Found 86 repositories(showing 30)
donmccurdy
Navigation mesh utilities for three.js, based on PatrolJS.
dhruvmisra
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Cognitive-AI-Systems
"When to Switch" Implementation: Addressing the PO-MAPF challenge with RePlan & EPOM policies. This repo includes search-based re-planning, reinforcement learning techniques, and three mixed policies for pathfinding in partially observable multi-agent environments. 🤖🛤️
zmaqutu
This is a three dimensional pathfinding algorithm visualizer project.
NikLever
No description available
MrYang614
pathfinding-algorithm fork from three-pathfinding and support 3d
omar-mahfouz
This is an implementation of the a-star algorithm for three-dimensional world pathfinding Using Unity .
Amaranthusss
React 3D game engine prototype - Finding path AI
konstantinsteinmiller
a fantasy game revolving around 3d fairy battles in an arena. Implementing pathfinding, visual effects(vfx) and physics + collision with rapier3d.js + three.js
vasanthkumar7
hi guys this my college mini project . In this project three types of algorithms are visualized searching, sorting,pathfinding
sais999
This repository contains multiple pathfinding algorithms designed to find efficient routes through obstacle-rich environments. The primary focus is on comparing and enhancing three core algorithms: an optimized version of the Probabilistic Roadmap (PRM), the Rectangles algorithm, and a novel algorithm named APPATTrectangles.
ronilan
a demo of an A* pathfinding algorithm encapsulated as an ES6 JavaScript Class with three interactive demos in vanilla JS, React and BlockLike.js
wangsong19
cocos creator3网格导航工具(基于three-pathfinding项目)
NettyDev
An interactive 3D map visualizer and editor with voxel-based pathfinding, built with React and TypeScript. Create, edit, and analyze routes on a three-dimensional block grid.
mbegur
An interactive visualizer of three common pathfinding algorithms built with JavaScript
Duri686
High‑performance 3D multi‑layer road‑network visualization and navigation simulator built with Three.js, Vite, and Web Workers. Features hierarchical pathfinding (cross‑floor stairs/elevators), obstacle‑aware routing, real‑time 3D interaction, and smooth path animation.
hirish
An interactive guide into three basic pathfinding algorithms
h4570
A* pathfinding with three.js, parcel.js and ecsy
be9concepts
No description available
beginnerJq
No description available
nsmarino
Study of how to use three-mesh-bvh and three-pathfinding together
MatiToledo
No description available
mrChernicharo
series of 3d webgl experiments using threejs, yuka, and three-pathfinding
AntoninRapini
Epitech 1st year pathfinding project, three maze solvers (astar, breadth, depth) and a maze generator
ameen984
3D campus map with live GPS tracking, A* pathfinding, and Supabase-powered building info using Three.js
Nicolo-Conte
PathfindingProgect is a tech demo that provides three different pathfinding algorithms, showing their behaviours and how they work
clawtros
Terrain generator based on a kinda depth first searchy maze generation and A* pathfinding. Rendered in three.js and canvas.
This project implements and compares three classical pathfinding algorithms — A*, Dijkstra’s Algorithm, and Breadth-First Search (BFS) — on real-world maps obtained from OpenStreetMap (OSM).
ThunderStormOwl
A simple tower deffense minigame made in Unity with C#. The map is randomly generated, enemies have simple pathfinding and three different towers were configured. Minor UI elements implemented.
Shauryaroks
This project evolves across three versions, focusing on maze generation, pathfinding, and real-world multi-node routing using various algorithms. Below is an overview of each version, their features, usage, and dependencies.