A sample project designed to demonstrate advanced C# coding practices and architectural expertise in Unity. This showcase serves as a practical example of my ability to build scalable and maintainable gameplay systems using SOLID principles and key design patterns.
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- Movement colliders changed to capsule for better passing on platforms edges
4778a63View on GitHub- Refactoring on separating ThrowingObjectBehavior from CharacterController and related scripts
7b75be8View on GitHub