Self-contained proximity voice chat solution for Unity with easy setup and support for many networking libraries. Not affiliated with Meta Platforms, Inc!
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Prevent System.Diagnostics.Process callchain when IL2CPP is used
edc0eb6View on GitHubMerge pull request #25 from reactivesloth/feature/purrnet-provider
5bdd3cfView on GitHubFix null reference if a player joins late with incoming audio frames
84a1f23View on GitHub