A biologically-inspired artificial intelligence agent that combines **Hyperdimensional Computing** and **Spiking Neural Networks** for playing Doom scenarios. This project implements a brain-inspired cognitive architecture with modules analogous to different brain regions.
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Enhance README and agent implementation for Brain-Cog integration
82cc0deView on GitHubRemove _vizdoom.ini and associated result files to clean up unused configurations and data. Update .gitignore to exclude _vizdoom directory and its contents.
b872b27View on GitHubMerge branch 'main' of https://github.com/Sayeh-1337/brAin
039735fView on GitHubUpdate _vizdoom.ini timestamp to reflect latest generation time
d59eb76View on GitHubEnhance main.py and requirements.txt for BrainCog integration
e88b454View on GitHubUpdate .gitignore to exclude additional directories and cache files
b07e9e5View on GitHubEnhance main.py and README for optimized implementation and configuration options
9ac03a4View on GitHubUpdate README, requirements, and HDCSNNAgent for enhanced brain-inspired architecture
748730dView on GitHubEnhance model saving and loading functionality in main.py and HDCSNNAgent
c08db4aView on GitHubImplement save and load functionality for HDCSNNAgent state and components
dd62f23View on GitHubRefactor HDCEncoder initialization to set base vectors after YOLO configuration
4de460dView on GitHub