an ECS-centric game engine with fiber-based async tasking, runtime reflection, and fiber-based garbage collector with parallel reachability analysis (under development)
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Merge branch 'chaos' of https://github.com/UnknownStryker-Interactive-Technologies/Frogman-Engine into chaos
a3647e7View on GitHubAdd Frogman Engine Application Window Icon Loading & Displaying
2b9e773View on GitHubMerge branch 'chaos' of https://github.com/UnknownStryker-Interactive-Technologies/Frogman-Engine into chaos
d1329c8View on GitHubAdd the Fiber API with a task-priority-aware scheduler to FE.Framework
5484431View on GitHubSwitch FE::scalable_pool's page-fit algorithm from linear-fit to best-fit
2ce919cView on GitHubRemove legacy code from FE::scalable_pool::__defragment(...)
6da54b4View on GitHubOptimize the empty page probing algorithm of FE::block_pool
69724caView on GitHubAdd a list modifier algorithm "void splice( const_iterator pos, list& other, const_iterator it );."
ebd1de4View on GitHubDeprecate and remove the arena allocator from the FE.Core
b86bb67View on GitHub