local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))() local w = library:CreateWindow("Rex X Bring fruit") -- Creates the window local b = w:CreateFolder("Fruit") -- Creates the folder(U will put here your buttons,etc) b:Label("Pretty Useless NGL",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); -- Self Explaining BgColor = Color3.fromRGB(69,69,69); -- Self Explaining }) b:Button("Bring",function() game:GetService("RunService").Stepped:Connect(function() pcall(function() for i,v in pairs(game:GetService("Workspace"):GetChildren()) do if v:IsA("Tool") then v.Handle.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame print("Frutas não encotradas") else print("Não tem frutas no server") end end end) end) end) b:Button("FlyHack",function() loadstring(game:HttpGet(('https://pastebin.com/raw/tzTXmYf2'),true))() end) b:Button("HitboxESP",function() loadstring(game:HttpGet("https://pastebin.com/raw/eqKqhZzX"))() end) b:Toggle("Toggle",function(bool) shared.toggle = bool print(shared.toggle) end) b:Slider("Slider",{ min = 10; -- min value of the slider max = 50; -- max value of the slider precise = true; -- max 2 decimals },function(3) print(3) end) b:Dropdown("Dropdown",{"A","B","C"},true,function(mob) --true/false, replaces the current title "Dropdown" with the option that t print(mob) end) b:Bind("Bind",Enum.KeyCode.C,function() --Default bind print("Yes") end) b:ColorPicker("ColorPicker",Color3.fromRGB(255,0,0),function(color) --Default color print(color) end) b:Box("Box","number",function(3) -- "number" or "string" print(3) end) b:DestroyGui() --[[ How to refresh a dropdown: 1)Create the dropdown and save it in a variable local yourvariable = b:Dropdown("Hi",yourtable,function(a) print(a) end) 2)Refresh it using the function yourvariable:Refresh(yourtable) How to refresh a label: 1)Create your label and save it in a variable local yourvariable = b:Label("Pretty Useless NGL",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69); }) 2)Refresh it using the function yourvariable:Refresh("Refreshing") It will only change the text ofc ]]
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