C++17 voxel-based rendering engine for Windows featuring a modular, interchangeable backend architecture supporting Vulkan 1.4 (Dynamic Rendering) and OpenGL 4.6 Core
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updated default fog start/end + dir light can now be paused when speed slider set to 0
08e810dView on GitHubupdated old C style vulkan calls to hpp equiv for imgui, where applicable + debug UI output for vk swapchain image format selected
d29326aView on GitHubmerged uivk and uigl into singular UI class + created interface for crosshair class to work with scene interface
cd4596bView on GitHubvk+gl added new skybox texture for day, using light dir to extend day/night cycle to skybox
7fc6cf2View on GitHubcrosshair vk added + account for update of buffers, descsets for each frame index - fxaa, fog, present
785f6b5View on GitHub