Unity Procedural Planets GPU-mostly generator
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Better least recently used cache for chunk data
535e476View on GitHubFurther improved generation, now there are almost no hitches, the remaining hitches seem to be due to texutres taking too much memory. Need better least recently used implementation.
e3cc950View on GitHubBetter biomes calculation, now only max 500 chunks are rendered
3403502View on GitHubFixed issue where showing many meshes at once would cause stall on game thread due to so many meshes taking soo long to upload on render thread
06ca3a5View on GitHubNormal maps are now properly generated in tangent space
02742b5View on GitHubReusing world normal map alpha for slope instead of using another texture for slope
9b1e18cView on GitHubNicer diffuse map generation, now multiple triplanar maps are composite over each other to add more color variation
3674bb0View on GitHubChunk vertices normals are now calculated in compute shader
1681228View on GitHub