The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。
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fix(core): use synchronous asset loading for AOT metadata (#630)
af1168fView on GitHubdocs: redesign README with modern layout (#629)
3846147View on GitHubdocs(ui): add JTabView to plugin skill docs (#628)
375352aView on GitHubfix(core): bump Nino to fix Dictionary serialization in HybridCLR (#627)
7193761View on GitHubfix(core): auto-detect manifest decryption in PreprocessBuildCatalog (#626)
24052caView on GitHubfeat(core,ui): add configurable Bootstrap text and JTabView component (#624)
e9c7bf7View on GitHubfeat(ui): add JContainer component with max-width constraints (#613)
a4666d0View on GitHubtest(ui): add comprehensive tests for PanelUI and BootstrapEditorUI (#612)
00ba108View on GitHubfix(util): use using statement for JAction in Reset_AllowsReuse test (#611)
05a92f8View on GitHubfix(core): reset error baseline after filtering YooAsset catalog errors (#610)
9ecdfb8View on GitHub