ALPHA: OpenGL Game Engine built using Rust with SDK compiled for C/C#, Typescript, Python, Lua, Swift, Kotlin, C/C++, Go and Rust. Desktop / Web
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Merge pull request #667 from aram-devdocs/fix/static-batch-overflow-rendering
5edccd7View on GitHubfix(android): pass GamepadButton enum value as Int to SDK methods
c5e0b09View on GitHubfix(codegen): add WASM web stubs for new config getters/setters
4bf852dView on GitHubfix(ts-web): add stub methods for new config getters/setters in WASM SDK
a38e746View on GitHubfix(renderer3d): static batch overflow renders objects invisible, expose missing config to SDK
01ae94cView on GitHubMerge pull request #665 from aram-devdocs/codex/issue-631-linear-fog-mode
a0a7b49View on GitHubfix(ci): free disk space on ubuntu full lane before Rust build
487d292View on GitHubMerge branch 'main' into codex/issue-631-linear-fog-mode
463d1aaView on GitHubMerge pull request #666 from aram-devdocs/fix/ci-docs-failures
b65a510View on GitHubfix(kotlin): use GamepadButton/GamepadAxis enum types in SDK
1854273View on GitHubfix(ci): increase Android build pipeline timeout to 25min
3af026dView on GitHubfix(ci): add missing libudev-dev to docs workflow, skip GPU smoke test in CI
4c98d9eView on GitHubMerge pull request #664 from aram-devdocs/codex/issue-630-static-model-invisible
f39f310View on GitHub