Deferred Vulkan rendering playground using Crytek's Sponza scene
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Fixed dangling pointers to the objects with automatic storage duration (structs for VK_NV_dedicated_allocation & VK_AMD_rasterization_order extensions)
e8ed0ecView on GitHubFixed wrong name of a resource list for pipeline objects in the PER_MESH_BUFFERS code path.
dfa80c9View on GitHubUpdated fire particle system (new texture, parameters)
0d5c3acView on GitHubAdded particle systems, rendered using second (forward) render pass with depth information from deferred pass
588fd1aView on GitHubUse resource list for pipeline layouts, descriptor set layouts and descriptor sets
776916dView on GitHubUse only one memory allocation for the whole scene (vertex and index buffer)
1f41d55View on GitHubAdded template for Vulkan resource list, use pipeline list
81fe793View on GitHub