2. About "Sea battle" (standard rules) The playing field is a 10 × 10 square of each player on which the fleet of ships is located. Horizontals are usually numbered from top to bottom, and verticals are denoted by letters from left to right. At the same time use the letters of the Ukrainian (Latin) alphabet. Sometimes the word "republic" is used because it is a 10-letter word where no letter is repeated. Since there are different options for applying the coordinate system, it is better to agree on this in advance. In general, there are ten ships: 1 ship - a row of 4 cages ("battleship", or "four-deck") 2 ships - a row of 3 cages ("cruiser", or "three-deck") 3 ships - a row of 2 cages ("destroyers", or "double deck") 4 ships - 1 cage ("submarines", or "single-deck") Another variant of the name is tubular (eg, two-pipe). When placing ships can not touch each other at angles (there are, however, options when this is not prohibited). Next to "their" square draw a "stranger" of the same size, only empty. This is the part of the sea where the enemy ships go. When hit by an enemy ship - put a cross on someone else's field. The one who hits shoots again. 3. User guide a. Run the "Sea_Buttle_Console .exe" file in the "Sea_Battle_Console" folder. b. Read the rules of the game (Optional). c. Select the layout of ships "Auto" or "Manual". d. When choosing "Manual" place ships according to the rules. e. After the lineup, a game begins in which the bot begins the first move, followed by a player who must enter the coordinates of the shot to defeat enemy ships. d. After destroying all the ships of one of the players, the game ends and the message who the winner is displayed.
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