Port UnderSiege and the 2DEngine to C++ and DirectX
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Changed workflow of screens so that we now create an AI squadmate for each unfilled loadout.
808135bView on GitHubFirst pass at weapons controllers. Need to continue with fleshin gout behaviours now.
b9602aaView on GitHubSmall bug fixes and beginnings of scripts and scriptmanager.
992d48eView on GitHubFinished gun firing and general kickabout with gameplay character.
8dd00e2View on GitHubFleshed out gun class a bit, now just need to sort whole workflow of starting the game and test it.
5dd7b7cView on GitHubRefactored BaseObjectManager to use std::unique_ptr and completed select loadout screen kickabout.
72acf7fView on GitHubMore work on refactoring API and work on SelectLoadoutScreen UI.
8897515View on GitHub