelly Wisp"; "Shroom Back Clam"; "Snapper"; }; [548878321] = { "Giant Praying Mantis"; "Petal Knight"; "Leaf Rhino"; "Sky Raven"; "Forest Wanderer"; "Wingless Hippogriff"; "Dungeon Crusador"; }; [573267292] = { "Batting Eye"; "Ent"; "Enraged Lingerer"; "Fishrock Spider"; "Lingerer"; "Reptasaurus"; "Undead Warrior"; "Undead Berserker"; }; [2659143505] = { "Grunt"; "Guard Hound"; "Minion"; "Shady Villager"; "Undead Servant"; "Winged Minion"; "Wendigo"; }; [5287433115] = { "Command Falcon"; "Reaper"; "Shadow Figure"; "Soul Eater"; "???????"; }; [6144637080] = { -- Winter event "Evergreen Sentinel"; "Crystalite"; "Gemulite"; "Icy Imp"; }; }; local bosses = { [542351431] = { "Dire Wolf"; "Rahjin the Thief King"; }; [548231754] = { "Borik the BeeKeeper"; "Gorrock the Grove Protector"; }; [555980327] = { "Ra'thae the Ice King"; "Qerach The Forgotten Golem"; }; [572487908] = { "Irath the Lion"; "Rotling"; }; [580239979] = { "Fire Scorpion"; "Sa'jun the Centurian Chieftain"; }; [582198062] = { "Frogazoid"; "Smashroom"; }; [548878321] = { "Hippogriff"; "Formaug the Jungle Giant"; }; [573267292] = { "Gargoyle Reaper"; "Mortis the Flaming Sear"; "Polyserpant"; }; [2659143505] = { "Baal"; "Grim the Overseer"; }; [5287433115] = { "Da"; "Ra"; "Ka"; }; [6144637080] = { -- Winter event "Wintula the Punisher"; }; }; local function getClosestMob() local distance, mob = math.huge; for i, v in next, workspace.Mobs:GetChildren() do if (v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Nameplate") and v.PrimaryPart and v.Parent and v:FindFirstChild("Entity") and v.Entity.Health.Value > 0) then if (library.flags.bosses) then for a, b in next, bosses[game.PlaceId] do if (b == v.Name) then return v; end; end; end; local distanceFromChar = client:DistanceFromCharacter(v.HumanoidRootPart.Position); if (distanceFromChar < distance) then if (library.flags.chosen_mob and v.Name == library.flags.chosen_mob or library.flags.aura) then distance = distanceFromChar; mob = v; end; end; end; end; return mob; end; local oldDelay = getrenv().delay; getrenv().delay = function(...) if (library.flags.instant_trade) then return; end; return oldDelay(...); end; local services, crystalForge; do repeat for i, v in next, getreg() do if (typeof(v) == "table" and rawget(v, "Services")) then services = v.Services; elseif (typeof(v) == "table" and rawget(v, "Craft")) then crystalForge = v; end; if (services and crystalForge) then break end; end; heartbeat:Wait(); until services and crystalForge; end; local rpcKey = getupvalue(services.Combat.Init, 2); local function attack(target) -- for i = 1, library.flags.attack_speed do --> Attack speed was patched. replicatedStorage.Event:FireServer("Skills", {"UseSkill", "Summon Pistol"}); replicatedStorage.Event:FireServer("Combat", rpcKey, {"Attack", "Summon Pistol", "1", target}); -- end; end; for i, v in next, players:GetPlayers() do if (moderators[tostring(v.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. v.Name); end; end; players.PlayerAdded:Connect(function(player) if (moderators[tostring(player.UserId)]) then return client:Kick("\n[Moderator Detected]\n" .. player.Name); end; end); spawn(function() for i, v in next, moderators do if (v == "") then continue end; local res = httpService:JSONDecode(game:HttpGet("https://api.roblox.com/users/" .. v .. "/onlinestatus/")); if (res.IsOnline) then starterGui:SetCore("SendNotification", { Title = "Notice"; Text = players:GetNameFromUserIdAsync(v) .. " is online, be careful!"; Duration = 5; }); end; end; end); if (getconnections) then for i, v in next, getconnections(client.Idled) do v:Disable(); end; else local vu = game:GetService("VirtualUser"); client.Idled:Connect(function() vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); wait(1); vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame); end); end; do --> Thanks ICEE for the notification idea and function. local ui, result = services.UI.Notification.new(client.PlayerGui.CardinalUI.PlayerUI.Templates.Notification.Flagged); ui.Confirm.MouseButton1Click:Connect(function() result:Destroy(); end); ui.Content.Title.Text = "IMPORTANT"; ui.Content.Message.Text = "This update was sponsored by Wally\nNOTE: I am not required to update this, stop demanding updates in my DMs."; ui.Confirm.Text = "That's epic bro!"; end; local autoFarmTab = library:CreateWindow("Auto Farm"); autoFarmTab:AddToggle({ text = "Enabled"; flag = "autofarming" }); autoFarmTab:AddToggle({ text = "Kill Aura"; flag = "aura" }); autoFarmTab:AddToggle({ text = "Prioritise Bosses"; flag = "bosses" }); --[[ -- This is patched autoFarmTab:AddSlider({ text = "Attack Speed"; flag = "attack_speed"; min = 100; max = 100; }); ]] autoFarmTab:AddSlider({ text = "Attack Range"; flag = "attack_range"; min = 1; max = 60; }); autoFarmTab:AddSlider({ text = "Tween Speed"; flag = "tween_speed"; min = 35; max = 300; }); autoFarmTab:AddList({ text = "Chosen Mob"; flag = "chosen_mob"; values = mobs[game.PlaceId]; }); local miscTab = library:CreateWindow("Misc Cheats"); miscTab:AddToggle({ text = "Instant Trade"; flag = "instant_trade"; }); miscTab:AddToggle({ text = "WalkSpeed"; flag = "walkspeed_enabled"; }); miscTab:AddSlider({ text = "Speed"; flag = "chosen_speed"; min = 16; max = 80; }); miscTab:AddButton({ text = "Go Invisible"; callback = function() if (client.Character and client.Character:FindFirstChild("LowerTorso")) then local root = client.character.LowerTorso.Root:Clone(); client.character.LowerTorso.Root:Destroy(); root.Parent = client.character.LowerTorso; end; end; }); do -- Trash code here but not my problem lolololol local locations = require(replicatedStorage.Database.Locations); local floorTp = library:CreateWindow("Floor TP"); for i, v in next, locations.floors do floorTp:AddButton({ text = v.Name; callback = function() if (not client.Character) then return end; client.Character:BreakJoints(); client.CharacterAdded:Wait(); for i, v in next, workspace:GetDescendants() do if (v.Name ~= "TeleportPad" or not client.Character) then continue end; repeat wait() until client.Character:FindFirstChild("HumanoidRootPart"); client.Character.HumanoidRootPart.CFrame = v.CFrame; break; end; replicatedStorage.Function:InvokeServer("Teleport", {"Teleport", v.PlaceId}); end; }); end; end; local itemTab = library:CreateWindow("Items"); itemTab:AddList({ text = "Item"; flag = "chosen_item"; values = replicatedStorage.Profiles[client.Name].Inventory:GetChildren(); }); itemTab:AddButton({ text = "Dismantle"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Dismantle", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddButton({ text = "Upgrade"; callback = function() replicatedStorage.Event:FireServer("Equipment", {"Upgrade", replicatedStorage.Profiles[client.Name].Inventory:FindFirstChild(library.flags.chosen_item)}); end; }); itemTab:AddSlider({ text = "Crystals"; flag = "chosen_crystals"; min = 1; max = 100; }); itemTab:AddButton({ text = "Rare Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); itemTab:AddButton({ text = "Legendary Crystal"; callback = function() for i = 1, library.flags.chosen_crystals do crystalForge:Craft("Legendary Upgrade Crystal"); end; end; }); local skillTab = library:CreateWindow("Skills"); skillTab:AddList({ text = "Chosen Skill"; flag = "chosen_skill"; values = {"Summon Pistol", "Summon Tree", "Infinity Slash"}; }); skillTab:AddButton({ text = "Unlock Skill"; callback = function() if (not replicatedStorage.Profiles[client.Name].Skills:FindFirstChild(library.flags.chosen_skill)) then local Skill = Instance.new("StringValue"); Skill.Parent = replicatedStorage.Profiles[client.Name].Skills; Skill.Name = library.flags.chosen_skill; end; end; }); heartbeat:Connect(function() if (client.Character and library.flags.autofarming) then for i, v in next, client.Character:GetChildren() do if (v:IsA("BasePart")) then v.CanCollide = false; end; end; end; end); spawn(function() while true do if (library.flags.autofarming) then local mob = getClosestMob(); if (mob) then pcall(function() client.Character.Humanoid:ChangeState(11); tweenService:Create(client.Character.HumanoidRootPart, TweenInfo.new(((client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position)).Magnitude / library.flags.tween_speed), {CFrame = mob.PrimaryPart.CFrame * CFrame.new(0, 15, 0)}):Play(); end); end; end; wait(); end; end); spawn(function() while true do if (library.flags.autofarming or library.flags.aura) then local mob = getClosestMob(); if (mob and mob:FindFirstChild("HumanoidRootPart") and mob.HumanoidRootPart and (client.Character.HumanoidRootPart.Position - mob.HumanoidRootPart.Position).Magnitude <= library.flags.attack_range) then repeat attack(mob); wait(0.3); until not mob or not mob:FindFirstChild("Nameplate") or not mob:FindFirstChild("Healthbar") or not mob:FindFirstChild("Entity"); end; end; if (client.Character and client.Character:FindFirstChild("Humanoid")) then client.Character.Humanoid.WalkSpeed = (library.flags.walkspeed_enabled and library.flags.chosen_speed or 16); end; wait(); end; end); library:Init();
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