Basic 2d game on Unity with object collisions, mouse input and automated play testing
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added static counter to keep count of all active breakable bricks
2afc1d8View on GitHubrefactored code to use non predicated library calls for Scene manager
f370e2aView on GitHubmodifications to prefab, refacored max hit into sprite array
dc124cdView on GitHubadded simple conditional logic for different max hit blocks to call destroy() function
25d6a3dView on GitHubupdated comments, moved scene hierachy in build, added bricsk to level 3, created win logic in load next level
4970af5View on GitHub