Get started making multiplayer games with Netcode for GameObjects
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update to include the use of the SpawnAsPlayerObject function included in NGO
ee64431View on GitHubbugfix: making sure player slot is available after client disconnects
34246a7View on GitHubupdating NetworkManager to use Network Prefab Lists
53c41f7View on GitHubmoving OnNetworkSpawn to a better position in the script
6af2171View on GitHubupdating link to simulating lag/jitter conditions documentation
c3c5ec5View on GitHubchanging spaceship bullet collider to be a trigger, fixed non-collision issue with the meteors
1576e4bView on GitHub