Found 109 repositories(showing 30)
notargs
UnityNaturalMCP is an MCP server implementation for Unity that aims for a "natural" user experience.
isuzu-shiranui
Unity Editor integration with Model Context Protocol (MCP) enabling AI assistants like Claude to interact with Unity projects. Features a TypeScript MCP server and C# Unity plugin with extensible command handler architecture, TCP/IP communication, and dynamic plugin discovery.
AnkleBreaker-Studio
Unity MCP Server — 268 tools for AI-assisted game development. Connect Claude, Cursor, or any MCP client to Unity Editor & Unity Hub. Scene management, GameObjects, components, builds, profiling, Shader Graph, Amplify, terrain, physics, NavMesh, animation, MPPM multiplayer & more. Free & open source by AnkleBreaker Studio.
pardeike
A powerful MCP (Model Context Protocol) server for decompiling and analyzing .NET assemblies, with specialized support for Unity's Assembly-CSharp.dll files. DecompilerServer provides comprehensive decompilation, search, and code analysis capabilities through a rich set of tools and APIs.
swax
MCP Server for Unity with help for creating VRChat worlds
RafaelCartenet
Model Context Protocol (MCP) server for Databricks that empowers AI agents to autonomously interact with Unity Catalog metadata. Enables data discovery, lineage analysis, and intelligent SQL execution. Agents explore catalogs/schemas/tables, understand relationships, discover notebooks/jobs, and execute queries - greatly reducing ad-hoc query time.
keijiro
Yet another minimal MCP server for Unity
nurture-tech
Union ♾️ - The Unity MCP Server
akiojin
[DEPRECATED] Unity MCP server — successor: akiojin/unity-cli
MiAO-AI-Lab
MCP Server + Plugin for Unity Editor and Unity game. The Plugin allows to connect to MCP clients like Claude Desktop or others.
ozankasikci
An MCP server and client for LLMs to interact with Unity Projects
IskanderAl
A Python MCP (Model Context Protocol) server that connects Claude Desktop to GitHub Pull Requests. It fetches PR diffs, filters out binary and asset files (Unity `.meta`, images, audio, shaders, etc.), and gives Claude only the actual code to review. Built as a QA automation tool to speed up pull request reviews using AI.
wondeks
A Unity MCP server that allows MCP clients like Claude Desktop or Cursor to perform Unity Editor actions.
rob1997
A model-agnostic MCP Client-Server for .Net and Unity
ognis1205
Unity Catalog AI Model Context Protocol Server
hanachiru
MCP Server for easily and efficiently analyzing Unity AssetBundles.
polyblank66
Minimal MCP server for Unity, designed to reliably check script compilation
hackerzhuli
Unity Code MCP is a MCP server that enables AI agents to work on Unity project autonomously, by providing tools to compile code and run tests in Unity Editor.
Abbabon
local, dockerized, Unity MCP server written in C#
RomaRogov
AI Code Mode extension for Unity featuring UTCP Server with MCP wrapper
Signal-Loop
Unity Code MCP Server is a powerful tool for the Unity Editor that gives AI Agents ability to perform any action using Unity Editor API. This includes scripts, scenes, prefabs, assets, configuration changes, and more.
zabaglione
Model Context Protocol (MCP) server for Unity - enables Claude to interact with Unity projects
mika-f
uMCP is a server implementation of the MCP protocol, designed for working with the AI in Unity.
Razpines
Local Unity docs RAG + MCP server for coding agents, with versioned offline citations.
yueh0607
基于.NET Standard 2.0实现的MCP Server,兼容Unity,无Python
game4automation
Unity MCP Server - AI agent integration for Unity Digital Twin simulations via MCP protocol
dsgarage
Unity MCP Server for Claude Code - DLL Distribution
Armax
Unity Asset Store MCP server. Browse, download, extract, and convert .unitypackage assets to glTF/GLB formats formatsfrom Claude Code or any MCP client
FunseaAI
The Most Advanced MCP Server for Unity Editor with execute_code, prompts/resources, input simulation, screenshots, and play mode automation.
mitchchristow
MCP server enabling AI assistants to control Unity Editor via natural language. Create scenes, write scripts, manipulate GameObjects, configure physics, build players, all through conversation. 80 tools, 42 resources, real-time events.