Eclipse (Boardgame) battle simulator, written in ruby/sinatra. Idea is to automate fights (if you want to take the fun out of rolling dice) and probably more importantly: give you odds of winning a fight given your loadout vs your opponent's (AI or Player).
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change file requires to work properly with ruby 2.0.0 nitrous.io env
e962346View on GitHubcut out the middleman and just use attribute delegation
4ebe38eView on GitHubuse instance var loop instead of setting each corresponding attribute individually, also let's try to follow Sandi Metz' rules a little more by breaking up methods
4c80e12View on GitHubtidy up ancients, add a few functions for a.i. combat
4c37589View on GitHubadd ship destroy test, modify attack function to deal damage
9e80d3cView on GitHuboverload comparison operator for ships, add initiative queue building to rspec, add some more part definitions
643a5bdView on GitHubadd a few more parts, clean up rspec for ship tests
b1b1a55View on GitHub