A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years of R&D
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[worlds] adjusted light direction in sponza so that the sun coming in through the roof
b6db293View on GitHub[renderer] merged constant buffer definitions (cpp and hlsl) into one shared file
b09c754View on GitHub[worlds] merged cornell into basic and also made and empty world (just floor)
8aa5e50View on GitHub[animation] clean up and wiring to model importer (assimp)
7dda33dView on GitHub