Grok WebGL2 and GLSL through spaced repetition and hands-on projects. A zero-to-hero guide covering the programmable geometry pipeline, state management, and 3D shader logic.
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Merge branch 'main' of https://github.com/GregStanton/webgl2-glsl-primer
25eed0dView on GitHubMake connections and alternatives clear in "Drawing" section
3023627View on GitHubFix punctuation in card about front-facing winding order
da7b48cView on GitHubFix punctuation in card about setting a uniform matrix
3024b1eView on GitHubRevise Project 3 instructions for consistency with cards
add553cView on GitHubRevise Project 3 instructions for consistency with cards
a2549baView on GitHubRevise steps for setting up a program for consistency and best practices
2872f21View on GitHubRevise steps for setting up a shader object for consistency and best practices
c73e376View on GitHub