SoftwareRenderer written in Delphi
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limit texturesizes to power of 2 like actual GPUs, to perform faster operations on textures UV when rolling over
4897a45View on GitHubimplement optional depthcheck in rasterizer by abusing conditional-compilation in generics
f3f8b4fView on GitHubtiny optimization by avoiding inter->single twice. xmm based code didn't seem to pan out as expected so going with this for now
0533f5bView on GitHubPixel of Rendertarget is now an argument for the FragmentShader and not the coordinates anymore, which simplifies the shader for the programmer and the cpu
feee35aView on GitHubIn addition to Projectionmatrix, added the Worldmatrix to the VertexShader defaultinputs and implemented some vertex lighting
5f53579View on GitHub