A story-heavy project for learning dialogue systems and localization made in Godot Engine 3.2
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Remove useless ChoiceContainer packed scene (scenes are preloaded and initialized on demand instead)
9c69d2dView on GitHubPresent button now brings up the EvidenceContainer, and replays the statement you are presenting on
b9906ccView on GitHubMake pressing statements work by proceeding to slot 0 of the testimony statement that was pressed on
e1bb153View on GitHubAdd a new working inputcontainer element to allow setting variables from dialogue
5624227View on GitHubAdd templates for InputContainer and TestimonyContainer (no functionality yet)
8280e02View on GitHubImplement a "parse calls" function (would be better as regex for sure)
0763d55View on GitHub