A tiny software renderer written in Rust.
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Keep w in homogeneous division
2f609de
Update README
cdf1a16
Create LICENSE
aff006f
Support switching model
b6108e4
Add README_EN.md
386b626
Add todo & remove unused imports
d0c3115
Back face culling
1da08cd
Support blinn-phong reflection model
1e2b425
Perspective correct
02eef52
Refactor code
8f5fcb9
Change mesh pos type & simplify wireframe drawing
3c94021
Calc light for each color channel
a8c46e0
Use simple barycentric_2d
7b57d7a
Refactor color
ad27b32
Add phong shader
2389c9a