DirectX shader bytecode cross compiler
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Merge pull request #48 from Unity-Technologies/upstream-update
3ea1fcdView on GitHubfix a typo on HLSL hull shader passthrough, use outLoc instead of inLoc
229de30View on GitHubsupport gl_Layer input to fragment stage (merge from https://github.com/Unity-Technologies/HLSLcc/pull/23)
af5de73View on GitHubFixed memory leaks in HLSLcc (based on https://github.com/PocketwatchGames/HLSLcc/commit/c2bba9b89cb3ad7c480c45ce02169fc143cbd7c2)
11377f6View on GitHubChange shader.reserve() to shader.resize() (reapplied 1e0f034259f95343f854431866319773183df797 lost during upstream merge)
7b1f852View on GitHubreformat upstream code to latest coding convention ( 281bc7d8cfdb )
cb9809aView on GitHubMerge pull request #29 from Unity-Technologies/upstream
1d91e68View on GitHubPulled changes from internal unity repo at changeset 42ec4a54d7ca
ab352e4View on GitHub