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Merge pull request #10 from stefan2718/gregg-js-optimizations-part1
144556cView on GitHubMerge pull request #9 from stefan2718/gregg-gl-optimizations-part2
0723b1eView on GitHubMerge pull request #7 from stefan2718/gregg-gl-optimizations-part1
09f2f4cView on GitHubReplace divisions used more than once with multiplications in the fragment shaders.
01ec0a7View on GitHubRemove unneeded out var final_out since we simply copy out0 into final_out at the end of the function.
a322195View on GitHubReplace divisions with multiplications in the reconstruct fragment shader.
b9fa9c8View on GitHubDon't needlessly run the upscaling if the video is not playing.
0261f66View on GitHubUpdate the video player HTML files to pass the frameRate parameter. Also update var to let/const in those files and the linked weight files.
c9f1b97View on GitHubCalculate frameDelay repeatedly and self adjust using the current frame rate vs the desired frame rate.
74e0469View on GitHubAdd a delay to the requestAnimationFrame to get to a targetFrameRate of 30fps.
db7ecf9View on GitHubSimplify initCopyProgram for readability and a possible performance gain.
0028f56View on GitHubThe gl.clear settings never change so I moved them outside the drawScene function.
d35e536View on GitHub