This is a bot that communicates with Minecraft servers using packets in C++ using the Windows 10 TCP stack.
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Cleaned up PacketDecoder and PacketEncoder. Renamed namespace.
84bf5fdView on GitHubMoved WinSock initialization to Socket.cpp. Removed some unnecessary copy-constructors. Added AwaitState to wait for state to turn to PLAY before sending PLAY packets
fbafeedView on GitHubAdded more reliable error checking and handling to Socket and those which use Socket. Increased encapsulation of MCBot by removing access to Socket reference.
cd9177cView on GitHubVarious refactors. Made MCBot more encapsulated - closed off some reference passing. Cleaned up and simplified Socket code
1c26669View on GitHubChanged ticks per move to milliseconds per block in movement method. Enhanced README
0ec4d3aView on GitHubMade movement its own thread clocked by the TPS. Internal movement updates no longer send packets, but only update the player's location.
5fec847View on GitHubFixed ASSERT_TRUE macro. Made startup routine more clean and encapsulated.
b0e71b5View on GitHubAdded support for Packet struct in PacketSender and PacketEncoder. Added assertion checks for packet sizes when sending to assure proper array size allocation.
31d01d1View on GitHubReplaced disorganized data structures for EntityPlayer, Entity and Chunk with cleaner Registry classes
fe6df47View on GitHub