Isometric sandbox engine for tile-based simulations. Inspired by the systemic depth of Dwarf Fortress and Terraria and the perspective of Tibia, designed for building narrative RPGs and complex roguelikes with and emergent gameplay.
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[bug#36] Fix water terrain cleanup during gravity flow. (#37)
5a4f408View on GitHub[chore#34] Add Codex skills for Aetherion workflows. (#35)
854ff4aView on GitHub[feature#209] Create option to toggle water auto-balancing. (#32)
fac5854View on GitHub[feature#208] Create Left-to-Right Mountain side for testing and ref. (#31)
3fb1f20View on GitHub[feature#207] Fix CPP linter issues and fix make format command. (#28)
3074a59View on GitHub[feature#205] Create Pre/Post World update hooks. (#27)
6016797View on GitHub[feature#204] Make water simulation phases configurable. (#26)
dc1f8fcView on GitHub[feature#202] Create World References for testing. (#25)
c1ff551View on GitHub[feature#22] Refactor and fix Websocket for making it configurable. (#23)
39264c4View on GitHubMerge pull request #21 from arthurmoreno/feature#192-take-items-from-ground
8da5c56View on GitHub