Found 460 repositories(showing 30)
An example of a simple performant sprite renderer using Unity's new ECS system
needle-mirror
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 TextMeshPro is the ultimate text solution for Unity. Its the perfect replacement for Unitys UI Text and the legacy Text Mesh.Powerful and easy to use, TextMeshPro (also known as TMP) uses Advanced Text Rendering techniques along with a set of custom shaders; delivering substantial visual quality improvements while giving users incredible flexibility when it comes to text styling and texturing.TextMeshPro provides Improved Control over text formatting and layout with features like character, word, line and paragraph spacing, kerning, justified text, Links, over 30 Rich Text Tags available, support for Multi Font & Sprites, Custom Styles and more.Great performance. Since the geometry created by TextMeshPro uses two triangles per character just like Unitys text components, this improved visual quality and flexibility comes at no additional performance cost.UPGRADE NOTE--------------------This latest release of the TMP package includes updated TMP Essential Resources and TMP Examples & Extras. Be sure to update those via the "Window - TextMeshPro - Import..." menu options.
SpriteKit game scene transitions with shaders
CodeAndWeb
Small example showing how to use TexturePacker with Phaser
CodeAndWeb
How to use sprite sheets with PixiJS and optimize your game for faster startup.
CodeAndWeb
Simple SpriteKit project using TexturePacker to easily create animations
CodeAndWeb
Demo project with loader code to display animations and images from a sprite sheet
ericclack
Example Racket games and demos using the 'How to Design Programs' framework with sprites, worlds, animation and game logic.
indiesoftby
An example of implementing the dissolve effect for sprites for the Defold game engine.
CodeAndWeb
Simple demo project to explain how to use a texture altlas and Swift class file generated with TexturePacker
sarah-j-smith
Example of how to put a gradient over a sprite in SpriteKit.
CodeAndWeb
Small example showing how to use TexturePacker with Phaser
nakleiderer
A script that combines a folder of SVG files into a single sprites file and generates type definitions for safe usage.
CodeAndWeb
Example for loading physics shapes in LibGDX
Sprite + State Machine example for Phaser
pixelmatix
Building on Sprite_TM's ESP32 Parallel DMA example that refreshed an LED Matrix
kiliman
Epic Stack example that shows how to use SVG sprites for your React icons
TigerJ
A 2D sprite stacking example and system
ilhamhe
Example project to show flash effect on Unity sprite. It also can be used to tint the sprite completely.
CodeAndWeb
Create sprite sheets and animations for your cocos2d-x project
JonathanDotCel
Bare metal Playstation1 GPU+Pads+Sprites example game. Uses no SDK and compiles effortlessly via docker + nugget.
An example project demonstrating an ability to create collision shapes from sprites via mesh instances in 2D
d7samurai
Ultra-compact sprite rendering engine with example frame animation logic. Features anchor/pivot point, rotation, color filtering, alpha blending and built-in antialiased point sampling. Complete, runnable single-function app. No modern C++, OOP or (other) obscuring cruft.
FutureTechCity
A simple example program to animate a sprite in Kivy
CodeAndWeb
Demonstration of using TexturePacker with MonoGame
MuxLabs
Silly example of using canvas to use videos as sprites (multiple video feeds in one)
TheHittosLab
No description available
Maetschl
No description available
CodeAndWeb
Tutorial: use TexturePacker to create Solar2D image sheets
theGusPassos
Simple example on how to cut sprites in Unity programmaticaly