Custom game engine made with C++ and Vulkan.
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finished creating basic graphics pipeline. Also fixed validation layers issue: it was a PATH variable and registry entries that were incorrect due to me moving where the VulkanSDK was.
7645eb4View on GitHubfinished implementing the basic swap chain structure. Optimizations to come
fd1b85fView on GitHubFinished defining the Graphics and Presentation Queue. Now setting up the swap chain.
f563774View on GitHubset up basic rating system to pick best physical device, logical device creation, surface creation, and I am in the process of defining all necessary queues
43ac8b1View on GitHub