Found 147 repositories(showing 30)
UnrealXu
No description available
quodsoler
Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.
benui-dev
Improve your Unreal Engine UI skills by implementing a series of widgets.
dawnarc
An Unreal Engine 4 based skill joystick system likes Legends Mobile.
GuangminJu
A collection of Claude Skills specifically designed for Unreal Engine development and automation.
Vedantroy475
Created a hyper-realistic car racing game from scratch using Unreal Engine 5! This repository contains all the files necessary to play the game locally on your PC. Developed as part of a course on Udemy, this project showcases skills in game development, 3D modeling, and Unreal Engine. Feel free to explore the project.
aws-solutions-library-samples
This guidance helps game developers automate the process of creating a non-player character (NPC) for their games, and associated infrastructure, that leverage Unreal Engine MetaHuman, Large Language Models Operations (LLMOps), and generative AI to improve NPC conversational skills.
xxsKyrreZLX
Mythos is a modular RPG combat system built in Unreal Engine 5 using the Gameplay Ability System (GAS). The project focuses on scalable architecture, precise damage calculation, and sophisticated skill targeting to support complex combat scenarios.
TirdadMH
An Unreal Engine project that demonstrates my skills as a new programmer in game dev field.
teixasalone
Provide reusable workflows for Unreal Engine 5.6/5.7 to simplify Blueprint, C++, UI, PCG, replication, debugging, and performance tasks.
NayeemHossenJim
⚔️ A third-person action game built with Unreal Engine and C++. Features combat mechanics, character controls, and immersive gameplay systems. Designed to strengthen skills in game development, C++, and real-time interaction using Unreal’s powerful framework.
pb763396199
A tools that can generate knowledge bases and Skills for the Unreal Engine and Plugins
Alcatraz714
Unreal Engine is the fastest-growing skill requirement in real-time and 3D graphics. Learn the skills you need to succeed in game development, architecture, film and TV, automotive, and more.
JenkinsGage
LineDrawer plugin provides the ability to draw spline or polyline with material in Unreal Engine. This plugin is expected to become a skill tree widgets toolkit in the future.
1nhan
a space for building foundational C++ skills to become an expert in Unreal Engine.
chacelow
An Agent Skill + UE5 C++ plugin that gives AI agents full control over the Unreal Engine 5 editor.
MaxSazhaev
Unreal Engine 4 multiplayer game that focuses on rocket jumping, bunny hopping, and other skill based movement for a fast paced first person shooter. Based on the official multiplayer tutorial from the UnrealEngine YouTube channel
mustafa-gunaltay
FPS Warmup Map is a reflex and aiming training game developed with Unreal Engine 5. Test your skills on moving targets, manage time effectively, and progress through increasing difficulty levels.
akiraxiao
Unreal Engine 二次元游戏开发 Skill - 包含蓝图/C++、三渲二渲染、剧情编辑器、分镜系统、联机开发
PauloGN
Co-op Adventure Project Building a two-player co-op adventure game, enhancing Unreal Engine and coding skills. Dive into level design, implement features like pressure plates, movable platforms. Simplify online multiplayer. Engage with experts and a vibrant developer community. Join the journey to craft an immersive gaming experience!
rezadarooei
Unreal Multiplayer Course - Section 4 - Krazy Karts In follow up to our hugely successful Complete Unreal Engine Developer course we bring you Unreal Multiplayer Mastery - as on featured on Epic's UE4 blog. In this section make your games feel responsive no matter what network conditions your players face. Understand and explain concepts such as lag. Devise mechanism to compensate for lag in your games. You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Unreal Multiplayer Mastery 0 Introduction to Krazy Karts We overview the sections topics. 1 Creating A Go-Kart Pawn Create the project. Create a pawn. Setup GameMode Spawning. Setup Camera. Attach throttle controls. 2 Understanding Forces And Movement Revision of forces in physics. Calculating movement from force. Providing the driving force. 3 Blocking Movement Without Physics Setting up collision volumes. Sweeping with AddActorWorldOffset. Resetting velocity on collision. Refactoring the Tick function. 4 Rotations With Quaternions Angle axis rotations with FQuat. Adding rotations actors. Rotating our velocity. 5 Simulating Air Resistance Understanding air resistance. Getting the "speed". Calculating force due to air resistance. 6 Simulating Rolling Resistance What is rolling resistance? Finding the gravity in Unreal. Implementing rolling resistance. Example rolling resistance coeffients. 7 Steering And Turning Circles Why we get turning circles. Calculating our rotation geometry. Correcting steering behaviour. 8 Server Functions & Cheat Protection How to change state from the client. Introduction to RPC server functions. What is validation? Implementing validation for input. 9 AutonomousProxy vs SimulatedProxy What are Actor roles? Investigating the network roles. Updating the AutonomousProxy. 10 Sources Of Simulation Error How simulation error effect our game. Overview the different sources of error. Investigate approaches to eliminating them. 11 Replicating Variables From The Server Overview of property replication. Replicating the actor position. Setting and reading the property. Replicating the actor rotation. 12 Triggering Code On Replication Deep dive on property replication. Setting the network update interval. Notify on replicate. Simulate between updates. 13 Smooth Simulated Proxies Replicating velocity. Why is movement jerky? Replicating control input to SimulatedProxy. 14 Simulating Lag And Packet Loss What is lag? Simulating lag and packet loss. Why does lag cause glitching? 15 Replay Autonomous Moves Why do we reset when accelerating? Keeping AutonomousProxy ahead of the Server. What information needs to be sent to the server. Compare our different simulation approaches. 16 Planning Client-Side Prediction Pseudocode for client prediction. Adding structs for synchronisation. 17 Replicating Structs What do we have already? Replicating state via a struct. Sending the Move struct via RPC. 18 Simulating A Move The SimulateMove signature. Updating the canonical state. Implement SimulateMove. 19 Unacknowledged Move Queue TArray for the Move queue. Tidying the move creation code. Printing the queue length. Removing acknowledged moves. 20 Simulating Unacknowledged Moves Simulate all moves. Testing for smoothness. How can we still make it glitch? 21 Fixing SimulatedProxy Prediction Ensuring the Server simulates once. Local prediction on the client. Making smoother predictions. 22 Refactoring Into Components Red-Green-Refactor process. How to spot your "code smells". Identifying a suitable refactor. Planning our refactor. 23 Extracting A Movement Component Create and name the component. Move member declarations across. Move function implementations. Fix build errors. 24 Extracting A Replication Component Creating the component. Enable replication. Move member declarations across. Move function implementations. Fix build errors. 25 Decoupling Movement & Replication What happens if we disable the replicator? Allow the Movement Component to tick. Getting the information to replicate. 26 Linear Interpolation For Position How does linear interpolation work? Overview of client interpolation. Pseudocode for client interpolation. 27 FMath::Lerp For Client Interpolation Ensure movement replication is off. Updating the time variables. FMath::Lerp vs FMath::LerpStable. Implementing the pseudocode. 28 FQuat::Slerp For Rotation Slerp vs Lerp. Store tranform instead of location. Implementing Slerped location. 29 Hermite Cubic Spline Interpolation Understanding jarring movement. How velocity can help or hinder. A brief overview of polynomials. Introducing the Hermite Cubic Spline. 30 FMath::CubicInterp For Velocity Slopes, derivatives and velocity. Using CubicInterp for location. Using CubicInterpDerivative for velocity. 31 Refactoring With Structs Assessing the existing code. Creating a plain C++ struct. Pulling out methods. 32 Client Interpolation Mesh Offset Understanding mesh offseting. Set up the mesh offset root component. Manipulating the offset instead. 33 Advanced Cheat Protection Bounding the inputs. Stressing our DeltaTime. Tracking simulation time. 99 End Of Course Wrap-up Congratulations on making it this far! Why we don't cover dedicated server. How to continue practicing your skills
GameDevHQ
Education project to grow up your skills with Unreal Engine 4
rylielovee
Customizable skill tree system plugin for Unreal Engine 5
PPYukito
Advanced RPG, made by Unreal Engine 5 for studying case and practicing game development skills.
ibrews
Cowork/Claude Code skill for Unreal Engine 5 development via MCP, pixel streaming, and Python editor scripting
MattS8
This is an Unreal Engine plugin that contains a backend system with proper editor support for a skill tree system. A basic skill interface is in place to take advantage of Unreal Engine's built-in Gameplay Ability System.
DaniilKvasnikov
Fantasy idle MMO game where players develop skills, interact with others, and explore a captivating world, built with Unreal Engine 5.4 for Android.
BobEstronda
Gameplay Systems is plugin for Unreal Engine that provides a simple and efficient implementation of essential mechanics for multiplayer games, including inventory systems, skills, equipment, and item management.
Morlanrith
A testing grounds of sorts, in which a basic RPG prototype was developed with Unreal Engine 4, in an effort to further my own skills with the tool.
5DollarCostcoChicken
University of Utah Capstone, the year long project in a team of 14 combining the skills of artists, designers, and programmers to create a game in Unreal Engine using Blueprint and C++