3D C/C++ Game Engine - Created By Brady Jessup
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Cleaned up render pass code with new engine macro for marking GPU timers
d79d3b2View on GitHubCleaned up some terrain code, ready to have multiple loading options
952af08View on GitHubAdded tags for renderdoc and other software in the render passes
0b5ee0cView on GitHubSkybox now uses the Renderer's DrawNdcCube() function instead of storing a cube
f9105caView on GitHubSkybox settings added, can now be given an intensity and tint. Allowing for HDR and bloom to be applied
ae678d7View on GitHubBloom, Emission Maps, Dirt Lens Texture, Async Callback API, Camera Controllers and Ortho Projection, Vignette Textures, Controller Support , and Bug Fixes (#32)
216f523View on GitHub