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A dx12 river renderer using wave particles with interactive vortices.
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Fixed automatic closing when out of focus. GPU based validation has some weird behavior though
99ed54eView on GitHubMerge branch 'master' of https://github.com/ACskyline/Wave-Particles-with-Interactive-Vortices
506d28eView on GitHublooks like some one who presented before us did not free memory
fed7fa9View on GitHub