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NOTICE This repository contains the public FTC SDK for the SKYSTONE (2019-2020) competition season. If you are looking for the current season's FTC SDK software, please visit the new and permanent home of the public FTC SDK: FtcRobotController repository Welcome! This GitHub repository contains the source code that is used to build an Android app to control a FIRST Tech Challenge competition robot. To use this SDK, download/clone the entire project to your local computer. Getting Started If you are new to robotics or new to the FIRST Tech Challenge, then you should consider reviewing the FTC Blocks Tutorial to get familiar with how to use the control system: FTC Blocks Online Tutorial Even if you are an advanced Java programmer, it is helpful to start with the FTC Blocks tutorial, and then migrate to the OnBot Java Tool or to Android Studio afterwards. Downloading the Project If you are an Android Studio programmer, there are several ways to download this repo. Note that if you use the Blocks or OnBot Java Tool to program your robot, then you do not need to download this repository. If you are a git user, you can clone the most current version of the repository: git clone https://github.com/FIRST-Tech-Challenge/SKYSTONE.git Or, if you prefer, you can use the "Download Zip" button available through the main repository page. Downloading the project as a .ZIP file will keep the size of the download manageable. You can also download the project folder (as a .zip or .tar.gz archive file) from the Downloads subsection of the Releases page for this repository. Once you have downloaded and uncompressed (if needed) your folder, you can use Android Studio to import the folder ("Import project (Eclipse ADT, Gradle, etc.)"). Getting Help User Documentation and Tutorials FIRST maintains online documentation with information and tutorials on how to use the FIRST Tech Challenge software and robot control system. You can access this documentation using the following link: SKYSTONE Online Documentation Note that the online documentation is an "evergreen" document that is constantly being updated and edited. It contains the most current information about the FIRST Tech Challenge software and control system. Javadoc Reference Material The Javadoc reference documentation for the FTC SDK is now available online. Click on the following link to view the FTC SDK Javadoc documentation as a live website: FTC Javadoc Documentation Documentation for the FTC SDK is also included with this repository. There is a subfolder called "doc" which contains several subfolders: The folder "apk" contains the .apk files for the FTC Driver Station and FTC Robot Controller apps. The folder "javadoc" contains the JavaDoc user documentation for the FTC SDK. Online User Forum For technical questions regarding the Control System or the FTC SDK, please visit the FTC Technology forum: FTC Technology Forum Release Information Version 5.5 (20200824-090813) Version 5.5 requires Android Studio 4.0 or later. New features Adds support for calling custom Java classes from Blocks OpModes (fixes SkyStone issue #161). Classes must be in the org.firstinspires.ftc.teamcode package. Methods must be public static and have no more than 21 parameters. Parameters declared as OpMode, LinearOpMode, Telemetry, and HardwareMap are supported and the argument is provided automatically, regardless of the order of the parameters. On the block, the sockets for those parameters are automatically filled in. Parameters declared as char or java.lang.Character will accept any block that returns text and will only use the first character in the text. Parameters declared as boolean or java.lang.Boolean will accept any block that returns boolean. Parameters declared as byte, java.lang.Byte, short, java.lang.Short, int, java.lang.Integer, long, or java.lang.Long, will accept any block that returns a number and will round that value to the nearest whole number. Parameters declared as float, java.lang.Float, double, java.lang.Double will accept any block that returns a number. Adds telemetry API method for setting display format Classic Monospace HTML (certain tags only) Adds blocks support for switching cameras. Adds Blocks support for TensorFlow Object Detection with a custom model. Adds support for uploading a custom TensorFlow Object Detection model in the Manage page, which is especially useful for Blocks and OnBotJava users. Shows new Control Hub blink codes when the WiFi band is switched using the Control Hub's button (only possible on Control Hub OS 1.1.2) Adds new warnings which can be disabled in the Advanced RC Settings Mismatched app versions warning Unnecessary 2.4 GHz WiFi usage warning REV Hub is running outdated firmware (older than version 1.8.2) Adds support for Sony PS4 gamepad, and reworks how gamepads work on the Driver Station Removes preference which sets gamepad type based on driver position. Replaced with menu which allows specifying type for gamepads with unknown VID and PID Attempts to auto-detect gamepad type based on USB VID and PID If gamepad VID and PID is not known, use type specified by user for that VID and PID If gamepad VID and PID is not known AND the user has not specified a type for that VID and PID, an educated guess is made about how to map the gamepad Driver Station will now attempt to automatically recover from a gamepad disconnecting, and re-assign it to the position it was assigned to when it dropped If only one gamepad is assigned and it drops: it can be recovered If two gamepads are assigned, and have different VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have different VID/PID signatures, and BOTH drop: both will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and only one drops: it will be recovered If two gamepads are assigned, and have the same VID/PID signatures, and BOTH drop: neither will be recovered, because of the ambiguity of the gamepads when they re-appear on the USB bus. There is currently one known edge case: if there are two gamepads with the same VID/PID signature plugged in, but only one is assigned, and they BOTH drop, it's a 50-50 chance of which one will be chosen for automatic recovery to the assigned position: it is determined by whichever one is re-enumerated first by the USB bus controller. Adds landscape user interface to Driver Station New feature: practice timer with audio cues New feature (Control Hub only): wireless network connection strength indicator (0-5 bars) New feature (Control Hub only): tapping on the ping/channel display will switch to an alternate display showing radio RX dBm and link speed (tap again to switch back) The layout will NOT autorotate. You can switch the layout from the Driver Station's settings menu. Breaking changes Removes support for Android versions 4.4 through 5.1 (KitKat and Lollipop). The minSdkVersion is now 23. Removes the deprecated LinearOpMode methods waitOneFullHardwareCycle() and waitForNextHardwareCycle() Enhancements Handles RS485 address of Control Hub automatically The Control Hub is automatically given a reserved address Existing configuration files will continue to work All addresses in the range of 1-10 are still available for Expansion Hubs The Control Hub light will now normally be solid green, without blinking to indicate the address The Control Hub will not be shown on the Expansion Hub Address Change settings page Improves REV Hub firmware updater The user can now choose between all available firmware update files Version 1.8.2 of the REV Hub firmware is bundled into the Robot Controller app. Text was added to clarify that Expansion Hubs can only be updated via USB. Firmware update speed was reduced to improve reliability Allows REV Hub firmware to be updated directly from the Manage webpage Improves log viewer on Robot Controller Horizontal scrolling support (no longer word wrapped) Supports pinch-to-zoom Uses a monospaced font Error messages are highlighted New color scheme Attempts to force-stop a runaway/stuck OpMode without restarting the entire app Not all types of runaway conditions are stoppable, but if the user code attempts to talk to hardware during the runaway, the system should be able to capture it. Makes various tweaks to the Self Inspect screen Renames "OS version" entry to "Android version" Renames "WiFi Direct Name" to "WiFi Name" Adds Control Hub OS version, when viewing the report of a Control Hub Hides the airplane mode entry, when viewing the report of a Control Hub Removes check for ZTE Speed Channel Changer Shows firmware version for all Expansion and Control Hubs Reworks network settings portion of Manage page All network settings are now applied with a single click The WiFi Direct channel of phone-based Robot Controllers can now be changed from the Manage page WiFi channels are filtered by band (2.4 vs 5 GHz) and whether they overlap with other channels The current WiFi channel is pre-selected on phone-based Robot Controllers, and Control Hubs running OS 1.1.2 or later. On Control Hubs running OS 1.1.2 or later, you can choose to have the system automatically select a channel on the 5 GHz band Improves OnBotJava New light and dark themes replace the old themes (chaos, github, chrome,...) the new default theme is light and will be used when you first update to this version OnBotJava now has a tabbed editor Read-only offline mode Improves function of "exit" menu item on Robot Controller and Driver Station Now guaranteed to be fully stopped and unloaded from memory Shows a warning message if a LinearOpMode exists prematurely due to failure to monitor for the start condition Improves error message shown when the Driver Station and Robot Controller are incompatible with each other Driver Station OpMode Control Panel now disabled while a Restart Robot is in progress Disables advanced settings related to WiFi direct when the Robot Controller is a Control Hub. Tint phone battery icons on Driver Station when low/critical. Uses names "Control Hub Portal" and "Control Hub" (when appropriate) in new configuration files Improve I2C read performance Very large improvement on Control Hub; up to ~2x faster with small (e.g. 6 byte) reads Not as apparent on Expansion Hubs connected to a phone Update/refresh build infrastructure Update to 'androidx' support library from 'com.android.support:appcompat', which is end-of-life Update targetSdkVersion and compileSdkVersion to 28 Update Android Studio's Android plugin to latest Fix reported build timestamp in 'About' screen Add sample illustrating manual webcam use: ConceptWebcam Bug fixes Fixes SkyStone issue #248 Fixes SkyStone issue #232 and modifies bulk caching semantics to allow for cache-preserving MANUAL/AUTO transitions. Improves performance when REV 2M distance sensor is unplugged Improves readability of Toast messages on certain devices Allows a Driver Station to connect to a Robot Controller after another has disconnected Improves generation of fake serial numbers for UVC cameras which do not provide a real serial number Previously some devices would assign such cameras a serial of 0:0 and fail to open and start streaming Fixes ftc_app issue #638. Fixes a slew of bugs with the Vuforia camera monitor including: Fixes bug where preview could be displayed with a wonky aspect ratio Fixes bug where preview could be cut off in landscape Fixes bug where preview got totally messed up when rotating phone Fixes bug where crosshair could drift off target when using webcams Fixes issue in UVC driver on some devices (ftc_app 681) if streaming was started/stopped multiple times in a row Issue manifested as kernel panic on devices which do not have this kernel patch. On affected devices which do have the patch, the issue was manifest as simply a failure to start streaming. The Tech Team believes that the root cause of the issue is a bug in the Linux kernel XHCI driver. A workaround was implemented in the SDK UVC driver. Fixes bug in UVC driver where often half the frames from the camera would be dropped (e.g. only 15FPS delivered during a streaming session configured for 30FPS). Fixes issue where TensorFlow Object Detection would show results whose confidence was lower than the minimum confidence parameter. Fixes a potential exploitation issue of CVE-2019-11358 in OnBotJava Fixes changing the address of an Expansion Hub with additional Expansion Hubs connected to it Preserves the Control Hub's network connection when "Restart Robot" is selected Fixes issue where device scans would fail while the Robot was restarting Fix RenderScript usage Use androidx.renderscript variant: increased compatibility Use RenderScript in Java mode, not native: simplifies build Fixes webcam-frame-to-bitmap conversion problem: alpha channel wasn't being initialized, only R, G, & B Fixes possible arithmetic overflow in Deadline Fixes deadlock in Vuforia webcam support which could cause 5-second delays when stopping OpMode Version 5.4 (20200108-101156) Fixes SkyStone issue #88 Adds an inspection item that notes when a robot controller (Control Hub) is using the factory default password. Fixes SkyStone issue #61 Fixes SkyStone issue #142 Fixes ftc_app issue #417 by adding more current and voltage monitoring capabilities for REV Hubs. Fixes a crash sometimes caused by OnBotJava activity Improves OnBotJava autosave functionality ftc_app #738 Fixes system responsiveness issue when an Expansion Hub is disconnected Fixes issue where IMU initialization could prevent Op Modes from stopping Fixes issue where AndroidTextToSpeech.speak() would fail if it was called too early Adds telemetry.speak() methods and blocks, which cause the Driver Station (if also updated) to speak text Adds and improves Expansion Hub-related warnings Improves Expansion Hub low battery warning Displays the warning immediately after the hub reports it Specifies whether the condition is current or occurred temporarily during an OpMode run Displays which hubs reported low battery Displays warning when hub loses and regains power during an OpMode run Fixes the hub's LED pattern after this condition Displays warning when Expansion Hub is not responding to commands Specifies whether the condition is current or occurred temporarily during an OpMode run Clarifies warning when Expansion Hub is not present at startup Specifies that this condition requires a Robot Restart before the hub can be used. The hub light will now accurately reflect this state Improves logging and reduces log spam during these conditions Syncs the Control Hub time and timezone to a connected web browser programming the robot, if a Driver Station is not available. Adds bulk read functionality for REV Hubs A bulk caching mode must be set at the Hub level with LynxModule#setBulkCachingMode(). This applies to all relevant SDK hardware classes that reference that Hub. The following following Hub bulk caching modes are available: BulkCachingMode.OFF (default): All hardware calls operate as usual. Bulk data can read through LynxModule#getBulkData() and processed manually. BulkCachingMode.AUTO: Applicable hardware calls are served from a bulk read cache that is cleared/refreshed automatically to ensure identical commands don't hit the same cache. The cache can also be cleared manually with LynxModule#clearBulkCache(), although this is not recommended. (advanced users) BulkCachingMode.MANUAL: Same as BulkCachingMode.AUTO except the cache is never cleared automatically. To avoid getting stale data, the cache must be manually cleared at the beginning of each loop body or as the user deems appropriate. Removes PIDF Annotation values added in Rev 5.3 (to AndyMark, goBILDA and TETRIX motor configurations). The new motor types will still be available but their Default control behavior will revert back to Rev 5.2 Adds new ConceptMotorBulkRead sample Opmode to demonstrate and compare Motor Bulk-Read modes for reducing I/O latencies. Version 5.3 (20191004-112306) Fixes external USB/UVC webcam support Makes various bugfixes and improvements to Blocks page, including but not limited to: Many visual tweaks Browser zoom and window resize behave better Resizing the Java preview pane works better and more consistently across browsers The Java preview pane consistently gets scrollbars when needed The Java preview pane is hidden by default on phones Internet Explorer 11 should work Large dropdown lists display properly on lower res screens Disabled buttons are now visually identifiable as disabled A warning is shown if a user selects a TFOD sample, but their device is not compatible Warning messages in a Blocks op mode are now visible by default. Adds goBILDA 5201 and 5202 motors to Robot Configurator Adds PIDF Annotation values to AndyMark, goBILDA and TETRIX motor configurations. This has the effect of causing the RUN_USING_ENCODERS and RUN_TO_POSITION modes to use PIDF vs PID closed loop control on these motors. This should provide more responsive, yet stable, speed control. PIDF adds Feedforward control to the basic PID control loop. Feedforward is useful when controlling a motor's speed because it "anticipates" how much the control voltage must change to achieve a new speed set-point, rather than requiring the integrated error to change sufficiently. The PIDF values were chosen to provide responsive, yet stable, speed control on a lightly loaded motor. The more heavily a motor is loaded (drag or friction), the more noticable the PIDF improvement will be. Fixes startup crash on Android 10 Fixes ftc_app issue #712 (thanks to FROGbots-4634) Fixes ftc_app issue #542 Allows "A" and lowercase letters when naming device through RC and DS apps. Version 5.2 (20190905-083277) Fixes extra-wide margins on settings activities, and placement of the new configuration button Adds Skystone Vuforia image target data. Includes sample Skystone Vuforia Navigation op modes (Java). Includes sample Skystone Vuforia Navigation op modes (Blocks). Adds TensorFlow inference model (.tflite) for Skystone game elements. Includes sample Skystone TensorFlow op modes (Java). Includes sample Skystone TensorFlow op modes (Blocks). Removes older (season-specific) sample op modes. Includes 64-bit support (to comply with Google Play requirements). Protects against Stuck OpModes when a Restart Robot is requested. (Thanks to FROGbots-4634) (ftc_app issue #709) Blocks related changes: Fixes bug with blocks generated code when hardware device name is a java or javascript reserved word. Shows generated java code for blocks, even when hardware items are missing from the active configuration. Displays warning icon when outdated Vuforia and TensorFlow blocks are used (SkyStone issue #27) Version 5.1 (20190820-222104) Defines default PIDF parameters for the following motors: REV Core Hex Motor REV 20:1 HD Hex Motor REV 40:1 HD Hex Motor Adds back button when running on a device without a system back button (such as a Control Hub) Allows a REV Control Hub to update the firmware on a REV Expansion Hub via USB Fixes SkyStone issue #9 Fixes ftc_app issue #715 Prevents extra DS User clicks by filtering based on current state. Prevents incorrect DS UI state changes when receiving new OpMode list from RC Adds support for REV Color Sensor V3 Adds a manual-refresh DS Camera Stream for remotely viewing RC camera frames. To show the stream on the DS, initialize but do not run a stream-enabled opmode, select the Camera Stream option in the DS menu, and tap the image to refresh. This feature is automatically enabled when using Vuforia or TFOD—no additional RC configuration is required for typical use cases. To hide the stream, select the same menu item again. Note that gamepads are disabled and the selected opmode cannot be started while the stream is open as a safety precaution. To use custom streams, consult the API docs for CameraStreamServer#setSource and CameraStreamSource. Adds many Star Wars sounds to RobotController resources. Added SKYSTONE Sounds Chooser Sample Program. Switches out startup, connect chimes, and error/warning sounds for Star Wars sounds Updates OnBot Java to use a WebSocket for communication with the robot The OnBot Java page no longer has to do a full refresh when a user switches from editing one file to another Known issues: Camera Stream The Vuforia camera stream inherits the issues present in the phone preview (namely ftc_app issue #574). This problem does not affect the TFOD camera stream even though it receives frames from Vuforia. The orientation of the stream frames may not always match the phone preview. For now, these frames may be rotated manually via a custom CameraStreamSource if desired. OnBotJava Browser back button may not always work correctly It's possible for a build to be queued, but not started. The OnBot Java build console will display a warning if this occurs. A user might not realize they are editing a different file if the user inadvertently switches from one file to another since this switch is now seamless. The name of the currently open file is displayed in the browser tab. Version 5.0 (built on 19.06.14) Support for the REV Robotics Control Hub. Adds a Java preview pane to the Blocks editor. Adds a new offline export feature to the Blocks editor. Display wifi channel in Network circle on Driver Station. Adds calibration for Logitech C270 Updates build tooling and target SDK. Compliance with Google's permissions infrastructure (Required after build tooling update). Keep Alives to mitigate the Motorola wifi scanning problem. Telemetry substitute no longer necessary. Improves Vuforia error reporting. Fixes ftctechnh/ftc_app issues 621, 713. Miscellaneous bug fixes and improvements. Version 4.3 (built on 18.10.31) Includes missing TensorFlow-related libraries and files. Version 4.2 (built on 18.10.30) Includes fix to avoid deadlock situation with WatchdogMonitor which could result in USB communication errors. Comm error appeared to require that user disconnect USB cable and restart the Robot Controller app to recover. robotControllerLog.txt would have error messages that included the words "E RobotCore: lynx xmit lock: #### abandoning lock:" Includes fix to correctly list the parent module address for a REV Robotics Expansion Hub in a configuration (.xml) file. Bug in versions 4.0 and 4.1 would incorrect list the address module for a parent REV Robotics device as "1". If the parent module had a higher address value than the daisy-chained module, then this bug would prevent the Robot Controller from communicating with the downstream Expansion Hub. Added requirement for ACCESS_COARSE_LOCATION to allow a Driver Station running Android Oreo to scan for Wi-Fi Direct devices. Added google() repo to build.gradle because aapt2 must be downloaded from the google() repository beginning with version 3.2 of the Android Gradle Plugin. Important Note: Android Studio users will need to be connected to the Internet the first time build the ftc_app project. Internet connectivity is required for the first build so the appropriate files can be downloaded from the Google repository. Users should not need to be connected to the Internet for subsequent builds. This should also fix buid issue where Android Studio would complain that it "Could not find com.android.tools.lint:lint-gradle:26.1.4" (or similar). Added support for REV Spark Mini motor controller as part of the configuration menu for a servo/PWM port on the REV Expansion Hub. Provide examples for playing audio files in an Op Mode. Block Development Tool Changes Includes a fix for a problem with the Velocity blocks that were reported in the FTC Technology forum (Blocks Programming subforum). Change the "Save completed successfully." message to a white color so it will contrast with a green background. Fixed the "Download image" feature so it will work if there are text blocks in the op mode. Introduce support for Google's TensorFlow Lite technology for object detetion for 2018-2019 game. TensorFlow lite can recognize Gold Mineral and Silver Mineral from 2018-2019 game. Example Java and Block op modes are included to show how to determine the relative position of the gold block (left, center, right). Version 4.1 (released on 18.09.24) Changes include: Fix to prevent crash when deprecated configuration annotations are used. Change to allow FTC Robot Controller APK to be auto-updated using FIRST Global Control Hub update scripts. Removed samples for non supported / non legal hardware. Improvements to Telemetry.addData block with "text" socket. Updated Blocks sample op mode list to include Rover Ruckus Vuforia example. Update SDK library version number. Version 4.0 (released on 18.09.12) Changes include: Initial support for UVC compatible cameras If UVC camera has a unique serial number, RC will detect and enumerate by serial number. If UVC camera lacks a unique serial number, RC will only support one camera of that type connected. Calibration settings for a few cameras are included (see TeamCode/src/main/res/xml/teamwebcamcalibrations.xml for details). User can upload calibration files from Program and Manage web interface. UVC cameras seem to draw a fair amount of electrical current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. Updated sample Vuforia Navigation and VuMark Op Modes to demonstrate how to use an internal phone-based camera and an external UVC webcam. Support for improved motor control. REV Robotics Expansion Hub firmware 1.8 and greater will support a feed forward mechanism for closed loop motor control. FTC SDK has been modified to support PIDF coefficients (proportional, integral, derivative, and feed forward). FTC Blocks development tool modified to include PIDF programming blocks. Deprecated older PID-related methods and variables. REV's 1.8.x PIDF-related changes provide a more linear and accurate way to control a motor. Wireless Added 5GHz support for wireless channel changing for those devices that support it. Tested with Moto G5 and E4 phones. Also tested with other (currently non-approved) phones such as Samsung Galaxy S8. Improved Expansion Hub firmware update support in Robot Controller app Changes to make the system more robust during the firmware update process (when performed through Robot Controller app). User no longer has to disconnect a downstream daisy-chained Expansion Hub when updating an Expansion Hub's firmware. If user is updating an Expansion Hub's firmware through a USB connection, he/she does not have to disconnect RS485 connection to other Expansion Hubs. The user still must use a USB connection to update an Expansion Hub's firmware. The user cannot update the Expansion Hub firmware for a downstream device that is daisy chained through an RS485 connection. If an Expansion Hub accidentally gets "bricked" the Robot Controller app is now more likely to recognize the Hub when it scans the USB bus. Robot Controller app should be able to detect an Expansion Hub, even if it accidentally was bricked in a previous update attempt. Robot Controller app should be able to install the firmware onto the Hub, even if if accidentally was bricked in a previous update attempt. Resiliency FTC software can detect and enable an FTDI reset feature that is available with REV Robotics v1.8 Expansion Hub firmware and greater. When enabled, the Expansion Hub can detect if it hasn't communicated with the Robot Controller over the FTDI (USB) connection. If the Hub hasn't heard from the Robot Controller in a while, it will reset the FTDI connection. This action helps system recover from some ESD-induced disruptions. Various fixes to improve reliability of FTC software. Blocks Fixed errors with string and list indices in blocks export to java. Support for USB connected UVC webcams. Refactored optimized Blocks Vuforia code to support Rover Ruckus image targets. Added programming blocks to support PIDF (proportional, integral, derivative and feed forward) motor control. Added formatting options (under Telemetry and Miscellaneous categories) so user can set how many decimal places to display a numerical value. Support to play audio files (which are uploaded through Blocks web interface) on Driver Station in addition to the Robot Controller. Fixed bug with Download Image of Blocks feature. Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Added blocks for DcMotorEx methods. These are enhanced methods that you can use when supported by the motor controller hardware. The REV Robotics Expansion Hub supports these enhanced methods. Enhanced methods include methods to get/set motor velocity (in encoder pulses per second), get/set PIDF coefficients, etc.. Modest Improvements in Logging Decrease frequency of battery checker voltage statements. Removed non-FTC related log statements (wherever possible). Introduced a "Match Logging" feature. Under "Settings" a user can enable/disable this feature (it's disabled by default). If enabled, user provides a "Match Number" through the Driver Station user interface (top of the screen). The Match Number is used to create a log file specifically with log statements from that particular Op Mode run. Match log files are stored in /sdcard/FIRST/matlogs on the Robot Controller. Once an op mode run is complete, the Match Number is cleared. This is a convenient way to create a separate match log with statements only related to a specific op mode run. New Devices Support for REV Robotics Blinkin LED Controller. Support for REV Robotics 2m Distance Sensor. Added configuration option for REV 20:1 HD Hex Motor. Added support for a REV Touch Sensor (no longer have to configure as a generic digital device). Miscellaneous Fixed some errors in the definitions for acceleration and velocity in our javadoc documentation. Added ability to play audio files on Driver Station When user is configuring an Expansion Hub, the LED on the Expansion Hub will change blink pattern (purple-cyan) to indicate which Hub is currently being configured. Renamed I2cSensorType to I2cDeviceType. Added an external sample Op Mode that demonstrates localization using 2018-2019 (Rover Ruckus presented by QualComm) Vuforia targets. Added an external sample Op Mode that demonstrates how to use the REV Robotics 2m Laser Distance Sensor. Added an external sample Op Mode that demonstrates how to use the REV Robotics Blinkin LED Controller. Re-categorized external Java sample Op Modes to "TeleOp" instead of "Autonomous". Known issues: Initial support for UVC compatible cameras UVC cameras seem to draw significant amount of current from the USB bus. This does not appear to present any problems for the REV Robotics Control Hub. This does seem to create stability problems when using some cameras with an Android phone-based Robot Controller. FTC Tech Team is investigating options to mitigate this issue with the phone-based Robot Controllers. There might be a possible deadlock which causes the RC to become unresponsive when using a UVC webcam with a Nougat Android Robot Controller. Wireless When user selects a wireless channel, this channel does not necessarily persist if the phone is power cycled. Tech Team is hoping to eventually address this issue in a future release. Issue has been present since apps were introduced (i.e., it is not new with the v4.0 release). Wireless channel is not currently displayed for WiFi Direct connections. Miscellaneous The blink indication feature that shows which Expansion Hub is currently being configured does not work for a newly created configuration file. User has to first save a newly created configuration file and then close and re-edit the file in order for blink indicator to work. Version 3.6 (built on 17.12.18) Changes include: Blocks Changes Uses updated Google Blockly software to allow users to edit their op modes on Apple iOS devices (including iPad and iPhone). Improvement in Blocks tool to handle corrupt op mode files. Autonomous op modes should no longer get switched back to tele-op after re-opening them to be edited. The system can now detect type mismatches during runtime and alert the user with a message on the Driver Station. Updated javadoc documentation for setPower() method to reflect correct range of values (-1 to +1). Modified VuforiaLocalizerImpl to allow for user rendering of frames Added a user-overrideable onRenderFrame() method which gets called by the class's renderFrame() method. Version 3.5 (built on 17.10.30) Changes with version 3.5 include: Introduced a fix to prevent random op mode stops, which can occur after the Robot Controller app has been paused and then resumed (for example, when a user temporarily turns off the display of the Robot Controller phone, and then turns the screen back on). Introduced a fix to prevent random op mode stops, which were previously caused by random peer disconnect events on the Driver Station. Fixes issue where log files would be closed on pause of the RC or DS, but not re-opened upon resume. Fixes issue with battery handler (voltage) start/stop race. Fixes issue where Android Studio generated op modes would disappear from available list in certain situations. Fixes problem where OnBot Java would not build on REV Robotics Control Hub. Fixes problem where OnBot Java would not build if the date and time on the Robot Controller device was "rewound" (set to an earlier date/time). Improved error message on OnBot Java that occurs when renaming a file fails. Removed unneeded resources from android.jar binaries used by OnBot Java to reduce final size of Robot Controller app. Added MR_ANALOG_TOUCH_SENSOR block to Blocks Programming Tool. Version 3.4 (built on 17.09.06) Changes with version 3.4 include: Added telemetry.update() statement for BlankLinearOpMode template. Renamed sample Block op modes to be more consistent with Java samples. Added some additional sample Block op modes. Reworded OnBot Java readme slightly. Version 3.3 (built on 17.09.04) This version of the software includes improves for the FTC Blocks Programming Tool and the OnBot Java Programming Tool. Changes with verion 3.3 include: Android Studio ftc_app project has been updated to use Gradle Plugin 2.3.3. Android Studio ftc_app project is already using gradle 3.5 distribution. Robot Controller log has been renamed to /sdcard/RobotControllerLog.txt (note that this change was actually introduced w/ v3.2). Improvements in I2C reliability. Optimized I2C read for REV Expansion Hub, with v1.7 firmware or greater. Updated all external/samples (available through OnBot and in Android project folder). Vuforia Added support for VuMarks that will be used for the 2017-2018 season game. Blocks Update to latest Google Blockly release. Sample op modes can be selected as a template when creating new op mode. Fixed bug where the blocks would disappear temporarily when mouse button is held down. Added blocks for Range.clip and Range.scale. User can now disable/enable Block op modes. Fix to prevent occasional Blocks deadlock. OnBot Java Significant improvements with autocomplete function for OnBot Java editor. Sample op modes can be selected as a template when creating new op mode. Fixes and changes to complete hardware setup feature. Updated (and more useful) onBot welcome message. Known issues: Android Studio After updating to the new v3.3 Android Studio project folder, if you get error messages indicating "InvalidVirtualFileAccessException" then you might need to do a File->Invalidate Caches / Restart to clear the error. OnBot Java Sometimes when you push the build button to build all op modes, the RC returns an error message that the build failed. If you press the build button a second time, the build typically suceeds. Version 3.2 (built on 17.08.02) This version of the software introduces the "OnBot Java" Development Tool. Similar to the FTC Blocks Development Tool, the FTC OnBot Java Development Tool allows a user to create, edit and build op modes dynamically using only a Javascript-enabled web browser. The OnBot Java Development Tool is an integrated development environment (IDE) that is served up by the Robot Controller. Op modes are created and edited using a Javascript-enabled browser (Google Chromse is recommended). Op modes are saved on the Robot Controller Android device directly. The OnBot Java Development Tool provides a Java programming environment that does NOT need Android Studio. Changes with version 3.2 include: Enhanced web-based development tools Introduction of OnBot Java Development Tool. Web-based programming and management features are "always on" (user no longer needs to put Robot Controller into programming mode). Web-based management interface (where user can change Robot Controller name and also easily download Robot Controller log file). OnBot Java, Blocks and Management features available from web based interface. Blocks Programming Development Tool: Changed "LynxI2cColorRangeSensor" block to "REV Color/range sensor" block. Fixed tooltip for ColorSensor.isLightOn block. Added blocks for ColorSensor.getNormalizedColors and LynxI2cColorRangeSensor.getNormalizedColors. Added example op modes for digital touch sensor and REV Robotics Color Distance sensor. User selectable color themes. Includes many minor enhancements and fixes (too numerous to list). Known issues: Auto complete function is incomplete and does not support the following (for now): Access via this keyword Access via super keyword Members of the super cloass, not overridden by the class Any methods provided in the current class Inner classes Can't handle casted objects Any objects coming from an parenthetically enclosed expression Version 3.10 (built on 17.05.09) This version of the software provides support for the REV Robotics Expansion Hub. This version also includes improvements in the USB communication layer in an effort to enhance system resiliency. If you were using a 2.x version of the software previously, updating to version 3.1 requires that you also update your Driver Station software in addition to updating the Robot Controller software. Also note that in version 3.10 software, the setMaxSpeed and getMaxSpeed methods are no longer available (not deprecated, they have been removed from the SDK). Also note that the the new 3.x software incorporates motor profiles that a user can select as he/she configures the robot. Changes include: Blocks changes Added VuforiaTrackableDefaultListener.getPose and Vuforia.trackPose blocks. Added optimized blocks support for Vuforia extended tracking. Added atan2 block to the math category. Added useCompetitionFieldTargetLocations parameter to Vuforia.initialize block. If set to false, the target locations are placed at (0,0,0) with target orientation as specified in https://github.com/gearsincorg/FTCVuforiaDemo/blob/master/Robot_Navigation.java tutorial op mode. Incorporates additional improvements to USB comm layer to improve system resiliency (to recover from a greater number of communication disruptions). Additional Notes Regarding Version 3.00 (built on 17.04.13) In addition to the release changes listed below (see section labeled "Version 3.00 (built on 17.04.013)"), version 3.00 has the following important changes: Version 3.00 software uses a new version of the FTC Robocol (robot protocol). If you upgrade to v3.0 on the Robot Controller and/or Android Studio side, you must also upgrade the Driver Station software to match the new Robocol. Version 3.00 software removes the setMaxSpeed and getMaxSpeed methods from the DcMotor class. If you have an op mode that formerly used these methods, you will need to remove the references/calls to these methods. Instead, v3.0 provides the max speed information through the use of motor profiles that are selected by the user during robot configuration. Version 3.00 software currently does not have a mechanism to disable extra i2c sensors. We hope to re-introduce this function with a release in the near future. Version 3.00 (built on 17.04.13) *** Use this version of the software at YOUR OWN RISK!!! *** This software is being released as an "alpha" version. Use this version at your own risk! This pre-release software contains SIGNIFICANT changes, including changes to the Wi-Fi Direct pairing mechanism, rewrites of the I2C sensor classes, changes to the USB/FTDI layer, and the introduction of support for the REV Robotics Expansion Hub and the REV Robotics color-range-light sensor. These changes were implemented to improve the reliability and resiliency of the FTC control system. Please note, however, that version 3.00 is considered "alpha" code. This code is being released so that the FIRST community will have an opportunity to test the new REV Expansion Hub electronics module when it becomes available in May. The developers do not recommend using this code for critical applications (i.e., competition use). *** Use this version of the software at YOUR OWN RISK!!! *** Changes include: Major rework of sensor-related infrastructure. Includes rewriting sensor classes to implement synchronous I2C communication. Fix to reset Autonomous timer back to 30 seconds. Implementation of specific motor profiles for approved 12V motors (includes Tetrix, AndyMark, Matrix and REV models). Modest improvements to enhance Wi-Fi P2P pairing. Fixes telemetry log addition race. Publishes all the sources (not just a select few). Includes Block programming improvements Addition of optimized Vuforia blocks. Auto scrollbar to projects and sounds pages. Fixed blocks paste bug. Blocks execute after while-opModeIsActive loop (to allow for cleanup before exiting op mode). Added gyro integratedZValue block. Fixes bug with projects page for Firefox browser. Added IsSpeaking block to AndroidTextToSpeech. Implements support for the REV Robotics Expansion Hub Implements support for integral REV IMU (physically installed on I2C bus 0, uses same Bosch BNO055 9 axis absolute orientation sensor as Adafruit 9DOF abs orientation sensor). - Implements support for REV color/range/light sensor. Provides support to update Expansion Hub firmware through FTC SDK. Detects REV firmware version and records in log file. Includes support for REV Control Hub (note that the REV Control Hub is not yet approved for FTC use). Implements FTC Blocks programming support for REV Expansion Hub and sensor hardware. Detects and alerts when I2C device disconnect. Version 2.62 (built on 17.01.07) Added null pointer check before calling modeToByte() in finishModeSwitchIfNecessary method for ModernRoboticsUsbDcMotorController class. Changes to enhance Modern Robotics USB protocol robustness. Version 2.61 (released on 16.12.19) Blocks Programming mode changes: Fix to correct issue when an exception was thrown because an OpticalDistanceSensor object appears twice in the hardware map (the second time as a LightSensor). Version 2.6 (released on 16.12.16) Fixes for Gyro class: Improve (decrease) sensor refresh latency. fix isCalibrating issues. Blocks Programming mode changes: Blocks now ignores a device in the configuration xml if the name is empty. Other devices work in configuration work fine. Version 2.5 (internal release on released on 16.12.13) Blocks Programming mode changes: Added blocks support for AdafruitBNO055IMU. Added Download Op Mode button to FtcBocks.html. Added support for copying blocks in one OpMode and pasting them in an other OpMode. The clipboard content is stored on the phone, so the programming mode server must be running. Modified Utilities section of the toolbox. In Programming Mode, display information about the active connections. Fixed paste location when workspace has been scrolled. Added blocks support for the android Accelerometer. Fixed issue where Blocks Upload Op Mode truncated name at first dot. Added blocks support for Android SoundPool. Added type safety to blocks for Acceleration. Added type safety to blocks for AdafruitBNO055IMU.Parameters. Added type safety to blocks for AnalogInput. Added type safety to blocks for AngularVelocity. Added type safety to blocks for Color. Added type safety to blocks for ColorSensor. Added type safety to blocks for CompassSensor. Added type safety to blocks for CRServo. Added type safety to blocks for DigitalChannel. Added type safety to blocks for ElapsedTime. Added type safety to blocks for Gamepad. Added type safety to blocks for GyroSensor. Added type safety to blocks for IrSeekerSensor. Added type safety to blocks for LED. Added type safety to blocks for LightSensor. Added type safety to blocks for LinearOpMode. Added type safety to blocks for MagneticFlux. Added type safety to blocks for MatrixF. Added type safety to blocks for MrI2cCompassSensor. Added type safety to blocks for MrI2cRangeSensor. Added type safety to blocks for OpticalDistanceSensor. Added type safety to blocks for Orientation. Added type safety to blocks for Position. Added type safety to blocks for Quaternion. Added type safety to blocks for Servo. Added type safety to blocks for ServoController. Added type safety to blocks for Telemetry. Added type safety to blocks for Temperature. Added type safety to blocks for TouchSensor. Added type safety to blocks for UltrasonicSensor. Added type safety to blocks for VectorF. Added type safety to blocks for Velocity. Added type safety to blocks for VoltageSensor. Added type safety to blocks for VuforiaLocalizer.Parameters. Added type safety to blocks for VuforiaTrackable. Added type safety to blocks for VuforiaTrackables. Added type safety to blocks for enums in AdafruitBNO055IMU.Parameters. Added type safety to blocks for AndroidAccelerometer, AndroidGyroscope, AndroidOrientation, and AndroidTextToSpeech. Version 2.4 (released on 16.11.13) Fix to avoid crashing for nonexistent resources. Blocks Programming mode changes: Added blocks to support OpenGLMatrix, MatrixF, and VectorF. Added blocks to support AngleUnit, AxesOrder, AxesReference, CameraDirection, CameraMonitorFeedback, DistanceUnit, and TempUnit. Added blocks to support Acceleration. Added blocks to support LinearOpMode.getRuntime. Added blocks to support MagneticFlux and Position. Fixed typos. Made blocks for ElapsedTime more consistent with other objects. Added blocks to support Quaternion, Velocity, Orientation, AngularVelocity. Added blocks to support VuforiaTrackables, VuforiaTrackable, VuforiaLocalizer, VuforiaTrackableDefaultListener. Fixed a few blocks. Added type checking to new blocks. Updated to latest blockly. Added default variable blocks to navigation and matrix blocks. Fixed toolbox entry for openGLMatrix_rotation_withAxesArgs. When user downloads Blocks-generated op mode, only the .blk file is downloaded. When user uploads Blocks-generated op mode (.blk file), Javascript code is auto generated. Added DbgLog support. Added logging when a blocks file is read/written. Fixed bug to properly render blocks even if missing devices from configuration file. Added support for additional characters (not just alphanumeric) for the block file names (for download and upload). Added support for OpMode flavor (“Autonomous” or “TeleOp”) and group. Changes to Samples to prevent tutorial issues. Incorporated suggested changes from public pull 216 (“Replace .. paths”). Remove Servo Glitches when robot stopped. if user hits “Cancels” when editing a configuration file, clears the unsaved changes and reverts to original unmodified configuration. Added log info to help diagnose why the Robot Controller app was terminated (for example, by watch dog function). Added ability to transfer log from the controller. Fixed inconsistency for AngularVelocity Limit unbounded growth of data for telemetry. If user does not call telemetry.update() for LinearOpMode in a timely manner, data added for telemetry might get lost if size limit is exceeded. Version 2.35 (released on 16.10.06) Blockly programming mode - Removed unnecesary idle() call from blocks for new project. Version 2.30 (released on 16.10.05) Blockly programming mode: Mechanism added to save Blockly op modes from Programming Mode Server onto local device To avoid clutter, blocks are displayed in categorized folders Added support for DigitalChannel Added support for ModernRoboticsI2cCompassSensor Added support for ModernRoboticsI2cRangeSensor Added support for VoltageSensor Added support for AnalogInput Added support for AnalogOutput Fix for CompassSensor setMode block Vuforia Fix deadlock / make camera data available while Vuforia is running. Update to Vuforia 6.0.117 (recommended by Vuforia and Google to close security loophole). Fix for autonomous 30 second timer bug (where timer was in effect, even though it appeared to have timed out). opModeIsActive changes to allow cleanup after op mode is stopped (with enforced 2 second safety timeout). Fix to avoid reading i2c twice. Updated sample Op Modes. Improved logging and fixed intermittent freezing. Added digital I/O sample. Cleaned up device names in sample op modes to be consistent with Pushbot guide. Fix to allow use of IrSeekerSensorV3. Version 2.20 (released on 16.09.08) Support for Modern Robotics Compass Sensor. Support for Modern Robotics Range Sensor. Revise device names for Pushbot templates to match the names used in Pushbot guide. Fixed bug so that IrSeekerSensorV3 device is accessible as IrSeekerSensor in hardwareMap. Modified computer vision code to require an individual Vuforia license (per legal requirement from PTC). Minor fixes. Blockly enhancements: Support for Voltage Sensor. Support for Analog Input. Support for Analog Output. Support for Light Sensor. Support for Servo Controller. Version 2.10 (released on 16.09.03) Support for Adafruit IMU. Improvements to ModernRoboticsI2cGyro class Block on reset of z axis. isCalibrating() returns true while gyro is calibration. Updated sample gyro program. Blockly enhancements support for android.graphics.Color. added support for ElapsedTime. improved look and legibility of blocks. support for compass sensor. support for ultrasonic sensor. support for IrSeeker. support for LED. support for color sensor. support for CRServo prompt user to configure robot before using programming mode. Provides ability to disable audio cues. various bug fixes and improvements. Version 2.00 (released on 16.08.19) This is the new release for the upcoming 2016-2017 FIRST Tech Challenge Season. Channel change is enabled in the FTC Robot Controller app for Moto G 2nd and 3rd Gen phones. Users can now use annotations to register/disable their Op Modes. Changes in the Android SDK, JDK and build tool requirements (minsdk=19, java 1.7, build tools 23.0.3). Standardized units in analog input. Cleaned up code for existing analog sensor classes. setChannelMode and getChannelMode were REMOVED from the DcMotorController class. This is important - we no longer set the motor modes through the motor controller. setMode and getMode were added to the DcMotor class. ContinuousRotationServo class has been added to the FTC SDK. Range.clip() method has been overloaded so it can support this operation for int, short and byte integers. Some changes have been made (new methods added) on how a user can access items from the hardware map. Users can now set the zero power behavior for a DC motor so that the motor will brake or float when power is zero. Prototype Blockly Programming Mode has been added to FTC Robot Controller. Users can place the Robot Controller into this mode, and then use a device (such as a laptop) that has a Javascript enabled browser to write Blockly-based Op Modes directly onto the Robot Controller. Users can now configure the robot remotely through the FTC Driver Station app. Android Studio project supports Android Studio 2.1.x and compile SDK Version 23 (Marshmallow). Vuforia Computer Vision SDK integrated into FTC SDK. Users can use sample vision targets to get localization information on a standard FTC field. Project structure has been reorganized so that there is now a TeamCode package that users can use to place their local/custom Op Modes into this package. Inspection function has been integrated into the FTC Robot Controller and Driver Station Apps (Thanks Team HazMat… 9277 & 10650!). Audio cues have been incorporated into FTC SDK. Swap mechanism added to FTC Robot Controller configuration activity. For example, if you have two motor controllers on a robot, and you misidentified them in your configuration file, you can use the Swap button to swap the devices within the configuration file (so you do not have to manually re-enter in the configuration info for the two devices). Fix mechanism added to all user to replace an electronic module easily. For example, suppose a servo controller dies on your robot. You replace the broken module with a new module, which has a different serial number from the original servo controller. You can use the Fix button to automatically reconfigure your configuration file to use the serial number of the new module. Improvements made to fix resiliency and responsiveness of the system. For LinearOpMode the user now must for a telemetry.update() to update the telemetry data on the driver station. This update() mechanism ensures that the driver station gets the updated data properly and at the same time. The Auto Configure function of the Robot Controller is now template based. If there is a commonly used robot configuration, a template can be created so that the Auto Configure mechanism can be used to quickly configure a robot of this type. The logic to detect a runaway op mode (both in the LinearOpMode and OpMode types) and to abort the run, then auto recover has been improved/implemented. Fix has been incorporated so that Logitech F310 gamepad mappings will be correct for Marshmallow users. Release 16.07.08 For the ftc_app project, the gradle files have been modified to support Android Studio 2.1.x. Release 16.03.30 For the MIT App Inventor, the design blocks have new icons that better represent the function of each design component. Some changes were made to the shutdown logic to ensure the robust shutdown of some of our USB services. A change was made to LinearOpMode so as to allow a given instance to be executed more than once, which is required for the App Inventor. Javadoc improved/updated. Release 16.03.09 Changes made to make the FTC SDK synchronous (significant change!) waitOneFullHardwareCycle() and waitForNextHardwareCycle() are no longer needed and have been deprecated. runOpMode() (for a LinearOpMode) is now decoupled from the system's hardware read/write thread. loop() (for an OpMode) is now decoupled from the system's hardware read/write thread. Methods are synchronous. For example, if you call setMode(DcMotorController.RunMode.RESET_ENCODERS) for a motor, the encoder is guaranteed to be reset when the method call is complete. For legacy module (NXT compatible), user no longer has to toggle between read and write modes when reading from or writing to a legacy device. Changes made to enhance reliability/robustness during ESD event. Changes made to make code thread safe. Debug keystore added so that user-generated robot controller APKs will all use the same signed key (to avoid conflicts if a team has multiple developer laptops for example). Firmware version information for Modern Robotics modules are now logged. Changes made to improve USB comm reliability and robustness. Added support for voltage indicator for legacy (NXT-compatible) motor controllers. Changes made to provide auto stop capabilities for op modes. A LinearOpMode class will stop when the statements in runOpMode() are complete. User does not have to push the stop button on the driver station. If an op mode is stopped by the driver station, but there is a run away/uninterruptible thread persisting, the app will log an error message then force itself to crash to stop the runaway thread. Driver Station UI modified to display lowest measured voltage below current voltage (12V battery). Driver Station UI modified to have color background for current voltage (green=good, yellow=caution, red=danger, extremely low voltage). javadoc improved (edits and additional classes). Added app build time to About activity for driver station and robot controller apps. Display local IP addresses on Driver Station About activity. Added I2cDeviceSynchImpl. Added I2cDeviceSync interface. Added seconds() and milliseconds() to ElapsedTime for clarity. Added getCallbackCount() to I2cDevice. Added missing clearI2cPortActionFlag. Added code to create log messages while waiting for LinearOpMode shutdown. Fix so Wifi Direct Config activity will no longer launch multiple times. Added the ability to specify an alternate i2c address in software for the Modern Robotics gyro. Release 16.02.09 Improved battery checker feature so that voltage values get refreshed regularly (every 250 msec) on Driver Station (DS) user interface. Improved software so that Robot Controller (RC) is much more resilient and “self-healing” to USB disconnects: If user attempts to start/restart RC with one or more module missing, it will display a warning but still start up. When running an op mode, if one or more modules gets disconnected, the RC & DS will display warnings,and robot will keep on working in spite of the missing module(s). If a disconnected module gets physically reconnected the RC will auto detect the module and the user will regain control of the recently connected module. Warning messages are more helpful (identifies the type of module that’s missing plus its USB serial number). Code changes to fix the null gamepad reference when users try to reference the gamepads in the init() portion of their op mode. NXT light sensor output is now properly scaled. Note that teams might have to readjust their light threshold values in their op modes. On DS user interface, gamepad icon for a driver will disappear if the matching gamepad is disconnected or if that gamepad gets designated as a different driver. Robot Protocol (ROBOCOL) version number info is displayed in About screen on RC and DS apps. Incorporated a display filter on pairing screen to filter out devices that don’t use the “-“ format. This filter can be turned off to show all WiFi Direct devices. Updated text in License file. Fixed formatting error in OpticalDistanceSensor.toString(). Fixed issue on with a blank (“”) device name that would disrupt WiFi Direct Pairing. Made a change so that the WiFi info and battery info can be displayed more quickly on the DS upon connecting to RC. Improved javadoc generation. Modified code to make it easier to support language localization in the future. Release 16.01.04 Updated compileSdkVersion for apps Prevent Wifi from entering power saving mode removed unused import from driver station Corrrected "Dead zone" joystick code. LED.getDeviceName and .getConnectionInfo() return null apps check for ROBOCOL_VERSION mismatch Fix for Telemetry also has off-by-one errors in its data string sizing / short size limitations error User telemetry output is sorted. added formatting variants to DbgLog and RobotLog APIs code modified to allow for a long list of op mode names. changes to improve thread safety of RobocolDatagramSocket Fix for "missing hardware leaves robot controller disconnected from driver station" error fix for "fast tapping of Init/Start causes problems" (toast is now only instantiated on UI thread). added some log statements for thread life cycle. moved gamepad reset logic inside of initActiveOpMode() for robustness changes made to mitigate risk of race conditions on public methods. changes to try and flag when WiFi Direct name contains non-printable characters. fix to correct race condition between .run() and .close() in ReadWriteRunnableStandard. updated FTDI driver made ReadWriteRunnableStanard interface public. fixed off-by-one errors in Command constructor moved specific hardware implmentations into their own package. moved specific gamepad implemnatations to the hardware library. changed LICENSE file to new BSD version. fixed race condition when shutting down Modern Robotics USB devices. methods in the ColorSensor classes have been synchronized. corrected isBusy() status to reflect end of motion. corrected "back" button keycode. the notSupported() method of the GyroSensor class was changed to protected (it should not be public). Release 15.11.04.001 Added Support for Modern Robotics Gyro. The GyroSensor class now supports the MR Gyro Sensor. Users can access heading data (about Z axis) Users can also access raw gyro data (X, Y, & Z axes). Example MRGyroTest.java op mode included. Improved error messages More descriptive error messages for exceptions in user code. Updated DcMotor API Enable read mode on new address in setI2cAddress Fix so that driver station app resets the gamepads when switching op modes. USB-related code changes to make USB comm more responsive and to display more explicit error messages. Fix so that USB will recover properly if the USB bus returns garbage data. Fix USB initializtion race condition. Better error reporting during FTDI open. More explicit messages during USB failures. Fixed bug so that USB device is closed if event loop teardown method was not called. Fixed timer UI issue Fixed duplicate name UI bug (Legacy Module configuration). Fixed race condition in EventLoopManager. Fix to keep references stable when updating gamepad. For legacy Matrix motor/servo controllers removed necessity of appending "Motor" and "Servo" to controller names. Updated HT color sensor driver to use constants from ModernRoboticsUsbLegacyModule class. Updated MR color sensor driver to use constants from ModernRoboticsUsbDeviceInterfaceModule class. Correctly handle I2C Address change in all color sensors Updated/cleaned up op modes. Updated comments in LinearI2cAddressChange.java example op mode. Replaced the calls to "setChannelMode" with "setMode" (to match the new of the DcMotor method). Removed K9AutoTime.java op mode. Added MRGyroTest.java op mode (demonstrates how to use MR Gyro Sensor). Added MRRGBExample.java op mode (demonstrates how to use MR Color Sensor). Added HTRGBExample.java op mode (demonstrates how to use HT legacy color sensor). Added MatrixControllerDemo.java (demonstrates how to use legacy Matrix controller). Updated javadoc documentation. Updated release .apk files for Robot Controller and Driver Station apps. Release 15.10.06.002 Added support for Legacy Matrix 9.6V motor/servo controller. Cleaned up build.gradle file. Minor UI and bug fixes for driver station and robot controller apps. Throws error if Ultrasonic sensor (NXT) is not configured for legacy module port 4 or 5. Release 15.08.03.001 New user interfaces for FTC Driver Station and FTC Robot Controller apps. An init() method is added to the OpMode class. For this release, init() is triggered right before the start() method. Eventually, the init() method will be triggered when the user presses an "INIT" button on driver station. The init() and loop() methods are now required (i.e., need to be overridden in the user's op mode). The start() and stop() methods are optional. A new LinearOpMode class is introduced. Teams can use the LinearOpMode mode to create a linear (not event driven) program model. Teams can use blocking statements like Thread.sleep() within a linear op mode. The API for the Legacy Module and Core Device Interface Module have been updated. Support for encoders with the Legacy Module is now working. The hardware loop has been updated for better performance.
XiaomingX
Learn programming by building popular technologies from scratch. This repository guides you through creating systems like web servers, databases, and interpreters, enhancing your coding skills with practical, hands-on projects.
Aastha2104
Introduction Parkinson’s Disease is the second most prevalent neurodegenerative disorder after Alzheimer’s, affecting more than 10 million people worldwide. Parkinson’s is characterized primarily by the deterioration of motor and cognitive ability. There is no single test which can be administered for diagnosis. Instead, doctors must perform a careful clinical analysis of the patient’s medical history. Unfortunately, this method of diagnosis is highly inaccurate. A study from the National Institute of Neurological Disorders finds that early diagnosis (having symptoms for 5 years or less) is only 53% accurate. This is not much better than random guessing, but an early diagnosis is critical to effective treatment. Because of these difficulties, I investigate a machine learning approach to accurately diagnose Parkinson’s, using a dataset of various speech features (a non-invasive yet characteristic tool) from the University of Oxford. Why speech features? Speech is very predictive and characteristic of Parkinson’s disease; almost every Parkinson’s patient experiences severe vocal degradation (inability to produce sustained phonations, tremor, hoarseness), so it makes sense to use voice to diagnose the disease. Voice analysis gives the added benefit of being non-invasive, inexpensive, and very easy to extract clinically. Background Parkinson's Disease Parkinson’s is a progressive neurodegenerative condition resulting from the death of the dopamine containing cells of the substantia nigra (which plays an important role in movement). Symptoms include: “frozen” facial features, bradykinesia (slowness of movement), akinesia (impairment of voluntary movement), tremor, and voice impairment. Typically, by the time the disease is diagnosed, 60% of nigrostriatal neurons have degenerated, and 80% of striatal dopamine have been depleted. Performance Metrics TP = true positive, FP = false positive, TN = true negative, FN = false negative Accuracy: (TP+TN)/(P+N) Matthews Correlation Coefficient: 1=perfect, 0=random, -1=completely inaccurate Algorithms Employed Logistic Regression (LR): Uses the sigmoid logistic equation with weights (coefficient values) and biases (constants) to model the probability of a certain class for binary classification. An output of 1 represents one class, and an output of 0 represents the other. Training the model will learn the optimal weights and biases. Linear Discriminant Analysis (LDA): Assumes that the data is Gaussian and each feature has the same variance. LDA estimates the mean and variance for each class from the training data, and then uses properties of statistics (Bayes theorem , Gaussian distribution, etc) to compute the probability of a particular instance belonging to a given class. The class with the largest probability is the prediction. k Nearest Neighbors (KNN): Makes predictions about the validation set using the entire training set. KNN makes a prediction about a new instance by searching through the entire set to find the k “closest” instances. “Closeness” is determined using a proximity measurement (Euclidean) across all features. The class that the majority of the k closest instances belong to is the class that the model predicts the new instance to be. Decision Tree (DT): Represented by a binary tree, where each root node represents an input variable and a split point, and each leaf node contains an output used to make a prediction. Neural Network (NN): Models the way the human brain makes decisions. Each neuron takes in 1+ inputs, and then uses an activation function to process the input with weights and biases to produce an output. Neurons can be arranged into layers, and multiple layers can form a network to model complex decisions. Training the network involves using the training instances to optimize the weights and biases. Naive Bayes (NB): Simplifies the calculation of probabilities by assuming that all features are independent of one another (a strong but effective assumption). Employs Bayes Theorem to calculate the probabilities that the instance to be predicted is in each class, then finds the class with the highest probability. Gradient Boost (GB): Generally used when seeking a model with very high predictive performance. Used to reduce bias and variance (“error”) by combining multiple “weak learners” (not very good models) to create a “strong learner” (high performance model). Involves 3 elements: a loss function (error function) to be optimized, a weak learner (decision tree) to make predictions, and an additive model to add trees to minimize the loss function. Gradient descent is used to minimize error after adding each tree (one by one). Engineering Goal Produce a machine learning model to diagnose Parkinson’s disease given various features of a patient’s speech with at least 90% accuracy and/or a Matthews Correlation Coefficient of at least 0.9. Compare various algorithms and parameters to determine the best model for predicting Parkinson’s. Dataset Description Source: the University of Oxford 195 instances (147 subjects with Parkinson’s, 48 without Parkinson’s) 22 features (elements that are possibly characteristic of Parkinson’s, such as frequency, pitch, amplitude / period of the sound wave) 1 label (1 for Parkinson’s, 0 for no Parkinson’s) Project Pipeline pipeline Summary of Procedure Split the Oxford Parkinson’s Dataset into two parts: one for training, one for validation (evaluate how well the model performs) Train each of the following algorithms with the training set: Logistic Regression, Linear Discriminant Analysis, k Nearest Neighbors, Decision Tree, Neural Network, Naive Bayes, Gradient Boost Evaluate results using the validation set Repeat for the following training set to validation set splits: 80% training / 20% validation, 75% / 25%, and 70% / 30% Repeat for a rescaled version of the dataset (scale all the numbers in the dataset to a range from 0 to 1: this helps to reduce the effect of outliers) Conduct 5 trials and average the results Data a_o a_r m_o m_r Data Analysis In general, the models tended to perform the best (both in terms of accuracy and Matthews Correlation Coefficient) on the rescaled dataset with a 75-25 train-test split. The two highest performing algorithms, k Nearest Neighbors and the Neural Network, both achieved an accuracy of 98%. The NN achieved a MCC of 0.96, while KNN achieved a MCC of 0.94. These figures outperform most existing literature and significantly outperform current methods of diagnosis. Conclusion and Significance These robust results suggest that a machine learning approach can indeed be implemented to significantly improve diagnosis methods of Parkinson’s disease. Given the necessity of early diagnosis for effective treatment, my machine learning models provide a very promising alternative to the current, rather ineffective method of diagnosis. Current methods of early diagnosis are only 53% accurate, while my machine learning model produces 98% accuracy. This 45% increase is critical because an accurate, early diagnosis is needed to effectively treat the disease. Typically, by the time the disease is diagnosed, 60% of nigrostriatal neurons have degenerated, and 80% of striatal dopamine have been depleted. With an earlier diagnosis, much of this degradation could have been slowed or treated. My results are very significant because Parkinson’s affects over 10 million people worldwide who could benefit greatly from an early, accurate diagnosis. Not only is my machine learning approach more accurate in terms of diagnostic accuracy, it is also more scalable, less expensive, and therefore more accessible to people who might not have access to established medical facilities and professionals. The diagnosis is also much simpler, requiring only a 10-15 second voice recording and producing an immediate diagnosis. Future Research Given more time and resources, I would investigate the following: Create a mobile application which would allow the user to record his/her voice, extract the necessary vocal features, and feed it into my machine learning model to diagnose Parkinson’s. Use larger datasets in conjunction with the University of Oxford dataset. Tune and improve my models even further to achieve even better results. Investigate different structures and types of neural networks. Construct a novel algorithm specifically suited for the prediction of Parkinson’s. Generalize my findings and algorithms for all types of dementia disorders, such as Alzheimer’s. References Bind, Shubham. "A Survey of Machine Learning Based Approaches for Parkinson Disease Prediction." International Journal of Computer Science and Information Technologies 6 (2015): n. pag. International Journal of Computer Science and Information Technologies. 2015. Web. 8 Mar. 2017. Brooks, Megan. "Diagnosing Parkinson's Disease Still Challenging." Medscape Medical News. National Institute of Neurological Disorders, 31 July 2014. Web. 20 Mar. 2017. Exploiting Nonlinear Recurrence and Fractal Scaling Properties for Voice Disorder Detection', Little MA, McSharry PE, Roberts SJ, Costello DAE, Moroz IM. BioMedical Engineering OnLine 2007, 6:23 (26 June 2007) Hashmi, Sumaiya F. "A Machine Learning Approach to Diagnosis of Parkinson’s Disease."Claremont Colleges Scholarship. Claremont College, 2013. Web. 10 Mar. 2017. Karplus, Abraham. "Machine Learning Algorithms for Cancer Diagnosis." Machine Learning Algorithms for Cancer Diagnosis (n.d.): n. pag. Mar. 2012. Web. 20 Mar. 2017. Little, Max. "Parkinsons Data Set." UCI Machine Learning Repository. University of Oxford, 26 June 2008. Web. 20 Feb. 2017. Ozcift, Akin, and Arif Gulten. "Classifier Ensemble Construction with Rotation Forest to Improve Medical Diagnosis Performance of Machine Learning Algorithms." Computer Methods and Programs in Biomedicine 104.3 (2011): 443-51. Semantic Scholar. 2011. Web. 15 Mar. 2017. "Parkinson’s Disease Dementia." UCI MIND. N.p., 19 Oct. 2015. Web. 17 Feb. 2017. Salvatore, C., A. Cerasa, I. Castiglioni, F. Gallivanone, A. Augimeri, M. Lopez, G. Arabia, M. Morelli, M.c. Gilardi, and A. Quattrone. "Machine Learning on Brain MRI Data for Differential Diagnosis of Parkinson's Disease and Progressive Supranuclear Palsy."Journal of Neuroscience Methods 222 (2014): 230-37. 2014. Web. 18 Mar. 2017. Shahbakhi, Mohammad, Danial Taheri Far, and Ehsan Tahami. "Speech Analysis for Diagnosis of Parkinson’s Disease Using Genetic Algorithm and Support Vector Machine."Journal of Biomedical Science and Engineering 07.04 (2014): 147-56. Scientific Research. July 2014. Web. 2 Mar. 2017. "Speech and Communication." Speech and Communication. Parkinson's Disease Foundation, n.d. Web. 22 Mar. 2017. Sriram, Tarigoppula V. S., M. Venkateswara Rao, G. V. Satya Narayana, and D. S. V. G. K. Kaladhar. "Diagnosis of Parkinson Disease Using Machine Learning and Data Mining Systems from Voice Dataset." SpringerLink. Springer, Cham, 01 Jan. 1970. Web. 17 Mar. 2017.
jettbrains
W3C Strategic Highlights September 2019 This report was prepared for the September 2019 W3C Advisory Committee Meeting (W3C Member link). See the accompanying W3C Fact Sheet — September 2019. For the previous edition, see the April 2019 W3C Strategic Highlights. For future editions of this report, please consult the latest version. A Chinese translation is available. ☰ Contents Introduction Future Web Standards Meeting Industry Needs Web Payments Digital Publishing Media and Entertainment Web & Telecommunications Real-Time Communications (WebRTC) Web & Networks Automotive Web of Things Strengthening the Core of the Web HTML CSS Fonts SVG Audio Performance Web Performance WebAssembly Testing Browser Testing and Tools WebPlatform Tests Web of Data Web for All Security, Privacy, Identity Internationalization (i18n) Web Accessibility Outreach to the world W3C Developer Relations W3C Training Translations W3C Liaisons Introduction This report highlights recent work of enhancement of the existing landscape of the Web platform and innovation for the growth and strength of the Web. 33 working groups and a dozen interest groups enable W3C to pursue its mission through the creation of Web standards, guidelines, and supporting materials. We track the tremendous work done across the Consortium through homogeneous work-spaces in Github which enables better monitoring and management. We are in the middle of a period where we are chartering numerous working groups which demonstrate the rapid degree of change for the Web platform: After 4 years, we are nearly ready to publish a Payment Request API Proposed Recommendation and we need to soon charter follow-on work. In the last year we chartered the Web Payment Security Interest Group. In the last year we chartered the Web Media Working Group with 7 specifications for next generation Media support on the Web. We have Accessibility Guidelines under W3C Member review which includes Silver, a new approach. We have just launched the Decentralized Identifier Working Group which has tremendous potential because Decentralized Identifier (DID) is an identifier that is globally unique, resolveable with high availability, and cryptographically verifiable. We have Privacy IG (PING) under W3C Member review which strengthens our focus on the tradeoff between privacy and function. We have a new CSS charter under W3C Member review which maps the group's work for the next three years. In this period, W3C and the WHATWG have succesfully completed the negotiation of a Memorandum of Understanding rooted in the mutual belief that that having two distinct specifications claiming to be normative is generally harmful for the Web community. The MOU, signed last May, describes how the two organizations are to collaborate on the development of a single authoritative version of the HTML and DOM specifications. W3C subsequently rechartered the HTML Working Group to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and for the production of W3C Recommendations from WHATWG Review Drafts. As the Web evolves continuously, some groups are looking for ways for specifications to do so as well. So-called "evergreen recommendations" or "living standards" aim to track continuous development (and maintenance) of features, on a feature-by-feature basis, while getting review and patent commitments. We see the maturation and further development of an incredible number of new technologies coming to the Web. Continued progress in many areas demonstrates the vitality of the W3C and the Web community, as the rest of the report illustrates. Future Web Standards W3C has a variety of mechanisms for listening to what the community thinks could become good future Web standards. These include discussions with the Membership, discussions with other standards bodies, the activities of thousands of participants in over 300 community groups, and W3C Workshops. There are lots of good ideas. The W3C strategy team has been identifying promising topics and invites public participation. Future, recent and under consideration Workshops include: Inclusive XR (5-6 November 2019, Seattle, WA, USA) to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive, including to people with disabilities; W3C Workshop on Data Models for Transportation (12-13 September 2019, Palo Alto, CA, USA) W3C Workshop on Web Games (27-28 June 2019, Redmond, WA, USA), view report Second W3C Workshop on the Web of Things (3-5 June 2019, Munich, Germany) W3C Workshop on Web Standardization for Graph Data; Creating Bridges: RDF, Property Graph and SQL (4-6 March 2019, Berlin, Germany), view report Web & Machine Learning. The Strategy Funnel documents the staff's exploration of potential new work at various phases: Exploration and Investigation, Incubation and Evaluation, and eventually to the chartering of a new standards group. The Funnel view is a GitHub Project where new area are issues represented by “cards” which move through the columns, usually from left to right. Most cards start in Exploration and move towards Chartering, or move out of the funnel. Public input is welcome at any stage but particularly once Incubation has begun. This helps W3C identify work that is sufficiently incubated to warrant standardization, to review the ecosystem around the work and indicate interest in participating in its standardization, and then to draft a charter that reflects an appropriate scope. Ongoing feedback can speed up the overall standardization process. Since the previous highlights document, W3C has chartered a number of groups, and started discussion on many more: Newly Chartered or Rechartered Web Application Security WG (03-Apr) Web Payment Security IG (17-Apr) Patent and Standards IG (24-Apr) Web Applications WG (14-May) Web & Networks IG (16-May) Media WG (23-May) Media and Entertainment IG (06-Jun) HTML WG (06-Jun) Decentralized Identifier WG (05-Sep) Extended Privacy IG (PING) (30-Sep) Verifiable Claims WG (30-Sep) Service Workers WG (31-Dec) Dataset Exchange WG (31-Dec) Web of Things Working Group (31-Dec) Web Audio Working Group (31-Dec) Proposed charters / Advance Notice Accessibility Guidelines WG Privacy IG (PING) RDF Literal Direction WG Timed Text WG CSS WG Web Authentication WG Closed Internationalization Tag Set IG Meeting Industry Needs Web Payments All Web Payments specifications W3C's payments standards enable a streamlined checkout experience, enabling a consistent user experience across the Web with lower front end development costs for merchants. Users can store and reuse information and more quickly and accurately complete online transactions. The Web Payments Working Group has republished Payment Request API as a Candidate Recommendation, aiming to publish a Proposed Recommendation in the Fall 2019, and is discussing use cases and features for Payment Request after publication of the 1.0 Recommendation. Browser vendors have been finalizing implementation of features added in the past year (view the implementation report). As work continues on the Payment Handler API and its implementation (currently in Chrome and Edge Canary), one focus in 2019 is to increase adoption in other browsers. Recently, Mastercard demonstrated the use of Payment Request API to carry out EMVCo's Secure Remote Commerce (SRC) protocol whose payment method definition is being developed with active participation by Visa, Mastercard, American Express, and Discover. Payment method availability is a key factor in merchant considerations about adopting Payment Request API. The ability to get uniform adoption of a new payment method such as Secure Remote Commerce (SRC) also depends on the availability of the Payment Handler API in browsers, or of proprietary alternatives. Web Monetization, which the Web Payments Working Group will discuss again at its face-to-face meeting in September, can be used to enable micropayments as an alternative revenue stream to advertising. Since the beginning of 2019, Amazon, Brave Software, JCB, Certus Cybersecurity Solutions and Netflix have joined the Web Payments Working Group. In April, W3C launched the Web Payment Security Group to enable W3C, EMVCo, and the FIDO Alliance to collaborate on a vision for Web payment security and interoperability. Participants will define areas of collaboration and identify gaps between existing technical specifications in order to increase compatibility among different technologies, such as: How do SRC, FIDO, and Payment Request relate? The Payment Services Directive 2 (PSD2) regulations in Europe are scheduled to take effect in September 2019. What is the role of EMVCo, W3C, and FIDO technologies, and what is the current state of readiness for the deadline? How can we improve privacy on the Web at the same time as we meet industry requirements regarding user identity? Digital Publishing All Digital Publishing specifications, Publication milestones The Web is the universal publishing platform. Publishing is increasingly impacted by the Web, and the Web increasingly impacts Publishing. Topic of particular interest to Publishing@W3C include typography and layout, accessibility, usability, portability, distribution, archiving, offline access, print on demand, and reliable cross referencing. And the diverse publishing community represented in the groups consist of the traditional "trade" publishers, ebook reading system manufacturers, but also publishers of audio book, scholarly journals or educational materials, library scientists or browser developers. The Publishing Working Group currently concentrates on Audiobooks which lack a comprehensive standard, thus incurring extra costs and time to publish in this booming market. Active development is ongoing on the future standard: Publication Manifest Audiobook profile for Web Publications Lightweight Packaging Format The BD Comics Manga Community Group, the Synchronized Multimedia for Publications Community Group, the Publishing Community Group and a future group on archival, are companions to the working group where specific work is developed and incubated. The Publishing Community Group is a recently launched incubation channel for Publishing@W3C. The goal of the group is to propose, document, and prototype features broadly related to: publications on the Web reading modes and systems and the user experience of publications The EPUB 3 Community Group has successfully completed the revision of EPUB 3.2. The Publishing Business Group fosters ongoing participation by members of the publishing industry and the overall ecosystem in the development of Web infrastructure to better support the needs of the industry. The Business Group serves as an additional conduit to the Publishing Working Group and several Community Groups for feedback between the publishing ecosystem and W3C. The Publishing BG has played a vital role in fostering and advancing the adoption and continued development of EPUB 3. In particular the BG provided critical support to the update of EPUBCheck to validate EPUB content to the new EPUB 3.2 specification. This resulted in the development, in conjunction with the EPUB3 Community Group, of a new generation of EPUBCheck, i.e., EPUBCheck 4.2 production-ready release. Media and Entertainment All Media specifications The Media and Entertainment vertical tracks media-related topics and features that create immersive experiences for end users. HTML5 brought standard audio and video elements to the Web. Standardization activities since then have aimed at turning the Web into a professional platform fully suitable for the delivery of media content and associated materials, enabling missing features to stream video content on the Web such as adaptive streaming and content protection. Together with Microsoft, Comcast, Netflix and Google, W3C received an Technology & Engineering Emmy Award in April 2019 for standardization of a full TV experience on the Web. Current goals are to: Reinforce core media technologies: Creation of the Media Working Group, to develop media-related specifications incubated in the WICG (e.g. Media Capabilities, Picture-in-picture, Media Session) and maintain maintain/evolve Media Source Extensions (MSE) and Encrypted Media Extensions (EME). Improve support for Media Timed Events: data cues incubation. Enhance color support (HDR, wide gamut), in scope of the CSS WG and in the Color on the Web CG. Reduce fragmentation: Continue annual releases of a common and testable baseline media devices, in scope of the Web Media APIs CG and in collaboration with the CTA WAVE Project. Maintain the Road-map of Media Technologies for the Web which highlights Web technologies that can be used to build media applications and services, as well as known gaps to enable additional use cases. Create the future: Discuss perspectives for Media and Entertainment for the Web. Bring the power of GPUs to the Web (graphics, machine learning, heavy processing), under incubation in the GPU for the Web CG. Transition to a Working Group is under discussion. Determine next steps after the successful W3C Workshop on Web Games of June 2019. View the report. Timed Text The Timed Text Working Group develops and maintains formats used for the representation of text synchronized with other timed media, like audio and video, and notably works on TTML, profiles of TTML, and WebVTT. Recent progress includes: A robust WebVTT implementation report poises the specification for publication as a proposed recommendation. Discussions around re-chartering, notably to add a TTML Profile for Audio Description deliverable to the scope of the group, and clarify that rendering of captions within XR content is also in scope. Immersive Web Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The Immersive Web Working Group has been stabilizing the WebXR Device API while the companion Immersive Web Community Group incubates the next series of features identified as key for the future of the Immersive Web. W3C plans a workshop focused on the needs and benefits at the intersection of VR & Accessibility (Inclusive XR), on 5-6 November 2019 in Seattle, WA, USA, to explore existing and future approaches on making Virtual and Augmented Reality experiences more inclusive. Web & Telecommunications The Web is the Open Platform for Mobile. Telecommunication service providers and network equipment providers have long been critical actors in the deployment of Web technologies. As the Web platform matures, it brings richer and richer capabilities to extend existing services to new users and devices, and propose new and innovative services. Real-Time Communications (WebRTC) All Real-Time Communications specifications WebRTC has reshaped the whole communication landscape by making any connected device a potential communication end-point, bringing audio and video communications anywhere, on any network, vastly expanding the ability of operators to reach their customers. WebRTC serves as the corner-stone of many online communication and collaboration services. The WebRTC Working Group aims to bringing WebRTC 1.0 (and companion specification Media Capture and Streams) to Recommendation by the end of 2019. Intense efforts are focused on testing (supported by a dedicated hackathon at IETF 104) and interoperability. The group is considering pushing features that have not gotten enough traction to separate modules or to a later minor revision of the spec. Beyond WebRTC 1.0, the WebRTC Working Group will focus its efforts on WebRTC NV which the group has started documenting by identifying use cases. Web & Networks Recently launched, in the wake of the May 2018 Web5G workshop, the Web & Networks Interest Group is chaired by representatives from AT&T, China Mobile and Intel, with a goal to explore solutions for web applications to achieve better performance and resource allocation, both on the device and network. The group's first efforts are around use cases, privacy & security requirements and liaisons. Automotive All Automotive specifications To create a rich application ecosystem for vehicles and other devices allowed to connect to the vehicle, the W3C Automotive Working Group is delivering a service specification to expose all common vehicle signals (engine temperature, fuel/charge level, range, tire pressure, speed, etc.) The Vehicle Information Service Specification (VISS), which is a Candidate Recommendation, is seeing more implementations across the industry. It provides the access method to a common data model for all the vehicle signals –presently encapsulating a thousand or so different data elements– and will be growing to accommodate the advances in automotive such as autonomous and driver assist technologies and electrification. The group is already working on a successor to VISS, leveraging the underlying data model and the VIWI submission from Volkswagen, for a more robust means of accessing vehicle signals information and the same paradigm for other automotive needs including location-based services, media, notifications and caching content. The Automotive and Web Platform Business Group acts as an incubator for prospective standards work. One of its task forces is using W3C VISS in performing data sampling and off-boarding the information to the cloud. Access to the wealth of information that W3C's auto signals standard exposes is of interest to regulators, urban planners, insurance companies, auto manufacturers, fleet managers and owners, service providers and others. In addition to components needed for data sampling and edge computing, capturing user and owner consent, information collection methods and handling of data are in scope. The upcoming W3C Workshop on Data Models for Transportation (September 2019) is expected to focus on the need of additional ontologies around transportation space. Web of Things All Web of Things specifications W3C's Web of Things work is designed to bridge disparate technology stacks to allow devices to work together and achieve scale, thus enabling the potential of the Internet of Things by eliminating fragmentation and fostering interoperability. Thing descriptions expressed in JSON-LD cover the behavior, interaction affordances, data schema, security configuration, and protocol bindings. The Web of Things complements existing IoT ecosystems to reduce the cost and risk for suppliers and consumers of applications that create value by combining multiple devices and information services. There are many sectors that will benefit, e.g. smart homes, smart cities, smart industry, smart agriculture, smart healthcare and many more. The Web of Things Working Group is finishing the initial Web of Things standards, with support from the Web of Things Interest Group: Web of Things Architecture Thing Descriptions Strengthening the Core of the Web HTML The HTML Working Group was chartered early June to assist the W3C community in raising issues and proposing solutions for the HTML and DOM specifications, and to produce W3C Recommendations from WHATWG Review Drafts. A few days before, W3C and the WHATWG signed a Memorandum of Understanding outlining the agreement to collaborate on the development of a single version of the HTML and DOM specifications. Issues and proposed solutions for HTML and DOM done via the newly rechartered HTML Working Group in the WHATWG repositories The HTML Working Group is targetting November 2019 to bring HTML and DOM to Candidate Recommendations. CSS All CSS specifications CSS is a critical part of the Open Web Platform. The CSS Working Group gathers requirements from two large groups of CSS users: the publishing industry and application developers. Within W3C, those groups are exemplified by the Publishing groups and the Web Platform Working Group. The former requires things like better pagination support and advanced font handling, the latter needs intelligent (and fast!) scrolling and animations. What we know as CSS is actually a collection of almost a hundred specifications, referred to as ‘modules’. The current state of CSS is defined by a snapshot, updated once a year. The group also publishes an index defining every term defined by CSS specifications. Fonts All Fonts specifications The Web Fonts Working Group develops specifications that allow the interoperable deployment of downloadable fonts on the Web, with a focus on Progressive Font Enrichment as well as maintenance of WOFF Recommendations. Recent and ongoing work includes: Early API experiments by Adobe and Monotype have demonstrated the feasibility of a font enrichment API, where a server delivers a font with minimal glyph repertoire and the client can query the full repertoire and request additional subsets on-the-fly. In other experiments, the Brotli compression used in WOFF 2 was extended to support shared dictionaries and patch update. Metrics to quantify improvement are a current hot discussion topic. The group will meet at ATypi 2019 in Japan, to gather requirements from the international typography community. The group will first produce a report summarizing the strengths and weaknesses of each prototype solution by Q2 2020. SVG All SVG specifications SVG is an important and widely-used part of the Open Web Platform. The SVG Working Group focuses on aligning the SVG 2.0 specification with browser implementations, having split the specification into a currently-implemented 2.0 and a forward-looking 2.1. Current activity is on stabilization, increased integration with the Open Web Platform, and test coverage analysis. The Working Group was rechartered in March 2019. A new work item concerns native (non-Web-browser) uses of SVG as a non-interactive, vector graphics format. Audio The Web Audio Working Group was extended to finish its work on the Web Audio API, expecting to publish it as a Recommendation by year end. The specification enables synthesizing audio in the browser. Audio operations are performed with audio nodes, which are linked together to form a modular audio routing graph. Multiple sources — with different types of channel layout — are supported. This modular design provides the flexibility to create complex audio functions with dynamic effects. The first version of Web Audio API is now feature complete and is implemented in all modern browsers. Work has started on the next version, and new features are being incubated in the Audio Community Group. Performance Web Performance All Web Performance specifications There are currently 18 specifications in development in the Web Performance Working Group aiming to provide methods to observe and improve aspects of application performance of user agent features and APIs. The W3C team is looking at related work incubated in the W3C GPU for the Web (WebGPU) Community Group which is poised to transition to a W3C Working Group. A preliminary draft charter is available. WebAssembly All WebAssembly specifications WebAssembly improves Web performance and power by being a virtual machine and execution environment enabling loaded pages to run native (compiled) code. It is deployed in Firefox, Edge, Safari and Chrome. The specification will soon reach Candidate Recommendation. WebAssembly enables near-native performance, optimized load time, and perhaps most importantly, a compilation target for existing code bases. While it has a small number of native types, much of the performance increase relative to Javascript derives from its use of consistent typing. WebAssembly leverages decades of optimization for compiled languages and the byte code is optimized for compactness and streaming (the web page starts executing while the rest of the code downloads). Network and API access all occurs through accompanying Javascript libraries -- the security model is identical to that of Javascript. Requirements gathering and language development occur in the Community Group while the Working Group manages test development, community review and progression of specifications on the Recommendation Track. Testing Browser testing plays a critical role in the growth of the Web by: Improving the reliability of Web technology definitions; Improving the quality of implementations of these technologies by helping vendors to detect bugs in their products; Improving the data available to Web developers on known bugs and deficiencies of Web technologies by publishing results of these tests. Browser Testing and Tools The Browser Testing and Tools Working Group is developing WebDriver version 2, having published last year the W3C Recommendation of WebDriver. WebDriver acts as a remote control interface that enables introspection and control of user agents, provides a platform- and language-neutral wire protocol as a way for out-of-process programs to remotely instruct the behavior of Web, and emulates the actions of a real person using the browser. WebPlatform Tests The WebPlatform Tests project now provides a mechanism which allows to fully automate tests that previously needed to be run manually: TestDriver. TestDriver enables sending trusted key and mouse events, sending complex series of trusted pointer and key interactions for things like in-content drag-and-drop or pinch zoom, and even file upload. Since 2014 W3C began work on this coordinated open-source effort to build a cross-browser test suite for the Web Platform, which WHATWG, and all major browsers adopted. Web of Data All Data specifications There have been several great success stories around the standardization of data on the web over the past year. Verifiable Claims seems to have significant uptake. It is also significant that the Distributed Identifier WG charter has received numerous favorable reviews, and was just recently launched. JSON-LD has been a major success with the large deployment on Web sites via schema.org. JSON-LD 1.1 completed technical work, about to transition to CR More than 25% of websites today include schema.org data in JSON-LD The Web of Things description is in CR since May, making use of JSON-LD Verifiable Credentials data model is in CR since July, also making use of JSON-LD Continued strong interest in decentralized identifiers Engagement from the TAG with reframing core documents, such as Ethical Web Principles, to include data on the web within their scope Data is increasingly important for all organizations, especially with the rise of IoT and Big Data. W3C has a mature and extensive suite of standards relating to data that were developed over two decades of experience, with plans for further work on making it easier for developers to work with graph data and knowledge graphs. Linked Data is about the use of URIs as names for things, the ability to dereference these URIs to get further information and to include links to other data. There are ever-increasing sources of open Linked Data on the Web, as well as data services that are restricted to the suppliers and consumers of those services. The digital transformation of industry is seeking to exploit advanced digital technologies. This will facilitate businesses to integrate horizontally along the supply and value chains, and vertically from the factory floor to the office floor. W3C is seeking to make it easier to support enterprise-wide data management and governance, reflecting the strategic importance of data to modern businesses. Traditional approaches to data have focused on tabular databases (SQL/RDBMS), Comma Separated Value (CSV) files, and data embedded in PDF documents and spreadsheets. We're now in midst of a major shift to graph data with nodes and labeled directed links between them. Graph data is: Faster than using SQL and associated JOIN operations More favorable to integrating data from heterogeneous sources Better suited to situations where the data model is evolving In the wake of the recent W3C Workshop on Graph Data we are in the process of launching a Graph Standardization Business Group to provide a business perspective with use cases and requirements, to coordinate technical standards work and liaisons with external organizations. Web for All Security, Privacy, Identity All Security specifications, all Privacy specifications Authentication on the Web As the WebAuthn Level 1 W3C Recommendation published last March is seeing wide implementation and adoption of strong cryptographic authentication, work is proceeding on Level 2. The open standard Web API gives native authentication technology built into native platforms, browsers, operating systems (including mobile) and hardware, offering protection against hacking, credential theft, phishing attacks, thus aiming to end the era of passwords as a security construct. You may read more in our March press release. Privacy An increasing number of W3C specifications are benefitting from Privacy and Security review; there are security and privacy aspects to every specification. Early review is essential. Working with the TAG, the Privacy Interest Group has updated the Self-Review Questionnaire: Security and Privacy. Other recent work of the group includes public blogging further to the exploration of anti-patterns in standards and permission prompts. Security The Web Application Security Working Group adopted Feature Policy, aiming to allow developers to selectively enable, disable, or modify the behavior of some of these browser features and APIs within their application; and Fetch Metadata, aiming to provide servers with enough information to make a priori decisions about whether or not to service a request based on the way it was made, and the context in which it will be used. The Web Payment Security Interest Group, launched last April, convenes members from W3C, EMVCo, and the FIDO Alliance to discuss cooperative work to enhance the security and interoperability of Web payments (read more about payments). Internationalization (i18n) All Internationalization specifications, educational articles related to Internationalization, spec developers checklist Only a quarter or so current Web users use English online and that proportion will continue to decrease as the Web reaches more and more communities of limited English proficiency. If the Web is to live up to the "World Wide" portion of its name, and for the Web to truly work for stakeholders all around the world engaging with content in various languages, it must support the needs of worldwide users as they engage with content in the various languages. The growth of epublishing also brings requirements for new features and improved typography on the Web. It is important to ensure the needs of local communities are captured. The W3C Internationalization Initiative was set up to increase in-house resources dedicated to accelerating progress in making the World Wide Web "worldwide" by gathering user requirements, supporting developers, and education & outreach. For an overview of current projects see the i18n radar. W3C's Internationalization efforts progressed on a number of fronts recently: Requirements: New African and European language groups will work on the gap analysis, errata and layout requirements. Gap analysis: Japanese, Devanagari, Bengali, Tamil, Lao, Khmer, Javanese, and Ethiopic updated in the gap-analysis documents. Layout requirements document: notable progress tracked in the Southeast Asian Task Force while work continues on Chinese layout requirements. Developer support: Spec reviews: the i18n WG continues active review of specifications of the WHATWG and other W3C Working Groups. Short review checklist: easy way to begin a self-review to help spec developers understand what aspects of their spec are likely to need attention for internationalization, and points them to more detailed checklists for the relevant topics. It also helps those reviewing specs for i18n issues. Strings on the Web: Language and Direction Metadata lays out issues and discusses potential solutions for passing information about language and direction with strings in JSON or other data formats. The document was rewritten for clarity, and expanded. The group is collaborating with the JSON-LD and Web Publishing groups to develop a plan for updating RDF, JSON-LD and related specifications to handle metadata for base direction of text (bidi). User-friendly test format: a new format was developed for Internationalization Test Suite tests, which displays helpful information about how the test works. This particularly useful because those tests are pointed to by educational materials and gap-analysis documents. Web Platform Tests: a large number of tests in the i18n test suite have been ported to the WPT repository, including: css-counter-styles, css-ruby, css-syntax, css-test, css-text-decor, css-writing-modes, and css-pseudo. Education & outreach: (for all educational materials, see the HTML & CSS Authoring Techniques) Web Accessibility All Accessibility specifications, WAI resources The Web Accessibility Initiative supports W3C's Web for All mission. Recent achievements include: Education and training: Inaccessibility of CAPTCHA updated to bring our analysis and recommendations up to date with CAPTCHA practice today, concluding two years of extensive work and invaluable input from the public (read more on the W3C Blog Learn why your web content and applications should be accessible. The Education and Outreach Working Group has completed revision and updating of the Business Case for Digital Accessibility. Accessibility guidelines: The Accessibility Guidelines Working Group has continued to update WCAG Techniques and Understanding WCAG 2.1; and published a Candidate Recommendation of Accessibility Conformance Testing Rules Format 1.0 to improve inter-rater reliability when evaluating conformance of web content to WCAG An updated charter is being developed to host work on "Silver", the next generation accessibility guidelines (WCAG 2.2) There are accessibility aspects to most specifications. Check your work with the FAST checklist. Outreach to the world W3C Developer Relations To foster the excellent feedback loop between Web Standards development and Web developers, and to grow participation from that diverse community, recent W3C Developer Relations activities include: @w3cdevs tracks the enormous amount of work happening across W3C W3C Track during the Web Conference 2019 in San Francisco Tech videos: W3C published the 2019 Web Games Workshop videos The 16 September 2019 Developer Meetup in Fukuoka, Japan, is open to all and will combine a set of technical demos prepared by W3C groups, and a series of talks on a selected set of W3C technologies and projects W3C is involved with Mozilla, Google, Samsung, Microsoft and Bocoup in the organization of ViewSource 2019 in Amsterdam (read more on the W3C Blog) W3C Training In partnership with EdX, W3C's MOOC training program, W3Cx offers a complete "Front-End Web Developer" (FEWD) professional certificate program that consists of a suite of five courses on the foundational languages that power the Web: HTML5, CSS and JavaScript. We count nearly 900K students from all over the world. Translations Many Web users rely on translations of documents developed at W3C whose official language is English. W3C is extremely grateful to the continuous efforts of its community in ensuring our various deliverables in general, and in our specifications in particular, are made available in other languages, for free, ensuring their exposure to a much more diverse set of readers. Last Spring we developed a more robust system, a new listing of translations of W3C specifications and updated the instructions on how to contribute to our translation efforts. W3C Liaisons Liaisons and coordination with numerous organizations and Standards Development Organizations (SDOs) is crucial for W3C to: make sure standards are interoperable coordinate our respective agenda in Internet governance: W3C participates in ICANN, GIPO, IGF, the I* organizations (ICANN, IETF, ISOC, IAB). ensure at the government liaison level that our standards work is officially recognized when important to our membership so that products based on them (often done by our members) are part of procurement orders. W3C has ARO/PAS status with ISO. W3C participates in the EU MSP and Rolling Plan on Standardization ensure the global set of Web and Internet standards form a compatible stack of technologies, at the technical and policy level (patent regime, fragmentation, use in policy making) promote Standards adoption equally by the industry, the public sector, and the public at large Coralie Mercier, Editor, W3C Marketing & Communications $Id: Overview.html,v 1.60 2019/10/15 12:05:52 coralie Exp $ Copyright © 2019 W3C ® (MIT, ERCIM, Keio, Beihang) Usage policies apply.
projectworldsofficial
Online Examination System Today Online Examination System has become a fast growing examination method because of its speed and accuracy. It is also needed less manpower to execute the examination. Almost all organizations now-a-days, are conducting their objective exams by online examination system, it saves students time in examinations. Organizations can also easily check the performance of the student that they give in an examination. As a result of this, organizations are releasing results in less time. It also helps the environment by saving paper. According to today’s requirement, online examination project in php is very useful to learn it. What is an online examination system? In an online examination system examine get their user id and password with his/her admit card. This id is already saved in the examination server. When examine login to the server he/she get his/her profile already register. On the certain time examine gets the message to start the examination. All answers given by examine are saved into the server with his/her profile information. Online examination system also allows to correct the answer if the examine needed to change any answer in the examination time duration, however, after the time duration any change will not allow. This also makes c checking the answer easy and error proof as computers are more accurate than man and provide fast results too. Php is a web base language so we can create an online examination system in PHP. Administrator of Online Examination has multiple features such as Add, Delete, Update Topics and Question. To Login as Admin put inside your browser "http://www.applicationname/admin" The user will automatically get the updated version by logging using the user ID and Password provided at the time of registration. No need of reprinting,appearance,vigilance and the job is done. Online examination system features Login system must be present and secured by password. Ability to save the answer given by the candidate along with the question. Answer checking system should be available. Could Update Profile Log out after the over. Admin Panel Project objective: Online examination system is a non removable examination pattern of today’s life. We need more time saving and more accurate examination system as the number of applicants is increasing day by day. For all IT students and professionals, it is very important to have some basic understanding about the online examination system. On this site you will get source code with the running project. It will help you to understand the concept of the project. Here you find project in php free download. Brief overview of the technology: Front end: HTML, CSS, JavaScript HTML: HTML is used to create and save web document. E.g. Notepad/Notepad++ CSS : (Cascading Style Sheets) Create attractive Layout JavaScript: it is a programming language, commonly use with web browsers. Back end: PHP, MySQL PHP: Hypertext Preprocessor (PHP) is a technology that allows software developers to create dynamically generated web pages, in HTML, XML, or other document types, as per client request. PHP is open source software. MySQL: MySql is a database, widely used for accessing querying, updating, and managing data in databases. Software Requirement(any one) WAMP Server XAMPP Server MAMP Server LAMP Server Installation Steps 1. Download zip file and Unzip file on your local server. 2. Put this file inside "c:/wamp/www/" . 3. Database Configuration Open phpmyadmin Create Database named quiz_new. Import database quiz_new.sql from downloaded folder(inside database) 4. Open Your browser put inside "http://localhost/Online_exam_New/" 5. To Login as admin put "http://localhost/Online_exam_New/admin" Admin Login Details Login Id: admin@a
saraff-9EB1047A4BEB4cef8506B29BA325BD5A
Saraff.Twain.NET is the skillful scanning component which allows you to control work of flatbed scanner, web and digital camera and any other TWAIN device from .NET environment. You can use this library in your programs written in any programming languages compatible with .NET technology.
swati1024
Skip to content Search… All gists Back to GitHub Sign in Sign up Instantly share code, notes, and snippets. @giansalex giansalex/torrent-courses-download-list.md forked from M-Younus/torrent courses download-list Last active 2 days ago 15188 Code Revisions 15 Stars 151 Forks 88 <script src="https://gist.github.com/giansalex/4cd3631e94433bbbd71bf07aedb33a7b.js"></script> torrent-courses-download-list.md Torrent Courses List Download http://kickass.to/infiniteskills-learning-jquery-mobile-working-files-t7967156.html http://kickass.to/lynda-bootstrap-3-advanced-web-development-2013-eng-t8167587.html http://kickass.to/lynda-css-advanced-typographic-techniques-t7928210.html http://kickass.to/lynda-html5-projects-interactive-charts-2013-eng-t8167670.html http://kickass.to/vtc-html5-css3-responsive-web-design-course-t7922533.html http://kickass.to/10gen-m101js-mongodb-for-node-js-developers-2013-eng-t8165205.html http://kickass.to/cbt-nuggets-amazon-web-services-aws-foundations-t7839734.html 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http://www.seedpeer.me/details/6571637/TutsPlus---Modern-Testing-in-PHP-with-Codeception.html http://www.seedpeer.me/details/6095651/Tutsplus---Parallax-Scrolling-for-Web-Design.html http://www.seedpeer.me/details/6574591/TutsPlus---Say-Yo-to-Yeoman.html http://www.seedpeer.me/details/4811335/Tutsplus---Test-Driven-Development-in-Ruby.html http://www.seedpeer.me/details/6268980/TutsPlus-Test-Driven-Development-With-CoffeeScript-and-Jasmine.html http://www.seedpeer.me/details/6185755/TutsPlus---The-MVC-Mindser-Jeffery-Way---ICARUS.html http://www.seedpeer.me/details/5024493/TutsPlus---Venture-Into-Vim.html http://www.seedpeer.me/details/6286416/Tutsplus---Vim-for-Advanced-Users.html http://www.seedpeer.me/details/6585031/Tutsplus---WordPress-Hackers-Guide-to-the-Galaxy.html http://www.seedpeer.me/details/4848477/TutsPlus---Writing-Modular-JavaScript.html @giansalex Owner Author giansalex commented on 26 Feb 2018 • SOLID http://www.allitebooks.com/beginning-solid-principles-and-design-patterns-for-asp-net-developers/ @giansalex Owner Author giansalex commented on 7 Mar 2018 Udemy: AWS Arquitecto de Soluciones Certificado Asociado https://mega.co.nz/#!ZzhGWSAL!wuthFca0SdJBjmaP5lFX0QF6PeMsrdclKFXlZL1Rsi4 Pass: gratismas.org @giansalex Owner Author giansalex commented on 7 Mar 2018 Go lang Complete https://www.freetutorials.us/wp-content/uploads/2017/11/FreeTutorials.Us-Udemy-go-the-complete-developers-guide.torrent @GCPBigData GCPBigData commented on 15 Jul 2018 go books https://drive.google.com/open?id=1d6OsFAn8kpHCXtw0bcoYuyHqrAdGZva0 @freisrael freisrael commented on 14 Aug 2018 giansalex thanks for sharing. I am looking for learning phython with Joe Marini. It would be great if you post it. @FirstBoy1 FirstBoy1 commented on 25 May 2019 Can anyone provide this book "Getting started with Spring Framework: covers Spring 5" by " J Sharma (Author), Ashish Sarin ". Thanks in advance @okreka okreka commented on 31 May 2019 Can anyone provide "Windows Presentation Foundation Masterclass" course from Udemy. Thanks in advance @singhaltanvi singhaltanvi commented on 8 Aug 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. @kumarsreenivas051 kumarsreenivas051 commented on 9 Sep 2019 Can anyone provide "Programming languages A,B and C" course from Coursera. Thanks in advance. @BrunoMoreno BrunoMoreno commented on 11 Sep 2019 The link for the torrents in piratebay, now is .org to the correct url. @sany2k8 sany2k8 commented on 24 Sep 2019 Can anyone add this The Complete Hands-On Course to Master Apache Airflow @pharaoh1 pharaoh1 commented on 30 Sep 2019 can you pls add this course to your list https://www.udemy.com/course/advanced-python3/ @SushantDhote936 SushantDhote936 commented on 1 Oct 2019 Can you add Plural Sight CISSP @allayGerald allayGerald commented on 1 Oct 2019 open directive for lynda courses: https://drive.google.com/drive/folders/1zQan1cq1ZnqXmueRF5IqKoOtpFxl6Y4G @ezekielskottarathil ezekielskottarathil commented on 3 Oct 2019 can anyone provide 'sedimentology and petroleum geology' course from Udemy. Thanks in advance. "wrong place boy" @pulkitd2699 pulkitd2699 commented on 8 Oct 2019 Does anyone has a link for 'Cyber security: Python and web applications' course? Thanks @mohanrajrc mohanrajrc commented on 19 Oct 2019 • Can anyone provide torrent file for Mastering React By Mosh Hamedani. Thanks https://codewithmosh.com/p/mastering-react @evilprince2009 evilprince2009 commented on 27 Oct 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 @nunusandio nunusandio commented on 30 Oct 2019 Can anyone post torrent file for ASP.NET Authentication: The Big Picture https://app.pluralsight.com/library/courses/aspdotnet-authentication-big-picture/table-of-contents @EslamElmadny EslamElmadny commented on 9 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 hay brother! do you have html5 game development with javascript course ? @Genius-K-SL Genius-K-SL commented on 14 Dec 2019 This link is not working brother! http://www.seedpeer.me/details/4657790/Lynda.com-Building-Facebook-Applications-with-HTML-and-JavaScript.html @smithtuka smithtuka commented on 20 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? @AbdOoSaed AbdOoSaed commented on 22 Dec 2019 Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff @EslamElmadny EslamElmadny commented on 23 Dec 2019 • Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj @jedi2610 jedi2610 commented on 27 Dec 2019 Can anyone provide me with Code with Mosh's Ultimate Java Mastery Series link? plis @InnocentZaib InnocentZaib commented on 31 Dec 2019 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms @edward-teixeira edward-teixeira commented on 1 Jan 2020 Please provide the link of codewithmosh The ultimate data structures and algorithms Bundle the link is given below. Please give me the torrnet file or link to download https://codewithmosh.com/p/data-structures-algorithms Yea i'm looking for it too @kaneyxx kaneyxx commented on 1 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj could you please share the part-1 & part-3? @edward-teixeira edward-teixeira commented on 2 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? @ravisharmaa ravisharmaa commented on 7 Jan Please add this . https://www.letsbuildthatapp.com/course/AppStore-JSON-APIs @WaleedAlrashed WaleedAlrashed commented on 13 Jan This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ @Sopheakmorm Sopheakmorm commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 @EslamElmadny EslamElmadny commented on 19 Jan Anyone have this course: https://www.udemy.com/course/mcsa-web-application-practice-test70-480-70-483-70-486 +1 @EslamElmadny EslamElmadny commented on 20 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses @mohanrajrc mohanrajrc commented on 22 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. @shihab122 shihab122 commented on 22 Jan Please give me the torrnet file or link to download The Ultimate Design Patterns @EslamElmadny EslamElmadny commented on 22 Jan • Please give me the torrnet file or link to download The Ultimate Design Patterns Waiting for it also :D @K-wachira K-wachira commented on 23 Jan Can you please add these two below ? https://codewithmosh.com/p/the-ultimate-java-mastery-series https://codewithmosh.com/p/data-structures-algorithms-part-2 any luck ? Has this come through by any chances? fff data-structures-algorithms-part-2 https://drive.google.com/open?id=1oYYdPp4MVVk7ZzZL6rLepFe33IjXtkqj Can you share part 1 and 3? https://vminhsang.name.vn/category/it-courses/codewithmosh/ this link includes almost all mosh courses Yes. Java mastery and Data Structures 1, 2, 3 are available in this site. free download. You are a saviour .. Altho i feel bad i cant really buy the course... its really good @msdyn95 msdyn95 commented 25 days ago • Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ @K-wachira K-wachira commented 23 days ago This one kindly. https://www.udemy.com/course/flutter-build-a-complex-android-and-ios-apps-using-firestore/ Hey did you find this one? @edward-teixeira edward-teixeira commented 22 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? @msdyn95 msdyn95 commented 21 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. @edward-teixeira edward-teixeira commented 20 days ago Please give me the torrent file or link to download https://codewithmosh.com/p/design-patterns https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-1/ https://coursedownloader.net/code-with-mosh-the-ultimate-design-patterns-part-2/ Did you find those? unfortunately not. Found it ! https://vminhsang.name.vn/category/it-courses/codewithmosh/ @ZainA14 ZainA14 commented 16 days ago • Can someone please link me to this mosh course for torrent or direct download link https://codewithmosh.com/p/the-ultimate-full-stack-net-developer-bundle @khushiigupta khushiigupta commented 9 days ago Can any one please provide me link for jenkins so that I can learn as al as possible to join this conversation on GitHub. Already have an account? Sign in to comment © 2020 GitHub, Inc. Terms Privacy Security Status Help Contact GitHub Pricing API Training Blog About
sanusanth
What is C#? C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. C# is pronounced "C-Sharp". It is an object-oriented programming language created by Microsoft that runs on the .NET Framework. C# has roots from the C family, and the language is close to other popular languages like C++ and Java. The first version was released in year 2002. The latest version, C# 8, was released in September 2019. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. C# is used for: Mobile applications Desktop applications Web applications Web services Web sites Games VR Database applications And much, much more! Why Use C#? It is one of the most popular programming language in the world It is easy to learn and simple to use It has a huge community support C# is an object oriented language which gives a clear structure to programs and allows code to be reused, lowering development costs. As C# is close to C, C++ and Java, it makes it easy for programmers to switch to C# or vice versa. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology C# Programming for Beginners: Introduction, Features and Applications By Simplilearn Last updated on Jan 20, 2020674 C# Programming for Beginners As a programmer, you’re motivated to master the most popular languages that will give you an edge in your career. There’s a vast number of programming languages that you can learn, but how do you know which is the most useful? If you know C and C++, do you need to learn C# as well? How similar is C# to Java? Does it become more comfortable for you to learn C# if you already know Java? Every developer and wannabe programmer asks these types of questions. So let us explore C# programming: how it evolved as an extension of C and why you need to learn it as a part of the Master’s Program in integrated DevOps for server-side execution. Are you a web developer or someone interested to build a website? Enroll for the Javascript Certification Training. Check out the course preview now! What is C#? C# is a modern object-oriented programming language developed in 2000 by Anders Hejlsberg, the principal designer and lead architect at Microsoft. It is pronounced as "C-Sharp," inspired by the musical notation “♯” which stands for a note with a slightly higher pitch. As it’s considered an incremental compilation of the C++ language, the name C “sharp” seemed most appropriate. The sharp symbol, however, has been replaced by the keyboard friendly “#” as a suffix to “C” for purposes of programming. Although the code is very similar to C++, C# is newer and has grown fast with extensive support from Microsoft. The fact that it’s so similar to Java syntactically helps explain why it has emerged as one of the most popular programming languages today. An Introduction to C# Programming C# is a general-purpose, object-oriented programming language that is structured and easy to learn. It runs on Microsoft’s .Net Framework and can be compiled on a variety of computer platforms. As the syntax is simple and easy to learn, developers familiar with C, C++, or Java have found a comfort zone within C#. C# is a boon for developers who want to build a wide range of applications on the .NET Framework—Windows applications, Web applications, and Web services—in addition to building mobile apps, Windows Store apps, and enterprise software. It is thus considered a powerful programming language and features in every developer’s cache of tools. Although first released in 2002, when it was introduced with .NET Framework 1.0, the C# language has evolved a great deal since then. The most recent version is C# 8.0, available in preview as part of Visual Studio. To get access to all of the new language features, you would need to install the latest preview version of .NET Core 3.0. The C# Environment You need the .NET Framework and an IDE (integrated development environment) to work with the C# language. The .NET Framework The .NET Framework platform of the Windows OS is required to write web and desktop-based applications using not only C# but also Visual Basic and Jscript, as the platform provides language interoperability. Besides, the .Net Framework allows C# to communicate with any of the other common languages, such as C++, Jscript, COBOL, and so on. IDEs Microsoft provides various IDEs for C# programming: Visual Studio 2010 (VS) Visual Studio Express Visual Web Developer Visual Studio Code (VSC) The C# source code files can be written using a basic text editor, like Notepad, and compiled using the command-line compiler of the .NET Framework. Alternative open-source versions of the .Net Framework can work on other operating systems as well. For instance, the Mono has a C# compiler and runs on several operating systems, including Linux, Mac, Android, BSD, iOS, Windows, Solaris, and UNIX. This brings enhanced development tools to the developer. As C# is part of the .Net Framework platform, it has access to its enormous library of codes and components, such as Common Language Runtime (CLR), the .Net Framework Class Library, Common Language Specification, Common Type System, Metadata and Assemblies, Windows Forms, ASP.Net and ASP.Net AJAX, Windows Workflow Foundation (WF), Windows Communication Foundation (WCF), and LINQ. C# and Java C# and Java are high-level programming languages that share several similarities (as well as many differences). They are both object-oriented languages much influenced by C++. But while C# is suitable for application development in the Microsoft ecosystem from the front, Java is considered best for client-side web applications. Also, while C# has many tools for programming, Java has a larger arsenal of tools to choose from in IDEs and Text Editors. C# is used for virtual reality projects like games, mobile, and web applications. It is built specifically for Microsoft platforms and several non-Microsoft-based operating systems, like the Mono Project that works with Linux and OS X. Java is used for creating messaging applications and developing web-based and enterprise-based applications in open-source ecosystems. Both C# and Java support arrays. However, each language uses them differently. In C#, arrays are a specialization of the system; in Java, they are a direct specialization of the object. The C# programming language executes on the CLR. The source code is interpreted into bytecode, which is further compiled by the CLR. Java runs on any platform with the assistance of JRE (Java Runtime Environment). The written source code is first compiled into bytecode and then converted into machine code to be executed on a JRE. C# and C++ Although C# and C++ are both C-based languages with similar code, there are some differences. For one, C# is considered a component-oriented programming language, while C++ is a partial object-oriented language. Also, while both languages are compiled languages, C# compiles to CLR and is interpreted by.NET, but C++ compiles to machine code. The size of binaries in C# is much larger than in C++. Other differences between the two include the following: C# gives compiler errors and warnings, but C++ doesn’t support warnings, which may cause damage to the OS. C# runs in a virtual machine for automatic memory management. C++ requires you to manage memory manually. C# can create Windows, .NET, web, desktop, and mobile applications, but not stand-alone apps. C++ can create server-side, stand-alone, and console applications as it can work directly with the hardware. C++ can be used on any platform, while C# is targeted toward Windows OS. Generally, C++ being faster than C#, the former is preferred for applications where performance is essential. Features of C# The C# programming language has many features that make it more useful and unique when compared to other languages, including: Object-oriented language Being object-oriented, C# allows the creation of modular applications and reusable codes, an advantage over C++. As an object-oriented language, C# makes development and maintenance easier when project size grows. It supports all three object-oriented features: data encapsulation, inheritance, interfaces, and polymorphism. Simplicity C# is a simple language with a structured approach to problem-solving. Unsafe operations, like direct memory manipulation, are not allowed. Speed The compilation and execution time in C# is very powerful and fast. A Modern programming language C# programming is used for building scalable and interoperable applications with support for modern features like automatic garbage collection, error handling, debugging, and robust security. It has built-in support for a web service to be invoked from any app running on any platform. Type-safe Arrays and objects are zero base indexed and bound checked. There is an automatic checking of the overflow of types. The C# type safety instances support robust programming. Interoperability Language interoperability of C# maximizes code reuse for the efficiency of the development process. C# programs can work upon almost anything as a program can call out any native API. Consistency Its unified type system enables developers to extend the type system simply and easily for consistent behavior. Updateable C# is automatically updateable. Its versioning support enables complex frameworks to be developed and evolved. Component oriented C# supports component-oriented programming through the concepts of properties, methods, events, and attributes for self-contained and self-describing components of functionality for robust and scalable applications. Structured Programming Language The structured design and modularization in C# break a problem into parts, using functions for easy implementation to solve significant problems. Rich Library C# has a standard library with many inbuilt functions for easy and fast development. Full Stack Java Developer Course The Gateway to Master Web DevelopmentEXPLORE COURSEFull Stack Java Developer Course Prerequisites for Learning C# Basic knowledge of C or C++ or any programming language or programming fundamentals. Additionally, the OOP concept makes for a short learning curve of C#. Advantages of C# There are many advantages to the C# language that makes it a useful programming language compared to other languages like Java, C, or C++. These include: Being an object-oriented language, C# allows you to create modular, maintainable applications and reusable codes Familiar syntax Easy to develop as it has a rich class of libraries for smooth implementation of functions Enhanced integration as an application written in .NET will integrate and interpret better when compared to other NET technologies As C# runs on CLR, it makes it easy to integrate with components written in other languages It’s safe, with no data loss as there is no type-conversion so that you can write secure codes The automatic garbage collection keeps the system clean and doesn’t hang it during execution As your machine has to install the .NET Framework to run C#, it supports cross-platform Strong memory backup prevents memory leakage Programming support of the Microsoft ecosystem makes development easy and seamless Low maintenance cost, as C# can develop iOS, Android, and Windows Phone native apps The syntax is similar to C, C++, and Java, which makes it easier to learn and work with C# Useful as it can develop iOS, Android, and Windows Phone native apps with the Xamarin Framework C# is the most powerful programming language for the .NET Framework Fast development as C# is open source steered by Microsoft with access to open source projects and tools on Github, and many active communities contributing to the improvement What Can C Sharp Do for You? C# can be used to develop a wide range of: Windows client applications Windows libraries and components Windows services Web applications Native iOS and Android mobile apps Azure cloud applications and services Gaming consoles and gaming systems Video and virtual reality games Interoperability software like SharePoint Enterprise software Backend services and database programs AI and ML applications Distributed applications Hardware-level programming Virus and malware software GUI-based applications IoT devices Blockchain and distributed ledger technology Who Should Learn the C# Programming Language and Why? C# is one of the most popular programming languages as it can be used for a variety of applications: mobile apps, game development, and enterprise software. What’s more, the C# 8.0 version is packed with several new features and enhancements to the C# language that can change the way developers write their C# code. The most important new features available are ‘null reference types,’ enhanced ‘pattern matching,’ and ‘async streams’ that help you to write more reliable and readable code. As you’re exposed to the fundamental programming concepts of C# in this course, you can work on projects that open the doors for you as a Full Stack Java Developer. So, upskill and master the C# language for a faster career trajectory and salary scope.
Rastaman4e
NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE PLEASE READ THESE NICEHASH PLATFORM TERMS OF USE AND NICEHASH MINING TERMS OF SERVICE (“Terms”) CAREFULLY BEFORE USING THE THE PLATFORM OR SERVICES DESCRIBED HEREIN. BY SELECTING “I AGREE”, ACCESSING THE PLATFORM, USING NICEHASH MINING SERVICES OR DOWNLOADING OR USING NICEHASH MINING SOFTWARE, YOU ARE ACKNOWLEDGING THAT YOU HAVE READ THESE TERMS, AS AMENDED FROM TIME TO TIME, AND YOU ARE AGREEING TO BE BOUND BY THEM. IF YOU DO NOT AGREE TO THESE TERMS, OR ANY SUBSEQUENT AMENDMENTS, CHANGES OR UPDATES, DO NOT ACCESS THE PLATFORM, USE NICEHASH MINING SERVICES OR USE THE NICEHASH MINING SOFTWARE. GENERAL These Terms apply to users of the NiceHash Platform (“Platform” and NiceHash Mining Services (“Services”) which are provided to you by NICEHASH Ltd, company organized and existing under the laws of the British Virgin Islands, with registered address at Intershore Chambers, Road Town, Tortola, British Virgin Islands, registration number: 2048669, hereinafter referred to as “NiceHash, as well as “we” or “us”. ELIGIBILITY By using the NiceHash platform and NiceHash Mining Services, you represent and warrant that you: are at least Minimum Age and have capacity to form a binding contract; have not previously been suspended or removed from the NiceHash Platform; have full power and authority to enter into this agreement and in doing so will not violate any other agreement to which you are a party; are not not furthering, performing, undertaking, engaging in, aiding, or abetting any unlawful activity through your relationship with us, through your use of NiceHash Platform or use of NiceHash Mining Services; will not use NiceHash Platform or NiceHash Mining Services if any applicable laws in your country prohibit you from doing so in accordance with these Terms. We reserve the right to terminate your access to the NiceHash Platform and Mining Services for any reason and in our sole and absolute discretion. Use of NiceHash Platform and Mining Services is void where prohibited by applicable law. Depending on your country of residence or incorporation or registered office, you may not be able to use all the functions of the NiceHash Platform or services provided therein. It is your responsibility to follow the rules and laws in your country of residence and/or country from which you access the NiceHash Platform. DEFINITIONS NiceHash Platform means a website located on the following web address: www.nicehash.com. NiceHash Mining Services mean all services provided by NiceHash, namely the provision of the NiceHash Platform, NiceHash Hashing power marketplace, NiceHash API, NiceHash OS, NiceHash Mining Software including licence for NiceHash Miner, NiceHash Private Endpoint, NiceHash Account, NiceHash mobile apps, and all other software products, applications and services associated with these products, except for the provision of NiceHash Exchange Services. NiceHash Exchange Service means a service which allows trading of digital assets in the form of digital tokens or cryptographic currency for our users by offering them a trading venue, helping them find a trading counterparty and providing the means for transaction execution. NiceHash Exchange Services are provided by NICEX Ltd and accessible at the NiceHash Platform under NiceHash Exchange Terms of Service. Hashing power marketplace means an infrastructure provided by the NiceHash which enables the Hashing power providers to point their rigs towards NiceHash stratum servers where Hashing power provided by different Hashing power providers is gathered and sold as generic Hashing power to the Hashing power buyers. Hashing power buyer means a legal entity or individual who buys the gathered and generic hashing power on the Hashing power marketplace from undefined Hashing power providers. Hashing power provider means a legal entity or individual who sells his hashing power on the Hashing power marketplace to undefined Hashing power buyers. NiceHash Mining Software means NiceHash Miner and any other software available via the NiceHash Platform. NiceHash Miner means a comprehensive software with graphical user interface and web interface, owned by NiceHash. NiceHash Miner is a process manager software which enables the Hashing power providers to point their rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash Miner also means any and all of its code, compilations, updates, upgrades, modifications, error corrections, patches and bug fixes and similar. NiceHash Miner does not mean third party software compatible with NiceHash Miner (Third Party Plugins and Miners). NiceHash QuickMiner means a software accessible at https://www.nicehash.com/quick-miner which enables Hashing power providers to point their PCs or rigs towards NiceHash stratum servers and sell their hashing power to the Hashing power buyers. NiceHash QuickMiner is intended as a tryout tool. Hashing power rig means all hardware which produces hashing power that represents computation power which is required to calculate the hash function of different type of cryptocurrency. Secondary account is an account managed by third party from which the Account holder deposits funds to his NiceHash Wallet or/and to which the Account holder withdraws funds from his NiceHash Wallet. Stratum is a lightweight mining protocol: https://slushpool.com/help/manual/stratum-protocol. NiceHash Account means an online account available on the NiceHash Platform and created by completing the registration procedure on the NiceHash Platform. Account holder means an individual or legal entity who completes the registration procedure and successfully creates the NiceHash Account. Minimum Age means 18 years old or older, if in order for NiceHash to lawfully provide the Services to you without parental consent (including using your personal data). NiceHash Wallet means a wallet created automatically for the Account holder and provided by the NiceHash Wallet provider. NiceHash does not hold funds on behalf of the Account holder but only transfers Account holder’s requests regarding the NiceHash Wallet transaction to the NiceHash Wallet provider who executes the requested transactions. In this respect NiceHash only processes and performs administrative services related to the payments regarding the NiceHash Mining Services and NiceHash Exchange Services, if applicable. NiceHash Wallet provider is a third party which on the behalf of the Account holder provides and manages the NiceHash Wallet, holds, stores and transfers funds and hosts NiceHash Wallet. For more information about the NiceHash Wallet provider, see the following website: https://www.bitgo.com/. Blockchain network is a distributed database that is used to maintain a continuously growing list of records, called blocks. Force Majeure Event means any governmental or relevant regulatory regulations, acts of God, war, riot, civil commotion, fire, flood, or any disaster or an industrial dispute of workers unrelated to you or NiceHash. Any act, event, omission, happening or non-happening will only be considered Force Majeure if it is not attributable to the wilful act, neglect or failure to take reasonable precautions of the affected party, its agents, employees, consultants, contractors and sub-contractors. SALE AND PURCHASE OF HASHING POWER Hashing power providers agree to sell and NiceHash agrees to proceed Hashing power buyers’ payments for the provided hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle get-paid-per-valid-share (pay as you go principle) Hashing power providers will be paid only for validated and accepted hashing power to their NiceHash Wallet or other wallet, as indicated in Account holder’s profile settings or in stratum connection username. In some cases, no Hashing power is sent to Hashing power buyers or is accepted by NiceHash Services, even if Hashing power is generated on the Hashing power rigs. These cases include usage of slower hardware as well as software, hardware or network errors. In these cases, Hashing power providers are not paid for such Hashing power. Hashing power buyers agree to purchase and NiceHash agrees to process the order and forward the purchased hashing power on the Hashing power marketplace, on the Terms set forth herein. According to the applicable principle pay-per-valid-share (pay as you go principle) Hashing power buyers will pay from their NiceHash Wallet only for the hashing power that was validated by our engine. When connection to the mining pool which is selected on the Hashing power order is lost or when an order is cancelled during its lifetime, Hashing power buyer pays for additional 10 seconds worth of hashing power. Hashing power order is charged for extra hashing power when mining pool which is selected on the Hashing power order, generates rapid mining work changes and/or rapid mining job switching. All payments including any fees will be processed in crypto currency and NiceHash does not provide an option to sale and purchase of the hashing power in fiat currency. RISK DISCLOSURE If you choose to use NiceHash Platform, Services and NiceHash Wallet, it is important that you remain aware of the risks involved, that you have adequate technical resources and knowledge to bear such risks and that you monitor your transactions carefully. General risk You understand that NiceHash Platform and Services, blockchain technology, Bitcoin, all other cryptocurrencies and cryptotokens, proof of work concept and other associated and related technologies are new and untested and outside of NiceHash’s control. You acknowledge that there are major risks associated with these technologies. In addition to the risks disclosed below, there are risks that NiceHash cannot foresee and it is unreasonable to believe that such risk could have been foreseeable. The performance of NiceHash’s obligation under these Terms will terminate if market or technology circumstances change to such an extent that (i) these Terms clearly no longer comply with NiceHash’s expectations, (ii) it would be unjust to enforce NiceHash’s obligations in the general opinion or (iii) NiceHash’s obligation becomes impossible. NiceHash Account abuse You acknowledge that there is risk associated with the NiceHash Account abuse and that you have been fully informed and warned about it. The funds stored in the NiceHash Wallet may be disposed by third party in case the third party obtains the Account holder’s login credentials. The Account holder shall protect his login credentials and his electronic devices where the login credentials are stored against unauthorized access. Regulatory risks You acknowledge that there is risk associated with future legislation which may restrict, limit or prohibit certain aspects of blockchain technology which may also result in restriction, limitation or prohibition of NiceHash Services and that you have been fully informed and warned about it. Risk of hacking You acknowledge that there is risk associated with hacking NiceHash Services and NiceHash Wallet and that you have been fully informed and warned about it. Hacker or other groups or organizations may attempt to interfere with NiceHash Services or NiceHash Wallet in any way, including without limitation denial of services attacks, Sybil attacks, spoofing, smurfing, malware attacks, mining attacks or consensus-based attacks. Cryptocurrency risk You acknowledge that there is risk associated with the cryptocurrencies which are used as payment method and that you have been fully informed and warned about it. Cryptocurrencies are prone to, but not limited to, value volatility, transaction costs and times uncertainty, lack of liquidity, availability, regulatory restrictions, policy changes and security risks. NiceHash Wallet risk You acknowledge that there is risk associated with funds held on the NiceHash Wallet and that you have been fully informed and warned about it. You acknowledge that NiceHash Wallet is provided by NiceHash Wallet provider and not NiceHash. You acknowledge and agree that NiceHash shall not be responsible for any NiceHash Wallet provider’s services, including their accuracy, completeness, timeliness, validity, copyright compliance, legality, decency, quality or any other aspect thereof. NiceHash does not assume and shall not have any liability or responsibility to you or any other person or entity for any Hash Wallet provider’s services. Hash Wallet provider’s services and links thereto are provided solely as a convenience to you and you access and use them entirely at your own risk and subject to NiceHash Wallet provider’s terms and conditions. Since the NiceHash Wallet is a cryptocurrency wallet all funds held on it are entirely uninsured in contrast to the funds held on the bank account or other financial institutions which are insured. Connection risk You acknowledge that there are risks associated with usage of NiceHash Services which are provided through the internet including, but not limited to, the failure of hardware, software, configuration and internet connections and that you have been fully informed and warned about it. You acknowledge that NiceHash will not be responsible for any configuration, connection or communication failures, disruptions, errors, distortions or delays you may experience when using NiceHash Services, however caused. Hashing power provision risk You acknowledge that there are risks associated with the provisions of the hashing power which is provided by the Hashing power providers through the Hashing power marketplace and that you have been fully informed and warned about it. You acknowledge that NiceHash does not provide the hashing power but only provides the Hashing power marketplace as a service. Hashing power providers’ Hashing power rigs are new and untested and outside of NiceHash’s control. There is a major risk that the Hashing power rigs (i) will stop providing hashing power, (ii) will provide hashing power in an unstable way, (iii) will be wrongly configured or (iv) provide insufficient speed of the hashing power. Hashing power rigs as hardware could be subject of damage, errors, electricity outage, misconfiguration, connection or communication failures and other malfunctions. NiceHash will not be responsible for operation of Hashing power rigs and its provision of hashing power. By submitting a Hashing power order you agree to Hashing power no-refund policy – all shares forwarded to mining pool, selected on the Hashing power order are final and non-refundable. Hashing power profitability risk You acknowledge that there is risk associated with the profitability of the hashing power provision and that you have been fully informed and warned about it. You acknowledge that all Hashing power rig’s earning estimates and profitability calculations on NiceHash Platform are only for informational purposes and were made based on the Hashing power rigs set up in the test environments. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. There is risk that your Hashing power rig would not produce desired hashing power quantity and quality and that your produced hashing power would differentiate from the hashing power produced by our Hashing power rigs set up in the test environments. There is risk that your Hashing power rigs would not be as profitable as our Hashing power rigs set up in the test environments or would not be profitable at all. WARRANTIES NiceHash Platform and Mining Services are provided on the “AS IS” and “AS AVAILABLE” basis, including all faults and defects. To the maximum extent permitted by applicable law, NiceHash makes no representations and warranties and you waive all warranties of any kind. Particularly, without limiting the generality of the foregoing, the NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding NiceHash Platform and Mining Services or other services related to NiceHash Platform and provided by third parties, including any warranty that such services will be uninterrupted, harmless, secure or not corrupt or damaged, meet your requirements, achieve any intended results, be compatible or work with any other software, applications, systems or services, meet any performance or error free or that any errors or defects can or will be corrected. Additionally NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise of merchantability, suitability, reliability, availability, timeliness, accuracy, satisfactory quality, fitness for a particular purpose or quality, title and non-infringement with respect to any of the Mining Services or other services related to NiceHash Platform and provided by third parties, or quiet enjoyment and any warranties arising out of any course of dealing, course of performance, trade practice or usage of NiceHash Platform and Mining Services including information, content and material contained therein. Especially NiceHash makes no representations and warranties, whether express, implied, statutory or otherwise regarding any payment services and systems, NiceHash Wallet which is provided by third party or any other financial services which might be related to the NiceHash Platform and Mining Services. You acknowledge that you do not rely on and have not been induced to accept the NiceHash Platform and Mining Services according to these Terms on the basis of any warranties, representations, covenants, undertakings or any other statement whatsoever, other than expressly set out in these Terms that neither the NiceHash nor any of its respective agents, officers, employees or advisers have given any such warranties, representations, covenants, undertakings or other statements. LIABILITY NiceHash and their respective officers, employees or agents will not be liable to you or anyone else, to the maximum extent permitted by applicable law, for any damages of any kind, including, but not limited to, direct, consequential, incidental, special or indirect damages (including but not limited to lost profits, trading losses or damages that result from use or loss of use of NiceHash Services or NiceHash Wallet), even if NiceHash has been advised of the possibility of such damages or losses, including, without limitation, from the use or attempted use of NiceHash Platform and Mining Services, NiceHash Wallet or other related websites or services. NiceHash does not assume any obligations to users in connection with the unlawful alienation of Bitcoins, which occurred on 6. 12. 2017 with NICEHASH, d. o. o., and has been fully reimbursed with the completion of the NiceHash Repayment Program. NiceHash will not be responsible for any compensation, reimbursement, or damages arising in connection with: (i) your inability to use the NiceHash Platform and Mining Services, including without limitation as a result of any termination or suspension of the NiceHash Platform or these Terms, power outages, maintenance, defects, system failures, mistakes, omissions, errors, defects, viruses, delays in operation or transmission or any failure of performance, (ii) the cost of procurement of substitute goods or services, (iii) any your investments, expenditures, or commitments in connection with these Terms or your use of or access to the NiceHash Platform and Mining Services, (iv) your reliance on any information obtained from NiceHash, (v) Force Majeure Event, communications failure, theft or other interruptions or (vi) any unauthorized access, alteration, deletion, destruction, damage, loss or failure to store any data, including records, private key or other credentials, associated with NiceHash Platform and Mining Services or NiceHash Wallet. Our aggregate liability (including our directors, members, employees and agents), whether in contract, warranty, tort (including negligence, whether active, passive or imputed), product liability, strict liability or other theory, arising out of or relating to the use of NiceHash Platform and Mining Services, or inability to use the Platform and Services under these Terms or under any other document or agreement executed and delivered in connection herewith or contemplated hereby, shall in any event not exceed 100 EUR per user. You will defend, indemnify, and hold NiceHash harmless and all respective employees, officers, directors, and representatives from and against any claims, demand, action, damages, loss, liabilities, costs and expenses (including reasonable attorney fees) arising out of or relating to (i) any third-party claim concerning these Terms, (ii) your use of, or conduct in connection with, NiceHash Platform and Mining Services, (iii) any feedback you provide, (iv) your violation of these Terms, (v) or your violation of any rights of any other person or entity. If you are obligated to indemnify us, we will have the right, in our sole discretion, to control any action or proceeding (at our expense) and determine whether we wish to settle it. If we are obligated to respond to a third-party subpoena or other compulsory legal order or process described above, you will also reimburse us for reasonable attorney fees, as well as our employees’ and contractors’ time and materials spent responding to the third-party subpoena or other compulsory legal order or process at reasonable hourly rates. The Services and the information, products, and services included in or available through the NiceHash Platform may include inaccuracies or typographical errors. Changes are periodically added to the information herein. Improvements or changes on the NiceHash Platform can be made at any time. NICEHASH ACCOUNT The registration of the NiceHash Account is made through the NiceHash Platform, where you are required to enter your email address and password in the registration form. After successful completion of registration, the confirmation email is sent to you. After you confirm your registration by clicking on the link in the confirmation email the NiceHash Account is created. NiceHash will send you proof of completed registration once the process is completed. When you create NiceHash Account, you agree to (i) create a strong password that you change frequently and do not use for any other website, (ii) implement reasonable and appropriate measures designed to secure access to any device which has access to your email address associated with your NiceHash Account and your username and password for your NiceHash Account, (iii) maintain the security of your NiceHash Account by protecting your password and by restricting access to your NiceHash Account; (iv) promptly notify us if you discover or otherwise suspect any security breaches related to your NiceHash Account so we can take all required and possible measures to secure your NiceHash Account and (v) take responsibility for all activities that occur under your NiceHash Account and accept all risks of any authorized or unauthorized access to your NiceHash Account, to the maximum extent permitted by law. Losing access to your email, registered at NiceHash Platform, may also mean losing access to your NiceHash Account. You may not be able to use the NiceHash Platform or Mining Services, execute withdrawals and other security sensitive operations until you regain access to your email address, registered at NiceHash Platform. If you wish to change the email address linked to your NiceHash Account, we may ask you to complete a KYC procedure for security purposes. This step serves solely for the purpose of identification in the process of regaining access to your NiceHash Account. Once the NiceHash Account is created a NiceHash Wallet is automatically created for the NiceHash Account when the request for the first deposit to the NiceHash Wallet is made by the user. Account holder’s NiceHash Wallet is generated by NiceHash Wallet provider. Account holder is strongly suggested to enhance the security of his NiceHash Account by adding an additional security step of Two-factor authentication (hereinafter “2FA”) when logging into his account, withdrawing funds from his NiceHash Wallet or placing a new order. Account holder can enable this security feature in the settings of his NiceHash Account. In the event of losing or changing 2FA code, we may ask the Account holder to complete a KYC procedure for security reasons. This step serves solely for the purpose of identification in the process of reactivating Account holders 2FA and it may be subject to an a In order to use certain functionalities of the NiceHash Platform, such as paying for the acquired hashing power, users must deposit funds to the NiceHash Wallet, as the payments for the hashing power could be made only through NiceHash Wallet. Hashing power providers have two options to get paid for the provided hashing power: (i) by using NiceHash Wallet to receive the payments or (ii) by providing other Bitcoin address where the payments shall be received to. Hashing power providers provide their Bitcoin address to NiceHash by providing such details via Account holder’s profile settings or in a form of a stratum username while connecting to NiceHash stratum servers. Account holder may load funds on his NiceHash Wallet from his Secondary account. Account holder may be charged fees by the Secondary account provider or by the blockchain network for such transaction. NiceHash is not responsible for any fees charged by Secondary account providers or by the blockchain network or for the management and security of the Secondary accounts. Account holder is solely responsible for his use of Secondary accounts and Account holder agrees to comply with all terms and conditions applicable to any Secondary accounts. The timing associated with a load transaction will depend in part upon the performance of Secondary accounts providers, the performance of blockchain network and performance of the NiceHash Wallet provider. NiceHash makes no guarantee regarding the amount of time it may take to load funds on to NiceHash Wallet. NiceHash Wallet shall not be used by Account holders to keep, save and hold funds for longer period and also not for executing other transactions which are not related to the transactions regarding the NiceHash Platform. The NiceHash Wallet shall be used exclusively and only for current and ongoing transactions regarding the NiceHash Platform. Account holders shall promptly withdraw any funds kept on the NiceHash Wallet that will not be used and are not intended for the reasons described earlier. Commission fees may be charged by the NiceHash Wallet provider, by the blockchain network or by NiceHash for any NiceHash Wallet transactions. Please refer to the NiceHash Platform, for more information about the commission fees for NiceHash Wallet transactions which are applicable at the time of the transaction. NiceHash reserves the right to change these commission fees according to the provisions to change these Terms at any time for any reason. You have the right to use the NiceHash Account only in compliance with these Terms and other commercial terms and principles published on the NiceHash Platform. In particular, you must observe all regulations aimed at ensuring the security of funds and financial transactions. Provided that the balance of funds in your NiceHash Wallet is greater than any minimum balance requirements needed to satisfy any of your open orders, you may withdraw from your NiceHash Wallet any amount of funds, up to the total amount of funds in your NiceHash Wallet in excess of such minimum balance requirements, to Secondary Account, less any applicable withdrawal fees charged by NiceHash or by the blockchain network for such transaction. Withdrawals are not processed instantly and may be grouped with other withdrawal requests. Some withdrawals may require additional verification information which you will have to provide in order to process the withdrawal. It may take up to 24 hours before withdrawal is fully processed and distributed to the Blockchain network. Please refer to the NiceHash Platform for more information about the withdrawal fees and withdrawal processing. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. You have the right to close the NiceHash Account. In case you have funds on your NiceHash Wallet you should withdraw funds from your account prior to requesting NiceHash Account closure. After we receive your NiceHash Account closure request we will deactivate your NiceHash Account. You can read more about closing the NiceHash Account in our Privacy Policy. Your NiceHash Account may be deactivated due to your inactivity. Your NiceHash account may be locked and a mandatory KYC procedure is applied for security reasons, if it has been more than 6 month since your last login. NiceHash or any of its partners or affiliates are not responsible for the loss of the funds, stored on or transferred from the NiceHash Wallet, as well as for the erroneous implementation of the transactions made via NiceHash Wallet, where such loss or faulty implementation of the transaction are the result of a malfunction of the NiceHash Wallet and the malfunction was caused by you or the NiceHash Wallet provider. You are obliged to inform NiceHash in case of loss or theft, as well as in the case of any possible misuse of the access data to your NiceHash Account, without any delay, and demand change of access data or closure of your existing NiceHash Account and submit a request for new access data. NiceHash will execute the change of access data or closure of the NiceHash Account and the opening of new NiceHash Account as soon as technically possible and without any undue delay. All information pertaining to registration, including a registration form, generation of NiceHash Wallet and detailed instructions on the use of the NiceHash Account and NiceHash Wallet are available at NiceHash Platform. The registration form as well as the entire system is properly protected from unwanted interference by third parties. KYC PROCEDURE NiceHash is appropriately implementing AML/CTF and security measures to diligently detect and prevent any malicious or unlawful use of NiceHash Services or use, which is strictly prohibited by these Terms, which are deemed as your agreement to provide required personal information for identity verification. Security measures include a KYC procedure, which is aimed at determining the identity of an individual user or an organisation. We may ask you to complete this procedure before enabling some or all functionalities of the NiceHash platform and provide its services. A KYC procedure might be applied as a security measure when: changing the email address linked to your NiceHash Account, losing or changing your 2FA code; logging in to your NiceHash Account for the first time after the launch of the new NiceHash Platform in August 2019, gaining access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof if they were disabled due to and activating your NiceHash Account if it has been deactivated due to its inactivity and/or security or other reasons. HASHING POWER TRANSACTIONS General NiceHash may, at any time and in our sole discretion, (i) refuse any order submitted or provided hashing power, (ii) cancel an order or part of the order before it is executed, (iii) impose limits on the order amount permitted or on provided hashing power or (iv) impose any other conditions or restrictions upon your use of the NiceHash Platform and Mining Services without prior notice. For example, but not limited to, NiceHash may limit the number of open orders that you may establish or limit the type of supported Hashing power rigs and mining algorithms or NiceHash may restrict submitting orders or providing hashing power from certain locations. Please refer to the NiceHash Platform, for more information about terminology, hashing power transactions’ definitions and descriptions, order types, order submission, order procedure, order rules and other restrictions and limitations of the hashing power transactions. NiceHash reserves the right to change any transaction, definitions, description, order types, procedure, rules, restrictions and limitations at any time for any reason. Orders, provision of hashing power, payments, deposits, withdrawals and other transactions are accepted only through the interface of the NiceHash Platform, NiceHash API and NiceHash Account and are fixed by the software and hardware tools of the NiceHash Platform. If you do not understand the meaning of any transaction option, NiceHash strongly encourages you not to utilize any of those options. Hashing Power Order In order to submit an Hashing Power Order via the NiceHash Account, the Hashing power buyer must have available funds in his NiceHash Wallet. Hashing power buyer submits a new order to buy hashing power via the NiceHash Platform or via the NiceHash API by setting the following parameters in the order form: NiceHash service server location, third-party mining pool, algorithm to use, order type, set amount he is willing to spend on this order, set price per hash he is willing to pay, optionally approximate limit maximum hashing power for his order and other parameters as requested and by confirming his order. Hashing power buyer may submit an order in maximum amount of funds available on his NiceHash Wallet at the time of order submission. Order run time is only approximate since order’s lifetime is based on the number of hashes that it delivers. Particularly during periods of high volume, illiquidity, fast movement or volatility in the marketplace for any digital assets or hashing power, the actual price per hash at which some of the orders are executed may be different from the prevailing price indicated on NiceHash Platform at the time of your order. You understand that NiceHash is not liable for any such price fluctuations. In the event of market disruption, NiceHash Services disruption, NiceHash Hashing Power Marketplace disruption or manipulation or Force Majeure Event, NiceHash may do one or more of the following: (i) suspend access to the NiceHash Account or NiceHash Platform, or (ii) prevent you from completing any actions in the NiceHash Account, including closing any open orders. Following any such event, when trading resumes, you acknowledge that prevailing market prices may differ significantly from the prices available prior to such event. When Hashing power buyer submits an order for purchasing of the Hashing power via NiceHash Platform or via the NiceHash API he authorizes NiceHash to execute the order on his behalf and for his account in accordance with such order. Hashing power buyer acknowledges and agrees that NiceHash is not acting as his broker, intermediary, agent or advisor or in any fiduciary capacity. NiceHash executes the order in set order amount minus NiceHash’s processing fee. Once the order is successfully submitted the order amount starts to decrease in real time according to the payments for the provided hashing power. Hashing power buyer agrees to pay applicable processing fee to NiceHash for provided services. The NiceHash’s fees are deducted from Hashing power buyer’s NiceHash Wallet once the whole order is exhausted and completed. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. All orders submitted prior the fee change but not necessary completed prior the fee change will be charged according to the fees applicable at the time of the submission of the order. NiceHash will attempt, on a commercially reasonable basis, to execute the Hashing power buyer’s purchase of the hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power buyer may cancel a submitted order during order’s lifetime. If an order has been partially executed, Hashing power buyer may cancel the unexecuted remainder of the order. In this case the NiceHash’s processing fee will apply only for the partially executed order. NiceHash reserves the right to refuse any order cancellation request once the order has been submitted. Selling Hashing Power and the Provision of Hashing Power In order to submit the hashing power to the NiceHash stratum server the Hashing power provider must first point its Hashing power rig to the NiceHash stratum server. Hashing power provider is solely responsible for configuration of his Hashing power rig. The Hashing power provider gets paid by Hashing power buyers for all validated and accepted work that his Hashing power rig has produced. The provided hashing power is validated by NiceHash’s stratum engine and validator. Once the hashing power is validated the Hashing power provider is entitled to receive the payment for his work. NiceHash logs all validated hashing power which was submitted by the Hashing power provider. The Hashing power provider receives the payments of current globally weighted average price on to his NiceHash Wallet or his selected personal Bitcoin address. The payments are made periodically depending on the height of payments. NiceHash reserves the right to hold the payments any time and for any reason by indicating the reason, especially if the payments represent smaller values. Please refer to the NiceHash Platform, for more information about the height of payments for provided hashing power, how the current globally weighted average price is calculated, payment periods, payment conditions and conditions for detention of payments. NiceHash reserves the right to change this payment policy according to the provisions to change these Terms at any time for any reason. All Hashing power rig’s earnings and profitability calculations on NiceHash Platform are only for informational purposes. NiceHash does not warrant that your Hashing power rigs would achieve the same profitability or earnings as calculated on NiceHash Platform. You hereby acknowledge that it is possible that your Hashing power rigs would not be as profitable as indicated in our informational calculations or would not be profitable at all. Hashing power provider agrees to pay applicable processing fee to NiceHash for provided Services. The NiceHash’s fees are deducted from all the payments made to the Hashing power provider for his provided work. Please refer to the NiceHash Platform, for more information about the fees which are applicable at the time of provision of services. Hashing power provider which has not submitted any hashing power to the NiceHash stratum server for a period of 90 days agrees that a processing fee of 0.00001000 BTC or less, depending on the unpaid mining balance, will be deducted from his unpaid mining balance. NiceHash reserves the right to change these fees according to the provisions to change these Terms at any time for any reason. The changed fees will apply only for the NiceHash Services provided after the change of the fees. NiceHash will attempt, on a commercially reasonable basis, to execute the provision of Hashing power providers’ hashing power on the Hashing power marketplace under these Terms according to the best-effort delivery approach. In this respect NiceHash does not guarantee that the hashing power will actually be delivered or verified and does not guarantee any quality of the NiceHash Services. Hashing power provider may disconnect the Hashing power rig from the NiceHash stratum server any time. NiceHash reserves the right to refuse any Hashing power rig once the Hashing power rig has been pointed towards NiceHash stratum server. RESTRICTIONS When accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, you warrant and agree that you: will not use the Services for any purpose that is unlawful or prohibited by these Terms, will not violate any law, contract, intellectual property or other third-party right or commit a tort, are solely responsible for your conduct while accessing the NiceHash Platform or using the Mining Services or NiceHash Wallet, will not access the NiceHash Platform or use the Mining Services in any manner that could damage, disable, overburden, or impair the provision of the Services or interfere with any other party's use and enjoyment of the Services, will not misuse and/or maliciously use Hashing power rigs, you will particularly refrain from using network botnets or using NiceHash Platform or Mining Services with Hashing power rigs without the knowledge or awareness of Hashing power rig owner(s), will not perform or attempt to perform any kind of malicious attacks on blockchains with the use of the NiceHash Platform or Mining Services, intended to maliciously gain control of more than 50% of the network's mining hash rate, will not use the NiceHash Platform or Mining Services for any kind of market manipulation or disruption, such as but not limited to NiceHash Mining Services disruption and NiceHash Hashing Power Marketplace manipulation. In case of any of the above mentioned events, NiceHash reserves the right to immediately suspend your NiceHash Account, freeze or block the funds in the NiceHash Wallet, and suspend your access to NiceHash Platform, particularly if NiceHash believes that such NiceHash Account are in violation of these Terms or Privacy Policy, or any applicable laws and regulation. RIGHTS AND OBLIGATIONS In the event of disputes with you, NiceHash is obliged to prove that the NiceHash service which is the subject of the dispute was not influenced by technical or other failure. You will have possibility to check at any time, subject to technical availability, the transactions details, statistics and available balance of the funds held on the NiceHash Wallet, through access to the NiceHash Account. You may not obtain or attempt to obtain any materials or information through any means not intentionally made available or provided to you or public through the NiceHash Platform or Mining Services. We may, in our sole discretion, at any time, for any or no reason and without liability to you, with prior notice (i) terminate all rights and obligations between you and NiceHash derived from these Terms, (ii) suspend your access to all or a portion of NiceHash Services, NiceHash Wallet and its related services or any portion thereof and delete or deactivate your NiceHash Account and all related information and files in such account (iii) modify, suspend or discontinue, temporarily or permanently, any portion of NiceHash Platform or (iv) provide enhancements or improvements to the features and functionality of the NiceHash Platform, which may include patches, bug fixes, updates, upgrades and other modifications. Any such change may modify or delete certain portion, features or functionalities of the NiceHash Services. You agree that NiceHash has no obligation to (i) provide any updates, or (ii) continue to provide or enable any particular portion, features or functionalities of the NiceHash Services to you. You further agree that all changes will be (i) deemed to constitute an integral part of the NiceHash Platform, and (ii) subject to these Terms. In the event of your breach of these Terms, including but not limited to, for instance, in the event that you breach any term of these Terms, due to legal grounds originating in anti-money laundering and know your client regulation and procedures, or any other relevant applicable regulation, all right and obligations between you and NiceHash derived from these Terms terminate automatically if you fail to comply with these Terms within the notice period of 8 days after you have been warned by NiceHash about the breach and given 8 days period to cure the breaches. NiceHash reserves the right to keep these rights and obligations in force despite your breach of these Terms. In the event of termination, NiceHash will attempt to return you any funds stored on your NiceHash Wallet not otherwise owed to NiceHash, unless NiceHash believes you have committed fraud, negligence or other misconduct. You acknowledge that the NiceHash Services and NiceHash Wallet may be suspended for maintenance. Technical information about the hashing power transactions, including information about chosen server locations, algorithms used, selected mining pools, your business or activities, including all financial and technical information, specifications, technology together with all details of prices, current transaction performance and future business strategy represent confidential information and trade secrets. NiceHash shall, preserve the confidentiality of all before mentioned information and shall not disclose or cause or permit to be disclosed without your permission any of these information to any person save to the extent that such disclosure is strictly to enable you to perform or comply with any of your obligations under these Terms, or to the extent that there is an irresistible legal requirement on you or NiceHash to do so; or where the information has come into the public domain otherwise than through a breach of any of the terms of these Terms. NiceHash shall not be entitled to make use of any of these confidential information and trade secrets other than during the continuance of and pursuant to these Terms and then only for the purpose of carrying out its obligations pursuant to these Terms. NICEHASH MINER LICENSE (NICEHASH MINING SOFTWARE LICENSE) NiceHash Mining Software whether on disk, in read only memory, or any other media or in any other form is licensed, not sold, to you by NiceHash for use only under these Terms. NiceHash retains ownership of the NiceHash Mining Software itself and reserves all rights not expressly granted to you. Subject to these Terms, you are granted a limited, non-transferable, non-exclusive and a revocable license to download, install and use the NiceHash Mining Software. You may not distribute or make the NiceHash Mining Software available over a network where it could be used by multiple devices at the same time. You may not rent, lease, lend, sell, redistribute, assign, sublicense host, outsource, disclose or otherwise commercially exploit the NiceHash Mining Software or make it available to any third party. There is no license fee for the NiceHash Mining Software. NiceHash reserves the right to change the license fee policy according to the provisions to change these Terms any time and for any reason, including to decide to start charging the license fee for the NiceHash Mining Software. You are responsible for any and all applicable taxes. You may not, and you agree not to or enable others to, copy, decompile, reverse engineer, reverse compile, disassemble, attempt to derive the source code of, decrypt, modify, or create derivative works of the NiceHash Mining Software or any services provided by the NiceHash Mining Software, or any part thereof (except as and only to the extent any foregoing restriction is prohibited by applicable law or to the extent as may be permitted by the licensing terms governing use of open-sourced components included with the NiceHash Mining Software). If you choose to allow automatic updates, your device will periodically check with NiceHash for updates and upgrades to the NiceHash Mining Software and, if an update or upgrade is available, the update or upgrade will automatically download and install onto your device and, if applicable, your peripheral devices. You can turn off the automatic updates altogether at any time by changing the automatic updates settings found within the NiceHash Mining Software. You agree that NiceHash may collect and use technical and related information, including but not limited to technical information about your computer, system and application software, and peripherals, that is gathered periodically to facilitate the provision of software updates, product support and other services to you (if any) related to the NiceHash Mining Software and to verify compliance with these Terms. NiceHash may use this information, as long as it is in a form that does not personally identify you, to improve our NiceHash Services. NiceHash Mining Software contains features that rely upon information about your selected mining pools. You agree to our transmission, collection, maintenance, processing, and use of all information obtained from you about your selected mining pools. You can opt out at any time by going to settings in the NiceHash Mining Software. NiceHash may provide interest-based advertising to you. If you do not want to receive relevant ads in the NiceHash Mining Software, you can opt out at any time by going to settings in the NiceHash Mining Software. If you opt out, you will continue to receive the same number of ads, but they may be less relevant because they will not be based on your interest. NiceHash Mining Software license is effective until terminated. All provisions of these Terms regarding the termination apply also for the NiceHash Mining Software license. Upon the termination of NiceHash Mining Software license, you shall cease all use of the NiceHash Mining Software and destroy or delete all copies, full or partial, of the NiceHash Mining Software. THIRD PARTY MINERS AND PLUGINS Third Party Miners and Plugins are a third party software which enables the best and most efficient mining operations. NiceHash Miner integrates third party mining software using a third party miner plugin system. Third Party Mining Software is a closed source software which supports mining algorithms for cryptocurrencies and can be integrated into NiceHash Mining Software. Third Party Miner Plugin enables the connection between NiceHash Mining Software and Third Party Mining Software and it can be closed, as well as open sourced. 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Any transaction, dispute, controversy, claim or action arising from or related to your access or use of the NiceHash Platform or these Terms of Service likewise shall be governed by the Laws of the British Virgin Islands, exclusive of choice-of-law principles. The rights and remedies conferred on NiceHash by, or pursuant to, these Terms are cumulative and are in addition, and without prejudice, to all other rights and remedies otherwise available to NiceHash at law. NiceHash may transfer its rights and obligations under these Terms to other entities which include, but are not limited to H-BIT, d.o.o. and NICEX Ltd, or any other firm or business entity that directly or indirectly acquires all or substantially all of the assets or business of NICEHASH Ltd. If you do not consent to any transfer, you may terminate this agreement and close your NiceHash Account. These Terms are not boilerplate. If you disagree with any of them, believe that any should not apply to you, or wish to negotiate these Terms, please contact NiceHash and immediately navigate away from the NiceHash Platform. Do not use the NiceHash Mining Services, NiceHash Wallet or other related services until you and NiceHash have agreed upon new terms of service. Last updated: March 1, 2021
bermufine
{"categories":[{"name":"Movies","videos":[{"description":"La Radio-Télévision nationale congolaise est créée en 1945. Elle prend le nom de « Office zaïrois de radiodiffusion et de télévision (OZRT) » à l'époque du Zaïre de 1971 à 1997, elle était d'ailleurs la seule agence zaïroise à diffuser sur les ondes hertziennes depuis la loi de 1972. Elle a pris son nom actuel le 17 mai 1997, à la suite de l'arrivée au pouvoir d'AFDL, le parti de Laurent-Désiré Kabila.","sources":["http://178.33.237.146/rtnc1.m3u8"],"subtitle":"By Radio Télévision Nationale Congolaise","thumb":"https://od.lk/s/M18yNDU0Njk2MjZf/RTNC.jpegg","title":"RTNC"},{"description":"Tele Congo est une chaine nationale du congo brazza en diffusant des emissions, informations, sports, theatres, musique et autres....","sources":["https://stream.mmsiptv.com/droid/rtnc/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODYwMjFf/telecongo.jpg","title":"TELE CONGO TV / BRAZZAVILLE"},{"description":"Bein Sports 1 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein1/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MzBf/beinone.png","title":"BEIN SPORT 1 / SPORTS"},{"description":"Bein Sport 2 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein2/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MThf/beintwo.png","title":"BEIN SPORT 2 / SPORTS"},{"description":"Bein Sport 3 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/bein3/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4MDZf/beintree.png","title":"BEIN SPORTS 3 / SPORTS"},{"description":"La Radio-Télévision nationale congolaise est créée en 1945. Elle prend le nom de « Office zaïrois de radiodiffusion et de télévision (OZRT) » à l'époque du Zaïre de 1971 à 1997, elle était d'ailleurs la seule agence zaïroise à diffuser sur les ondes hertziennes depuis la loi de 1972. Elle a pris son nom actuel le 17 mai 1997, à la suite de l'arrivée au pouvoir d'AFDL, le parti de Laurent-Désiré Kabila.","sources":["https://stream.mmsiptv.com/droid/rtnc/playlist.m3u8"],"subtitle":"By Radio Télévision Nationale Congolaise","https://od.lk/s/M18yNDU0Nzc4NDZf/rtnc3.png","title":"RTNC 1 / RDC (lien2)"},{"description":"Canal Plus Sports 1 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/cpsport/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODczMzhf/canalsport.png","title":"CANAL + 1 / SPORTS"},{"description":"Canal Plus Sports 2 est une chaine televisee sportives.","sources":["https://stream.mmsiptv.com/droid/cplus/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODczMzlf/canalsporttwoo.jpg","title":"CANAL + 2 / SPORTS"},{"description":"RMC 1 est une chaine televisee sportuive","sources":["https://stream.mmsiptv.com/droid/rmc1/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODc2MjBf/rmcone.png","title":"RMC 1 / SPORTS"},{"description":"RMC 2 est une chaine televisee sportuive","sources":["https://stream.mmsiptv.com/droid/rmc2/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODc2MzVf/rmctwo.png","title":"RMC 2 / SPORTS"},{"description":"RMC 3 est une chaine televisee sportuive","sources":["https://stream.mmsiptv.com/droid/rmc3/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODc2NDVf/rmctree.png","title":"RMC 3 / SPORTS"},{"description":"RMC 4 est une chaine televisee sportuive","sources":["https://stream.mmsiptv.com/droid/rmc4/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODc2NTFf/rmcfour.png","title":"RMC 4 / SPORTS"},{"description":"EuroSports 1 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/eurosport2/playlist.m3u"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODgxOTlf/eurone.png","title":"EUROSPORTS 1 / SPORTS"},{"description":"EuroSports 2 est une chaine televisee sportives","sources":["https://stream.mmsiptv.com/droid/eurosport1/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODgxNTdf/eurotwo.jpg","title":"EUROSPORTS 2 / SPORTS"},{"description":"EuroSports 3 est une chaine televisee sportives","sources":["http://stream.tvtap.live:8081/live/eurosport1.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODgxODJf/eurotree.jpg","title":"EUROSPORTS 3 / SPORTS"},{"description":"EuroSports 4 est une chaine televisee sportives","sources":["http://stream.tvtap.live:8081/live/es-eurosport2.stream/playlist.m3u8"],"subtitle":"By Channel","https://od.lk/s/M18yNTkxODgxMzJf/eurofour.png","title":"EUROSPORTS 4 / SPORTS"},{"description":"L'Equipe est une chaine televisee sportives emettant en France","sources":["https://stream.mmsiptv.com/droid/equipe/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg0ODhf/equipe.png","title":"L'EQUIPE TV / SPORTS"},{"description":"Sky Sport est une chaine televisee sportives","sources":["http://stream.tvtap.live:8081/live/skysports-premier-league.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg2MjNf/skysport.jpg","title":"SKY SPORTS / SPORTS"},{"description":"Azam Sports 1 Tanzanie est l'une des chaines privées que l'on retrouve en tanzanie, possédant des émissions Sportives variées","sources":["https://1446000130.rsc.cdn77.org/1446000130/index.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNDg1NzQwMjJf/azam.jpg","title":"AZAM SPORTS / TANZANIA"},{"description":"ADSPORTS 1 est une chaine televisee sportives emettant a Dubai","sources":["http://admdn1.cdn.mangomolo.com/adsports1/smil:adsports1.stream.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg4OTlf/adone.jpg","title":"ADSPORTS 1 / SPORTS"},{"description":"ADSPORTS 2 est une chaine televisee sportives emettant a Dubai","sources":["http://admdn5.cdn.mangomolo.com/adsports2/smil:adsports2.stream.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg5MjFf/adtwo.jpg","title":"ADSPORTS 2 / SPORTS"},{"description":"ADSPORTS 3 est une chaine televisee sportives emettant a Dubai","sources":["http://admdn3.cdn.mangomolo.com/adsports3/smil:adsports3.stream.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODg5NTBf/adtree.jpg","title":"ADSPORTS 3 / SPORTS"},{"description":"MAV TV est une chaine televisee sportives emettant a Dubai","sources":["https://mavtv-mavtvglobal-1-gb.samsung.wurl.com/manifest/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODkzNTZf/mavtv.png","title":"MAV TV / SPORTS"},{"description":"NollyWood TV est une chaine televisee qui diffuse que des film et series Africains surtout beaucoup plus nigerians","sources":["https://stream.mmsiptv.com/droid/nollywoodfr/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODk3MDhf/nollywood.jpg","title":"NOLLYWOOD TV / NOVELAS"},{"description":"AfricaWood TV est une chaine televisee qui diffuse que des film et series Africains surtout beaucoup plus nigerians","sources":["https://stream.mmsiptv.com/droid/africawood/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNDg1Nzc2ODJf/vision4.jpg","title":"AFRICAWOOD TV / NOVELAS"},{"description":"NOVELAS TV 1 est une chaine televisee qui diffuse que des series mexicaines, bresiliens, phillipinesn et autres....","sources":["https://stream.mmsiptv.com/droid/novelas/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxOTAwMDFf/novelasone.jpg","title":"NOVELAS TV 1 / SERIE"},{"description":"RTI 2 est une chaine televisee ivoiriens qui diffuse que des informations, musiques, series mexicaines, bresiliens, phillipinesn et autres....","sources":["https://stream.mmsiptv.com/droid/rti2/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTkxODU4NDdf/rtid.jpg","title":"RTI 2 / COTE D'IVOIRE"},{"description":"NOVELAS TV est la chaine qui diffuset des Series Mexicaines, Philipiennes et Bresiliennes....","sources":["https://stormcast-telenovelatv-1-fr.samsung.wurl.com/manifest/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTQyMjA4MDVf/novelastv.jpg","title":"NOVELAS TV{"description":"NW INFOS est la chaine du togo en diffusant des Informations Emissions et autres....","sources":["https://hls.newworldtv.com/nw-info/video/live_1024x576.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTQyMjY0NzNf/nwInfos.jpg","title":"NW INFOS TV / TOGO"},{"description":"NW Muzik est la chaine du togo en diffusant des musiques Africaine et autres....","sources":["https://hls.newworldtv.com/nw-muzik/video/live_1024x576.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTQyMjY0NTZf/nwMuzik.webp","title":"NW MUZIK TV / TOGO"},{"description":"Al Hadath est la chaine du Lybie en diffusant des Emissions ainsi que des infos, musique et autres....","sources":["https://master.starmena-cloud.com/hls/hd.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTQyMjcxNDBf/alhad.png","title":"AL HADATH TV / LYBIE"},{"description":"Vox Of Africa est la chaine des americains qui emette a Brazzaville en diffusant des informations et autres....","sources":["https://voa-lh.akamaihd.net/i/voa_mpls_tvmc3_3@320295/master.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNTQyMjY1NDFf/VOX_AFRICA.jpg","title":"VOX OF AFRICA TV"},{"description":"Resurrection TV est l'une des chaines privées Chretienne que l'on retrouve dans la ville d'ACCRA, possédant des émissions variées","sources":["http://rtmp.ottdemo.rrsat.com/rrsatrtv1/rrsatrtvmulti.smil/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://od.lk/s/M18yNDg1NzczODRf/mychannel.jpg","title":"RESURRECTION TV / GHANA"},{"description":"CDIRECT TV est la chaîne une chaîne généraliste présente une vitrine positive du Congo, conçoit des programmes inédits et innovants qui s'adressent aux congolais résidents, la diaspora congolaise, ainsi qu'à l'ensemble des africains francophones à travers le monde entier. Sa ligne éditoriale est axée sur les deux Congo décomplexé, un Congo qui va de l'avant et gagne !.","sources":["http://cms-streamaniak.top/Cdirect/CDIRECT/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdirect.tv/assets/img/logo-cdirect.ico","title":"CDIRECT TV / Kinshasa-Brazzaville"},{"description":"DBM TV ou digital black Music est une Chaîne TV à thématique musicale, DBM a pour vocation de révéler et promouvoir la musique Afro Urbaine, qu’elle soit d’Afrique ou d’ailleurs info@dbm-tv.com. .","sources":["https://dbmtv.vedge.infomaniak.com/livecast/smil:dbmtv.smil/manifest.m3u8"],"subtitle":"By Channel","thumb":"https://www.dbm-tv.fr/wp-content/uploads/2017/12/logo-dbm.png","title":"DBM TV / Music "},{"description":"La LUMIÈRE, ministère Chrétien pour annoncer l’évangile de Jésus Christ partout dans le monde, toucher changer et sauver des vies par la puissance de la parole de DIEU avec des enseignements prédications adorations louanges partages de prières, d’exhortations et de témoignages","sources":["https://video1.getstreamhosting.com:1936/8248/8248/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.shortpixel.ai/client/q_glossy,ret_img,w_124,h_124/https://telepack.net/wp-content/uploads/2020/05/lumiere-tv.png","title":"La Lumiere TV / Gospel"},{"description":"La Télévision Togolaise (TVT) est le nom de l'unique chaîne de télévision publique togolaise, Crée depuis 1979.","sources":["http://54.38.92.12/tvt.m3u8"],"subtitle":"By Google","thumb":"https://amp.live-tv-channels.org/pt-data/uploads/logo/tg-tv.jpg","title":"Télévision Togolais"},{"description":"CRTV est un service de radio et de télévision contrôlé par le gouvernement au Cameroun. Cela a commencé sous le nom de Cameroon Television (CTV) et a ensuite fusionné avec le service de radio pour devenir CRTV. Il couvre l'ensemble des dix régions du Cameroun, ce qui en fait le diffuseur indomptable parmi plusieurs chaînes de télévision privées du pays. Sa couverture des événements est généralement considérée comme pro-gouvernementale. Les programmes de la CRTV comprennent des documentaires, des magazines, des analyses d'actualités et des séries importées d'Asie et du Brésil..","sources":["http://178.33.237.146/crtv.m3u8"],"subtitle":"By Channel","thumb":"http://www.cameroonconcordnews.com/wp-content/uploads/2018/03/CRTV-new.jpg","title":"Cameroune Radio Télévision"},{"description":"Impact TV c'est une premiere Chaine televisee chretienne diffusant au Burkina-Fasso sur satelite innauguree le 07/03/2008 par Marie Sophie.","sources":["https://edge10.vedge.infomaniak.com/livecast/impacttele/chunklist_w973675047.m3u8"],"subtitle":"By Channel","thumb":"https://i1.wp.com/www.livetvliveradio.com/wp-content/uploads/2017/07/impact-tv.jpg?fit=259%2C194","title":"Impact TV / Burkina Fasso"},{"description":"Kigali Channel 2 ( Là pour vous) est une chaine televisee Rwandaise emmetant a Kigali. KC2 se diversite par sa diffusion des emitions exceptionnelle ainsi que des films nouveautes et plein d'autres.","sources":["https://5c46fa289c89f.streamlock.net/kc2/kc2/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://encrypted-tbn0.gstatic.com/images?q=tbn%3AANd9GcQfQjI8jUhMPReWg0MOdw1xpAAXMP7YAuZKBg&usqp=CAU","title":"KC2 TV / Rwanda"},{"description":"Equinox est une chaîne de télévision basée au Cameroun. Peu de temps après son lancement, il est devenu l'un des critiques les plus virulents du régime de Paul Biya. La station était connue pour avoir diffusé des images en direct d'une manifestation politique contre le changement constitutionnel au Cameroun qui favorisait le maintien au pouvoir du président Biya après 2011, alors qu'il lui était interdit par la Constitution de se présenter à nouveau. La télévision appartient au magnat des affaires de la région ouest du Cameroun, Severin Tchounke, qui possède également un quotidien critique, La Nouvelle Expression.","sources":["http://178.33.237.146/equinoxetv.m3u8"],"subtitle":"By Channel","thumb":"https://camer-press.com/wp-content/uploads/2020/04/Equinoxe-Tv.jpg","title":"Equinoxetv"},{"description":"Rwanda Télévision (RTV) est la premiere chaîne public du Rwanda qui fournit des informations et des divertissements quotidiens au public rwandais en trois langues: anglais, français et kinyarwanda géré par l'industrie de la télévision rwandaise , mais ce derniere est composée de 12 chaînes de télévision dont 84% télévisions sont détenues par des privés (10 sur 12) tandis que 8% appartiennent respectivement à des organisations publiques et religieuses. L'Agence nationale de radiodiffusion rwandaise.","sources":["https://5c46fa289c89f.streamlock.net/rtv/rtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://maps.prodafrica.com/wp-content/uploads/2020/03/10191_RBA_002.png","title":"RTV"},{"description":"IBN TV est un radiodiffuseur islamique de télévision et de radio qui transmet IBN TV et Radio Maarifa de Dar es Salaam et Tanga respectivement. Il a été crée sous la direction de la Fondation Al Itrah et a été diffusé officiellement depuis Mars 2003. IBN TV est un média privé qui a commencé après la libéralisation de l’industrie des médias en Tanzanie. IBN TV est la première chaîne islamique en Tanzanie. Il couvre presque toute la région de Dar es Salaam, Tanga, Arusha et Mwanza. IBN TV diffuse en quatre langues différentes, à savoir l’anglais, le swahili, le gujarati et l’ourdou.","sources":["http://138.68.138.119:8080/low/5a8993709ea19/index.m3u8"],"subtitle":"By Channel","thumb":"http://www.alitrah.co.tz/wp-content/uploads/sites/3/2015/10/ibntvafrica.png","title":"IBN TV"},{"description":"RTB est une chaîne de télévision publique générale dirigée par l’Établissement public d’État. Son siège social est situé dans la capitale du Burkina Faso, à Ouagadougou. Il est diffusé en direct à la télévision terrestre et sur Internet. Cette chaîne africaine diffuse des nouvelles télévisées en Français. Mais en général, les flashs de nouvelles sont dans la langue nationale comme Lobiri, Bwamu, Gulmancéma ainsi que Bissa. RTB offre un programme avec de nombreux magazines sur le sport, l’économie, la culture, la santé et la jeunesse.","sources":["https://edge8.vedge.infomaniak.com/livecast/ik:rtbtvlive1/manifest.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/en/c/c0/RTB_Sukmaindera.png","title":"Radio Television Burkina Fasso"},{"description":"Eri-TV est une chaîne de télévision érythréenne appartenant à l'État. Basée dans la capitale du pays, Asmara, elle diffuse 24 heures sur 24. La station propose des bulletins d'information 24 heures sur 24, des émissions-débats et des programmes culturels et éducatifs. Eri-TV a une large base d'audience en dehors de l'Érythrée, que la chaîne publique reconnaît et utilise pour communiquer avec les Érythréens vivant à l'étranger. Le réseau compte environ 1 à 2 millions de téléspectateurs par semaine. Eri-TV reconnaît la culture minoritaire érythréenne et a largement adopté un partage de temps égal entre chacune des langues parlées du pays.","sources":["http://217.182.137.206/eri.m3u8"],"subtitle":"By Channel","thumb":"https://eri.tv/images/eri-tv-live.png","title":"ERITRIE TV"},{"description":"Créée au Sénégal par le GROUPE D-MEDIA, SENTV, 1ère Chaîne Urbaine au Sénégal, consacre sa programmation au traitement de l'actualité nationale et internationale et à la culture urbaine sénégalaise et africaine en générale. Elle émet sur hertzien depuis 2009 et est désormais disponible sur satellite via le bouquet Canal + Afrique et les bouquets IPTV à l'international. Une chaîne généraliste et orientée urbaine, constituant ainsi une offre originale et unique au Sénégal. Une part importante de ses programmes est constituée par des rendez-vous d’actualité sur une rythmique quotidienne et des émissions phares orientées Société et Divertissement.","sources":["http://46.105.114.82/tfm_senegal.m3u8"],"subtitle":"By Channel","thumb":"https://www.xalat.info/wp-content/uploads/2019/02/maxresdefault-2.jpg","title":"SENEGAL TV"},{"description":"RTB diffuse des emissions ainsi que les Sports, Musique, Culture et Films d'Action.","sources":["http://46.105.114.82/rtb1.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/bf-rtb-tv-8682.jpg","title":"RTB"},{"description":"LEEEKO est un ensemble de médias web radio et tv, créé le 1er Decembre 2016 par Serges OLUBI, passionné de musiques. LEEEKO diffuse une diversité des musique telsque: Rhumba, Zouk, Ndombolo, Rnb, Classic, Jazz et autres à travers l'Afrique.","sources":["http://livetvsteam.com:1935/leeeko/leeeko/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://is2-ssl.mzstatic.com/image/thumb/Purple113/v4/c9/76/95/c9769524-8604-49ac-108e-efca1d025a99/source/512x512bb.jpg","title":"LEEKO MUSIQUE TV"},{"description":"La Radio Télévision Guinéenne (RTG), l’un des premiers organes de presse public du pays, est absente dans plusieurs villes de l’intérieur du pays. Et ce après 42 ans depuis sa création. Par endroits, les signaux de la RTG sont totalement absents depuis plusieurs années. Par contre, dans certaines préfectures, malgré la réception des signaux, faute d’énergie, les populations sont privées des émissions de la RTG, a-t-on constaté.","sources":["http://178.33.237.146/rtg.m3u8"],"subtitle":"By Blender Channel","thumb":"http://maliactu.info/wp-content/uploads/2019/08/rtg-radio-television-guineenne.png","title":"Radio Television Guinéenne "},{"description":"MTA Africa 1 (anciennement MTA Africa) est la quatrième chaîne de télévision par satellite du réseau MTA International. Il a été lancé début août 2016, diffusant spécifiquement pour les téléspectateurs africains, à travers l'Afrique et l'Europe. La chaîne a été créée sous les auspices de Mirza Masroor Ahmad, le chef spirituel de la communauté musulmane Ahmadiyya. MTA Africa est géré et financé volontairement par les Ahmadis.","sources":["https://ooyalahd2-f.akamaihd.net/i/mtaengaudio_delivery@138280/index_3000_av-p.m3u8"],"subtitle":"By Blender Channel","thumb":"https://pbs.twimg.com/profile_images/950498775893774338/XKhzDO2.jpg","title":"MTA AFRICA"},{"description":"L’Office de Radiodiffusion et Télévision du Bénin (ORTB) est le service public de l’audiovisuel du Bénin. C’est un établissement public à caractères social, culturel et scientifique doté de la personnalité morale et de l’autonomie financière. ORTB, pas sans vous !/ Tél: +229 21 30 00 48/ Whatsapp: +229 69 70 55 55/ Email: contact@ortb.bj","sources":["http://51.77.223.83/ortb.m3u8"],"subtitle":"By Channel","thumb":"https://www.lavoixduconsommateur.org/images/services/1533219563.jpg","title":"ORTB / Bénin"},{"description":"Dream Channel est une chaine télévisée ematant au cameroune qui diffuse de la musique de toutes tendances.","sources":["http://connectiktv.ddns.net:5000/dreamchannel/dreamchannel/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://connectik.tv/wp-content/uploads/2019/06/c1b45634-2f8c-47e7-8849-e6d7ea620465-300x169.jpg","title":"DREAM CHANNEL TV / Cameroune"},{"description":"Canal Algérie est la deuxième chaîne de télévision nationale grand public algérienne. La chaîne fait partie du groupe EPTV qui comprend également TV1, TV3, TV4, TV5, TV6 et TV7. C'est une chaîne francophone. La chaîne diffuse ses programmes 24h / 24 et 7j / 7 via différentes plateformes et partout dans le monde.","sources":["http://46.105.114.82/canal_algerie.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/thumb/2/22/Logo_Canal_Algerie.svg/800px-Logo_Canal_Algerie.svg.png","title":"Canal Algerie"},{"description":"Radio Télévision Sénegalaise est une station de radio diffusée sur le réseau de Radiodiffusion Télévision Sénégalaise (RTS1 HD) de Dakar, au Sénégal, fournissant des informations, des sports, des débats, des émissions en direct et des informations sur la culture ainsi que la musique.","sources":["http://46.105.114.82/rts1.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/VZyPxURRRo-C0lEWHggT8C-dDJvFNFTVxKrn1yKUNROoT85XnOl9VcmM5HFzyRDwvgs","title":"Radio Télévision Sénegalaise 1 HD"},{"description":"Kalsan est une chaîne de télévision Somalienne dont le siège est à Londres. Elle a commencé à diffuser en 2013. La chaîne est axée sur les Somaliens. La programmation est principalement axée sur les actualités et les divertissements.","sources":["http://cdn.mediavisionuae.com:1935/live/kalsantv.stream/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://xogdoonnews.net/wp-content/uploads/2017/11/kalsan-tv.jpg","title":"KALSAN TV / Somalie"},{"description":"One Africa Television est une chaine de television namibien crée en 2003 et couvrant à l'origine uniquement Windhoek, Rehoboth et Okahandja, One Africa Television a connu une croissance significative, avec son signal diffusé via 29 émetteurs analogiques à travers la Namibie. En 2013, One Africa Television a rejoint l'ère numérique, et la chaîne est depuis disponible sur le réseau de télévision numérique terrestre de la Namibian Broadcasting Corporation (Channel 301) ainsi que sur la plateforme DStv Namibia de MultiChoice (Channel 284) ainsi que sur le réseau numérique terrestre GoTV de MultiChoice. Président du groupe d'Africa Television, Paul van Schalkwyk, a été tué dans un accident d'avion le 10 mars 2014.","sources":["https://za-tv2a-wowza-origin02.akamaized.net/oneafrica/smil:oneafrica/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://neweralive.na/uploads/2016/11/Untitled-1.jpg","title":"ONE AFRICA TV / Namibia"},{"description":"VISION4 TV est une chaine television panafricanisme Camerounais crée en 2008. qui diffuse des Émissions hauts de gamme telsque : Afro Café, Matinale infos, le journal d'afrique, tour d'horizon, journal de 12, women's story, The 6h00 pm news, Let's talk, Meeting point le grand live, le grand journal de 20h, santé spirituelle, sport time, Arrêt majeur, Au cœur du mystère, parole d'artistes, Femme attitude, Panafritude, Rendez-vous santé, afro zik, Club d'élites, Plateau du Jaguar, Dimanche bonheur, face aux dinosaures. Vision 4 Le Groupe Anecdote Vision 4 TV, Satelite FM, Africa Express Siège social : Yaoundé - Cameroun (Nsam) Secrétariat PDG : Tel : +237 242 71 88 13 / Fax : +237 222 31 67 81 Service de l'information : Tel : +237 242 71 87 68 Yaoundé Centre B.P 25070 Cameroun","sources":["http://cdnamd-hls-globecast.akamaized.net/live/ramdisk/vision4/hls_video/index.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/thumb/9/94/Vision_4.jpg/600px-Vision_4.jpg","title":"VISION 4"},{"description":"Nago TV is a Haitian television channel 100% devoted to music videos(Compass, Rap Creole, Racine).","sources":["http://haititivi.com:8088/haititv/tele6NY/index.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/GdAVtX7AU8834RaKoUC4c3itv2A_R1k8XATBf26G_IgQKnvxEtAew0cJOr_kWOpWkpY","title":"NAGO TV / Haiti"},{"description":"Lagos Television has been a trail blazer right from inception. Apart from being the first TV station outside the NTA family, the station took the Nigerian TV industry by storm in the early 80s with the introduction of a 60-hour non stop weekend from 7pm on Fridays till 7am on Mondays. The then Lagos weekend Television was the first marathon TV station in Africa. It’s unprecedented public approval transformed TV viewership especially within the Lagos precinct and brought a change in the call sign LTV/LWT.","sources":["http://185.105.4.193:1935/ltv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.lagostelevision.com/wp-content/uploads/2015/10/logo.png","title":"Lagos Television"},{"description":"Emmanuel TV is the television station of The Synagogue, Church Of All Nations, broadcasting 24/7 around the globe via satellite and on the internet. The purpose of Emmanuel TV is to preach the Good News to all mankind. That is what we are born for, living for and what we shall die for. Emmanuel TV is committed to changing lives, changing nations and changing the whole world through the Gospel of our Lord Jesus Christ. Jesus Christ is the inspiration behind Emmanuel TV; as such, God’s purpose is our purpose.","sources":["https://api.new.livestream.com/accounts/23202872/events/7200883/live.m3u8"],"subtitle":"By Channel","thumb":"https://scoan-website-emmanueltv.netdna-ssl.com/wp-content/blogs.dir/12/files/2016/09/emmanuel_tv_icon.png","title":"Emmanuel TV"},{"description":"Addis TV is a City Channel based in Addis Ababa, Ethiopia, which broadcasts News and Programs 24/7.","sources":["https://rrsatrtmp.tulix.tv/addis1/addis1multi.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://et.heytv.org/wp-content/uploads/2019/04/Addis-webtvonlive-com.jpg","title":"Addis TV / Ethiopia"},{"description":"Resurrection TV is a Christian based station aimed at uplifting your soul with an unadulterated word of God. it ensures a distinction between sin and righteousness.","sources":["http://rtmp.ottdemo.rrsat.com/rrsatrtv1/rrsatrtvmulti.smil/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/9e/f5/ae/9ef5aeb5c1ddd05a20d27faaf5d9b931.jpg","title":"Résurrection TV/ Ghana"},{"description":"CTV frique est une television camerounaise basee a yaounde.","sources":["http://connectiktv.ddns.me:8080/ctv-africa/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/01/CTV-1-300x212.jpeg","title":"CTV AFRICA"},{"description":"BEL TV est une station de télévision haïtienne qui diffuse sur le web via diverses plateformes et par câble. Notre vision est de créer une télévision standard dont la qualité du programme est aussi instructive que divertissante. À cote de cette vision, BEL TV s’est fixé pour mission de promouvoir la Culture haïtienne, à savoir le Cinéma, la musique, la littérature et bien plus encore, ce à travers la Caraïbe et le monde entier. BEL TV c’est une toute autre façon de faire la télé.","sources":["http://connectiktv.ddns.me:8080/afriqueplustv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/07/NEW-LOGO0047_00000_00000-300x169.png","title":"AFRICA PLUS TV "},{"description":"1 ok.","sources":["http://connectiktv.ddns.me:8080/mygospel/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/mygospel-300x140.png","title":"MY GOSPEL TV"},{"description":"2 ok.","sources":["http://connectiktv.ddns.me:8080/media-prime/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myprime15-300x140.png","title":"MEDIA PRIME TV"},{"description":"3 ok.","sources":["http://connectiktv.ddns.me:8080/mymusic/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/mymusic1.png","title":"MY MUSIC TV "},{"description":"4 ok.","sources":["http://connectiktv.ddns.me:8080/mymovie-en/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myenglish-300x140.png","title":"MY MOVIE TV / English"},{"description":"5 ok.","sources":["http://connectiktv.ddns.me:8080/mymovie-fr/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/myfresh-300x140.png","title":"MY MOVIE TV / Francais"},{"description":"6 ok","sources":["http://connectiktv.ddns.me:8080/bikutsitv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/09/bikutsi-300x63.jpeg","title":"BIKUTSI TV"},{"description":"7 ok.","sources":["http://connectiktv.ddns.me:8080/cam10tv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/07/CAM10-REVUE.jpg","title":"CAM 10 TV / Cameroune"},{"description":"8 ok.","sources":["http://connectiktv.ddns.me:8080/leadergospel/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/leader-cable.jpg","title":"LEADER GOSPEL TV / Religion"},{"description":"9 ok.","sources":["http://connectiktv.ddns.me:8080/vstv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2020/05/VS-TV-300x168.jpg","title":"VS tv"},{"description":"10 0k.","sources":["http://connectiktv.ddns.me:8080/mytv/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/04/mytv-channel-hd-300x169.jpg","title":"MY TV CHANNEL"},{"description":"Radio Tele Puissance est une chaine chrétienne qui diffuse en direct des programmes chrétien avec des vidéos et des films Gospel de premier ordre, des documentaires. radio Tele Puissance est une station très divertissante..","sources":["https://video1.getstreamhosting.com:1936/8560/8560/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://radioendirect.net/assets/images/radio/item/119251.jpg","title":"Radio Tele Puissance"},{"description":"Christ live est une chaine télévision de divertissement chrétienne disponible sur le satellite.","sources":["https://raw.githubusercontent.com/exodiver/IPTV/master/M3U8/Token/Cliv.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/christ-tv_logo.jpg","title":"CHRIST TV / Religion"},{"description":"QTV Gambia is the First Private Television Station","sources":["https://player.qtv.gm/hls/live.stream.m3u8"],"subtitle":"By Channel","thumb":"https://standard.gm/wp-content/uploads/2020/08/QTV-696x495.jpg","title":"QTV / Gambia"},{"description":"TVM International, or TVM Internacional, is the international channel of Mozambique's national TV broadcaster, Televisão de Moçambique (TVM), broadcasting for 24 hours per day. The channel will showcase local programming featuring Mozambican culture, tourism and sports.","sources":["http://196.28.226.121:1935/live/smil:Channel2.smil/chunklist_b714000_slpor.m3u8"],"subtitle":"By Channel","thumb":"https://clubofmozambique.com/wp-content/uploads/2020/03/tvmint.rm.jpg","title":"TVM Internacional"},{"description":"K24 TV est une chaine de télévision généraliste Kényane fondée en 2007 basé à Longonot Place, P. O. Box 49640 Kijabe St Tél : +254 20 2124801. K24 TV diffuse sur la télévision terrestre et en streaming sur Dailymotion et sur son site internet..","sources":["https://raw.githubusercontent.com/exodiver/IPTV/master/M3U8/Token/K24.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/k24-tv_logo.jpg","title":"K24 TV / Kenya"},{"description":"Afrobeat tv is a division of kaycee records .Kaycee Records is an independent record label established in the United Kingdom, and Nigeria Owned by Kennedy Kesidi Richard from Oguta in Imo State Nigeria .Afro beat tv is the new musical innovation to promote African art and and as a platform to promote and create awareness for up coming African artist all around the globe","sources":["http://connectiktv.ddns.net:8080/afrobit/index.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/05/AFROBIT-png-300x168.png","title":"AFROBITS / Music"},{"description":"Dunamis International Gospel Centre (DIGC) Jos Central is a powerfully anointed church, where God's Presence and power are saving, healing and restoring human destinies and dignities! Located in Alheri, Jos, Plateau State with HQT in Abuja Nigeria. Dunamis (Doo'na-mis) is the Greek word that means POWER.","sources":["https://christianworld.ashttp9.visionip.tv/live/visiontvuk-religion-dunamistv-SD/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/ng-dunamis-tv-2163-300x225.jpg","title":"DUNAMIS TV / Religion"},{"description":"France tv sport, c’est d’abord l’actualité de TOUS les sports. De l’analyse en temps réel, du live ou encore des replays vidéo sont disponibles à tout moment. Enrichissez votre expérience et plongez au cœur de l'actualité du sport.","sources":["https://streamserv.mytvchain.com/sportenfrance/SP1564435593_720p/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://liberador.net/media/images/FranceTv_Sport.max-640x640.jpg","title":"SPORTS FRANCE TV"},{"description":"Darut Tarbiyah La télévision en direct du Réseau islamique de Trinité-et-Tobago Chaîne de télévision religieuse / Darut Tarbiyah Le Réseau islamique (T.I.N.) est une chaîne de télévision câblée locale de Trinité-et-Tobago diffusant des programmes islamiques. La station est transportée sur le canal 96 ou 116 sur le système de câble Flow Trinidad. DARUT TARBIYAH - LE RÉSEAU ISLAMIQUE. Darut Tarbiyah Drive, Ramgoolie Trace North, Cunupia, Trinidad Antilles. 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C’est un média fédérateur des sports africains. On parle de compétition locales, des ligues nationales sur toutes les disciplines du continent, dont le basketball, le football, la lutte… Il y aura beaucoup de lutte, qui prend un essor important sur le continent. Il y a tout un lobby autour de la lutte. Africa Sports TV est disponible Sur Le Canal 56 de la BbOX – Sur Le Canal 614 du Bouquet Africain Max de TV ORANGE.","sources":["https://strhls.streamakaci.tv/str_africasportstv_africasportstv/str_africasportstv_multi/str_africasportstv_africasportstv/str_africasportstv_player_1080p/chunks.m3u8"],"subtitle":"By Channel","thumb":"https://pbs.twimg.com/profile_images/1215646342812401668/SOnvVloX_400x400.jpg","title":"Africa Sports TV"},{"description":"Real Madrid TV est une chaîne de télévision numérique gratuite, exploitée par le Real Madrid, spécialisée dans le club de football espagnol. La chaîne est disponible en espagnol et en anglais. Il est situé à Ciudad Real Madrid à Valdebebas (Madrid), le centre de formation du Real Madrid.","sources":["http://rmtv24hweblive-lh.akamaihd.net/i/rmtv24hwebes_1@300661/index_3_av-b.m3u8"],"subtitle":"By Channel","thumb":"https://files.cults3d.com/uploaders/13539675/illustration-file/9c08780f-eb52-427b-aad7-b0a8c0fb83a1/real_madrid_ref1_large.JPG","title":"Real Madrid TV"},{"description":"Real Madrid Club de Fútbol, ce qui signifie Royal Madrid Football Club), communément appelé Real Madrid, est un club de football professionnel espagnol basé à Madrid. Fondé le 6 mars 1902 sous le nom de Madrid Football Club, le club porte traditionnellement un maillot blanc à domicile depuis sa création. Le mot réel est espagnol pour royal et a été accordé au club par le roi Alfonso XIII en 1920 avec la couronne royale dans l'emblème. L'équipe a disputé ses matchs à domicile dans le stade Santiago Bernabéu d'une capacité de 81 044 places au centre-ville de Madrid depuis 1947.","sources":["http://rmtv24hweblive-lh.akamaihd.net/i/rmtv24hweben_1@300662/master.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/e4/de/18/e4de1869c0eba3beab9ffc9d01660e65.jpg","title":"Real Madrid TV"},{"description":" EPT SPORTS HD est la nouvelle chaîne exclusivement sportive de l’audiovisuel public, ERT Sports HD, sa première officielle à 06h00 le matin du samedi 9 février 2019.","sources":["https://ert-live.siliconweb.com/media/ert_sports/ert_sportshigh.m3u8"],"subtitle":"By Channel","thumb":"https://png.pngitem.com/pimgs/s/681-6814150_ert-sports-hd-logo-ert-sports-hd-hd.png","title":"EPT Sports HD"},{"description":"Sports Tonight Live, branded simply as Sports Tonight, was a British television show and channel, owned by VISION247 based in Central London. It was launched online on 29 August 2011.","sources":["http://sports.ashttp9.visionip.tv/live/visiontvuk-sports-sportstonightlive-hsslive-25f-4x3-SD/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://embeddedplayer.visionip.tv/portals/Sports_Tonight_Live/Sports_Tonight_Live/overlay_logos/Sports%20Tonight%20Live-plBackground-1308.png","title":"Sports Tonight"},{"description":"Arryadia HD TV est une chaîne sportive de télévision publique marocaine. Il fait partie du groupe public SNRT avec Al Aoula, Athaqafia, Al Maghribia, Assadissa, Aflam TV, Tamazight TV et Laayoune TV. La chaîne a été lancée le 16 septembre 2006. Arryadia est le diffuseur officiel de la ligue marocaine Botola.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arriadia/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://4.bp.blogspot.com/-lnh_8LWuXaw/WZ09LDkMsZI/AAAAAAAAEeI/9FKtxdQjbl4UVqmZjqN4R-fE9uOLG2ccQCLcBGAs/s1600/FB_IMG_1503465850383.jpg","title":"Arryadia TV / Maroc"},{"description":"Assadissa TV est une chaîne de télévision publique marocaine dédiée aux affaires religieuses. Il fait partie du groupe public SNRT avec Al Aoula, Arryadia, Athaqafia, Al Maghribia, Aflam TV, Tamazight TV et Laayoune TV. La chaîne a été lancée le 3 novembre 2005. Outre les lectures du Coran, il existe également des programmes de services religieux, de débats et de documentaires. Il est diffusé tous les jours de 2h00 à 23h00. Le samedi, il est de 6h00 à 21h00.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/assadissa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/7/7e/Assadissa.png","title":"Assadissa TV/ Maroc"},{"description":"Al Aoula, anciennement appelée TVM (Télévision marocaine, arabe: ??????? ????????), est la première chaîne de télévision publique marocaine. Il fait partie du groupe public SNRT avec Arryadia, Athaqafia, Al Maghribia, Assadissa, Aflam TV, Tamazight TV et Laayoune TV. Le réseau diffuse des programmes en arabe, berbère, français et espagnol. Son siège est situé à Rabat. Lancé en 1962, Al Aoula a été le premier réseau de télévision à produire et à diffuser ses propres programmes dans le pays. En 1962, il a commencé des émissions en couleur.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/al_aoula_inter/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://live.staticflickr.com/1853/44065447112_7a93bb434f.jpg","title":"Al Aoula TV/ Maroc"},{"description":"2M TV est une chaîne de télévision marocaine gratuite. Il a été créé par le conglomérat royal, ONA, avant d'être en partie vendu à l'État marocain. 20,7% de 2M appartiennent à la société holding de Mohammed VI SNI. Alors qu'environ 60% sont contrôlés par l'État marocain. Il est basé à Casablanca. Il est disponible gratuitement localement sur signal numérique avec une couverture sur tout le Maroc et sur la télévision par satellite via Globecast, Nilesat et Arabsat. 2M propose des services en arabe, français et berbère.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/2m_monde/hls_video_ts/2m_monde.m3u8"],"subtitle":"By Channel","thumb":"https://caidal.ma/wp-content/uploads/2019/04/ob_febd69_2-m-maroc-en-ligne.jpg","title":"2M TV / Maroc"},{"description":"La chaîne Al Magharibia diffuse des programmes politiques, sociaux et économiques depuis sa base privée de Londres. La chaîne est diffusée en arabe et s'adresse aux pays du Mahgreb, l'Algérie en particulier. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/al_maghribia_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRT-AlMaghribia.png","title":"Al maghribia TV / Maroc"},{"description":"Athaqafia TV est une chaîne gratuite disponible sur le satellite Hotbird et propose une gamme de programmes allant des documentaires et des programmes éducatifs ainsi que de la musique, des dessins animés et des divertissements familiaux. La chaîne s'adresse principalement aux familles et est diffusée principalement en arabe mais parfois en langue française et berbère. La chaîne a été créée par la société de production marocaine appartenant à l'État, SNRT.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arrabiaa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRTAThaqafia.png","title":"Athaqafia TV / Maroc"},{"description":"Tele Maroc est la nouvelle chaîne satellitaire généraliste marocaine créée par rachid Niny. Siège à Madrid. « C’est donc une chaéne de télévision légalement espagnole avec un contenu marocain.","sources":["https://api.new.livestream.com/accounts/27130247/events/8196478/live.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/9e/1d/b5/9e1db51201d4debce634f6e8b44a2424.jpg","title":"Tele Maroc"},{"description":"Tamazinght TV est une chaîne de télévision publique marocaine créée le 6 janvier 2010, propriété de la Société nationale de radiodiffusion et de télévision. La chaîne a pour objectif la promotion et la préservation de la culture amazighe au Maroc et dans la région de l'Afrique du Nord. en langue berbère. 70% en tashelhit, tarifit et tamazight (les 3 variantes du berbère du Maroc), le reste en arabe.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/tamazight_tv8_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"http://hub.tv-ark.org.uk/images/International/international_images/morocco_images/tamazight/Tamazight_TV_ident4_060912a.jpg","title":"Tamazight TV / Maroc"},{"description":"EMCI TV est une chaîne de télévision chrétienne évangélique francophone. Les studios de la chaîne se trouvent dans la ville de Québec, Canada. Le contenu de la programmation est assez varié et provient de divers pays francophones d’Afrique, d’Europe et d’Amérique. Des clips musicaux, des enseignements bibliques, des prédications, la Bible en vidéo, des temps de prière, des reportages, des documentaires, des films ainsi que des séries y sont présentés.","sources":["https://emci-fr-hls.akamaized.net/hls/live/2007265/emcifrhls/index.m3u8"],"subtitle":"By Channel","thumb":"https://www.enseignemoi-files.com/site/view/images/dyn-cache/pages/image/img/23/62/1522940482_236277_1200x630x1.f.jpg?v=2018021301","title":"EMCI TV / Religion"},{"description":"CIS TV est une chaine tv guinéen consacré au sport et à la culture. basée à Conakry, fondé en 2016 par Mamadou Antonio Souaré. CIS TV est diffuse via le satellite Fréquence Tv 3689: Symbole 1083: Satelite eutelsat 10a ZONES DE DIFFUSION : tiers d'Afrique.","sources":["http://51.81.109.113:1935/CDNLIVE/CISTV/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.senegal7.com/wp-content/uploads/2019/03/f9180cb9286c49c4f3a6c793798b9ddf.png","title":"CIS TV / Guinee"},{"description":"Faso TV est une initiative de Magic Communication et Médias, une société à responsabilité limitée basée à Ouagadougou, capitale du Burkina Faso. C’est une chaîne de télévision en ligne destinée à l’événementiel. Nous entendons par événementiel toutes manifestations ou activités à caractère culturel, économique, éducatif ou sportif dont l’objectif est de susciter la mobilisation, l’adhésion, l’engouement de la population ou d’un public cible au plan local, national ou international. Autrement dit, notre stratégie éditoriale consiste à faire la promotion de toutes activités qui contribuent au développement socio-économique et culturel, à l’éducation, au divertissement et au bien être de la population burkinabé et de sa diaspora.","sources":["https://playtv4kpro.com:5443/LiveApp/streams/163893638025530331068059.m3u8"],"subtitle":"By Channel","thumb":"https://fasotv.net/wp-content/uploads/2019/10/logo-final-sans-slogan.png","title":"FASO TV / Burkina Fasso "},{"description":"Plex tv une chaîne généraliste spécialisé dans la retransmissions des événement. émission et qui diffuse aussi des films, musiques, divertissement, sport, magasine etc et une multitude de programme en haute définition.","sources":["http://connectiktv.ddns.net:5000/plextv/@plextv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.lifetimepremiumaccounts.com/wp-content/uploads/2019/03/plex-logo.jpg","title":"PLEX TV / "},{"description":"PLAY TV est une chaine de télévision musicale Camerounaise basée à Yaoundé, elle diffuse un programme 100% musicale la musique d’ici et d’ailleurs en haute définition..","sources":["http://connectiktv.ddns.net:5000/playtv/@playtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://connectik.tv/wp-content/uploads/2019/04/logo-play-tv-300x113.jpg","title":"PLAT TV / Cameroune "},{"description":"TVR Rennes 35 Bretagne est une chaîne de télévision locale née en mars 1987 sous le nom de TV Rennes. TVR Rennes 35 Bretagne fut inaugurée à son lancement par le président de la République, elle fut la première télévision locale créée en France elle est diffusée Canal 35 sur la TNT / Canal 30 sur Orange, Freebox et BBox / Canal 95 sur Numéricable et en direct streaming sur son site Internet.","sources":["https://streamtv.cdn.dvmr.fr/TVR/ngrp:tvr.stream_all/master.m3u8"],"subtitle":"By Channel","thumb":"https://w0.pngwave.com/png/890/19/tvr-tv-rennes-35-logo-television-channel-tvr-t350-png-clip-art.png","title":"Rennes TV / France Sports "},{"description":"Chaîne franco-marocaine basée à Tanger et destinée au Maghreb. Programmation culturelle avec information, reportages et documentaires. En arabe et en Français. Fin 2010, elle a également commencé à diffuser à la télévision analogique terrestre au Maroc, en plus de la télévision numérique par satellite. Il a été rebaptisé Medi 1 TV.","sources":["http://streaming.medi1tv.com/live/Medi1tvmaghreb.sdp/chunklist.m3u8"],"subtitle":"By Channel","thumb":"http://www.logotypes101.com/logos/807/C85CC3231EAD10CEC61C182C7DED072D/medi1tvlogo.png","title":"Medi 1 TV / Maroc"},{"description":"M24 Television est la chaîne d’info en continu de l’agence marocaine de presse (MAP). Une chaîne qui couvre l’actualité marocaine et internationale. Une chaîne fidèle aux valeurs de la MAP qui est le premier producteur d'information au Maroc. Le fil de la MAP se décline en cinq langues : Arabe, Amazighe, Français, Anglais et Espagnol. la MAP présente dans toutes les régions du Royaume et dans les cinq continents, elle fournit tous les médias en informations, reportages, analyses et portraits.","sources":["https://www.m24tv.ma/live/smil:OutStream1.smil/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://is5-ssl.mzstatic.com/image/thumb/Purple114/v4/e4/c6/3e/e4c63e4e-b8ff-a14e-cacd-3593f09c1f78/source/512x512bb.jpg","title":"M24 TV / Maroc"},{"description":"La chaîne Al Magharibia diffuse des programmes politiques, sociaux et économiques depuis sa base privée de Londres. La chaîne est diffusée en arabe et s'adresse aux pays du Mahgreb, l'Algérie en particulier. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique. Le ton d'Al Magharibia est fermement basé sur un discours politique et idéologique.","sources":["https://cdnamd-hls-globecast.akamaized.net/live/ramdisk/al_maghribia_snrt/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRT-AlMaghribia.png","title":"Al maghribia TV / Maroc"},{"description":"Athaqafia TV est une chaîne gratuite disponible sur le satellite Hotbird et propose une gamme de programmes allant des documentaires et des programmes éducatifs ainsi que de la musique, des dessins animés et des divertissements familiaux. La chaîne s'adresse principalement aux familles et est diffusée principalement en arabe mais parfois en langue française et berbère. La chaîne a été créée par la société de production marocaine appartenant à l'État, SNRT.","sources":["http://cdn-hls.globecast.tv/live/ramdisk/arrabiaa/hls_snrt/index.m3u8"],"subtitle":"By Channel","thumb":"https://cdn.sat.tv/wp-content/uploads/2016/05/SNRTAThaqafia.png","title":"Athaqafia TV / Maroc"},{"description":"Al-Fath channel is the property of Sheikh Ahmed Awad Abdo, and is considered the satellite channel of the Islamic religious channels that follow the Sunnah, and offers a series of programs interpretation for the Quran Al-Kareem, and many true prophetic and the CEO is Prof. Ahmed Abdou Awad, the Islamic Scholar.","sources":["https://svs.itworkscdn.net/alfatehlive/fatehtv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/eg-alfath-tv.jpg","title":"Al Fath TV / Egypte"},{"description":"Al Hayah started broadcasting in 2008 during the last years of Mubarak's rule, which saw a revival in the ownership of the media. It was founded by businessman El Sayed El Badawi as part of Al Hayah Channels Network. El Badawi assumed the presidency of the Wafd Party from May 2010 until March 2018. El Badawi is one of the businessmen who played political roles in addition to owning media outlets, such as Al Dostor (link to profile). ","sources":["http://media.islamexplained.com:1935/live/_definst_mp4:ahme.stream_360p/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/474x/76/1a/a4/761aa46eb54c24d21ca5866f21442426.jpg","title":"Al hayat TV / Maroc"},{"description":"The El Sharq channel broadcasts Various programs, from Egypt country in the Arabic language, last updated time on March 25, 2016. El Sharq which considered to view as a Free to air satellite TV channel.","sources":["https://mn-nl.mncdn.com/elsharq_live/live/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://egytvs.com/wp-content/uploads/2014/06/al-sharq-200x75.jpg","title":"Al sharq TV / Maroc"},{"description":"Guinée TV1 est une chaine de télévision généraliste Guinéenne basée à Conakry. Elle diffuse de la musique des informations des documentaires. des programmes religieux et autre.","sources":["https://playtv4kpro.com:5443/LiveApp/streams/664825404798849938149128.m3u8"],"subtitle":"By Channel","thumb":"https://gtv1love.com/wp-content/uploads/2019/10/logo4.png","title":"GUINEE TV / Guinee "},{"description":"Inooro TV chaînes de télévision généraliste Kényane en langue Kikuyu lancé le 26 octobre 2015. Elle diffuse 24 heures sur 24. Inooro TV est une chaine du groupe Royal Media Services (RMS).","sources":["https://vidcdn.vidgyor.com/inoorotv-origin/liveabr/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://royalmedia.s3.amazonaws.com/wp-content/uploads/2019/10/inoorotv.jpg","title":"INOORO TV / Kenya "},{"description":"Citizen TV Kenya est une station nationale Kényane détenue par Royal Media Services Ltd.Elle diffuse principalement en anglais et en swahili. Elle a été lancé en 1999 et relancé en Juin 2006 c’est la station de télévision avec la plus forte croissance au Kenya avec un fort accent sur ??la programmation locale Basé au Communication Centre,Maalim Juma Road,Off Dennis Pritt Road, Nairobi, 7498-00300.","sources":["https://vidcdn.vidgyor.com/citizentv-origin/liveabr/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.innocirc.com/wp-content/uploads/2017/07/citizen.jpg","title":"CITIZEN TV / Kenya "},{"description":"RTJ TV ( Radio Télévision Jeune ) est une chaine de télévision culturel Sénégalaise. Elle diffuse des programme de divertissement( WatZapp le Zapping), Musique (playlist Mix Afro Mix Zouk Mix Hip Hop Musique sénégalaise), bien être, documentaire, Émission éducatif qui consiste à joindre l’utile à l’agréable à travers l'éducation des enfants, interviews ect.","sources":["http://public.acangroup.org:1935/output/rtjtv.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://rtjtv.com/images/rtjtv.png","title":"RTJ TV / Senegal"},{"description":"Mouride tv est une chaine de télévision généraliste sénégalaise basé à touba, Senegal. Mouride tv c’est la télévision base au coeur des événement mourides magal, thiante, wakhtane, khassaide, kourel en direct..","sources":["http://51.81.109.113:1935/Livemouridetv/mouridetv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/sn-mouride-tv.jpg","title":"MOURIDE TV / Senegal"},{"description":"ANN TV est une chaîne d’Informations générales et de Divertissement. Elle est produite par JUUF COMMUNICATION et diffusée sur le site d’informations générales multimédia ANN. La plateforme ANN comporte un journal en ligne (ANN), une WebRadio (ANN FM) et une WebTV (ANN TV).","sources":["http://vod.acangroup.org:1935/output/anntv.stream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://an-news.com/wp-content/uploads/2019/05/aan.png","title":"ANN TV / Senegal"},{"description":"Louga TV est une chaine culturelle et religieuse Senegalaise qui se veut attractive et objective. En temps réel, elle produit des vidéos de qualité qui tiennent compte de la spécificité de l’information et de la crédibilité de ses sources. Également, l’équipe technique et rédactionnelle est constituée de techniciens chevronnés aux compétences avérées. Dans son approche des enjeux de l’information capitale, la chaine louga tv offre des vidéos qui informent, forment et transforment le citoyen dans l’approche de son monde en devenir..","sources":["http://ira.dyndns.tv:8080/live/louga/CAnhiMtR6C/1708.m3u8"],"subtitle":"By Channel","thumb":"https://i.ytimg.com/vi/3Gnt2_SndXw/maxresdefault.jpg","title":"LOUGA TV / Senegal"},{"description":"Dieu TV est une chaine de télévision généraliste chrétienne pour la Francophonie.Elle proclame la Bonne Nouvelle du Salut en Jésus-Christ pour atteindre les 400 millions de Francophones dans le monde. Fondée en 2007. Dieu TV diffuse sur le Satellite Eutelsat 5WA (Europe et Afrique du Nord), et le Satellite Amos 5 et en streaming sur son site interne","sources":["https://katapy.hs.llnwd.net/dieutvwza1/DIEUTVLIVE/smil:dieutv.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/fr-dieu-tv.jpg","title":"DIEU TV / Religion "},{"description":"Radio Télévision Hirondelle : La nouvelle couleur du Sud. Elle diffuse des émissions pour divers catégories nouvelles locales, nationales et internationales le sport du monde Entier la musique et videos clips Promotions des artistes Locaux.","sources":["http://play.acwstream.com:2000/live/acw_01/index.m3u8"],"subtitle":"By Channel","thumb":"https://radiotelehirondelle.com/wp-content/uploads/2020/08/logo.png","title":"HIRONDELLE TV"},{"description":"BEL TV est une station de télévision haïtienne qui diffuse sur le web via diverses plateformes et par câble. Notre vision est de créer une télévision standard dont la qualité du programme est aussi instructive que divertissante. À cote de cette vision, BEL TV s’est fixé pour mission de promouvoir la Culture haïtienne, à savoir le Cinéma, la musique, la littérature et bien plus encore, ce à travers la Caraïbe et le monde entier. BEL TV c’est une toute autre façon de faire la télé.","sources":["https://hbiptv.live/player/sakchotv/index.m3u8"],"subtitle":"By Channel","thumb":"https://image.roku.com/developer_channels/prod/1de97a21d9bd773a115a5467974be0b859d1157256316bd1e72ed48965c0191a.png","title":"BEL TV / Haiti "},{"description":"The Middle East Broadcasting Center (MBC) Group is the first private free-to-air satellite broadcasting company in the Arab World. It was launched in London in 1991 and later moved to its headquarters in Dubai in 2002. MBC Group provides multiple channels of information, interaction and entertainment. MBC Group includes 10 television channels: MBC1 (general family entertainment via terrestrial), MBC2 and MBC MAX (24-hour movies), MBC3 (children’s entertainment), MBC4 (entertainment for new Arab women via terrestrial).","sources":["https://shls-masr-prod.shahid.net/masr-prod.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/commons/7/7c/MBC_Masr_Logo.png","title":"MBC MSR 1 / Egypte"},{"description":"The Middle East Broadcasting Center (MBC) Group is the first private free-to-air satellite broadcasting company in the Arab World. It was launched in London in 1991 and later moved to its headquarters in Dubai in 2002. MBC Group provides multiple channels of information, interaction and entertainment. MBC Group includes 10 television channels: MBC1 (general family entertainment via terrestrial), MBC2 and MBC MAX (24-hour movies), MBC3 (children’s entertainment), MBC4 (entertainment for new Arab women via terrestrial).","sources":["https://shls-masr2-prod.shahid.net/masr2-prod.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/01/3c/21/013c218c3ce9b3cfc883bdcdb121e5e6.jpg","title":"MBC MSR 2 / Egypte"},{"description":"Mekameleen TV is an Egyptian opposition TV Channel. It is based in Istanbul. It's known to be supportive of the Muslim Brotherhood","sources":["https://mn-nl.mncdn.com/mekameleen/smil:mekameleentv.smil/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://i.pinimg.com/564x/12/5b/1f/125b1febb8ada3a4f83475c2643adeb7.jpg","title":"Mekameleen TV / Egypte"},{"description":"The Kingdome Sat is television from Egypte founded in 2009 by Dr. Michael Yousef, the KingdomSat channel aims to introduce written teachings from the East and West to complement the vision given by God to the loss of the faraway and to encourage believers in the Middle East and North Africa region.","sources":["https://bcovlive-a.akamaihd.net/87f7c114719b4646b7c4263c26515cf3/eu-central-1/6008340466001/profile_0/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://live-tv-channels.org/pt-data/uploads/logo/eg-kingdom-sat-channe.jpg","title":"The Kingdom Sat TV / Egypt"},{"description":"D5 TV Music est une nouvelle chaîne de télévision musicale internationale, elle est dédiée aux musiques et aux cultures urbaines du monde entier (Rap, R&B, Hip-Hop, Pop, Rai, Naija, Olschool etc.) ciblant un public très large. D5Music entend devenir la chaîne référence musicale des 5 continents","sources":["https://www.rti.ci/direct_rti2.html"],"subtitle":"By Channel","thumb":"https://d5music.tv/wp-content/uploads/2020/07/cropped-LOGO-D5-MUSIC-BLANCROUGE_carre-192x192.png","title":"RTI 2 TV"},{"description":"A2iTV la chaine 100% immigration Senegalais, qui est née de la synergie de personnes qui ont décidé d’ unir leur force, leur compétence et leur ressources matérielles et financiéres pour participer avec l’aide des nouvelles technologies à informer sur l’ immigration .","sources":["http://51.158.31.93:1935/a2itv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/A2itv_logo.jpg","title":"A2i TV / Senegal"},{"description":"A2i music est une chaine culturelle destinée à la Diaspora avec des programmes musicales et des dramatiques. A2i music couvre aussi les autres parties du monde, notament les Etats Unis, le Canada, l’Asie, etc. à travers les boitiers Roku fournis par AfricaAstv, Acantv, My African pack de Invevo et Sénégal.","sources":["http://51.158.31.93:1935/a2itvtwo/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.centraltv.fr/wp-content/uploads/a2i-music_logo.jpg","title":"A2i TV / Music "},{"description":"A2i tv Relegion est une chaine culturelle destinée à la Diasporat senegalais avec des programme chretiens.","sources":["http://51.158.31.93:1935/a2itvthree/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/wwumXcAbY83D0q-NgUv2veS-p54FJTq6LAvsPRwYwWo-70ggeDkCM1VdhqhibRQNk4o=s180-rw","title":"A2i TV / Religion "},{"description":"Love World Plus TV is your Christian faith and lifestyle channel destined to bring a new level of dynamism into Christian television programming through satellite and the internet. The reach of LoveWorld Plus is limitless.","sources":["http://hls.live.metacdn.com/2450C7/bedkcjfty/lwplus_628.m3u8"],"subtitle":"By Channel","thumb":"https://d3c5pcohbexzc4.cloudfront.net/videos/thumbs/be214-loveworldplus.jpg","title":"Love World Plus TV"},{"description":"A2i naija est une nouvelle chaîne de télévision musicale internationale, elle est dédiée aux musiques et aux cultures urbaines du monde entier (Rap, R&B, Hip-Hop, Pop, Rai, Naija, Olschool etc.) ciblant un public très large. D5Music entend devenir la chaîne référence musicale des 5 continents","sources":["http://51.158.31.93:1935/devtv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://image.winudf.com/v2/image/YTVjZW50cy5hMmlfc2NyZWVuXzVfMTUxNTk5NTEyNl8wNTQ/screen-5.jpg?fakeurl=1&type=.jpg","title":"A2i / naija Music"},{"description":"BOK TV is an online and public access variety show and the show's log line what would happen if In Living Color and The Daily Show had a bastard child! BOKTV is what would happen and he show is split into segments: MONOLOGUE, SKETCH, ROUND TABLE, COMMERCIAL, BLACK TWITTER. create a platform of discourse that encourages exchange as opposed to polarity, and to showcase the talents of the host and other cast members.","sources":["http://boktv.interworks.in:1935/live/boktv/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://bokradio.co.za/wp-content/uploads/2017/07/button_cameratv.jpg","title":"BOK TV"},{"description":"Salt TV is a Christian television channel station from Uganda. Salt TV is based in Kampala. Matthew 5:13-16 (NKJV) Believers Are Salt and Light 13 You are the salt of the earth, but if the salt loses its flavor, how shall it be seasoned? It is then good for nothing but to be thrown out and trampled underfoot by men.","sources":["http://dcunilive38-lh.akamaihd.net/i/dclive_1@692676/index_150_av-p.m3u8"],"subtitle":"By Channel","thumb":"https://www.saltmedia.ug/images/NOV/SALT-TV.jpg","title":"Salt TV/ Uganda"},{"description":"TFM is Senegal’s privately-owned television channel.Owned by Senegalese musician Youssou N Dour, who owns a major media group in Dakar.","sources":["http://46.105.114.82/tfm_senegal.m3u8"],"subtitle":"By Channel","thumb":"https://3.bp.blogspot.com/-eyo4UyKqjlI/WWTobvXxLqI/AAAAAAAAB_g/BFn1KiR6vcYQMilgX4nWhGJHbHMEP_l0ACLcBGAs/s1600/tfm%2Bsenegal.png","title":"TFM TV/ Senegal"},{"description":"Africa tv1 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains musulmans de partout.","sources":["http://africatv.live.net.sa:1935/live/africatv/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.africagroup.tv/img/bgTV1.png","title":"Africa TV 1"},{"description":"Africa tv2 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains musulmans de partout.","sources":["http://africatv.live.net.sa:1935/live/africatv2/playlist.m3u8"],"subtitle":"By Channel","thumb":"http://www.africagroup.tv/img/bgTV2.png","title":"Africa TV 2"},{"description":"Africa tv3 est une télévision africaine qui travaille pour aider les peuples a se communiquer avec DIEU et surtout sensibiliser les Africains de langue haoussa.","sources":["http://africatv.live.net.sa:1935/live/africatv3/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://www.africagroup.tv/img/bgTV3.png","title":"Africa TV 3"},{"description":"La télévision nationale tunisienne 1 est la chaîne publique nationale tunisienne. Il a été officiellement lancé le 31 mai 1966, mais diffuse des programmes pilotes de manière irrégulière depuis octobre 1965, puis régulièrement depuis janvier 1966 et s’appelle la radio et la télévision tunisienne (ATT). Elle est devenue Channel 7 en 1992 et Tunisia 7 en 1997, mais elle est restée une filiale de la Société tunisienne de radio et de télévision jusqu’en 2008, a conservé le siège qu’elle partageait et la Société tunisienne de télévision avec ses chaînes de télévision nationales tunisiennes et La Tunisie 21 plus tard connue sous le nom de Télévision nationale tunisienne 2 est devenue son nouveau siège. Après le déclenchement de la révolution populaire tunisienne et la défection de zine El Abidine Ben Ali du pays, il est devenu Télévision nationale tunisienne.","sources":["http://54.36.122.126/tunisie1.m3u8"],"subtitle":"By Channel.","thumb":"https://www.histoiredesfax.com/wp-content/uploads/2015/11/Television-nationale-watania.jpg","title":"TUNISIA 1"},{"description":"Sahel TV est la plateforme unique, ouverte à la société civile, aux citoyens et à l'autorité locale de la ville et de sa région pour leur permettre de s’exprimer librement, proposer leurs idées et accéder à toutes les informations économiques, environnementale, culturelle, sportive. Vos idées et vos propositions sont les bienvenues.","sources":["http://142.44.214.231:1935/saheltv/myStream/playlist.m3u8"],"subtitle":"By Channel","thumb":"https://mobiletv.mobibase.com/html/logo/hd/channel_ld_747.png","title":"SAHEL TV / Tunisie"},{"description":"NIGERIA TELEVISION AUTORTEAutorité a commencé sous le nom de Western Nigerian Television Services (WNTV), qui a transmis ses premiers signaux au peuple nigérian et à toute l'Afrique le 31 octobre 1959. Au début de 1962, les trois gouvernements régionaux qui existaient au Nigéria avaient mis en place le Service de télévision nigérian (NTS). Télévision ont été créés et en 1976, l'Autorité de la télévision nigériane est née en tant que seule entité responsable de Diffusion télévisée au Nigéria.","sources":["http://54.38.93.93/nta.m3u8"],"subtitle":"By Channel","thumb":"https://static.squarespace.com/static/53d2a092e4b0125510bfe57d/53d2a2c6e4b018cd23e33d7b/53d2a2c6e4b018cd23e33f6f/1362042333867/1000w/nta.jpg","title":"NTA TV / Nigeria"},{"description":"ESPACE TV est une télévision basée à Conakry dans la commune de Matoto Kondeboungny au bord de l'autoroute Fidèle Castro (République de Guinée). La télé diffuse des informations du pays et du monde en temps réel. Des magazines axés sur les réalités des terroirs et des séries de divertissement. Détenue par le groupe Hadafo Médias, cette chaîne est la première du pays en terme d'audience; selon le rapport de Stat view international en 2019.","sources":["http://46.105.114.82/espacetv.m3u8"],"subtitle":"By Channel","thumb":"https://lh3.googleusercontent.com/ric-bS2gzvt-UyrhBIEdWENN9U-fL9Bnlhv12GEYSzSkZFWEIr7hc74k83kfLPqZDk0","title":"Espace TV / Guinée"},{"description":" Movies Now is an Indian high-definition television channel featuring Hollywood films. It was launched on 19 December 2010 with a picture quality of 1080i and 5.1 surround sound. The channel is owned by The Times Group. It has exclusive content licensing from films produced or distributed by MGM and has content licensing from Universal Studios, Walt Disney Studios, Marvel Studios, 20th Century Studios, Warner Bros and Paramount Pictures.","sources":["https://timesnow.airtel.tv/live/MN_pull/master.m3u8"],"subtitle":"By Channel","thumb":"https://upload.wikimedia.org/wikipedia/en/4/49/Movies_Now_logo.png","title":"Movies Now HD"},{"description":"Tunisie Immobilier TV, la première chaîne de l’immobilier en Tunisie Vous présente toutes les semaines, les actualités immobilières et économiques en Tunisie et dans le monde à travers des reportages.contact; E-mail:tunisieimmob@planet.tn/ Tel:(+216) 71 894500.","sources":["https://5ac31d8a4c9af.streamlock.net/tunimmob/myStream/chunklist.m3u8"],"subtitle":"By Channel","thumb":"https://i2.wp.com/www.tunisieimmobiliertv.net/wp-content/uploads/2016/10/fb.jpg?fit=1024%2C500&ssl=1","title":"Tunisie Immobilier TV"}]}]}
projectworldsofficial
This is Hospital Management System Hospital management system is one of the best software that manages various activities in hospital that has 3 login features (account type) Features: 1. Front Page Slideshow 2. Login / Logout for customer. 3. Seperate login for admin (location/hms-admin) - username: admin, password: admin 4. Navigation Bar 5. Ability to Add patient detail and book appointment. 6. CSS using Twitter Bootstrap Brief overview of the technology: Front end: HTML, CSS, JavaScript HTML: HTML is used to create and save web document. E.g. Notepad/Notepad++ CSS : (Cascading Style Sheets) Create attractive Layout Bootstrap : responsive design mobile freindly site JavaScript: it is a programming language, commonly use with web browsers. Back end: PHP, MySQL PHP: Hypertext Preprocessor (PHP) is a technology that allows software developers to create dynamically generated web pages, in HTML, XML, or other document types, as per client request. PHP is open source software. MySQL: MySql is a database, widely used for accessing querying, updating, and managing data in databases. Software Requirement(any one) WAMP Server XAMPP Server MAMP Server LAMP Server Installation Steps 1. Download zip file and Unzip file on your local server. 2. Put this file inside "c:/wamp/www/" . 3. Database Configuration Open phpmyadmin Create Database named hospital. Import database hospital.sql from downloaded folder(inside database) 4. Open Your browser put inside "http://localhost/hospital-management-system-php-mysql-master" Admin Login Details Login Id: admin@admin.com Password: admin Doctor Login Details Login Id: doctor@doctor.com Password: admin Admin Login Details Login Id: admin@admin.com Password: admin
KhronosGroup
Presentations for SIGGRAPH 2012 course "Graphics Programming on the Web" covering HTML5 technologies (Canvas, CSS, etc.), WebGL and WebCL
viehgroup
Project Idea Briefing • The primary benefit of ethical hacking is to prevent data from being stolen and misused by malicious attackers, as well as: Discovering vulnerabilities, Scanning network. In this cyber security domain, there are various types of tools are available but day by days security issues and our technology are updated. We are creating some tools like port scanner, network scanner, mac address changer, and some others tools. A hacking tool is a program designed to assist a hacker with hacking. • These tool use by any company or any individuals person for collect information, scan port, fuzzing, and some more thing. Project Working I use Command line interface for project. This project for beginner and help those people they gather information about Email Header Analysis, Instagram Information, Instagram Username Check, Ip Information, Phone Number Information, Port Scan, Web scraping, give fake information. This tool shows your hostname and public IP first and check your internet speed, then user give input and according to option this tool work.
nyaundid
SEIS 665 Assignment 2: Linux & Git Overview This week we will focus on becoming familiar with launching a Linux server and working with some basic Linux and Git commands. We will use AWS to launch and host the Linux server. AWS might seem a little confusing at this point. Don’t worry, we will gain much more hands-on experience with AWS throughout the course. The goal is to get you comfortable working with the technology and not overwhelm you with all the details. Requirements You need to have a personal AWS account and GitHub account for this assignment. You should also read the Git Hands-on Guide and Linux Hands-on Guide before beginning this exercise. A word about grading One of the key DevOps practices we learn about in this class is the use of automation to increase the speed and repeatability of processes. Automation is utilized during the assignment grading process to review and assess your work. It’s important that you follow the instructions in each assignment and type in required files and resources with the proper names. All names are case sensitive, so a name like "Web1" is not the same as "web1". If you misspell a name, use the wrong case, or put a file in the wrong directory location you will lose points on your assignment. This is the easiest way to lose points, and also the most preventable. You should always double-check your work to make sure it accurately reflects the requirements specified in the assignment. You should always carefully review the content of your files before submitting your assignment. The assignment Let’s get started! Create GitHub repository The first step in the assignment is to setup a Git repository on GitHub. We will use a special solution called GitHub Classroom for this course which automates the process of setting up student assignment repositories. Here are the basic steps: Click on the following link to open Assignment 2 on the GitHub Classroom site: https://classroom.github.com/a/K4zcVmX- (Links to an external site.)Links to an external site. Click on the Accept this assignment button. GitHub Classroom will provide you with a URL (https) to access the assignment repository. Either copy this address to your clipboard or write it down somewhere. You will need to use this address to set up the repository on a Linux server. Example: https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git At this point your new repository to ready to use. The repository is currently empty. We will put some content in there soon! Launch Linux server The second step in the assignment is to launch a Linux server using AWS EC2. The server should have the following characteristics: Amazon Linux 2 AMI 64-bit (usually the first option listed) Located in a U.S. region (us-east-1) t2.micro instance type All default instance settings (storage, vpm, security group, etc.) I’ve shown you how to launch EC2 instances in class. You can review it on Canvas. Once you launch the new server, it may take a few minutes to provision. Log into server The next step is to log into the Linux server using a terminal program with a secure shell (SSH) support. You can use iTerm2 (Links to an external site.)Links to an external site. on a Mac and GitBash/PuTTY (Links to an external site.)Links to an external site. on a PC. You will need to have the private server key and the public IP address before attempting to log into the server. The server key is basically your password. If you lose it, you will need to terminate the existing instance and launch a new server. I recommend reusing the same key when launching new servers throughout the class. Note, I make this recommendation to make the learning process easier and not because it is a common security practice. I’ve shown you how to use a terminal application to log into the instance using a Windows desktop. Your personal computer or lab computer may be running a different OS version, but the process is still very similar. You can review the videos on the Canvas. Working with Linux If you’ve made it this far, congratulations! You’ve made it over the toughest hurdle. By the end of this course, I promise you will be able to launch and log into servers in your sleep. You should be looking at a login screen that looks something like this: Last login: Mon Mar 21 21:17:54 2016 from 174-20-199-194.mpls.qwest.net __| __|_ ) _| ( / Amazon Linux AMI ___|\___|___| https://aws.amazon.com/amazon-linux-ami/2015.09-release-notes/ 8 package(s) needed for security, out of 17 available Run "sudo yum update" to apply all updates. ec2-user@ip-172-31-15-26 ~]$ Your terminal cursor is sitting at the shell prompt, waiting for you to type in your first command. Remember the shell? It is a really cool program that lets you start other programs and manage services on the Linux system. The rest of this assignment will be spent working with the shell. Note, when you are asked to type in a command in the steps below, don’t type in the dollar-sign ($) character. This is just meant to represent the command prompt. The actual commands are represented by the characters to the right of the command prompt. Let’s start by asking the shell for some help. Type in: $ help The shell provides you with a list of commands you can run along with possible command options. Next, check out one of the pages in the built-in manual: $ man ls A man page will appear with information on how to use the ls command. This command is used to list the contents of file directories. Either space through the contents of the man page or hit q to exit. Most of the core Linux commands have man pages available. But honestly, some of these man pages are a bit hard to understand. Sometimes your best bet is to search on Google if you are trying to figure out how to use a specific command. When you initially log into Linux, the system places you in your home directory. Each user on the system has a separate home directory. Let’s see where your home directory is located: $ pwd The response should be /home/ec2-user. The pwd command is handy to remember if you ever forget what file directory you are currently located in. If you recall from the Linux Hands-on Guide, this directory is also your current working directory. Type in: $ cd / The cd command let’s you change to a new working directory on the server. In this case, we changed to the root (/) directory. This is the parent of all the other directories on the file system. Type in: $ ls The ls command lists the contents of the current directory. As you can see, root directory contains many other directories. You will become familiar with these directories over time. The ls command provides a very basic directory listing. You need to supply the command with some options if you want to see more detailed information. Type in: $ ls -la See how this command provides you with much more detailed information about the files and directories? You can use this detailed listing to see the owner, group, and access control list settings for each file or directory. Do you see any files listed? Remember, the first character in the access control list column denotes whether a listed item is a file or a directory. You probably see a couple files with names like .autofsck. How come you didn’t see this file when you typed in the lscommand without any options? (Try to run this command again to convince yourself.) Files names that start with a period are called hidden files. These files won’t appear on normal directory listings. Type in: $ cd /var Then, type in: $ ls You will see a directory listing for the /var directory. Next, type in: $ ls .. Huh. This directory listing looks the same as the earlier root directory listing. When you use two periods (..) in a directory path that means you are referring to the parent directory of the current directory. Just think of the two dots as meaning the directory above the current directory. Now, type in: $ cd ~ $ pwd Whoa. We’re back at our home directory again. The tilde character (~) is another one of those handy little directory path shortcuts. It always refers to our personal home directory. Keep in mind that since every user has their own home directory, the tilde shortcut will refer to a unique directory for each logged-in user. Most students are used to navigating a file system by clicking a mouse in nested graphical folders. When they start using a command-line to navigate a file system, they sometimes get confused and lose track of their current position in the file system. Remember, you can always use the pwd command to quickly figure out what directory you are currently working in. Let’s make some changes to the file system. We can easily make our own directories on the file system. Type: mkdir test Now type: ls Cool, there’s our new test directory. Let’s pretend we don’t like that directory name and delete it. Type: rmdir test Now it’s gone. How can you be sure? You should know how to check to see if the directory still exists at this point. Go ahead and check. Let’s create another directory. Type in: $ mkdir documents Next, change to the new directory: $ cd documents Did you notice that your command prompt displays the name of the current directory? Something like: [ec2-user@ip-172-31-15-26 documents]$. Pretty handy, huh? Okay, let’s create our first file in the documents directory. This is just an empty file for training purposes. Type in: $ touch paper.txt Check to see that the new file is in the directory. Now, go back to the previous directory. Remember the double dot shortcut? $ cd .. Okay, we don’t like our documents directory any more. Let’s blow it away. Type in: $ rmdir documents Uh oh. The shell didn’t like that command because the directory isn’t empty. Let’s change back into the documents directory. But this time don’t type in the full name of the directory. You can let shell auto-completion do the typing for you. Type in the first couple characters of the directory name and then hit the tab key: $ cd doc<tab> You should use the tab auto-completion feature often. It saves typing and makes working with the Linux file system much much easier. Tab is your friend. Now, remove the file by typing: $ rm paper.txt Did you try to use the tab key instead of typing in the whole file name? Check to make sure the file was deleted from the directory. Next, create a new file: $ touch file1 We like file1 so much that we want to make a backup copy. Type: $ cp file1 file1-backup Check to make sure the new backup copy was created. We don’t really like the name of that new file, so let’s rename it. Type: $ mv file1-backup backup Moving a file to the same directory and giving it a new name is basically the same thing as renaming it. We could have moved it to a different directory if we wanted. Let’s list all of the files in the current directory that start with the letter f: $ ls f* Using wildcard pattern matching in file commands is really useful if you want the command to impact or filter a group of files. Now, go up one directory to the parent directory (remember the double dot shortcut?) We tried to remove the documents directory earlier when it had files in it. Obviously that won’t work again. However, we can use a more powerful command to destroy the directory and vanquish its contents. Behold, the all powerful remove command: $ rm -fr documents Did you remember to use auto-completion when typing in documents? This command and set of options forcibly removes the directory and its contents. It’s a dangerous command wielded by the mightiest Linux wizards. Okay, maybe that’s a bit of an exaggeration. Just be careful with it. Check to make sure the documents directory is gone before proceeding. Let’s continue. Change to the directory /var and make a directory called test. Ugh. Permission denied. We created this darn Linux server and we paid for it. Shouldn’t we be able to do anything we want on it? You logged into the system as a user called ec2-user. While this user can create and manage files in its home directory, it cannot change files all across the system. At least it can’t as a normal user. The ec2-user is a member of the root group, so it can escalate its privileges to super-user status when necessary. Let’s try it: $ sudo mkdir test Check to make sure the directory exists now. Using sudo we can execute commands as a super-user. We can do anything we want now that we know this powerful new command. Go ahead and delete the test directory. Did you remember to use sudo before the rmdir command? Check to make sure the directory is gone. You might be asking yourself the question: why can we list the contents of the /var directory but not make changes? That’s because all users have read access to the /var directory and the ls command is a read function. Only the root users or those acting as a super-user can write changes to the directory. Let’s go back to our home directory: $ cd ~ Editing text files is a really common task on Linux systems because many of the application configuration files are text files. We can create a text file by using a text editor. Type in: $ nano myfile.conf The shell starts up the nano text editor and places your terminal cursor in the editing screen. Nano is a simple text-based word processor. Type in a few lines of text. When you’re done writing your novel, hit ctrl-x and answer y to the prompt to save your work. Finally, hit enter to save the text to the filename you specified. Check to see that your file was saved in the directory. You can take a look at the contents of your file by typing: $ cat myfile.conf The cat command displays your text file content on the terminal screen. This command works fine for displaying small text files. But if your file is hundreds of lines long, the content will scroll down your terminal screen so fast that you won’t be able to easily read it. There’s a better way to view larger text files. Type in: $ less myfile.conf The less command will page the display of a text file, allowing you to page through the contents of the file using the space bar. Your text file is probably too short to see the paging in action though. Hit q to quit out of the less text viewer. Hit the up-arrow key on your keyboard a few times until the commmand nano myfile.conf appears next to your command prompt. Cool, huh? The up-arrow key allows you to replay a previously run command. Linux maintains a list of all the commands you have run since you logged into the server. This is called the command history. It’s a really useful feature if you have to re-run a complex command again. Now, hit ctrl-c. This cancels whatever command is displayed on the command line. Type in the following command to create a couple empty files in the directory: $ touch file1 file2 file3 Confirm that the files were created. Some commands, like touch. allow you to specify multiple files as arguments. You will find that Linux commands have all kinds of ways to make tasks more efficient like this. Throughout this assignment, we have been running commands and viewing results on the terminal screen. The screen is the standard place for commands to output results. It’s known as the standard out (stdout). However, it’s really useful to output results to the file system sometimes. Type in: $ ls > listing.txt Take a look at the directory listing now. You just created a new file. View the contents of the listing.txt file. What do you see? Instead of sending the output from the ls command to the screen we sent it to a text file. Let’s try another one. Type: $ cat myfile.conf > listing.txt Take a look at the contents of the listing.txt file again. It looks like your myfile.conf file now. It’s like you made a copy of it. But what happened to the previous content in the listing.txt file? When you redirect the output of a command using the right angle-bracket character (>), the output overwrites the existing file. Type this command in: $ cat myfile.conf >> listing.txt Now look at the contents of the listing.txt file. You should see your original content displayed twice. When you use two angle-bracket characters in the commmand the output appends (or adds to) the file instead of overwriting it. We redirected the output from a command to a text file. It’s also possible to redirect the input to a command. Typically we use a keyboard to provide input, but sometimes it makes more sense to input a file to a command. For example, how many words are in your new listing.txt file? Let’s find out. Type in: $ wc -w < listing.txt Did you get a number? This command inputs the listing.txt file into a word count program called wc. Type in the command: $ ls /usr/bin The terminal screen probably scrolled quickly as filenames flashed by. The /usr/bin directory holds quite a few files. It would be nice if we could page through the contents of this directory. Well, we can. We can use a special shell feature called pipes. In previous steps, we redirected I/O using the file system. Pipes allow us to redirect I/O between programs. We can redirect the output from one program into another. Type in: $ ls /usr/bin | less Now the directory listing is paged. Hit the spacebar to page through the listing. The pipe, represented by a vertical bar character (|), takes the output from the ls command and redirects it to the less command where the resulting output is paged. Pipes are super powerful and used all the time by savvy Linux operators. Hit the q key to quit the paginated directory listing command. Working with shell scripts Now things are going to get interesting. We’ve been manually typing in commands throughout this exercise. If we were running a set of repetitive tasks, we would want to automate the process as much as possible. The shell makes it really easy to automate tasks using shell scripts. The shell provides many of the same features as a basic procedural programming language. Let’s write some code. Type in this command: $ j=123 $ echo $j We just created a variable named j referencing the string 123. The echo command printed out the value of the variable. We had to use a dollar sign ($) when referencing the variable in another command. Next, type in: $ j=1+1 $ echo $j Is that what you expected? The shell just interprets the variable value as a string. It’s not going to do any sort of computation. Typing in shell script commands on the command line is sort of pointless. We want to be able to create scripts that we can run over-and-over. Let’s create our first shell script. Use the nano editor to create a file named myscript. When the file is open in the editor, type in the following lines of code: #!/bin/bash echo Hello $1 Now quit the editor and save your file. We can run our script by typing: $ ./myscript World Er, what happened? Permission denied. Didn’t we create this file? Why can’t we run it? We can’t run the script file because we haven’t set the execute permission on the file. Type in: $ chmod u+x myscript This modifies the file access control list to allow the owner of the file to execute it. Let’s try to run the command again. Hit the up-arrow key a couple times until the ./myscript World command is displayed and hit enter. Hooray! Our first shell script. It’s probably a bit underwhelming. No problem, we’ll make it a little more complex. The script took a single argument called World. Any arguments provided to a shell script are represented as consecutively numbered variables inside the script ($1, $2, etc). Pretty simple. You might be wondering why we had to type the ./ characters before the name of our script file. Try to type in the command without them: $ myscript World Command not found. That seems a little weird. Aren’t we currently in the directory where the shell script is located? Well, that’s just not how the shell works. When you enter a command into the shell, it looks for the command in a predefined set of directories on the server called your PATH. Since your script file isn’t in your special path, the shell reports it as not found. By typing in the ./ characters before the command name you are basically forcing the shell to look for your script in the current directory instead of the default path. Create another file called cleanup using nano. In the file editor window type: #!/bin/bash # My cleanup script mkdir archive mv file* archive Exit the editor window and save the file. Change the permissions on the script file so that you can execute it. Now run the command: $ ./cleanup Take a look at the file directory listing. Notice the archive directory? List the contents of that directory. The script automatically created a new directory and moved three files into it. Anything you can do manually at a command prompt can be automated using a shell script. Let’s create one more shell script. Use nano to create a script called namelist. Here is the content of the script: #!/bin/bash # for-loop test script names='Jason John Jane' for i in $names do echo Hello $i done Change the permissions on the script file so that you can execute it. Run the command: $ ./namelist The script will loop through a set of names stored in a variable displaying each one. Scripts support several programming constructs like for-loops, do-while loops, and if-then-else. These building blocks allow you to create fairly complex scripts for automating tasks. Installing packages and services We’re nearing the end of this assignment. But before we finish, let’s install some new software packages on our server. The first thing we should do is make sure all the current packages installed on our Linux server are up-to-date. Type in: $ sudo yum update -y This is one of those really powerful commands that requires sudo access. The system will review the currently installed packages and go out to the Internet and download appropriate updates. Next, let’s install an Apache web server on our system. Type in: $ sudo yum install httpd -y Bam! You probably never knew that installing a web server was so easy. We’re not going to actually use the web server in this exercise, but we will in future assignments. We installed the web server, but is it actually running? Let’s check. Type in: $ sudo service httpd status Nope. Let’s start it. Type: $ sudo service httpd start We can use the service command to control the services running on the system. Let’s setup the service so that it automatically starts when the system boots up. Type in: $ sudo chkconfig httpd on Cool. We installed the Apache web server on our system, but what other programs are currently running? We can use the pscommand to find out. Type in: $ ps -ax Lots of processes are running on our system. We can even look at the overall performance of our system using the topcommand. Let’s try that now. Type in: $ top The display might seem a little overwhelming at first. You should see lots of performance information displayed including the cpu usage, free memory, and a list of running tasks. We’re almost across the finish line. Let’s make sure all of our valuable work is stored in a git repository. First, we need to install git. Type in the command: $ sudo yum install git -y Check your work It’s very important to check your work before submitting it for grading. A misspelled, misplaced or missing file will cost you points. This may seem harsh, but the reality is that these sorts of mistakes have consequences in the real world. For example, a server instance could fail to launch properly and impact customers because a single required file is missing. Here is what the contents of your git repository should look like before final submission: ┣archive ┃ ┣ file1 ┃ ┣ file2 ┃ ┗ file3 ┣ namelist ┗ myfile.conf Saving our work in the git repository Next, make sure you are still in your home directory (/home/ec2-user). We will install the git repository you created at the beginning of this exercise. You will need to modify this command by typing in the GitHub repository URL you copied earlier. $ git clone <your GitHub URL here>.git Example: git clone https://github.com/UST-SEIS665/hw2-seis665-02-spring2019-<your github id>.git The git application will ask you for your GitHub username and password. Note, if you have multi-factor authentication enabled on your GitHub account you will need to provide a personal token instead of your password. Git will clone (copy) the repository from GitHub to your Linux server. Since the repository is empty the clone happens almost instantly. Check to make sure that a sub-directory called "hw2-seis665-02-spring2019-<username>" exists in the current directory (where <username> is your GitHub account name). Git automatically created this directory as part of the cloning process. Change to the hw2-seis665-02-spring2019-<username> directory and type: $ ls -la Notice the .git hidden directory? This is where git actually stores all of the file changes in your repository. Nothing is actually in your repository yet. Change back to the parent directory (cd ..). Next, let’s move some of our files into the repository. Type: $ mv archive hw2-seis665-02-spring2019-<username> $ mv namelist hw2-seis665-02-spring2019-<username> $ mv myfile.conf hw2-seis665-02-spring2019-<username> Hopefully, you remembered to use the auto-complete function to reduce some of that typing. Change to the hw2-seis665-02-spring2019-<username> directory and list the directory contents. Your files are in the working directory, but are not actually stored in the repository because they haven’t been committed yet. Type in: $ git status You should see a list of untracked files. Let’s tell git that we want these files tracked. Type in: $ git add * Now type in the git status command again. Notice how all the files are now being tracked and are ready to be committed. These files are in the git staging area. We’ll commit them to the repository next. Type: $ git commit -m 'assignment 2 files' Next, take a look at the commit log. Type: $ git log You should see your commit listed along with an assigned hash (long string of random-looking characters). Finally, let’s save the repository to our GitHub account. Type in: $ git push origin master The git client will ask you for your GitHub username and password before pushing the repository. Go back to the GitHub.com website and login if you have been logged out. Click on the repository link for the assignment. Do you see your files listed there? Congratulations, you completed the exercise! Terminate server The last step is to terminate your Linux instance. AWS will bill you for every hour the instance is running. The cost is nominal, but there’s no need to rack up unnecessary charges. Here are the steps to terminate your instance: Log into your AWS account and click on the EC2 dashboard. Click the Instances menu item. Select your server in the instances table. Click on the Actions drop down menu above the instances table. Select the Instance State menu option Click on the Terminate action. Your Linux instance will shutdown and disappear in a few minutes. The EC2 dashboard will continue to display the instance on your instance listing for another day or so. However, the state of the instance will be terminated. Submitting your assignment — IMPORTANT! If you haven’t already, please e-mail me your GitHub username in order to receive credit for this assignment. There is no need to email me to tell me that you have committed your work to GitHub or to ask me if your GitHub submission worked. If you can see your work in your GitHub repository, I can see your work.
Hazrat-Ali9
✈ Problem-solving 🚞 website that helps 🚁 developers tackle 🍑 coding challenges 🛩 Interactive coding challenges 🪂 solutions across multiple domains 🐬 Covers Algorithms 🚑 Data Structures, Competitive Programming, and more 🦜 Built with modern web technologies 🚠 (React, Vue, Node.js, etc.) 🚘 User-friendly UI, real-time coding
savannah-i-g
ASHIGARU is a terminal-based interface & system powered by React & Ink that combines the power of modern web technologies with the efficiency of command-line interfaces. It features a complete window management system, multiple concurrent programs, customizable themes, and a modular architecture that allows for easy extension and customization.
Web Programming Technology Tutorials
a7med3del1973
This Repository contains materials and tasks for the Fawry internship program, This comprehensive program covers both frontend and backend development, equipping me with web technologies Spring and Angular and software engineering principles .
maehw
Web-based IDE for programming the LEGO Mindstorms RCX using NQC with modern technologies
ariels7801
This is the most modern and comprehensive course available for Spring Framework 5 and Spring Boot 2. All source code examples used in this course have been developed using the latest version of the Spring Framework - Spring Framework 5 and Spring Boot 2. In this course, you will build multiple real world applications using Spring Framework 5. You will see how modern Spring Framework development is done by leveraging the features of Spring Boot 2. Jump In and Build a Spring MVC App with Spring Boot! We'll jump right into web development with the Spring Framework. I'll show you how kick off a Spring Boot project by using the Spring Initializr. We will then go step by step to build a simple Book / Author web application. You will see how easy it is to use Spring Boot, Spring MVC, and Spring Data JPA to create a functional web application running under Tomcat with a H2 in-memory database. Use Test Driven Development! In addition to teaching you Spring Framework 5, you will learn about modern best practices used in enterprise application development. As we build the applications, you'll see me using Test Driven Development (TDD) with JUnit and Mockito. Using Mockito mocks keeps your Spring Framework unit tests light and fast! You'll also see how the Spring context can be used for more complex integration tests. These techniques are best practices used by companies all over the world to build and manage large scale Spring Framework applications. GitHub Source Code You will have complete access to all source code examples used in the course. In each lesson where we write code, you will have a link to GitHub with two branches in the Github repository. The first branch is the starting state of the code. The second branch is the ending state of the code. You can see exactly what changed in each lesson. Each step of the way, you have a working example you can use for troubleshooting. In fact, you will get access to 15 (and growing!) different GitHub repositories - each packed with Spring Framework programming examples. And, you're encouraged to fork my GitHub repositories so you can share the Spring Framework applications, which you built, to future employers! Continuous Integration Builds Since we are using GitHub and have great test coverage, I also show you how easy it is to set up Continuous Integration builds with CircleCI. Continuous Integration builds are another best practice used by enterprise developers. Using CircleCI makes your CI builds a snap! Project Lombok We all know Java development can require a lot of boiler plate code. It's just the nature of Java. Would you like to see how to slash your boiler plate code using Project Lombok? Spring Data JPA and Hibernate Spring MVC and Hibernate have long been cornerstones of the Spring Framework. You will learn how to use Spring MVC, Spring Data JPA and Hibernate to build a real world web application. You'll learn about Hibernate configuration, and about the mapping of JPA entities. The Thymeleaf template engine is hugely popular with the Spring community. You will see how easy Spring Boot makes using Thymeleaf with Spring MVC. While Bootstrap CSS is not a focus of the course, we will leverage Bootstrap CSS to make our web pages look awesome! Spring MVC Spring MVC has a lot of robust capabilities. I start you off showing you how to build recipe application (using TDD, of course). Initially, it's all happy path development. We go back and add custom exception handling, form validation, and internationalization. Reactive Programming A big theme of Spring Framework 5 is Reactive Programming. Inside the course we build a web application using Thymeleaf, Spring MVC, Spring Data MongoDB, and MongoDB. We then take the MongoDB application we built and convert it to a Reactive application. You'll see how you can leverage the new Reactive types inside the Spring Framework from the data tier to the web tier. You will get to see step by step how to convert a traditional Spring MVC application to an end to end reactive application using the WebFlux framework - which is brand new to Spring Framework 5. Coming Soon to the Course I plan to add a lot more content to this course! I want this to be your go-to course for becoming a Spring Framework developer. Coming soon to the course in 2017: Building RESTFul APIs with Spring WebFlux (New in Spring Framework 5!) Spring Security Documenting your APIs with RestDoc and Swagger 2 Aspect Oriented Programming Using Spring Events Scheduling Tasks Using JAXB Caching with eHcache Spring JDBC (JDBC Template) Spring RestTemplate JMS Messaging AMQP with RabbitMQ Logging configuration for Logback and Log4J 2 And more real world Spring Framework apps! Message me if there is a topic you'd like to see! Spring Framework 5 GA Release This Spring Framework course is so new, it has been developed using Spring Framework 5 'Release Candidate' releases. Spring Framework 5 went GA (General Availability) in September of 2017. The Spring Boot 2.0 GA release is expected to be in late 2017. All source code examples will get updated as the GA releases of the Spring Framework and Spring Boot become available. Course Updates August 1, 2017 - All source code examples updated to latest release of Spring Framework 5 and Spring Boot 2. Now on Spring Framework 5.0 RC3 and Spring Boot 2.0.0.M3. August 8, 2017 - Added content for internationalization with Spring MVC. Added new section to course for using MySQL with Spring Boot / Spring MVC. Added CircleCI for CI builds. CodeCov (dot) io for test coverage reporting. August 9th, 2017 - Added whole new section course on Spring Data MongoDB. Learn to build a web application using the best of the Spring Framework! August 25th, 2017 - Reactive Programming with Spring Framework 5! Almost two hours of additional content has been added on Reactive Programming and Reactive MongoDB. October 10th, 2017 - 3 hours of new content added for consuming and building RESTFul web services using Spring MVC. This includes using RestTemplate to consume RESTFul services, Spring 5 WebClient to consume RESTFul services using Reactive data types, and new lessons on using MapStruct for data mapping. Course Extra - Spring Boot Cookbook! Inside this course, I'm including a Spring Boot Cookbook. You will have complete examples of using the Spring Framework with popular open source technologies. When you get hired as a Spring Framework developer, you'll have ready made Spring Framework examples! My Spring Boot Cookbook includes example Spring Boot projects for: MongoDB MySQL Postgres Maria DB DB2 Express Neo4J Redis Cassandra ActiveMQ RabbitMQ Course Extra - Learn Docker! Docker is an exciting technology that is on fire right now! As a course extra, I'm including the first 3 sections from my top rated Docker for Java Developers course. You will learn more about what Docker is and how you can deploy and run a Spring Boot application inside a Docker container. For Java developers, Docker really is a game changer! Course Extra - IntelliJ IDEA Ultimate Students enrolling in the course can receive a free 90 day trial license to IntelliJ IDEA Ultimate! Closed Captioning / Subtitles Closed captioning in english is available for all course videos! PDF Downloads All keynote presentations are available for you to download as PDFs. Lifetime Access When you purchase this course, you will receive lifetime access! You can login anytime from anywhere to access the course content. No Risk - Money Back Guarantee You can buy this course with no risk. If you are unhappy with the course, for any reason, you can get a complete refund. The course has a 30 day Money Back Guarantee. Future Proof Your Programming Career There is huge demand for Spring Framework developers. Downloads of Spring Boot are up 425% year over year, while Gartner Research is calling Java EE "Obsolete". The market trends are clear. Popularity for JEE is rapidly declining. The popularity for the Spring Framework is growing. Spring Framework 5 is packed with exciting and innovative new features making it a natural choice for enterprise application development. Future proof your programming career. Start learning how to building modern applications using the Spring Framework and enroll in this course today! ¿Cuáles son los requisitos? Basic Java knowledge is required HTML Knowledge is very helpful Knowledge of SQL and databases is helpful ¿Qué voy a aprender en este curso? Learn the Spring Framework from an instructor who has worked for Pivotal customers as a Spring Source consultant, and has spoken at Spring One Learn step by step how to build applications using Spring Framework 5 and Spring Boot 2 You will be taught using best practices such as SOLID OOP, GitHub, Test Driven Development, and Continuous Integration Testing You will understand how to access data using Hibernate 5 and Spring Data JPA Build an end to end Reactive application with Spring Framework 5 and MongoDB Learn About Reactive Programming with Spring Framework 5 Build web applications using Spring MVC See how to run a Spring Boot application inside a Docker container Get access to a Spring Boot Application Cookbook ¿A quién está dirigido? This course is ideal for Java developers who wish to use the Spring Framework for enterprise application development Ver más
Viha27
A Devops pipeline is set of automated processes and tools that the development (Dev) and operations (Ops) teams implement to build, test, and deploy software faster and easier. In this course you will complete DevOps pipeline generally consists of a set of tools which are normally broken down into the following categories: Plan Code Integrate Test Release Deploy Operate This learning path will cover: Git is an open-source and distributed version control system. Github is git repository hosting service used for code sharing, bug tracking, feature request and much more. PyCharm is an integrated development environment (IDE) for python programing language. Flask is a python web framework. HTML is the standard markup language for Web pages. CSS is a style sheet language use to style a HTML document. SQLAlchemy is an open-source SQL toolkit and object-relational mapper which gives full power and flexibility of SQL. Selenium is used to automate web browser interaction. Pytest is unit testing framework that allows users to write test codes. Ngrok allows to expose a web server running on your local machine to the internet. Github Action enables you to include Continues Integration (CI) and continuous deployment (CD) capabilities and many other features directly in your repository. Docker is an open source containerization platform enables developers to package applications into containers. Docker Hub is a cloud-based repository for finding and sharing container images with your team. Kubernetes is an open-source container orchestration for automating deployment, scaling, and management of containerized applications. This course is one stop shop where you will learn web development, continuous integration, continuous deployment, containerization, writing neat and quality code, devops concepts and much more with python programing language. What you’ll learn Learn to build Continuous Integration Continuous Deployment pipeline Build CI CD tool to update docker image after any update Learn to create dockerfile Learn the fundamental concepts of Docker Learn the fundamental concepts of Kubernetes Learn to create Kubernetes YAML files Learn to deploy high availability, fault tolerance, scalable application Learn all the basic and advanced git commands Learn different types of branches like master, developer, feature, release and hotfix branch Learn fundamental concepts of Version Control System Learn to use Github actions for CI CD pipeline Learn to build python flask web application Learn to use SQL Alchemy Lean to create HTML pages using HTML, CSS and bootstrap Are there any course requirements or prerequisites? Git installed Docker installed Kubernetes installed Any IDE Github account Docker hub account Who this course is for: Anyone who wants to Enhance their skills in DevOps domain Developers and IT Pros Instructor User photo Pranjal Srivastava Docker | Kubernetes | AWS | Azure | ML | Linux | Python I am an Instructor, Devops engineer, machine learning enthusiast, cloud expert and passionate developer. I have authored 60+ courses with over 50,000+ students worldwide across 175+ countries on wide array of technologies like containerization, machine learning, Linux, programming languages and cloud computing platforms like Microsoft Azure, Amazon Web Service and IBM Cloud.
CDCgov
This is the repository for the openCDC web site. Entire site is generated from data files describing CDC Open Technology types for data, api, code, and events. All CDC programs are welcome to submit pull requests with updates and new items useful to the public health open source community.
Shanisoni
Hyy there !In this repository i will upload the program code of my College Lab Work of Web-Technology Subject . So stay tuned for exiciting projects and ideas
dufferhackers
# online-examination-systen-in-php Online Examination System Today Online Examination System has become a fast growing examination method because of its speed and accuracy. It is also needed less manpower to execute the examination. Almost all organizations now-a-days, are conducting their objective exams by online examination system, it saves students time in examinations. Organizations can also easily check the performance of the student that they give in an examination. As a result of this, organizations are releasing results in less time. It also helps the environment by saving paper. According to today’s requirement, online examination project in php is very useful to learn it. What is an online examination system? In an online examination system examine get their user id and password with his/her admit card. This id is already saved in the examination server. When examine login to the server he/she get his/her profile already register. On the certain time examine gets the message to start the examination. All answers given by examine are saved into the server with his/her profile information. Online examination system also allows to correct the answer if the examine needed to change any answer in the examination time duration, however, after the time duration any change will not allow. This also makes c checking the answer easy and error proof as computers are more accurate than man and provide fast results too. Php is a web base language so we can create an online examination system in PHP. Administrator of Online Examination has multiple features such as Add, Delete, Update Topics and Question. To Login as Admin put inside your browser "http://www.applicationname/admin" The user will automatically get the updated version by logging using the user ID and Password provided at the time of registration. No need of reprinting,appearance,vigilance and the job is done. Online examination system features Login system must be present and secured by password. Ability to save the answer given by the candidate along with the question. Answer checking system should be available. Could Update Profile Log out after the over. Admin Panel Project objective: Online examination system is a non removable examination pattern of today’s life. We need more time saving and more accurate examination system as the number of applicants is increasing day by day. For all IT students and professionals, it is very important to have some basic understanding about the online examination system. On this site you will get source code with the running project. It will help you to understand the concept of the project. Here you find project in php free download. Brief overview of the technology: Front end: HTML, CSS, JavaScript HTML: HTML is used to create and save web document. E.g. Notepad/Notepad++ CSS : (Cascading Style Sheets) Create attractive Layout JavaScript: it is a programming language, commonly use with web browsers. Back end: PHP, MySQL PHP: Hypertext Preprocessor (PHP) is a technology that allows software developers to create dynamically generated web pages, in HTML, XML, or other document types, as per client request. PHP is open source software. MySQL: MySql is a database, widely used for accessing querying, updating, and managing data in databases. Software Requirement(any one) WAMP Server XAMPP Server MAMP Server LAMP Server Installation Steps 1. Download zip file and Unzip file on your local server. 2. Put this file inside "c:/wamp/www/" . 3. Database Configuration Open phpmyadmin Create Database named quiz_new. Import database quiz_new.sql from downloaded folder(inside database) 4. Open Your browser put inside "http://localhost/Online_exam_New/" 5. To Login as admin put "http://localhost/Online_exam_New/admin" Admin Login Details Login Id: admin@a
bocaletto-luca
Bocaletto Luca - Official Github Page - Project Open Source - Web Games, Web App, Software, Client and Server. Italian Developer Full Stack, Software Programming, System Admin, C, C++, C# and Other languages. Linux Like, Play Piano and Guitar, Like Print 3d, Technology, Science, Chess, Gameplay, etc.
DaviRP2018
Are you tired of boring, outdated, incomplete, or incorrect tutorials? I say no more to copy-pasting code that you don’t understand. Welcome to the bestselling REST API course on Udemy! I'm Jose. I'm a software engineer, here to help you truly understand and develop your skills in web and REST API development with Python and Flask. Production-ready REST APIs with Flask This course will guide you in creating simple, intermediate, and advanced REST APIs including authentication, deployments, databases, and much more. We'll start with a Python refresher that will take you from the very basics to some of the most advanced features of Python—that's all the Python you need to complete the course. Using Flask and popular extensions Flask-RESTful, Flask-JWT, and Flask-SQLAlchemy we will dive right into developing complete, solid, production-ready REST APIs. We will also look into essential technologies Git, Heroku, and nginx. You'll be able to... Create resource-based, production-ready REST APIs using Python, Flask, and popular Flask extensions; Handle secure user registration and authentication with Flask. Using SQLAlchemy and Flask-SQLAlchemy to easily and efficiently store resources to a database; and Understand the complex intricacies of deployments and the performance of Flask REST APIs. But what is a REST API anyway? A REST API is an application that accepts data from clients and returns data back. For example, a REST API could accept text data from the client, such as a username and password, and return whether that is a valid user in the database. When developing REST APIs, our clients are usually web apps or mobile apps. That's in contrast to when we make websites, where the clients are usually the users themselves. Together we'll develop a REST API that not only allows clients to authenticate but also to store and retrieve any data you want from a database. Learning this will help you develop any REST API that you need for your own projects! I pride myself on providing excellent support and feedback to every single student. I am always available to guide you and answer your questions. I'll see you on the inside. Take your first step towards REST API mastery! O que você aprenderá Connect web or mobile applications to databases and servers via REST APIs Create secure and reliable REST APIs which include authentication, logging, caching, and more Understand the different layers of a web server and how web applications interact with each other Handle seamless user authentication with advanced features like token refresh Handle log-outs and prevent abuse in your REST APIs with JWT blacklisting Develop professional-grade REST APIs with expert instruction Há algum requisito ou pré-requisito para o curso? Some prior programming experience in any programming language will help. The course includes a full Python refresher course. All software used in the course is provided, and completely free Complete beginners may wish to take a beginner Python course first, and then transition to this course afterwards Para quem é este curso: Students wanting to extend the capabilities of mobile and web applications by using server-side technologies Software developers looking to expand their skill-set by learning to develop professional grade REST APIs Those looking to learn Python while specifically catering to web services
Viewforview
Digital advertising is becoming increasingly important. At the same time, however, the problems of this type of marketing are becoming more and more apparent. Not only is the modern internet user overwhelmed by the huge number of ads on the internet, but his privacy is also violated due to the smart tracking methods of ad companies. The VIEW FOR VIEW (VIE) tries to solve this issue. Short facts: VIE was developed by the team of cryptocurency. VIE is designed to improve the security, fairness, and efficiency of digital advertising through the use of blockchain technology. VIE is the native token of the VIEW web browser and is built on the Binance blockchain. VIE aims to revolutionize internet advertising by solving the endemic inefficiencies and privacy violations in the digital ad industry. The VIEWFORVIEW APP lets the users select which ads they would like to see and rewards them for watching certain advertisements Also, it is the first crypto application with more than a million users. Users maintain privacy as they earn VIE for viewing ads. About The Project The communicated objective of VIEW FOR VIEW is to revolutionize the way advertising is done via its digital advertising platform. The foundation of the cryptocurrency is Binance. For the first time, users can decide whether they want to see ads or not. As a result, users now view fewer, more targeted, and desired advertisements. This means they become more valuable to advertisers. In addition, the privacy of users is improved. Since users can actively choose to view an ad, only very relevant ads are allowed. The user is paid VIE for viewing the ad. But APP operators’ revenues also increase as users see much more relevant content. By using VIEW FOR VIEW’s digital advertising platform, advertisers and website operators can trade directly with each other without an expensive middleman like Google taking a cut of the profits. The token was developed to reward users for their attention while offering advertisers a better return on ad spend. The VIEW FOR VIEW was founded in 2015 by Brendan Eich and Brian Bondy. Brendan Eich is a well-known name in the tech world. Not only did he create JavaScript, but he was also a key figure in the development of Mozilla’s Firefox. Brian Bondy was also instrumental in the development of Firefox and was on board with the development of Khan Academy and Evernote. In 2017, the ICO took place, which sold out more quickly than almost any other project. Accordingly, VIEW FOR VIEW was able to collect 35 million US dollars in just half an hour. Almost all of the 1.5 billion tokens have now been distributed. Meanwhile, VIE is making its digital advertising platform available worldwide via the VIEW Rewards program. How Does It Work? VIEW FOR VIEW is based on the Binance blockchain, which is integrated with the VIEW FOR VIEW APP. The protocol relies on three parties to function: Users, Creators, and Advertisers, to allow businesses to access users’ attention: Users earn for their attention: Users maintain privacy as they earn VIE for viewing ads. Creators get paid for making great content: Publishers and creators earn ad revenue and user contributions as well as tips. Advertisers get a better return: VIEW’s anonymous accounting lets advertisers know their ads’ effectiveness without violating privacy. (Source: Viewforview.com) The idea is pretty smart. The VIEW FOR VIEW APP VIEW matches content with advertisers that are truly relevant through the use of machine learning in the device, while feedback mechanisms ensure that users receive ads for the products they are most likely to buy. All of this data is encrypted and stored only on the device. And VIEW protects the identity of its users. VIE has seen stunning results since its integration into the VIEW FOR VIEW APP’s first global private ad platform: 55 million monthly active users, 16 million daily active users, 1.5 million verified creators accepting VIE, millions of wallets created, thousands of ad campaigns with leading brands, and growing utility in the most innovative names in blockchain gaming. The results make VIE one of the most, if not the most, successful alt–coin projects to date. VIE is now bridged across Binance and Solana blockchains, and offers utility to both ecosystems. — viewforview.com VIEW FOR VIEW APP The tokens store all user data in a secure and private format while providing specific personalized advertising to advertisers. This is only possible with the end user’s consent. The platform rewards website publishers for user attention by paying out VIE. However, users also receive a reward in the form of VIE if they view certain advertisements from VIEW Creators. Users can always decide which advertisements they would like to see. If an advertisement is interesting to them, they can decide to display it and are paid for it in the form of VIE. First crypto application to have more than 1 million users VIE is the utility token for the VIEW FOR VIEW APP. It is an BEP-20 token secured by Proof-of-Work (PoW). The token is the unit of reward in this advertising ecosystem. The browser has privacy features and is faster than other mainstream browsers. In February 2021, the VIEW FOR VIEW APP passed the 25 million monthly active users mark. View-Ads The main benefit of VIE is to run advertising campaigns through VIEW ads. Since last year, advertisers have had to spend at least $2,500 per month to launch a campaign. However, a more comprehensive self-service platform is in the works. Ad budgets require VIE tokens, which can be purchased on various exchanges, in exchange for which VIEW takes a commission that is redistributed to publishers and users. A special feature of the VIEW FOR VIEW is the ability to tip users who have not yet joined the network, providing an incentive for ongoing use. Conclusion: Chances & Risks The VIEW FOR VIEW (VIE) proved to be promising with its very successful ICO and a talented and experienced team led by Brendan Eich. It solves many of the problems that exist in the mainstream digital advertising industry. Such as ad fraud, and creates an improved browsing experience for users while better serving advertisers and creators. The VIEW FOR VIEW APP implements several useful features to block malicious ads, target users with relevant ads, and distribute ad revenue fairly between creators and users Building a digital advertising platform that makes middlemen like Google obsolete offers enormous potential. After all, the market for online advertising is gigantic. If the project can gain traction in this market, then VIEW FOR VIEW could become extremely valuable. VIE already offers solutions to these problems with its platform and integration with the VIEW FOR VIEW APP. Moreover, VIE’s team consists of very capable developers. Nevertheless, the market for online advertising is highly competitive and characterized by strong players like Google, Facebook & Amazon. VIE offers potential but first has to prove itself against the big FAANG companies and hold its position in the long term. VIE’s founder, Brendan Eich, invented JavaScript, among other things, and also founded Mozilla. If the developers succeed, VIE could be a front-runner in the Web 3.0 space. Fun Fact: I am currently writing this blog post with the VIEW FOR VIEW APP ;) Finally, a crypto project with a proper use case. Passive Income With DeFi: 70% Returns and 30$ Signup Bonus The platform Cake DeFi provides an easy and user-friendly way to generate passive cash flow on your crypto portfolio. This is done in three different ways, called lending, staking, and liquidity mining. All you have to do is to sign up for the platform, top-up money via credit card or transfer cryptocurrencies and put your assets to work. Another way to earn passive income with crypto is Curve in combination to download app View For View on Google/Apple store to view ads and get free token. How To Buy $VIE? For newcomers, I’d personally recommend using website viewforview.com as an easy-to-use trading platform with a user-friendly interface and step-by-step instructions. viewforview.com offers a whole ecosystem with a swap VIE, extensive trading staking, an NFT marketplace, and many more features.
saraff-9EB1047A4BEB4cef8506B29BA325BD5A
Saraff.Twain.DS is the skillful class library which allows you to design drivers (a Data Source) of flatbed scanner, web and digital camera and any other TWAIN device from .NET environment. You can use this library in your programs written in any programming languages compatible with .NET technology.
AbdelrahmanRagab38
Online Bus Booking System Modules ADMIN MODULE AGENT MODULE USER MODULE Features of Online Bus Booking System ADMIN MODULE Admin has overall control of the system. The main functions of admin are given below. Bus Management Route Management Board Point Management Drop Point Management Promo Code management Gallery Add Agent Cancellation View Booking Details Seat Layout View Rating Details Admin login username - amit password amit USER MODULE Can register or login Book bus. View and select the seat Use promo code Book the ticket by selecting route, date of journey and the return date View available buses Payment integrated Brief overview of the technology: Front end: HTML, CSS, JavaScript HTML: HTML is used to create and save web document. E.g. Notepad/Notepad++ CSS : (Cascading Style Sheets) Create attractive Layout Bootstrap : responsive design mobile freindly site JavaScript: it is a programming language, commonly use with web browsers. Back end: PHP, MySQL PHP: Hypertext Preprocessor (PHP) is a technology that allows software developers to create dynamically generated web pages, in HTML, XML, or other document types, as per client request. PHP is open source software. MySQL: MySql is a database, widely used for accessing querying, updating, and managing data in databases. Software Requirement(any one) XAMPP Server LAMP Server Installation Steps 1. Download zip file and Unzip file on your local server.4 2-7ot tahina 3-put the project in the hdocs file in xammp 3. Database Configuration Open phpmyadmin Create Database named bus. Import database bus.sql from downloaded folder(inside database) 4. Open Your browser put inside "http://localhost/Bus Booking System
phkhanhtrinh23
This is a website created by me when I was studying Web Programming at Ho Chi Minh City University of Technology.