One stop solution for all Vulkan samples
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Unify vkb::sg::Scene and vkb::scene_graph::HPPScene into vkb::scene_graph::Scene<bindingType> (#1505)
fa2cf45View on GitHubray_tracing_invocation_reorder: set scratch buffer alignment (#1499)
8f7fcb0View on GitHubUpdate Android VVL download to 1.4.341.0 release (#1502)
62f40c9View on GitHubUnify vkb::RenderTarget and vkb::rendering::HPPRenderTarget into vkb::rendering::RenderTarget<bindingType> (#1501)
b72a74eView on GitHubMove debug messenger/callback from vkb::core::Instance to VulkanSample; cleanup of vkb::core::Instance (#1487)
42b87aeView on GitHubReplace the HPPType template structs with vk::CppType (#1475)
ee135c6View on GitHubUnify vkb::RenderPipeline and vkb::rendering::HPPRenderPipeline into vkb::rendering::RenderPipeline<bindingType> (#1474)
c1b3c2dView on GitHubAdd missing image_layout_transition in dynamic_multisample_rasterization.cpp (#1484)
bb630ffView on GitHubAdd VK_EXT_rasterization_order_attachment_access sample (#1492)
f4f5ce5View on GitHubFagment shading rate dynamic sample: Add shaders to CMake setup (#1494)
75e4cabView on GitHubFix layer settings for shader_debugPrintf and reenable iOS Simulator execution (#1498)
83e0991View on GitHubMake more samples deterministic in benchmark mode (#1488)
19a5668View on GitHub159
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