An example of authoritative server movement using Forge Networking Remastered for Unity.
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Merge pull request #2 from Relic/#1-framestoreconcile-memory-leak-on-the-server
a32d099View on GitHub++Updated with error interpolation, some bug fixes, and refactoring
8653bfeView on GitHub++Updated with error interpolation, some bug fixes, and refactoring
35b4ff1View on GitHubChanged 'if' to 'while' so the server ACTUALLY processes all inputs.
fa3a3d4View on GitHubDecoupled Unity physics and wrote basic collision handling. Changed server logic to process all available inputs. Updated README.
c93e7a5View on GitHubFixed a logical error causing desync and major lag at low pings.
c714945View on GitHub