An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Stars
823
Forks
104
Watchers
823
Open Issues
59
Overall repository health assessment
1.4.10.15.0-preview.211.3.210.2.210.2.2483
commits
12
commits
4
commits
1
commits
1
commits
added tests and related scaffolding required for CI and submission to package registry, fixed CI validation errors, bump version to 0.19.0-preview.1, update CHANGELOG.md
3798eceView on GitHubbump version to 0.18.3-exp.1, update CHANGELOG.md
5d754dbView on GitHubguard against division by zero in angular damping
aa62876View on GitHubfix a few issues preventing builds for some platforms (avoid use of vector logical operations in volume trace, guard against volume transfer functions being declared for non-writable targets, guard against vr module not present before checking single pass instanced stereo)
9bbbcbeView on GitHubreduce num. shader variants produced by HairVertex (limit procedural keyword to vertex stage), fix shader warnings when building for XR, fix an issue with indirect instanced on 2020.x
b5c6b4cView on GitHubadd workaround for crash affecting builds (resolves #107, thanks @schemaxxx!)
0e416afView on GitHubUpdate hair sample prefab, remove attachment script as it's not present unless Digital Human Package is included in the project
da35576View on GitHubbump version to 0.18.1-exp.1, update CHANGELOG.md
cbe615cView on GitHubbump version to 0.18.0-exp.1, update CHANGELOG.md
ec5e517View on GitHub