Implementing Ray Tracing in One Weekend in Rust
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Upd maths?
b690ea1
Dielectrics WIP, doesn't really work yet
63b64e6
Metals working
fef2d76
World is now more complex
88cf6b6
Add metal
d0b4696
Scatter now works
7a1ac45
Adding reference to material
091e43f
Materials WIP
ed2fddc
Started materials
1b90390
Add inbound ray to hit record
8c0a079
Impl a few defaults
5350cb3
Add VSCode workspace whatever that means
699770d
Use option instead of references
e62f214
Ch 7: diffuse done
24f886d
Ch 6: have anti-aliasing
41a9fa3