Found 171 repositories(showing 30)
cluelogic
Source code repo for UVM Tutorial for Candy Lovers
UV-Labs
Centralized Repo where all the tutorials of UV_Labs are maintained.
BaoNguyen6742
Tutorial to install torch/pytorch with cuda using uv
wurmmi
A little tutorial on how to use UVVM (Universal VHDL Verification Methodology).
josefir-623
Centralized Repo where all the tutorials of UV_Labs are maintained.
mitshine
examples for UVM and RAL model from candy lovers
robinthoma
As we face a worldwide healthcare crisis caused by COVID-19, there's a large need for disinfection. This tutorial can be followed by anyone who is new to ROS all the instructions are mentioned so that you too can build an autonomous UV bot.UV-C in many parts of the globe for fighting the COVID-19. Currently, such units are either stationary or moved by humans. We improved upon that concept and built an autonomous, mobile unit that may move around lobbies and hallways get into rooms to kill the bulk of the bacteria and viruses.
merldsu
This repository will contain all the files regarding the Py-UVM tutorial
philipchung
Boilerplate code for a project that uses uv workspaces
CalPlug
Particle Photon (Arduino Style) based weather station example with Geiger counter and UV sensor implementation. Data transferred via MQTT. This is an advanced example built from the following demo board: https://learn.sparkfun.com/tutorials/photon-weather-shield-hookup-guide-v11
CDAT
Tutorials on how to use UV-CDAT
anivorlis
Repository for the UV tutorial
chingc
A quickstart and reference for uv to help you get up and running fast.
noahelec
UVM Tutorial from YT - ASIC Lab
IIIIQIIII
Setting Up a Python Environment on Windows with uv
vsandeepsekhar
coursework on OVM and UVM by Udemy
Rahulbeniwal26119
Modern Python Developement with UV and Pyproject tutorial. No more requirements.txt
sienelie
https://learn.unity.com/tutorial/counting-prototype?uv=2020.2&labelRequired=true&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f7648a4edbc2a5578eb67df#
sienelie
https://learn.unity.com/tutorial/mod-the-cube?uv=2020.3&labelRequired=true&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f71fe63edbc2a00200e9de0#
ilia-valchenko
https://learn.unity.com/tutorial/lab-4-basic-gameplay?uv=2019.4&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f7648a4edbc2a5578eb67df&projectId=5cf96846edbc2a2bcde6d0fc
sienelie
https://learn.unity.com/tutorial/lesson-3-1-jump-force?uv=2020.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f7648a4edbc2a5578eb67df&projectId=5cf9639bedbc2a2b1fe1e848#
sienelie
https://learn.unity.com/tutorial/lesson-5-1-clicky-mouse?uv=2020.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f7648a4edbc2a5578eb67df&projectId=5cf96bdeedbc2a2b475972b3#5ce60de5edbc2a04088faf94
sienelie
https://learn.unity.com/tutorial/lesson-4-1-watch-where-you-re-going?uv=2020.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f7648a4edbc2a5578eb67df&projectId=5cf96846edbc2a2bcde6d0fc#
sienelie
Source: https://learn.unity.com/tutorial/lesson-2-1-control-player-bounds-with-if-then-statements?uv=2020.3&pathwayId=5f7e17e1edbc2a5ec21a20af&missionId=5f71fe63edbc2a00200e9de0&projectId=5cdcc312edbc2a24a41671e6#
Sacid66
A modern 3D model viewer built with Vulkan API featuring UV mapping, real-time rendering, and intuitive drag-and-drop interface(I got help from tutorials and Reddit forums.)
maxwalley
This project takes the tutorial found at: https://learn.unity.com/project/unit-1-driving-simulation?uv=2018.4 and builds on it. The idea is to make the game more complex primarily by adding in audio but also through other additional features
omarvision
There is more than one way to make a mesh. You can use a Unity primitive. You can make a mesh outside of unity with tools like Blender or Magicavoxel. Or... you can procedurally generate a mesh through code in Unity using scripts. When you procedurally generate a mesh there are some benefits. You can do things like the voxel worlds of Minecraft and more. In this Unity tutorial we will make the simplest mesh (a triangle) all the way up to a cube mesh using C# scripts. We will see how to specify the vertices, triangles, and uv coordinates for materials (textures). And we will understand how to specify to Unity which side of the mesh polygons to render and which to not (backface culling)
manacleto
No description available
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