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antlr
ANTLR (ANother Tool for Language Recognition) is a powerful parser generator for reading, processing, executing, or translating structured text or binary files.
dbohdan
A list of command-line tools for manipulating structured text data
carvel-dev
YAML templating tool that works on YAML structure instead of text
measuresforjustice
Textricator is a tool to extract text from documents and generate structured data.
travisvn
A CLI tool to provide LLM context for coding projects by combining project files into a single text file (or clipboard text) with directory tree structure.
chrisneagu
NOTICE This repository contains the public FTC SDK for the SKYSTONE (2019-2020) competition season. If you are looking for the current season's FTC SDK software, please visit the new and permanent home of the public FTC SDK: FtcRobotController repository Welcome! This GitHub repository contains the source code that is used to build an Android app to control a FIRST Tech Challenge competition robot. To use this SDK, download/clone the entire project to your local computer. Getting Started If you are new to robotics or new to the FIRST Tech Challenge, then you should consider reviewing the FTC Blocks Tutorial to get familiar with how to use the control system: FTC Blocks Online Tutorial Even if you are an advanced Java programmer, it is helpful to start with the FTC Blocks tutorial, and then migrate to the OnBot Java Tool or to Android Studio afterwards. Downloading the Project If you are an Android Studio programmer, there are several ways to download this repo. Note that if you use the Blocks or OnBot Java Tool to program your robot, then you do not need to download this repository. If you are a git user, you can clone the most current version of the repository: git clone https://github.com/FIRST-Tech-Challenge/SKYSTONE.git Or, if you prefer, you can use the "Download Zip" button available through the main repository page. Downloading the project as a .ZIP file will keep the size of the download manageable. You can also download the project folder (as a .zip or .tar.gz archive file) from the Downloads subsection of the Releases page for this repository. Once you have downloaded and uncompressed (if needed) your folder, you can use Android Studio to import the folder ("Import project (Eclipse ADT, Gradle, etc.)"). Getting Help User Documentation and Tutorials FIRST maintains online documentation with information and tutorials on how to use the FIRST Tech Challenge software and robot control system. You can access this documentation using the following link: SKYSTONE Online Documentation Note that the online documentation is an "evergreen" document that is constantly being updated and edited. It contains the most current information about the FIRST Tech Challenge software and control system. Javadoc Reference Material The Javadoc reference documentation for the FTC SDK is now available online. Click on the following link to view the FTC SDK Javadoc documentation as a live website: FTC Javadoc Documentation Documentation for the FTC SDK is also included with this repository. There is a subfolder called "doc" which contains several subfolders: The folder "apk" contains the .apk files for the FTC Driver Station and FTC Robot Controller apps. The folder "javadoc" contains the JavaDoc user documentation for the FTC SDK. Online User Forum For technical questions regarding the Control System or the FTC SDK, please visit the FTC Technology forum: FTC Technology Forum Release Information Version 5.5 (20200824-090813) Version 5.5 requires Android Studio 4.0 or later. New features Adds support for calling custom Java classes from Blocks OpModes (fixes SkyStone issue #161). Classes must be in the org.firstinspires.ftc.teamcode package. Methods must be public static and have no more than 21 parameters. Parameters declared as OpMode, LinearOpMode, Telemetry, and HardwareMap are supported and the argument is provided automatically, regardless of the order of the parameters. On the block, the sockets for those parameters are automatically filled in. Parameters declared as char or java.lang.Character will accept any block that returns text and will only use the first character in the text. Parameters declared as boolean or java.lang.Boolean will accept any block that returns boolean. Parameters declared as byte, java.lang.Byte, short, java.lang.Short, int, java.lang.Integer, long, or java.lang.Long, will accept any block that returns a number and will round that value to the nearest whole number. Parameters declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is currently one known edge case: if there are two gamepads with the same VID/PID signature plugged in, but only one is assigned, and they BOTH drop, it's a 50-50 chance of which one will be chosen for automatic recovery to the assigned position: it is determined by whichever one is re-enumerated first by the USB bus controller. Adds landscape user interface to Driver Station New feature: practice timer with audio cues New feature (Control Hub only): wireless network connection strength indicator (0-5 bars) New feature (Control Hub only): tapping on the ping/channel display will switch to an alternate display showing radio RX dBm and link speed (tap again to switch back) The layout will NOT autorotate. You can switch the layout from the Driver Station's settings menu. Breaking changes Removes support for Android versions 4.4 through 5.1 (KitKat and Lollipop). The minSdkVersion is now 23. Removes the deprecated LinearOpMode methods waitOneFullHardwareCycle() and waitForNextHardwareCycle() Enhancements Handles RS485 address of Control Hub automatically The Control Hub is automatically given a reserved address Existing configuration files will continue to work All addresses in the range of 1-10 are still available for Expansion Hubs The Control Hub light will now normally be solid green, without blinking to indicate the address The Control Hub will not be shown on the Expansion Hub Address Change settings page Improves REV Hub firmware updater The user can now choose between all available firmware update files Version 1.8.2 of the REV Hub firmware is bundled into the Robot Controller app. Text was added to clarify that Expansion Hubs can only be updated via USB. Firmware update speed was reduced to improve reliability Allows REV Hub firmware to be updated directly from the Manage webpage Improves log viewer on Robot Controller Horizontal scrolling support (no longer word wrapped) Supports pinch-to-zoom Uses a monospaced font Error messages are highlighted New color scheme Attempts to force-stop a runaway/stuck OpMode without restarting the entire app Not all types of runaway conditions are stoppable, but if the user code attempts to talk to hardware during the runaway, the system should be able to capture it. Makes various tweaks to the Self Inspect screen Renames "OS version" entry to "Android version" Renames "WiFi Direct Name" to "WiFi Name" Adds Control Hub OS version, when viewing the report of a Control Hub Hides the airplane mode entry, when viewing the report of a Control Hub Removes check for ZTE Speed Channel Changer Shows firmware version for all Expansion and Control Hubs Reworks network settings portion of Manage page All network settings are now applied with a single click The WiFi Direct channel of phone-based Robot Controllers can now be changed from the Manage page WiFi channels are filtered by band (2.4 vs 5 GHz) and whether they overlap with other channels The current WiFi channel is pre-selected on phone-based Robot Controllers, and Control Hubs running OS 1.1.2 or later. On Control Hubs running OS 1.1.2 or later, you can choose to have the system automatically select a channel on the 5 GHz band Improves OnBotJava New light and dark themes replace the old themes (chaos, github, chrome,...) the new default theme is light and will be used when you first update to this version OnBotJava now has a tabbed editor Read-only offline mode Improves function of "exit" menu item on Robot Controller and Driver Station Now guaranteed to be fully stopped and unloaded from memory Shows a warning message if a LinearOpMode exists prematurely due to failure to monitor for the start condition Improves error message shown when the Driver Station and Robot Controller are incompatible with each other Driver Station OpMode Control Panel now disabled while a Restart Robot is in progress Disables advanced settings related to WiFi direct when the Robot Controller is a Control Hub. Tint phone battery icons on Driver Station when low/critical. Uses names "Control Hub Portal" and "Control Hub" (when appropriate) in new configuration files Improve I2C read performance Very large improvement on Control Hub; up to ~2x faster with small (e.g. 6 byte) reads Not as apparent on Expansion Hubs connected to a phone Update/refresh build infrastructure Update to 'androidx' support library from 'com.android.support:appcompat', which is end-of-life Update targetSdkVersion and compileSdkVersion to 28 Update Android Studio's Android plugin to latest Fix reported build timestamp in 'About' screen Add sample illustrating manual webcam use: ConceptWebcam Bug fixes Fixes SkyStone issue #248 Fixes SkyStone issue #232 and modifies bulk caching semantics to allow for cache-preserving MANUAL/AUTO transitions. Improves performance when REV 2M distance sensor is unplugged Improves readability of Toast messages on certain devices Allows a Driver Station to connect to a Robot Controller after another has disconnected Improves generation of fake serial numbers for UVC cameras which do not provide a real serial number Previously some devices would assign such cameras a serial of 0:0 and fail to open and start streaming Fixes ftc_app issue #638. Fixes a slew of bugs with the Vuforia camera monitor including: Fixes bug where preview could be displayed with a wonky aspect ratio Fixes bug where preview could be cut off in landscape Fixes bug where preview got totally messed up when rotating phone Fixes bug where crosshair could drift off target when using webcams Fixes issue in UVC driver on some devices (ftc_app 681) if streaming was started/stopped multiple times in a row Issue manifested as kernel panic on devices which do not have this kernel patch. On affected devices which do have the patch, the issue was manifest as simply a failure to start streaming. The Tech Team believes that the root cause of the issue is a bug in the Linux kernel XHCI driver. A workaround was implemented in the SDK UVC driver. Fixes bug in UVC driver where often half the frames from the camera would be dropped (e.g. only 15FPS delivered during a streaming session configured for 30FPS). Fixes issue where TensorFlow Object Detection would show results whose confidence was lower than the minimum confidence parameter. Fixes a potential exploitation issue of CVE-2019-11358 in OnBotJava Fixes changing the address of an Expansion Hub with additional Expansion Hubs connected to it Preserves the Control Hub's network connection when "Restart Robot" is selected Fixes issue where device scans would fail while the Robot was restarting Fix RenderScript usage Use androidx.renderscript variant: increased compatibility Use RenderScript in Java mode, not native: simplifies build Fixes webcam-frame-to-bitmap conversion problem: alpha channel wasn't being initialized, only R, G, & B Fixes possible arithmetic overflow in Deadline Fixes deadlock in Vuforia webcam support which could cause 5-second delays when stopping OpMode Version 5.4 (20200108-101156) Fixes SkyStone issue #88 Adds an inspection item that notes when a robot controller (Control Hub) is using the factory default password. Fixes SkyStone issue #61 Fixes SkyStone issue #142 Fixes ftc_app issue #417 by adding more current and voltage monitoring capabilities for REV Hubs. Fixes a crash sometimes caused by OnBotJava activity Improves OnBotJava autosave functionality ftc_app #738 Fixes system responsiveness issue when an Expansion Hub is disconnected Fixes issue where IMU initialization could prevent Op Modes from stopping Fixes issue where AndroidTextToSpeech.speak() would fail if it was called too early Adds telemetry.speak() methods and blocks, which cause the Driver Station (if also updated) to speak text Adds and improves Expansion Hub-related warnings Improves Expansion Hub low battery warning Displays the warning immediately after the hub reports it Specifies whether the condition is current or occurred temporarily during an OpMode run Displays which hubs reported low battery Displays warning when hub loses and regains power during an OpMode run Fixes the hub's LED pattern after this condition Displays warning when Expansion Hub is not responding to commands Specifies whether the condition is current or occurred temporarily during an OpMode run Clarifies warning when Expansion Hub is not present at startup Specifies that this condition requires a Robot Restart before the hub can be used. The hub light will now accurately reflect this state Improves logging and reduces log spam during these conditions Syncs the Control Hub time and timezone to a connected web browser programming the robot, if a Driver Station is not available. Adds bulk read functionality for REV Hubs A bulk caching mode must be set at the Hub level with LynxModule#setBulkCachingMode(). This applies to all relevant SDK hardware classes that reference that Hub. The following following Hub bulk caching modes are available: BulkCachingMode.OFF (default): All hardware calls operate as usual. Bulk data can read through LynxModule#getBulkData() and processed manually. BulkCachingMode.AUTO: Applicable hardware calls are served from a bulk read cache that is cleared/refreshed automatically to ensure identical commands don't hit the same cache. The cache can also be cleared manually with LynxModule#clearBulkCache(), although this is not recommended. (advanced users) BulkCachingMode.MANUAL: Same as BulkCachingMode.AUTO except the cache is never cleared automatically. To avoid getting stale data, the cache must be manually cleared at the beginning of each loop body or as the user deems appropriate. Removes PIDF Annotation values added in Rev 5.3 (to AndyMark, goBILDA and TETRIX motor configurations). The new motor types will still be available but their Default control behavior will revert back to Rev 5.2 Adds new ConceptMotorBulkRead sample Opmode to demonstrate and compare Motor Bulk-Read modes for reducing I/O latencies. Version 5.3 (20191004-112306) Fixes external USB/UVC webcam support Makes various bugfixes and improvements to Blocks page, including but not limited to: Many visual tweaks Browser zoom and window resize behave better Resizing the Java preview pane works better and more consistently across browsers The Java preview pane consistently gets scrollbars when needed The Java preview pane is hidden by default on phones Internet Explorer 11 should work Large dropdown lists display properly on lower res screens Disabled buttons are now visually identifiable as disabled A warning is shown if a user selects a TFOD sample, but their device is not compatible Warning messages in a Blocks op mode are now visible by default. Adds goBILDA 5201 and 5202 motors to Robot Configurator Adds PIDF Annotation values to AndyMark, goBILDA and TETRIX motor configurations. This has the effect of causing the RUN_USING_ENCODERS and RUN_TO_POSITION modes to use PIDF vs PID closed loop control on these motors. This should provide more responsive, yet stable, speed control. PIDF adds Feedforward control to the basic PID control loop. Feedforward is useful when controlling a motor's speed because it "anticipates" how much the control voltage must change to achieve a new speed set-point, rather than requiring the integrated error to change sufficiently. The PIDF values were chosen to provide responsive, yet stable, speed control on a lightly loaded motor. The more heavily a motor is loaded (drag or friction), the more noticable the PIDF improvement will be. Fixes startup crash on Android 10 Fixes ftc_app issue #712 (thanks to FROGbots-4634) Fixes ftc_app issue #542 Allows "A" and lowercase letters when naming device through RC and DS apps. Version 5.2 (20190905-083277) Fixes extra-wide margins on settings activities, and placement of the new configuration button Adds Skystone Vuforia image target data. Includes sample Skystone Vuforia Navigation op modes (Java). Includes sample Skystone Vuforia Navigation op modes (Blocks). Adds TensorFlow inference model (.tflite) for Skystone game elements. Includes sample Skystone TensorFlow op modes (Java). Includes sample Skystone TensorFlow op modes (Blocks). Removes older (season-specific) sample op modes. Includes 64-bit support (to comply with Google Play requirements). Protects against Stuck OpModes when a Restart Robot is requested. (Thanks to FROGbots-4634) (ftc_app issue #709) Blocks related changes: Fixes bug with blocks generated code when hardware device name is a java or javascript reserved word. Shows generated java code for blocks, even when hardware items are missing from the active configuration. Displays warning icon when outdated Vuforia and TensorFlow blocks are used (SkyStone issue #27) Version 5.1 (20190820-222104) Defines default PIDF parameters for the following motors: REV Core Hex Motor REV 20:1 HD Hex Motor REV 40:1 HD Hex Motor Adds back button when running on a device without a system back button (such as a Control Hub) Allows a REV Control Hub to update the firmware on a REV Expansion Hub via USB Fixes SkyStone issue #9 Fixes ftc_app issue #715 Prevents extra DS User clicks by filtering based on current state. Prevents incorrect DS UI state changes when receiving new OpMode list from RC Adds support for REV Color Sensor V3 Adds a manual-refresh DS Camera Stream for remotely viewing RC camera frames. To show the stream on the DS, initialize but do not run a stream-enabled opmode, select the Camera Stream option in the DS menu, and tap the image to refresh. This feature is automatically enabled when using Vuforia or TFOD—no additional RC configuration is required for typical use cases. To hide the stream, select the same menu item again. Note that gamepads are disabled and the selected opmode cannot be started while the stream is open as a safety precaution. To use custom streams, consult the API docs for CameraStreamServer#setSource and CameraStreamSource. Adds many Star Wars sounds to RobotController resources. Added SKYSTONE Sounds Chooser Sample Program. Switches out startup, connect chimes, and error/warning sounds for Star Wars sounds Updates OnBot Java to use a WebSocket for communication with the robot The OnBot Java page no longer has to do a full refresh when a user switches from editing one file to another Known issues: Camera Stream The Vuforia camera stream inherits the issues present in the phone preview (namely ftc_app issue #574). This problem does not affect the TFOD camera stream even though it receives frames from Vuforia. The orientation of the stream frames may not always match the phone preview. For now, these frames may be rotated manually via a custom CameraStreamSource if desired. OnBotJava Browser back button may not always work correctly It's possible for a build to be queued, but not started. The OnBot Java build console will display a warning if this occurs. A user might not realize they are editing a different file if the user inadvertently switches from one file to another since this switch is now seamless. The name of the currently open file is displayed in the browser tab. Version 5.0 (built on 19.06.14) Support for the REV Robotics Control Hub. Adds a Java preview pane to the Blocks editor. Adds a new offline export feature to the Blocks editor. Display wifi channel in Network circle on Driver Station. Adds calibration for Logitech C270 Updates build tooling and target SDK. Compliance with Google's permissions infrastructure (Required after build tooling update). Keep Alives to mitigate the Motorola wifi scanning problem. Telemetry substitute no longer necessary. Improves Vuforia error reporting. Fixes ftctechnh/ftc_app issues 621, 713. Miscellaneous bug fixes and improvements. Version 4.3 (built on 18.10.31) Includes missing TensorFlow-related libraries and files. Version 4.2 (built on 18.10.30) Includes fix to avoid deadlock situation with WatchdogMonitor which could result in USB communication errors. Comm error appeared to require that user disconnect USB cable and restart the Robot Controller app to recover. robotControllerLog.txt would have error messages that included the words "E RobotCore: lynx xmit lock: #### abandoning lock:" Includes fix to correctly list the parent module address for a REV Robotics Expansion Hub in a configuration (.xml) file. Bug in versions 4.0 and 4.1 would incorrect list the address module for a parent REV Robotics device as "1". If the parent module had a higher address value than the daisy-chained module, then this bug would prevent the Robot Controller from communicating with the downstream Expansion Hub. Added requirement for ACCESS_COARSE_LOCATION to allow a Driver Station running Android Oreo to scan for Wi-Fi Direct devices. Added google() repo to build.gradle because aapt2 must be downloaded from the google() repository beginning with version 3.2 of the Android Gradle Plugin. Important Note: Android Studio users will need to be connected to the Internet the first time build the ftc_app project. Internet connectivity is required for the first build so the appropriate files can be downloaded from the Google repository. Users should not need to be connected to the Internet for subsequent builds. This should also fix buid issue where Android Studio would complain that it "Could not find com.android.tools.lint:lint-gradle:26.1.4" (or similar). Added support for REV Spark Mini motor controller as part of the configuration menu for a servo/PWM port on the REV Expansion Hub. Provide examples for playing audio files in an Op Mode. Block Development Tool Changes Includes a fix for a problem with the Velocity blocks that were reported in the FTC Technology forum (Blocks Programming subforum). Change the "Save completed successfully." message to a white color so it will contrast with a green background. Fixed the "Download image" feature so it will work if there are text blocks in the op mode. Introduce support for Google's TensorFlow Lite technology for object detetion for 2018-2019 game. TensorFlow lite can recognize Gold Mineral and Silver Mineral from 2018-2019 game. Example Java and Block op modes are included to show how to determine the relative position of the gold block (left, center, right). Version 4.1 (released on 18.09.24) Changes include: Fix to prevent crash when deprecated configuration annotations are used. Change to allow FTC Robot Controller APK to be auto-updated using FIRST Global Control Hub update scripts. Removed samples for non supported / non legal hardware. Improvements to Telemetry.addData block with "text" socket. Updated Blocks sample op mode list to include Rover Ruckus Vuforia example. Update SDK library version number. Version 4.0 (released on 18.09.12) Changes include: Initial support for UVC compatible cameras If UVC camera has a unique serial number, RC will detect and enumerate by serial number. If UVC camera lacks a unique serial number, RC will only support one camera of that type connected. Calibration settings for a few cameras are included (see TeamCode/src/main/res/xml/teamwebcamcalibrations.xml for details). User can upload calibration files from Program and Manage web interface. UVC cameras seem to draw a fair amount of electrical current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. Updated sample Vuforia Navigation and VuMark Op Modes to demonstrate how to use an internal phone-based camera and an external UVC webcam. Support for improved motor control. REV Robotics Expansion Hub firmware 1.8 and greater will support a feed forward mechanism for closed loop motor control. FTC SDK has been modified to support PIDF coefficients (proportional, integral, derivative, and feed forward). FTC Blocks development tool modified to include PIDF programming blocks. Deprecated older PID-related methods and variables. REV's 1.8.x PIDF-related changes provide a more linear and accurate way to control a motor. Wireless Added 5GHz support for wireless channel changing for those devices that support it. Tested with Moto G5 and E4 phones. Also tested with other (currently non-approved) phones such as Samsung Galaxy S8. Improved Expansion Hub firmware update support in Robot Controller app Changes to make the system more robust during the firmware update process (when performed through Robot Controller app). User no longer has to disconnect a downstream daisy-chained Expansion Hub when updating an Expansion Hub's firmware. If user is updating an Expansion Hub's firmware through a USB connection, he/she does not have to disconnect RS485 connection to other Expansion Hubs. The user still must use a USB connection to update an Expansion Hub's firmware. The user cannot update the Expansion Hub firmware for a downstream device that is daisy chained through an RS485 connection. If an Expansion Hub accidentally gets "bricked" the Robot Controller app is now more likely to recognize the Hub when it scans the USB bus. Robot Controller app should be able to detect an Expansion Hub, even if it accidentally was bricked in a previous update attempt. Robot Controller app should be able to install the firmware onto the Hub, even if if accidentally was bricked in a previous update attempt. Resiliency FTC software can detect and enable an FTDI reset feature that is available with REV Robotics v1.8 Expansion Hub firmware and greater. When enabled, the Expansion Hub can detect if it hasn't communicated with the Robot Controller over the FTDI (USB) connection. If the Hub hasn't heard from the Robot Controller in a while, it will reset the FTDI connection. This action helps system recover from some ESD-induced disruptions. Various fixes to improve reliability of FTC software. Blocks Fixed errors with string and list indices in blocks export to java. Support for USB connected UVC webcams. Refactored optimized Blocks Vuforia code to support Rover Ruckus image targets. Added programming blocks to support PIDF (proportional, integral, derivative and feed forward) motor control. Added formatting options (under Telemetry and Miscellaneous categories) so user can set how many decimal places to display a numerical value. Support to play audio files (which are uploaded through Blocks web interface) on Driver Station in addition to the Robot Controller. Fixed bug with Download Image of Blocks feature. Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Added blocks for DcMotorEx methods. These are enhanced methods that you can use when supported by the motor controller hardware. The REV Robotics Expansion Hub supports these enhanced methods. Enhanced methods include methods to get/set motor velocity (in encoder pulses per second), get/set PIDF coefficients, etc.. Modest Improvements in Logging Decrease frequency of battery checker voltage statements. Removed non-FTC related log statements (wherever possible). Introduced a "Match Logging" feature. Under "Settings" a user can enable/disable this feature (it's disabled by default). If enabled, user provides a "Match Number" through the Driver Station user interface (top of the screen). The Match Number is used to create a log file specifically with log statements from that particular Op Mode run. Match log files are stored in /sdcard/FIRST/matlogs on the Robot Controller. Once an op mode run is complete, the Match Number is cleared. This is a convenient way to create a separate match log with statements only related to a specific op mode run. New Devices Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added configuration option for REV 20:1 HD Hex Motor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Miscellaneous Fixed some errors in the definitions for acceleration and velocity in our javadoc documentation. Added ability to play audio files on Driver Station When user is configuring an Expansion Hub, the LED on the Expansion Hub will change blink pattern (purple-cyan) to indicate which Hub is currently being configured. Renamed I2cSensorType to I2cDeviceType. Added an external sample Op Mode that demonstrates localization using 2018-2019 (Rover Ruckus presented by QualComm) Vuforia targets. Added an external sample Op Mode that demonstrates how to use the REV Robotics 2m Laser Distance Sensor. Added an external sample Op Mode that demonstrates how to use the REV Robotics Blinkin LED Controller. Re-categorized external Java sample Op Modes to "TeleOp" instead of "Autonomous". Known issues: Initial support for UVC compatible cameras UVC cameras seem to draw significant amount of current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. There might be a possible deadlock which causes the RC to become unresponsive when using a UVC webcam with a Nougat Android Robot Controller. Wireless When user selects a wireless channel, this channel does not necessarily persist if the phone is power cycled. Tech Team is hoping to eventually address this issue in a future release. Issue has been present since apps were introduced (i.e., it is not new with the v4.0 release). Wireless channel is not currently displayed for WiFi Direct connections. Miscellaneous The blink indication feature that shows which Expansion Hub is currently being configured does not work for a newly created configuration file. User has to first save a newly created configuration file and then close and re-edit the file in order for blink indicator to work. Version 3.6 (built on 17.12.18) Changes include: Blocks Changes Uses updated Google Blockly software to allow users to edit their op modes on Apple iOS devices (including iPad and iPhone). Improvement in Blocks tool to handle corrupt op mode files. Autonomous op modes should no longer get switched back to tele-op after re-opening them to be edited. The system can now detect type mismatches during runtime and alert the user with a message on the Driver Station. Updated javadoc documentation for setPower() method to reflect correct range of values (-1 to +1). Modified VuforiaLocalizerImpl to allow for user rendering of frames Added a user-overrideable onRenderFrame() method which gets called by the class's renderFrame() method. Version 3.5 (built on 17.10.30) Changes with version 3.5 include: Introduced a fix to prevent random op mode stops, which can occur after the Robot Controller app has been paused and then resumed (for example, when a user temporarily turns off the display of the Robot Controller phone, and then turns the screen back on). Introduced a fix to prevent random op mode stops, which were previously caused by random peer disconnect events on the Driver Station. Fixes issue where log files would be closed on pause of the RC or DS, but not re-opened upon resume. Fixes issue with battery handler (voltage) start/stop race. Fixes issue where Android Studio generated op modes would disappear from available list in certain situations. Fixes problem where OnBot Java would not build on REV Robotics Control Hub. Fixes problem where OnBot Java would not build if the date and time on the Robot Controller device was "rewound" (set to an earlier date/time). Improved error message on OnBot Java that occurs when renaming a file fails. Removed unneeded resources from android.jar binaries used by OnBot Java to reduce final size of Robot Controller app. Added MR_ANALOG_TOUCH_SENSOR block to Blocks Programming Tool. Version 3.4 (built on 17.09.06) Changes with version 3.4 include: Added telemetry.update() statement for BlankLinearOpMode template. Renamed sample Block op modes to be more consistent with Java samples. Added some additional sample Block op modes. Reworded OnBot Java readme slightly. Version 3.3 (built on 17.09.04) This version of the software includes improves for the FTC Blocks Programming Tool and the OnBot Java Programming Tool. Changes with verion 3.3 include: Android Studio ftc_app project has been updated to use Gradle Plugin 2.3.3. Android Studio ftc_app project is already using gradle 3.5 distribution. Robot Controller log has been renamed to /sdcard/RobotControllerLog.txt (note that this change was actually introduced w/ v3.2). Improvements in I2C reliability. Optimized I2C read for REV Expansion Hub, with v1.7 firmware or greater. Updated all external/samples (available through OnBot and in Android project folder). Vuforia Added support for VuMarks that will be used for the 2017-2018 season game. Blocks Update to latest Google Blockly release. Sample op modes can be selected as a template when creating new op mode. Fixed bug where the blocks would disappear temporarily when mouse button is held down. Added blocks for Range.clip and Range.scale. User can now disable/enable Block op modes. Fix to prevent occasional Blocks deadlock. OnBot Java Significant improvements with autocomplete function for OnBot Java editor. Sample op modes can be selected as a template when creating new op mode. Fixes and changes to complete hardware setup feature. Updated (and more useful) onBot welcome message. Known issues: Android Studio After updating to the new v3.3 Android Studio project folder, if you get error messages indicating "InvalidVirtualFileAccessException" then you might need to do a File->Invalidate Caches / Restart to clear the error. OnBot Java Sometimes when you push the build button to build all op modes, the RC returns an error message that the build failed. If you press the build button a second time, the build typically suceeds. Version 3.2 (built on 17.08.02) This version of the software introduces the "OnBot Java" Development Tool. Similar to the FTC Blocks Development Tool, the FTC OnBot Java Development Tool allows a user to create, edit and build op modes dynamically using only a Javascript-enabled web browser. The OnBot Java Development Tool is an integrated development environment (IDE) that is served up by the Robot Controller. Op modes are created and edited using a Javascript-enabled browser (Google Chromse is recommended). Op modes are saved on the Robot Controller Android device directly. The OnBot Java Development Tool provides a Java programming environment that does NOT need Android Studio. Changes with version 3.2 include: Enhanced web-based development tools Introduction of OnBot Java Development Tool. Web-based programming and management features are "always on" (user no longer needs to put Robot Controller into programming mode). Web-based management interface (where user can change Robot Controller name and also easily download Robot Controller log file). OnBot Java, Blocks and Management features available from web based interface. Blocks Programming Development Tool: Changed "LynxI2cColorRangeSensor" block to "REV Color/range sensor" block. Fixed tooltip for ColorSensor.isLightOn block. Added blocks for ColorSensor.getNormalizedColors and LynxI2cColorRangeSensor.getNormalizedColors. Added example op modes for digital touch sensor and REV Robotics Color Distance sensor. User selectable color themes. Includes many minor enhancements and fixes (too numerous to list). Known issues: Auto complete function is incomplete and does not support the following (for now): Access via this keyword Access via super keyword Members of the super cloass, not overridden by the class Any methods provided in the current class Inner classes Can't handle casted objects Any objects coming from an parenthetically enclosed expression Version 3.10 (built on 17.05.09) This version of the software provides support for the REV Robotics Expansion Hub. This version also includes improvements in the USB communication layer in an effort to enhance system resiliency. If you were using a 2.x version of the software previously, updating to version 3.1 requires that you also update your Driver Station software in addition to updating the Robot Controller software. Also note that in version 3.10 software, the setMaxSpeed and getMaxSpeed methods are no longer available (not deprecated, they have been removed from the SDK). Also note that the the new 3.x software incorporates motor profiles that a user can select as he/she configures the robot. Changes include: Blocks changes Added VuforiaTrackableDefaultListener.getPose and Vuforia.trackPose blocks. Added optimized blocks support for Vuforia extended tracking. Added atan2 block to the math category. Added useCompetitionFieldTargetLocations parameter to Vuforia.initialize block. If set to false, the target locations are placed at (0,0,0) with target orientation as specified in https://github.com/gearsincorg/FTCVuforiaDemo/blob/master/Robot_Navigation.java tutorial op mode. Incorporates additional improvements to USB comm layer to improve system resiliency (to recover from a greater number of communication disruptions). Additional Notes Regarding Version 3.00 (built on 17.04.13) In addition to the release changes listed below (see section labeled "Version 3.00 (built on 17.04.013)"), version 3.00 has the following important changes: Version 3.00 software uses a new version of the FTC Robocol (robot protocol). If you upgrade to v3.0 on the Robot Controller and/or Android Studio side, you must also upgrade the Driver Station software to match the new Robocol. Version 3.00 software removes the setMaxSpeed and getMaxSpeed methods from the DcMotor class. If you have an op mode that formerly used these methods, you will need to remove the references/calls to these methods. Instead, v3.0 provides the max speed information through the use of motor profiles that are selected by the user during robot configuration. Version 3.00 software currently does not have a mechanism to disable extra i2c sensors. We hope to re-introduce this function with a release in the near future. Version 3.00 (built on 17.04.13) *** Use this version of the software at YOUR OWN RISK!!! *** This software is being released as an "alpha" version. Use this version at your own risk! This pre-release software contains SIGNIFICANT changes, including changes to the Wi-Fi Direct pairing mechanism, rewrites of the I2C sensor classes, changes to the USB/FTDI layer, and the introduction of support for the REV Robotics Expansion Hub and the REV Robotics color-range-light sensor. These changes were implemented to improve the reliability and resiliency of the FTC control system. Please note, however, that version 3.00 is considered "alpha" code. This code is being released so that the FIRST community will have an opportunity to test the new REV Expansion Hub electronics module when it becomes available in May. The developers do not recommend using this code for critical applications (i.e., competition use). *** Use this version of the software at YOUR OWN RISK!!! *** Changes include: Major rework of sensor-related infrastructure. Includes rewriting sensor classes to implement synchronous I2C communication. Fix to reset Autonomous timer back to 30 seconds. Implementation of specific motor profiles for approved 12V motors (includes Tetrix, AndyMark, Matrix and REV models). Modest improvements to enhance Wi-Fi P2P pairing. Fixes telemetry log addition race. Publishes all the sources (not just a select few). Includes Block programming improvements Addition of optimized Vuforia blocks. Auto scrollbar to projects and sounds pages. Fixed blocks paste bug. Blocks execute after while-opModeIsActive loop (to allow for cleanup before exiting op mode). Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis absolute orientation sensor as Adafruit 9DOF abs orientation sensor). - Implements support for REV color/range/light sensor. Provides support to update Expansion Hub firmware through FTC SDK. Detects REV firmware version and records in log file. Includes support for REV Control Hub (note that the REV Control Hub is not yet approved for FTC use). Implements FTC Blocks programming support for REV Expansion Hub and sensor hardware. Detects and alerts when I2C device disconnect. Version 2.62 (built on 17.01.07) Added null pointer check before calling modeToByte() in finishModeSwitchIfNecessary method for ModernRoboticsUsbDcMotorController class. Changes to enhance Modern Robotics USB protocol robustness. Version 2.61 (released on 16.12.19) Blocks Programming mode changes: Fix to correct issue when an exception was thrown because an OpticalDistanceSensor object appears twice in the hardware map (the second time as a LightSensor). Version 2.6 (released on 16.12.16) Fixes for Gyro class: Improve (decrease) sensor refresh latency. fix isCalibrating issues. Blocks Programming mode changes: Blocks now ignores a device in the configuration xml if the name is empty. Other devices work in configuration work fine. Version 2.5 (internal release on released on 16.12.13) Blocks Programming mode changes: Added blocks support for AdafruitBNO055IMU. Added Download Op Mode button to FtcBocks.html. Added support for copying blocks in one OpMode and pasting them in an other OpMode. The clipboard content is stored on the phone, so the programming mode server must be running. Modified Utilities section of the toolbox. In Programming Mode, display information about the active connections. Fixed paste location when workspace has been scrolled. Added blocks support for the android Accelerometer. Fixed issue where Blocks Upload Op Mode truncated name at first dot. Added blocks support for Android SoundPool. Added type safety to blocks for Acceleration. Added type safety to blocks for AdafruitBNO055IMU.Parameters. Added type safety to blocks for AnalogInput. Added type safety to blocks for AngularVelocity. Added type safety to blocks for Color. Added type safety to blocks for ColorSensor. Added type safety to blocks for CompassSensor. Added type safety to blocks for CRServo. Added type safety to blocks for DigitalChannel. Added type safety to blocks for ElapsedTime. Added type safety to blocks for Gamepad. Added type safety to blocks for GyroSensor. Added type safety to blocks for IrSeekerSensor. Added type safety to blocks for LED. Added type safety to blocks for LightSensor. Added type safety to blocks for LinearOpMode. Added type safety to blocks for MagneticFlux. Added type safety to blocks for MatrixF. Added type safety to blocks for MrI2cCompassSensor. Added type safety to blocks for MrI2cRangeSensor. Added type safety to blocks for OpticalDistanceSensor. Added type safety to blocks for Orientation. Added type safety to blocks for Position. Added type safety to blocks for Quaternion. Added type safety to blocks for Servo. Added type safety to blocks for ServoController. Added type safety to blocks for Telemetry. Added type safety to blocks for Temperature. Added type safety to blocks for TouchSensor. Added type safety to blocks for UltrasonicSensor. Added type safety to blocks for VectorF. Added type safety to blocks for Velocity. Added type safety to blocks for VoltageSensor. Added type safety to blocks for VuforiaLocalizer.Parameters. Added type safety to blocks for VuforiaTrackable. Added type safety to blocks for VuforiaTrackables. Added type safety to blocks for enums in AdafruitBNO055IMU.Parameters. Added type safety to blocks for AndroidAccelerometer, AndroidGyroscope, AndroidOrientation, and AndroidTextToSpeech. Version 2.4 (released on 16.11.13) Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acceleration. Added blocks to support LinearOpMode.getRuntime. Added blocks to support MagneticFlux and Position. Fixed typos. Made blocks for ElapsedTime more consistent with other objects. Added blocks to support Quaternion, Velocity, Orientation, AngularVelocity. Added blocks to support VuforiaTrackables, VuforiaTrackable, VuforiaLocalizer, VuforiaTrackableDefaultListener. Fixed a few blocks. Added type checking to new blocks. Updated to latest blockly. Added default variable blocks to navigation and matrix blocks. Fixed toolbox entry for openGLMatrix_rotation_withAxesArgs. When user downloads Blocks-generated op mode, only the .blk file is downloaded. When user uploads Blocks-generated op mode (.blk file), Javascript code is auto generated. Added DbgLog support. Added logging when a blocks file is read/written. Fixed bug to properly render blocks even if missing devices from configuration file. Added support for additional characters (not just alphanumeric) for the block file names (for download and upload). Added support for OpMode flavor (“Autonomous” or “TeleOp”) and group. Changes to Samples to prevent tutorial issues. Incorporated suggested changes from public pull 216 (“Replace .. paths”). Remove Servo Glitches when robot stopped. if user hits “Cancels” when editing a configuration file, clears the unsaved changes and reverts to original unmodified configuration. Added log info to help diagnose why the Robot Controller app was terminated (for example, by watch dog function). Added ability to transfer log from the controller. Fixed inconsistency for AngularVelocity Limit unbounded growth of data for telemetry. If user does not call telemetry.update() for LinearOpMode in a timely manner, data added for telemetry might get lost if size limit is exceeded. Version 2.35 (released on 16.10.06) Blockly programming mode - Removed unnecesary idle() call from blocks for new project. Version 2.30 (released on 16.10.05) Blockly programming mode: Mechanism added to save Blockly op modes from Programming Mode Server onto local device To avoid clutter, blocks are displayed in categorized folders Added support for DigitalChannel Added support for ModernRoboticsI2cCompassSensor Added support for ModernRoboticsI2cRangeSensor Added support for VoltageSensor Added support for AnalogInput Added support for AnalogOutput Fix for CompassSensor setMode block Vuforia Fix deadlock / make camera data available while Vuforia is running. Update to Vuforia 6.0.117 (recommended by Vuforia and Google to close security loophole). Fix for autonomous 30 second timer bug (where timer was in effect, even though it appeared to have timed out). opModeIsActive changes to allow cleanup after op mode is stopped (with enforced 2 second safety timeout). Fix to avoid reading i2c twice. Updated sample Op Modes. Improved logging and fixed intermittent freezing. Added digital I/O sample. Cleaned up device names in sample op modes to be consistent with Pushbot guide. Fix to allow use of IrSeekerSensorV3. Version 2.20 (released on 16.09.08) Support for Modern Robotics Compass Sensor. Support for Modern Robotics Range Sensor. Revise device names for Pushbot templates to match the names used in Pushbot guide. Fixed bug so that IrSeekerSensorV3 device is accessible as IrSeekerSensor in hardwareMap. Modified computer vision code to require an individual Vuforia license (per legal requirement from PTC). Minor fixes. Blockly enhancements: Support for Voltage Sensor. Support for Analog Input. Support for Analog Output. Support for Light Sensor. Support for Servo Controller. Version 2.10 (released on 16.09.03) Support for Adafruit IMU. Improvements to ModernRoboticsI2cGyro class Block on reset of z axis. isCalibrating() returns true while gyro is calibration. Updated sample gyro program. Blockly enhancements support for android.graphics.Color. added support for ElapsedTime. improved look and legibility of blocks. support for compass sensor. support for ultrasonic sensor. support for IrSeeker. support for LED. support for color sensor. support for CRServo prompt user to configure robot before using programming mode. Provides ability to disable audio cues. various bug fixes and improvements. Version 2.00 (released on 16.08.19) This is the new release for the upcoming 2016-2017 FIRST Tech Challenge Season. Channel change is enabled in the FTC Robot Controller app for Moto G 2nd and 3rd Gen phones. Users can now use annotations to register/disable their Op Modes. Changes in the Android SDK, JDK and build tool requirements (minsdk=19, java 1.7, build tools 23.0.3). Standardized units in analog input. Cleaned up code for existing analog sensor classes. setChannelMode and getChannelMode were REMOVED from the DcMotorController class. This is important - we no longer set the motor modes through the motor controller. setMode and getMode were added to the DcMotor class. ContinuousRotationServo class has been added to the FTC SDK. Range.clip() method has been overloaded so it can support this operation for int, short and byte integers. Some changes have been made (new methods added) on how a user can access items from the hardware map. Users can now set the zero power behavior for a DC motor so that the motor will brake or float when power is zero. Prototype Blockly Programming Mode has been added to FTC Robot Controller. Users can place the Robot Controller into this mode, and then use a device (such as a laptop) that has a Javascript enabled browser to write Blockly-based Op Modes directly onto the Robot Controller. Users can now configure the robot remotely through the FTC Driver Station app. Android Studio project supports Android Studio 2.1.x and compile SDK Version 23 (Marshmallow). Vuforia Computer Vision SDK integrated into FTC SDK. Users can use sample vision targets to get localization information on a standard FTC field. Project structure has been reorganized so that there is now a TeamCode package that users can use to place their local/custom Op Modes into this package. Inspection function has been integrated into the FTC Robot Controller and Driver Station Apps (Thanks Team HazMat… 9277 & 10650!). Audio cues have been incorporated into FTC SDK. Swap mechanism added to FTC Robot Controller configuration activity. For example, if you have two motor controllers on a robot, and you misidentified them in your configuration file, you can use the Swap button to swap the devices within the configuration file (so you do not have to manually re-enter in the configuration info for the two devices). Fix mechanism added to all user to replace an electronic module easily. For example, suppose a servo controller dies on your robot. You replace the broken module with a new module, which has a different serial number from the original servo controller. You can use the Fix button to automatically reconfigure your configuration file to use the serial number of the new module. Improvements made to fix resiliency and responsiveness of the system. For LinearOpMode the user now must for a telemetry.update() to update the telemetry data on the driver station. This update() mechanism ensures that the driver station gets the updated data properly and at the same time. The Auto Configure function of the Robot Controller is now template based. If there is a commonly used robot configuration, a template can be created so that the Auto Configure mechanism can be used to quickly configure a robot of this type. The logic to detect a runaway op mode (both in the LinearOpMode and OpMode types) and to abort the run, then auto recover has been improved/implemented. Fix has been incorporated so that Logitech F310 gamepad mappings will be correct for Marshmallow users. Release 16.07.08 For the ftc_app project, the gradle files have been modified to support Android Studio 2.1.x. Release 16.03.30 For the MIT App Inventor, the design blocks have new icons that better represent the function of each design component. Some changes were made to the shutdown logic to ensure the robust shutdown of some of our USB services. A change was made to LinearOpMode so as to allow a given instance to be executed more than once, which is required for the App Inventor. Javadoc improved/updated. Release 16.03.09 Changes made to make the FTC SDK synchronous (significant change!) waitOneFullHardwareCycle() and waitForNextHardwareCycle() are no longer needed and have been deprecated. runOpMode() (for a LinearOpMode) is now decoupled from the system's hardware read/write thread. loop() (for an OpMode) is now decoupled from the system's hardware read/write thread. Methods are synchronous. For example, if you call setMode(DcMotorController.RunMode.RESET_ENCODERS) for a motor, the encoder is guaranteed to be reset when the method call is complete. For legacy module (NXT compatible), user no longer has to toggle between read and write modes when reading from or writing to a legacy device. Changes made to enhance reliability/robustness during ESD event. Changes made to make code thread safe. Debug keystore added so that user-generated robot controller APKs will all use the same signed key (to avoid conflicts if a team has multiple developer laptops for example). Firmware version information for Modern Robotics modules are now logged. Changes made to improve USB comm reliability and robustness. Added support for voltage indicator for legacy (NXT-compatible) motor controllers. Changes made to provide auto stop capabilities for op modes. A LinearOpMode class will stop when the statements in runOpMode() are complete. User does not have to push the stop button on the driver station. If an op mode is stopped by the driver station, but there is a run away/uninterruptible thread persisting, the app will log an error message then force itself to crash to stop the runaway thread. Driver Station UI modified to display lowest measured voltage below current voltage (12V battery). Driver Station UI modified to have color background for current voltage (green=good, yellow=caution, red=danger, extremely low voltage). javadoc improved (edits and additional classes). Added app build time to About activity for driver station and robot controller apps. Display local IP addresses on Driver Station About activity. Added I2cDeviceSynchImpl. Added I2cDeviceSync interface. Added seconds() and milliseconds() to ElapsedTime for clarity. Added getCallbackCount() to I2cDevice. Added missing clearI2cPortActionFlag. Added code to create log messages while waiting for LinearOpMode shutdown. Fix so Wifi Direct Config activity will no longer launch multiple times. Added the ability to specify an alternate i2c address in software for the Modern Robotics gyro. Release 16.02.09 Improved battery checker feature so that voltage values get refreshed regularly (every 250 msec) on Driver Station (DS) user interface. Improved software so that Robot Controller (RC) is much more resilient and “self-healing” to USB disconnects: If user attempts to start/restart RC with one or more module missing, it will display a warning but still start up. When running an op mode, if one or more modules gets disconnected, the RC & DS will display warnings,and robot will keep on working in spite of the missing module(s). If a disconnected module gets physically reconnected the RC will auto detect the module and the user will regain control of the recently connected module. Warning messages are more helpful (identifies the type of module that’s missing plus its USB serial number). Code changes to fix the null gamepad reference when users try to reference the gamepads in the init() portion of their op mode. NXT light sensor output is now properly scaled. Note that teams might have to readjust their light threshold values in their op modes. On DS user interface, gamepad icon for a driver will disappear if the matching gamepad is disconnected or if that gamepad gets designated as a different driver. Robot Protocol (ROBOCOL) version number info is displayed in About screen on RC and DS apps. Incorporated a display filter on pairing screen to filter out devices that don’t use the “-“ format. This filter can be turned off to show all WiFi Direct devices. Updated text in License file. Fixed formatting error in OpticalDistanceSensor.toString(). Fixed issue on with a blank (“”) device name that would disrupt WiFi Direct Pairing. Made a change so that the WiFi info and battery info can be displayed more quickly on the DS upon connecting to RC. Improved javadoc generation. Modified code to make it easier to support language localization in the future. Release 16.01.04 Updated compileSdkVersion for apps Prevent Wifi from entering power saving mode removed unused import from driver station Corrrected "Dead zone" joystick code. LED.getDeviceName and .getConnectionInfo() return null apps check for ROBOCOL_VERSION mismatch Fix for Telemetry also has off-by-one errors in its data string sizing / short size limitations error User telemetry output is sorted. added formatting variants to DbgLog and RobotLog APIs code modified to allow for a long list of op mode names. changes to improve thread safety of RobocolDatagramSocket Fix for "missing hardware leaves robot controller disconnected from driver station" error fix for "fast tapping of Init/Start causes problems" (toast is now only instantiated on UI thread). added some log statements for thread life cycle. moved gamepad reset logic inside of initActiveOpMode() for robustness changes made to mitigate risk of race conditions on public methods. changes to try and flag when WiFi Direct name contains non-printable characters. fix to correct race condition between .run() and .close() in ReadWriteRunnableStandard. updated FTDI driver made ReadWriteRunnableStanard interface public. fixed off-by-one errors in Command constructor moved specific hardware implmentations into their own package. moved specific gamepad implemnatations to the hardware library. changed LICENSE file to new BSD version. fixed race condition when shutting down Modern Robotics USB devices. methods in the ColorSensor classes have been synchronized. corrected isBusy() status to reflect end of motion. corrected "back" button keycode. the notSupported() method of the GyroSensor class was changed to protected (it should not be public). Release 15.11.04.001 Added Support for Modern Robotics Gyro. The GyroSensor class now supports the MR Gyro Sensor. Users can access heading data (about Z axis) Users can also access raw gyro data (X, Y, & Z axes). Example MRGyroTest.java op mode included. Improved error messages More descriptive error messages for exceptions in user code. Updated DcMotor API Enable read mode on new address in setI2cAddress Fix so that driver station app resets the gamepads when switching op modes. USB-related code changes to make USB comm more responsive and to display more explicit error messages. Fix so that USB will recover properly if the USB bus returns garbage data. Fix USB initializtion race condition. Better error reporting during FTDI open. More explicit messages during USB failures. Fixed bug so that USB device is closed if event loop teardown method was not called. Fixed timer UI issue Fixed duplicate name UI bug (Legacy Module configuration). Fixed race condition in EventLoopManager. Fix to keep references stable when updating gamepad. For legacy Matrix motor/servo controllers removed necessity of appending "Motor" and "Servo" to controller names. Updated HT color sensor driver to use constants from ModernRoboticsUsbLegacyModule class. Updated MR color sensor driver to use constants from ModernRoboticsUsbDeviceInterfaceModule class. Correctly handle I2C Address change in all color sensors Updated/cleaned up op modes. Updated comments in LinearI2cAddressChange.java example op mode. Replaced the calls to "setChannelMode" with "setMode" (to match the new of the DcMotor method). Removed K9AutoTime.java op mode. Added MRGyroTest.java op mode (demonstrates how to use MR Gyro Sensor). Added MRRGBExample.java op mode (demonstrates how to use MR Color Sensor). Added HTRGBExample.java op mode (demonstrates how to use HT legacy color sensor). Added MatrixControllerDemo.java (demonstrates how to use legacy Matrix controller). Updated javadoc documentation. Updated release .apk files for Robot Controller and Driver Station apps. Release 15.10.06.002 Added support for Legacy Matrix 9.6V motor/servo controller. Cleaned up build.gradle file. Minor UI and bug fixes for driver station and robot controller apps. Throws error if Ultrasonic sensor (NXT) is not configured for legacy module port 4 or 5. Release 15.08.03.001 New user interfaces for FTC Driver Station and FTC Robot Controller apps. An init() method is added to the OpMode class. For this release, init() is triggered right before the start() method. Eventually, the init() method will be triggered when the user presses an "INIT" button on driver station. The init() and loop() methods are now required (i.e., need to be overridden in the user's op mode). The start() and stop() methods are optional. A new LinearOpMode class is introduced. Teams can use the LinearOpMode mode to create a linear (not event driven) program model. Teams can use blocking statements like Thread.sleep() within a linear op mode. The API for the Legacy Module and Core Device Interface Module have been updated. Support for encoders with the Legacy Module is now working. The hardware loop has been updated for better performance.
ManojKumarPatnaik
A list of practical projects that anyone can solve in any programming language (See solutions). These projects are divided into multiple categories, and each category has its own folder. To get started, simply fork this repo. CONTRIBUTING See ways of contributing to this repo. You can contribute solutions (will be published in this repo) to existing problems, add new projects, or remove existing ones. Make sure you follow all instructions properly. Solutions You can find implementations of these projects in many other languages by other users in this repo. Credits Problems are motivated by the ones shared at: Martyr2’s Mega Project List Rosetta Code Table of Contents Numbers Classic Algorithms Graph Data Structures Text Networking Classes Threading Web Files Databases Graphics and Multimedia Security Numbers Find PI to the Nth Digit - Enter a number and have the program generate PI up to that many decimal places. Keep a limit to how far the program will go. Find e to the Nth Digit - Just like the previous problem, but with e instead of PI. Enter a number and have the program generate e up to that many decimal places. Keep a limit to how far the program will go. Fibonacci Sequence - Enter a number and have the program generate the Fibonacci sequence to that number or to the Nth number. Prime Factorization - Have the user enter a number and find all Prime Factors (if there are any) and display them. Next Prime Number - Have the program find prime numbers until the user chooses to stop asking for the next one. Find Cost of Tile to Cover W x H Floor - Calculate the total cost of the tile it would take to cover a floor plan of width and height, using a cost entered by the user. Mortgage Calculator - Calculate the monthly payments of a fixed-term mortgage over given Nth terms at a given interest rate. Also, figure out how long it will take the user to pay back the loan. For added complexity, add an option for users to select the compounding interval (Monthly, Weekly, Daily, Continually). Change Return Program - The user enters a cost and then the amount of money given. The program will figure out the change and the number of quarters, dimes, nickels, pennies needed for the change. Binary to Decimal and Back Converter - Develop a converter to convert a decimal number to binary or a binary number to its decimal equivalent. Calculator - A simple calculator to do basic operators. Make it a scientific calculator for added complexity. Unit Converter (temp, currency, volume, mass, and more) - Converts various units between one another. The user enters the type of unit being entered, the type of unit they want to convert to, and then the value. The program will then make the conversion. Alarm Clock - A simple clock where it plays a sound after X number of minutes/seconds or at a particular time. Distance Between Two Cities - Calculates the distance between two cities and allows the user to specify a unit of distance. This program may require finding coordinates for the cities like latitude and longitude. Credit Card Validator - Takes in a credit card number from a common credit card vendor (Visa, MasterCard, American Express, Discoverer) and validates it to make sure that it is a valid number (look into how credit cards use a checksum). Tax Calculator - Asks the user to enter a cost and either a country or state tax. It then returns the tax plus the total cost with tax. Factorial Finder - The Factorial of a positive integer, n, is defined as the product of the sequence n, n-1, n-2, ...1, and the factorial of zero, 0, is defined as being 1. Solve this using both loops and recursion. Complex Number Algebra - Show addition, multiplication, negation, and inversion of complex numbers in separate functions. (Subtraction and division operations can be made with pairs of these operations.) Print the results for each operation tested. Happy Numbers - A happy number is defined by the following process. Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals 1 (where it will stay), or it loops endlessly in a cycle which does not include 1. Those numbers for which this process ends in 1 are happy numbers, while those that do not end in 1 are unhappy numbers. Display an example of your output here. Find the first 8 happy numbers. Number Names - Show how to spell out a number in English. You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type if that's less). Optional: Support for inputs other than positive integers (like zero, negative integers, and floating-point numbers). Coin Flip Simulation - Write some code that simulates flipping a single coin however many times the user decides. The code should record the outcomes and count the number of tails and heads. Limit Calculator - Ask the user to enter f(x) and the limit value, then return the value of the limit statement Optional: Make the calculator capable of supporting infinite limits. Fast Exponentiation - Ask the user to enter 2 integers a and b and output a^b (i.e. pow(a,b)) in O(LG n) time complexity. Classic Algorithms Collatz Conjecture - Start with a number n > 1. Find the number of steps it takes to reach one using the following process: If n is even, divide it by 2. If n is odd, multiply it by 3 and add 1. Sorting - Implement two types of sorting algorithms: Merge sort and bubble sort. Closest pair problem - The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. Sieve of Eratosthenes - The sieve of Eratosthenes is one of the most efficient ways to find all of the smaller primes (below 10 million or so). Graph Graph from links - Create a program that will create a graph or network from a series of links. Eulerian Path - Create a program that will take as an input a graph and output either an Eulerian path or an Eulerian cycle, or state that it is not possible. An Eulerian path starts at one node and traverses every edge of a graph through every node and finishes at another node. An Eulerian cycle is an eulerian Path that starts and finishes at the same node. Connected Graph - Create a program that takes a graph as an input and outputs whether every node is connected or not. Dijkstra’s Algorithm - Create a program that finds the shortest path through a graph using its edges. Minimum Spanning Tree - Create a program that takes a connected, undirected graph with weights and outputs the minimum spanning tree of the graph i.e., a subgraph that is a tree, contains all the vertices, and the sum of its weights is the least possible. Data Structures Inverted index - An Inverted Index is a data structure used to create full-text search. Given a set of text files, implement a program to create an inverted index. Also, create a user interface to do a search using that inverted index which returns a list of files that contain the query term/terms. The search index can be in memory. Text Fizz Buzz - Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. Reverse a String - Enter a string and the program will reverse it and print it out. Pig Latin - Pig Latin is a game of alterations played in the English language game. To create the Pig Latin form of an English word the initial consonant sound is transposed to the end of the word and an ay is affixed (Ex.: "banana" would yield anana-bay). Read Wikipedia for more information on rules. Count Vowels - Enter a string and the program counts the number of vowels in the text. For added complexity have it report a sum of each vowel found. Check if Palindrome - Checks if the string entered by the user is a palindrome. That is that it reads the same forwards as backward like “racecar” Count Words in a String - Counts the number of individual words in a string. For added complexity read these strings in from a text file and generate a summary. Text Editor - Notepad-style application that can open, edit, and save text documents. Optional: Add syntax highlighting and other features. RSS Feed Creator - Given a link to RSS/Atom Feed, get all posts and display them. Quote Tracker (market symbols etc) - A program that can go out and check the current value of stocks for a list of symbols entered by the user. The user can set how often the stocks are checked. For CLI, show whether the stock has moved up or down. Optional: If GUI, the program can show green up and red down arrows to show which direction the stock value has moved. Guestbook / Journal - A simple application that allows people to add comments or write journal entries. It can allow comments or not and timestamps for all entries. Could also be made into a shoutbox. Optional: Deploy it on Google App Engine or Heroku or any other PaaS (if possible, of course). Vigenere / Vernam / Ceasar Ciphers - Functions for encrypting and decrypting data messages. Then send them to a friend. Regex Query Tool - A tool that allows the user to enter a text string and then in a separate control enter a regex pattern. It will run the regular expression against the source text and return any matches or flag errors in the regular expression. Networking FTP Program - A file transfer program that can transfer files back and forth from a remote web sever. Bandwidth Monitor - A small utility program that tracks how much data you have uploaded and downloaded from the net during the course of your current online session. See if you can find out what periods of the day you use more and less and generate a report or graph that shows it. Port Scanner - Enter an IP address and a port range where the program will then attempt to find open ports on the given computer by connecting to each of them. On any successful connections mark the port as open. Mail Checker (POP3 / IMAP) - The user enters various account information include web server and IP, protocol type (POP3 or IMAP), and the application will check for email at a given interval. Country from IP Lookup - Enter an IP address and find the country that IP is registered in. Optional: Find the Ip automatically. Whois Search Tool - Enter an IP or host address and have it look it up through whois and return the results to you. Site Checker with Time Scheduling - An application that attempts to connect to a website or server every so many minute or a given time and check if it is up. If it is down, it will notify you by email or by posting a notice on the screen. Classes Product Inventory Project - Create an application that manages an inventory of products. Create a product class that has a price, id, and quantity on hand. Then create an inventory class that keeps track of various products and can sum up the inventory value. Airline / Hotel Reservation System - Create a reservation system that books airline seats or hotel rooms. It charges various rates for particular sections of the plane or hotel. For example, first class is going to cost more than a coach. Hotel rooms have penthouse suites which cost more. Keep track of when rooms will be available and can be scheduled. Company Manager - Create a hierarchy of classes - abstract class Employee and subclasses HourlyEmployee, SalariedEmployee, Manager, and Executive. Everyone's pay is calculated differently, research a bit about it. After you've established an employee hierarchy, create a Company class that allows you to manage the employees. You should be able to hire, fire, and raise employees. Bank Account Manager - Create a class called Account which will be an abstract class for three other classes called CheckingAccount, SavingsAccount, and BusinessAccount. Manage credits and debits from these accounts through an ATM-style program. Patient / Doctor Scheduler - Create a patient class and a doctor class. Have a doctor that can handle multiple patients and set up a scheduling program where a doctor can only handle 16 patients during an 8 hr workday. Recipe Creator and Manager - Create a recipe class with ingredients and put them in a recipe manager program that organizes them into categories like desserts, main courses, or by ingredients like chicken, beef, soups, pies, etc. Image Gallery - Create an image abstract class and then a class that inherits from it for each image type. Put them in a program that displays them in a gallery-style format for viewing. Shape Area and Perimeter Classes - Create an abstract class called Shape and then inherit from it other shapes like diamond, rectangle, circle, triangle, etc. Then have each class override the area and perimeter functionality to handle each shape type. Flower Shop Ordering To Go - Create a flower shop application that deals in flower objects and use those flower objects in a bouquet object which can then be sold. Keep track of the number of objects and when you may need to order more. Family Tree Creator - Create a class called Person which will have a name, when they were born, and when (and if) they died. Allow the user to create these Person classes and put them into a family tree structure. Print out the tree to the screen. Threading Create A Progress Bar for Downloads - Create a progress bar for applications that can keep track of a download in progress. The progress bar will be on a separate thread and will communicate with the main thread using delegates. Bulk Thumbnail Creator - Picture processing can take a bit of time for some transformations. Especially if the image is large. Create an image program that can take hundreds of images and converts them to a specified size in the background thread while you do other things. For added complexity, have one thread handling re-sizing, have another bulk renaming of thumbnails, etc. Web Page Scraper - Create an application that connects to a site and pulls out all links, or images, and saves them to a list. Optional: Organize the indexed content and don’t allow duplicates. Have it put the results into an easily searchable index file. Online White Board - Create an application that allows you to draw pictures, write notes and use various colors to flesh out ideas for projects. Optional: Add a feature to invite friends to collaborate on a whiteboard online. Get Atomic Time from Internet Clock - This program will get the true atomic time from an atomic time clock on the Internet. Use any one of the atomic clocks returned by a simple Google search. Fetch Current Weather - Get the current weather for a given zip/postal code. Optional: Try locating the user automatically. Scheduled Auto Login and Action - Make an application that logs into a given site on a schedule and invokes a certain action and then logs out. This can be useful for checking webmail, posting regular content, or getting info for other applications and saving it to your computer. E-Card Generator - Make a site that allows people to generate their own little e-cards and send them to other people. Do not use Flash. Use a picture library and perhaps insightful mottos or quotes. Content Management System - Create a content management system (CMS) like Joomla, Drupal, PHP Nuke, etc. Start small. Optional: Allow for the addition of modules/addons. Web Board (Forum) - Create a forum for you and your buddies to post, administer and share thoughts and ideas. CAPTCHA Maker - Ever see those images with letters numbers when you signup for a service and then ask you to enter what you see? It keeps web bots from automatically signing up and spamming. Try creating one yourself for online forms. Files Quiz Maker - Make an application that takes various questions from a file, picked randomly, and puts together a quiz for students. Each quiz can be different and then reads a key to grade the quizzes. Sort Excel/CSV File Utility - Reads a file of records, sorts them, and then writes them back to the file. Allow the user to choose various sort style and sorting based on a particular field. Create Zip File Maker - The user enters various files from different directories and the program zips them up into a zip file. Optional: Apply actual compression to the files. Start with Huffman Algorithm. PDF Generator - An application that can read in a text file, HTML file, or some other file and generates a PDF file out of it. Great for a web-based service where the user uploads the file and the program returns a PDF of the file. Optional: Deploy on GAE or Heroku if possible. Mp3 Tagger - Modify and add ID3v1 tags to MP3 files. See if you can also add in the album art into the MP3 file’s header as well as other ID3v2 tags. Code Snippet Manager - Another utility program that allows coders to put in functions, classes, or other tidbits to save for use later. Organized by the type of snippet or language the coder can quickly lookup code. Optional: For extra practice try adding syntax highlighting based on the language. Databases SQL Query Analyzer - A utility application in which a user can enter a query and have it run against a local database and look for ways to make it more efficient. Remote SQL Tool - A utility that can execute queries on remote servers from your local computer across the Internet. It should take in a remote host, user name, and password, run the query and return the results. Report Generator - Create a utility that generates a report based on some tables in a database. Generates sales reports based on the order/order details tables or sums up the day's current database activity. Event Scheduler and Calendar - Make an application that allows the user to enter a date and time of an event, event notes, and then schedule those events on a calendar. The user can then browse the calendar or search the calendar for specific events. Optional: Allow the application to create re-occurrence events that reoccur every day, week, month, year, etc. Budget Tracker - Write an application that keeps track of a household’s budget. The user can add expenses, income, and recurring costs to find out how much they are saving or losing over a period of time. Optional: Allow the user to specify a date range and see the net flow of money in and out of the house budget for that time period. TV Show Tracker - Got a favorite show you don’t want to miss? Don’t have a PVR or want to be able to find the show to then PVR it later? Make an application that can search various online TV Guide sites, locate the shows/times/channels and add them to a database application. The database/website then can send you email reminders that a show is about to start and which channel it will be on. Travel Planner System - Make a system that allows users to put together their own little travel itinerary and keep track of the airline/hotel arrangements, points of interest, budget, and schedule. Graphics and Multimedia Slide Show - Make an application that shows various pictures in a slide show format. Optional: Try adding various effects like fade in/out, star wipe, and window blinds transitions. Stream Video from Online - Try to create your own online streaming video player. Mp3 Player - A simple program for playing your favorite music files. Add features you think are missing from your favorite music player. Watermarking Application - Have some pictures you want copyright protected? Add your own logo or text lightly across the background so that no one can simply steal your graphics off your site. Make a program that will add this watermark to the picture. Optional: Use threading to process multiple images simultaneously. Turtle Graphics - This is a common project where you create a floor of 20 x 20 squares. Using various commands you tell a turtle to draw a line on the floor. You have moved forward, left or right, lift or drop the pen, etc. Do a search online for "Turtle Graphics" for more information. Optional: Allow the program to read in the list of commands from a file. GIF Creator A program that puts together multiple images (PNGs, JPGs, TIFFs) to make a smooth GIF that can be exported. Optional: Make the program convert small video files to GIFs as well. Security Caesar cipher - Implement a Caesar cipher, both encoding, and decoding. The key is an integer from 1 to 25. This cipher rotates the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to "JK", but key 20 encrypts "HI" to "BC". This simple "monoalphabetic substitution cipher" provides almost no security, because an attacker who has the encoded message can either use frequency analysis to guess the key, or just try all 25 keys.
johannesPettersson80
truST Platform — IEC 61131‑3 Structured Text tooling suite
Nuthouse01
These Python scripts will let you manipulate PMX (Polygon Model eXtended) model files and VMD (Vocaloid Motion Data) dance files for MMD (MikuMikuDance) in various ways. You can optimize PMX files, organize file tree structure, check VMD-PMX compatability, convert VMD to text-form for manual editing, and other useful tools.
brandonrobertz
A proof of concept tool for using ChatGPT to transform messy text documents into structured JSON
JuniverseCoder
This tool converts PDF files and images into editable PowerPoint presentations (`.pptx`) by leveraging structured data from the MinerU PDF Extractor. It accurately reconstructs text, images, and layout, providing a high-fidelity, editable version of the original document.
Orbifold
Knwler is a lightweight, single-file Python tool that extracts structured knowledge graphs from documents using AI. Feed it a PDF or text file and receive a richly connected network of entities, relationships, and topics — complete with an interactive HTML report and exports ready for your favorite graph analytics platform.
QaisarRajput
For GenAI and LLM usage. This package converts codebase (folder structure with files) into a single text file or a Microsoft Word document (.docx), preserving folder structure and file contents. The tool extracts file contents from various file types, including text files, documents, and more, while retaining their formatting for easy readability.
swati1024
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http://www.seedpeer.me/details/4848277/TutsPlus---Build-Web-Apps-in-Node-and-Express.html http://www.seedpeer.me/details/5683153/Tutsplus---Catch-Up-with-Ruby-on-Rails-4.html http://www.seedpeer.me/details/4918947/TutsPlus---CodeIgniter-Essentials.html http://www.seedpeer.me/details/5069781/TutsPlus---Connected-to-the-Backbone.html http://www.seedpeer.me/details/5513056/Tutsplus---Designing-Professional-Resumes.html http://www.seedpeer.me/details/5706815/Tutsplus-Easier-JavaScript-Apps-with-AngularJS.html http://www.seedpeer.me/details/6462415/TutsPlus---Easier-JavaScript-with-TypeScript.html http://www.seedpeer.me/details/5868293/TutsPlus---Getting-Started-With-Windows-8-Development-Using-HTML,-CSS-&-JavaScript-V413HAV.html http://www.seedpeer.me/details/6150521/TutsPlus-HTML5-Video-Essentials-PRODEV.html http://www.seedpeer.me/details/4841911/TutsPlus---JavaScript-Testing-With-Jasmine.html http://www.seedpeer.me/details/6593486/TutsPlus---Less-is-More.html http://www.seedpeer.me/details/6571637/TutsPlus---Modern-Testing-in-PHP-with-Codeception.html http://www.seedpeer.me/details/6095651/Tutsplus---Parallax-Scrolling-for-Web-Design.html http://www.seedpeer.me/details/6574591/TutsPlus---Say-Yo-to-Yeoman.html http://www.seedpeer.me/details/4811335/Tutsplus---Test-Driven-Development-in-Ruby.html http://www.seedpeer.me/details/6268980/TutsPlus-Test-Driven-Development-With-CoffeeScript-and-Jasmine.html http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
Pybot can change the way learners try to learn python programming language in a more interactive way. This chatbot will try to solve or provide answer to almost every python related issues or queries that the user is asking for. We are implementing NLP for improving the efficiency of the chatbot. We will include voice feature for more interactivity to the user. By utilizing NLP, developers can organize and structure knowledge to perform tasks such as automatic summarization, translation, named entity recognition, relationship extraction, sentiment analysis, speech recognition, and topic segmentation. NLTK has been called “a wonderful tool for teaching and working in, computational linguistics using Python,” and “an amazing library to play with natural language.The main issue with text data is that it is all in text format (strings). However, the Machine learning algorithms need some sort of numerical feature vector in order to perform the task. So before we start with any NLP project we need to pre-process it to make it ideal for working. Converting the entire text into uppercase or lowercase, so that the algorithm does not treat the same words in different cases as different Tokenization is just the term used to describe the process of converting the normal text strings into a list of tokens i.e words that we actually want. Sentence tokenizer can be used to find the list of sentences and Word tokenizer can be used to find the list of words in strings.Removing Noise i.e everything that isn’t in a standard number or letter.Removing Stop words. Sometimes, some extremely common words which would appear to be of little value in helping select documents matching a user need are excluded from the vocabulary entirely. These words are called stop words.Stemming is the process of reducing inflected (or sometimes derived) words to their stem, base or root form — generally a written word form. Example if we were to stem the following words: “Stems”, “Stemming”, “Stemmed”, “and Stemtization”, the result would be a single word “stem”. A slight variant of stemming is lemmatization. The major difference between these is, that, stemming can often create non-existent words, whereas lemmas are actual words. So, your root stem, meaning the word you end up with, is not something you can just look up in a dictionary, but you can look up a lemma. Examples of Lemmatization are that “run” is a base form for words like “running” or “ran” or that the word “better” and “good” are in the same lemma so they are considered the same.
Aryia-Behroziuan
An ANN is a model based on a collection of connected units or nodes called "artificial neurons", which loosely model the neurons in a biological brain. Each connection, like the synapses in a biological brain, can transmit information, a "signal", from one artificial neuron to another. An artificial neuron that receives a signal can process it and then signal additional artificial neurons connected to it. In common ANN implementations, the signal at a connection between artificial neurons is a real number, and the output of each artificial neuron is computed by some non-linear function of the sum of its inputs. The connections between artificial neurons are called "edges". Artificial neurons and edges typically have a weight that adjusts as learning proceeds. The weight increases or decreases the strength of the signal at a connection. Artificial neurons may have a threshold such that the signal is only sent if the aggregate signal crosses that threshold. Typically, artificial neurons are aggregated into layers. Different layers may perform different kinds of transformations on their inputs. Signals travel from the first layer (the input layer) to the last layer (the output layer), possibly after traversing the layers multiple times. The original goal of the ANN approach was to solve problems in the same way that a human brain would. However, over time, attention moved to performing specific tasks, leading to deviations from biology. Artificial neural networks have been used on a variety of tasks, including computer vision, speech recognition, machine translation, social network filtering, playing board and video games and medical diagnosis. Deep learning consists of multiple hidden layers in an artificial neural network. This approach tries to model the way the human brain processes light and sound into vision and hearing. Some successful applications of deep learning are computer vision and speech recognition.[68] Decision trees Main article: Decision tree learning Decision tree learning uses a decision tree as a predictive model to go from observations about an item (represented in the branches) to conclusions about the item's target value (represented in the leaves). It is one of the predictive modeling approaches used in statistics, data mining, and machine learning. Tree models where the target variable can take a discrete set of values are called classification trees; in these tree structures, leaves represent class labels and branches represent conjunctions of features that lead to those class labels. Decision trees where the target variable can take continuous values (typically real numbers) are called regression trees. In decision analysis, a decision tree can be used to visually and explicitly represent decisions and decision making. In data mining, a decision tree describes data, but the resulting classification tree can be an input for decision making. Support vector machines Main article: Support vector machines Support vector machines (SVMs), also known as support vector networks, are a set of related supervised learning methods used for classification and regression. Given a set of training examples, each marked as belonging to one of two categories, an SVM training algorithm builds a model that predicts whether a new example falls into one category or the other.[69] An SVM training algorithm is a non-probabilistic, binary, linear classifier, although methods such as Platt scaling exist to use SVM in a probabilistic classification setting. In addition to performing linear classification, SVMs can efficiently perform a non-linear classification using what is called the kernel trick, implicitly mapping their inputs into high-dimensional feature spaces. Illustration of linear regression on a data set. Regression analysis Main article: Regression analysis Regression analysis encompasses a large variety of statistical methods to estimate the relationship between input variables and their associated features. Its most common form is linear regression, where a single line is drawn to best fit the given data according to a mathematical criterion such as ordinary least squares. The latter is often extended by regularization (mathematics) methods to mitigate overfitting and bias, as in ridge regression. When dealing with non-linear problems, go-to models include polynomial regression (for example, used for trendline fitting in Microsoft Excel[70]), logistic regression (often used in statistical classification) or even kernel regression, which introduces non-linearity by taking advantage of the kernel trick to implicitly map input variables to higher-dimensional space. Bayesian networks Main article: Bayesian network A simple Bayesian network. Rain influences whether the sprinkler is activated, and both rain and the sprinkler influence whether the grass is wet. A Bayesian network, belief network, or directed acyclic graphical model is a probabilistic graphical model that represents a set of random variables and their conditional independence with a directed acyclic graph (DAG). For example, a Bayesian network could represent the probabilistic relationships between diseases and symptoms. Given symptoms, the network can be used to compute the probabilities of the presence of various diseases. Efficient algorithms exist that perform inference and learning. Bayesian networks that model sequences of variables, like speech signals or protein sequences, are called dynamic Bayesian networks. Generalizations of Bayesian networks that can represent and solve decision problems under uncertainty are called influence diagrams. Genetic algorithms Main article: Genetic algorithm A genetic algorithm (GA) is a search algorithm and heuristic technique that mimics the process of natural selection, using methods such as mutation and crossover to generate new genotypes in the hope of finding good solutions to a given problem. In machine learning, genetic algorithms were used in the 1980s and 1990s.[71][72] Conversely, machine learning techniques have been used to improve the performance of genetic and evolutionary algorithms.[73] Training models Usually, machine learning models require a lot of data in order for them to perform well. Usually, when training a machine learning model, one needs to collect a large, representative sample of data from a training set. Data from the training set can be as varied as a corpus of text, a collection of images, and data collected from individual users of a service. Overfitting is something to watch out for when training a machine learning model. Federated learning Main article: Federated learning Federated learning is an adapted form of distributed artificial intelligence to training machine learning models that decentralizes the training process, allowing for users' privacy to be maintained by not needing to send their data to a centralized server. This also increases efficiency by decentralizing the training process to many devices. For example, Gboard uses federated machine learning to train search query prediction models on users' mobile phones without having to send individual searches back to Google.[74] Applications There are many applications for machine learning, including: Agriculture Anatomy Adaptive websites Affective computing Banking Bioinformatics Brain–machine interfaces Cheminformatics Citizen science Computer networks Computer vision Credit-card fraud detection Data quality DNA sequence classification Economics Financial market analysis[75] General game playing Handwriting recognition Information retrieval Insurance Internet fraud detection Linguistics Machine learning control Machine perception Machine translation Marketing Medical diagnosis Natural language processing Natural language understanding Online advertising Optimization Recommender systems Robot locomotion Search engines Sentiment analysis Sequence mining Software engineering Speech recognition Structural health monitoring Syntactic pattern recognition Telecommunication Theorem proving Time series forecasting User behavior analytics In 2006, the media-services provider Netflix held the first "Netflix Prize" competition to find a program to better predict user preferences and improve the accuracy of its existing Cinematch movie recommendation algorithm by at least 10%. A joint team made up of researchers from AT&T Labs-Research in collaboration with the teams Big Chaos and Pragmatic Theory built an ensemble model to win the Grand Prize in 2009 for $1 million.[76] Shortly after the prize was awarded, Netflix realized that viewers' ratings were not the best indicators of their viewing patterns ("everything is a recommendation") and they changed their recommendation engine accordingly.[77] In 2010 The Wall Street Journal wrote about the firm Rebellion Research and their use of machine learning to predict the financial crisis.[78] In 2012, co-founder of Sun Microsystems, Vinod Khosla, predicted that 80% of medical doctors' jobs would be lost in the next two decades to automated machine learning medical diagnostic software.[79] In 2014, it was reported that a machine learning algorithm had been applied in the field of art history to study fine art paintings and that it may have revealed previously unrecognized influences among artists.[80] In 2019 Springer Nature published the first research book created using machine learning.[81] Limitations Although machine learning has been transformative in some fields, machine-learning programs often fail to deliver expected results.[82][83][84] Reasons for this are numerous: lack of (suitable) data, lack of access to the data, data bias, privacy problems, badly chosen tasks and algorithms, wrong tools and people, lack of resources, and evaluation problems.[85] In 2018, a self-driving car from Uber failed to detect a pedestrian, who was killed after a collision.[86] Attempts to use machine learning in healthcare with the IBM Watson system failed to deliver even after years of time and billions of dollars invested.[87][88] Bias Main article: Algorithmic bias Machine learning approaches in particular can suffer from different data biases. A machine learning system trained on current customers only may not be able to predict the needs of new customer groups that are not represented in the training data. When trained on man-made data, machine learning is likely to pick up the same constitutional and unconscious biases already present in society.[89] Language models learned from data have been shown to contain human-like biases.[90][91] Machine learning systems used for criminal risk assessment have been found to be biased against black people.[92][93] In 2015, Google photos would often tag black people as gorillas,[94] and in 2018 this still was not well resolved, but Google reportedly was still using the workaround to remove all gorillas from the training data, and thus was not able to recognize real gorillas at all.[95] Similar issues with recognizing non-white people have been found in many other systems.[96] In 2016, Microsoft tested a chatbot that learned from Twitter, and it quickly picked up racist and sexist language.[97] Because of such challenges, the effective use of machine learning may take longer to be adopted in other domains.[98] Concern for fairness in machine learning, that is, reducing bias in machine learning and propelling its use for human good is increasingly expressed by artificial intelligence scientists, including Fei-Fei Li, who reminds engineers that "There’s nothing artificial about AI...It’s inspired by people, it’s created by people, and—most importantly—it impacts people. It is a powerful tool we are only just beginning to understand, and that is a profound responsibility.”[99] Model assessments Classification of machine learning models can be validated by accuracy estimation techniques like the holdout method, which splits the data in a training and test set (conventionally 2/3 training set and 1/3 test set designation) and evaluates the performance of the training model on the test set. In comparison, the K-fold-cross-validation method randomly partitions the data into K subsets and then K experiments are performed each respectively considering 1 subset for evaluation and the remaining K-1 subsets for training the model. In addition to the holdout and cross-validation methods, bootstrap, which samples n instances with replacement from the dataset, can be used to assess model accuracy.[100] In addition to overall accuracy, investigators frequently report sensitivity and specificity meaning True Positive Rate (TPR) and True Negative Rate (TNR) respectively. Similarly, investigators sometimes report the false positive rate (FPR) as well as the false negative rate (FNR). However, these rates are ratios that fail to reveal their numerators and denominators. The total operating characteristic (TOC) is an effective method to express a model's diagnostic ability. TOC shows the numerators and denominators of the previously mentioned rates, thus TOC provides more information than the commonly used receiver operating characteristic (ROC) and ROC's associated area under the curve (AUC).[101] Ethics Machine learning poses a host of ethical questions. Systems which are trained on datasets collected with biases may exhibit these biases upon use (algorithmic bias), thus digitizing cultural prejudices.[102] For example, using job hiring data from a firm with racist hiring policies may lead to a machine learning system duplicating the bias by scoring job applicants against similarity to previous successful applicants.[103][104] Responsible collection of data and documentation of algorithmic rules used by a system thus is a critical part of machine learning. Because human languages contain biases, machines trained on language corpora will necessarily also learn these biases.[105][106] Other forms of ethical challenges, not related to personal biases, are more seen in health care. There are concerns among health care professionals that these systems might not be designed in the public's interest but as income-generating machines. This is especially true in the United States where there is a long-standing ethical dilemma of improving health care, but also increasing profits. For example, the algorithms could be designed to provide patients with unnecessary tests or medication in which the algorithm's proprietary owners hold stakes. There is huge potential for machine learning in health care to provide professionals a great tool to diagnose, medicate, and even plan recovery paths for patients, but this will not happen until the personal biases mentioned previously, and these "greed" biases are addressed.[107] Hardware Since the 2010s, advances in both machine learning algorithms and computer hardware have led to more efficient methods for training deep neural networks (a particular narrow subdomain of machine learning) that contain many layers of non-linear hidden units.[108] By 2019, graphic processing units (GPUs), often with AI-specific enhancements, had displaced CPUs as the dominant method of training large-scale commercial cloud AI.[109] OpenAI estimated the hardware compute used in the largest deep learning projects from AlexNet (2012) to AlphaZero (2017), and found a 300,000-fold increase in the amount of compute required, with a doubling-time trendline of 3.4 months.[110][111] Software Software suites containing a variety of machine learning algorithms include the following: Free and open-source so
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# big-o-performance A simple html app to demonstrate performance costs of data structures. - Clone the project - Navigate to the root of the project in a termina or command prompt - Run 'npm install' - Run 'npm start' - Go to the URL specified in the terminal or command prompt to try out the app. # This app was created from the Create React App NPM. Below are instructions from that project. Below you will find some information on how to perform common tasks. You can find the most recent version of this guide [here](https://github.com/facebookincubator/create-react-app/blob/master/template/README.md). ## Table of Contents - [Updating to New Releases](#updating-to-new-releases) - [Sending Feedback](#sending-feedback) - [Folder Structure](#folder-structure) - [Available Scripts](#available-scripts) - [npm start](#npm-start) - [npm run build](#npm-run-build) - [npm run eject](#npm-run-eject) - [Displaying Lint Output in the Editor](#displaying-lint-output-in-the-editor) - [Installing a Dependency](#installing-a-dependency) - [Importing a Component](#importing-a-component) - [Adding a Stylesheet](#adding-a-stylesheet) - [Post-Processing CSS](#post-processing-css) - [Adding Images and Fonts](#adding-images-and-fonts) - [Adding Bootstrap](#adding-bootstrap) - [Adding Flow](#adding-flow) - [Adding Custom Environment Variables](#adding-custom-environment-variables) - [Integrating with a Node Backend](#integrating-with-a-node-backend) - [Proxying API Requests in Development](#proxying-api-requests-in-development) - [Deployment](#deployment) - [Now](#now) - [Heroku](#heroku) - [Surge](#surge) - [GitHub Pages](#github-pages) - [Something Missing?](#something-missing) ## Updating to New Releases Create React App is divided into two packages: * `create-react-app` is a global command-line utility that you use to create new projects. * `react-scripts` is a development dependency in the generated projects (including this one). You almost never need to update `create-react-app` itself: it’s delegates all the setup to `react-scripts`. When you run `create-react-app`, it always creates the project with the latest version of `react-scripts` so you’ll get all the new features and improvements in newly created apps automatically. To update an existing project to a new version of `react-scripts`, [open the changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md), find the version you’re currently on (check `package.json` in this folder if you’re not sure), and apply the migration instructions for the newer versions. In most cases bumping the `react-scripts` version in `package.json` and running `npm install` in this folder should be enough, but it’s good to consult the [changelog](https://github.com/facebookincubator/create-react-app/blob/master/CHANGELOG.md) for potential breaking changes. We commit to keeping the breaking changes minimal so you can upgrade `react-scripts` painlessly. ## Sending Feedback We are always open to [your feedback](https://github.com/facebookincubator/create-react-app/issues). ## Folder Structure After creation, your project should look like this: ``` my-app/ README.md index.html favicon.ico node_modules/ package.json src/ App.css App.js index.css index.js logo.svg ``` For the project to build, **these files must exist with exact filenames**: * `index.html` is the page template; * `favicon.ico` is the icon you see in the browser tab; * `src/index.js` is the JavaScript entry point. You can delete or rename the other files. You may create subdirectories inside `src`. For faster rebuilds, only files inside `src` are processed by Webpack. You need to **put any JS and CSS files inside `src`**, or Webpack won’t see them. You can, however, create more top-level directories. They will not be included in the production build so you can use them for things like documentation. ## Available Scripts In the project directory, you can run: ### `npm start` Runs the app in the development mode.<br> Open [http://localhost:3000](http://localhost:3000) to view it in the browser. The page will reload if you make edits.<br> You will also see any lint errors in the console. ### `npm run build` Builds the app for production to the `build` folder.<br> It correctly bundles React in production mode and optimizes the build for the best performance. The build is minified and the filenames include the hashes.<br> Your app is ready to be deployed! ### `npm run eject` **Note: this is a one-way operation. Once you `eject`, you can’t go back!** If you aren’t satisfied with the build tool and configuration choices, you can `eject` at any time. This command will remove the single build dependency from your project. Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except `eject` will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own. You don’t have to ever use `eject`. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it. ## Displaying Lint Output in the Editor >Note: this feature is available with `react-scripts@0.2.0` and higher. Some editors, including Sublime Text, Atom, and Visual Studio Code, provide plugins for ESLint. They are not required for linting. You should see the linter output right in your terminal as well as the browser console. However, if you prefer the lint results to appear right in your editor, there are some extra steps you can do. You would need to install an ESLint plugin for your editor first. >**A note for Atom `linter-eslint` users** >If you are using the Atom `linter-eslint` plugin, make sure that **Use global ESLint installation** option is checked: ><img src="http://i.imgur.com/yVNNHJM.png" width="300"> Then make sure `package.json` of your project ends with this block: ```js { // ... "eslintConfig": { "extends": "./node_modules/react-scripts/config/eslint.js" } } ``` Projects generated with `react-scripts@0.2.0` and higher should already have it. If you don’t need ESLint integration with your editor, you can safely delete those three lines from your `package.json`. Finally, you will need to install some packages *globally*: ```sh npm install -g eslint babel-eslint eslint-plugin-react eslint-plugin-import eslint-plugin-jsx-a11y eslint-plugin-flowtype ``` We recognize that this is suboptimal, but it is currently required due to the way we hide the ESLint dependency. The ESLint team is already [working on a solution to this](https://github.com/eslint/eslint/issues/3458) so this may become unnecessary in a couple of months. ## Installing a Dependency The generated project includes React and ReactDOM as dependencies. It also includes a set of scripts used by Create React App as a development dependency. You may install other dependencies (for example, React Router) with `npm`: ``` npm install --save <library-name> ``` ## Importing a Component This project setup supports ES6 modules thanks to Babel. While you can still use `require()` and `module.exports`, we encourage you to use [`import` and `export`](http://exploringjs.com/es6/ch_modules.html) instead. For example: ### `Button.js` ```js import React, { Component } from 'react'; class Button extends Component { render() { // ... } } export default Button; // Don’t forget to use export default! ``` ### `DangerButton.js` ```js import React, { Component } from 'react'; import Button from './Button'; // Import a component from another file class DangerButton extends Component { render() { return <Button color="red" />; } } export default DangerButton; ``` Be aware of the [difference between default and named exports](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281). It is a common source of mistakes. We suggest that you stick to using default imports and exports when a module only exports a single thing (for example, a component). That’s what you get when you use `export default Button` and `import Button from './Button'`. Named exports are useful for utility modules that export several functions. A module may have at most one default export and as many named exports as you like. Learn more about ES6 modules: * [When to use the curly braces?](http://stackoverflow.com/questions/36795819/react-native-es-6-when-should-i-use-curly-braces-for-import/36796281#36796281) * [Exploring ES6: Modules](http://exploringjs.com/es6/ch_modules.html) * [Understanding ES6: Modules](https://leanpub.com/understandinges6/read#leanpub-auto-encapsulating-code-with-modules) ## Adding a Stylesheet This project setup uses [Webpack](https://webpack.github.io/) for handling all assets. Webpack offers a custom way of “extending” the concept of `import` beyond JavaScript. To express that a JavaScript file depends on a CSS file, you need to **import the CSS from the JavaScript file**: ### `Button.css` ```css .Button { padding: 20px; } ``` ### `Button.js` ```js import React, { Component } from 'react'; import './Button.css'; // Tell Webpack that Button.js uses these styles class Button extends Component { render() { // You can use them as regular CSS styles return <div className="Button" />; } } ``` **This is not required for React** but many people find this feature convenient. You can read about the benefits of this approach [here](https://medium.com/seek-ui-engineering/block-element-modifying-your-javascript-components-d7f99fcab52b). However you should be aware that this makes your code less portable to other build tools and environments than Webpack. In development, expressing dependencies this way allows your styles to be reloaded on the fly as you edit them. In production, all CSS files will be concatenated into a single minified `.css` file in the build output. If you are concerned about using Webpack-specific semantics, you can put all your CSS right into `src/index.css`. It would still be imported from `src/index.js`, but you could always remove that import if you later migrate to a different build tool. ## Post-Processing CSS This project setup minifies your CSS and adds vendor prefixes to it automatically through [Autoprefixer](https://github.com/postcss/autoprefixer) so you don’t need to worry about it. For example, this: ```css .App { display: flex; flex-direction: row; align-items: center; } ``` becomes this: ```css .App { display: -webkit-box; display: -ms-flexbox; display: flex; -webkit-box-orient: horizontal; -webkit-box-direction: normal; -ms-flex-direction: row; flex-direction: row; -webkit-box-align: center; -ms-flex-align: center; align-items: center; } ``` There is currently no support for preprocessors such as Less, or for sharing variables across CSS files. ## Adding Images and Fonts With Webpack, using static assets like images and fonts works similarly to CSS. You can **`import` an image right in a JavaScript module**. This tells Webpack to include that image in the bundle. Unlike CSS imports, importing an image or a font gives you a string value. This value is the final image path you can reference in your code. Here is an example: ```js import React from 'react'; import logo from './logo.png'; // Tell Webpack this JS file uses this image console.log(logo); // /logo.84287d09.png function Header() { // Import result is the URL of your image return <img src={logo} alt="Logo" />; } export default function Header; ``` This works in CSS too: ```css .Logo { background-image: url(./logo.png); } ``` Webpack finds all relative module references in CSS (they start with `./`) and replaces them with the final paths from the compiled bundle. If you make a typo or accidentally delete an important file, you will see a compilation error, just like when you import a non-existent JavaScript module. The final filenames in the compiled bundle are generated by Webpack from content hashes. If the file content changes in the future, Webpack will give it a different name in production so you don’t need to worry about long-term caching of assets. Please be advised that this is also a custom feature of Webpack. **It is not required for React** but many people enjoy it (and React Native uses a similar mechanism for images). However it may not be portable to some other environments, such as Node.js and Browserify. If you prefer to reference static assets in a more traditional way outside the module system, please let us know [in this issue](https://github.com/facebookincubator/create-react-app/issues/28), and we will consider support for this. ## Adding Bootstrap You don’t have to use [React Bootstrap](https://react-bootstrap.github.io) together with React but it is a popular library for integrating Bootstrap with React apps. If you need it, you can integrate it with Create React App by following these steps: Install React Bootstrap and Bootstrap from NPM. React Bootstrap does not include Bootstrap CSS so this needs to be installed as well: ``` npm install react-bootstrap --save npm install bootstrap@3 --save ``` Import Bootstrap CSS and optionally Bootstrap theme CSS in the ```src/index.js``` file: ```js import 'bootstrap/dist/css/bootstrap.css'; import 'bootstrap/dist/css/bootstrap-theme.css'; ``` Import required React Bootstrap components within ```src/App.js``` file or your custom component files: ```js import { Navbar, Jumbotron, Button } from 'react-bootstrap'; ``` Now you are ready to use the imported React Bootstrap components within your component hierarchy defined in the render method. Here is an example [`App.js`](https://gist.githubusercontent.com/gaearon/85d8c067f6af1e56277c82d19fd4da7b/raw/6158dd991b67284e9fc8d70b9d973efe87659d72/App.js) redone using React Bootstrap. ## Adding Flow Flow typing is currently [not supported out of the box](https://github.com/facebookincubator/create-react-app/issues/72) with the default `.flowconfig` generated by Flow. If you run it, you might get errors like this: ```js node_modules/fbjs/lib/Deferred.js.flow:60 60: Promise.prototype.done.apply(this._promise, arguments); ^^^^ property `done`. Property not found in 495: declare class Promise<+R> { ^ Promise. See lib: /private/tmp/flow/flowlib_34952d31/core.js:495 node_modules/fbjs/lib/shallowEqual.js.flow:29 29: return x !== 0 || 1 / (x: $FlowIssue) === 1 / (y: $FlowIssue); ^^^^^^^^^^ identifier `$FlowIssue`. Could not resolve name src/App.js:3 3: import logo from './logo.svg'; ^^^^^^^^^^^^ ./logo.svg. Required module not found src/App.js:4 4: import './App.css'; ^^^^^^^^^^^ ./App.css. Required module not found src/index.js:5 5: import './index.css'; ^^^^^^^^^^^^^ ./index.css. Required module not found ``` To fix this, change your `.flowconfig` to look like this: ```ini [libs] ./node_modules/fbjs/flow/lib [options] esproposal.class_static_fields=enable esproposal.class_instance_fields=enable module.name_mapper='^\(.*\)\.css$' -> 'react-scripts/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> 'react-scripts/config/flow/file' suppress_type=$FlowIssue suppress_type=$FlowFixMe ``` Re-run flow, and you shouldn’t get any extra issues. If you later `eject`, you’ll need to replace `react-scripts` references with the `<PROJECT_ROOT>` placeholder, for example: ```ini module.name_mapper='^\(.*\)\.css$' -> '<PROJECT_ROOT>/config/flow/css' module.name_mapper='^\(.*\)\.\(jpg\|png\|gif\|eot\|otf\|webp\|svg\|ttf\|woff\|woff2\|mp4\|webm\)$' -> '<PROJECT_ROOT>/config/flow/file' ``` We will consider integrating more tightly with Flow in the future so that you don’t have to do this. ## Adding Custom Environment Variables >Note: this feature is available with `react-scripts@0.2.3` and higher. Your project can consume variables declared in your environment as if they were declared locally in your JS files. By default you will have `NODE_ENV` defined for you, and any other environment variables starting with `REACT_APP_`. These environment variables will be defined for you on `process.env`. For example, having an environment variable named `REACT_APP_SECRET_CODE` will be exposed in your JS as `process.env.REACT_APP_SECRET_CODE`, in addition to `process.env.NODE_ENV`. These environment variables can be useful for displaying information conditionally based on where the project is deployed or consuming sensitive data that lives outside of version control. First, you need to have environment variables defined, which can vary between OSes. For example, let's say you wanted to consume a secret defined in the environment inside a `<form>`: ```jsx render() { return ( <div> <small>You are running this application in <b>{process.env.NODE_ENV}</b> mode.</small> <form> <input type="hidden" defaultValue={process.env.REACT_APP_SECRET_CODE} /> </form> </div> ); } ``` The above form is looking for a variable called `REACT_APP_SECRET_CODE` from the environment. In order to consume this value, we need to have it defined in the environment: ### Windows (cmd.exe) ```cmd set REACT_APP_SECRET_CODE=abcdef&&npm start ``` (Note: the lack of whitespace is intentional.) ### Linux, OS X (Bash) ```bash REACT_APP_SECRET_CODE=abcdef npm start ``` > Note: Defining environment variables in this manner is temporary for the life of the shell session. Setting permanent environment variables is outside the scope of these docs. With our environment variable defined, we start the app and consume the values. Remember that the `NODE_ENV` variable will be set for you automatically. When you load the app in the browser and inspect the `<input>`, you will see its value set to `abcdef`, and the bold text will show the environment provided when using `npm start`: ```html <div> <small>You are running this application in <b>development</b> mode.</small> <form> <input type="hidden" value="abcdef" /> </form> </div> ``` Having access to the `NODE_ENV` is also useful for performing actions conditionally: ```js if (process.env.NODE_ENV !== 'production') { analytics.disable(); } ``` ## Integrating with a Node Backend Check out [this tutorial](https://www.fullstackreact.com/articles/using-create-react-app-with-a-server/) for instructions on integrating an app with a Node backend running on another port, and using `fetch()` to access it. You can find the companion GitHub repository [here](https://github.com/fullstackreact/food-lookup-demo). ## Proxying API Requests in Development >Note: this feature is available with `react-scripts@0.2.3` and higher. People often serve the front-end React app from the same host and port as their backend implementation. For example, a production setup might look like this after the app is deployed: ``` / - static server returns index.html with React app /todos - static server returns index.html with React app /api/todos - server handles any /api/* requests using the backend implementation ``` Such setup is **not** required. However, if you **do** have a setup like this, it is convenient to write requests like `fetch('/api/todos')` without worrying about redirecting them to another host or port during development. To tell the development server to proxy any unknown requests to your API server in development, add a `proxy` field to your `package.json`, for example: ```js "proxy": "http://localhost:4000", ``` This way, when you `fetch('/api/todos')` in development, the development server will recognize that it’s not a static asset, and will proxy your request to `http://localhost:4000/api/todos` as a fallback. Conveniently, this avoids [CORS issues](http://stackoverflow.com/questions/21854516/understanding-ajax-cors-and-security-considerations) and error messages like this in development: ``` Fetch API cannot load http://localhost:4000/api/todos. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:3000' is therefore not allowed access. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled. ``` Keep in mind that `proxy` only has effect in development (with `npm start`), and it is up to you to ensure that URLs like `/api/todos` point to the right thing in production. You don’t have to use the `/api` prefix. Any unrecognized request will be redirected to the specified `proxy`. Currently the `proxy` option only handles HTTP requests, and it won’t proxy WebSocket connections. If the `proxy` option is **not** flexible enough for you, alternatively you can: * Enable CORS on your server ([here’s how to do it for Express](http://enable-cors.org/server_expressjs.html)). * Use [environment variables](#adding-custom-environment-variables) to inject the right server host and port into your app. ## Deployment By default, Create React App produces a build assuming your app is hosted at the server root. To override this, specify the `homepage` in your `package.json`, for example: ```js "homepage": "http://mywebsite.com/relativepath", ``` This will let Create React App correctly infer the root path to use in the generated HTML file. ### Now See [this example](https://github.com/xkawi/create-react-app-now) for a zero-configuration single-command deployment with [now](https://zeit.co/now). ### Heroku Use the [Heroku Buildpack for Create React App](https://github.com/mars/create-react-app-buildpack). You can find instructions in [Deploying React with Zero Configuration](https://blog.heroku.com/deploying-react-with-zero-configuration). ### Surge Install the Surge CLI if you haven't already by running `npm install -g surge`. Run the `surge` command and log in you or create a new account. You just need to specify the *build* folder and your custom domain, and you are done. ```sh email: email@domain.com password: ******** project path: /path/to/project/build size: 7 files, 1.8 MB domain: create-react-app.surge.sh upload: [====================] 100%, eta: 0.0s propagate on CDN: [====================] 100% plan: Free users: email@domain.com IP Address: X.X.X.X Success! Project is published and running at create-react-app.surge.sh ``` Note that in order to support routers that use html5 `pushState` API, you may want to rename the `index.html` in your build folder to `200.html` before deploying to Surge. This [ensures that every URL falls back to that file](https://surge.sh/help/adding-a-200-page-for-client-side-routing). ### GitHub Pages >Note: this feature is available with `react-scripts@0.2.0` and higher. Open your `package.json` and add a `homepage` field: ```js "homepage": "http://myusername.github.io/my-app", ``` **The above step is important!** Create React App uses the `homepage` field to determine the root URL in the built HTML file. Now, whenever you run `npm run build`, you will see a cheat sheet with a sequence of commands to deploy to GitHub pages: ```sh git commit -am "Save local changes" git checkout -B gh-pages git add -f build git commit -am "Rebuild website" git filter-branch -f --prune-empty --subdirectory-filter build git push -f origin gh-pages git checkout - ``` You may copy and paste them, or put them into a custom shell script. You may also customize them for another hosting provider. Note that GitHub Pages doesn't support routers that use the HTML5 `pushState` history API under the hood (for example, React Router using `browserHistory`). This is because when there is a fresh page load for a url like `http://user.github.io/todomvc/todos/42`, where `/todos/42` is a frontend route, the GitHub Pages server returns 404 because it knows nothing of `/todos/42`. If you want to add a router to a project hosted on GitHub Pages, here are a couple of solutions: * You could switch from using HTML5 history API to routing with hashes. If you use React Router, you can switch to `hashHistory` for this effect, but the URL will be longer and more verbose (for example, `http://user.github.io/todomvc/#/todos/42?_k=yknaj`). [Read more](https://github.com/reactjs/react-router/blob/master/docs/guides/Histories.md#histories) about different history implementations in React Router. * Alternatively, you can use a trick to teach GitHub Pages to handle 404 by redirecting to your `index.html` page with a special redirect parameter. You would need to add a `404.html` file with the redirection code to the `build` folder before deploying your project, and you’ll need to add code handling the redirect parameter to `index.html`. You can find a detailed explanation of this technique [in this guide](https://github.com/rafrex/spa-github-pages). ## Something Missing? If you have ideas for more “How To” recipes that should be on this page, [let us know](https://github.com/facebookincubator/create-react-app/issues) or [contribute some!](https://github.com/facebookincubator/create-react-app/edit/master/template/README.md)
trinker
Tools to uniformly read in text data including semi-structured transcripts
sanusanth
What is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
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MISCELLANEOUS. You agree that these Terms are for the benefit of the User, Cash Loophole, and Cash Loophole licensors. Therefore, these Terms are personal to You and not assignable. No joint venture, partnership, employment, or agency relationship exists between You and Cash Loophole as a result of these Terms of Service or arising out of your use of the Site. Cash Loophole failure to insist upon or enforce strict performance of any provision of this Agreement shall not be construed as a waiver of any provision or right under these Terms or at law. Neither the course of conduct between the parties nor trade practice shall act to modify any provision of this Agreement. Cash Loophole may assign its rights and duties under this Agreement to any party and at any time, without notice to the User. Headings herein are for convenience only. These Terms of Service, along with Cash Loophole Website Privacy Policy and the Software License Agreement, represent the entire agreement between You and Cash Loophole with respect to use of the Site, and supersedes all prior or contemporaneous communications and proposals, whether electronic, oral, or written between You and Cash Loophole. SEVERABILITY. If any provision of these Terms of Service is ruled invalid or otherwise unenforceable by a court of competent jurisdiction or on account of a conflict with an applicable government regulation, such determination shall not affect the remaining provisions (or parts thereof) contained herein. Any invalid or unenforceable portion should be deemed amended in order to achieve as closely as possible the same effect as the Terms of Service as original drafted. Cash Loophole © 2016 All rights reserved.
jiangnanboy
智能文本自动处理工具(Intelligent text automatic processing tool)。AutoText的功能主要有文本纠错,图片ocr、版面检测以及表格结构识别等。The main functions of this project include text error correction, ocr, layout-detection and table structure recognition.
AboutUs
Web tooling and visualization functions supporting the exploratory parsing of semi-structured text.
brandonrobertz
A proof of concept tool for using local LLMs to transform messy text documents into structured JSON