Demo Project using the Universal RP from Unity3D
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Clear the old m_RendererData fields in the renderpipe assets as those confuse our new shader prefiltering system.
36e3ad5View on GitHubWave struct stores float instead of half types. This fixes a bug on some platforms where half types in structBuffers are stored as 16 bits. (#168)
a8a7abeView on GitHubDisable depth testing for a screenspace shader (#165)
2796fbcView on GitHubchanged vegetation and cliff shader graph to stop Unity from trying to fix the input maps (#158)
04c0504View on GitHub