A Godot game about a claw machine
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Fixed buttons, added palette change button on game win, fixed last level, and updated the palette list
2c1249eView on GitHubAdded more music, restart and menu buttons, a rotating arrow on the player, and fixed moving tilesets not moving.
123b339View on GitHubMany small tweaks + added locked levels from level select until completed. (Nearly there!)
fb90bbfView on GitHubMerge pull request #1 from bouyant-keys/AlternativeControls
e46ed64View on GitHubUpdated main menu to change non-selected buttons to a deselected color, began to change how player on_bump() activates, and moved some files to their correct locations.
be63762View on GitHubImproved the main menu, replaced animations with tweening, and made the menu claw grab the button icon and move away with it.
875ff16View on GitHubUpdated main menu, added animations, added level select buttons, and fixed the collection box not calling win().
39b0a43View on GitHubAdded main menu, added alternate parallax bg, sorted in-game objects under LevelObjects, and added menu specific processes in gamemanager
c82d2f6View on GitHubLots of changes for the camera, the player, and all of the levels.
258407dView on GitHubAdded background parallaxing, reworked some levels and removed transition screens, updated some sprites and added some tutorial indicators
cea58b3View on GitHubAdded and implemented more sound effects, added animation frames for depth meter, and fixed ui issues
8319912View on GitHub