Extensions to the vanilla model system, mainly for connected textures
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Use the passed in block state for purposes of checking the connection state
0a03313View on GitHubUpdate Neo, and fix breaking changes related to configs (#235)
f9dfbd6View on GitHubPort to 1.21 and make it so the normal check can't throw a NPE (#219)
2d3c184View on GitHubAddress some warnings and make use of newer language level features
35f47c5View on GitHubFix how we check if the first texture of a custom ctm texture needs to have fallback uvs applied
6de73e6View on GitHubFix how custom ctm handles connection checks when using a threaded chunk builder, and perform a couple minor optimizations
b956af7View on GitHubUpdate the test texture used for white_concrete for debugging the full ctm mode to make the numbers easily readable in game (thanks to Cyanide for creating the new texture)
a1d4b00View on GitHubAdd an atlas file to stitch files from textures/ctm/ to the block atlas so that mods can trivially only have their ctm textures stitched to the atlas when CTM is present
05c8bdaView on GitHub