2018 - A deep reinforcement learning playground with Unity running the game physics, and Python handling the reinforcement learning algorithms.
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Added a uArm simulation where you can train a virtual uArm to get close to a green ball, using a DQN algorithm.
b66f8a5View on GitHubMore changes to the VAE. Added a nice object oriented definition that's much more readable and workable.
6e9430fView on GitHubAdded a working variational autoencoder and a workflow for collecting data from the environment for trianing the VAE
7ccf575View on GitHubAdded ability to send "game end" and "reset game" commands between python and unity.
d39aebfView on GitHub