Found 66 repositories(showing 30)
ghosh
🔴 Beautiful colour gradients for design and code
kaiinui
[iOS] Beautiful colors from uiGradients
ariamckinley
Gradients-as-a-react-component™
subinsebastian
uigradients.com gradients collection
NilStack
[Deprecated]NilColorKit extends UIColor in Swift with Google Material colors, FlatUI colors, uiGradients Colors from http://uigradients.com/.
vasily-popov
GradientSlider is a UIControl subclass which is similar to UISlider, but with a linear gradient coloring the slider’s track. Useful for creating color pickers. Initially fork of https://github.com/jonhull/GradientSlider rewritten to Obj-C
thexande
🎨 An open source application for viewing gradients posted on https://uigradients.com
arxk
ezVisualz is a powerful library designed to enhance the animation of UI elements using UIGradients. It provides a wide range of presets out of the box and offers an easy-to-use experience for creating captivating visual effects.
SikandAlex
Create a gradient in Swift/SwiftUI just by referring to its UIGradients name!
Gabriel-Denys
A library to pick a random gradient from a list of beautifully crafted gradients suited for UI in both light mode and dark mode. Using a modified gradients list from https://github.com/Ghosh/uiGradients
unitycoder
UI Gradient Slider Bar (without scripts)
helpers
Template helper that generates the CSS for any of the gradients from Ghosh/uiGradients
inmagik
ui gradients ripped from uiGradients
pkfln
A bot which posts a beautiful gradient from uiGradients.com every day @dailygradients on Twitter.
mogspls
Fills up your "new tab" with beautiful color gradients from uigradients.com and spits out random facts to make your day each time you open up a new tab.
SedueRey
Library on SCSS for uiGradient project
zaferayan
Contains hundreds of gradients for Swift/iOS.
greybluesea
AWS( GraphQL API + Lambda/node.js + DynamoDB ) + Next.js; quotes from ZenQuotes; gradients from UIgradients; leanred from Brian Hough
lryanle
An application of Ghosh's uiGradients.com collection.
LakshmanKishore
Built with help of KNN Machine Learning classifier.
22940dev
No description available
onurmorcagok
It is a React application where COVID19 data is used, the number of current cases, recovered and died by country is displayed with a chart table. The project idea is modeled after.
LakshmanKishore
An end to end ML project.
Tomislav-Busic
In Progress, the images are just an example of what the page should look like. Fully Responsive Website using HTML, CSS & JavaScript. Font Awesome, GSAP, uiGradients.com ... In the original, the page should look like https://salon-81e24.web.app/
eneax
🎉 Animation and Sound Game with Paper.js and howler.js
BloodMaK
--[[ Royale High Gem farm *UwU* made by amoy#8505!!! Look below for settings! ]]-- --Seeding random math.randomseed(tick()) --Settings local collectDelay = .05 --Delay for each gem tp (There's also a randomization on top of this delay of about .1-.2 seconds) local bypassCaptcha = true --Click the bubble captcha solver local unsafe = false --Uses possibly unsafe collection method (Lets you still play the game while farming!) (Other note, if you use unsafe other users wont know who's stealing all the diamonds) local limit = 400000 --Kicks you from the game at X gems (Idk what a good limit is, I don't play this game, it may be way higher / lower than the one provided, no fucking idea) --Script if _G.farm == nil then _G.farm = false local specials = {} local normals = {} local plr = game:GetService("Players").LocalPlayer local UI = game:GetObjects("rbxassetid://8887653583")[1] local tws = game:GetService("TweenService"); if syn and syn.protect_gui then syn.protect_gui(UI) for i,v in pairs(UI:GetDescendants()) do syn.protect_gui(v) end end UI.Main.FarmLimit.Text = limit game:GetService("ReplicatedStorage").ErrorLogNetworkFolder.ReportError:Destroy() UI.Main.TotalCash.Text = string.gsub(plr.PlayerGui.HUD.Center.DiamondAmount.Text, ",", "") for i,v in pairs(UI:GetDescendants()) do if v:IsA("UIGradient") then v.Offset = Vector2.new(-.5,-.5) local twig = TweenInfo.new(4,Enum.EasingStyle.Quad,Enum.EasingDirection.InOut,-1,true,.2) local tweeng = tws:Create(v,twig,{["Offset"]=Vector2.new(.5,.5)}) tweeng:Play() end end UI.Main.Toggle.MouseButton1Down:Connect(function(v) if _G.farm then _G.farm = false UI.Main.Toggle.Toggle_Roundify_30px.ImageColor3 = Color3.fromRGB(63, 39, 39) else _G.farm = true UI.Main.Toggle.Toggle_Roundify_30px.ImageColor3 = Color3.fromRGB(43, 63, 39) end end) --Drag script by Tiffblox local a=game:GetService("UserInputService")local b=UI.Main;local c;local d;local e;local f;local function g(h)local i=h.Position-e;b.Position=UDim2.new(f.X.Scale,f.X.Offset+i.X,f.Y.Scale,f.Y.Offset+i.Y)end;b.InputBegan:Connect(function(h)if h.UserInputType==Enum.UserInputType.MouseButton1 or h.UserInputType==Enum.UserInputType.Touch then c=true;e=h.Position;f=b.Position;h.Changed:Connect(function()if h.UserInputState==Enum.UserInputState.End then c=false end end)end end)b.InputChanged:Connect(function(h)if h.UserInputType==Enum.UserInputType.MouseMovement or h.UserInputType==Enum.UserInputType.Touch then d=h end end)a.InputChanged:Connect(function(h)if h==d and c then g(h)end end) UI.Name = math.random(10000000,99999999) UI.Parent = game:GetService("CoreGui") local startingCash = UI.Main.TotalCash.Text local firstMinCash = tonumber(UI.Main.TotalCash.Text) local function a() while wait(60) do UI.Main.HourlyCash.Text = tostring((tonumber(UI.Main.TotalCash.Text) - firstMinCash)*60) firstMinCash = tonumber(UI.Main.TotalCash.Text) end end coroutine.wrap(a)() game:GetService("ReplicatedStorage").Network.Events.Gui.Currency.Update.OnClientEvent:Connect(function(value) UI.Main.TotalCash.Text = value UI.Main.FarmedCash.Text = tonumber(value) - tonumber(startingCash) if tonumber(value) > limit then plr:Kick("\n[Kaid's Autofarm]\nYou hit/exceeded the limit specified in your limit variable\nEither spend your gems now or increase your limit variable!\n(This is to prevent supposed trade-bans)") end end) --Antiafk https://v3rmillion.net/showthread.php?tid=772135 local vu = game:GetService("VirtualUser") plr.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) if bypassCaptcha then plr.PlayerGui.CaptchaGui:GetPropertyChangedSignal("Enabled"):Connect(function() wait(1) if plr.PlayerGui.CaptchaGui.Enabled then for i,v in pairs(plr.PlayerGui.CaptchaGui.Captcha.FloatArea:GetChildren()) do local absolute = v.AbsoluteSize.X wait(.1) if absolute ~= v.AbsoluteSize.X then for i,v in pairs(getconnections(v.MouseButton1Click)) do v:Fire() end wait(.01) v:Destroy() end end plr.PlayerGui.CaptchaGui.PopupMessage.Visible = false plr.PlayerGui.CaptchaGui.Enabled = false end end) end for i,v in pairs(game:GetService("Workspace").CollectibleDiamonds:GetChildren()) do if v.Name ~= "specialdiamond" then table.insert(specials,v) else table.insert(normals,v) end end while wait(1) do while _G.farm and wait() do if not unsafe then for i,v in pairs(normals) do if not _G.farm then break end for i,v in pairs(specials) do if v.Transparency == 0 then if plr.Character.Humanoid.Sit == true then wait(1);plr.Character.Humanoid.Sit = false end wait(collectDelay + (math.random(1,2)*.1)) plr.Character.Humanoid.RootPart.CFrame = CFrame.new(v.CFrame.X,v.CFrame.Y + 2,v.CFrame.Z) for i,v in pairs(v:GetChildren()) do if v:IsA("TouchTransmitter") then firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,0) firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,1) end end end end if v.Transparency == 0 then if plr.Character.Humanoid.Sit == true then plr.Character.Humanoid.Sit = false end wait(collectDelay + (math.random(1,2)*.1)) plr.Character.Humanoid.RootPart.CFrame = CFrame.new(v.CFrame.X,v.CFrame.Y + 2,v.CFrame.Z) for i,v in pairs(v:GetChildren()) do if v:IsA("TouchTransmitter") then firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,0) firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,1) end end end end else for i,v in pairs(specials) do if not _G.farm then break end if v.Transparency == 1 then continue end wait(collectDelay + (math.random(1,2)*.1)) local old = v.CFrame v.CFrame = plr.Character.Humanoid.RootPart.CFrame for i,v in pairs(v:GetChildren()) do if v:IsA("TouchTransmitter") then firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,0) firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,1) end end wait() v.CFrame = old end for i,v in pairs(normals) do if not _G.farm then break end if v.Transparency == 1 then continue end wait(collectDelay + (math.random(1,2)*.1)) local old = v.CFrame v.CFrame = plr.Character.Humanoid.RootPart.CFrame for i,v in pairs(v:GetChildren()) do if v:IsA("TouchTransmitter") then firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,0) firetouchinterest(plr.Character.Humanoid.RootPart,v.Parent,1) end end wait() v.CFrame = old end end end end end
xxgdexx
uigradients for ux ui
LuisCriado
Html5 , Css3 , Javascript , uiGradients
RSelwa
A clone of UIGradients
LuisCriado
Html5 , Css3 , Javascript, uiGradients