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introduced CannonFiring as composition.. created class in CannonTip and used GetComponentInChildren within Rotating cannon to pick up the 'child' script. CannonFiring is PART OF RotatingCannon
157e4bcView on GitHubChanged bullet to abstract as an abstract factory design pattern example
aefa06dView on GitHubAbstract classes, statics, getters/setters using GameData
b6c3349View on GitHubDifferent bullet behaviors using inheritance and destroy OnBecameInvisible
23252b2View on GitHub