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Make a base class for entities that ghost and player can inherit from. Getting ready to create a factory to create entities and a loop to pass events to the entities. a loop to call all their draw methods.
836f6ddView on GitHubMap c primitives to cpp primitives in primitive namespace. Draw pacmans face. only right facing for now
a1476efView on GitHubAdd SDL2_gfx so I don't have to make my own shape drawing functions
e0099a0View on GitHubBreak out primitives into cpp and .h file. and a if def to guard against multiple definitions. Create functions to draw single cell walls to be used to visualize gates the player or enemy cannot pass through
9f4875fView on GitHubCalculate where in grid mouse position is to begin work on figuring out where the player is
63a2e75View on GitHubMove circle into a player class. Possibly to later refactor into a component entity system later. Move circle drawing function into a primitive namespace.
88303fbView on GitHub